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Made in gb
Dakka Veteran






Old List
Spoiler:
Sons of Mortarion Detachment

Plague Colony (Core)

Chaos Lord
-Mark of Nurgle, Combi-Bolter, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Plague Marines
-2x Plasma, Rhino, Votlw

Terminator Annihilation Force (Auxiliary)

Chaos Sorcerer
-Combi-Melta, Force Axe, Mark of Nurgle, Votlw

Chaos Terminators
3x Combi-Melta, 3x Power Axe, Mark of Nurgle, Votlw

Chaos Terminators
3x Combi-Melta, 3x Power Axe, Mark of Nurgle, Votlw

Chaos Terminators
3x Combi-Melta, 3x Power Axe, Mark of Nurgle, Votlw

Summary

Armywide relentless, fearless, feel no pain, reroll feel no pain rolls of 1 and stealth (if shot at from further than 18 inches)

So the Sorcerer and his Terminators stay in Deep Strike Reserve. Without scatter mitigation I will have to rely on some luck or deepstrike very safely. I get to unload my Combi-Meltas before any Terminators are killed by interceptor thanks to the special rules of the formation and then get to use my bolters in the shooting phase. I would have chosen burning brand, but I couldn't quite find the points.

All the plague marine Rhinos move forwards and pop smoke. They now all have a 4+ cover save if they're being shot at from further than 18 inches. The Plague marines can unload their plasma before assaulting thanks to relentless. Anyone who gets into combat with them will have -1 WS, I and T. If they terminators manage to join in with any combats, alongside the plague marines, those Axes will be very painful, effectively +2 strength.

Obviously Plague marines are now costly compared to Death Guard Marines but I prefer it over using the warband for my detachment core.


New list 14/12/2016

Death Guard Vectorium

Chaos Warband

Chaos Lord
-Jump pack, blight grenades, the pandemic staff, sigil of corruption

Chaos Space Marines
-Melta gun, rhino

Chaos Space Marines
-Melta gun, rhino

Chosen
-Melta gun, 4x flamer, rhino

Chosen
-Melta gun, 4x flamer, rhino

Havocs
-Melta gun, plasma gun, rhino

Havocs
-Melta gun, plasma gun, rhino

Havocs
-Melta gun, plasma gun, rhino

Raptors
-2x plasma gun

Terminator Annihilation Force

Sorceror
-Terminator armour (free), force axe, burning brand of skalathrax

Chaos Terminators
-3x combi-melta, 3x power axe

Chaos Terminators
-3x combi-melta, 3x power axe

Chaos Terminators
-3x combi-melta, 3x power axe

This message was edited 2 times. Last update was at 2016/12/14 22:03:10


 
   
Made in gb
Dakka Veteran






Anyone able to give me any feed back on this list now the book as been released? Should I give the Plague Marine squads mixed weapons melta and plasma to make them more flexible? Would have points for burning brand on the sorceror so he can double tap after landing with it, or give all champions melta bombs.
   
Made in us
Dakka Veteran





if regular marines take a mark of nurgle at 16ppm, and gain T5, fearless, fnp5+ from the Death Guard , then why pay up to 23ppm to just have poison weapons and a 2nd special gun?

Just use regular marines with MoN to get nearly all the benefits. Just use msu of 5 marines with 1 melta and the champ with a melta bomb. Foot slog the remaining marines behind your rhinos.

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in gb
Dakka Veteran






I just think the plague colony is better than warband as a core to get all the detachment benefits on top of the awesome -T in close combat.
   
Made in gb
Longtime Dakkanaut




You can probably sacrifice one or two rhinos. Taking the burning brand seems like a great idea.

Consider the legacy , Vessel of Dhornurgh the Reborn.

DFTT 
   
Made in gb
Dakka Veteran






Woah that is an excellent idea I had totally forgotten about it!
   
Made in us
Haemonculi Flesh Apprentice






 Intercessor wrote:
I just think the plague colony is better than warband as a core to get all the detachment benefits on top of the awesome -T in close combat.


Well not really. You can get a MoN raptor in a deathguard chaos warband for 20 points comapared to a plague marine at 24 points. They also get 2 weapons per 5 but lose blight grenades and plague knives but gain deepstrike and a 12" move. Or for 2ppm more you get a bike that is toughness 6, starts the game with a 3+ jink save in case you go second or are seized on (beyond 18" of course) and you can have a pair of specials in a 3 man unit.

My biggest issue with your list is the plague colony has benefits for extremely close range and combat, but on guys that are slow and need non assault transports. Basically only a moron will allow all the benefits to trigger early enough n the game for it to matter. Mean while you give up obsec and pay extra.

Compare a chaos warband to it. everything has obsec, you can still take the three terminator units and the sorcerer or you could take chosen and you get bikes.

5 plague marines with 2 plasma in a rhino with VoTLW is 185 points

6 MoN Bikes with 2 plasma and VoTLW is 186

This message was edited 1 time. Last update was at 2016/12/10 20:17:22


   
Made in gb
Dakka Veteran






Thanks for your feedback!

What would you put in your warband using the exact same spare amount of points from my terminator annihilation force?
   
Made in us
Oozing Plague Marine Terminator





Doesent the Plague Colony require Typhus?

Ah, NVM. Actually opens up alot of possibilities now!

This message was edited 1 time. Last update was at 2016/12/11 03:24:40


 
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

I may not be paying enough attention, but how large are the groups of marines and teriminators? I'm curious.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in gb
Dakka Veteran






So after lots of tweaking I have decided to drop the plague colony in its current form and replace it with a mixed weapons plague colony. Using the models I have I was able to build a seemingly more competitve build with a warband. Please let me know what you all think? There's alot less plasma, more melta and I have kept the terminator annihilation force.

Death Guard Vectorium

Chaos Warband

Chaos Lord
-Jump pack, blight grenades, the pandemic staff, sigil of corruption

Chaos Space Marines
-Melta gun, rhino

Chaos Space Marines
-Melta gun, rhino

Chosen
-Melta gun, 4x flamer, rhino

Chosen
-Melta gun, 4x flamer, rhino

Havocs
-Melta gun, plasma gun, rhino

Havocs
-Melta gun, plasma gun, rhino

Havocs
-Melta gun, plasma gun, rhino

Raptors
-2x plasma gun

Terminator Annihilation Force

Sorceror
-Terminator armour (free), force axe, burning brand of skalathrax

Chaos Terminators
-3x combi-melta, 3x power axe

Chaos Terminators
-3x combi-melta, 3x power axe

Chaos Terminators
-3x combi-melta, 3x power axe

This message was edited 1 time. Last update was at 2016/12/14 21:31:37


 
   
Made in us
Oozing Plague Marine Terminator





Looks good, although the mixed weapon thing should be fixed. Only because, that time the Melta is even in range to do what its supposed to do, that Plasma gun might not be any use. Its always better to have pairs that all look for the same target. Plasmas for the ap2, and meltas for armor busting.
   
Made in us
Been Around the Block




I'm not sure what the point of taking all assault weapons with death guard is. I feel like the whole point is to abuse relentless by double taping plasma guns and abusing las/missle launcher/auto havoks. Min units of melta bikers can provide the heavy tankbusting. Also DP 's are absolutely brutal.

This message was edited 1 time. Last update was at 2016/12/29 12:46:22


 
   
Made in us
Bounding Assault Marine



Providence, RI

These days, I look at a list and think "is there something about this list that will help it deal with scatterbike spam with wraithknights, riptide spam, and/or battle company, and can it deal with demonic 2++ rerollable saves, invisibility, and flying demon princes?"

I think you'd have trouble with all of the above, but you'd fit right in with the middle tier of armies at tournaments, and have a shot to beat almost all of them.

10,000+ points
3000+ points 
   
Made in ca
Fresh-Faced New User




I admit I have yet to play test my advice. But I don't understand why guys are not packing there havocs with auto cannons and maybe one group of lascannon for heavy armor. You have free relentless take advantage of those heavy weapons. Will give you some reach and auto cannons are boss against 12 or less armor and still reasonably effective against 13 and will mulch xenos with that heavy 2 from afar standing in cover with your ghetto stealth.

My plans is to put the meltas on the chosen those are the ones you will be pushing around the board. I get your intent with the flamers maybe 1 squad with melta 1 with flamers. Just my 2 cents anyways.

I really think Nurgle bikes are something that needs to be considered by death guard players t6 is no joke

I think it's great you have rhinos for just about everything. that's cheap obsec and line of site blocking units that can earn back there costs easily

This message was edited 1 time. Last update was at 2016/12/29 20:38:04


 
   
Made in ro
Regular Dakkanaut



Romania

Autocannons on Havoks?

BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS 
   
Made in gb
Dakka Veteran






If I was going to use autocannon havocs I would change the list completely. They are just no where near as effective at close range to plasma or melta and close range is where I want to be.
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

I would definitely go with bikes over raptors faster toughness 6 can mink if necessary. Easier to deliver your lord in.
   
Made in gb
Dakka Veteran






I went with Raptors for a couple of extra wounds, albeit small arms fire will threaten them. It also gives me the option to deep strike, which may be beneficial depending on the opponent. Smaller bases also help me hide from line of sight and fit onto scenery in cover. No jink but I think the extra two wounds will help versus nastier weaponry. If bikes are still loads better despite this I may consider changing it up, but in close combat I am sure the raptors are better having two more models. Nasty big things will be wounding on 2s anyway and nasty small things will be wounding/rending on both 6s (GSC, Nettes) so two extra bodies are more beneficial.
   
 
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