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![[Post New]](/s/i/i.gif) 2015/09/26 12:30:51
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Fresh-Faced New User
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Hello everyone, first time posting here, and I'm a Gretchin lover  I think I've finally come up with an army list that really takes advantage of the Gretchin meatshield qualities, without bringing a single unit of Ork Boyz.
So yeah just looking for some opinions, will this list be competitive? fun? fluffy? Cause I sure think so, but a wise man listens to the advice of others, so may I present, Mek Worshipping Gretchin!
This is a CAD list
No Force Org Slot - 30pts
-2xMek
HQ - 290pts
-Big Mek
--Mega Armor, Killsaw, Tellyport Blasta
--Da Fixer Upper
--Bosspole
-Mad Dok Grotsnik, Da Painboss
Elite - 310pts
-Meganobz
--Boss Meganob, Killsaws, Bosspole
--2xMeganobz, Killsaws
-Meganobz
--Boss Meganob, Killsaws, Bosspole
--2xMeganobz, Killsaws
Troops - 210pts
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
Fast Attack -150pts
-2xDeffkoptas, 2x TL Rokkit Launchas
-2xDeffkoptas, 2x TL Rokkit Launchas
-Deffkopta, TL Rokkit Launchas
Heavy Support - 860pts
-Morkanaut
--Kustom Force Field
--Grot Riggers
--Extra Armor
-Gorkanaut
--Grot Riggers
--Extra Armor
-Gorkanaut
--Grot Riggers
--Extra Armor
Thats 1850, right on the dot.
So the idea is to have the Morkanaut and the two Gorkanauts all side by side. The Morkanaut in the middle providing them all with a 5+ invul save verse shooting with his Kustom Force Field. Inside the Morkanaut will be my BigMek repairing hullpoints on a 3+, along with Grotsnik. Grotsnik will give them both FNP and Rampage so they can cause some Havoc in CC. Inside the Gorkanauts will be the Meganobz.
The Gorkanauts will also always have a Mek in base contact with them, repairing on 5+. Each Mek will be joinging a unit of Gretchin, now the Job of the Gretchin is really to deter Meltacide type units from getting within Melta range, all 6 of the Gretchin units will be placed in a 360° circle around my Orkanauts. The Gretchin+Herders+Mek equals a total of 68 models, who if properly placed can deter all but the longest of Melta ranged weaponry, dont forget I still get a 5+ invul save verse all shooting aswell.
As these Orkanauts with their swarm of Gretchin footslog forward, I'll also have 3 units of Deffkoptas. These provide me with much needed mobility for snagging Objectives, while throwing out 5xTL Rokkit Laucha shots.
So yeah, would greatly appreciate any Opinions.
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This message was edited 5 times. Last update was at 2015/09/26 13:58:42
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![[Post New]](/s/i/i.gif) 2015/09/28 12:17:31
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Stabbin' Skarboy
Pittsburgh
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It sounds like it could work. If you can keep melta away the orkanauts tend to last a lot longer. Between that and the KFF you should be good. The grots will also be great because they don't want to shoot grots with all the other targets on the board.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2015/09/28 14:09:29
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Hollerin' Herda with Squighound Pack
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1) Love the this, fluffy and surprisingly competitive.
2) KFF I feel like if you put this in the Morkanaught only that model will receive the 3++
-solution add a mek on a bike and give him the KFF
3) Grotsnik seems wasted if he'd just w/ your Mek. I think the idea is that if your mek gets punched he's probably going to die and a 5+ FnP isn't going to save him
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![[Post New]](/s/i/i.gif) 2015/09/28 14:57:08
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Shas'la with Pulse Carbine
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Yeah Grotsnik is the main thing that doesn't jive. You could drop him and get more mek action for repairs.
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Down with Allies, Solo 2016! |
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![[Post New]](/s/i/i.gif) 2015/09/28 15:39:36
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Blood-Raging Khorne Berserker
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If you love gretchin then get a bunch of mek guns - they are amazing.
You can use the ones you have for some crewmen and then a bunch of extra ork bits (from killkans, battlewagons, etc) to convert up some guns.
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![[Post New]](/s/i/i.gif) 2015/09/28 21:53:24
Subject: Re:[1850] - Orks - Mek Worshipping Gretchin!
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Fresh-Faced New User
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Thanks for the replies, just wanted to respond to a few things though.
fcademartori wrote: 2) KFF I feel like if you put this in the Morkanaught only that model will receive the 3++
-solution add a mek on a bike and give him the KFF
The KFF is being supplied by the Morkanaut Itself, not the Big Mek inside it. Thats why I was able to give the Big Mek a Tellyport Blasta, whichs makes me happy cause the Tellyport Blasta Big Mek model looks awesome. Also KFF is just 5++ :( still better then nothing though.
Ahh yes I love the Mek guns, In some of my earlier grot army Ideas I had up to 15 Mek Guns lol Sadly the Orkanauts take up all my Heavy Support slots, I have thought about dropping either a Morkanaut or Gorkanaut, but the Morkanaut provides the Utility, and I like having two Gorkanauts because they are the real killers with the Extra Dakka and Rampage. Plus I like the idea of them transporting my Meganobz.
Still dropping a Gorkanaut for some Mek Guns could work, and would be worth experimenting with. I just love the idea of a buncha grots Worshipping three massive Orkanauts.
Hawkeye888 wrote:Yeah Grotsnik is the main thing that doesn't jive. You could drop him and get more mek action for repairs.
For sure, Grotsnik might not be worth it, I just love Rampage (even more then FNP), but I do like the idea of adding more Mek. So I made an alternative List adding as many Mek as Possible.
Switching to an Ork Horde Detachment I can get myself 3HQ choices, which lets me take 3 no- FOC Mek choices aswell. Anyways heres a heavy mek alternative list.
Ork Horde Detachment
No Force Org Slot - 45pts
-3xMek
HQ - 335pts
-Big Mek
--Mega Armor, Killsaw, Tellyport Blasta
--Da Fixer Upper
--Bosspole
--Gitfinda
-Big Mek
--Mega Armor, Killsaw
--3xGrot Oiler
-Big Mek
--Mega Armor, Killsaw
--3xGrot Oiler
Elite - 310pts
-Meganobz
--Boss Meganob, Killsaws, Bosspole
--2xMeganobz, Killsaws
-Meganobz
--Boss Meganob, Killsaws, Bosspole
--2xMeganobz, Killsaws
Troops - 210pts
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
-Gretchin
--Runtherder
--10xGretchin
Fast Attack -90pts
-Deffkopta, TL Rokkit Launchas
-Deffkopta, TL Rokkit Launchas
-Deffkopta, TL Rokkit Launchas
Heavy Support - 860pts
-Morkanaut
--Kustom Force Field
--Grot Riggers
--Extra Armor
-Gorkanaut
--Grot Riggers
--Extra Armor
-Gorkanaut
--Grot Riggers
--Extra Armor
Again 1850 exactly.
So I drop Grotsnik, and 2 Deffkoptas, but I get to add 2 Big Meks, 1 small Mek, and a Gitfinda to my Warlord Tellyport Blasta Big Mek.
This really would make the Orkanauts scary, each one has its own little Mek dedicated to it on the outside, and the 3xBig Meks would be inside the Morkanaut, making it very hard to kill. This is great since the Morkanaut is the Priority target, since it is he who is providing the invul bubble. If the Morkanaut with all its Big Meks seem too hard to kill and opponents try targeting my Gorkanauts, it wont be hard to disembark any number of my Big Meks to help fix up one of them up instead, since they will all be right next to one another anyways. Also any number of Big Meks can join either of the Meganob squads to add even more punch in CC.
I lose Objective Secured, but I will be able to fix a lot more hull points, and lets face it, this list is all about the Orkanauts  plus all my Gretchin will get HoW attacks aslong as they have 10 models also, which is a small bonus but could come in handy no less.
Also for Higher point games say around 3000pts use the above list, add a Stompa fully upgraded, take 5 burna boys and turn 3 of them into Meks and throw them inside the Stompa, give all 6 of the Meks you'll have now a Grot Oiler, add one more Deffkopta to each of the Kopta squads, add 3 more Gretchin squads, and with the last 5 points might aswell give the Warlord Big Mek a Cybork Body. That will be 3000pts on the dot.
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This message was edited 8 times. Last update was at 2015/09/29 00:17:21
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![[Post New]](/s/i/i.gif) 2015/09/29 02:28:52
Subject: Re:[1850] - Orks - Mek Worshipping Gretchin!
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Yellin' Yoof on a Scooter
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Have you thought about making your morkanaut a third gorkanaut and running the gorkanaut krushin krew formation? This would free up heavy support for you to take Mek guns as well as make one big Mek a Mek on bike with the ghaz suppliment mega kff, 4++ protection for gorkanauts full of meganobz and your tellyport blasta mek (I really dig the model too)...
if you play that second list at all, let us know how it went I'd be interested to see how it plays!
I like the second list and want to try something similar, myself actually.
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This message was edited 2 times. Last update was at 2015/09/29 02:31:02
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![[Post New]](/s/i/i.gif) 2015/09/29 12:13:57
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Stabbin' Skarboy
Pittsburgh
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The krushin krew is great. Only one of them will probably have a KFF/MFF but that's ok.
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My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
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![[Post New]](/s/i/i.gif) 2015/09/29 13:02:15
Subject: Re:[1850] - Orks - Mek Worshipping Gretchin!
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Fresh-Faced New User
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FlashyGit wrote:Have you thought about making your morkanaut a third gorkanaut and running the gorkanaut krushin krew formation? This would free up heavy support for you to take Mek guns as well as make one big Mek a Mek on bike with the ghaz suppliment mega kff, 4++ protection for gorkanauts full of meganobz and your tellyport blasta mek (I really dig the model too)...
if you play that second list at all, let us know how it went I'd be interested to see how it plays!
I like the second list and want to try something similar, myself actually.
Wow, you see I knew I was posting on the forums for a good reason, I had completely overlooked tbe Gorkanaut Krushin krew formation. So good, not only do I like Gorkanauts more for the extra dakka and rampage, but that formation gives them bonuses as the turns progress? Furious charge, Hatred, and Shred?!?! Yes please!! Also I am such a nob for not paying attention to the supplement, the Mega- KFF with its 4++ save rocks, and yes running it on a Big Mek Biker is the way to go.
Im not gonna write out a whole new list again, but I have been messing around on Battlescribe, been able put to together a list for 1848pts that I think is my fav now. You lose out on some mek repair for much more firepowwa though.
Basically I would run the Gorkanaut Krushin Krew Formation, along with 2 seperate detachments. One being the Great Waaagh with a Big-mek on bike with Mega- KFF. The Other being a normal CAD or Ork Horde detachment with a Big Mek (no Mega Armor this time, throw him alone in the central Gorkanaut ) armed with Da Fixer Upper. Then I would take a Mek for each Big Mek, still take 2 squads of Meganobs, 6 gretchin units again, and then I would add 3xunits of 3xmek guns. I like the Kustom Mega Kannon myself, but switching one or two of them out for the skyfire variant would work just as well, same point cost.
So yeah a little less Mek repairing, for Hella more Gunz. You could drop one of the Mek Gun units for a unit of 5xBurna boyz, 3 of which who could be Meks themselves. Then you would have just as much repairing if not more then the second list I posted, while still having a ton more firepower. Could throw those Burnaboyz in the Gorkanaut with DaFixer Upper Big Mek aswell, since hes no longer Bulky.
Over all I do like the Krushin Krew formation best, along with the 2 seperate detachments. This leaves you with so much more room for kustomization as well, so many more FOC choices to play around with.
I guess when all is said and done you can run a lot of different variants of this idea. I just want to let it be known, if you're gonna run any number of Orkanauts, dont leave the Gretchin at home. Not many things prettier then the sight of a Giant Ork Walker surrounded by a swarm of Grotz. Tactically, its the best way to run them in my mind as well.
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![[Post New]](/s/i/i.gif) 2015/09/29 13:38:15
Subject: [1850] - Orks - Mek Worshipping Gretchin!
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Blood-Raging Khorne Berserker
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To get in some mek guns just throw in another cad (or the detachment from ghazkull book) to get more heavy slots
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![[Post New]](/s/i/i.gif) 2015/09/29 17:15:57
Subject: Re:[1850] - Orks - Mek Worshipping Gretchin!
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Yellin' Yoof on a Scooter
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This post got me messing around with battle scribe too...I definitely agree on the two CAD + krushin crew. I LOVE big meks, and am constantly trying to find ways to cram as many in as possible.
for 1850 pts, I was thinking of effective units to cram into the nauts, and while burnas upgraded to meks + bigmek is cool, you got me thinking how to fit in that tellyport blasta still.
this is loosely what I came up with, but I think its pretty sweet.
CAD 1
bigmek on bike with ghaz KFF
2 squads of gretchin
2 squads of meganobs, (boss with killsaws, other two with kombi-skorchas)
3 squads of 3 mek guns with 3 ammo runts each (KMK all day, unless you know there will be flyers, then just swap one in each to a traktor cannon)
CAD 2
bigmek with mega armor, tellyport blasta, ammo runt, gitfinda, bosspole
bigmek with fixeruppers, kombi-skorcha
+2 meks with kombi-skorcha
2 squads of getchin
then the Gorkanaut Crew, each with extra armor.
it doesn't have as many gretchin, but what it will give you is 4 meks in one gorkanaut repairing the hell out of it, ones got the fixer-uppers, and 3 of those meks have kombi-skorchas.
the other two gorks have the meganob squads, and I gave those kombiskorchas as well. the way I see it, one killsaw in each group is enough, because unfortunately for the Gorks, they aren't assault vehicles so when anything pops out of their bellies, they have to sit there and do nothing except shoot the turn they pop out. giving each Gork atleast a couple heavy flamers popping out gives you some solid defense or offense, depending what your up against, so you don't have 3 dudes with killsaws just waiting to use them. its putting a lot of eggs into the Gorks to be the center of your army, but one of them is going to be hard as hell to take hullpoints from and the others can be backed up by your 4++ mek on a bike sitting safely behind them. again, that's just what Im thinking and like the sound of what your cooking up here either way. keep it up
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