Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/05/06 14:43:12
Subject: [1850] - Orks - Competitive list
|
 |
Bonkers Buggy Driver with Rockets
|
This is a modified competitive list based on my last one. Please provide feed back. Thank you!
HQ
Warboss on Blitzabike with PW, BP, Gitfinda, cybork body
Painboy on bike
Troops
11 'ard Boys in a trukk Nob BP PK
11 'ard Boys in a Trukk Nob BP PK
Elite
3 MANz trukk BP
Fast Attack
Dakkajet
2 Deffkopa w/ TL Rokkets
5 warbikers w/ Nob PK
Heavy support
3 Kill kans with big shoota
5 Lootas
LoW
Buzzgob Stompa with Belly Kannon
Deployment plans: Lootas in the Stompa to fire out of the fire points. Kan to make a kanwall around the stompa. Deffkoptas will either start on the table or go in reserve to out flank. Jet used to do strafing runs and shoot up infantry units on the table. Biker boss and pain boy join the warbiker unit. 'Ard boys and MANz to rush at the enemy and create a choke point on the table. Stompa to provide most of the heavy weapons fire and support fire for the forward moving units.
Thoughts?
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/06 16:37:40
Subject: Re:[1850] - Orks - Competitive list
|
 |
Regular Dakkanaut
|
I feel like making the boss shooty is a waste of his CC abilities. The gitfinda won't be helping much if you jink.
Maybe consider making the warboss into a big mek to fix the stompa or using Zadsnark da Rippa from Imperial Armor 8 to unlock bike troops and make his unit skilled rider. If you have more biker models you could use a second small mob and not need the boyz trukks--more points for lootas/meks to fix the stompa or another MANZ trukk.
I'm not very familiar to Buzzgob's rules as a stompa--is he taking up transport capacity? He makes dreads gain objective secured I believe so 2 dreads might wall better than 3 kans. I haven't used dreads since the end of 5th ed though so kans might work better for their bs3. The killa kans might fare better with rokkits unless you need more massed S5 shooting. Are they just there to screen the stompa for a cover save?
I like the deffkoptas and dakkajet here--lots of threats to keep your opponent busy. Looks like a fun list. I don't have a stompa since I dislike large targets but a mek stompa might be more survivable
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/06 17:20:36
Subject: Re:[1850] - Orks - Competitive list
|
 |
Bonkers Buggy Driver with Rockets
|
StrikerTommy wrote:I feel like making the boss shooty is a waste of his CC abilities. The gitfinda won't be helping much if you jink.
Maybe consider making the warboss into a big mek to fix the stompa or using Zadsnark da Rippa from Imperial Armor 8 to unlock bike troops and make his unit skilled rider. If you have more biker models you could use a second small mob and not need the boyz trukks--more points for lootas/meks to fix the stompa or another MANZ trukk.
I'm not very familiar to Buzzgob's rules as a stompa--is he taking up transport capacity? He makes dreads gain objective secured I believe so 2 dreads might wall better than 3 kans. I haven't used dreads since the end of 5th ed though so kans might work better for their bs3. The killa kans might fare better with rokkits unless you need more massed S5 shooting. Are they just there to screen the stompa for a cover save?
I like the deffkoptas and dakkajet here--lots of threats to keep your opponent busy. Looks like a fun list. I don't have a stompa since I dislike large targets but a mek stompa might be more survivable 
The problem with trying to field buzzgob and zhadsnark is that buzzgob is automatically your warlord and zhadsnark needs to be warlord to unlock bikes as troops. Buzzgob stompa is the one from the Warzone: Armageddon at a discounted price. 400pts instead of the 850 that it is in the book and you still have the ability to buy its upgrades. Might just me my local meta, but i've noticed players are taking less vehicles, so I left the big shootas on the kans to be anti-infantry. Plus big shoota as 12" longer range then the rokket. I can added their fire to the stompa's fire. Firing 18 str 5 ap 5 shots into a single unit would do some damage.
|
This message was edited 1 time. Last update was at 2015/05/06 17:24:22
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/06 18:24:39
Subject: [1850] - Orks - Competitive list
|
 |
Norn Queen
|
I like it. I'd consider dropping the kans though and getting more Lootas. 5 just seems very suboptimal to me. Any sort of casualties and either they're running or not putting out any real dakka.
And kanz I just find too weak this edition, their shooting is subpar, in combat they are situational and their armor is very weak.
Would you consider an adl with Grots behind for some more anti air?
|
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/06 18:28:37
Subject: [1850] - Orks - Competitive list
|
 |
Krazed Killa Kan
Homestead, FL
|
if you move, the gitfinda doesn't work, so even on a bike the second you move it no longer works. so its a complete waste. I know bike makes you relentless but go reread the rules for gitfinda, its pretty specific.
|
I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/07 11:56:57
Subject: [1850] - Orks - Competitive list
|
 |
Bonkers Buggy Driver with Rockets
|
Ratius wrote:I like it. I'd consider dropping the kans though and getting more Lootas. 5 just seems very suboptimal to me. Any sort of casualties and either they're running or not putting out any real dakka.
And kanz I just find too weak this edition, their shooting is subpar, in combat they are situational and their armor is very weak.
Would you consider an adl with Grots behind for some more anti air?
The Lootas are totally riding him the stompa. With that version having 10 fire points, I put them inside it to give the stompa some extra fire and help keep them from getting blasted. Automatically Appended Next Post: Ghazkuul wrote:if you move, the gitfinda doesn't work, so even on a bike the second you move it no longer works. so its a complete waste. I know bike makes you relentless but go reread the rules for gitfinda, its pretty specific.
I'll have to read up on it again. I figure it would work since the bike makes you relentless. May be GW actually thought of this.
|
This message was edited 1 time. Last update was at 2015/05/07 11:58:43
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/08 13:44:58
Subject: Re:[1850] - Orks - Competitive list
|
 |
Regular Dakkanaut
|
@Glitcha
I didn't realize buzzgob took up warlord. Thought it was lord of war as a stompa, my bad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/08 18:53:18
Subject: Re:[1850] - Orks - Competitive list
|
 |
Bonkers Buggy Driver with Rockets
|
StrikerTommy wrote:@Glitcha
I didn't realize buzzgob took up warlord. Thought it was lord of war as a stompa, my bad.
Its all good. Yeah its Buzzgob rules that if he is in your army, he is automatically your warlord. You could still play zhadsnark with him, but you would lose the ability to make bikes scout and troops. I think just a generic warboss on a bike would do. Yeah losing the I4 attack swing is kind of bad, but he is still str 10 ap 2. Which is really just running a delaying action for the stompa to protect it. You shove enough threats into your opponent's face that they have to deal with it. Makes them choose to deal with the stompa or the wall of orks coming at them.
Also, working on a new version of the list with no named characters. My next local event is talking like they are not going to allow named characters. Buzzgob will have to sit out, but I can build a stompa using the kustom stompa rules from IA:8 to make one that is pretty effective.
|
This message was edited 1 time. Last update was at 2015/05/08 18:54:54
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/09 00:37:52
Subject: Re:[1850] - Orks - Competitive list
|
 |
Stinky Spore
|
Which units do you usually use to take/guard objectives? (aside from the Deffkoptas)
As a suggestion: if you removed one of the Deffkoptas (if one dies, the other one tends to run anyway) you could beef up you MANz Missile by replacing the Trukk with a FW Gun Wagon. It costs 60pts naked and is not fast, but with 13/12/10 it's more likely to get your MANz where they need to be.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/05/15 12:13:56
Subject: Re:[1850] - Orks - Competitive list
|
 |
Bonkers Buggy Driver with Rockets
|
phl3b wrote:Which units do you usually use to take/guard objectives? (aside from the Deffkoptas)
As a suggestion: if you removed one of the Deffkoptas (if one dies, the other one tends to run anyway) you could beef up you MANz Missile by replacing the Trukk with a FW Gun Wagon. It costs 60pts naked and is not fast, but with 13/12/10 it's more likely to get your MANz where they need to be.
Simply everything other than the stompa and the kans or going to be my objective grabing. The Stompa and kans can hold some objective in the back field, but the trukks, bike, and deff koptas are more for dealing with the enemy and going for objectives. Just depends on the mission.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
|