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Made in gb
Fresh-Faced New User




After many years on the sidelines im getting back into 40k and dug my old Space Wolves out of moth balls.

These are what i have to build on:
Wolf Lord TDA
Wolf Lord PA
Wolf Priest PA
Iron Priest PA
Rune Priest PA

5 or so Veterans with assorted loadouts
5 Very old metal Wolf Guard TDA (Assault Cannon, Heavy Flamer, TH+SS, Claws, SB+PW)
8 or so Wolf scouts with mix of BP+CCW, Snipers, Heavy Bolter

2x 10 Blood Claws (BP+CCW)
2x 10 Grey Hunters (Bolters, 1 Plasmagun, 1 Melta)

5 Sky Claws (BP+CCW)

Predator Annihilator

5 Grey Knight TDA
5 Grey Knight PA
Grey Knight Land Raider Crusader

-----------------------------------------------------------------

Ive been reading through the latest rules books and Codexs and cobbled together a few army lists with what i have available to play with but also an army list to aim towards.

Company of the Great Wolf Detachment

-HQ-
Wolf Priest + Plasma Pistol 125pts

-Elites-
5 Wolf Guard TDA (Void Claws) + Wolf Claws 240pts
5 Wolf Guard TDA (Thunderstrike) + SB+PW, Assault Cannon 185pts
10 Wolf Guard PA (Thunderstrike) + Combi Plasmas+CCW, Frost axe Leader 290pts
Drop Pod 35pts
Iron Priest + 3 Servitors 85pts
Contemptor Dreadnought + Plasma Cannon 185pts
Lucius Drop Pod 50pts

-Troops-
15 Blood Claws BP+CCW, Wolf Claws Leader 220pts
Stormwolf 215pts
5 Grey Hunters Bolters, BP, Meltagun, PW Leader 95pts
Drop Pod + Locator Beacon 45pts

-Heavy Support-
Stormfang 220pts

1990pts Total

---------------------------------------------------------------------

Battle plan is for sacrificial Grey Hunters to come down in Locator DP and try to take out something tough with Void Claws taking cover behind. Wolf Guard TDA and PA to follow soon after along with Contemptor in Lucius drop pod. Wolf Priest and Blood Claws to come in on Stormwolf and Iron Priest to sit in Stormfang and tank hunt.

Ive already got Blood Claws, Grey Hunters, Wolf Priest and Iron Priest sorted. I am in the process of painting a Stormwolf and building 10 Wolf Guard PA.
I do however have a few queries:

Part the reason for the Iron Priest and the Contemptor is to meet the 2 Elites slots for Company of the Great Wolf Detachment if i understand right the Void Claws and Thunderstrike Formations cannot count?
I was looking at a couple cheap Lone Wolves but seems they wont count as Elites either?
With the Wolf Guard PA 9 combi plasmas seems a bit over kill and may be better to take it down to 5 and free up some points for other areas? Also looking for something other than the frostaxe?
Can Contemptor take a regular drop pod rather than the Lucuis?
If i understand the Lucius right is assault vehicle and open topped but dread cant assault from it in turn it arrives but can stay inside it and fire from it then disembark and assault turn after?
May skip Lucuis and just walk the Contemptor with his Fleet?
Im looking at IA Vol 2 - 2nd Edition for Contemptor rules are there any more up to date or a Space Wolves variant i need to be looking at?
If i shave off some points from the WG PA and Lucuis can increase the Grey Hunters squad to soak up a bit more fire?
Stormfang is the bottom of my list and while i would consider something like Thunderwolves instead this would make the Iron Priest pretty redundant and would need another Elite to fill his slot on the Force Organisation?
Void Claws feel like a big expense but without the rerolls could end up Grey Hunters stuck on their lonesome?

Any thoughts/ideas would be appreciated.

Cheers
wire2k

This message was edited 1 time. Last update was at 2015/10/04 11:49:26


 
   
Made in us
Steadfast Grey Hunter






Solid list and decent strategy. You are correct that the Void Claws and Thunderstrike do NOT count as part of the Company of the Great Wolf Detachment. Also correct that Lone Wolves will never take up any slots - they're also problematic, since they're best with a couple Fenrisian Wolves to give them extra attacks and extra wounds, but FW can't embark anything, anymore, meaning that LW will have to walk across the field.

I don't have rules Vol 2 - 2nd Ed., but I'm not aware of anything that's updated the rules in it, especially not for anything SW-specific.

Thunderwolves are pretty much a must-have for a Space Wolves army. They're arguably the best CC unit in the game, and running Company of the Great Wolf means you're getting a free +1 WS to all TWC (to be clear, not to all models on Thunderwolf Mounts - specifically for TWC units). Your IP on foot might be well served with a Long Fangs unit... Putting them with an ADL gives you Skyfire/Interceptor that you're otherwise light on, and Long Fangs get Split Fire, meaning you don't lose your full BS when shooting both air and land. Plus a Communications Array on the ADL is a cheaper way to get a Reserves re-roll than the Void Claws.Void Claws really only seem to make back their points in lists with a LOT of Reserves.

That said, you can put an Iron Priest on a TWM, and he hits like you would not believe. There's an argument over strength modifiers and TWMs, but everyone I play with agrees that RAI, an IP on TWM hits at S10, AP1 with his Servo-arm, and on a TWM on a charge, he's hitting 5 times... wrecking a whole lot of face.

Wolf Priest and 15 Blood Claws in a Stormwolf is a great unit. If you've got the points, consider running the Wolf Priest as Ulrik, since you're getting a better Feel No Pain, and your Preferred Enemy is...


Also, as great as Grey Hunters were in the last codex, it's hard to argue that they're worth their points with the current 'Dex. Wolf Guard are only a couple points more per model, they get more attacks, have better leadership, and CotGW means all of them have better WS. CotGW also means you don't need any Troops, and you can overload on Elites. Plus, running CotGW, BCs and GHs don't get Objective Secured, which is one of their main benefits as Troop choices. And while it's great that Wolf Guard can load up on pretty much everything, I don't know that you're really gaining anything bringing more than 2 combi's per 5-man squad or 3 combi's per 10-man squad. It's probably worth putting a Storm Shield or two in PAWG units, too. I like 1 in a 5-man unit and 2 in a 10-man unit (not on the Pack Leader, so model placement and Look Out, Sir! gives you wound placement options).

As for the Frost Axe... It's dealer's choice. +2 Strength, AP2 is great, and the fact that it's not a Specialist Weapon means you can still get an extra attack merely by packing a pistol along... But I tend to think that if you're going last in cc because of an unwieldy weapon, you should make sure that going last is sealing the deal with a Power Fist (or Thunder Hammer, if your opponents tend to field multi-wound models).

Just my off-the-top-of-my-head suggestions. I have no idea where that leaves you for points...
   
Made in gb
Fresh-Faced New User




I have modified the list slightly and focused it to a 1500pts main force with options for 500pts Bolt on

----------------------------------------------------------------------------

Company of the Great Wolf Detachment

-HQ-
Wolf Guard Battle Leader + Runic Armour + Morkais Claws 120pts

-Elites-
5 Wolf Guard TDA (Thunderstrike) + SB+PW, Assault Cannon 185pts
10 Wolf Guard PA (Thunderstrike) + 5 Combi Plasmas+CCW 4 Bolters+CCW, Frost sword Leader 250pts
Drop Pod 35pts
Contemptor Dreadnought + Plasma Cannon 185pts
Lucius Drop Pod 50pts

-Troops-
15 Blood Claws BP+CCW, PW Leader 205pts
Stormwolf 215pts
10 Grey Hunters Bolters, BP, Meltagun, PW Leader 165pts
Drop Pod + Locator Beacon 45pts

1455pts Main force.

-----------------------------------------------------------------------------------------------
Bolt on 1.
Iron Priest + 1 Servitors 65pts
5 Wolf Guard TDA (Void Claws) + Wolf Claws 240pts
Stormfang with Multimeltas 240pts
545 pts
2000 total


Bolt on 2.
Iron Priest + Thunder Wolf 105pts
Thunderwolves Cavalry 2x SS+PF, Wolf Claws 230pts
Thunderwolves Cavalry 2x SS+PF, Wolf Claws 230pts
Drop 1 GH -14pts

551pts
2006 total

Bolt on 3.
Knight Errant 370pts
Njal Stormcaller TDA 180pts

550pts
2005 total
   
Made in gb
Fresh-Faced New User




Ive been making some progress with the Base 1500pts

Currently im at:

-HQ-
Wolf Guard Battle Leader + Runic Armour + Morkais Claws 120pts

-Elites-
10 Wolf Guard PA (Thunderstrike) + 5 Combi Plasmas+CCW 4 Bolters+CCW, Frost sword Leader 250pts
Drop Pod 35pts

-Troops-
15 Blood Claws BP+CCW, PW Leader 205pts
Stormwolf 215pts
10 Grey Hunters Bolters, BP, Meltagun, PW Leader 165pts

Still to go:
5 Wolf Guard TDA (Thunderstrike) + SB+PW, Assault Cannon 185pts
Contemptor Dreadnought + Plasma Cannon 185pts
Lucius Drop Pod 50pts
Drop Pod + Locator Beacon 45pts

Ill likely use a standard drop pod for the Lucius as £60 for a slightly larger drop pod seems a bit much.
Contemptor will likely be next once ive finished the 10 WG.

Ive been continuing to play around with the force and consider 10 GH as fodder and mostly just to hope to take out a tank with the Melta so considering taking out the GH and their Droppod and going with.

Tarantula Battery + 2 TL Las + Multimetla + Deep Strike 100pts (Will do pretty much the same as GH but cheaper and more threat to armour)
Venerable Dreadnought + Great Axe + Blizzard Shield 145pts
Drop Pod 35pts
Murderfang 135pts
Drop Pod 35pts

This would bring the Total Points to 1695pts

Remaining 305pts is a toss up between a second Contemptor with Pod and likely Multimelta or Sicaran Tank with Legacy of Sarosh for some anti air.
Maybe even drop the Venerable or Murderfang to get both.
   
 
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