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Made in us
Boom! Leman Russ Commander






LOL, its been what? A whole week since the last time this subject came up? I'm gonna hafta go back and copy the links to a bunch of these different threads o I can just paste them into the new ones as they come up so we all dont have to retype the same conversation over again each time and save us all the time and aggravation.
Each edition has good and bad points. I like RT because its the edition that got me into the game.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ca
Longtime Dakkanaut





Canada

I started in 2nd and it still has a special place in my heart. I've been getting friends who started in 3rd or later to pick it up and give it a go.

Before anyone makes the normal quip about how long close combats take, yes, I know, but I actually found them to be pretty fun, compared to the pseudo fantasy version that appeared in 3rd.

If anyone complains about marines not being durable now, consider that they used to get their armor save modified by -1 to -5

By the same extension Terminators we freaking super durable. No iteration of Terminators have ever felt as strong as they did in 2nd.

 
   
Made in us
Mutilatin' Mad Dok






 More Dakka wrote:
I started in 2nd and it still has a special place in my heart. I've been getting friends who started in 3rd or later to pick it up and give it a go.

Before anyone makes the normal quip about how long close combats take, yes, I know, but I actually found them to be pretty fun, compared to the pseudo fantasy version that appeared in 3rd.

If anyone complains about marines not being durable now, consider that they used to get their armor save modified by -1 to -5

By the same extension Terminators we freaking super durable. No iteration of Terminators have ever felt as strong as they did in 2nd.


I loved save modifiers, but I always thought they were all about a point too high. Basic weapons should have had Save Mod 0, Heavy Botlers, SM -1, etc. Same for assault, start at S5 with -1 save instead of S4.

Cool system, but when even lasguns are reducing Space Marine armor to a 4+, it was a bit much.

The homebrew 40k I work on from time to time uses a modified version of it.

   
Made in us
Boom! Leman Russ Commander






 More Dakka wrote:
I started in 2nd and it still has a special place in my heart. I've been getting friends who started in 3rd or later to pick it up and give it a go.

Before anyone makes the normal quip about how long close combats take, yes, I know, but I actually found them to be pretty fun, compared to the pseudo fantasy version that appeared in 3rd.

If anyone complains about marines not being durable now, consider that they used to get their armor save modified by -1 to -5

By the same extension Terminators we freaking super durable. No iteration of Terminators have ever felt as strong as they did in 2nd.

Exactly, I think you will find that most players will have a special place for the edition they started in. Just because of nostalia's sake and because theat was when we were introduced to the fluff and background and it was still new and wonderfull to us without being spoiled by the "edition before was better complaints" because we never played the earlier edition to care.
After that, it all comes down to opinionand preferences.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Locked in the Tower of Amareo




 Veteran Sergeant wrote:
 Agent_Tremolo wrote:
Wow. People really think 2nd edition was "simpler" or "quicker"? You had to roll on random tables for pretty much everything (vehicle damage in particular was a chore). Many weapons (vortex 'nades, for instance) created persistent effects that had to be determined once per turn. And don't get me started on "sustained fire" and its dedicated set of die. Really, I think we're romanticising 2nd edition a bit too much.
If there was one thing that 2nd Edition was not, it was quick.

Holistically a better game than 3+ Edition? Easily. But quicker, absolutely not. Psychics alone were a huge time sink. To the point that most tournaments I remember banned psyker characters out of the interests of time.


Automatically Appended Next Post:
Martel732 wrote:
But 2nd ed had worse balance between the haves and have-nots than any edition since.
Yeah, but that was entirely an external problem (Codex Books) rather than an internal problem (the rulese).

2nd Edition needed an overhaul. What it got was completely thrown out and replaced with 3rd Hammer 40K, which just suffers from horrific internal imbalance, and has dragged down every subsequent edition with it.

The problem with 2nd Edition was not understanding the ramifications of all the wacky stuff that had come out of Rogue Trader. A 2.5th Edition could have simply introduced better balanced Codex books and toned down Herohammer with more reasonable statlines. 3rd Edition's entire ruleset ensured that there'd never even be a potential for balance because of its wonky mechanics. Ever wondered why every edition it's either the shooty armies or the choppy armies complaining that they've been nerfed? That's because of 3rd Edition. 2nd Edition didn't have any choppy armies. Some units were choppy, but they had to be used smartly, and every army had the ability to shoot, which meant the game wasn't trying to balance one army using medieval tactics and one using sci-fi tactics.


I can't be objective about 2nd because I lost every match. I'll be honest about it.
   
Made in au
[MOD]
Making Stuff






Under the couch

 EVIL INC wrote:
LOL, its been what? A whole week since the last time this subject came up?

This is the same thread as the 'last time' it came up... It just sat for a little while with no replies.




Automatically Appended Next Post:
 EVIL INC wrote:

Exactly, I think you will find that most players will have a special place for the edition they started in. .

To some degree, yes. I enjoyed the hell out of 2nd edition... but 5th is still my favourite.

This message was edited 2 times. Last update was at 2015/02/26 20:00:51


 
   
Made in us
Cosmic Joe





 insaniak wrote:
 EVIL INC wrote:
LOL, its been what? A whole week since the last time this subject came up?

This is the same thread as the 'last time' it came up... It just sat for a little while with no replies.




Automatically Appended Next Post:
 EVIL INC wrote:

Exactly, I think you will find that most players will have a special place for the edition they started in. .

To some degree, yes. I enjoyed the hell out of 2nd edition... but 5th is still my favourite.

Same here, I have more fond memories of 2nd (even though I started in RT) but I have to say that 5th was the best in terms of actual fun gameplay.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Bounding Ultramarine Assault Trooper







yeah, i posted this thread ages ago but it is really interesting to hear peoples ideas and i am glad i has gained so much momentum and has encouraged discussion (especially about 2nd and 7th) even though it did spend about 4 days with no comments.

This message was edited 1 time. Last update was at 2015/02/26 21:25:17


SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I began in 4th, 5th is my favourite.

I should think of a new signature... In the meantime, have a  
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

The heroes and psychics were a good bit of the downside of 2nd edition. Heroes were too powerful and the psychic phase was slow and cumbersome.

But the main basis of the rules were a good set of bones. They also worked great in Necromunda and Gorkamorka. I always thought 2nd ed. needed polishing, rather than an overhaul. Change how psykers worked, and redo the bloated stats and rules governing vehicles, and that would have made a great start.

Hell, lots of the main rules for 3rd edition on would have worked in 2nd, as far as I can tell.

This message was edited 1 time. Last update was at 2015/02/26 23:29:55




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Bounding Ultramarine Assault Trooper







definitely Think 2nd only needed re doing not being replaced by 3rd. i loved playing 3rd for small battles on the old style 2' by 2' board. 9i play sm and i usually played eldar)

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in ca
Fixture of Dakka






Rogue Trader. It was more like an RPG, and all the tabletop rules and lists were custom-made

Good times.
   
Made in gb
Bounding Ultramarine Assault Trooper







i do admit rogue trader was fun, it had a lot more personality than the newer editions

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Regular Dakkanaut




Swimsuit, best by far
   
Made in gb
Bounding Ultramarine Assault Trooper







what do you mean "swimsuit" i am not familiar with it

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 the clone wrote:
what do you mean "swimsuit" i am not familiar with it


As in "swimsuit edition"...

Well played there...



This message was edited 1 time. Last update was at 2015/02/28 17:41:58



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Bounding Ultramarine Assault Trooper







ok

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 docdoom77 wrote:
 More Dakka wrote:
I started in 2nd and it still has a special place in my heart. I've been getting friends who started in 3rd or later to pick it up and give it a go.

Before anyone makes the normal quip about how long close combats take, yes, I know, but I actually found them to be pretty fun, compared to the pseudo fantasy version that appeared in 3rd.

If anyone complains about marines not being durable now, consider that they used to get their armor save modified by -1 to -5

By the same extension Terminators we freaking super durable. No iteration of Terminators have ever felt as strong as they did in 2nd.


I loved save modifiers, but I always thought they were all about a point too high. Basic weapons should have had Save Mod 0, Heavy Botlers, SM -1, etc. Same for assault, start at S5 with -1 save instead of S4.

Cool system, but when even lasguns are reducing Space Marine armor to a 4+, it was a bit much.

The homebrew 40k I work on from time to time uses a modified version of it.
The skirmish level I'm working on uses a combination AP and Save mod system where if the AP is equal or better, the save is negated, and if the save is better than the AP, then it is modified (by certain weapons). This cuts down on the effect that both systems have by themselves. The 2nd Edition version needlessly gimped heavily armored troops by reducing their saves from anything stronger than an autogun, but the subsequent system created bizarre inequities in the meta.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I take a lot of issue with 6th and 7th because of just how much turn 1 offense there is. Drop pod assaults, grey knights and deathwing turn 1 deep strikes, FMC's that start on the ground and suddenly are in front of your deployment zone, along with any of the 500000 guns that can reach any of your guys from the spot they deployed...reserves are easy to get and easy to get buffs to make them even easier to get, so if turn 1 wasn't insane, turn 2 is.

Games basically go like this now:
T1: MASSIVE EXPLOSIONS everywhere
T2: more explosions and deaths
T3: damaged units get close to each other and start smacking each other. Most decent players should be able to call the game result here correctly with 80ish % accuracy.
T4: There are a few tiny remnants of squads here and there.
T5: Someone gets tabled because of the massive damage output of everyone.

The games I used to experience (and wish they were still here) were like this:
T1: Units maneuver into better position, a few expensive long range heavy weapons may fire, but not move.
T2: Units maneuver more, assaulters make approaches, heavier shooting happens.
T3: The battle gets into full swing, similar to what turn 1 is nowadays.
T4: more of t3 with whittled down armies
T5: battle is pretty much settled, and objectives win the day.

We see a ton of tabling in 7e in our group. I barely ever saw any in like...3e. The only ones I can remember was when I was beating up on my necron buddy and caused his army to phase out right before the end of the game.

20000+ points
Tournament reports:
1234567 
   
Made in us
Boom! Leman Russ Commander






You have had turn one offense in all editions. Am I the only one to remember VDR in 2nd edition? We had a guy who had 4 rhinos, each with a cyclone missile launcher who would saturate his opponent's entire deployment zone by rolling them forward and firing off all of their missiles on turn one.
theissue isnt turn one offence or the edition it is. It is a basic game mechanic that has existed from the start. If you played the old epic, you would have seen the mechanic of taking turns activating units so that each turn was more of a tactical give and take instead of one player sitting around "taking it".

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

5th, oh god 5th. 5h ed was like an attractive bride and 7th ed is her years later, post wedding, bloated as hell with a newly developed speech impediment and the self awareness of a blind kitten.

This message was edited 1 time. Last update was at 2015/03/01 20:21:32


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Crablezworth wrote:
7th ed is her years later, post wedding, bloated as hell


Yeah, well, real games have curves!

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Blacksails wrote:
 Crablezworth wrote:
7th ed is her years later, post wedding, bloated as hell


Yeah, well, real games have curves!



lol, made me think of this. In this case 5th ed would be to the left lol

Spoiler:

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in au
[MOD]
Making Stuff






Under the couch

 EVIL INC wrote:
You have had turn one offense in all editions. Am I the only one to remember VDR in 2nd edition? .

The Vehicle Design Rules were introduced in 3rd ed. 2nd ed just had a list of points costs to switch weapons around on vehicles, which nobody really used, from my experience.

 
   
Made in us
Boom! Leman Russ Commander






My bad. got 2nd and 3rd confused. From what I saw, VDR was widely used for just the sort of shenanigans I described. I also saw a LOT of players use it to make oddball creations when their conversion urges got the best of them.
Either way, it doesnt change the fact that all of the editions had the same turn one issue.
I still feel that something along the lines of the old epic turn mechanic would be better.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in au
[MOD]
Making Stuff






Under the couch

It's an issue, but one that can be somewhat mitigated just by putting more terrain on the board.


Throughout the last 20 years, I've found that the vast majority of complaints about how game-breaking it is if your opponent gets first turn have come from people playing all of their games on Planet Bowling Ball.


 
   
Made in us
Boom! Leman Russ Commander






I totally agree with you on that. It would help with that issue. That same answer would also go a long way towards making the close combat unit complaints better. Like with that though, it would help but not be a total answer.
I prefer themed set ups but they will sometimes lead towards extremes of terrain. air fields or city streets. The trade off of actions would hopefully alleviate that issue.
Of course, these sorts of things are pipe dreams.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in us
Ancient Venerable Dreadnought





The Beach

 insaniak wrote:
It's an issue, but one that can be somewhat mitigated just by putting more terrain on the board.


Throughout the last 20 years, I've found that the vast majority of complaints about how game-breaking it is if your opponent gets first turn have come from people playing all of their games on Planet Bowling Ball.

Well, the be fair, this is something of an effect of 3rdHammer 40K and the rise of "melee armies" and "shooty armies". Back when everyone could shoot, people liked terrain. Now the shooty player wants no terrain to get in the way of his shooting because it would give an advantage to his opponent who plays a fighty army.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
Made in gb
Bounding Ultramarine Assault Trooper







I agree with veteran sergeant there, i do space marines and equip them with loads of heavy weapons and generally used to obliterate my friends who played orks as the cover wasn't such an issue but now the orks just hide behind cover and out a squad at a time to get killed until eventually one of his squads gets into close combat and then he takes all his troops out of cover and goes for the weak points. not a bad strategy in itself but i find it annoying

SPACE MARINES
imerial guard
skitarii



space marines: an army where if morale is down you look at your commander for inspiration and you valiantly fight on and kill m any in the name of the emperor

imperial guard: if morale gets low your commander shoots one of your comrades and expects that to encourage you
 
   
Made in us
Boom! Leman Russ Commander






it does need to be noted that in BOTH players get to put terrain on the table. There are varieties and types that can be used. if here is not enough "big stuff" to put on the table, feel free to model up some yourself to add to the collection.
of course, in tourneys, you dont always have that option but you usually get to pick a table both players can agree to which helps give both players a say even then.
Its something that sadly most players take for granted. they are so worried about the rules and the lists, models, conversions, edition and so forth that they simply overlook the element of terrain (and the tactics and strategies that go with it) and then blame one of the other factors when they lose. Those ho are able to effectively make use of it will find their win ratio improve drastically.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
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