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The frantic firefights of Warhammer 40,000: Darktide are making their way to the tabletop in a fast-paced new miniatures game. Darktide: The Miniatures Game tasks a team of up to four players with bringing Imperial justice to traitorous Guardsmen and shambling Poxwalkers through intense linked missions using rules based on Kill Team.
A deadly pathogen has swept through the hive city of Tertium and the city’s defenders have either been slaughtered or corrupted into the service of Chaos. Missions into the hive are near-suicidal affairs, so to ensure that nothing of value is lost on a botched incursion the Inquisition have press-ganged teams of hopeless rejects from Imperial prisons to throw at ludicrously dangerous tasks.
You’ll take up the mantle of one of these unlucky souls as they fight back against the Chaos hordes infesting Tertium, each depicted by a classic Warhammer 40,000 miniature reflecting one of the four classes from the video game – the Veteran, the Zealot, the Ogryn, and the Psyker.
Against you stand the Traitor Guardsmen of the Moebian 6th regiment, who bring lasguns and bayonets to the fight alongside specialist weapons and equipment – from grenade launchers and flamers to comms arrays and long-las rifles. Every one of these hardened soldiers is a dangerous opponent for your ragtag band, and you’ll need to fight tooth and nail to come out on top of the game’s blistering close-ranged firefights.
As if that wasn’t bad enough, roving bands of mindless Poxwalkers infest the city, and you’ll find plenty getting in your way as you attempt to stave off Nurgle’s corruption and purify Tertium. Between the heroes and villains, you get a full 20 miniatures in the box – plenty for an afternoon or three of gritty spec ops missions.
Darktide: The Miniatures Game is a fast and exciting game that’s perfect for introducing aspiring hobbyists to the world of Warhammer 40,000, and is also a great way to get your first taste of the intense skirmish combat of a game of Kill Team. We’ll have more information on its upcoming release date soon.
This message was edited 1 time. Last update was at 2024/04/22 11:09:26
For a company that keeps sculpting one off promotional models for store anniversaries and such, it's kind of weird that they wouldn't sculpt four measly models for a bit of cross promotion. They have to invest in mold tooling one way or another and four extra characters should hardly be outside GW's capacity when you look at how much they crank out each year.
Dudeface wrote: Waiting for the "inexplicably only available in the US and Germany".
Sure would be a classic GW move to get people fired up about the game only to reveal most people can't buy it closer to the time. Hopefully not, though. Regionally locking board games in the past has been a terrible practice.
Nehekhara lives! Sort of!
Why is the rum always gone?
I miss the times when Warhammer board games were produced by studios with better approach and more experience in solid rules writing. We got Chaos in the Old World or Forbidden Stars or Death Angel.
With GW I expect yet another "roll dice to see how many more dice to roll" that is neither for families (too many convoluted, loophole-y rules) nor for geeks (shallow, random, imbalanced gameplay).
This message was edited 1 time. Last update was at 2024/04/22 11:51:54
Mentlegen324 wrote: Lazily using existing miniatures that only vavguely resemble the characters.
The bizarre thing is they're clearly making new tools for them, so why are they going cheap on new sculpts?
It might be that this was agreed late and GW estimates that by the time they've designed, tested, adjusted, tested and got moulds working for new designs, the best window of opportunity will have passed.
So instead they plucked a bunch of characters that they already know work and they can just send the existing mould designs to the cutter for a cheap one-off short term use mould.
Cuts down the work process considerably and the investment too as its just the mould (which they need either way).
It could also be that GW partly wants to see how well this does as a game on its own rather than getting bought out by model collectors. It's hard for your outreach products to generate reliable data and revenue and expand your market if die-hard model collectors hoover up the stock and scalpers hoover up what's left over.
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Darktide: The Miniatures Game is a fast and exciting game that’s perfect for introducing aspiring hobbyists to the world of Warhammer 40,000, and is also a great way to get your first taste of the intense skirmish combat of a game of Kill Team. We’ll have more information on its upcoming release date soon.
It sounds like this is a backdoor into Kill Team. I wonder if Ashes of Faith was originally meant to be the Darktide tie-in?
Can anyone workout which if the already existing Barnes & Noble game this is a reskin of?
There is a bit of information shown on the cards, some of it looks like a familiar lay out.
I do think GW can do some good boardgames from time to time. Space Hulk, Betrayal at Calth, Underworlds, etc. So thus may have some legs. Just a shame that it will more than likely be locked to specific locations.
The objective of the game is to win. The point of the game is to have fun. The two should never be confused.
Darktide: The Miniatures Game tasks a team of up to four players with bringing Imperial justice to traitorous Guardsmen and shambling Poxwalkers through intense linked missions using rules based on Kill Team.
Darktide: The Miniatures Game tasks a team of up to four players with bringing Imperial justice to traitorous Guardsmen and shambling Poxwalkers through intense linked missions using rules based on Kill Team.
Kill Team is what it's based off for rules.
Ah, must have missed that bit. OK, that gives it a bit of a proven track record.
Geifer wrote: For a company that keeps sculpting one off promotional models for store anniversaries and such, it's kind of weird that they wouldn't sculpt four measly models for a bit of cross promotion. They have to invest in mold tooling one way or another and four extra characters should hardly be outside GW's capacity when you look at how much they crank out each year.
Geifer wrote: For a company that keeps sculpting one off promotional models for store anniversaries and such, it's kind of weird that they wouldn't sculpt four measly models for a bit of cross promotion. They have to invest in mold tooling one way or another and four extra characters should hardly be outside GW's capacity when you look at how much they crank out each year.
The Primaris Psyker already has the mold tooled for her. The other three are the only ones that would need to be tooled.
And it might just be that they're holding off on releasing the "iconic crew" with the rumored Imperial Agents book.
I think it would've been well worth sculpting some heroes that are closer to the videogame characters *especially* since they're using the game characters on the box. The Ogryn in particular looks nothing like the Darktide Ogryns really.
Ok, so we are at a board game of a computer game of a tabletop wargame.
Or is Darktide really more in the FFGRPG zone? so:
Board game of a computer game of a TTRPG expression of a TT wargame that was inspired by TTRPGs. Can we get Simon Tolkien to do some advertising for the game and try and re-meta it all?
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
So if the box contains 20 miniatures, 16 of which are the bad guys, does that mean that the baddies consist of the 6-man Poxwalker sprue plus the Traitor Guard sprues from Kill Team: Blooded?
The Ogryn & Kasrkin are just single builds from their respective boxes, aren't they?
I don't remember seeing a single Imperial Ogryn anywhere.
Bam, said the lady!
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