Hello!
I'm a new player with little to no experience on the "field", due to the lack of a community/time/money/painting skill/etc...
But I still want to pull off a nice Tau army, to use in the future, and for the "OMG SUPER COOL ROBOTS THAT GO PEW PEW" factor
I'll write a list of the units on wich I want some enlightment, in case of response I'll edit this post, so that everyone can have the answer without searcing for it... Hope it helps not only me :3
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PATHFINDERS:
I know that they are used as a source of markerlights, but they are not troops, are deployed deep in the battlefield and have the possibility to have special models with bigger weapons...
So there are my questions:
-How and in wich scale they contribute to the marker count?
R-Basically worthless, Drone Units are more reliable and durable
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BREACHERS:
Every tip on these unit is welcome... I don't get how to use them... I know that they are pretty good... Short range Tau... Halp D:
R-Very good unit, needs to be super close tho, and they are High priority targets because of their damage. So it's better to use them in a Devilfish, to sinergize better you can use them in a Counterstrike Cadre (wich buffs the Devilfish) or with a Gostskeel Wing to have them covered
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STEALTH SUITES:
So they appear murder everyone and disappear again, right?
-Are they useful in smaller lists? (500-800pts)
-Do they have a preferrable playstile/configuration
R-Mediocre and fragile Units, good in small skirmishes due to their mobility and the absence of enemy firepower
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GHOSTSKEEL:
I heard that they are super good, but I would like some more specific informations... To me it looked like a short range Riptide, am I wrong?
R-Nice durable unit, at it's best when it's used in sinergy with a Optimised Stealth Cadre (nice offence option) or as a buffer in a defensive formation. As a single unit they are not that great, you would better off with a Riptide
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RASORSHARKS:
Help, big veicles confuse me :(
R-Avoid
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SUNSHARK:
Help, big veicles confuse me V.2
R-Avoid v.2
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HAMMERHEAD:
Big tanks with a bigger gun, I get it... But tips will be appreciated :3
-Wich are the most effective configurations?
-How do I position it in relation to the equipped weapon?
R-Outclassed by the Tidewall, wich is cheaper and indistructible as it is counted as terrain... Viable in an Armored Interdiction Cadre
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SNIPER TEAMS:
Ehm... I know they are not the best... But I love the concept...
-Are they viable?
-A list based on them could work? (A small list if there is the possibility)
R-Not bad unit, good with an Ethereal near... Big setbaks are the the mobility and the fragility of the model, not good against Veicles but shines against Monstrous Creatures
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CADRES:
...
-If I Just happen to make a list that fits the requirements can I claim "This is a Hunter Cadre so i get the bonus" without any extra pts prices or restrictions, right?
R-They work as said above, but it's not a thing to strech in a non-competitive enviorment
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Sorry for the disgustingly long and noob post, but I thought that it was a good idea -.-"
Btw thanks in advance for any reply
See ya!