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After some playing of Avatars In A Room, wherein I was a talking cube, I've decided to make a cube-based army. Yes, it'll be silly. No, it probably won't be very well balanced for quite a while. The units I have created don't make much sense, and are a WIP, but feel like sharing them to get some opinions.
Note: Each time anything says "any Cube" or "each Cube" or "all Cubes" or "The Cubes", it is referring to everything in Codex: Cubes, not just a specific unit. Thus, Hatred: Cubes would grant Hatred against this entire codex.
Army-Wide Rules:
Spoiler:
Electrostatic Hover System [Any Cube with this rule gains the "Jump" Unit Type]
Rolling For Luck [Any unit with this rule must roll a D6 at the start of the controlling player's turn, and use the following results: 1: The unit takes D6Str 4 Ap - hits. 2-5: The unit causes D6Str 4 Ap - hits to one enemy unit within 12". If no enemies are in range, nothing happens. 6: The unit scatters 2D6 inches. If it would come into contact with terrain or another unit, simply move the unit the minimum distance required to avoid the obstacle.]
HQ:
Spoiler:
The Grand Cube This is the original Cube. Its history is a mystery to itself, as it didn't develop a memory core until roughly the 41st millennium, by human reckoning. It is from this Cube that all other sentient Cubes were made.
[Points: 300] Unit Type: Monstrous Creature Composition: 1 (Unique)
Ws 1 / Bs 1 / Str 1 / T 6 / W 6 / I 1 / A 1 / Ld 10 / Sv 2++
Wargear: Cuboid Production System [The Grand Cube may, at the start of the controlling player's turn, deep strike D3 units of 6 Cube-Pawns anywhere within 6" of itself. These units do not scatter. Immortal D6 [This Cube has an insensible level of durability, and has a 2+ invulnerable save]
Special Rules: Proportional Damage Reduction Field [Whenever this Cube is hit by a weapon of Strength D, that weapon has a -D3 penalty on the D table] Electrostatic Hover System Eternal Warrior Fearless
Troops:
Spoiler:
Cube-Pawns These are the cannon fodder of the Cube race. There's not much more to say, really.
[Points: ???] Unit Type: Jump Infantry Composition: 6
Ws 3 / Bs 3 / Str 1 / T 1 / W 1 / I 1 / A 1 / Ld 10 / Sv 6++
Wargear: Nanite Dismantlers [These Cubes are equipped with nanocubes that dismantle anything in sight. Each Cube equipped with this may use them with the following profile: Range: 12" / Str 3 / Ap - / Assault 2, Cubic Deatomization (When firing at a vehicle, any to-pen roll of a six reduces the attacked armour facing's value by 1. If a successful glance or penetration occurs, this has no effect.] Weak D6 [This Cube has a 6+ invulnerable save]
Special Rules: Electrostatic Hover System Rolling For Luck
Options: -May include up to 6 extra Cube-Pawns [? ppm]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
BLOCK-aides Cuboid line units. Possibly the most boring thing any army has ever seen. Their role is to get in the way of things. That is about as much thought as The Grand Cube ever put into them.
[Points: ???] Unit Type: Jump Infantry Composition: 3
Ws 3 / Bs 3 / Str 1 / T 6 / W 1 / I 1 / A 1 / Ld 10 / Sv 4++
Wargear: Hardy D6 [This Cube has a 4+ invulnerable save]
Special Rules: Electrostatic Hover System Repulsion Field [This unit, and any allied unit obscured by this unit, has the Shrouded special rule. Additionally, enemy units may not move within 6" of this unit.] Fearless
Options: -May take up to an extra 3 BLOCK-aides [? ppm]
Elites:
Spoiler:
Rectangles of Doom Imperial scholars have concluded that it is around this point that The Grand Cube threw all sense out of the metaphorical window. Operating as battering rams, these rectangles have a passion for *dicing* with death.
[Points: ???] Unit Type: Jump Infantry Composition: 3
Ws 3 / Bs 1 / Str 6 / T 6 / W 2 / I 1 / A 3 / Ld 10 / Sv 4++
Wargear: Hardy D6 [This Cube has a 4+ invulnerable save] Battering Cubes [This Cube likes to ram itself into the enemy, and has the following melee profile: Range: - / Str x2 / Ap 2 ]
Special Rules: Electrostatic Hover System Fearless
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
The Holy D20 I don't even...
[Points: ???] Unit Type: Jump Infantry Composition: 1
Ws 1 / Bs 10 / Str 1 / T 1 / W 1 / I 1 / A 1 / Ld 10 / Sv -
Wargear: Joyous Killray [This is a weapon that only works when placed in a 20-sided construct. It may be fired with the following profile: Range: 60" / Str 10 / Ap 1 / Heavy 1, 20-Res (If a shot from this weapon removes the final wound or hull point off an enemy model, select one enemy unit within 20" (regardless of Line of Sight). You may make a second attack on that unit from this weapon. This effect can only be used once per turn, per unit that uses it.)]
Special Rules: Electrostatic Hover System Fearless
Heavy Support;
Spoiler:
Bigass Cube of Destruction It's a Cube the size of a house. It really doesn't like you.
[Points: ???] Unit Type: Monstrous Creature Composition: 1
Ws 1 / Bs 6 / Str 1 / T 6 / W 6 / I 1 / A 1 / Ld 10 / Sv 3++
Wargear: Belligerent D6 [This Cube has a 3+ invulnerable save] Antimatter Pulse [Firing concentrated pulses of antimatter, this weapon is capable of destroying anything, and has the following profile: Range: 36" / Str D / Ap 2 / Heavy 1, Large Blast]
Special Rules: Electrostatic Hover System Fearless Looming Presence [Any enemy unit within 6" of this Cube has its leadership reduced by 1]
Automatically Appended Next Post: Short scene:
Spoiler:
Sergeant Gavron crouched behind the tree, preparing himself for his final moment. These damn aliens had been completely unseen during their assault. All he knew was that once he was in their line of sight, he would only have a split second to throw the det-pack at them.
He steeled himself for the move, but, just as he was about to take action ,he heard something from behind. He turned and faced it, heart stopping for a moment, as he realized he was caught.
He stared it down for several seconds, trying to figure out if a floating cube constituted a threat. The cube seemed to be around 1 cubic meter in size and made of metal, so he supposed that if it stopped floating, it could crush him. To his immense surprise, it was the cube that spoke first.
Hey, guys, I found another one! Can I kill it?
The cube sounded as though it had two voices, and not of the same personality, as their intonation was significantly different. The first voice spoke in a bad mood, the second in a positive mood. Another cube spoke up, this time from the other side of the tree.
No, dimwit, we're supposed to make it give us a hug. I suppose you could talk to it instead.
This new cube was very much being sarcastic. It was at this point that Gevron wondered why the cubes were speaking his own language perfectly.
The first cube spoke up again.
Oh, fine. Biped, give me a hug. How was your day?
"Err... Long... I guess..."
I was being sarcastic, just kill it. Zapping for the zapping master!
No need to mock me! Zzzzaaaaappp!!
And with that, Gavron was zapped into oblivion.
This message was edited 13 times. Last update was at 2015/09/21 08:07:29
Fair point. Could just place it as a 1000+ points thing, but it is ludicrous. Original idea for it was that it would have no offensive weapons, but then I added an enormous gun and forgot about it.
As said, work in progress.
Automatically Appended Next Post: Damn. I also allowed it to move 12" per turn.
This message was edited 1 time. Last update was at 2015/09/20 20:34:03
I dont know where i am... please... i dont know where i am
dude... have you seen the doctor who episode "the power of three"?...
also, currently they are too tough.
Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,
Well, if the Grand Cube has no offense like you originally intended, then its ridiculous durability is fair. just put it in the 250- 300 point range.
Then, I'd say statistically the cube-- pawns are just as good at shooting as guardsmen, but significantly better at taking damage on account of the 6++. A single bolter shot fired by a tac marine causes .09 wounds, compared to a guardsman who would take .44 wounds on average. That's 79% better at soaking up damage, which is appropriate, I presume. That's kind of the point of cannon fodder, no?
Then the nanite dismantlers. Oh, boy. Assault d3 is neat, but I'll go with the average of 2 so I don't have to break out my calculus textbook. Discounting the Cubic Deatomization mechanic (which I love), we basically have an imperial shotgun, which IG vets can trade in their lasguns for for free, I think. Without accounting for the Deatomizing mechanic, Cube- Pawns are exactly as shooty as guardsmen, but significantly more survivable. With that in mind, I'd also like to point out that stronger saves are better at conforming to statistical averages, while the weaker a save roll gets, the more sporadic successes and fails become to the end that saves really can't be costed linearly.
If a guardsman is 5 points for one guy, and 80% of 5 is 4, then the statline model is worth 9 points, discounting 1 point for costing the 6++ non-linearly, and then perhaps 2 points per model for the Deatomization Mechanic? 10 points per model seems fair.
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
I suggest an elite option known as a "companion cube" that infiltrates enemy lines before the battle. Or possibly have it serve as a drone/fenrisian wolf equivalent if you ever make cube characters. ^_^
Electro-Static Hover System: Why not just have it make MCs into Jump MCs? Being Jump doesn't also make you a flyer or anything.
The Grand Cube: I know it's supposed to be super-tough, but it's so durable right now that your opponent basically won't be able to interact with it unless they have poison, fleshbane, snipers, or D. Preferable to make it a bit less durable and then maybe have it treat all D weapons only ever inflict a single wound or something. Units are more fun when you can interact with them. Too-tough units are things like death stars and necrons, and we know how fun those are to face. Also, this is clearly a special character cube. Maybe have lesser "generic" HQ cubes that come in the pawn-spawning and death ray varieties respectively?
Pawns: Rolling a D3 every time you shoot them seems like it could get annoying fast considering how many of units you're going to have of these things (with the grand cube making 3 more units each turn). Maybe just make it a fat assault 2 or even salvo 2/3? They're interesting. You'll have tons of them, but they're very squishy and largely unintimidating. I think Powerfisting probably overlooked the fact that they're Toughness 1.
Block-Aides: I want to dislike the repulsion field because it feels weird, but darn it that's a streamlined way to handle that sort of effect (compared to, for instance, the Tau system that makes enemies assault d3" less or whatever). Probably an awesome rule. The unit itself seems fine to me. Sort of a situational combination venomthrope and tyrant guard. The toughness is daunting, but they'll die awfully fast with a 4+ save and 1 wound. Especially if your opponent can be bothered to toss heavy weapons at them.
Rectangles of Doom: Heh. Neat. Feels odd that they have more wounds and better saves than Block-Ades though considering that's the 'Ades whole shtick. Mechanically, not an unsound decision though.
Holy D20s: I like it. I totally see these guys on flight bases. Hits hard, good range, single shot, dies easy. Drop pod lists will never let them fire. I could see them being available in squads of up to 3. They'll hit really hard, but they'll die pretty easily. Of course, you might have to lower their BS at that point... Actually, that might be a neat alternate unit. D20s that are BS 3 but can be taken in squads of 3, so you hit harder, on average and have more bodies, but you're also more prone to having your shots go awry.
Cube of Destruction: Basically a Tyranid Jump Monstrous Creature with a Destroyer weapon. Loses melee to tac marines (and most other things), but shoots well. I like it. Please note that "D" weapons still have strength values. You can potentially have a Strength 1 destroyer weapon. So make sure to give it an actual strength. Also, ordnance doesn't really make sense with the way D-weapons work. Did you mean to make it a blast or a barrage or something?
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
-Removed The Grand Cube's Death Ray -Made TGC T6 instead of T10 -Gave TGC EW -Made TGC resistant to D: "Proportional Damage Reduction Field [Whenever this Cube is hit by a weapon of Strength D, that weapon has a -D3 penalty on the D table]" -Removed some randomness in the shooting of pawns, and attacks of the Rectangles -Rectangles now have a 4++ instead of a 3++ -Bigass Cube has Large Blast, and Heavy 1
As for other HQ choices, I'm thinking of having a Command Cube that gives buffs, similar to IG Commanders, and a Spearhead Cube that has a Death Ray on it.
This message was edited 2 times. Last update was at 2015/09/21 08:07:10
I dont know where i am... please... i dont know where i am
Oh god... that could add a whole nother level of TFGness. I will woll my saves (picks up models) alright so 5 out of 6 guys live (puts models too far forward)
Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,