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1850 pts. Khorne Daemonkin vs. Chaos Daemons (sorry no pics)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

So, yesterday my FLGS was going to have a tournament, but nobody showed up except myself and a guy who drove about 2 hours to get there. Since we were the only ones there, we played a couple of games. The first one was 1500 points using the lists we had prepared for the tournament. That game went really bad for me (although I did manage to kill his Be'lakor ), so it is not the subject of this report. We both had enough minis with us to play 1850 lists, so we built our lists and started playing. My list was the following:
Spoiler:

Blood Host Detachment:
Slaughtercult:
Chaos Lord: Axe of Khorne, Bolt Pistol, Skull-helm of Khorne, Sigil of Corruption
10-man CSM: 2x Meltagun, Powerfist on Champion, Chaos Rhino
8-man Bloodletters: Bloodreaper upgrade, Banner of Blood, Instrument of Chaos
8-man Bloodletters: Bloodreaper upgrade
10-man Cultists: Flamer
5-man Possessed: Chaos Rhino
Lord of Slaughter: Bloodthirster of Insensate Rage
Khorne's Bloodstorm:
5-man Raptors: Flamer, Plasma Pistol and Power Sword for Champion
5-man Raptors: 2x Meltagun, Power Sword for Champion
5-man Warp Talons
Heldrake with Baleflamer
War Engine: Helbrute (DV one with Multi-melta and power fist)

His list (as nearly as I can remember, I didn't fully understand it at the time):
Spoiler:

CAD:
HQ:
Kairos Fateweaver
Heralds: 2 Exalted Flamers of Tzeentch, 2 Heralds of Khorne on Juggernaut (1 of them had an axe of Khorne and the ether blade or something, the other had the grimoire)
Troops:
2 11-man squads of Pink Horrors (I can't remember what upgrades these might have had, but I think at least one had an icon)
Fast Attack:
20 Flesh Hounds of Khorne (both Juggerheralds rode with these)
Heavy Support:
Lvl-3 Daemon Prince of Tzeentch: Daemonic Flight, Warp-forged Armor, Portal-thingy (not sure what it's actually called)
Slaanesh Soul Grinder (naked)
Skull Cannon of Khorne

We decided to play maelstrom missions, and rolled for which mission. We got the one where you get to score each other's secure objective cards. I was using the Khornekin cards. The warlord trait I rolled was #3 from the Khorne Daemonkin table (Warlord gets +1 attack). I chose to forgo rerolling even though I was playing a blood host. My opponent was using Fateweaver as his warlord, so he used his trait (rerolling the warp storm table). I won the roll to deploy and chose to go first. I deployed, he deployed and scout moved his hound deathstar, and he failed to sieze the initiative. His entire army was on the table, I had several units in reserve (my Heldrake, warp talons, both units of bloodletters, and the melta raptors).
Turn 1: Very little happened for me this turn (I drew pretty lame objective cards that did not help me). I basically moved stuff up the board. On my opponent's turn, he summoned a couple more units of Pink Horrors (thanks to the portal thing and his malefic powers). He also used his Skull Cannon to fire at my Flamer raptors. He managed to hit three of them after scatter, and as luck would have it I rolled three s for armor saves. The other two panicked and flew off the board, netting him First Blood. He also managed to score three points from maelstrom cards, making the score 4-nil in his favor. The only thing that went well for me that turn was the warp storm table roll. It resulted in his Prince taking a couple of wounds (can't remember what else it caused, though).
Turn 2: This turn was a little more exciting for me. My heldrake came in, as did the Warp Talons and the less-upgraded Bloodletters (wish it had been the other ones, the instrument would have helped then). I took result 3 on the Blood Tithe table (Feel no Pain on everything!) The 'drake vector strike hit Fateweaver, causing three wounds, but he saved two of them. Its baleflamer managed to kill one Khornedog (stupid Grimoire helped him, grrr!). My Bloodthirster had taken a wound from the Soul Grinder last turn, but came in and smashed the offending machine to bits this turn (love that D-axe ). I scored 2 maelstrom points this turn. My opponent got his revenge, though, as his big deathstar crashed into the Bloodthirster. Fortunately he was in difficult terrain, so the attacks were simultaneous. The 'thirster got decapitated by the axe-and-etherblade wielding Herald, but he also annihilated said Herald. The Skull Cannon managed to Immobilize the Helbrute, and yet more Pink Horrors were summoned (my opponent's backfield was crawling with the stupid things by now). The exalted flamers managed to kill two of the warp talons, too. The good thing was that even with Fatey's reroll, the Grimoire failed, reducing all the dogs' invulnerable saves to 6+ (haha!), and on turn 3 I took advantage of this. The score after turn 2 was like 7-2.
Turn 3: I summoned a unit of Flesh Hounds with my blood tithe points, and my other bloodletters came in. The melta Raptors were still out, though. My first Bloodletters, Chaos Lord, and Possessed charged the deathstar to take advantage of the failure of the Grimoire (probably killed about 9 or 10 dogs), but the possessed took three casualties, with the bloodletters losing two guys of their own. The Warp Talons charged one of the summoned Pink Horror units, killing several and taking no damage in return. The Skull Cannon had been immobilized on turn 1 by the Helbrute, and now on turn 3 the helbrute fired at it again, still managing to fail to kill the stupid thing. The Chaos marines jumped out of their Rhino near one of the original units of Horrors (and its accompanying Exalted Flamer). Their bolt pistols took out like 3 guys (look out sir kept the flamer from taking any of it). On my opponent's turn, he summoned some Bloodletters (result 12 on the warp storm table) to hopefully deal with the Warp Talons. He also managed to almost wipe out the entire second squad of my Bloodletters with a very lucky Psychic Shriek. The cultists that were camping one of my backfield objectives had a similar fate (the daemon prince did a life leech on them, regaining the two wounds he earlier lost), with me sacrificing the two survivors for the blood tithe after they failed their morale check. The combat with the deathstar continued, with the Chaos lord stubbornly refusing to take wounds, despite the fact that there was now only one possessed remaining with him. The heldrake went down to a psychic power from Fatey hitting it in the rear armor. At this point, the game was mostly decided as I had lost a lot of my army and my opponent was now way ahead on points. However, I had 8 tithe (snicker snicker!).
Turn 4: I used the Chaos lord and summoned a Bloodthirster (my opponent graciously allowed me to use my D-thirster model as an Unfettered fury one). My Warp Talons finished off the unit of horrors they were facing, and my melta raptors finally arrived, blowing up the skull cannon. One of them sadly died in the explosion. My hounds and bloodletters charged and hit the deathstar again (killing a couple of enemy hounds in spite of the Grimoire). On my opponent's turn, he flamed and killed most of the chaos space marines, but they held it together and did not run away (there were four survivors). His daemon prince landed in order to secure the objective the cultists had been holding. His other flamer managed to kill another warp talon, reducing them to two men. By now, things looked really grim for me, as most of my army was dead.
Turn 5: I summoned a Skull Cannon with my tithe (because why not at this point). The raptors managed to destroy the portal, and the skull cannon half killed another of the summoned pink horror units. The warp talon survivors charged and killed two bloodletters, but as luck would have it daemonic instability saved them and they just got right back up. The CSM tried to charge the flamer and overwatch barbecued two of them. The two survivors failed the charge. On my opponent's turn he basically just had to mop up. He summoned a unit of Bloodcrushers of Khorne that almost scattered off the board. His prince used some kind of psychic power to kill the thirster (he failed all 5 invulnerable saves, WTF?). His flamer killed the remaining CSM, and one more warp talon fell, leaving only the champion. The raptors were killed by a warp storm result of some kind. We rolled to see if the game would go on, and it did (I refused to surrender).
Turn 6: My skull cannon managed to insta-gib two of the bloodcrushers, and killed the other one in a charge. The last warp talon died, taking a couple of bloodletters with him. The last of my flesh hounds also died this turn. At the end, only my summoned Skull Cannon and the immobilized Helbrute survived. The final score was 21-8 to my opponent (the final one of my points was because the Skull Cannon got me Linebreaker!)

Well, the game may not have gone very well for me, but I still had a lot of fun. The Khorne Daemonkin codex is certainly very fun to play with all of its blood tithe stuff. The reason I lost so badly on points was really luck of the draw (I kept drawing crappy cards, and my opponent just kept scoring my cards too because of the mission. I feel like my army would have done okay against a different opponent (like Marines), but Daemons made a very tough matchup since my armor penetration on many of my weapons was wasted. I think I can eventually start doing well with this army, I just need more practice. I need to win if only so you guys on Dakka can hear about me winning for a change! Feel free to comment if you wish, constructive criticizm of my army/tactics is always welcome!

Thanks for reading!

This message was edited 1 time. Last update was at 2015/06/25 02:09:09


My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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