Switch Theme:

Decurion Style Chaos Legions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in lu
Rampaging Khorne Dreadnought






** edit: It's getting a bit messy, so I created a google doc folder that has the lists as well: https://drive.google.com/folderview?id=0B_A9L670bn8ofnU1Q21oYzhFV2JieTdmanlCSHNZQ1UyVXVfbjVtX0VMWk1NZXpYdkFOaVU&usp=sharing **
** now if it would only sync properly, that would be nice **

Hi all,

bit of a lurker here, checking out rumours every now and then for the last few years but little more. But I thought now would be a good time to propose this ^^.

With the Horus Heresy legions, I see a lot of people saying one should simply stick to that for chaos legions. But I don't actually want those kinds of legions and with the decurion style army lists I think GW finally has a great opportunity to do 40k legions/warbands without too much hassle on their part.

The way I see legions in 40k is that some age old legionnaire is going to be leading a warband, often with a bunch of other legionnaires acting as sergeants and what not.
There might not be any legions proper anymore, but there still are sizeable warbands that operate in much the same way they used to before. Night lords still ambush, iron warriors still do siege, world eaters....you get the idea. The motivations might have changed, they will have a different arsenal and all but the still fight their battles in a similar style, albeit very different in detail.

The basic units in Codex Chaos Space Marines aren't that bad. Sure, you don't get really specialized units that you might find in some old legion warband or truly dedicated to some god. But they offer a decent template.
The Decurion style formation allow GW to change how units behave, by adding special rules and promoting certain playstyles. They also make for characterful army organisations. The codex Daemonkin formations are quite flavourful for example, even if the rules/units aren't always quite what we'd like to see.

As an example , you could have a world eaters formation with an auxiliary that gives havocs some special rules for autocannons/heavy bolters. Maybe something like the volkite deflagerate rule, or a to wound roll of 6 causes pinning because the target exploded, that way the rest can assault them easier, or their heavy guns count as power mauls in melee, or it would let other units reroll charge distance against them because they become more bloodthirsty... the sky's the limit.
Night Lords would have a formation promoting raptors, giving them fear maybe. Or allowing you to choose certain warlord traits if you choose one of the bigger formations in general, like the infiltrate one.

What I'm trying to say is this. I would like to create a decurion style formation for each of the Legions, with auxiliaries and what not. And by I, I mean all of us. And then just send them to GW as a proposal. As far as I'm concerned, they could offer a dataslate with nothing but a collection of these new formations and I'd be more than satisfied. I feel decurion style lists are here to stay, so we might as well push for what we'd like to see sooner rather than later.

Unfortunately, I'm the middle of doing my thesis and the workload is probably going to increase soon, so I'd like to hear what you people think of this idea, and, if you like it...If maybe somebody would take care of that, since I know I'd spend my all my time on this rather than doing what I'm supposed to be doing

This message was edited 3 times. Last update was at 2015/04/04 18:40:48


 
   
Made in lu
Rampaging Khorne Dreadnought






No replies yet, but with almost 70 views I'm just gonna assume there's at least some interest in the topic. I suppose I'll kick it off with a proposal for Black Legion.
I didn't include possessed and warp talons because I don't really feel them in this context. The cult troops make more sense as an allied detachment. Anyway, let's see how bad this gets bashed ^^

Black Crusade detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

The Long War
Models in this detachement gain preferred enemy( Space Marines )
Models in this detachement gain Hatred( Space Marines)

Blackest Heart
If this is your primary detachment, you may re-roll the result when rolling on the Black Legion warlord trait table.

_________
Might be a bit strong against marines, especially in combinations with the Warmaster's Chosen buffs.
But then your mostly going to bring footslogging marines and chosen so maybe it has its place. Your also loosing ObSec.
The Black Legion table since these guys actually have a supplement. Hatred is still useful, since now your vehicles also get it.
_________

Bringers of Despair - Command (0-1)

1 Chaos Lord (this may be Abaddon the Despoiler)
1 unit of Chaos Terminators

Death incarnate
Models in this formation wearing terminator armour may perform a sweeping advance.
Chaos Terminators in this formation have +1 WS and +1 BS.

Restriction:

Chaos Terminators in this formation must be upgraded at the cost of +6 points per model.

_________
Bringers of despair are expensive, but it's what the supplement gave us.
_________

Warmaster's Chosen - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Chosen in any combination
1-3 units of Chaos Terminators
0-2 units of Chaos Bikers
0-2 units of Chaos Raptors

Merciless
As long as a unit from this formation has more friendly models than enemy models locked in combat (including unengaged models)
at the beginning of the fight sub-phase,that unit gains +1A.

Hell Fire
As long as units from this formation do not move in the movement phase, Boltguns in that unit gain 1 additional shot
at either full range or rapid fire range. (including combi-bolters and the boltgun part of combi weapons)

Blackest Heart
If this is your primary detachement, you may reroll the result when rolling on the Black Legion warlord trait table.

Restrictions: none

_________
Merciless and Hell Fire, together will promote bringing large blobs of marines.
Hell Fire helps to mitigate that you have 20 marines just sitting on an objective.
Maybe that should be minimum 4 units, but hopefully Merciless is tempting enough to forgo MSU shenanigans.
Terminator Tax. I think they fit the legion, but you have better termies in the Dark Heart formation and the Marines will outshine these termies if used in the same role.
_________

Dark Heart - auxiliary

1-4 units of Chaos Terminators
2 Chaos Sorcerers

Cut out the Heart
All Terminator units in this formation roll a single die for arriving from reserves and all arrive at the same time.
As long as both sorcerers are on the table, units from this formation arriving via deepstrike may reroll the scatter dice.

Restrictions: none

_________
One of their things is deepstrike assaults, cutting of the head.
This seems fluffy and we already use terminators in a similar fashion. This just makes them better at it.
Safe Deepstriking is not going to happen imho, so that's the next best thing.
_________

Harbingers - auxiliary

1-2 Defilers
0-1 Helbrute

Units in this formation gain Rage.

Restrictions: none

_________
Black legion probably has the oldest Defilers around, and more older Helbrutes than other warbands.
Makes sense that they would be insane with Rage. Plus its nice to have some certainty with helbrutes.
_________

Tyrant's grip - auxiliary

1-3 units of Chaos Bikers
0-2 units of Chaos Raptors
0-1 Heldrake

Units from this formation gain Outflank.

Restrictions: none

_________
The sons of horus rite of battle, promoted having more fast attack than heavies.
This gives them some extra flexibility
_________

Destruction Cult - auxiliary

0-2 units of Obliterators
0-2 units of Mutilators

_________
For no other reason than that they should be available.
_________

War Machines - auxiliary

1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Forgefiend
- Maulerfiend
- Helbrute
- Heldrake
- Chaos Havocs

_________
To fill up any remaining slots with vehicles of your choice. And Havocs becuase I didn't know where else to put them.
_________

This message was edited 8 times. Last update was at 2015/04/04 21:03:56


 
   
Made in ru
!!Goffik Rocker!!






Making termies able to sweep would make them less gakky and not 9 (360 pt allready) in a landraider (usually ~240 pt). Not telling bout an indep.

Take away the +6 pt. Space wolves have a termie formation with +1 tougness (and probably +1 WS too - can't remember) for no additional cost and they're still mediocre.

This message was edited 1 time. Last update was at 2015/04/01 09:43:40


 
   
Made in lu
Rampaging Khorne Dreadnought






I'm not happy about the +6 points either, but that's what they cost in the black legion supplement. I don't like it either. I am, however trying to roll with what we currently have.
And the bringers of despair simply make sense in that regard. Normally you'd need to bring abaddon to even be allowed to pay the tax, so they're the obvious choice for a black legion command formation.
I'm trying to think what GW would do here, and that seems about right. Hopefully that'll change somewhere in the far future, but if we want formations now...they're not going to fix that.

As for sweeping..When I thought about that formation I was picturing going up against space marines. Being able to sweep wont do much there apart from keeping you in combat for one more turn.
When I take Abaddon, I usually take a bunch of termies with him in a land raider..but with only 10 slots your limited to a small squad compared to loyalists. I'm always jealous of their larger capacities.

Being able to sweep is generally more useful though I suppose and works on a fluff level too. I guess I'll update that instead of not being bulky. Thanks

Anybody body else got any input?

This message was edited 1 time. Last update was at 2015/04/01 12:04:33


 
   
Made in lu
Rampaging Khorne Dreadnought






Well, nobody complaining yet...so I Guess I'll keep going? Many people seem to like Iron Warriors so I tried that. Don't really know jack about them though and I can't say I'm confident about this list XD, but here goes

Siege Breaker detachement
Spoiler:

1 core
0-1 command
1-10 auxiliaries

The Bitter End
Models in this detachement gain Stubborn.
Unless they have the Daemonic Possession Special rule, models in this detachment gain Slow and Purposeful .
They may still fire Overwatch if they would normally be able to do so.


Iron Within
If this is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
Army wide slow and purposeful might be too strong, but on the flip side your not going anywhere.
Every other unit can catch up with your stuff and it could be a real handicap in maelstrom missions. (which I play exclusively)
You also can't sweep with anything short of daemon engines. Not being able to overwatch either seemed a bit harsh. Not sure about that.
_________

Lords of Ruin
- Command (0-1)

1 Chaos Lord or 1 Daemon Prince
1 Chaos Sorcerer
1 unit of Chaos Terminators

Unholy Vigour
The Chaos Sorcerer may reroll once on the Biomancy Table.

Restriction:

The Chaos Sorcerer must roll at least once on the Biomancy Table.

_________
Not sure what to do with the command slot. Straight up feel no pain seems too good. This is still good but really expensive.
Especially if you want to mark them.
_________

Cold Warriors - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warp Smith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Cultists in any combination
1-3 Helbrutes
0-2 units of Chaos Havocs
0-2 units of Chaos Chosen

Cannon Fodder
When a unit of Chaos Cultists looses its last model, roll a die. On a 4+, at the beginning of your next turn,
a new unit of Cultists comes in from your board edge exactly as though it had been in reserve.
It has the same options and number of models as the unit that was destroyed.

Slow Death
All Rhinos in this formation gain Extra Armour and passengers may reroll any leadership test
they are forced to take as a result from their transport taking damage.

Iron Within
If this Formation is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions: none

_________
I don't actually know how cannon fodder works for other armies, so if this is too convulated, let me know. I was thinking of what conscripts(?) did for IG.
Slow Death ensures your marines keep firing even when the vehicle is shaken. I'm sure there are better ways to represent the constant pounding of (heavy) guns though.
Helbrute tax. Slow and purposeful makes them even worse than usual, so you kinda want to make them ranged. (bonus points if you houserule these and the cultists to use the Helcult formation rules )
_________

Spite cult - auxiliary

2-4 units of Chaos Havocs
0-1 Predators

Malific Ammunition
When rolling to wound, heavy bolters in this formation gain Rending.

Units in this Formation gain Tank hunter.

Restrictions: none

_________
Straight from forge world. If anybody should get malefic ammo its these guys.
When rolling to wound only, since that prevents using rending on vehicles. Rending plus Tankhunter is too strong on havocs.
_________

Fiery End - auxiliary

1-3 Vindicators
1-2 Warpsmpiths

Coward's End
One piece of terrain may be shattered twice.

Restrictions:

Only one piece of terrain may be chosen, regardless of how many Fiery End formations you are using.

_________
My group rarely if ever uses paid terrain, so this is relevant. Not sure how this holds up out there in the wild.
_________

Blood Pack - auxiliary

0-3 Forgefiends
0-3 Maulerfiends
0-2 Heldrake

Restrictions: none

_________
Nothing Special here. They simply have a lot of them. Unless you can think of an appropriate bonus.
_________

Destruction Cult - auxiliary

0-2 units of Obliterators
0-2 units of Mutilators

Curse of Iron
Units in this Formation gain Feel No Pain.

_________
Not sure what else to give them. I never use them.
_________

War Machines - auxiliary

1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Defiler
- Helbrute
- Chaos Terminators

_________
To fill up any remaining slots with vehicles of your choice. And Terminators because I didn't know where else to put them.
_________

This message was edited 2 times. Last update was at 2015/04/04 21:04:17


 
   
Made in us
Mutated Chosen Chaos Marine






I like where you are going with this idea. I cannot offer any constructive feedback or criticism as I am just getting into 40k myself with a Night Lords army. Would love to see your take on them, if possible.

Help me, Rhonda. HA! 
   
Made in us
Painlord Titan Princeps of Slaanesh





So i can Take multiple Cold Warrior Formations with 1 spite cult auxiliary each?

Cold Warriors
Sorc-60
2x10 cultists-100

aux
4 x5havocs 4 hb-345

CAD 2

Cold Warriors

sorc-60
2x10 cultists-100

aux
4x5 havocs, 4 hb-345

1010pts

Cultist get cannon fodder with small chance to replenish. while I have 8 squads of Havocs march up with 96 hb shot that may rend.

to make it an even 1000pts i drop 1 hb.

is this how decurion works?

edit: reread the snippets where you nerf malefic smmo to rend on wounds only.

This message was edited 2 times. Last update was at 2015/04/02 19:04:15


 
   
Made in lu
Rampaging Khorne Dreadnought






Cold Warriors
Sorc-60
2x10 cultists-100

aux
4 x5havocs 4 hb-460

Thats 620 points for 1 such set, putting you at 1240 points for two. Your going to have to drop more than one hb to get to 1000

But yes, from what I can tell, you could do that with a decurion style formation .
I don't see that winning a lot of games though. Not since Nids got drop pods anyway.

Then again, if anybody thinks otherwise, DO tell me lol. I'm not trying to wishlist or anything here. I'm just trying to make the original traitor warbands work with formations.
Trying to hit the character of the legion in question, without making them OP. The buffs can be strong, but imo the daemonkin get some pretty serious buffs too.
Plus I haven't and probably won't, get a chance to playtest.

More importantly, it would be nice if some of you black library enthusiasts would drop some feedback as my knowledge of the lore and tactics and so on, is cursory at best.

   
Made in us
Painlord Titan Princeps of Slaanesh





whoops. I was so use to 3x5 havocs and 4 ac clocking in at 345pts.

Did malefic ammo always have rending only for wounding or did the guy make that nerf?

This message was edited 1 time. Last update was at 2015/04/02 19:29:25


 
   
Made in lu
Rampaging Khorne Dreadnought






"the guy" nerfed it, since I gave them tank hunter too. Just like in the forgeworld book.
Except that there they get pinning and cover save reduce instead of rending.
Which I suppose would work as well, but as a unit they have changed and I thought malefic ammo would be a nice touch.

If they were able to rend on vehicles too, they would be tearing apart land raiders, so I nerfed to hit only squishy stuff.
If you want to take out tanks, you'd still have to take dedicated anti tank units/weapons.

Rending is evil and all, but if you want lots of it, that means lots of infantry outside of a transport. With lots of transports and cover saves on the opposition, against which they would be useless.
But I'd have to try... I could still see that nerfed rending being too strong yet.


Automatically Appended Next Post:
Up next are Night Lords as per Gordons request. Tried to stay away from anything daemonic here. Also tried to keep stealthiness to a minimum, because I prefer to see more of that on Alpha legion. I see Nightlords as fast first, sneaky second.

Terror Assault detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Born of Darkness
Non-Vehicle Models in this detachment gain Hit and Run.
Models in this detachment gain Night Vision.


Ave Dominus Nox
If this is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
Seemed like appropriate rules for the army to have. I chose Hit and Run over Fear because I think it better represents how they fight.
_________

Lords of Darkness - Command (0-1)

1 Chaos Lord or 1 Chaos Sorcerer
1 unit of Chaos Terminators or Chaos Raptors

Fear made Flesh
Models in this Formation gain Fear.
Characters in this Formation may purchase a Doom Siren for 15 points in addition to any other equipment they have.


Restriction:

none

_________
Lots of their fluff has them using vox channels and such to hurt or kill people with scary sounds. Doom sirens fit the bill.
_________

Night Stalkers - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warp Smith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Raptors in any combination
0-3 units of Chaos Cultists
1-3 units of Warp Talons
0-2 units of Chaos Chosen

Preying Vultures
Chaos Raptors in this Formation may replace their Bolt Pistol and Close Combat Weapon with a Bolter for free.

Lurking Dread
Chaos Culstists in this Formation gain Scout.

Ave Dominus Nox
If this Formation is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
There are lots of pictures featuring raptors with bolters. And it goes well with hit n run.
Saw some fluff about them flushing out all the cults n prisoners before attacking so I gave cultists scout.
Should help tie up the scary stuff while you hunt down the weaker troops with the bolter raptors.
Warp Talon tax. Good but soooo expensive.
_________

Terror Gang - auxiliary

2-4 units of Chaos Raptors
0-2 units of Warp Talons
0-2 units of Terminators

On the hunt
Units in this Formation that deepstrike within 6" of a unit that is locked in combat do not scatter.

Restrictions: none

_________
Remember the scouting cultists. Locked in combat stops you from deepstriking behind tanks.
Unit allows you to deepstrike behind the enemy unit. I thought 6" of a friendly unit would be too tight for that.
_________

Swift Hunters - auxiliary

1-3 units of Chaos Bikers
0-2 units of Chaos Chosen

No Prisoners
Units in this Formation gain Outflank.

Restrictions:

none.

_________
Figured if everybody is looking for threats from the skies, the specialists and bikes could sneak in unnoticed.
Take out anybody trying to flee.
_________

Biting Shadows - auxiliary

1-3 units of Chaos Havocs
0-2 Predators

Shadows of Death
Units in this Formation gain Stealth.

Restrictions:

none

_________
I would have preferred Shrouded, but I feel that might be a bit much. Especially on Havocs.
_________

Twilight Coven - auxiliary

1-2 Chaos Sorcerers

Restrictions:

none

_________
For no other reason than to get more telepathy.
_________

War Machines - auxiliary

1 of the following list
- Chaos Land Raider
- Chaos Predator
- Chaos Vindicator
- Heldrake
- Defiler
- Helbrute
- Chaos Terminators

_________
To fill up any remaining slots with vehicles of your choice. And Terminators because I didn't know where else to put them.
_________

This message was edited 3 times. Last update was at 2015/04/04 21:04:39


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I think to do a Decurion/Bloodcult like formation, your core choice requires at least 1 additional unit, that people wouldn't normally take, and would accuse GW of trying to "tax" them for taking the formation and sell underperforming models.

The Decurion forces you take 2 units of warriors, 1 unit of Immortals, and a squad of Tomb blades before you get any choices.

The Bloodcult makes you take a squad of chosen, on top of everything else.

Your cores, are like CADs, with 1HQ and 2TR minimums, and I feel they should have larger minimum requirements, otherwise they are a no brainer decision to take.

   
Made in us
Tunneling Trygon






I haven't found a single issue in any of the lists you've made. I would genuinely look froward to playing games like this and these layouts would make me collect Chaos when the codex dropped. I really hope it ends up like this for Chaos.

I do agree some bad unit tax could be included. Warp Talons mandatory for Night Lords, 5 man Terminator squad for Black Legion, something that makes folks unhappy.
   
Made in us
Painlord Titan Princeps of Slaanesh





lols. CSM decurion will suck so bad by who ever writes it by gw. There will only be 1 good one and everyone will call it broken and then an errata will nerf bat it in the face so CSM is bottom tier worthless.
   
Made in lu
Rampaging Khorne Dreadnought






 adamsouza wrote:
I think to do a Decurion/Bloodcult like formation, your core choice requires at least 1 additional unit, that people wouldn't normally take, and would accuse GW of trying to "tax" them for taking the formation and sell underperforming models.


Heh. You have a point there. I might just have repressed that from my memory

I haven't found a single issue in any of the lists you've made. I would genuinely look froward to playing games like this and these layouts would make me collect Chaos when the codex dropped. I really hope it ends up like this for Chaos.


Now that's what I like to hear

And to Filch. Have some faith lol. I want to make these formations as close to what GW would do as possible, so as to avoid that kind of thing. Assuming it's true what they say and they read everything they get, this will stick in their heads whether they like it or not.
And if they do happen to like it, the less they have to do, the more likely it is we get something cool ^^... and the more sales they make..so ..win/win

On another topic, should I resctrict the Black Legion detachment to be from the supplement? For me, personally it's a no-brainer...despite the extra costs. It's what I had in mind when I made the list. Basing your list on codex chaos space marines makes it flat out better and your only missing out on the re-rollable warlord trait. Or should I leave it as is, where it's simply implied by the Warlord trait?

The blobs of marines are pretty good, but they're really expensive if taken from the supplement.

And also... Should I change the Iron warrior S&P to not affect units with the daemonforge rule instead of possession? Goes better with the theme, but atm, your going to take lots of havocs...if you really want to be more mobile you'd have to pay the rhinos as well as possession, meaning some poor sod will most likely get eaten. Might be ok too.

This message was edited 1 time. Last update was at 2015/04/03 11:45:49


 
   
Made in us
Terrifying Rhinox Rider





Using the BL supplement means yu can take the point cost out of the Bringers of Despair restriction, which I don't think belongs in a formation.

I think this is really good. You seem to have a good handle on what this is about.
   
Made in us
Painlord Titan Princeps of Slaanesh





 adamsouza wrote:
I think to do a Decurion/Bloodcult like formation, your core choice requires at least 1 additional unit, that people wouldn't normally take, and would accuse GW of trying to "tax" them for taking the formation and sell underperforming models.

The Decurion forces you take 2 units of warriors, 1 unit of Immortals, and a squad of Tomb blades before you get any choices.

The Bloodcult makes you take a squad of chosen, on top of everything else.

Your cores, are like CADs, with 1HQ and 2TR minimums, and I feel they should have larger minimum requirements, otherwise they are a no brainer decision to take.


Thank you for that explanation!

These decurion formation require a detrimental unit such as Mutilators, warp talons, possessed, defiler.

Iron warrior book Storm Of Iron featured a Defiler, squad of Berserkers, Infiltrating Chosen, Captured Guardsmen forced into rhinos and treated as cultists fodder to test enemy siege lines. Also a terminator squad.

If I was to make an Iron Warrior Decurion style formation as a reference to Storm of Iron
Iron Warriors: Siege of Hydra Cordatus formation

You must take all of these units at their respective points and purchase upgrade requirements in order to unlock powerful rules.

1 Warpsmith as HQ tax. Can have Warsmith instead. Special Rule: One Eye Open for all psychers including Main and Allied Sorcerers.

1 Berzerker Squad of 10 as elite tax. You are forced to buy 10 models and you could buy rhino if you wanted but at that point you already forced to spend 190pts.
Special rule: Kroeger Everflowing Cuirass. When champ dies, His armor has a chance to corrupt an enemy to become enraged and attack his allies in base contact.

1 Chosen Squad of 5 as elite tax. Required to take at least 1 lascannon, and a flamer, Champion must take power sword. This is a very worthless weapon load out and you are forced into paying points into a squad.
Special rule Honsou Spec Ops: Unit has infiltrate unlike current Chosen. When this champion Honsou wins his 1st challenge He is automatically awarded Daemonhood

1 Terminator squad of at least 3 as elite tax:
Requires 1 chainfist and 1 heavy flamer.
Special Rules: Free votlw

1 Defiler occupying your Heavy slot. This is a heavy support tax.

1 Vindicator with siege shield. Tax and not so good as a singleton

1 Obliterator. Req un marked. Can not increase squad size.
Special rule: precision deep strike: reduce scatter dice by 4 inches.

Troop tax
2 squads of Cultist.
Special Rule: Dedicated transport rhino for each can and must be purchased. Un armed: they have no weapons and count as having 1 base attack. Essentially true cannon fodder.

Restrictions: No fast attack allowed. The Kroeger Khorne Berserkers, Housou Chosen, and Forrix Terminators can never be troops units even when you have a HQ with corresponding mark or play Black Legion Supplement.

Each of these occupy your slots so you have no choice for elite or heavy or fast attack. Your only choice are 4 remaining troops slots.

This message was edited 4 times. Last update was at 2015/04/04 18:50:46


 
   
Made in lu
Rampaging Khorne Dreadnought






@Filch
The Formations don't prevent you from taking an allied detachment with Berserkers..
Infiltrating Chosen isn't so much an Iron Warriors thing as it is a Chosen thing....except that GW removed that option and replaced it with the warlord trait. Which wouldn't be so bad if you could actually choose it -_-
Your list isn't really representative of Iron Warriors in general. It's an attempt to recreate the events from that book. Different goals That said, a Warpsmith as Tax?...hmm..that might work.
Anybody else have thoughts on that? Seems fluffy, but I'm concerned about getting only a single model for those points. I kinda feel that the tax should come in the form of units and not Characters.

@pelicaniforce
Forcing the Black Legion supplement doesn't automatically force you to use bringers of despair. I would still have to use the restriction. I agree that it's not ideal but I'm not sure how else to do it.

So anyway, sorry for taking so long but Emperor's Children were a lot harder to do. I suspect that goes for the other cult legions too. How do you take stuff that's already quite good and make it cooler/fluffy without breaking it?
Plus they suck to do, because I'd love to give out doom sirens and sonic blasters left right n center but the way the codex is written, I can't really do it. Not to mention GW not selling appropriate kits = no deal.
Berserkers on juggernaughts woooo...wait..no model?...uuugh. So without further ado:

Voracious Host detachement
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Sensory Overload
Models in this detachement gain Crusader.
Models in this detachement gain Night Vision.


Cacophony
If this is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
I would have preferred acute Senses for obvious reasons. Too bad it's completely useless for chaos Space marines since nothing can outflank.
Counter Attack was a contender, since your not likely to get the jump on a space marine with vastly improved senses.
Don't know how to balance that though, it would be really strong given the overall high initiative.
And so it became crusader, being high as a kite and generally pushing their bodies to the limit. And night vision as an alternative to acute senses.
_________

Lords of PLeasure- Command (0-1)

1 Chaos Lord (this may be Lucius the Eternal), Chaos Sorcerer or 1 Daemon Prince
1 unit of Chaos Terminators

Sinister Glee
Models in this Formation gain Precision Strike.

Restriction:

none

_________
They were excellent fighters, which I now see as toying with their prey.
_________

Ravenous pack - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Noise Marines in any combination
1-3 units of Possessed
0-2 units of Chaos Spawn
0-2 units of Chaos Chosen

Unnatural speed
Chaos Space Marines in this Formation may Run and Charge in the same turn.

Booming Wails
Sonic blasters and Blastmasters in this Formation gain Strikedown.

Cacophony
If this Formation is your primary detachement, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
Giving Sonic blasters pinning seemed a bit much. Strikedown works quite well for sound though as it hits even through armour saves.
Crusader should offer somewhat reliable run moves. Maybe they could get fleet on top of run and charge.
I see them running before sitting empty in a transport. Crusader and high iniative should go along well in combat.
Run and Shoot might be cool too, getting their auditory fix lol. And then run and charge for world eaters?
Possessed tax. Daemons offer a whole new world of sensations...I imagine.
_________

Aberrant Seekers - auxiliary

1-3 units of Chaos Spawns
0-3 units of Chaos Possessed

Twisted Rapture
Chaos Possessed in this Formation gain Daemon of Slaanesh.

Restrictions:

Chaos Possessed in this formation may only take a Mark of Slaanesh instead of any other Mark.

_________
I felt I had to put a tax on that with chaos spawn. When they do it in the inevitable Slaanesh Daemonkin they will get a small tax too.
Rending and extra 3" run as well as crusader, on top of 5 initiative and the buffs....seems pretty nasty to me.
Not to mention feel no pain if you get the banner.
_________

Prowler Pack- auxiliary

1-3 units of Chaos Bikers
0-2 units of Chaos Spawn

Imminent Feast
Chaos Bikers in this Formation gain Skilled Rider.

Restrictions:

none.

_________
They always had a thing for bikes, so I figured they'd be pretty good at driving them.
_________

Rising Horrors - auxiliary

0-3 units of Chaos Raptors
0-2 units of Warp Talons

Restrictions:

none

_________
I imagine they have a bunch of marines that would seek a different perspective.
_________

Black Maidens - auxiliary

1-2 Chaos Sorcerers

Profane Allure
Chaos Sorcerers in this formation may reroll one roll on the Discipline of Slaanesh.

Restrictions:

none

_________
I can't give Havocs blast masters but I can allow more symphony of pain to make noise marines hit like a truck.
_________

War Machines - auxiliary

1 of the following list
- any Heavy Support
- Heldrake
- Helbrute
- Chaos Terminators
- Chaos Mutilator

_________
To fill up any remaining slots with vehicles of your choice.
_________

This message was edited 4 times. Last update was at 2015/04/05 19:40:43


 
   
Made in lu
Rampaging Khorne Dreadnought






Thousand sons up next. Hard to tell if that's in any way balanced though.lots of psykers means lots of fire power in terms of combos or spells, but your paying out of your for them and somebody WILL die to perils. and its still all random.

Dark Harbingers
detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Ghostly Demise
Models in this detachment gain Soulblaze on all attacks.
Models in this detachment gain Adamantium Will.

All is Dust
If this is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
Ghostly fire is pervasive in their lore in one form or another, therefore Soulblaze.
They should be dominating the psychic phase, so Adamantium Will.
_________

Lords of Change - Command (0-1)

1 Chaos Lord, Ahriman or Daemon Prince
1 unit of Chaos Terminators

The Rubric of Ahriman
Chaos Lords in this Formation are Psykers (Mastery Level 1).
They may take up to 2 additional Mastery Levels……..25 pts/level.

Psykers in this Formation generate their powers from the Biomancy, Pyromancy,Telepathy, Divination, Daemonology and Telekinesis disciplines.

Restriction:

Psykers in this formation may only take a Mark of Tzeentch instead of any other Mark. Daemon Princes instead may only be upgraded to be a daemon of Tzeentch instead of any other daemon.

_________
TSons lords should have mastered combat as well as psychic powers by now.
Alternatively, Ahriman/prince finally gets divination.
_________


Rubricae - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Thousand Sons in any combination
2-3 units of Chaos Cultists
0-2 units of Chaos Raptors
0-2 units of Chaos Chosen

Warp flame
Aspiring Sorcerers in this Formation may generate their powers from the Pyromancy discipline instead of any other discipline.

Unholy Spectres
Thousand Sons in this Formation gain Shrouded.

All is Dust
If this Formation is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
Apparently TSons Raptors is a thing Oo.
Shrouded because they are hard to damage, but once the armour is shattered they’re toast. Also I like how some artwork gives them a ghost like flickering.
Lots of people complain about the tzeentch powers, so I let them pick pyromancy, also because of Pyrae libbies. And fireshield isn’t wasted with shrouded.
Cultist tax. As far as i can tell thousand sons would still use spire guard equivalents. poor excuse for chaos guard but its the closest thing we have. You could always come up with house rules here to use the forgeworld renegades instead.
_________

Malevolent Ravens
- auxiliary

1-3 units of Thousand Sons
0-3 units of Chaos Chosen

Dark Pact
Aspiring Sorcerers in this Formation may generate their powers from the Divination or Telekinesis discipline instead of any other discipline.
Psykers in this formation are mastery level 2.

Restrictions:

none

_________
For corvidae and Athaneans. Or, anti tank, debuffs/buffs respectively. And if you're lucky they can shunt around the battlefield grabbing objectives.
_________

Wings of Change - auxiliary

2-3 units of Chaos Raptors
1-2 units of Chaos Bikers

Arcane Weaponry
Boltguns and Bolt Pistols in this Formation gain Inferno Bolts.

Restrictions:

none.

_________
I feel that’s pretty nasty so you’re going to have to take quite a few. Especially bikes with the additional soulblaze and relentless along with their speed. Less useful on raptors but still.
_________

Ancient Guardians - auxiliary

1-3 units of Chaos Terminators
0-2 Helbrutes

Restrictions:

none

_________
Had to have a vanilla formation and didn’t know what to put there cept those.
_________



Cabal Guards - auxiliary

1-3 units of Chaos Chosen
0-2 units of Chaos Havocs

Grisly visions
Units in this formation gain Brotherhood of Sorcerers.
Instead of generating psychic powers normally, roll a d3 on the Divination discipline. They know that power.

Restrictions:

They may not use the primaris power.

_________
So these would be surviving marines that only barely had enough psychic juice. Now they can see slightly ahead in time. also… more warp charges without HAVING to take sorcerers or TSons. And havocs cuz you’ll probably still need them, because we all know how awesome it is to rely on random dice rolls for your strategy…...
_________

War Machines - auxiliary

1 of the following list
- Land Raider
- Predator
- Defiler
- Heldrake
- Helbrute
- Chaos Terminators

_________
To fill up any remaining slots with vehicles of your choice. Would have taken out the heldrake if it wasn’t the only flyer we have. Don’t see them using daemon engines /daemonic units, unless they’re summoned. which they all can do.
_________



This message was edited 1 time. Last update was at 2015/04/05 23:21:12


 
   
Made in ru
Been Around the Block





Eh... With all honesty, I can't quite understand this trend of Preferred Enemy (Codex), especially if it's army-wide.

Is matchup against CSM (and only CSM) is that horrible for Dark Angels? Is this detachment in question falls short statistically against SM specifically?

I somehow doubt that...
   
Made in lu
Rampaging Khorne Dreadnought






It's mainly a fluff thing, much like back in third blood angels got bonuses against abaddon due to him wearing the claw that killed their primarch.
In the case of dark angels they hunt down chaos whenever they can to redeem themselves.

I like it for fluffy reasons, but I dislike the concept in terms of gameplay. Your potentially really good against one army but you're at a disadvantage against other armies.
But we got the rules and GW uses them in such a manner quite often so until they change that, I rolled with it.

This message was edited 2 times. Last update was at 2015/04/06 12:03:12


 
   
Made in us
Pyromaniac Hellhound Pilot





I like this! I like it a lot!

I'm afraid that I don't know enough about Chaos to say whether or not it's balanced mechanically, but it looks solid fluffwise and pretty much everyone else is saying that it's balanced, so I'll take their word for it. Kudos for starting a project like this!
   
Made in lu
Rampaging Khorne Dreadnought






Always glad to hear that . Need to take a break from a it though...Really have to get some actual work done lol
Let's hope it wont take TOO long ^^

This message was edited 1 time. Last update was at 2015/04/06 17:21:31


 
   
Made in lu
Rampaging Khorne Dreadnought






Word Bearers up next. Lots of cultists and pseudo fearless. Summoning daemons is buffed. On the flip side, summoning demons is kinda slow and you're going to want to buy a bunch of icons. Also no bikes or raptors as demons can take those jobs, once you summon them. Not to mention they'd probably sooner use warp talons than raptors.


Burning Truth detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Horror made manifest
Enemy Psykers taking Perils of the Warp suffer Instant Death.
Daemons conjured by daemonology that deepstrike with 6" of a chaos icon do not scatter. If an icon is inside a vehicle, measure from the hull.

Renegades of the Dark Millenium does not apply.

Dark Whispers
If this is your primary detachment, you may reroll the result when rolling on the Crimson Slaughter warlord trait table.

_________
The psyker rule is straight from forge world and fits well in a battle where the veil is thin at best. The air is literally filled with daemons.
Old school icons to encourage demon spam, it’s what they do. And no renegades because the supplement is nice for word bearers, except for that stupid rule. Fear suits them better than night lords imho. Night lords invoke terror by their actions, these guys are certified crazy marching up, flesh-warping daemons in their ranks, whispers on the air and the certainty that there’s nothing you can do to stop them short of their complete annihilation, lest you be sacrificed to the dark gods body and soul.
_________

Scions of Chaos - Command (0-1)

1 Chaos Lord, Dark Apostle or Daemon Prince
1 unit of Possessed

Gal Vorbak
Units in this detachment may re-roll the result on the Slaves to the Voices table or the Vessels of Chaos Table.
They gain Fear.

Restriction:

none

_________
It was either re-roll or turn the lord into a dark apostle. Re-rolling kinda fits that role too, as it represents a lord so steeped in daemonology/sermons that he can redirect their mutations/focus to better suit the needs at hand.
_________



Zealous Host- Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Dark Apostle
- Daemon prince
2-8 units of Chaos Cultists or Possessed in any combination
1-3 units of Warp Talons
0-2 units of Chaos Space Marines
0-2 units of Chaos Spawn

Rabble Rouser
At the beginning of the psychic phase, Dark apostles in this formation generate two warp charges per friendly cultist squad still on the table.
These charges may only be used to manifest powers from daemonology.

No turning back
Each time a unit of Chaos Cultists in this formation fails a Pinning, Fear, Regroup test or Morale check, they instead pass that test or check and take d3 casualties randomly allocated with no saves of any kind allowed.

Dark Whispers
If this Formation is your primary detachment, you may reroll the result when rolling on the Crimson Slaughter warlord trait table.

Restrictions:

none

_________
They may treat their cultists as cannon fodder, but they are nonetheless fanatically devoted to chaos. The sheer amount of chanting will weaken the borders between reality and the warp.
1 charge was not enough 2 seems a lot until you realize you still need a sorcerer with high level and can’t actually cast more spells with all the warp charges. Still encourages lots of cultists though as it’s slightly cheaper and you get free bodies along with the levels. And your apostle will be important...he dies and all your warp charges go *poof*. To balance it you get fearless-light. Hard to remove but failed checks will quickly eat up your numbers.
You could probably do something much better with the forge world renegade list but I don’t see GW doing anything of the sort just yet….seriously GW...MERGE already -_-
_________

Helcult
- auxiliary

1 Helbrute
2 units of Chaos Cultists

Apocalyptic fury
rules as per the dataslate.

Human Shields
rules as per the dataslate.

Restrictions:

none

_________
This stands out in contrast to my other auxiliaries but I thought the helcult formation suits word bearer really well. A half daemonic murder machine venerated as god by a bunch of lunatics? works for me.
_________

Unholy Heralds - auxiliary

1-3 units of Chaos Terminators
0-3 units of Chaos Chosen

Glory for Chaos
Each time a unit in this formation fails a Pinning, Fear, Regroup test or Morale check, they instead pass that test or check and take d3 wounds randomly allocated.
They gain +1A. This lasts until the start of your next turn.

Restrictions:

none.



_________
Loyalists only have ATSKNF because of Lorgar. The word bearers elite worship VERY real gods. And they have seen the consequences of failure first hand. Testing their faith only results in : HERESY! *BLAM*. Space marines have got nothing on word bearers. Still, d3 saveable wounds because having to take a check in the first place, probably means they’re getting hammered.
_________

Destruction Cult
- auxiliary

0-3 units of Obliterators
0-3 units of Mutilators

Restrictions:

none

_________
Daemon worshippers would probably flock to these.
_________



Dark Seers - auxiliary

1-2 Chaos Sorcerers

Daemonic Pact
Chaos Sorcerers in this formation may re-roll one roll on the Discipline of Daemonology.

Restrictions:

none

_________
You're still going to need some sorcerers to cast multiple units of blood letters,etc..
_________

War Machines - auxiliary

1 of the following list
- any Heavy Support
- Heldrake
- Helbrute
- Warp talons

_________
To fill up any remaining slots with vehicles of your choice.
_________





Automatically Appended Next Post:
World Eaters next. I tried to make them the frothing maniacs GW makes them out to be, that would rather drown a bunker in corpses of their own men than use a vindicator with a bunker busting payload........... So it's similar to daemonkin in that it's focused on melee. Melee can do all jobs cept for anti air, which is why there's a forgefiend and heldrake. Different buffs obviously, since there is no blood tithe system. I think overall quite similar in strength though. with WE slightly ahead until daemonkin get blood tithe buffs. At least in terms of marine units.

Also noticed I forgot to add forgefiends to night lords and TSons. Not that I wanted to, but we don't have many options in terms of anti air.

** edit: forgot to add Kharn **

Relentless Fury detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

The butcher's nails
Models in this detachment gain Move Through Cover.
When allocating wounds from overwatch, you may allocate to models from the back instead of the front.

Martial Pride
If this is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
The lore alsways has them jumping over barricades and all kinds of stuff while charging at the enemy. Move through cover seemed fitting and helps get into assault.
Allocating to the back means you can have your characters fittingly leading the charge without risk of them eating a bullet to the face and helps you make that charge again.
Fluff wise they might be throwing their comrades aside or going right through/over them. World Eaters aren’t the most brotherly of bands.
_________

Warlords of Butchery - Command (0-1)

1 Chaos Lord (this may be Kharn the Betrayer) or Daemon Prince
1 unit of Chaos Terminators

Pact of Blood
Characters in this Formation gain Rampage.

Restriction:

none

_________
Nice for a Juggerlord and prince. But then again, you’re probably using an axe of awesome and rampage won’t really make that much of a difference anymore. It makes claws pretty nice though.
_________




Skull Collectors - Core (1+)

1 HQ from this list
- Chaos Lord
- Dark Apostle
- Daemon prince
2-8 units of Chaos Space Marines or Khorne Berzerkers in any combination
1-3 Maulerfiends
0-2 units of Possessed
0-2 units of Chaos Chosen

Bloodlust
Khorne Berzerkers in this formation gain +1A.

Belly of the Beast
Rhinos in this formation with daemonic possession gain Assault Vehicle.

Martial Pride

If this Formation is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
+1A, Chosen shouldn't be out-berzerking berzerkers after all.
Giving Rhino’s assault vehicle was long overdue. Possession to make it not free and add a risk and possession makes anything possible fluff wise. Especially if said possession is by a daemon of khorne. Doesn’t replace a proper codex entry, but it works. Since GW decided not to include vets into the daemonkin codex they can’t afford to just loose units.
Maulerfiend tax. Although you’ll probably want to take them either way.
_________

Chains of Rage - auxiliary

2-4 Helbrutes
0-2 Maulerfiends

Millennial fury
Models in this formation gain Rampage.

Restrictions: none

_________
Rampage should make Helbrutes much more useful and Maulerfiends aren’t completely boned when there’s no tank around to hunt.
_________

Crushing Assault- auxiliary

1-3 units of Chaos Terminators
0-2 units of Mutilators

Red Butchers
Units in this Formation gain Hammer of Wrath.

Restrictions:

none.

_________
Deepstriking these for melee suddenly becomes an option when the opponent is looking at a turn two assault from multiple khorne berzerkers.
_________

Cruel Predators - auxiliary

1-3 units of Chaos Bikers.
0-2 units of Chaos Raptors.

Tools of bloodshed
Hammer of Wrath attacks by units in this Formation gain Shred.

Restrictions:

none
_________
Straight from the daemonkin codex.
_________


Sky Claws
- auxiliary

1-2 Heldrakes
0-2 Forgefiends

Restrictions:

none

_________
They need something to take out fliers.
_________

War Machines - auxiliary

1 of the following list
- Chaos Land Raider
- Defiler
- Helbrute
- Maulerfiend
- Warp Talons
- Chaos Spawn
- Mutilator

_________
To fill up any remaining slots with vehicles of your choice.
_________


**edit: Might be an idea if somebody bumped the thread as it appended the world eaters instead of making a new post, in case somebody missed the update. **

This message was edited 5 times. Last update was at 2015/04/09 20:58:22


 
   
Made in us
Painlord Titan Princeps of Slaanesh





 Barrogh wrote:
Eh... With all honesty, I can't quite understand this trend of Preferred Enemy (Codex), especially if it's army-wide.

Is matchup against CSM (and only CSM) is that horrible for Dark Angels? Is this detachment in question falls short statistically against SM specifically?

I somehow doubt that...


Well what if Slaanesh Decurion also had Preferred enemy: Eldar/Dark Eldar?

Tzeentch Decurion has Preferred enemy: Space Wolves

Nurgle Decurion has Preferred Enemy: I really dont know the lore

Khorne Decurion already published.
   
Made in ru
!!Goffik Rocker!!






It's more of a fluff boost rather than needed one.
   
Made in lu
Rampaging Khorne Dreadnought






** edit: Death Guard added. **
One they have been quite inconsistent about. I don't know what criteria a unit must fulfill in order to get the buff, but in this case only the black legion must take the rule to hate space marines.
So they're the only ones I'm giving it to. You can always still give it to any via VotLW.
And preferred enemy if your warlord decides that today is a good day to wail on some space marines, since warlords are about as fickle as chaos gods when it comes to their defining features.


Automatically Appended Next Post:
Death Guard next, only Alpha Legion missing now! Mostly what you would do now, except more infantry focused and harder to kill with more love/bile in the air. Giving them proper weakening and disease-spewing weapons would be cooler but no-can-do. Not to mention their still not as tough as deathwing with their T5 hammernators, but that's loyalists for ya. Added the edit because the post was appended again. Is there any option to turn that off?


Nurgle’s Embrace detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Virulent
Characters in this detachment may take Blight Grenades……………………...5 pts.
Weapons that use the flamer template gain poisoned(4+).

Pallid Death
If this is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
Instead of flamers they would spray some kind of flesh dissolving bile, that seeps into the crevices of armour. Nobody does grisly trophies quite like the Death Guard, but too few can actually take blight grenades by default.
_________

Emissaries of Pestilence
- Command (0-1)

1 Chaos Lord, Chaos Sorcerer (this may be Typhus) or Daemon Prince
1 unit of Chaos Terminators

Avatar of Death
Characters in this Formation gain It Will Not Die.

Restriction:

none

_________
Instant kill is still the main threat, but for everything else IWND should really give off that nurgle vibe along with the mark. Might make the palanquin an interesting choice too.
_________

Plaguebringers - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warpsmith
- Daemon prince
2-8 units of Chaos Space Marines or Plague Marines in any combination
1-4 units of Chaos Terminators
0-3 units of Chaos Cultists
0-2 units of Chaos Chosen

Cloud of flies
Friendly Models receiving Cover Saves from intervening Chaos Terminators in this formation gain Shrouded .

Sons of Barbarus
Plague Marines in this formation gain Feel No Pain(4+).

Pallid Death
If this Formation is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
Old school feel no pain. I think it suits plague marines better.
Terminator tax. From what I gathered Death Guard seem to use a lot of terminators too, so this makes them useful outside of a land raider. Not sure how useful exactly though, considering most things will move faster. Except for other termies and plague marines. We don’t get storm shields but a 3+ cover save might be nice for creeping death termies. Plaguewing? :O
_________

Remorseless Assault - auxiliary

2-4 units of Chaos Chosen
0-2 units of Chaos Havocs

Eternal Warfare
Models in this formation firing weapons with the Gets Hot special rule re-roll failed saving throws for Wounds inflicted upon themselves as a result of the Gets Hots special rule.

Restrictions:

none



_________
Using mostly special weapons their havocs were pretty much reduced to plasma, flamer and melta and with their increased toughness plasma seems like the next best choice if you can’t use all the cool heresy era toys. Though I fail to see how nurgle can’t come up with chem/rad weapon equivalents. forge worlds or not.
_________

Creeping Death
- auxiliary

1-3 units of Chaos Terminators
0-2 units of Mutilators

Aura of Pestilence
Models in base contact with Chaos Terminators in this Formation are treated as having their toughness decreased by 1.

Restrictions:

none.

_________
This will cause power mauls to instagib T4 models, but then they’re only AP4 and there aren't really that many models that would suffer too much from this….I think. Not sure how rad grenades are written but it should probably be the same rule.
_________

Nurgle’s Blight - auxiliary

2-3 Chaos Sorcerers.
0-2 Daemon Princes

Gifts of Contagion
Psykers in this Formation may generate their powers from the Discipline of Nurgle instead of any other discipline.

Restrictions:

none
_________
Nurgle isn’t stingy like that. Anybody is free to join the club.
_________


Poison Storm - auxiliary

1-2 Heldrakes
0-2 Forgefiends

Restrictions:

none

_________
They need something to take out fliers.
_________

War Machines - auxiliary

1 of the following list
- any Heavy Support
- Helbrute
- Chaos Spawn
- Mutilator
- Possessed

_________
To fill up any remaining slots with vehicles of your choice.
_________


This message was edited 7 times. Last update was at 2015/04/09 20:58:01


 
   
Made in lu
Rampaging Khorne Dreadnought






And finally Alpha Legion. The current codex doesn't do them justice at all, but I think I still managed to somewhat capture their theme.
It would be nice if somebody could play-test these lists even a little bit. And by that I mean if the legion theme is transported to the table top without being to clumsy.

I wanted capture the characters of the legion first, balance in terms of abilities second. The actual unit numbers are pretty much random and they would require higher figures anyway, seeing as how they can be used outside of these detachments.
In other words try to make fluffy varied lists. Don't try to exploit certain bonuses with MSU or god knows what. I'm just curious if they work at their core. Proper balancing would come later down the road. I won't be able to test myself.

For now I just want word bearers to feel like your playing word bearers, Night lords to feel like night lords, etc. And not feel overpowered while doing so ofc. underpowered is fine as long as you don't feel weaker than the base codex.

King Slayer detachment
Spoiler:

1 core
0-1 command
1-10 auxiliaries

Deceptive guise
When using other detachments or formations, you may treat Armies of the Imperium as allies of convenience.
Models in this detachment gain Stealth.

The many-headed
If this is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

_________
Alpha legion are pretty much impossible to do properly within the chaos codex we have. So, it would be nice to play with other factions more or less normally without causing too much of a headache.
Army wide stealth isn’t that big of a deal when your average save is 3+. But it suits them well enough and I guess its a buff for tanks. Then again, it has somehow saved me a few times during night fighting.
_________

Masters of Deception - Command (0-1)

1 Chaos Lord, Chaos Sorcerer or Daemon Prince
1 unit of Chaos Terminators

Seed of Rebellion
After deployment, but before Scout redeployments and Infiltrate deployment, you may redeploy up to d3 units, including your opponent’s. They must retain their facing.

Restriction:

Unless they are your own units, you may not place them in or out of reserve.

_________
I feel like I’ve seen this rule before , but I can’t find it. Weaker than the other formations in combat but you get to mess with your opponent’s head.
_________

Unseen Defilers - Core (1+)

1 HQ from this list
- Chaos Lord
- Chaos Sorcerer
- Warpsmith
- Daemon prince
2-8 units of Chaos Space Marines or Chaos Cultists in any combination
1-3 Warpsmith’
0-2 units of Chaos Havocs
0-2 units of Chaos Chosen

Master of Sabotage
Instead of cursing one enemy vehicle, a Warpsmith from this formation may instead choose a fortification within 18” and manually fire one of its emplaced Weapons.

It’s a trap!
Chaos Space Marines in this formation may consolidate d6” in any direction instead of firing Overwatch.

The many-headed
If this Formation is your primary detachment, you may reroll the result when rolling on the Chaos space Marine warlord trait table.

Restrictions:

none

_________
My group doesn’t use fortifications, but many people do. And with the new plasma obliterator I can see Master of Sabotage causing some nasty surprises.
Darkstrider-light for Marines. Get some difficult terrain in between you and a potential assaulter and light them up next turn or assault yourself. It just helps to control the battle that little bit more.
Warpsmith tax. I didn’t know what else to give them but he at least has some sabotage flair built in already.
_________

Perfidious Scalpel - auxiliary

2-4 units of Chaos Chosen
0-2 units of Chaos Havocs

Vicious Blow
Models in this formation gain Sniper.

Restrictions:

none
_________
I can’t give extra ammo and the likes but sniper sort of emulates that. But it’s as much a buff as it is a curse. Autocannons become hilariously overly manly sniper rifles, but they’re only going to wound on a 4+. Melta and plasma become ...weird, flamers are suddenly poisonous(4+), heavy bolters...well..you get the picture. I have honestly no idea how this will impact the game, but it REALLY changes how these units play.
_________

Executioner’s Hand - auxiliary

2-3 units of Chaos Chosen
0-2 units of Chaos Raptors

Treachery Abound
Chaos Chosen in this formation gain Infiltrate.

Restrictions:

Only up to three units of Chaos Chosen may gain Infiltrate, regardless of how many Executioner’s Hand formations you are using.

_________
I can’t mess with the warlord trait, but I can give chosen old school infiltrate. I limit it to three, because that’s how it used to be and if I don’t you would see entire armies of infiltrating chosen. You could still get up 3 more with the trait. Forgeworld alpha legion can infiltrate their entire army but I don’t see GW doing that. I’m also not sure how I feel about that lol.
_________

Poisoned Blade - auxiliary

1-3 Units of Chaos Space Marines
0-2 units of Chaos Bikes

Enemy Unseen
Models in this formation may accept challenges.

Restrictions:

none.
_________
You never know who you’re dealing with when fighting alpha legion and they’re all self sufficient.
This also makes power swords quite an attractive option again. Let one one head keep the other squad leader busy while the other head strikes a fatal blow.
_________


Traitor’s Web - auxiliary

1-2 Heldrakes
0-2 Forgefiends

Restrictions:

none

_________
They need something to take out fliers.
_________

War Machines - auxiliary

1 of the following list
- any Heavy Support
- Helbrute
- Chaos Spawn
- Mutilator
- Chaos Terminator

_________
To fill up any remaining slots with vehicles of your choice.
_________





This message was edited 1 time. Last update was at 2015/04/10 00:06:27


 
   
Made in us
Painlord Titan Princeps of Slaanesh





lols at stealth defilers! A 72" cannon only 18" away! ready to charge you with crab claws.
   
Made in us
Tunneling Trygon






I would change the army-wide Stealth to something like 'a 4+ (or better) Cover Save when using intervening models as cover instead of a 5+'. Similar to the Tyrant's Legion and Helcult. Emulates the uniformity of the Legion, being unable to keep track of a specific target or simply just using those AoC as meat shields. But, they aren't exactly Stealthy in the sense of hiding in the woods like Raptors.

Alpha Legion in particular I want to take every Formation... That would be very fun.
   
Made in us
Painlord Titan Princeps of Slaanesh





i wish i understood decurion better. i would try to write a formation where its iron warrior mobile siege lines.

One of the strategies was to trick the enemy into firing their long range guns to determine their maximum range. Then dug trenches to distract the enemy with longer range bombardment cannons. then out flank from another side with squadron of Vindicators blitzkrieg an undefended wall. Breach it with a huge hole and then have so many rhinos and other fast attack spill in.

Mobile Siege Lines-auxiliary
2-4 Vindicators
1-2 biker or spawns or mauler fiends

Pincer attack-units in this formation gain outflanking rule.
   
 
Forum Index » 40K Proposed Rules
Go to: