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What is the best Assassin?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Whats the best Assassin?
Callidus (I infiltrate 1" from your guy and murder them all with a plethora of specialized weapons)
Culexus (got invisibility cloak on, AP2 in melee and bane of psykers)
Eversor (rampage through hordes and vehicles alike)
Vindicare (Death from afar)

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Made in at
Slashing Veteran Sword Bretheren





Not fluffwise, or lookswise, but gameplay value-for-pointswise.

I know the Vindicare can sit back and take potshots all day, but a good player can move his stuff out of his LoS. This might give the Vindicare player more board control, but if your 150 point unit isnt killing stuff each turn you're on the wrong footing.

The Callidus comes with a plethora of deadly weapons, ranging from a poisoned AP2 flamer that is actually a pistol and thus gives you +1A, over the AP2 phase sword that bypasses invulns on to-wound 6s, to 3+ poisoned rending blades, she can take on anything except armor. She infiltrates pretty much wherever you want her to be, and on the turn she has to eat enemy fire, only snapshots can be made against her so she'll actually survive it.

The Culexus is the bane of enemy psykers - if he gets within 12" of one, he can essentially shut it down, which is great against invisibile deathstars that would otherwise ruin your day. He can also only be hit in melee and ranged combat on a 6, so he can afford to be close to the enemy and weather a lot of punishment. In melee all his attacks are AP2 and ID on a 6, so he still performs well as a cc-unit even for generic purposes. The problem is he needs to be within 12" of psykers to shut them down, and a centstar for example can just Gate of Infinity away before he gets too close (he cant infiltrate closer than 12" from them and for this he has to be out of LoS, otherwise 18").

The Eversor is a rampaging machine best suited to get stuck in with hordes or armor. Got Feel no Pain, melta bombs, Furious Charge, 3D6 charge range and 3 bonus attacks on the charge instead of merely 1 (so rage on steroids). However, he doesnt work well when it comes to killing TEQ, as the fleshbane/armorbane weapon of his only has AP - and he otherwise only carries a generic power sword.

The Vindicare is there to kill from afar - all his shots ignore cover, his exitus rifle is AP2, and he has special ammo that either prevents invulnerable saves on top of this, make the shot S10 or inflict D3 wounds, or wound on 2+.The problem is, enemies can still Look Out Sir, though on a -2 penalty (i.e. ICs on 4+ and regular characters on 6+)

This message was edited 6 times. Last update was at 2015/04/27 09:20:00


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Made in de
Mysterious Techpriest






I kind of like the Vindicare.
Might be because I play against CSM, so sniping out that Banner of Excess is worth it. Or hitting that Chaos Sorcerer on that bike with a 2+ to wound. Turbo-Penetrating that Sonic Dreadnought from out of his range? Yes please.

He just creates a "nuh-uh!"-zone for pretty much anything and removes the valuable assets of the opposing player in short order. If he sits on a skyfire nexus...

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Made in gb
Psychic Novitiate selected by a Gatherer




Culexus can be hit in melee on a 5. (There are no 6s to hit for WS).

140 points for the stuff you have raised: No armour saves in melee, invulns only. Instant Death ANY Psyker in CC and his assault weapon is devastating.

My issue with the Vindicare (which I use) is the 50% to wound with the Turbo Penetrator. Gone are the days where he is good at killing characters. Firing one shot a turn could be totally wasted and at 150point, he rarely makes his cost back. I use that round only for vehicles now, where he ignores cover and the round is S10. That's where you could be dropping LRs and Falcons.

He is useful at taking out the squad lascannon/flamer with his BS8 and 2 to wound AP2 round. But again, at 150 points, he rarely makes his points back in a game.

This message was edited 2 times. Last update was at 2015/04/27 09:29:49


 
   
Made in de
Mysterious Techpriest






It's the special rule of the Culexus, Polymorphine, that causes him/her to basically be invisible on the first turn.

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Made in gb
Hurr! Ogryn Bone 'Ead!





The Culexus' ability is permanent, causing all hits against it to count as WS or BS 1.

I like the Culexus the best because it's so hard to hit, giving it the best survivability over the course of a game I feel, because so many of the best armies rely on psychic shenanigans, and because even without an enemy psyker its attacks are still powerful enough to not be ignored.

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Made in us
Daemonic Dreadnought






AL

I voted Culexus on the poll but it's a toss up for me between the Vindicare and the Culexus. I literally flipped a coin to decide which one to got for.

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Made in us
Trustworthy Shas'vre





Cobleskill

The Culexus. I play tau, I have all 4, but the Culexus plugs the most holes in my army. Psychic defense, check. Ignores armor in CC, check. Viable as counter-assault, check. Admittedly, keeping one eye open could make me sad if I roll a one, but there should be no reason to get them within 6" of one another.

and the Culexus's polymorphine is what I wish invisibility was - ws1, bs1 when targeting it, but blasts and flamers are still viable against it.

**edit** as for the poll though, I almost didn't vote. the assassins all have their uses, but I'm fairly certain that the Eversor isn't likely to see much play in my lists.

This message was edited 1 time. Last update was at 2015/04/27 14:46:57


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
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Made in au
Unrelenting Rubric Terminator of Tzeentch





Culexus is the most bang for your buck generally speaking 'cause it shuts down invis.

- Apply Culexus
- Apply Vindicator
- Apply additional Vindicator
- Collect tears

Not terribly useful if your meta is dominate by Knights, Tau, Necrons or any other army that doesn't rely on psychic powers invis. however.

The Callidus and Vindicare both have their uses as well though, but that's more specialised to your meta.

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Made in de
Been Around the Block




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Made in br
Fireknife Shas'el




Lisbon, Portugal

IMO, Culexus > Callidus > Vindicare > Eversor.

carldooley wrote:and the Culexus's polymorphine is what I wish invisibility was - ws1, bs1 when targeting it, but blasts and flamers are still viable against it.


That one is the Callidus, not Culexus

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Made in us
Legendary Master of the Chapter






The best is the one you need.

The overall useful one i feel is vindi. never makes up his points but helps out sniping linchpin models and stuff.

second would be cali girl just for the reroll stealing initiative and ap2 flamer alpha strike

Clux can be number one when dealing with psyker wombo combos but otherwise is sorta useless

Eve is just fun. run up and punch face. whats not to like?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

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Send help!

 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Vector Strike wrote:
carldooley wrote:and the Culexus's polymorphine is what I wish invisibility was - ws1, bs1 when targeting it, but blasts and flamers are still viable against it.


That one is the Callidus, not Culexus


Sorry. Etherium is what I meant.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
 
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