MAY 28th -
40K Tournament
Puget Sound Slaughter
ITC Event
https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/
16 participant limit. (1/16 filled)
1500 points
2 hour rounds, registration starting at 10:00am
ITC
FAQ
(
http://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/)
Following changes from ITC Army Building Format:
3 Detachments. Forge World is allowed.
Solo faction build, no gargantuan creatures or super heavy lords of war.
Solo factions are made up of:
Adepta Sororitas (Inquisition, Assassins)
Astra Militarum (Militarum Tempestus, Inquisition, Assassins)
Blood Angels (Inquisition, Assassins, Legion of the Damned)
Cult Mechanicus (with Skitarii)
Dark Angels (Inquisition, Assassins, Legion of the Damned)
Grey Knights (Inquisition, Assassins, Legion of the Damned)
Imperial Knights (Inquisition, Assassins, Legion of the Damned)
Space Marines (Limited to one chapter tactic, Inquisition, Assassins, Legion of the Damned)
Space Wolves (Inquisition, Assassins, Legion of the Damned)
Craftworld Eldar (Harlequins)
Dark Eldar (Haemonculus Coven, Harlequins)
Harlequins (Eldar, Dark Eldar)
Chaos Space Marines (Black legion, Crimson slaughter)
Chaos Renegades
Chaos Daemons
Khorne Daemon kin
Necrons
Orks
Tau Empire (Farsight Enclave)
Tyranids (Leviathan, Genestealer cult)
What this generally means is that your army will be made from one faction, but you can use
formations and data slates to generate your army list.
Overview
This is a three-round single day tournament that encourages fun and camaraderie. It plays with
a version of modified maelstrom (described below). It is, however, an ITC event and will award
ITC standing points.
Scenarios and Rules
Deck Building
Each player must bring a deck of 28 tactical objective cards. Since the basic deck contains 36
cards, this will mean players will customize the deck they bring. Decks must be built from the
same source, ie you can use the main deck, or a race specific deck, but you cannot mix or
combine.
Card Draw
When you draw a card, if it is impossible to achieve because of your opponent’s army, you may
immediately discard it and draw another. (This does not apply if it is impossible to achieve
because of your own army choices. You had the chance to fix that in customizing your deck.)
Cards that award d3 victory points award 2. If a card were to award more than 4+ points, it
awards 3.
Maelstrom Victory Points
This tournament uses a modified version of Maelstrom that has worked well for us in the past. It
helps to think of it like a tennis match, ie. game-set-match.
You score tactical objective points as normal, ie at the end of each player turn. At the end of
each GAME TURN you total who got the most tactical objective points for that turn. You only
count points achieved that game turn, you do not carry over from previous game turns. (So
unlike typical Maelstrom games, you don’t keep a running tally for the entire game). Whoever
achieved the most tactical objective points won that turn. A win gets 2 set points. A tie gets each
player 1 set point.
EXAMPLE: Susan achieves all three of her Maelstrom cards in turn 1, yielding her 3 Maelstrom
points. Bob achieves only one his cards, but it’s a card that awards d3 maelstrom points. The
tournament rules say d3 cards award a flat 2. So Susan wins GAME TURN 1, and is credited
with 2 set points for her win.
The first player to accumulate 7 set points wins the match. The game ends at the conclusion of
either the turn where a player reaches 7 set points, or the end of turn 6, whichever comes first.
If, at the end of turn six neither player has accumulated 7 set points (because they tied all six
turns), or they both reach 7 points at the conclusion of turn 6, then both players are credited with
a tie for the match.
Winning the match is worth 6 battle points. A tie on the match is 3 battle points. In addition, you
get one battle point for each of the four secondary objectives in the match. For a maximum
possible 10 battle points each round.
ROUND ONE
Maelstrom Mission: Cleanse and Control
Dawn of War Deployment
Roll for Night Fighting
Mysterious objectives ARE USED
Secondary Objectives:
Slay the Warlord
Linebreaker
First Blood
Big Game Hunter
ROUND TWO
Maelstrom Mission: Cleanse and Control
Hammer and Anvil Deployment
Roll for Night Fighting
Mysterious objectives ARE USED
Secondary Objectives:
Ground Control
King of the Hill
Linebreaker
Slay the Warlord
First Blood
ROUND THREE
Maelstrom Mission: Cleanse and Control
Vanguard Deployment
Roll for Night Fighting
Mysterious objectives ARE USED
Secondary Objectives:
First Strike
Table Quarters
Slay the Warlord
Linebreaker
Bonus Point Guidelines:
First Blood: Per the book.
Linebreaker: Per the book.
Slay the Warlord: Per the book.
Big Game Hunter: At the end of the game, of all destroyed units, the player that destroyed the
unit worth the most points wins this point.
Note: Independent Characters count as their own unit, regardless of whether they are in
another unit or not.
Note: You do not need to destroy your opponent’s most valuable unit to achieve this
point, but simply destroy a unit of theirs worth more points than any of yours they
destroyed.
Note: Combat Squads of Marines each count as an individual unit, worth half the full
unit’s cost.
Note: While rare, it is possible for both players to earn this point.
First Strike: A player earns this point if they destroy an enemy unit in the first game turn.
Note: Both players can earn this point.
Table Quarters: The player with the most scoring or denial units that are more than 50% in a
table quarter controls that quarter. The player that controls the most table quarters wins this
point.
Note: Independent Characters only count as a point for this objective if they are not in a
unit.
Note: Units in a transport do not count towards this objective unless they are
disembarked from their transports.
Note: While rare, it is possible for both players to earn this point.
King of the Hill: The player with the most scoring or denial units at least partially within 6″ of
the center point of the table wins this point.
Note: Independent Characters only count as a point for this objective if they are not in a
Note: Units in a transport do not count towards this objective unless they are
Note: While rare, it is possible for both players to earn this point.
Ground Control: Control or contest two or more objectives at the end of the game to achieve
this point.
Painting
Painted armies is not a requirement, but you must have your army painted to a 3 color minimum
to qualify for prize support.
Sportsmanship
This is designed to be a fun event that introduces newer players to the tournament scene and
allows veterans to take a step back from the usual tournament format. The goal is to have fun.
The missions are simple and based around the Maelstrom format. Your games should go in
such a way that you’d want to get a beer/soda/whatever for your opponent after the game.
Each game you will give a thumbs up or down to your opponent on the score sheet. Any player
that receives more than one thumbs down, will be disqualified from prize support. Please
consult the ITC 2016 Season
40K Tournament Format webpage on the Frontline Gaming
website for what constitutes a thumbs down and be judicious in its use.
Cost
The entry fee for the tournament is $15.00. All fees will go toward prize support.
Click on the link below to purchase a ticket.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGWP77J5MDYPU
Prizes
All prizes will be raffled off in the fun, friendly spirit of the event.