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[1500] - White Scars - Battle Company with Armoured Task Force - AV 11 Spam for Victory  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Junior Officer with Laspistol





London, Ontario

So, this is my attempt to make maximum abuse of a Dual Demi-Company Gladius. Kor'Sarro's free scout move for anything in a transport, the price difference to a basic Captain is a no-brainer. Trouble is, I'm 25 points over target. What do you think I should drop or change?

Kor'Sarro and the Chaplain each go with an assault squad. The Techmarine? I guess I don't know. Maybe retool a Tactical squad towards "assault" and have the Techie join them as a bully unit?

Battle Demi-Company A
125 - Kor'Sarro Khan: Master of the Hunt, Warlord Slayer, Moonfang [sword]
110 - Tactical Squad [5]: Lascannon
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Plasma Gun
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Grav Gun
Razorback: Twin-Linked Assault Cannon
100 - Assault Squad [5]: 2x Flamer
Razorback: Twin-Linked Assault Cannon
105 - Devastator Squad [5]: Grav Cannon w/ Grav Amp
Razorback: Twin-Linked Heavy Bolter

Battle Demi-Company B
90 - Chaplain:
110 - Tactical Squad [5]: Lascannon
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Plasma Gun
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Grav Gun
Razorback: Twin-Linked Assault Cannon
100 - Assault Squad [5]: 2x Flamer
Razorback: Twin-Linked Assault Cannon
105 - Devastator Squad [5]: Grav Cannon w/ Grav Amp
Razorback: Twin-Linked Heavy Bolter

Armoured Task Force
65 - Techmarine:
65 - Whirlwind:
65 - Whirlwind:
65 - Whirlwind:

1525 - Total

So the overall strategy would be to place as many objectives as possible in the centre of the table. Deploy as close to centre as possible, and then scout onto those objectives. From there, circle up the wagons, shoot everything, get blasted out of the transports, continue shooting things. Towards the end of the game, if anything is still mobile, scoot it out towards non-central objectives. Hit and Run away from anything that tried to engage in melee, so that the shooting stuff plan can continue. Everything except the Whirlwinds are ObSec, so survival is the only real requirement.

But I've got to drop 25 points, so what do you think?

This message was edited 1 time. Last update was at 2016/03/06 16:38:12


 
   
Made in us
Hardened Veteran Guardsman




Georgia

I'd drop Khan's bike and just keep him tucked away somewhere.

 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Oh, I didn't buy his bike. Moonfang is the sword, Moondrakken [sp?] is the bike. I just copy pasted this from a table.
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

Well, with the points limits and the Gladius mandatory choices, you don't have a lot of options. You do have rather a lot of lascannons, though - I think if you swap a couple of those out for some cheaper weapon options you can make this work.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in us
Slippery Ultramarine Scout Biker




San Ramon, California

I'd probably cut some of the upgrades from the Razorbacks first. Some just seem unnecessary to me. And the Lascannon in the Tac Squad could be replaced by a cheaper alternative.
   
Made in us
Pious Palatine




 greatbigtree wrote:
So, this is my attempt to make maximum abuse of a Dual Demi-Company Gladius. Kor'Sarro's free scout move for anything in a transport, the price difference to a basic Captain is a no-brainer. Trouble is, I'm 25 points over target. What do you think I should drop or change?

Kor'Sarro and the Chaplain each go with an assault squad. The Techmarine? I guess I don't know. Maybe retool a Tactical squad towards "assault" and have the Techie join them as a bully unit?

Battle Demi-Company A
125 - Kor'Sarro Khan: Master of the Hunt, Warlord Slayer, Moonfang [sword]
110 - Tactical Squad [5]: Lascannon
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Plasma Gun
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Grav Gun
Razorback: Twin-Linked Assault Cannon
100 - Assault Squad [5]: 2x Flamer
Razorback: Twin-Linked Assault Cannon
105 - Devastator Squad [5]: Grav Cannon w/ Grav Amp
Razorback: Twin-Linked Heavy Bolter

Battle Demi-Company B
90 - Chaplain:
110 - Tactical Squad [5]: Lascannon
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Plasma Gun
Razorback: Lascannon, Twin-Linked Plasma Gun
105 - Tactical Squad [5]: Grav Gun
Razorback: Twin-Linked Assault Cannon
100 - Assault Squad [5]: 2x Flamer
Razorback: Twin-Linked Assault Cannon
105 - Devastator Squad [5]: Grav Cannon w/ Grav Amp
Razorback: Twin-Linked Heavy Bolter

Armoured Task Force
65 - Techmarine:
65 - Whirlwind:
65 - Whirlwind:
65 - Whirlwind:

1525 - Total

So the overall strategy would be to place as many objectives as possible in the centre of the table. Deploy as close to centre as possible, and then scout onto those objectives. From there, circle up the wagons, shoot everything, get blasted out of the transports, continue shooting things. Towards the end of the game, if anything is still mobile, scoot it out towards non-central objectives. Hit and Run away from anything that tried to engage in melee, so that the shooting stuff plan can continue. Everything except the Whirlwinds are ObSec, so survival is the only real requirement.

But I've got to drop 25 points, so what do you think?


Razorbacks suck compared to rhinos in white scars. Consider this, turn 1 a Lasplas Razorback with a special weapon gets 1 plasma shot and 1 Las shot because you won't be in double tap range. For the EXACT SAME price, a rhino with a grav cannon gets 5 reroll to wound grav shots with 3 addition bolter shots.

Also drop both Assault squads for MM attack bikes and that will get you 100 points back.
   
Made in us
Fickle Fury of Chaos




Unless I am mistaken, and I would love to be, the grav-cannon in the rhino will only get to fire three shots. That is unless you are saying the rhino is not moving in the movement phase of the first turn. I still think that razorbacks are better for white scars, as they allow you to continue moving and have long range firepower. I personally like to keep them cheap and keep the heavy bolters, because you cant beat a 100% free vehicle. I use the points to get more squads and more special/heavy weapons.

@greatbigtree - I think that your list is good, with my only thought being cheaper razorbacks means that you could take some command squads with meltas. You could also buy the hunters eye on the chaplin or the techmarine. I run a list that is very similar to this, except I take the 10th company auxiliary because it is cheaper. Just my two cents.

 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Thanks everyone!

My thoughts, initially, for the Armoured Task Force were to use some Vindis, but the points ran out.

I like the idea of Razorbacks, mostly because I have the option to keep boys inside for protection, or I can deploy to increase firepower, being tactically flexible depending on opponent. In a situation where they're inside, I maintain a mostly consistent level of damage output even as my transports are getting cracked.

I think my plan will be to drop a Lascannon, maybe swap a Plasmagun down to a Meltagun, and then have the Techie run with the "naked" squad as a bully. I think that'll be the plan. I'm hoping to run this list in a couple weekends against my friend's Dual Wraithknight list. He just got the second, and he's asked for a cheese-fest game.

I'll see how this works out.
   
Made in us
Pious Palatine




sephiroth00055 wrote:
Unless I am mistaken, and I would love to be, the grav-cannon in the rhino will only get to fire three shots. That is unless you are saying the rhino is not moving in the movement phase of the first turn. I still think that razorbacks are better for white scars, as they allow you to continue moving and have long range firepower. I personally like to keep them cheap and keep the heavy bolters, because you cant beat a 100% free vehicle. I use the points to get more squads and more special/heavy weapons.

@greatbigtree - I think that your list is good, with my only thought being cheaper razorbacks means that you could take some command squads with meltas. You could also buy the hunters eye on the chaplin or the techmarine. I run a list that is very similar to this, except I take the 10th company auxiliary because it is cheaper. Just my two cents.


You scout before movement, so you shouldn't need to move first turn which means that anything within 36 inches of your battle line is eating 5 grav shots per base rhino and 10 per dev squad.


 
   
 
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