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Welcome to Hemera's End - a Campaign League to be held here in Hong Kong, hosted as usual by the good people at Fun Atelier.
Full rules and materials (including campaign maps and campaign booklets) can be found HERE for those who are interested in learning more about the system or playing it themselves.
In summary, this Campaign-League will be fought by four teams of pairs, or 'Alliances', vying for control of the Hemera Cluster. The total points and FOC slots available for each game is dictated by the number and type of tiles controlled by each Alliance on the campaign map, as well as extra bonus points from their league standing. Alliances play each other in a 'round robin' format every two weeks, and choose to either play a single 2v2 battle or separate 1v1s (depending on player availability)
Back Story:
Spoiler:
The Hemera cluster is a cauldron of suffering and strife. Its planets are constantly wreathed in smoke and ash, its space lanes filled with the wreckage of a thousand wars, its world’s abject pits of misery and anguish. The poor, beleaguered citizens cling onto life in a perpetual state of conflict and upheaval. The region lies along the north eastern limits of Imperial space, straddling the ever shifting borders of the Ultima Sector and the Ghoul stars. It is an interstellar cross roads or rival empires, all fighting for dominance.
But it seems the Chaos gods are not without their dark, incomprehensible humour. A ferocious warp storm has broken over the region, trapping its belligerent occupants behind its impenetrable barrier. With no warning, the rival forces - as well as the hapless citizens that all this system home - have been cut off from the support of their empires.
The frantic scramble for what meager resources exist in the system has begun, with each faction vying for supremacy in a battle that has now become about survival. While some factions fight bitterly for sole ascendancy, uneasy alliances between former adversaries have been hastily cobbled together in an effort to tip the balance in their favour. The poor suffering citizens of these region’s hellish worlds may have though further strife was not possible, but the escalation has only just begun…
This was truly the beginning of Hemera’s End.
The Belligerents:
Spoiler:
Alliances:
The Sons of Guilliman: Simon W. (Ultramarines) and Tony (Ultramarines)
The Prophets of Apocalypse: Simon C. (Tau Empire) and Iponimous (Tyranids)
The Soulreaper Harvest: Brett (Chaos) and Frankie (Chaos)
The Imperium's Rage: Caz (Tempestus Militarum) and William (Space Wolves)
Results and updated campaign maps will be posted below as the campaign progresses, along with photos (if remembered) and some brief summaries of the action.
Enjoy!
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
The Soulreaper Harvest (Chaos) vs The Imperium's Rage (Space Wolves & Tempestus Militarum)
Spoiler:
The Hemera cluster campaign kicked off with a mighty clash between the Chaos hordes of and the Imperium's Finest. Both sides are attempting to break through the others front lines, in an effort to encircle the enemy and destroy them.
Mission 1: 'Punching Through.
The Chaos Cavalry Spills forth
Space Wolves drop pod in to intercept the threat
Daemons!
The Knight ponders going around or through...
More Daemons! Arrggh!
Airborne Wolf Cavalry to the rescue
Chaos Cavalry Corralled
On the charge once more
Result: Chaos 7:2 Imperials
The Prophets of Apocalypse (Tau-Nids) vs The Sons of Guilliman (Ultramarines)
Spoiler:
The unlikely bedfellows of Tau and Tyranids make a daring raid into Imperial Territory, but come up against an Ultramarine force intent on the same!
Mission 6: The Raid
The TauNids dig in
Assault Marines wait for the order to deploy
Captain smashfether revs his engine
TauNids hold the line, with a couple of surprises lurking behind the ruin...
Pink Missile Launchers the order of the day for 5th Company
The nids and scouts move in
Battle is met!
The scouts rush the commander, but the genestealers come to his aid
The Bikes and Knight surge forward, while the kroot and stealers hold the thin orange-purple line
Fire warriors and stealers hold back the drop pod marines from scoring the objective, but not for long
The Tau lines ready themselves for the charge (it does not go well for them)
The marines lose their transport but pile on into the breach regardless
Result: Marines 9:2 TaudNids
Results Summary:
The Soulreaper Harvest dealt a significant blow to the Imperial forces in the Aether Region, taking a blank tile and increasing their points by +25 for the next game. The Imperium's Rage Alliance lose -25 points, but also lose control of the Region and one Sector, meaning they can no longer field a Lord of War (although Knights are still okay).
The Sons of Guilliman crush the TauNid Alliance in the Apate Region, taking a blank tile and increasing their points by +25 for the next game. The Prophets of Apocalypse lose -25 points, but also lose control of the Region and one Sector, meaning they can no longer field a Lord of War(although Knights are still okay).
League standings are irrelevant at this stage, as everyone is either joint first or second, meaning no bonus points as yet.
The Soulreaper Harvest (Chaos) vs The Sons of Guilliman (Ultramarines)
Spoiler:
The Chaos hordes are once more on the rampage, this time coming to blows with the Ultramarines. Both sides are attempting to capture a vital ruin that will give them unsurpassed surveillance of the surrounding terrain, allowing them to hunt down the enemy to the last man.
Mission 2: 'The High Ground'
The drop marines are immediately over run by their corrupted brethren
As are the assault squads
Both sides clash on the flanks
While the loyal knight seeks out his chaotic counterpart
And destroys him, taking himself and half the board with them!
The fighting around the objective is fierce
But it ends in stalemate
Result: Chaos 8:8 Ultramarines
The Prophets of Apocalypse (Tau-Nids) vs The Imperium's Rage (Space Wolves & Tempestus Militarum)
Spoiler:
The Tyranids, temporarily abandoned by their Tau Allies, bring the full weight of their horde to bear in trying to deny the Imperial Allies a key objective - a landing pad that will give the holder wide views of the surrounding country side, as well as a way of bringing in reinforcements!
Mission 2: 'The High Ground'
The meat grinder begins...
The purple tide surges forward
Gribblies gribblies everywhere!
It's a Valkyrie, honest...
The thunder wolves counter charge
Tasty tasty nid flesh...nom nom nom
More gribblies form the skies!
The Tempestus take the landing pad
The brave knight is felled
The purple tide is halted!
Result: Marines 9:2 TaudNids
Results Summary:
The Soulreaper Harvest and the Sons of Guilliman fought themselves into a bitter and bloody stalemate in the Eris Region, with neither side able to claim victory. This maintains the status quo on the campaign map.
The TauNid Alliance is once more dealt a crushing blow, this time by The Imperium's Rage in the Apate Region, taking a blank tile and increasing their points by +25 for the next game. The Prophets of Apocalypse lose another -25 points, but also lose control of the Region and two Sectors, meaning they can no longer field a Lord of War or use Faction Specific Detachments.
The Soulreaper Harvest (Chaos) vs The Prophets of Apocalypse (Tau-Nids)
Spoiler:
Game 1 (Simon vs Frankie), Mission 2: 'The High Ground'
Chaos Forces deploy The Tau gunline waits patiently The Horde pours forward towards the kroot holding the objective More Daemons appear in the Tau lines! The Kroot brace as the tide breaks around them The knight sees to his little friend The Tau lines remain unbroken!
Result: Tau 10:1 Chaos
Game 2 (Adam vs Brett), Mission 4: 'Last Stand'
No photos I'm afraid but the Chaos marines put up a bitter last stand against the Nid hordes, taking many an abomination with them before finally succumbing.
Result: Tyranids 4:3 Chaos
The Sons of Guilliman (Ultramarines) vs The Imperium's Rage (Space Wolves & Tempestus Militarum)
Spoiler:
Game 1 (Simon vs William), Mission 3: 'Take and Hold'
The Ultramarine drop pod ran begins... The Thunderwolves swiftly counter the threat While their former brethren put up stiff resistance More pods and air support arrive for the Ultramarines The Stormraven makes a bee line for the knight Bitter hand to hand fighting rages But Tigirius holds on to hand the Ultramarines victory!
Result: Marines 5:2 Wolves
Game 2 (Tony vs Caz), Mission 4: 'Last Stand'
No photos again I'm afraid but the Ultramarines put up a bitter last stand against the Tempestus Assault, before finally succumbing to the blue tide.
Result: Ultramarines 7:1 Tempestus
Results Summary:
The Prophets of Apocalypse turn the tide, this time dealing a crushing blow to the Chaos Hordes in the Eris Region, taking a blank tile and increasing their points by +25 for the next game. The Soulreaper Harvest lose -25 points, but also lose control of the Region and a Sector, meaning they can no longer field a Lord of War.
The Sons of Guilliman also dealt a crushing blow, this time to The Imperium's Rage in the Aether Region, taking a blank tile and increasing their points by +25 for the next game. The Imperium's Rage lose another -25 points, but also lose control of the Region and two Sectors, meaning they can no longer field a Lord of War, use Faction Specific Detachments or use Forge World Models.
The Soulreaper Harvest (Chaos) : 1225 The Prophets of Apocalypse (Tau-Nids) : 1225 The Sons of Guilliman (Ultramarines) : 1275 The Imperium's Rage (Space Wolves & Tempestus Militarum) : 1225
Updated Campaign Map below.
This message was edited 3 times. Last update was at 2015/06/16 13:22:03
If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate
First up, this round welcomes Hai and his Orks to replace Brett in the The Soulreaper Harvest Alliance
The Sons of Guilliman (Ultramarines) vs The Prophets of Apocalypse (Tau-Nids)
Spoiler:
Game 1 (Simon C. vs Tony), Mission 2: 'The High Ground'
Result: Tau 6:5 Ultramarines
Game 2 (Adam vs Simon W.), Mission 2: 'The High Ground'
No photos I'm afraid
Result: Tyranids 2:6 Ultramarines
The Soulreaper Harvest (Chaos) vs The Imperium's Rage (Space Wolves & Tempestus Militarum)
Spoiler:
Game 1 (Frankie vs William), Mission 3: 'Take and Hold'
Result: Chaos 10:0 Wolves
Game 2 (Hai vs Caz), Mission 2: 'The High Ground'
Result: Orks 10:0 Tempestus
Results Summary:
The Prophets of Apocalypse and the Sons of Guilliman both score major victories against each other in the Apate Region, but they both give as good as they take, fighting themselves into bitter standoff. The result is a draw, maintaining the status quo.
The Soulreaper Harvest dealt another crushing blow, this time to The Imperium's Rage in the Aether Region, taking a blank tile and increasing their points by +25 for the next game. The Imperium's Rage lose another -25 points, but also lose control of the Region and two Sectors, meaning they can no longer field a Lord of War, use Faction Specific Detachments or use Forge World Models.