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Painting Skeletons - A "Warm Bone" Tutorial.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Like great men everywhere*, I'm always happy to share my methods and techniques when asked. In this case, Imperialrebelork asked me if I could share how I paint the bone on my skeletons and other undead, and as I had these guys coming up in the queue, they provided me with a perfect set of models to use as an example. It's a pretty simple system. Pretty much base coat, two down and three up.

*Note - I'm not calling myself a great man, just saying that like great men, I'm happy to share.


Cleaned model & Primed model.

The first thing was the usual. Cleaning the models. In this case, a mob of 22 metal "fir bolg" skeletons from Brigade Models. I'd have taken a photo, but I forgot and it doesn't really matter. Unpainted bare metal models glued down to plastic slottabases. Not a huge stretch of the imagination, amirite?

Now usually, I prime skeletons white. I know a lot of people prefer to start dark, but I'm the opposite with skellys. In this case, I did something a little different to my normal way. I recently asked Marouda to grab me some spray paints when she went past a local hardware place. I've been using Several Shades of Grey on some scenery projects that I haven't yet shown, and also asked her to pick this one up for me, as a trial for undead.


White Knights Squirts - Gloss Cream - AU$7.45 from Bunnings.

We all know that GW cycles through a bunch of different coloured sprays for basecoats every few years, and Army Painter cans are popular. Both cost around AU$30 on average last time I cared enough to look. This can was less than ten bucks. I've had mixed results with Army Painter and Rustoleum on models, but nice cheap White Knight seems to come through every time. It's good stuff. I'd have been happier with matt, but it's a base coat and I'm going to seal them when it's all said and done anyway, so whatever.


After their spray with White Knight

Now usually, I spray prime white, then I paint all of the bone elements of the model with Old-GW "Bleached Bone" or the equivalent. (Ushabti Bone, Vallejo Bonewhite, etc). - for something different, I gave this paint a test, and it looked just fine. No problems with coverage, etc - so I did the whole lot in it. Except for one model who fell down on my desk that I missed - Little bastard! Since it's a spray it didn't manage to hit every little bit, so the choice is to tidy up with Bonewhite (as I use the Vallejo) or respray depending on how much is missed.


A choice of bone basecoats

Assuming that you don't have a local source of cream/bone coloured spray paint, or just prefer not to, these are a few paints that would work just as well. I've never used Flayed One Flesh and am unlikely to since I'm quite happy using the last of my old-school bleached bone and the Vallejo Bonewhite - the same paint I use for touchup after the spray.


With and without the first shade layer.

The first shade layer is applied with a very-thinned "Snakebite Leather" or equivalent. Lately I'm using XV-88, which - despite it's ridiculous name - has a colour and consistency that I like very much. Often when painting over traditional paint I use saliva to thin the paint. I drop a little drop of clean saliva (no bubbles) into the palette and a drop of paint next to it and then draw them together. Saliva has a slightly more "elastic" quality to it than mediums be they water, Lahmian Medium, Windex or commercial acrylic medium. This allows better control with the brush when moving it around on the model. Blame John Blanche and a very old White Dwarf's "Blanche Itsu" article.


All of these paints are effectively "Snakebite Leather" for the first shade layer.

With these models, I used windex and water. The nature of having used a gloss enamel spray can for the base coat meant a much smoother finish to the models than if I'd painted them with white primer followed by acrylic miniature paint. As you can see above, the flow was smooth, and white there are a few tide marks left in spots like the shoulder blades and near the arm joints, that's fine - they get fixed later. You can also see that as well as going into the recesses between bones and joints, the wash also stains the bone slightly.


Second layer of shading - almost a lining exercise. After (left), Before (right)

The next step is the second layer of shading. I use a very dark brown paint - and again that can change from batch of skeletons to batch. Once again I thin the paint right down via either saliva or various mediums. This second layer of shading is something I've only started doing in the last couple of years. Might have even been last year, but I think it adds nicely to the final result - though I guess it's optional if you're wanting to get them done a bit faster. This time, I shade only between specific bones. Between and underneath the ribs, and then I do major joints. So elbows, knees, hips, the jaw, sometimes between the fibula and tibia (lower leg), sometimes between the radius and ulna (forearms). I also line between the fingers and toes but not the metacarpals and metatarsals (the bits of our hands and feet usually covered in skin). Sure, it's not especially realistic to have the fingers defined but not the metacarpals in a skeleton but it's a visual look that works since we're used to looking at fingers and toes.


This Model Air paint: 71.041 Tank Brown - is my current go-to. I had to write the number on the label after it wore off the main part.

The important thing here is to keep the second layer of shading to joints and holes, etc only. We don't want to be staining the top layer if at all possible. I do go over the mouth and teeth area, as well as the nose, eye sockets and a very subtle-thin bit in the sphenoid - where your temple is behind the eye sockets/orbitals.


Any of these will work. The AP is a bit lighter though, so would be my last choice.

Now our two layers of shading are done - the "two down". We do our three layers of highlighting - or the "three up". The first layer is the same bone that we used for our basecoat, as seen up the page. Thin it down nicely (saliva recommended) and then carefully overpaint the bones in spots where they're raised - leaving the lower and most recessed bones untouched. This is where we start to neaten up the tide marks and other messy bit left by our two layers of shading. The first layer of highlighting is essentially restoring the base coat colour to the model where it's needed while neatening and leaving the shading that we want to keep.


L-R: No highlight, Layer 1, Layer 2

The second layer is pretty simple as well. With a lighter shade of the same colour (or add white) we highlight more of the edges of the bones, top and sides of the skull, the parts of the ribs at the forefront of the model, the spinal column, the raised portions.


L-R: Layer 1, Layer 2, Layer 3

Finally, the last layer is done with an almost-white paint, and here we only paint the top of the skull and facial details, the very tips of fingers, and upper and outer edges of bones and joints. The tips of the spine. I use a very fine brush here to pick out individual teeth. You can see it most easily in the pic above on the ribcage and the skull.


A selection of highlight colour options. The Vallejo are 72.101 Off White and 72.098 Elfic Flesh

The two colours I use here are both Vallejo Game Colours: 72.101 Off White and 72.098 Elfic Flesh. At this point it's a matter of painting (or finishing) any cloth, armour, weapons or other junk being carried around by your Skellies, sorting your bases, and you're pretty much done.


I are finish! (this image is unfortunately a bit overexposed/washed out)

Now this method isn't going to win any Golden Demons or Crystal Brushes, but it's a relatively quick, easy and simple way to get a "warm bone" look, uses a limited palette of 5 colours and I'm happy with the results. It's even simple enough that I can manage to chip away at it in my lunch breaks at work.



Another batch painted with the same techniques with different lighting.

This message was edited 1 time. Last update was at 2017/07/06 04:03:08


   
Made in jp
[DCM]
Incorporating Wet-Blending





Japan

That's a lot of steps for skeletons, but the results are great. How long does it take you to do a batch 22?

Now showing Samurai Marines!

Painting total as of 3/18/2024: 14 plus a set of modular spaceship terrain

Painting total for 2023: 79 plus 28 Battlemechs and a Dragon-Balrog

 
   
Made in us
Krazy Grot Kutta Driva





Thanks for the photo tutorial! Really prefer them over video.
Great looking skellies too.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Love this tutorial out standing

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Welcome guys, and thank you.

As for the time, I'm honestly not sure, Josh. When doing models like this I tend to try to only work on the bone at work, and do the cloth shading and the finishing at home on the weekends. If I were being committed, and not wasting a lot of time with video games, getting distracted by other models and other humans I could probably get a unit of 24 done in a weekend since the technique lends itself pretty well to batch painting.

One of the biggest slowdowns is the amount of extra junk on the models. "Naked" skeletons paint up a hell of a lot more quickly than ones with armour (that I black wash) and cloth (that typically needs some highlighting and shading) and ones with bloody shields that sometimes need freehand. The more stuff that they're wearing the longer things like washes add to the drying time. Which is when I wander off to the PS4 or forums...


   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







That's a useful painting tutorial just on process. Never heard of the two down three up procedure before. Great contribution!


 
   
 
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