Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2023/12/11 09:20:50
Subject: [LI] Missing rule that would make it even better
|
|
Longtime Dakkanaut
|
given models have fire arcs now, ok "front" & "back", and these arcs now matter there is one rule from another game I think would be nice to bring it
"after nominating the primary target turn the firing model to face the primary target, for Titans turn to face the target carapace weapons fired at, of for Titans without such any target the arm mount weapons fired at. Models firing weapons with a 360 firing arc need not rotate"
purpose:
- things look better pointed at their target
- it allows for flanking movement drawing the target to turn if it wishes to return fire perhaps exposing its rear
- makes it a bit harder to castle up in a single point and keep the frontal armour facing forwards, or firing at a weaker unit while keeping heavy armour facing a stronger one
minor point, and its (obviously) not in the game, just think it would make the game a bit better
|
This message was edited 1 time. Last update was at 2024/01/17 04:45:59
|
|
|
|
2023/12/11 12:46:10
Subject: Re:[Legions Imperialis] - missing rule that would make it even better
|
|
Regular Dakkanaut
|
I get the point. It would be nice for a 15mm game, like they do for instance in FoW.
LI has too many rules. The should remove rules, not add them.
|
|
|
|
2023/12/11 12:48:59
Subject: Re:[Legions Imperialis] - missing rule that would make it even better
|
|
Longtime Dakkanaut
|
SU-152 wrote:I get the point. It would be nice for a 15mm game, like they do for instance in FoW.
LI has too many rules. The should remove rules, not add them.
FoW is where it came from
and fair point, made well
|
|
|
|
2023/12/11 13:41:10
Subject: [Legions Imperialis] - missing rule that would make it even better
|
|
Posts with Authority
|
Erm, isn't the idea of sponson weapons that a vehicle doesn't need to turn to face its target? And many of the arc weapons are sponson weapons are they not?
|
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
|
|
|
2023/12/11 13:43:58
Subject: [Legions Imperialis] - missing rule that would make it even better
|
|
Longtime Dakkanaut
|
tauist wrote:Erm, isn't the idea of sponson weapons that a vehicle doesn't need to turn to face its target? And many of the arc weapons are sponson weapons are they not?
yes and no, most have 90 degree arcs, and facing the target means both fire at it
its more a visual thing that also has tactical implications - fast stuff tries to flank you, yes you can fall back to keep both in your arc, but fire on either side and rear is exposed to the other, adds value to being mobile
|
|
|
|
2023/12/11 18:11:01
Subject: Re:[Legions Imperialis] - missing rule that would make it even better
|
|
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
SU-152 wrote:I get the point. It would be nice for a 15mm game, like they do for instance in FoW.
LI has too many rules. The should remove rules, not add them.
As much as I like the idea, I kind of agree with this. I actually think Legions should go a step further and just have forward 180 arc for firing, and that's it. Faffing around with turret facings and firing arcs is for larger scale games, or for games when you have a handful of battleships or something and having to check and calculate fire-arcs doesn't slow down the game, because you are only having to do it a handful of times.
|
|
|
|
|
2023/12/11 18:17:53
Subject: [Legions Imperialis] - missing rule that would make it even better
|
|
Locked in the Tower of Amareo
|
You have 180 arc front and rear. Simple enough already
|
2024 painted/bought: 109/109 |
|
|
|
2023/12/11 22:51:08
Subject: Re:[Legions Imperialis] - missing rule that would make it even better
|
|
Longtime Dakkanaut
|
Pacific wrote:SU-152 wrote:I get the point. It would be nice for a 15mm game, like they do for instance in FoW.
LI has too many rules. The should remove rules, not add them.
As much as I like the idea, I kind of agree with this. I actually think Legions should go a step further and just have forward 180 arc for firing, and that's it. Faffing around with turret facings and firing arcs is for larger scale games, or for games when you have a handful of battleships or something and having to check and calculate fire-arcs doesn't slow down the game, because you are only having to do it a handful of times.
I kind of like how they have done it, its simple, and it makes getting the jump of stuff from behind good, but not perfect - turrets rotate for a reason, but firepower is diluted to the rear. the actual bit with models firing I think is fine, this is just a method that stops someone from being able to sit with armour on their very back line and you never getting a rear shot - if it fires off to one side it turns, exposing the rear.
it actually works well in flames, its exceedingly simple to do, you have a movement phase, stuff on first fire can't fire, other stuff ends facing whatever direction.
then in firing everything, including first fire can turn to face a target thats in its arc - you nominate the target, determine what weapons are in arc to fire then rotate - the firing unit won't bring extra weapons to face this turn, but may end up facing a different direction
was just a thought to add a bit of flavour and make positioning matter a bit more as you have to cover your rear arc after you have fired Automatically Appended Next Post:
yes, it is, and this doesn't change that fact in any way, just which way you are facing after you fire
|
This message was edited 1 time. Last update was at 2023/12/11 22:51:53
|
|
|
|
|