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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 evildrcheese wrote:
Yeah jp or no jp options for some special characters would be good, I wouldn't invest too much hope in to that that.

I can see the squad size for Sang Guard increasing, that would probably help. A serious re-work of the death masks is due, may granting re-rolls to hit/wound seems to fit the bill. Glaive encarmines could maybe provide a strength bonus for being two-handed on top of any strength bonus from the weapon.

The inferno pistols are too short range in my opinion, they either need a profile rejig or greater range.


D

Death Mask: I could also see then reducing Initiative.
Glaive Encarmine: I could see them going the route of Similar to Frost Weapons, S+1 or +2 or going to AP2. I just want to see them become available to Characters.
Inferno Pistol: I would love to see them have a better range, but they are sticking with the Melta Profile of 1/2 the range of normal weapons so I don't see that happening.

Space Wolf Player Since 1989
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Made in us
Homicidal Veteran Blood Angel Assault Marine






Infernus pistols wont change. The uncreative solution to death masks is to make them cause fear, which is worse than what they do now. Glaive encarmines will probably change to match what forgeworld has been doing with them, which is ap3, 2 handed and master crafted but +1str on the charge, meaning that with furious charge sg would be str6. Im ok with that.

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Made in gb
Hallowed Canoness





Between

Maybe they might even make the Glaives Encarmine... into actual glaives instead of whatever sword junk they blu-tacked the name to.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

 Furyou Miko wrote:
Maybe they might even make the Glaives Encarmine... into actual glaives instead of whatever sword junk they blu-tacked the name to.


Well that depends on what type of actual glaive you are talking about. The polearm, the sword, or the throwing weapon? To add more confusion to the mix, in Fear to Tread it is mentioned that Sanguinius has a glaive build into his vambrace, presumably meaning curved blades extending out from his forearm. That particular one does not fit with any of the modern uses for the word, but sword actually does.

This message was edited 1 time. Last update was at 2014/09/25 10:42:02


 
   
Made in gb
Pious Palatine






Would making infurnus something like S7, beam br reasonable?

Hell, I could even go with S7, Melta, 10" Range.

It's just silly having to love dudes to get close to a vehicle and it explode in your face... No wonder other Chapters stopped using them.

D
   
Made in gb
Hallowed Canoness





Between

The historical glaive was a polearm. The throwing weapon was invented for the Blade movies. The only kind of sword to be called a glaive was the French transliteration of the latin Gladius.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

 Furyou Miko wrote:
The historical glaive was a polearm. The throwing weapon was invented for the Blade movies. The only kind of sword to be called a glaive was the French transliteration of the latin Gladius.


Yes, but the word the French derived from gladius came before the word was used to describe a type of polearm. And it wasn't the Blade movies, it was Krull

This message was edited 2 times. Last update was at 2014/09/25 10:47:26


 
   
Made in fi
Dark Angels Neophyte Undergoing Surgeries




Something tells me that Glaive Encarmine is getting Blade of Caliban treatment. Let us hope It'll never happen.
   
Made in us
Longtime Dakkanaut




St. George, UT

 evildrcheese wrote:
Would making infurnus something like S7, beam br reasonable?

Hell, I could even go with S7, Melta, 10" Range.

It's just silly having to love dudes to get close to a vehicle and it explode in your face... No wonder other Chapters stopped using them.

D


They cant change the pistol simply because its also represented in other codexs and as such, GW likes to keep all things with the same name the same. Now they could change it and give it a completely different name, but that is a direction that GW has not gone in this latest grouping of Codex. If anything they are reducing the amount of wargear available, not increasing it.


Automatically Appended Next Post:
 th3maninblak wrote:
Infernus pistols wont change. The uncreative solution to death masks is to make them cause fear, which is worse than what they do now. Glaive encarmines will probably change to match what forgeworld has been doing with them, which is ap3, 2 handed and master crafted but +1str on the charge, meaning that with furious charge sg would be str6. Im ok with that.


Or sadly, they could just drop Death Masks all together, it happened to SW neclaces, talismans, etc, no wargear is safe. And Glaives could simply become relic blades.

Its sad, but looking at how the last few codexs have trimmed the goods, I wouldn't be surprised.

This message was edited 1 time. Last update was at 2014/09/25 14:40:13


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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I could be happy with the Glaives becoming "Just Relic Blades" I would rather them become something "Special"

As for the Inferno Pistol...I think it is ok as it is, I would love it to go to a 12" Range, but I have also never fired one from greater than 3".

It would be nice though for Assault Squad to be able to take 2 Pistols each, or at least an option for the Vanguard Veterans to take 2 Bolt Pistols.

Space Wolf Player Since 1989
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Made in us
Homicidal Veteran Blood Angel Assault Marine






If sang guard were 30 to 33 points per model and had relic blades, it would be hot to death.

The death masks are specific models worked into the sanguinary guard kit. There is little to no chance we'll lose them entirely.

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 th3maninblak wrote:
If sang guard were 30 to 33 points per model and had relic blades, it would be hot to death.

The death masks are specific models worked into the sanguinary guard kit. There is little to no chance we'll lose them entirely.

Wolves had Wolf Tail Talismans included to, but that did not stop their removal.

I would like them to stay in some form, but I don't think they are necessary, especially if there is a price drop.

Space Wolf Player Since 1989
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Made in us
Annoyed Blood Angel Devastator




IMO Sang Guard should be upped to WS5/ I5 and get a 5++ if they're to stay the same cost-wise. Make the glaives mastercrafted relic blades. Alter the masks to cause fear. If not, cut 10 or 12 ppoints off the cost/per. As it is, they're just fabulous honor guard with JPs and crappier melee options for almost twice as much.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Anpu42 wrote:
 th3maninblak wrote:
If sang guard were 30 to 33 points per model and had relic blades, it would be hot to death.

The death masks are specific models worked into the sanguinary guard kit. There is little to no chance we'll lose them entirely.

Wolves had Wolf Tail Talismans included to, but that did not stop their removal.

I would like them to stay in some form, but I don't think they are necessary, especially if there is a price drop.

Yeah, Death Masks are cool looking, but I'd be surprised if they didn't simplify them to giving Fear or something silly like that, if they don't remove them entirely.

On the top of Sanguinary Guard costs though, assuming they don't change much, then they'll probably end up around 30pts each. You have to remember, they're basically PW Tactical Terminators, but trading a 5++ for a Jump Pack. Against AP3 or weaker, they're at least 2x as survivable as an Assault Marine, so they have to be appropriately costed or they'll be too good, or make Assault Marines feel useless. Giving them a 5++ just makes them too good, and makes non-TH/SS Termies completely useless.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Andilus Greatsword wrote:
 Anpu42 wrote:
 th3maninblak wrote:
If sang guard were 30 to 33 points per model and had relic blades, it would be hot to death.

The death masks are specific models worked into the sanguinary guard kit. There is little to no chance we'll lose them entirely.

Wolves had Wolf Tail Talismans included to, but that did not stop their removal.

I would like them to stay in some form, but I don't think they are necessary, especially if there is a price drop.

Yeah, Death Masks are cool looking, but I'd be surprised if they didn't simplify them to giving Fear or something silly like that, if they don't remove them entirely.

On the top of Sanguinary Guard costs though, assuming they don't change much, then they'll probably end up around 30pts each. You have to remember, they're basically PW Tactical Terminators, but trading a 5++ for a Jump Pack. Against AP3 or weaker, they're at least 2x as survivable as an Assault Marine, so they have to be appropriately costed or they'll be too good, or make Assault Marines feel useless. Giving them a 5++ just makes them too good, and makes non-TH/SS Termies completely useless.

I could see them reaching into the 20s of you compare them toe the Grey Knight Interceptors. With the 2+ Save and Power Weapon, even if it is just a Relic Blade I think that 28-32 ppm reasonable without upgrades

Space Wolf Player Since 1989
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Bay Area, CA

 Andilus Greatsword wrote:
 Anpu42 wrote:
 th3maninblak wrote:
If sang guard were 30 to 33 points per model and had relic blades, it would be hot to death.

The death masks are specific models worked into the sanguinary guard kit. There is little to no chance we'll lose them entirely.

Wolves had Wolf Tail Talismans included to, but that did not stop their removal.

I would like them to stay in some form, but I don't think they are necessary, especially if there is a price drop.

Yeah, Death Masks are cool looking, but I'd be surprised if they didn't simplify them to giving Fear or something silly like that, if they don't remove them entirely.

On the top of Sanguinary Guard costs though, assuming they don't change much, then they'll probably end up around 30pts each. You have to remember, they're basically PW Tactical Terminators, but trading a 5++ for a Jump Pack. Against AP3 or weaker, they're at least 2x as survivable as an Assault Marine, so they have to be appropriately costed or they'll be too good, or make Assault Marines feel useless. Giving them a 5++ just makes them too good, and makes non-TH/SS Termies completely useless.


Given that the seem to have recalibrated what they think terminators (or at least terminators without power fists) are worth in the Wolf and GK books, though, and that they drastically lowered the cost of jump packs (in Codex: SM, anyway), I think it's fair to count on SG being seriously discounted in the next codex. I think 30-35 points is where they'll end up. Time will tell if that's cheap enough to make them GOOD, but it should be cheap enough to make them fun-fun at least.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Sanguinary guard at 30ppm would be perfect, even as they are now. Glaive encarmines are ok, particularly given the option of having either a sword or axe. The only change i would like to see on them is the angelus pattern boltguns going to 18 inch range. They would be perfect and really strong, imo, if they made that change.

As for relics, i would like to see a special jump pack, maybe a sanguinary priest relic chalice, a rending chainsword with shred, and a suit of artificer armor that does something special, like grant eternal warrior, +1 toughness, or the like.

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Across codices, it seems that the new standard is about +3 PPM for jump packs, and +7 PPM for bikes over a normal unit with the same statline.
   
Made in gb
Pious Palatine






+1 T from relic armour would be sweet. It would mean we could keep our fluffy jump packs but still be on par with chapter masters on bikes etc.

Rending chain sword could happen, as it's what colubo has already.

I can imagine a JP being a relic, but no idea what it might do.

Maybe a chalice that affects red thirst ala wolfen stone.

What supplement do you think we'll get? Flesh Tears seems the obvious choice as they already do shoulder pads etc forr them. Although I'd like to see a more generic BA successors supplement.

D
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

One of the latest rumors states there will be a new "Sanuinary" unit in terminator armor? Could we possibly be getting a jump pack terminator squad?
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Orblivion wrote:
One of the latest rumors states there will be a new "Sanuinary" unit in terminator armor? Could we possibly be getting a jump pack terminator squad?

No more likely a Special Terminator Unit like Deathwing Knights.

Space Wolf Player Since 1989
My First Impression Threads:
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Is 'Eavy Metal Calling?





UK

 Orblivion wrote:
One of the latest rumors states there will be a new "Sanuinary" unit in terminator armor? Could we possibly be getting a jump pack terminator squad?


Got a link to that?

Is like to see a unique TDA kit, as the SW, DA and GK ones are all great, and compared to the SH Termies, the basic termie kit is a little bland and it would be nice to have something more detailed/unique to mix in without heavy converting. I know SH Termies aren't felt meant for 40k, but I and I'm sure many others will be using them.

On the other hand, I'd be compelled for the sake of consistency to replace or seriously bling up the two TDA Priests I've just converted...


Definitely don't want JP termies though!

This message was edited 1 time. Last update was at 2014/09/26 16:01:48


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

http://www.belloflostsouls.net/2014/09/blood-angels-latest-rumors.html

That is the latest batch of rumors, it appears that the assault marine kit may be getting an update during the BA release as well.

This message was edited 1 time. Last update was at 2014/09/26 16:05:18


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

1: I don't think Ba will get grav, since they already have melta and flamer pistols, which other SM dont have.

2. No centurions, because fluff wise the ad mech hates the blood Angels, and game wise it's one of the three unique units (t-fires) that c:sm have.

3. No unique psychic powers. Maybe the dreads will, but I doubt it. After all, SW got it because they are special snowflakes and don't use 'librarians', they use 'rune priests' that harness the power of the warp.

4. Probably a light flyer, if you don't just get stormtalons.

5. Other than that, what other people said, Focus on the jump pack side of Blood Angels, reduced scatter for jump packs, raven guard's bonus for moving/charging, and something to show the black rage. Probably either furious charge or rage.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The wheeled vehicle sound out of place, but the rest sound right.

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 Anpu42 wrote:
The wheeled vehicle sound out of place, but the rest sound right.

Maybe something like bikes or the tauros?

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Thatguyhsagun wrote:
 Anpu42 wrote:
The wheeled vehicle sound out of place, but the rest sound right.

Maybe something like bikes or the tauros?

Well a buggy or something like a Warthog might fit, but Marines tend to be into Tracked Vehicles.

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Some flying bat, coffin or such creation to match the space wolves.
Maybe a chariot pulled by somthing if your unlucky/

Don,t forget obilgetery add on that costs extra.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

jhe90 wrote:
Some flying bat, coffin or such creation to match the space wolves.
Maybe a chariot pulled by somthing if your unlucky/

Don,t forget obilgetery add on that costs extra.


Nothing against you personally, but can we stop with the blood chariot jokes please? It's quite a dead horse at this point.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Latest rumors posted on BoLS point to the angels coming out in mid november, after the 4-5 week end times part 2 release. Anyone know how reliable the source is? Its from steve_the_warboss.

The special jump pack would probably do something with hammer of wrath. Like d6+1 str5 hits, regardless of whether or not you used your pack in the movement phase.

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