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Poll
Are you happy with 40k as a whole currently?
Yes! I engage more with the 40k universe due to the changes.
Sort of... I'm ok with it but it hasn't changed my gaming habits.
No opinion. I play regardless of what GW does.
Not really... I'm not a fan of the changes but it hasn't affected what I do.
No! The changes made me cut back alot or stop completely my involvement with 40k.
40k? That's a retirement plan, right?

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Made in us
The New Miss Macross!





the Mothership...

I know this poll won't necessarily generalize to the overall gaming populace but I was curious to see at least on dakka what the overall opinion is of 40k as a whole at the moment and if it has actually affected how/what you play. You tend to get very polarized black and white views in news and rumors threads and I've found that the commentary in heated arguments is not usually indicative of the gaming population as a whole. How do you guys and gals feel overall (rules, models, prices, marketing, fiction, Forgeworld, art, etc all rolled into a single overall impression) about the current state of 40k over the last year or two of changes? That doesn't include fantasy, any of the discountinued specialist games, LOTR, or general changes at GW like 1 man stores but rather specifically how you feel about 40k.

Lego, if you feel this better deserves to be in polls then so be it. I was just curious to guage the overall feel on dakka at the moment regarding 40k.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I'd cut back so much I decided to have a go at rewriting the rules to see if I could do better.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Longtime Dakkanaut





Nottingham

I've bought 4 new armies just because of the unbound rules. None of them are game breakers, just fluffy ones that I always wanted to do before but didn't because of the restrictions. I'm happy with the changes, even if I do feel like the game has lost it's soul a little.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Steadfast Grey Hunter




I feel like the options for what you want to do have opened. Sure, the codex rules have been getting updated at breakneck speeds, but I am of the type that is ok with that. I only play a few armies and paying $50 for 2 years of usage seems ok for me.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I love it! Never before has there been so much freedom in what you can do with the game, and if I had the opponents locally I'd be playing as often as I could!

I would note that this is the polar opposite of my view of GW themselves, which is very negative. Pointless 'update' after pointless update, climbing prices, total disregard for the customers, all of that is bad for them but worse for the customers that would love to support them.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I've decided that I'm probably going to sit out of tournaments for a while here. The absurdity of the releases of the last 6 months have simply made the game too onerous and unbalanced to bother with. I'll continue to try and get games in with pals on a pre-arranged basis, but methinks I'll be waiting for 8E.

Pickup games have become almost nonexistent for me, nobody is showing up anymore.

Crimson Devil said it best.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.


Unfortunately this means that pickup and tournament games are increasingly no-goes, and that really kills the desire to continue or buy more stuff.

It also doesn't help that many of the "armies" I'm seeing at this point have so little cohesion and relation to the fluff material (being built largely around power and synergy) that it simply kills any immersion, which defeats the largest purpose of this game. Some people call that "freedom", I find it to simply be a relatively thinly veiled excuse to abuse the rules to make power-armies.

This message was edited 1 time. Last update was at 2015/06/18 18:38:54


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Longtime Dakkanaut





Nottingham

 Vaktathi wrote:
I've decided that I'm probably going to sit out of tournaments for a while here. The absurdity of the releases of the last 6 months have simply made the game too onerous and unbalanced to bother with. I'll continue to try and get games in with pals on a pre-arranged basis, but methinks I'll be waiting for 8E.

Pickup games have become almost nonexistent for me, nobody is showing up anymore.

Crimson Devil said it best.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.


Unfortunately this means that pickup and tournament games are increasingly no-goes, and that really kills the desire to continue or buy more stuff.

It also doesn't help that many of the "armies" I'm seeing at this point have so little cohesion and relation to the fluff material (being built largely around power and synergy) that it simply kills any immersion, which defeats the largest purpose of this game. Some people call that "freedom", I find it to simply be a relatively thinly veiled excuse to abuse the rules to make power-armies.


It does open the doors to power gamers, but on the other side it opens the doors to people who aren't interested in the fluff to choose the models they like and not be excluded. Power gamers tried to win at all costs before 7th ed, that hasn't really changed.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in ie
Norn Queen






Dublin, Ireland

Still buying, still playing, still having fun.
Ultimately the last point outweighs all other concerns.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
The New Miss Macross!





the Mothership...

 Ratius wrote:
Still buying, still playing, still having fun.
Ultimately the last point outweighs all other concerns.


I completely agree that the last part should be the most important and that's why I did the poll in the thread. It seems frankly that for a variety of reasons, some folks simply aren't having fun overall and I wanted to see what the relative numbers were at least on dakka.
   
Made in us
Longtime Dakkanaut




Loving it! So much freedom, so many armies to fight, the sheer amount of options means I don't have to fight the same list repeatedly. Nothing but win in my eyes

   
Made in us
Fixture of Dakka





I'm pretty happy with the game itself. I like that the fast release cycle has allowed for books like Harlequins and Skitarii to be released. People complain about the rules a lot, but they've *always* complained about the rules, and they always will. In practice, I find that I'm generally able to have a fun game provided my opponent and I are both playing to have fun (rather than having some curious obsession with smashing face using the most broken lists available).

The current rules set is roughly as good as it has even been since I started back in 5th. The stand-out feature of the core rules for me right now is that warlord traits and psychic powers being random is mildly annoying, but hardly a game ruiner.

Friendly games are generally a lot of fun, and 7th edition gives me more options for how to play those games.

Now that said, I have my own long list of gripes. Some books have been updated twice since older books have been updated. A lot of the changes in some of the newer books (like vypers and vaul supports being part of craftworld war hosts) feels like a pretty obvious cash grab. The balance in 40k isn't and never has been great, but that's largely mitigated if neither player brings a cheese list.

So yeah. 40k is in pretty good shape as far as I'm concerned. GW is still just a bit irksome is all.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 JamesY wrote:
 Vaktathi wrote:
I've decided that I'm probably going to sit out of tournaments for a while here. The absurdity of the releases of the last 6 months have simply made the game too onerous and unbalanced to bother with. I'll continue to try and get games in with pals on a pre-arranged basis, but methinks I'll be waiting for 8E.

Pickup games have become almost nonexistent for me, nobody is showing up anymore.

Crimson Devil said it best.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.


Unfortunately this means that pickup and tournament games are increasingly no-goes, and that really kills the desire to continue or buy more stuff.

It also doesn't help that many of the "armies" I'm seeing at this point have so little cohesion and relation to the fluff material (being built largely around power and synergy) that it simply kills any immersion, which defeats the largest purpose of this game. Some people call that "freedom", I find it to simply be a relatively thinly veiled excuse to abuse the rules to make power-armies.


It does open the doors to power gamers, but on the other side it opens the doors to people who aren't interested in the fluff to choose the models they like and not be excluded. Power gamers tried to win at all costs before 7th ed, that hasn't really changed.
While true, I'm just not seeing most armies making use of all this "freedom" for fluff purposes. It's almost always for power reasons. Covering a capability gap, synergistic powers, etc.

I've played 7E in a multitude of places, not just a single gaming club or store, and my experience has been largely the same, people are picking and choosing the juicy bits for their capabilities, not to portray anything fluffy or interesting.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Scuttling Genestealer





Arvada, CO

I will say that I agree with the BDSM comment above. As long as you have gentlemanly agreements with your playing partners, fun times are generally had. I still have a ton of fun and play games with underpowered and fluffy armies all the time. I try to embrace the fluff and so does my gaming circle.

That being said, I don't do tournaments nor pickup games in my LGS anymore for reasons pointed out above. Tournaments because I'm not a competitive gamer anymore, pickup because I don't have free time to just drop by anymore!

I will add that I personally do not like the accelerated release schedule. Previous editions gave you the chance to learn a codex's basics, then move on to the next release within the constrains of normal life responsibilities. Now, I find that I barely scratch the surface of a faction before a new codex/supplement/formation drops.

Finally I'll say that the few times I've dropped by the LGS and seen people playing, they were generally having fun. So at least that aspect appears to be alive and well in my area

This message was edited 1 time. Last update was at 2015/06/18 20:02:04


40k Armies
Hive Fleet Matenga
Palanquin of Pestilence

Hordes Army:
Troolbloods 
   
Made in ca
Longtime Dakkanaut





I'd like to hear from all these people saying these new rules are making them buy less and want to quit.

In all honesty, the thing that scares me most is internet forums . I see so much more insane stuff on here than I ever see in real life!

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I don't like fliers, unbound, and superheavies.

I'm fine with the dataslates.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Yarium wrote:
I'd like to hear from all these people saying these new rules are making them buy less and want to quit.
Stuff like having to deal with large numbers of D weapons in an 1850pt game, Necron where basic 13pt basic Warriors are as hard to kill with most weapons as Terminators are and Wraiths that require more S10 shooting to kill than a Warhound Titan. Skitarii coming in out of allied drop pods and tossing out half a dozen Haywire shots or 9 Plasma shots at BS7, playing against formations that give gobs of free upgrades and/or free wargear (largely negating the purpose of a points limit in the first place), and seeing things like SM armies built with multiple detachments, one with IF doctrines for their tacs and Devastators, the other detachment with White Scars for their bikers, and an allied INQ detachment just to bring in Coteaz.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Oh yeah, D-Weapons in normal games also sucks.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Longtime Dakkanaut





Vaktathi wrote:Stuff like having to deal with large numbers of D weapons in an 1850pt game, Necron where basic 13pt basic Warriors are as hard to kill with most weapons as Terminators are and Wraiths that require more S10 shooting to kill than a Warhound Titan. Skitarii coming in out of allied drop pods and tossing out half a dozen Haywire shots or 9 Plasma shots at BS7, playing against formations that give gobs of free upgrades and/or free wargear (largely negating the purpose of a points limit in the first place), and seeing things like SM armies built with multiple detachments, one with IF doctrines for their tacs and Devastators, the other detachment with White Scars for their bikers, and an allied INQ detachment just to bring in Coteaz.


kronk wrote:Oh yeah, D-Weapons in normal games also sucks.


That's quite unfortunate. I'd ask if you've tried talking with your opponents prior to and requested that D-weapons be left off the table (or use the common "-1 to all D results" fix), but I'm sure you have and your opponents weren't willing to negotiate, which is a shame. This game is about having fun - not about beating each other up. Personally, I've had tons of fun lately, but our local meta is pretty much on the "don't bring D-weapons, super-heavies, or power-formations without talking about it with your opponent first" train.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Yarium wrote:
Vaktathi wrote:Stuff like having to deal with large numbers of D weapons in an 1850pt game, Necron where basic 13pt basic Warriors are as hard to kill with most weapons as Terminators are and Wraiths that require more S10 shooting to kill than a Warhound Titan. Skitarii coming in out of allied drop pods and tossing out half a dozen Haywire shots or 9 Plasma shots at BS7, playing against formations that give gobs of free upgrades and/or free wargear (largely negating the purpose of a points limit in the first place), and seeing things like SM armies built with multiple detachments, one with IF doctrines for their tacs and Devastators, the other detachment with White Scars for their bikers, and an allied INQ detachment just to bring in Coteaz.


kronk wrote:Oh yeah, D-Weapons in normal games also sucks.


That's quite unfortunate. I'd ask if you've tried talking with your opponents prior to and requested that D-weapons be left off the table (or use the common "-1 to all D results" fix), but I'm sure you have and your opponents weren't willing to negotiate, which is a shame. This game is about having fun - not about beating each other up. Personally, I've had tons of fun lately, but our local meta is pretty much on the "don't bring D-weapons, super-heavies, or power-formations without talking about it with your opponent first" train.
That's the big problem, having to negotiate with an opponent on what they can or can't bring, and changing rules and whatnot, can be really awkward, and really just isn't something one should have to do. With close pals, yeah we can work that out, but showing up for a pickup game when both people already have army lists ready to go, or trying to play in a league or tournament, is just increasingly unpleasant.

More critically, with regards to formations, they're just fundamentally borked in that they're giving a grip of free bonuses, and often wargear, for zero additional points investment. That's inherently unbalanced.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in nz
Disguised Speculo





7th did make me quit, until I found a local group of more casual players.

If I want a tournament game I have Infinity and KoW, but for fluff and cool models apocalypse is where its at
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

Since the Eldar book I've stopped spending money and playing. Maybe if the new DA book inspires the spark in me I will give it another go.

 
   
Made in us
Fixture of Dakka





Yes, this is a golden age.

It's like Rogue Trader without miles of obstructive, tedious, and obscure rules.

PS - don't try saying the rules are just as bad now. No, no they are not. You would be objectively wrong, so don't even start.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Mutilatin' Mad Dok






I hate the rules as they are now (no they are not as bad as Rogue Trader). Worst rules set I've played since 2nd edition.

That being said, I still play. I still buy. I sitll have fun. I would just have more fun if they fixed up the rules.

   
Made in au
[MOD]
Making Stuff






Under the couch

 DarknessEternal wrote:
PS - don't try saying the rules are just as bad now. No, no they are not. You would be objectively wrong, so don't even start.

We currently have units that have special rules that do nothing but grant other special rules to the unit...

So no, I think there's an argument there.



I like a lot of aspects of the current game - snap shots, overwatch, unbound/allies... these are all good ideas. But the current implementation of them, combined with the fact that a year in we still have core rules that don't function and have yet to be errataed just leaves me cold.

 
   
Made in us
Scuttling Genestealer




adrift in a warm place

 Azreal13 wrote:
I'd cut back so much I decided to have a go at rewriting the rules to see if I could do better.

Have you been engaged in the Zagman's errata stuff? I swear we have enough intelligent people on this forum to write 40k rules that work for everyone, just need to work on it.

12,000 7,000 3,000 (harlies) 2,000 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





London, England

I'm just not really interested in a rules set where I have to negotiate pre-game so ensure that both my opponent and I get what we want out of it. I play a very occasional ultra casual game and that's it. I've almost entirely moved on to other games, primarily Malifaux.
   
Made in us
Fixture of Dakka





 grrrfranky wrote:
I'm just not really interested in a rules set where I have to negotiate pre-game so ensure that both my opponent and I get what we want out of it.

Isn't that how all games of all types occur? You have to agree with your opponent on what type of experience you both want to have? I'm pretty sure it's the foundation of "games".

40k simply has a variable enough paradigm that you can have different experiences within the same game instead of playing either chess or checkers.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Cytharai wrote:
 Azreal13 wrote:
I'd cut back so much I decided to have a go at rewriting the rules to see if I could do better.

Have you been engaged in the Zagman's errata stuff? I swear we have enough intelligent people on this forum to write 40k rules that work for everyone, just need to work on it.


Funnily enough, he is one of the select few I've shared and Alpha copy of my rules with, and he's provided some excellent feedback, enough to earn him a spot in the credits if we were talking about a commercial production. I've also tried to reciprocate but his project is a lot more mature than mine, so there was a lot less I could offer. I am certainly recommending people use his Codex work with my core rules changes (there's a fair few big ones - unit by unit activation, removal of cover saves in favour of modifiers and the complete scrapping of AV values and damage tables being the headlines.)

I plan to share my efforts once I've play tested a little more, I've had just the one game so far, and it worked pretty much as intended, but it needs a little more testing. That said, if anyone is genuinely interested, PM me and I'll send you a drop box link to the current version.


Automatically Appended Next Post:
 DarknessEternal wrote:
 grrrfranky wrote:
I'm just not really interested in a rules set where I have to negotiate pre-game so ensure that both my opponent and I get what we want out of it.

Isn't that how all games of all types occur? You have to agree with your opponent on what type of experience you both want to have? I'm pretty sure it's the foundation of "games".

40k simply has a variable enough paradigm that you can have different experiences within the same game instead of playing either chess or checkers.


Rubbish.

I'm playing X Wing at my next club night, the extent of our negotiation? "Game of X Wing next week?" "Ok."

The most negotiation I've ever encountered outside of 40K is a little clarification as to whether it was a balls out competitive game (eg when one or other player was prepping for a tourney) or something a little more chilled.

This message was edited 1 time. Last update was at 2015/06/18 22:01:18


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Steadfast Grey Hunter




Boston, MA

I think the game is the best it's been in years, but lately I fear I am very alone in this feeling.

I recently saw a user on this forum who is a regular at the club I run, and I checked the post history. It's almost 100% complaining, discussing things that need to change, making excuses for tough matchups, that sort of thing.

That seems to be more the norm...sadly.

Build Paint Play 
   
Made in au
Regular Dakkanaut




With tyranids in 5th, my main army suddenly became unplayable, so I didn't play them much, and played a lot of blood angels, but I used them from time to time, and painted a few.

Then 6th cruddex came about and made it completely unplayable, other than for pentaflyrants. I love walkrants, and the elf players kept complaining about the list (which has never been played in my group/store), and how OP the nid codex is.

7th made BA harder to play with changes to assault

elves in 6th already made me cut back a lot, with serpent-spam and jetseers. 7th made me cut back completely. Most elf players said git gud, QQ moar. The local group organiser became so obnoxious with the latest elf release, that more than 1/2 of the already dwindling group left, leaving behind 4 elf players, 1 necron and 2 tau. The night 8 of us left was when the ork player showed up to fight against a min-maxed scatterbike army, with a wriathknight. He said something along the lines of "are you serious", and the elf player said something along the lines of "beg me, and I might swap out a few bikes for wraithguard". The group organiser came over and said we should learn to be more strategic, and that elves were the hardest army to play. Most of us packed up and left in disgust that night.

I'm just going to paint and play spacehulk, since I don't like PP's asthetics, and there's no other wargame I'm interested in.

Also, my main group of friends don't mini-wargame, but a lot are shifting to the indie boardgame scene. Seems like the boardgame scene is really picking up. Might spend some money on cthulhu wars.

This message was edited 1 time. Last update was at 2015/06/18 23:17:39


 
   
 
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