Ok,
this is my second go to do something.
Brother against brother
Time on planet: +45 hours
Location: Sector R32
Mission phase: Establish ans secure the Karlaen's line
[++Comms: This is brother librarian Victus, no way they survived the storm. It moved against the wind. Stench of that mist is still present. Are you sure your getting life signals coming this way?
Yes, brother Victus, embrace the Emperor.
Understood captain Aphael, I am the Emperor's will.
...
Comms: Anomalities imbound captain. I think, it's Astaroth's strike force, but they aren't answering their comms. Orders?
...
Comms: This is Chief librarian, treat all closing units as hostile. We must learn more quickly from the last incident.
Even if it's Astorath and his men?
Cleanse the fallen. They are lost. We can honor them by giving them glorius death.
I will do what you ask Mapheston, for the Emperor.
...
Comms: Brother sergeant Hidelion defensive protocol four.
Understood, brother Victus.
...
Comms: This is Victus holling for company command. Enemy is closing fast, we are outnumbered looks like the storm didn't take out any of them, Astorath's and his men seems to be at full strength. Requesting back up.
The black rage can consume us all if our faith isn't strong enough. Request for back up granted, launching support from the orbit. [i]The Karlaen's line must hold. There also seems to a fast moving object closing your location in the radar as well, our guess a medium size flyer. Let the blood of Sanguinius flow throw your veins swiftly. ++][/i]
Mission: Altar of War (No matter the odds) Point limit: 1250 points
Mission special rules: Death company get's +1 to
FnP rolls and +1 attack if outnumbered at start of an assault sub-phase. Enemy of the
DC get's dead troop choices straight back to ongoing reserves at full strength. Game has three objective markers set up to the enemy of the
DC's table half which each grant three victory points.
The forces:
Brother librarian Victus and the requested back up
Baal strike force
Librarian + mastery level 1 + veritas vitae (warlord)
5man tactical squad + grav gun + combi-grav +
DT rhino
10man tactical squad + melta gun + heavy flamer + combi-melta +
DT drop pod
Furioso dreadnought + frag cannon +
DT drop pod + locator beacon
Orbital intervention Force:
5man terminator assault squad + 3x thunder hammer & storm shield
5man terminator assault squad + 2x thunder hammer & storm shield
5man terminator squad + typhoon missile launcher
Astorath's lost brothers
The lost brotherhood
Astorath
7man death company + jump packs + power fist & boltgun + 2x power sword
Death company chaplain + Gilded Crozius
7man death company + jump packs + power fist & boltgun + 2x inferno pistol
6man death company + jump packs + power fist +
DT Stormraven gunship (
TL-lascannon &
TL-multi-melta) + extra armour
Death company dreadnought + blood talons
Warlord traits rolls:
Victus's side:
Two traits from the strategic traits table with reroll. No strategic genius... Getting "conqueror of cities and divide to conquer.
Astorath's side:
After reroll they get Visions of heresy which gives hatred against chaos. No fun in this game.
Psychic table:
(librarius discipline: Null zone: WC2, 24" malediction which grants target enemy unit a -2 to invulnerable saves. (This could be the thing against
TWC?)
Deployment:
Victus wins the roll and deploy's first.
Astorath fails to sieze the initiative.
Lost brotherhood strike force does the free 6" movement after deployment.
T1:
Victus'es side:
Movement phase:
The first drop pod arrives. Scatters 11 inches, but inertial guidance system saves the day.
The rhino reverses a bit to avoid an assault. Objective marker is identified as skyfire nexus, woo-hoo!
Psychic phase:
Roll of 5 = 6 warp charges. Closest death company unit is beyond 24" of primaris witchfire power..
Shooting phase:
The fragioso get's 5 models under both templates. Time for carnage.
Heavy flamer: 3 wounds. 2 unsaved. 1 feel no pain 4+ successful. 1 casualty.
Frag cannon: 1st: 1 roll of 6. After saves &
FnP 1 casualty. 2nd: gets 1 casualty as well.
Astorath's side:
Astorath's squad uses their jump packs and run on the other side of the board. Chaplain's squad move the inferno pistols in melta range of the fragioso. Scoring two penetrating hits and one glancing, resulting in explodes! 5" effect from the vehicle damage table. It's bye bye mr. fragioso. Explosion causes three wounds, one failed armour save, roll of one on the
FnP, still no success with
FnP = 1 inferno pistol
DC model dead. (First blood Astorath +1
VP)
End of turn 1.
T2:
Victus starts the turn with rolling reserves failing both.
Rhino remains stationary.
Drop pod's storm bolter shoots at death company without wounding.
Astorath's side
Death company jump pack units jump and run to better cover. Stormraven arrives from the reserve and shoots
TL-lascannon and
TL-multi-melta and two stormstrike missiles at the rhino. Resulting only one glancing hit. Stormraven uses power of the machine spirit to fire third stormstrike missile at the rhino resulting in penetrating hit with crew stunned rolled from the vehicle damage table.
T3:
Victus gets both reserve rolls this time. After scatter one of the assault terminator squads are destroyed who were trying to cut off the flanking death company squad. Tactical squad combat squads after deep strike arrival via drop pod.
Librarian disembarks with his grav tactical squad and heads towards the building.
Victus doesn't try to manifest any powers.
Shooting phase:
Tactical terminators scattered away from the skyfire nexus so sixes needed with double tapping typhoon missile launcher. Objective marker is revealed to be a targeting relay. One six is rolled, but no luck with penetrating the armour of the stormraven.
Assault phase:
Three overwatch hits saved.
I5: Astorath pile's in.
I4: Rest of the
DC pile's in.
I4: Termies have 6 attacks, 3 wounds, all saved by the Astorath's artificer armour.
I4:
DC have 18 attacks with zero casualties.
I1: Astorath's axe s5, ap2 = 1 dead
LC terminator.
I1: Hammernators score 3 dead with 6 attacks.
I1: Power fist
DC kills one hammernator.
Combat results: termies lost 2,
DC lost 3 models. Fearless.
Astorath's turn:
Stormraven goes to hover mode and moves only 6" towards tactical terminators and disembarks both dreadnought and death company squad.
Chaplain's squad jumps in 6" assault range.
Shooting phase:
Stormraven shoots main guns at rhino and last missile at drop pod within 3" of the objective. Rhino is destroyed.
Death company misses their shots at the tactical squad.
Newly disembarked models fire both at the terminator squad. All failing. Dreadnought succesfully charges, but jump units don't. Didn't roll overwatch for jump unit, because dreadnought was already in base contact with the enemy. Dunno if done right.
Assault phase:
Astorath's clash
I4:
DC 9 attacks, no casulties.
LC dude kills two.
I1: Astorath does three AP2 wounds, but storm shield saves all.
I1: Power fist from the
DC kills one hammernator.
I1: Hammernators score enough ap2 S8 wounds to kill the whole enemy, but Astorath's rosarius invulnerable save is successful.
Combat results:
DC unit is destroyed (3 models dead) and terminator unit loses 1 model.
Death company dreadnought vs. terminator squad
I5: Dreadnought has 8 S10 attacks with shred. 3 hits, 3 wounds and 2 successful invulnerable save.
I1: Terminator squad's power fists manage to make a single penetrating hit with crew shaken result which has no effect on
DC dreads anway.
Chaplain's charge at tactical squad with heavy flamer.
I5: Chaplain has 4 s7 ap3 with zealot = 2 dead.
I5: Two
DC have 5 s6 attacks each with re-rolls to hit and wound = 6 wounds, 1 unsaved (3rd dead)
I4: Two remaining tactical marines hit back with total of two attacks, both failing.
I1: Power fist with four attacks = 4 wounds.
DC consolidates 5" into cover from drop pod's storm bolter.
T4:
Victus'es squad approaches the untested death company squad.
Victus harnesses emperor's wrath witchfire at the untested death company squad, blast scattering 7".
Shooting phase:
Storm bolters of both drop pod's fire at untested
DC. No luck.
Tactical squad's grav weapons fire 4 shots at the
DC, killing one. Boltgun fire grants one successful
FnP roll, nothing more.
Last remaining tactical squad fire only melta shots this turn, with both shots being misses.
Assault phase:
Tactical squad makes a heroic effort to charge the chaplain and prevent the cheesy rerolls.
I5: 11
ap- s5 attacks from the tactical squad = 1 dead
DC.
I4: Chaplain's 3 S6 attacks with zealot = 2 dead marines.
I1: Power fist of the
DC kills two more.
Leadership test successful with only the sergeant left.
Dreadnought vs. terminators
I4: 6 attacks from the dreadnought = 3 dead terminators, including typhoon missile launcher and the sergeant.
I1: Power fist hits but doesn't glance.
Ld test is successful.
Astorath vs. termies
I4: Artificer armour saves two wounds.
I1: Astorath swings his axe deadly and terminators fail the invulnerable saves.
I1: Astorath fail's his invulnerable save against the thunder hammer wound and being only T4 is insta-killed.
Combat result = all dead from both sides.
Death company turn:
Stormraven keeps hovering and strafes towards the last undentified objective. Bigger death company unit advances towards Victus.
In the shooting phase stormraven tries to destroy the scoring drop pod with 1
HP lost and weapon destroyed.
Charging
DC fire boltguns and pistols with grav gun marine dead.
Assault phase:
Overwatch shots fail.
Victus'es fight:
I10: 6 Hammer of wrath hits = nothing.
I5: 20 s5 attacks from the
DC = 6 wounds at Victus. Look out sir's made, but Victus dies! (+1
VP for Astorath's side)
I4: Nothing from the tactical squad except pile in.
I1: Power fist kills two tacticals. Leadership test is a fail due to -1 modifier = 8" fall back move. Sweeping attack fails.
DC consolidates 3" within last unrevealed objective marker which is a scatterfield.
Dreadnought kills the last terminator and consolidates towards tactical squad which is falling back.
Chaplain's fight ends in consolidation move towards objective marker 2.
End of T4.
T5:
Fresh recruits arrive combat squaded and move within two objective markers.
Melta squad manages to destroy dreadnought's right arm and drops it to only one hull point.
Astorath's side swaps places with death company squads using the jump packs for maximum mobility, chaplain now getting the bigger blob.
Stormraven continues strafing within 3" of the unattended objective marker.
Dreadnought wants to revenge his arm's faith.
In the shooting phase stormraven destroys the drop pod. Chaplain's new squad manages to kill one marine.
Charges are made successfully.
Dreadnought now with only 7 s10 attacks on the charge with shred kills four out of five marines.
Chaplain's squad runs over the tactical squad with higher initiative, strength and re-rolls.
Victus yields!
++
Ending thoughts..
With
CAD Victus could have had a better chance in the end with possibility to control atleast two objective which are worth three points each unless patrolling death company had killed the squads coming in from the unlimited reserves. Actually had to play this match from T2 twice, because first time was at end of T3 and Astorath's side was almost fully destroyed. Reason for replaying was chaplain's squad who shot at fragioso played the melta rule wrong.