Switch Theme:

[1850] - Necrons - ITC - Tournament Lychstar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Freaky Flayed One





This is a list I'm going to try out in a week or two. It's meant to be played competitively.

Necron Decurion

Reclamation Legion: 1319pts

Zhandrekh - 150pts
5 Immortals (tesla) - 85pts
10 Warriors - 130pts
10 Warriors - 130pts
Ghost Ark - 105pts
10 Warriors - 130pts
Ghost Ark - 105pts
3 Tomb Blades (3x Nebuloscopes, 3x Shield Vanes, 3x Particle Beamers) - 72pts
3 Tomb Blades (3x Nebuloscopes, 3x Shield Vanes, 3x TL Gauss Blasters) - 66pts
5 Lychguard (Hyperphase Sword & Dispersion Shield) - 150pts
Monolith - 200pts

Royal Court: 400pts

Necron Overlord (Voidreaper, Phase Shifter, Ressurection Orb) - 160pts
Orikan, the Diviner - 120pts
Vargard Obyron - 120pts

Flayed Ones Aux Formation: 130pts

10 Flayed Ones - 130pts

Total - 1849pts


This message was edited 2 times. Last update was at 2016/12/19 00:02:05


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in ca
Focused Fire Warrior





The Lychstar looks good, but the rest of the army is suspect, especially for competitive ITC. I don't see the value in running a Reclamation Legion without the Decurion. All it does is allow you to reroll RP of a 1 if within 12" of the Overlord and gives you Relentless and Move Through Cover. I don't think these boosts are worth giving up the ObSec. 4+ RP on the other hand...

Gauss is better than Tesla on Immortals. You keep the S5, but gain AP4 and Gauss. I would lose the Ghost Arks. Some players swear by them, but being open-topped makes them way too fragile for my tastes. Also lose the Monolith. I like the idea behind the Eternity Gate, but they play out incredibly clunky and just aren't worth the points. That frees up 400 some odd points that I would put toward Destroyers and/or Wraiths.

The Night Scythe is take it or leave it for me, but it makes no sense to run it as a dedicated for the Lychguard. The Lychstar already has a delivery method built-in via Obyron. I run them sometimes, but only if I'm transporting objective secured troops in a CAD.

Some Lychstar players like to make the Royal Court Overlord a Destroyer Lord for the added toughness.

I hope this helps!

This message was edited 4 times. Last update was at 2016/12/12 04:43:07


The Devil Hides in You 
   
Made in gr
Freaky Flayed One





 counterwavecounter wrote:
The Lychstar looks good, but the rest of the army is suspect, especially for competitive ITC. I don't see the value in running a Reclamation Legion without the Decurion. All it does is allow you to reroll RP of a 1 if within 12" of the Overlord and gives you Relentless and Move Through Cover. I don't think these boosts are worth giving up the ObSec. 4+ RP on the other hand...

Gauss is better than Tesla on Immortals. You keep the S5, but gain AP4 and Gauss. I would lose the Ghost Arks. Some players swear by them, but being open-topped makes them way too fragile for my tastes. Also lose the Monolith. I like the idea behind the Eternity Gate, but they play out incredibly clunky and just aren't worth the points. That frees up 400 some odd points that I would put toward Destroyers and/or Wraiths.

The Night Scythe is take it or leave it for me, but it makes no sense to run it as a dedicated for the Lychguard. The Lychstar already has a delivery method built-in via Obyron. I run them sometimes, but only if I'm transporting objective secured troops in a CAD.

Some Lychstar players like to make the Royal Court Overlord a Destroyer Lord for the added toughness.

I hope this helps!


I really like the suggestions. This is still experimental, it's not set and done. I'm testing it still. Although, I don't understand why you think this is not a Decurion. It IS a Decurion and I DO earn a 4+ RP. (Unless, if I'm missing something?)

Gauss is in fact better than tesla on Immortals on most cases. Probably not when getting them only as tax for the Decurion and camping them on the back for objectives. For the longer range, I do appreciate tesla a lot, I feel it's worked a lot in my games. Granted, it is worth switching arround some games.

As for the Ghost Arks, I played without them myself. After the recent FAQ (Even if the Ghost Ark jinks, the passengers are allowed to fire normally at full BS), I decided to use them again and they were the MVP of my game. They are AV 13, 4HP, 4+ jink (you should be jinking probably always). They can regenerate warriors. They ignore Shaken, thanks to Living metal (Decurion huh!) and they are a lot faster and more usefull than slogging warriors. The price is not that bad either, for just 105 points they make quite the bargain. Added bonus: Their survivability will probably be boosted in the context of this list, due to the monolith probably sucking all the bullets.

The monolith really IS the problem in my list. It's probably the weakest thing I'm running. The problem being it can't jink, it's super-vulnerable and it costs a lot. I haven't tried it yet, as already mentioned, but I really want to try it as I struggled to find a proper list to fit in a monolith. This looks to be the list to do it. Teleporting useless immortals stuck in the back? No problem. Teleporting Zhadrekh to use as a beacon for Obyron? Sure! Teleport the warriors for any number of reasons? Still good! Teleporting that Lychguard squad for the keks? EVEN BETTER. In conclusion, I feel the Monolith will really be hit or miss. Shooting-wise it's comparable (yet subpar) to destroyers (ap3 shooting) so it kinda fills that hole. And, besides the shooting it's really, really, really all kinds of usefull for my list. Some games, it's probably just going to survive due to opponents not being able to bring that melta close enough or just lacking the proper shooting sometimes and it will probably single-handedly win the game and some other games I imagine it gone in turn 1 to some D-strength missile. On one hand, I don't want it gone in Turn one, but on the other hand, its capabilities are endless. Especially in Maelstrom type missions, teleporting scoring units is pretty slick.

As for the Nightscythe, I'm not that very sure myself. I'm torn between
1) using it for Turn 2 arrival for the Lychguard (added to that, the Warlord Trait from Zhandrekh to boost my chances for it to arrive).
2) deploying lychguard and using the Nightscythe with the 10 warrior or 5 immortal squad (with Zhandrekh) to turn up turn 2, go aggressively and give the Lychguard unit a Teleport without scatter (next to where Zhandrekh/Immortals deployed)
3) Not using the Nightscythe at all. (although, I wouldn't know what to replace it with)
4) Using it as a str 7 platform to open transports (rhinos, razorbacks etc) and the occasional immortal deployment.

The destroyer lord makes no sense to me for toughness at least, as he's not going to change the majority toughness of the group (which is 5). So toughness wise, he's not more survivable than a regular overlord.(one could argue the opposite, because he's more expensive), although I understand Preferred Enemy would come in handy in that unit.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in gb
Tail-spinning Tomb Blade Pilot




It is not a decurion, because you don't have an auxiliary choice.

Look other than the scream star the lych-star is one of the most survivable, especially with a royal court. But it has a strategic problem which is mobility. Sure you can use your nightscythe, and you might get it in T2 or T3 with a charge T3 or T4. Or you can use a ghost arc and only take the characters in it. Or you can footslog. Either way, a smart enemy will just keep 16 inches or so away from you and it's what 900 pts for something which isn't even ObSec, nor is particularly deadly in combat for a T4/T5 CC. The lychstar's CC comes from it's ability to grind down, not necessarily kill outright.


Monoliths - I like them, some don't. I'd take two if you're taking one, but then it's a very different list. It's ability is light tank popping and wiping out marine squads. If you've not up against light tanks or marines it's a bit useless. The main strategic ability is to bring resource across the battle. If you're going to spend those points teleporting around, use ObSec troops or you're missing out a lot.

15k+
3k+
 
   
Made in gr
Freaky Flayed One





Ffyllotek wrote:
It is not a decurion, because you don't have an auxiliary choice.


Oh my, I thought the Royal Court was aux! In that case, I'll go for the 3rd option with the Nightscythe and just scratch it. In its place, I'm bringing 5 Deathmarks (which is an aux formation, thus making the list a decurion, right?). Then, I'm going to have to find what to do with 41 points. I'm really open to suggestions.
Ffyllotek wrote:

Look other than the scream star the lych-star is one of the most survivable, especially with a royal court. But it has a strategic problem which is mobility. Sure you can use your nightscythe, and you might get it in T2 or T3 with a charge T3 or T4. Or you can use a ghost arc and only take the characters in it. Or you can footslog. Either way, a smart enemy will just keep 16 inches or so away from you and it's what 900 pts for something which isn't even ObSec, nor is particularly deadly in combat for a T4/T5 CC. The lychstar's CC comes from it's ability to grind down, not necessarily kill outright.


Monoliths - I like them, some don't. I'd take two if you're taking one, but then it's a very different list. It's ability is light tank popping and wiping out marine squads. If you've not up against light tanks or marines it's a bit useless. The main strategic ability is to bring resource across the battle. If you're going to spend those points teleporting around, use ObSec troops or you're missing out a lot.


I realise I'm missing a lot due to no obsec but I really wanted to try the Decurion with the Lychstar for that sweet, sweet 4+ RP. As for my lychstar, it has teleport through Vargard Obyron and , hopefully, through the Monolith's gate. Also, I am kind of counting on their killiness. They sport 3 HQs (1 Void reaper, 1 Warscythe and 1 staff of time + all the AP 3 attacks).


EDIT: With those 41 points I'm considering the following possibilities:

-Lose the Void Reaper on the Overlord, get him a warscythe and a Nightmare Shroud. Add a 6th Immortal.
-Add 2 Deathmarks.
-Add 3 Warriors for the Zhandrekh squad that is on foot.
-Another better option would be 2 tomb blades(2 shield vanes) in the gauss unit.(get them to 5 models)

I'm leaning towards the first choice, but it's making the deathstar tougher but less killy. I'm not sure it's lacking toughness, I feel like the Void Reaper is really nice in there.
I believe the 4th choice to be the best, however I'm lacking the models and, atm, I don't think I can really invest in more Necrons.
Give me your thoughts.

This message was edited 2 times. Last update was at 2016/12/12 16:08:30


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in gr
Freaky Flayed One





Updated list to include Flayed Ones.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
 
Forum Index » 40K Army Lists
Go to: