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Made in gb
Fixture of Dakka






Glasgow, Scotland

What've I been up to? The same crap as ever.

Well there's these fine blokes first of all. They make up half of the Slavers that I have a hold of right now, with the other lot still a bit of a WIP, so I'm leaving them till another day. My games being set outside of the NCR territories and in a period where the military's focussed elsewhere handwaves the fact that the NCR outlawed slavery decades ago. Youknow if I have Slavers I should make some Slaves at some point too for scenarios. A Ghoul one would be a tad cruel however. I mean the government were the ones who created the collars to use on dissidents, then 200 years later the same people are having collars slapped on them by random hicks. =P




Uh, and Jeff the handyman and his Super Mutant mate. No comments on the practicality of the Super Mutant's gun.



I managed to rush another shop out as well. I was short on time due to surprise uni commitments, so it isn't as complete as it could be (my printer's out of ink too, so I couldn't manage the billboard's sign either). Meh, but its serviceable and another building to suit a more urbanised setting.







Well that's that. Next on my table's the shack that I made for that wee tutorial, some rubbish bins (I played a game a few days ago and was nitpicking to myself that I was missing out little details like those), the Legion Crucifixes (half of which have been painted, the other lot need a bit of gap filling first) and well maybe the Radio Tower if I can bring myself to finally finishing it (I mean its only been three months). So yup, there's your lot, till next time. =)





   
Made in gb
Mastering Non-Metallic Metal







Good work. Liking the building and it's shelves, beds and air-con, etc...

Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in th
Pyromaniac Hellhound Pilot






 Wyrmalla wrote:
Ack, quit posting here at this time of night. It means I have to respond to you gits.

Uh, I should count how many shacks I actually have. I'll be back with that figure later (because well I kind of want to know how many I have now too). Yeah, enough for a table's worth, though that'd be a nice town where only like a fifth of the shacks were actually painted.

So pictures? K, pictures it is, though these are from earlier today and I've worked on this thing a little more.




This is what's being worked on right now. That was taken before I went out to buy some more balsa wood, so its missing a few bits and bobs (I could take newer pictures, but I'm havin issues uploading things right now. I'll leave those for tomorrow's post probably). Its supposed to be the basis for General Store in the style of the in game ones. The ones from the games typically are bare brick though, ah, but that wasn't exactly an option seeing as textured plasticard in that style's £8 for an A5 sheet. So instead I went for a sort of mud brick thing ...which used like half a £5 stick of milliput. Anyway, there's this thing. Its not perfect, but hopefully I'll work out where to go with the next couple I make (yeah I want a few buildings in this style. Shacks are cool, but they don't really have that "pre-war" look).

I'm working on a second one right now which is a bit bigger (this one's like 20cm x 15cm, whilst the other's 30cm x 20cm)). It'll be another shop most likely, though I don't know what type. I'd thought about making a milkshake bar, though there's the issue of having too much clutter that there isn't much space to place the minis. That'll turn up tomorrow too based on how much work's done on it. As for the rest of the stuff that I've posted in various stages of progress recently ...uh, well some of its been worked on, but its probably obvious by now that I prefer making more new stuff instead of actually painting it.

Anyhow, tah for the positive responses. Uh, I guess more updates soon. ...I have a game next week though, so I'll need to start working out what I'll be needing for that (four players, each with three models a piece with the aim of coming away with the most scavenged gear by the end of the game. It'll probably be set about a shanty town with maybe some of the pre-war stuff chucked in and loads of cover ...as well people just love to start shooting fests at every opportunity). Right, see y'all next time.

* Edit

Oh and the next building I'm sticking together's going to be in the style of the blue/green one from the foreground of this picture. Well with the odd change and an interior (probably one main room with a back/staff room in one corner like the first one). I'd like to have smaller rooms, but its the issue of youknow, people actually being able of sticking their hands into the thing and moving their minis. ...Which means bathrooms, despite me wanting to stick them in, might not be a high priority. *Woo, worker's rights! ^^



So you're heading really far east. to the old DC, out of reaches of the Legion and the NCR.?
Brother Vinny is releasing another BDSM slave minis. considering one yet? meow~



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@ Dr H

Oi you, shut up and go away. Every time I see your avatar it reminds me that I aught to chuck some money your way some time.

@Lone Cat

Nah I'm still sticking with the Western seaboard and its surrounding Commonwealths. The architecture of the shops surrounding D.C. wouldn't vary too much with those in the suburban areas of the West (well bar there being more concerns over heat). That and actual buildings from that period kind of looked the same anyway (the image below reminding me that I wanted to add a bunch of signs and slogans to my shops too which I forgot about) .



As far as slaves go I wouldn't pay what Vinni's asking for his. I'll buy his Fallout models because nobody else does them at that quality, but the rest of his stuff doesn't really interest me much (that and I still dislike him for making that "Ukrainian Slave Girl" model). Making slaves of my own shouldn't be too difficult though. Its just a case of sculpting on a slave collar around the neck of a guy wearing some rags.
   
Made in gb
Mastering Non-Metallic Metal







 Wyrmalla wrote:
@ Dr H

Oi you, shut up and go away. Every time I see your avatar it reminds me that I aught to chuck some money your way some time.

That's ok, I'll be here, waiting patiently...


Ooo, and you may want to add some scratches to the broken glass in the frame to represent cracks.

Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Tsk, yeah, I said it was rushed.

Saying that in likelihood I'll just chuck all this stuff in a box and never come back to it. I'll get away with numbers over quality. =P

And expect to hear something from me Monday-ish (or sooner depending on when my loan comes in). Not to prod you much, but ah, beyond your bathroom items are you planning much else? I think I mentioned to you that any other generic house stuff (kitchen ovens for one) or bits of street furniture would be awesome. *prod, prod. *throws money *prod ...Oi that's legal tender!
   
Made in gb
Mastering Non-Metallic Metal







I do have many things planned and I do have silicone and resin ready for when I get around to them. But sales have been slow and I want to shift some of what I have in stock before adding to it.

Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Heh, the ever present issue of having more stuff planned than is practical. Well my monies turned up, and after throwing some of it at Wasteland 2 I suspect you'll be seeing some of it (uh, once I sit there pondering your catalogue. ...Hopefully I won't do what I did last time and just do a Harry Potter style "I'll take the lot!" thing). I'll tote you're bits where I can once I pick some up off you though of course.

One of the players from the 7ombieTv game which I ran on Tuesday took some pictures with his phone. Ok, not super amazing quality, but still people have asked for a shot of my terrain on a table rather than just as single pieces against a white screen, so here they are. Seeing them like this I may just take some of my own next time I set up a game, though there's always the issue with that that I'll just distract myself and spend my whole time taking pictures (eugh, don't expect much for the quality either, my club's lighting caters to troglodytes more than us regular ground walkers).







The results of this particular game tell us that a group of scavengers hold up in a corner shop with some molotov cocktails trump some heavily armed SWAT riding a humvee mounting a .50 cal when it comes to taking on zombies (half of the SWAT were dead by turn six, their Humvee ruined and a heavily built zombie was bearing down on the survivors). Ah, but anyway, I hope those shots will do. The board's are green rather than the regular yellow (which hopefully will be replaced by a snazzy desert mat soonish) that I usually use as I had to borrow some roads from my club which were more verdant than my usual terrain. My typical tables are a bit more involved, but as this one's more of an urban setting I haven't quite the same amount of terrain as my shanty ones (something that I'm remedying ...along with putting together so much other crap too). Uh, but yeah, there they are. Have fun.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Oh my days!

I really need to pick your brain one of these days for thoughts and tips on how to run such a thing, especially with my own 7ombieTV Halloween Bash Thing-a-thon coming ever closer.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mastering Non-Metallic Metal







[Pirate]Game looks good with plenty of terrain.

 Wyrmalla wrote:
Heh, the ever present issue of having more stuff planned than is practical. Well my monies turned up, and after throwing some of it at Wasteland 2 I suspect you'll be seeing some of it (uh, once I sit there pondering your catalogue. ...Hopefully I won't do what I did last time and just do a Harry Potter style "I'll take the lot!" thing). I'll tote you're bits where I can once I pick some up off you though of course.
I have a plan running at the moment to start expanding my customer base (or to put it another way, other things to sell on the side, with little spending, that will hopefully drum up sales). Not ready yet though.

Once I approach the black in my "balance book", I will likely feel more like making more things. Making lots of things and not selling them is not great for motivation.

Cool. There's quite a bit more stock available, compared to when you said that.
However, I may be able to do you a deal, considering the number of toilets you bought. [/Pirate]

This message was edited 1 time. Last update was at 2014/09/19 19:05:56


Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@ BrookM

Those pictures were taken at what appears to be two thirds of the way through the game. In the second picture you can still see some of the zombies that were yet to come into play ( I had something like sixty brought along, expecting to have spares. I think there was only a couple left there by the end). Running zombie games isn't too difficult. I find as a GM that its best to play the zombies and let the players take a number of survivors each (in this case on had a 160 ratings military cast from Vlads army-ie four commandos and a Humvee-using a fun little rule involving zombies being knocked onto the bonnet and clawing at the crew-that being the downfall of the SWAT-, and a similar Survivors cast of six models mostly armed with melee weapons). This allows me to limit the number of zombies on the table at a time so they don't totally swamp the survivors and fits in with the zombies style of play (ie the survivors are a lot more dynamic than the way the zombies are activated). I'll also point out that I have the zombies always take the last initiative. This allows the survivors to dictate what's going on, with the zombies being more of a threat that's encroaching on them (so that every time they slip up the zombies catch up a bit). That and whilst the zombies are slow, though an inevitability, the survivors can speed up their encroachment by choosing to fire of their guns (or in the case of that particular game, throw a molotov cocktail which then hit a car and caused it to explode-shame that car was right outside their holdout).

Ack, but yeah, sure. I find my largest problem is scaling my games to fit limited amount of time on offer. I'm rather ambitions with the scope of what I want to achieve, though with that game I can say that I did at least reach turn six (which uh, is an achievement). With the eight hours or so on offer at the charity event my club's running hopefully that can be remedied though (the hour it takes to actually set up the board and explain all the rules to people won't be so much of an issue either). We'll see what happens with that anyway, as well I haven't even all the players I'm looking for it just yet (though still have two months to go) nor have I even written the scenarios up (...something involving Raiders with buggies and RPGs that'll link into another scenario featuring the major factions. Uh, I may need to make some set pieces for that).


@ Dr H

This plan being making an actual bathtub vehicle then riding it around about the country's gaming shows? ^^

Ooh, come to think of it with the buildings I've been making lately I could put together a bathroom supply shop or warehouse... Ooh...

Uh, yeah I'll hit you with a PM in a bit. My internet's suddenly decided that it has the speed of a potato powered clock.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I see more nice post apocalyptia here.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






Tell me about a nuke bomb. does it comes from F3 or FNV? (Wild Wasteland trait only)



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Mastering Non-Metallic Metal







 Wyrmalla wrote:
@ Dr H

This plan being making an actual bathtub vehicle then riding it around about the country's gaming shows? ^^
Err, no. Something easier than that. All will become clear...eventually...

Ooh, come to think of it with the buildings I've been making lately I could put together a bathroom supply shop or warehouse... Ooh...

Uh, yeah I'll hit you with a PM in a bit. My internet's suddenly decided that it has the speed of a potato powered clock.
You've certainly got enough toilets to do that.

Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Fallout 3 featured unexploded (or in cases deployed) nuclear bombs in three locations IIRC. The megaton bomb, one in DC (a converted rocket which was used to go to the moon, then had its internals replaced) and a warehouse full of them in a national guard armoury. The joke being that all of which were American made bombs, so either alluding to the Americans selling other countries such weapons (be they allies or enemies) or that the Americans nuked themselves. New Vegas has that one particular Fallout 3 nuke as part of the Wild Wasteland trate yes, then actual warheads throughout the Lonesome Road expansion (the original Fallout games didn't have nukes in the style of the Fatman, rather they were either warheads, or more like the original Manhattan bomb in appearance). The particular nukes which I have are of the type which people associated with the early part of that era, ie the egg shaped Fatman bombs. I went with that style as A) like I said, people associate that style with the period and B) I made mine from Kinder Egg capsules, an easy to attain material, so I could make plenty of them with little effort.

I think that was the first time in which I had a nuke on the table and it was noticed, I mean I've used them before (I even vary which one I bring each time between the different countries), but nobody's really noticed (I think its interesting terrain overload). I may (and that's a big may) have the Jericho (Ghoul town filled with nukes board) scenario run as part of the ones I do on the charity gaming day my club's holding, but that's still up in the air (if not that then maybe before that happens in order to drum up more interest). In either case though that would involve a board littered with the nukes and radioactive pools, so I suppose they'd be more noticed then (not least because models within a certain distance of them will begin to be irradiated if they spend too long in the area. Having the players run about looking for Rad-x/Radaway could well be an element to such a game based on what protective armour/suits their models are wearing).

Ah, as far as progress goes I've managed to put together a skeleton of someone who died on the toilet. Even after adding a gun, implying he died from suicide, his right hand is placed rather rudely on his crotch (he's even making a fist). Uh, I'm debating whether to stick a Cat's Paw (...a Gentlemen's entertainment publication) sitting on the floor opposite the gun...


Automatically Appended Next Post:
* Edit

Oi and you can you bugger the right off Dr H, posting just as I'm in the middle of writing up that reply to Lone Cat,

...Uh, yeah, I'm home now. I'll send you a PM tonight with what bits I'd like from you.

This message was edited 1 time. Last update was at 2014/09/20 21:10:39


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Hey these are pretty cool. What game systems do you play with these? And do you have any battle reports?

I've just picked up the Fallout Classic bundle on Steam (already got Fallout 3 but haven't got far yet, too focused on LOTR SBG and will be building a new PC soon).
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Currently I'm using a modified version of the 7Tv rules. That system is aimed at small sized skirmish games with a narrative drive, and is really simple to convert over to a variety of settings. Personally I like it as the rules as loose enough that I can get away with all kinds of crap without the whole thing falling apart.That and the guys who put it together are Scottish and show their faces at almost every gaming show here, so its easy to put my thoughts across to them and query things. The actual rules are a mix between the base 7Tv rules, and parts of its various expansions (notably the zombie one which includes rules for scavenging loot and barricading buildings) along with a healthy amount of home brewed bits (to the extent that I really aught to sit down and collect what I've put together into a proper thing and see where that goes).

As far as battle reports go ...ah, well sorry the most I've managed to do at the moment is a couple of paragraphs here and there detailing what went on at my gaming club every other week. I do intend to take pictures of my games, but its just the issue of 1) I keep forgetting to bring along a camera and 2) I don't have much confidence in my photography skills (though I suspect something's better than nothing). I'll try and do something next time I organise a game (at least two weeks away), as well a couple of images and a summary of what went on (if I can remember it all without taking notes) would probably be interesting to people given that all they really have to go by here at the moment is images thrown up against white background with some flavour text.

Well Wasteland 2's out and Van Buren's having a fan made remake. I'll say that the original games are pretty fun if you're into their style (2's more accessible and has better and more content however in my opinion given it had more creative drive and already had plenty of assets to build on from the first game). 3's a decent game with a wide open world and plenty to do, though despite it having the right visual style it lacks a bit of depth and its writing is nowhere near as good or intelligent as New Vegas. ...Which yes, brings me onto New Vegas. NV is 3, but sort of lacks the "wide open wasteland" feel quite so much given that the devs wanted to stick as much into the game as possible (the maps are actually almost the same size, its just that the NV ones is longer and thinner, whilst 3's is a straight square). There's more to do and, well like 2 was to 1, building up of existing content in regards to the guns and armour on offer (plus the option for weapon mods this time around). That and NV's was made by 2's devs, whilst 3 was put together by a completely different company who made something closer to their existing games (The Elder Scrolls series) rather than what the first two Fallouts were. ...Given that NV was put together by a bunch of folks with History and Literature degrees who wanted to make some social commentary, whilst 3 had guys with more of a technical background and a marketing division which toted their ability to make sandbox games, both 3 and NV, despite using the same engine and assets are different games. Ah, but I'm going on a bit here. I'd recommend you play 3 then the first two then New Vegas (with its DLCs, damn, if you like NV the DLC's writing and characters are fantastic), just as 3's a lot more casual than the other games and loose with the series' canon (its main villains are a faction which were pretty definitely killed off at the end of 2, whilst it turns the Super Mutants into a group of animalistic cannibals and makes the whole setting rather generic). Jump onto NV after 3 with an appreciation for good writing and you'll see a marked improvement, though the game isn't quite so badshit crazy as 3 was.

Tsk, anyway, sorry I'm going on a bit (search back a bit and marvel at the 1000+ words I flung at Lone Cat when they asked why I had Enclave models...). Heh, tah for the response.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Based on the FO/7tv info, My Guard forces alone make a nation state Dang!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Heh yeah. I've actually used that ruleset for games where each side (there being four sides) each had roughly fifteen models. ...Seriously you try and adapt a game aimed at a dozen miniatures average to sixty (including heavy weapons, characters, uh, packs of dogs and the occasional Centaur and invisible Nightkin). My more recent games have reigned in the number of models in play at one me to the more traditional skirmish levels again (averaging four models a side, with typically about twelve-sixteen total), which seems to work well enough (as in I can actually make it to turn six). I do have the issue though of always wanting to go bigger and better, and that I don't feel I can really encompass the abilities of each of the factions very well by only having a small patrol of each participating in one game (though I suppose I can get away by just tying the small numbers into scenarios eluding to larger forces). I do find that its difficult to deploy a group of Power Armour Paladins or arm some guys with heavier weapons, hell or even through in vehicles without compromising the inherent scale of the games which the rules are made for. I'm anything if not good at improvisation and well, at least its interesting to see how games turn out when you have squads of Power Armoured Paladins up against NCR Troopers in Leather Armour in a rules system where dying is incredibly simple (its a matter of whether they hit you in the first place that counts).
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Wyrmalla wrote:
Heh yeah. I've actually used that ruleset for games where each side (there being four sides) each had roughly fifteen models. ...Seriously you try and adapt a game aimed at a dozen miniatures average to sixty (including heavy weapons, characters, uh, packs of dogs and the occasional Centaur and invisible Nightkin). My more recent games have reigned in the number of models in play at one me to the more traditional skirmish levels again (averaging four models a side, with typically about twelve-sixteen total), which seems to work well enough (as in I can actually make it to turn six). I do have the issue though of always wanting to go bigger and better, and that I don't feel I can really encompass the abilities of each of the factions very well by only having a small patrol of each participating in one game (though I suppose I can get away by just tying the small numbers into scenarios eluding to larger forces). I do find that its difficult to deploy a group of Power Armour Paladins or arm some guys with heavier weapons, hell or even through in vehicles without compromising the inherent scale of the games which the rules are made for. I'm anything if not good at improvisation and well, at least its interesting to see how games turn out when you have squads of Power Armoured Paladins up against NCR Troopers in Leather Armour in a rules system where dying is incredibly simple (its a matter of whether they hit you in the first place that counts).


LOL< almost every game I have heard of it is the they have to hit you first rule that helps to see whether they kill you, some also take armor into a separate account, or use that to determine if you take the hit at all. I have 40k/download of warpath, and a book for Lazer Grenadiers from the 1990's somewhere, and then Tomorrow's war for both 15mm and 28mm play but power armor is one thing the odder elements of say 40k is something they might do in a future book for space fantasy, LOL! Infinity seems also skirmish based only 40k has gone and done apocalypse level battles as they used to know that some just did what was called a "Bring it" battle, and the largest army took on smaller armies which would about equal out, but points were irrelevant then, now with apoc points do limit scale and duration(Plays a weekend at high levels).

So I have over the decades played skirmish to company sized to full armies covering vast fields. It all depends what is being done in the games, and as you pointed out, the adaptation based on what armor/vehicles/not, and weapons or not impacts the fight more than most [point systems take into account, but like 40k they simp-lified over the years and then you get some factions with regular troops that are super-elites to other factions. It also changes the over simplification of weapon damage based on ammo taken and loaded in. I mean armor piercing gets the damage through tough armor, but also pin pricks the person wearing it, where unarmored targets with hollow points are affected heavily by the big holes those punch through fabric/flesh, but better armor stops the squashed hollow points.

Energy weapons also have different qualities, I will have to load the 7tv rules and see what they do.

But flak armor in 7tv might equate to combat armor, or would that be carapace? maybe flak armor is equal to leather, in the RPG Inquisitor, it is better than leathers, but not as good as carapace, and power armor is just insane! Tested a SM character for Inquisitor, too god-like and made the rest of the players feel inadequate.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

7Tv's shooting and melee rules place a lot of emphasis on to hit modifiers. The base model may be a good shot, so hits on a 3+ (nothing to my knowledge hits on a 2+ without modifying the rolls with extra points spending), but the guy their shooting at is in cover (-1 to hit), a good distance away (another -1) and prone (-1 again). So that guy who's good at shooting now needs a 6 to hit, so instead they choose to aim first (+2 to hit), making the shot less difficult. Once they actually manage to hit the guy things are simpler, ah, unless you happen to have particular deadly weapon. If a model is hit by something (and doesn't manage to dodge) there's really not much they can do to not take a wound bar having a high defence (or wearing body armour. Body armour in this game only saving against you're regular strength 3 rifle on a 5+, str 4 guns on a 6+, and well anything stronger on a ...ah wait you're dead). So yeah, in this particular skirmish game there's an emphasis put on the idea that people shouldn't be armed to the teeth badasses, as well that'd make for a short game (uh, unless you're an ass and decide to buff all your characters to have def 9. I wouldn't give any characters a def higher than 4 unless their particularly tough- ie Super Mutants/Power Armoured). Given the base game's theme as well even if you give someone a SMGm they'll usually spray and pray, thus weapons with a high number of shots are typically available to units which fit into the dumb mooks class.

Energy Weapons in 7Tv can have the high calibre effect (also carried by anti-material rifles, desert eagles and, in its melee weapon visage "Brutal", chainsaws and fire axes). This means, along with a possibly high strength stat, they roll two dice to wound and pick the highest. Of course not all Energy Weapons have this effect, some have a higher chance of stunning their target instead or, in the case of ones I've created myself, cause debuffs (ie my Electro Rifles cause the target to move slower and suffer a penalty to To Hit rolls because their temporarily not in complete control of their muscles).

Ah, though on the subject of heavy weapons and vehicles, I'll mention that its pretty easy to throw them into your casts. The whole game is written to allow for players to include things at their own discretion. It is not in any way a competitive game like 40k where you sit making the most efficient use of the points available to you. Well once games start perhaps they can be competitive (though its more of a narrative game), but as far as the actual points go its more about putting together whatever will be cool. For example your stereotypical Jock with a baseball bat in 7ombieTv costs roughly 25 ratings (points). A humvee, without a LMG (or any of the upgrades I've written rules for like extra armour or spikes littering the vehicle's bodywork), costs 25 ratings too. So you could sit there and make a cast full of badasses with assault rifles backed up by a RPG then air drop them turn one behind the enemy, or, for the same ratings, come away with a couple of private investigators armed with pistols at best. As a result I find that I'd really rather write up all of the casts being played in a game I'm running then sit back and allow the other players to get on with playing it as I sit back and try and not turn things into a blood bath too soon.

In 7Tv there is only one type of armour, "Body Armour". However you can represent better types of armour by buffing a character's defence stat or by giving the model points in the invulnerable skill. For every point in that skill the weapon hitting them's strength is decreased by one (this can effect all kinds of weapons, of say just ones using electricity in the case of Tesla Armour, though as ever this is up to the person generating the character). So a set of Power Armour, when written as an item which can be picked up, rather than as part of a model's profile, offers the following effects (this is another case of me writing up my own rules): +1 def (up to 5), Body Armour, Invulnerable (1-this being against all weapons types) and, where worn with a helmet, Nightvision and Rebreather (plus, where as a GM I chose to, -1 to wound in the case of headsots). That may not sound like much, but against a regular rifle (strength 3) that makes wounding someone kitted up in that manner only occur on 6, and even then the model has a 5+ save. I could of course make the stats better, but I'd rather their opponent has a chance of knocking the guy down rather than making them a walking tank. Making them tanks would be fine of course if the enemy had the numbers, but given the scale of the game I'd rather not have one player have to expend their entire cast trying to take down a single model on the opposing side (especially given that the Brotherhood of Steel could be fielding a number of guys kitted out that way, though in such a situation their enemies seem to sneak in Anti-Material rifles or other such weapons more frequently).

Ah, so anyway, 7Tv's one of those games where you have to sit down and deliberately not create casts which will slaughter your enemy (stick two well outfitted casts against one another and your game won't get past turn three at best). The actual games themselves is where the challenge comes from. I do my best when GMing games to make sure that people don't just sit back and treat them like your typical skirmish game. So be that through handicapping casts by giving one side all the guns and the other melee weapons (...there's rules for guns jamming btw) then sticking an objective right in the middle of them or just giving a general incentive to not just kill each other straight away ("oh look you tried to shoot that ganger in the street but missed. Nah, your bullet kept going and passed into the shack behind them. Shouts are heard and one of the locals charges out of the door with a Zip gun firing wildly. Roll to dodge"), hopefully means games will last long enough for people to actually reach the objectives. ...Of course giving the looting rules in play the side with all the melee weapons could scavenge a Scoped Hunting Rifle (damn, that reminds me to make loot tokens which actually have the loot items represented on them) turn two then cover their fellows as they close in with their melee weapons (even better if one of the melee weapons guys finds an adrenaline shot allowing them to do more in their turn). The guys shooting of course could find some Hollow Point rounds, a gun cleaning kit, or a Butane bottle - and as the enemy approaches roll that out into the road in front of them and shoot it (uh, all of these things happened in one game, amongst other shenanigans involving feral dogs and cleaning robots). So the game's deliberately unbalanced, but through all the crap that tends to go on things tend to turn out on either an even footing, or someone repeatedly being screwed over by having poor luck (of course the game also allows you to re-roll dice or improve rolls via the use of a finite number of special tokens).

Whatever, I'm going on a bit. I'll try and write up some sort of battle report (if you can call a bunch of Raiders fighting over tins of beans a battle) to explain my interpretation of the system a bit and show off a game for once. ...Uh, that's pending bothering my arse to find the time naturally. Anyway, as ever, tah for the input and such.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Well, in Lazer Grenadiers, the maker was less into the hand to hand stuff, but had cusrory rules for some melee weapons, no wound stats as the game was a hotting fest, and the weapons could be nasty enough that well, once the to hit modifiers got past, and rolls made or failed, the area of effect for some weapons, like machine guns or single shot weapons, he had a long list, If they got you, got past the armor, your were done, but fear not, the force for both sides can send off for replacements who might arrive several battles later. Map is set up and both sides campaign for the map zones and narrative was also what he was going for. so if one unit against another was taking casualties of the unacceptable scale, withdrawal was a good strategy

Oh and vehicles and anti vehicle weapons were also taken into account.

Tomorrow's war seems mostly gun driven as well, and also seems more narrative based than slaughter fest. but models are not killed outright unless the weapon is that powerful. again, strategic withdrawal is seen as smart.

Only 40k seems "all or nothing" most of the time, although there are ways to do narrative style and retreat is possible, tournaments are where they got the all or nothing as no one likes to concede due to the penalties of doing so in that style of play.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I had a go at painting the brick ruins I put together from Tamiya's brick wall kits. I think they turned out decent enough, though I'd like to go back and add bits of loose paperwork and dollar bills once I buy some more ink for my printer. There's an ever present problem of whether I leave my terrain bare for practicality, or sit there and spend a couple of days tarting up a single piece (in which case I'd never have anything finished).




They're supposed to be a sort of office, though I suppose that's dependent on which additional bits of furniture I add. The filing cabinet's made by Ainsty Castings, whilst the Bathroom Fixture's are by Dr H here on Dakka (he has his own sales thread in case you want to pick any of them up). The rest's plasticard and balsa wood, with the odd bit which I don't know the origin of. I had a go at making a sofa from millitput and balsa, though the result's a wee bit too big. Still, I'm fine with how it looks and I'll probably have a go at making some more complicated ones at some point.

These are my first attempt (ok second, the first lot were too thick) at some roads. These sections are 12'' by 6''. Realistically they aught to be closer to 9'' wide, but there's an extent to how large I was willing to make them given that I'd like to fit some other stuff on the board along with these (the road pieces are 6'' across, the adjoining pavement bits, which are optional, will be 6'' each as well. So a single length could take up 18'' of a 48'' wide table). Once I've made enough of these I'd like to make pavements as well, but those could be a bit more involved given I'd like to have bits like lamposts, benches, newspaper vending machines, etc, with them.



So I'll be working on those roads for the immediate future. Presumably some other terrain will be put together at some point as well so we'll see what happens with that. I've ordered a Deep Cut Studios desert mat to tart up my games a bit too, which hopefully will look well enough once I have my hands on it. Still loads to work on as ever, but I'll plod along and try and post it here consistently (as ever real life has to rear its head and screw with such plans). Ack, but whatever, till next time. =)
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

So, here we see roadways and the remnants of buildings very nice touches as the terrain is close to important as anything in the games. Very nice. I need to see one day about making terrain as well.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Well having proper American or at least Fallout style roads certainly beats the 20/25mm 4'' across ones I have been using. That and these ones are nowhere near as green either, which certainly helps given that all my other terrain has sand on them.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Wyrmalla wrote:
Well having proper American or at least Fallout style roads certainly beats the 20/25mm 4'' across ones I have been using. That and these ones are nowhere near as green either, which certainly helps given that all my other terrain has sand on them.


Certain grasses can bounce back from radiation over time. The roads here are a tad wide yes. some though are skinny, depends on how developed the region is.

As we are a nation that used to be British started, we do have some things of ours cut from similar cloth so to speak as what I see when I watch a BBC show, like Survivors

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Mastering Non-Metallic Metal







Nice work on the ruins. They look great.
I like the floorboards and that you have pipes below them.

Like the skeleton too.

What do you think of the sinks etc.? A little rough around the edges, but good?

And the roads look good too.

This message was edited 1 time. Last update was at 2014/09/28 19:12:29


Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@ shasolenzabi

Oh yeah I get that certain roads can be wider than others. The ones my club have are way too small though, and I have no idea why. 3'' across looks like the minimum that a lane could be to accommodate a car, but my club's are at most 2''. If I wanted to go for something realistic they aught to be at least 4'' wide; with additional lanes either side to simulate parking spaces. I may at some point add in some single lane sections for back streets behind buildings, but they're not a major need at the moment (though they could look nice if I stuck a load of bins and dumpsters on top of them). As for the grass, well I tend to cover all my bases in at least some flock. The western US deserts look like they have a pretty healthy layer of shrub across them. Its a shame I haven't come across any manufacturers selling dry bushes or any of the larger flora which you can find there (my club has a few desert plants, and when I've used them they make tables that much more nice looking). Hmn, dead bushes in particular are something that I'd like to look into at some point, as they can break up the outline of a building easily.

@ Dr H

Your bits are presentable as any other pieces of furniture (ah, or bathroom fixtures in this case). The resin's hard enough that the bits don't just shatter when you cut them up. There's flash, but its not like that takes much to remove. The tap and valves on the sink were a bit fidgety to attach given that the sink's basin means that access to the area's a bit awkward. Is the drainage hole in the bottom of the sink supposed to be hollow? I noticed it was on one of the ones I used, but not on the other. Its not really a detail that matters much, but I was just wondering.
   
Made in gb
Mastering Non-Metallic Metal







The plug-hole? That is meant to be a dip (as trying to cast a proper plug-hole, never mind sculpt one, would have been almost impossible).

A small circle of aluminium foil with pinholes in it makes a good plug-hole.

Curious that one isn't hollow though, I've not noticed that.

Mastodon: @DrH@warhammer.social
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Yeah, a model road ought to accomodate a model tanks, as our Highways and such also were made with the intent to transport military vehicles

Oh yeah, which exact 7TV modules do you use for the Fallout?

This message was edited 1 time. Last update was at 2014/10/04 04:05:56


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
 
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