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Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

This is in direct reference to pages 24 and 25:

http://www.dakkadakka.com/dakkaforum/posts/list/690/633319.page#7645101

The Tournament was last Saturday, National Tabletop Game.

I ran BikerKFF Big MeK, Pianboy on Bike, and 2 HQ Meks which attached to Loota Squads

30 Slugga Boyz with 3 Rokkits
28 Grots with 2 herders
10 Grots with single Herder
3 x 2 DeffKoptas/Rokkits
5 Burnas
2 x 2 Lootas and 3 Meks
Stompa with 2 extra Super Rokkits

Lootas, Burnas, And Mek's go in Stompa. Large squad of Grots in front. Big mek and PainBoy with Sluggas behind Stompa.
Extra Grots mob on side with objective. All 3 games were Malestrom right out of the book. DeffKoptas flying around annoying oppenent.


The Grots and Stompa were the MVP's hands down.

First game was against Grey Knights, all his shooting could reach for most of the game was the Grots and Stompa. Stompa repairs itself every turn. Not 100% all the time but every it helps. I beat him on objectives. Win.

Second game is against an excellent player. Large Grot squad absorbs a charge from 20 flesh hounds, Juagnaught lord, and sourcerer. So what? I shoot them to pieces including 5 Burnas and charge with the Stompa second turn and Burnas and Boys third turn. Hounds are stuck in base to base with Stompa while Boyz work on Juargerought. I win combat and Stompa gets down to 1 hull point remaining. By end of game it has regained 7. I only mention that becaue Escalation rules were included and for every 3 HP lost at the end of the game from an opponents Super Heavy, he gets and extra VP. I win 16-15 points. Excellent game. Low point is when his big Nurgle baddie kills both my Biker HQ's with just 2 attacks with a force weapon. Didn't expect him to charge me!

3rd and most relevant game to above link. Playing against the special Necron Decurion. He's got it all, spider, 6 wraiths, tomb blades, the little swarmers, tons of guys, large blast boat Heavy Barge, 2 flyers with Str 10, 2 of the CCB like craft with the 2 guns apiece. But of course nothing that ignores cover. I deploy my 3 objectives as close as I can in the center of the board and 12" to each side in cover and hunker down. Opp assaults Grots with Wraiths while the little swarm guys go straight for the Stompa. He shot the Grots carefully to provide a hole. Smart player. Grots take 3 turns to kill, 30 models remember. The last turn (his) there was only a single model left!. My good fortune I know! Opp also had some flayed ones. Forgot about those since they didn't do much. Stompa finishes off Wraiths with ease. He ends up winning on bottom of turn 6 by a single point because he was able to get 5 points on the last turn. 4 of them were from 2 objectives he had two cards each!! Excellent game.

Next tournament is 2500 and I'm bringing more Grots and switching out Sluggas for shootas. The Grots did what they were supposed to do, spread out and be a fearless speed bump. Bought the Stompa time and was able to counter charge where I wanted to.


Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






I'd be interested to see how you deal with a droppod tactical spam - they literally swarm the map and earn tons of points!

Great games, btw! Stompa and grots FTW!

But why not multiple units? I mean, you could have gotten 3 units instead of a single 30-strong one.

Were lootas worth it? Would it be better with more burnas, how do you think?

What about relics for your mek?
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

KFF Mek had DLS and I hadn't played in 6 weeks and forgot about making my Boyz WS5! That would have helped. Otherwise they helped for rerrolling To hit and to wound but rarely saves.

The Lootas are there for the Meks first and foremost. There's 3 fire points so a total of 6 things can fire per turn. One extra Loota for next time. I could have taken more Burnas or Meks but felt 18 were enough and didn't have many points to spare.

The Burnas were an extra insurance plan that only fired their weapons in one game, against Choas. The six disembarking is nice but would be easier with a front hatch instead of a back. I got 19 hits on the Flesh hounds with 5 Burnas so average. I just like them is all.

As for the size of the unit of Grots, I think I'll go with 2 19 grot mobs instead of one 28. They get unwieldy that's for sure.

As far as drop goes, nothing can Melta the Stompa first turn due to the deployment of the Grots and Kopta scout moves. The Grey Knight player only started with 2 models on the board, both Shunting Dreadknights. Also due to notorious short range of GK weapons most of his damage was against Grots, Koptas, healable Stompa. Had either Dreadknight got close enough, the Grots would have assaulted them and tied them up forever being fearless. He had palAdins and strike squads and termies and such but I was able to shoot them off the board in turn. He also had bad luck with scattering even with servo skulls and I got to place a squad of 5 in difficult terrain in the opposite side of the board. He rolled 3 1's and failed one of the armor saves. His bad luck right away. Back in the day that would have been 3 dead Termies.

My original plan was Stompa on a Landing pad surrounded by Lobbas. But not enough points and harder to counter assault.

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






Not sure bout a landing pad for a stompa. Especially in maelstorm. Mek with 5++ is just as good.

BTW, you could potentially run a 4++ mek. Mob rule ain't an issue with effigy. Or you could even get BBP if you, for some reason, wanted to separate which indeed might happen in maelstorm. No DLS, though.

Aren't you running any mek gunswith this list? They could potentially be better than lootas with meks.

Also, did you really need all the meks in there? or 3-5 with runts would have been enough, how do you think? Stompa with KFF and a bauble wrap is pretty damn durable vs stuff that's not S: D. You could use slotless meks and save like ~ a hundreed points for backfield big guns - allready enough for 3 squads of solo KMK or a bunch of lobbas.

This message was edited 2 times. Last update was at 2015/04/14 18:53:54


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

1850 was pretty tight. I think MA KFF Mek with a Big Gunz would have been better than the Sluggas but I was pretty happy with the Lootas and Meks. 8+1 sounds like a lot but they only repair on a 5+. So overkill (repair) is better than losing the Stompa which certainly means I would have lost the game.

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






You can enchance repair rolls with 3 ppm runts.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Good point. Although CMIIW but oilers are 1/3 the cost of a Mek, not 1/5?

Fighting crime in a future time! 
   
Made in us
Bonkers Buggy Driver with Rockets






range invul stompa filled to the brim with meks is killy. never considered using fearless grots as anti assault. glad to hear it did fair against necrons.

i fought a decurian in a tournament with the dreddmob, he had tau buffmander allies (and had the necron lord that steals special abilities) giving his large squad of warriors tankhunter and other things (still dont know why tau and necrons are allies of convenience). needless to say it wasnt a fun game for me as he was constantly rerolling all armor pen rolls. wasnt fun either trying to destroy 4 up fnp warriors who also resurrected d3 models every turn from his ghostarks (how on earth is it fair that the only army besides nids that gets respawns is for mild antitank ranged units that have access to 4up fnp, thats easily the cheesiest thing i have ever encountered, why dont orks get a rule like this?!).

where was i, oh never mind. congrats on your victories.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Thanks! I agree about the FNP. IMHO a simple fix for Orks would be that Cybork adds 1 to any FNP so if you were just Cybork you'd still get 6+ but 4+ if a PainBoy is in the same unit.

Fearless Grots are handy and thankfully didn't backfire on me, like if they were still locked during my turn but not the opponents. I'll experiment with the 19 Grot Mobs next time.

Fighting crime in a future time! 
   
Made in us
Bonkers Buggy Driver with Rockets






cybork deosnt work like that, its a base fnp, it doesnt add to the fnp of a painboy, it just gets replaced.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

geargutz wrote:
cybork deosnt work like that, its a base fnp, it doesnt add to the fnp of a painboy, it just gets replaced.


Correct. My suggestion of a "fix" is wishful thinking for sure. I've never heard of anyone ever taking Cybork this edition. I wonder if that I for makes it back to GW?

Fighting crime in a future time! 
   
Made in us
Ork Boy Hangin' off a Trukk





Silicon Valley, CA

Quick question from a thick-skulled beginner Ork....

Is the idea of the Grots that having them in front means that they are likley to suck up the damage from the leading units you are facing (plus puts them in range for lots of good shooting)?

And, confirm that I followed the idea that you had them 'on foot'?

[So far we've not been much more tricky that putting the Grots in the back and they very seldom get to engage. We often have them in sets of 10 -- which is maybe not smart. Certainly haven't had them be an MVP yet.... So, very curious what we need to do differently.]
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

In the case for this last tournament it was both, I had a unit of28 Grots up front that were my MVPs taking shots and charges and a unit of 10 doing an excellent jobs as obsec fearless troops. I played with more of a 6th edition mindset. At the next tournament I plan to hold my 3 and obliterate the opponent with fire power. Essentially TauOrks. Every army I played against and almost every army I saw was alpha strike.

Eldar coming out conceives me to bunker up and just shoot and absorb and counter attack. Screw assaulting with my Orks in Tournies!! Let them come to me.

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






 PipeAlley wrote:
In the case for this last tournament it was both, I had a unit of28 Grots up front that were my MVPs taking shots and charges and a unit of 10 doing an excellent jobs as obsec fearless troops. I played with more of a 6th edition mindset. At the next tournament I plan to hold my 3 and obliterate the opponent with fire power. Essentially TauOrks. Every army I played against and almost every army I saw was alpha strike.

Eldar coming out conceives me to bunker up and just shoot and absorb and counter attack. Screw assaulting with my Orks in Tournies!! Let them come to me.


Don't know - they can get 2 WK for the stompa cost. And 4 ranged S: D shots will simply eliminate it by turn 2.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 koooaei wrote:
 PipeAlley wrote:
In the case for this last tournament it was both, I had a unit of28 Grots up front that were my MVPs taking shots and charges and a unit of 10 doing an excellent jobs as obsec fearless troops. I played with more of a 6th edition mindset. At the next tournament I plan to hold my 3 and obliterate the opponent with fire power. Essentially TauOrks. Every army I played against and almost every army I saw was alpha strike.

Eldar coming out conceives me to bunker up and just shoot and absorb and counter attack. Screw assaulting with my Orks in Tournies!! Let them come to me.


Don't know - they can get 2 WK for the stompa cost. And 4 ranged S: D shots will simply eliminate it by turn 2.


Very possibly yes it will depending on their rolls, my KFF and repair rolls, and anything I have against them. I have lost a Stompa against a single Imperial Knight due to the opponent rolling double 6 on his "+d6 hull point rolls".

I'd rather lose quickly like that than be whittled away by all the redonkulous BS every other army has had for the last 10 years.

Are the WK with D shooting confirmed? Are they LOW codex legal?

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






 PipeAlley wrote:

Are the WK with D shooting confirmed? Are they LOW codex legal?


Yep, they've got the statline as before but gargants with 2 D-cannons or D-axe striking at ini5. For 290 pt. Can take a suncanon and shield for 20 pt but no idea why as it's replacing d-weapons that they got for free.

This message was edited 2 times. Last update was at 2015/04/23 15:37:50


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Are they Blast weapons? Str D seems excessive for such a low cost. How many shots and what's there stat line and what's the weapons stats? Range etc?

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






 PipeAlley wrote:
Are they Blast weapons? Str D seems excessive for such a low cost. How many shots and what's there stat line and what's the weapons stats? Range etc?


Just like their old distortion cannons but S: D instead of s10 ap1. So, 2 D weapons that can also fire at different targets now.

If you think it's excessive, they also get D-weapons on wraiths. Yep, those for 30 ppm. 40 ppm for a D-weapon flamer. Flamer is -1 on D-table, however, so can't insta-kill a stompa with a single flamer.

This message was edited 4 times. Last update was at 2015/04/23 15:56:48


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Well they are Eldar. I'll be playing an Unbound 2500 point variant of this list tonight but the mission will be First Contact pg. 112. Not sure if I'm the attacker or defender. I'll give results tomorrow.

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






Would be great to hear!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I was defender at 2500 points Unbound. I had the Stompa with 4 units of 2 Lootas and 3 Meks apiece. 3 units of 18 Grots. A unit of 30 Shootas with PK BP Nob with Foot PB IC. 15 Bikers incl a PK Nob, with an attached KFF BikerMek, and PainBoy on Bike. Finally I had 12 units of single Rokkit DeffKoptas. These were the MVP's as I knew they would be.

The mission was 6 equal sections with one mysterious objective in the exact center of each. Very little terrain. Slay the Warlord and each objective worth 3 at the end of the game only. House rule about Super Heavies in effect. One extra VP at the end of the game for every 3 HP's knocked off a super heavy.

I deploy randomly on the table everything but the 12 DeffKoptas. To deploy a unit you role a D6 and deploy that unit fully with in that section. He plops down a void shield generator on one far end next to a piece of very high terrain custom picked to only fit his WraithKnight. Other than that he's got a wraith lord, 2 units of 3 jet bikes, a Psycher for his warlord and a bunch of Foot Marine Allies.

He's allowed to bring on anything he wants on first turn and reserve the rest. He also has to d6 roll to see where he comes on. Never an issue since he always has something to kill. He also has some anti air Eldar fighter.

Basically the game from the very beginning is "how many turns can my Stomp survive?"

His Knight fires all four Large Blast Destoyer rounds at my Stompa but through scatter, KFF Inv, and luck I only lose 4 HP.

I fire at him with everything that can hurt AV 12 but first I have to get through the 3 Void Sheilds, then have to hit with crappy Ork BS, then have to roll a 4+ because of Holo Fields, then roll to pen as normal. I fire my Supa Gatler at him, the one that fires up to 3 shots per turn it you don't roll doubles and get a 2/2 first shot :( no damage. Well at least I get one more shot / snake eyes!!! No damage. I fire my Large Blast and take a void shield down. With 12 Meks I manage to repair 2 HP's. This is why I don't believe you can have too many Meks.

His second turn he takes off 6 more Hull Points from the Stompa. 7 of 12 DeffKoptas come in and I'm able to drop the void shield and take off 3 HP's from his Superheavy. I repair one HP. Thankfully I saw the writing on the wall and moved almost everything away from the Stompa. His Holo Fields are his MVP by far!! It's so disheartening to have to hit something Twice with Orks.

3rd turn predicably he explodes the Stompa with the best explosion result. Miracoulsy 4 Meks and a Loota Surive and only the Loota is pinned. 3 more DeffKoptas come on and I start shooting his marines and assaulting when possible. My Bikers finish of his wraith lord, which I could only wound with the PainBoy and BikerNob, my KFF Mek was always in the back. I spread out during consolidation 6" knowing his WK is right above them.



His turn 4 his WK shoots and kills a bunch of Bikers and Hammer of Wraths my Biker KFF Big Mek which failed his look out sir because I forgot that he gets his armor save and he had DLS!!! Totally F'ed that up. My fault. He stomps and kills more than runs me down. Both my biggest units gone!

My turn four im able to wipe every marine off the table with my boys and DeffKoptas. At this point he has a wraith walker, the uselss jet fighter, the WraithKnight Titan, and a unit of 3 bikes that have been locked in combat with a single Deffkopta since turn 3.

Turn five he throws all his D shots at the boys in cover on an objective 60" away and on my turn I turbo boost to cover three more objectives. He rolls a 2 to see if the game continues! I'm lucky for once this game.

I have 4 objectives to his 1, we both have slay the warlord, he is down 4 HP on his super heavy so one more VP for me and he has an extra 4 VP's because of the Stompas 12 lost.

I knew I was going to win when I was able to kill all his Marine Allies. I had horrible luck with the Stompa but in the end he absorbed 3 rounds of 4 Large Blast D weapons so good for him!!

I can handle the fact that his Titan can move 36" and fire 4 LB D weapons. The Holo Fields and the Void Shields were the soul crushing part of that game for me!!

TL, DR: DeffKopta Unbound MSU wins another game for me as usual. Boss poles are awesome! Stompas make a huge mess when they explode. Solid Ork Victory!

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






Great game! How did the grots do? You haven't mentioned them much.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

The Grots in this game occupied 3 board edges and prevented one unit of SM tactical from coming on from reserve and thus they were lost! One squad tied up a Wraith Walker? Not sure which one since the names are so confusing. One squad soaked up multiple rounds of Overwatch to my boys could assault unmoloested. The odd deployment did not suit Grots too well.

Also I have been informed the opponents main thing killing me was a Reverent Titan; he also had a WraithKnight, that's what the bikes assailed and killed.

So any mention of Knight in the above battle report was probably about the Titan. The actual WraithKnight was no problem for my bikes except that due to terrain, my KFF Bike Mek never got to swing at him.

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






Can you explain, how exactly did you kill a Wraithknight?
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

The mob that attacked was 14 normal bikerboyz, PK NobBiker, PainBoyBiker, and KFF DLS Big Mek Biker.

Since I had to travel directly from my Stompa towards the WraithKnight, only the boys got (worthless) hammer of Wraths against the Knight. PK Nob was always in the second row next to the Pain Biker. (I like to keep both of those in the middle natch!). And the KFF Mek was the last to get to the battle since he was closest to the Stompa. He never got to strike ever due to me not losing enough models and impassible terrain. He was about .5 inches away since my bike bases are 2.5 inches long :(

I shot off one wound with the bikes before assaulting and was able to finish him of with a mix of WS 5 PK and 4+ Poison attacks over three rounds of CC only losing 2 BikerBoys in the process. Had my KFF Killsaw-equipped Big Mek also been in there it'd have taken 2 turns max which would have been great since it would have been during his turn not mine. Then I could have ran for it and assaulted something else instead of taking 4 Str D Large Blasts to the face and then being charged by the Reverent! One of the turns of CC he didn't hit once so his below average rolling certainly helped!

Fighting crime in a future time! 
   
Made in ru
!!Goffik Rocker!!






Oh, old rules for WK?
Cause now it has FNP, stomps and poison only affects it on a 6+.

This message was edited 1 time. Last update was at 2015/04/24 20:32:43


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Hmmm, he didn't play it that way for whatever reason. He did say it'd be different this Saturday. I didn't realize it was a gargantuan MC. He played it as a Jump MC.

Fighting crime in a future time! 
   
 
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