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Made in us
Widowmaker






Syracuse, NY

Democratus wrote:Deffrolla does not work against vehicles. Ramming has it's own special rules for dealing damage that involve relative armor values and speed. You use these rules instead of the S10 hits because that's what the Ramming rules say.

While I don't feel like there's enough merit in either argument to really sustain a YMDC thread on the topic, in game-my rebuttal would be:
That would be akin to saying that deffrolla doesn't work on a tank shock because a model failing a death or glory attempt is killed. Effects of the rolla are in addition to any other ramifications of the tank shock move.

This message was edited 1 time. Last update was at 2008/10/22 19:44:18


   
Made in se
Stealthy Space Wolves Scout





The Ramming rules say:
Rulebook page 69 wrote:Ramming is a special type of tank shock move and is
executed the same way

Ramming is a type of tank shock, it's there, it can't be ignored.

Deffrollas definitely work against vehicles, it's even in the Deffrolla fluff.

This message was edited 1 time. Last update was at 2008/10/22 19:55:24


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

NaZ wrote:
ruled at the most recent GT and at 'Ard boyz:

tank shock = ram
wargear that effects one effects the other

therefore:

reinforced ram lets trukks ram
deffrollas work against anything hit by the battlewagon. vehicles included

NaZ


This thread, and the debate, ended at this post. Anything after this is just "what i want it to be" and not what has been ruled on.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

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Made in us
Regular Dakkanaut




why is this even a discussion?

and why is it overpowered? to make it work, you need to get your fragile av10 open-topped-rear into close quarters with a vehicle that's at least as fast as you. You're in no more danger from a death rolla than you are from a carnifex, and the 'fex isn't much slower any more.


Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Martial Arts Fiday






Nashville, TN

An isolated ruling at a GW event is hardly set in stone. Rulings at GTs are meant to be fast and hard so as not to slow down gameplay. Until its FAQed we will hardly know the RAI.

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Don't mess with the Blade and Bolter! 
   
Made in us
Sinewy Scourge





Bothell, WA

Deff Rolla= Titan Killa

I really follow the logic of Ramming = Type of tank shock but Tank Shock is not a type of ramming. Therefore I personally don't think a Def Rolla hit should be used when ramming.

While RAW you can argue both ways as it is NOT SPELLED OUT (Ramming wasn't in the game back when the codex was writen)

GW should FAQ this.

If I could write the rules I think a better solution would be a Battle Wagon with a deff Rolla should get +1 to the ram strength.


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Made in us
Banelord Titan Princeps of Khorne






Nurgleboy77 wrote:An isolated ruling at a GW event is hardly set in stone. Rulings at GTs are meant to be fast and hard so as not to slow down gameplay. Until its FAQed we will hardly know the RAI.


GT's and 'Ardboyz are hardly "isolated events". The rest of your post is pure conjecture.

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Made in us
Martial Arts Fiday






Nashville, TN

Actually they are. They are some GW employee walking around answering questions to the best of their abilities. They have nothing official from the developers at all. They are instructed to answer questions with actual rules or tell the players to dice off. At least that's how its been for all the GTs I have attended.

That's not conjecture, that's what the Judges have told me their instructions were, and were my instructions when I helped judge an event (as a Redshirt myself).

So I call one guy basically fliping a coin in his head (becase the rules are unclear) an "isolated event" and hardly has the weight of a FAQ.

This message was edited 1 time. Last update was at 2008/10/22 21:51:56


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in ca
Decrepit Dakkanaut





Or, you know, people could just read the rules closely and carefully.
   
Made in us
Lieutenant General





Florence, KY

Democratus wrote:Deffrolla does not work against vehicles. Ramming has it's own special rules for dealing damage that involve relative armor values and speed. You use these rules instead of the S10 hits because that's what the Ramming rules say.

None of that matters. All the rules for Ramming could be totally different from Tank Shock and it would not change a thing. It is a type of Tank Shock, thus it works.

Harkainos wrote:Tank shock does not equal ramming,
Ramming equals tank shock.

Not quite accurate. Your post should look like this:

All Ramming is Tank Shock.
Not all Tank Shocks are Ramming.

Since the Deffrolla affect Tank Shock, it affects all types of Tank Shock including Ramming. If the Deffrolla only worked for Ramming, then it would not work for all types of Tank Shock, since Ramming is a more specific type of Tank Shock.

asugradinwa wrote:I really follow the logic of Ramming = Type of tank shock but Tank Shock is not a type of ramming. Therefore I personally don't think a Def Rolla hit should be used when ramming.

Which does not matter one bit. All that matters is that Ramming is a type of Tank Shock. Just because all Tank Shocks are not Ramming is meaningless. Your logic is flawed. Nothing in the rules say that you can't use the Deffrolla to Ram just because 'Tank Shock is not a type of Ramming'.

This message was edited 1 time. Last update was at 2008/10/23 03:18:49


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Decrepit Dakkanaut





Tank Shock
1. Move at any speed
2. May shoot
3. Must stop 1" short of any vehicle
4. May tank shock attack non-vehicles

Ramming
1. Move at top speed
2. May not shoot
3. May ram enemy vehicles
4. May tank shock attack non-vehicles

Ramming is not Tank Shock.

Ramming is a special type of Tank Shock, just as a Cuttlefish is a special type of fish.
   
Made in us
Lieutenant General





Florence, KY

Yes, Ramming is Tank Shock. Once again, the rules can be completely different and it would not make one iota of difference. The rules say it is a type of Tank Shock, thus it is a Tank Shock.

Support your claims that just because the rules are different that it can't be a Tank Shock.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Decrepit Dakkanaut





Tank Shock!, p.68, Rulebook wrote:When moving a tank, the player can declare that the vehicle is going to attempt to make a tank shock attack instead of moving normally.

...

Regardless of the result of the test, the vehicle keeps moving straight on, possibly tank shocking more enemy units until it reaches its final position. If the tank accidentally moves into contact with a friendly model or comes to within 1" of an enemy vehicle, it immediately stops moving.

Tank Shock
1. Move at any speed
2. May shoot
3. Must stop 1" short of any vehicle
4. May tank shock attack non-vehicles

Ramming, p.69, Rulebook wrote:This means it may not shoot in that turn's Shooting phase...

...

Ramming is a special type of tank shock move and is executed the same way, except that the tank must always move at the highest speed it is capable of. Units other than vehicles are tank shocked as normal. However, if the ramming tank comes into contact with an enemy vehicle, the collision is resolved as follows.

Ramming
1. Move at top speed
2. May not shoot
3. May ram enemy vehicles
4. May tank shock attack non-vehicles

Deff Rolla, p.55, Codex: Orks wrote:Any Tank Shock made by a Battlewagon with a Deff Rolla causes D6 Strength 10 hits on the victim unit.

"Any Tank Shock made" refers to the "tank shock attack" described by the Tank Shock rule.

The Tank Shock rule describes how, normally, a tank that is tank shocking stops 1" away from any vehicle in its path.

The Ramming rule describes how, as a special type of tank shock move, a tank that is ramming tank shocks non-vehicles as normal (as in the Tank Shock rule), if it does not shoot and moves at top speed, and may also damage other vehicles in collisions.

Tank Shock simply doesn't involve any interaction between vehicle models. Vehicles can ram other vehicles, as the rules addressing the ramming of skimmers and walkers show, but tank shock is an action that applies only to "an enemy unit other than a vehicle".

As the Ramming rule says:

Ramming, p.69, Rulebook wrote:Both players roll for armour penetration against their enemy vehicle and any result is immediately applied. If the vehicle that is rammed is not removed, the rammer halts. However, if the rammed vehicle is removed because it suffers a 'destroyed - explodes!' damage result, the rammer continues its move, until it reaches its maximum move distance or another enemy (which it will tank shock or ram again!).

Ramming is a special type of tank shock, it is a tank shock move that allows you to tank shock non-vehicles as normal, and/or ram vehicles as an extra bonus.
   
Made in us
Longtime Dakkanaut




St. George, UT

Nurglitch wrote:

Ramming is a special type of Tank Shock, just as a Cuttlefish is a special type of fish.


And I use the same #5 black wobbler to catch both cuttlefish and any other type of fish.

The D6 S10 hits work on a ram (which is a type of tankshock) and any other type of tankshock (it doesn't matter that there is currently only one other type).

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Made in us
Lieutenant General





Florence, KY

Nurglitch wrote:Ramming is not Tank Shock.


Nurglitch wrote:Ramming is a special type of tank shock...

So which is it? If it's Tank Shock, then anything that works for Tank Shock also works for Ramming. You can't have it both ways.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Decrepit Dakkanaut





Ghaz:

It may have occurred to you that my argument, as a point of record, is that Ramming is a special type of Tank Shock and hence not Tank Shock.

Saying that "You can't have it both ways" is presenting us with a false dilemma, and disingenuous considering that I have shown not only that we can have it both ways, but having it both ways is what the text indicates.

As I have noted, Tank Shock and Ramming share four characteristics, or properties, as we say in the biz.

These properties are:

1. Constraint on movement
2. Constraint on shooting
3. Constraint on affected units
4. Constraint on identity

These two rules differ in regard to the first three properties, and remain identical in regard to one property. Given that each rule has four properties and only share an identity on only one property, neither can be said to be a type of the other.

If a duck is something that walks like a duck, quacks like a duck, has feather like a duck, and has a bill like a duck, and someone claims that a platypus having a bill is sufficient to make a platypus a type of duck, that person is making a false claim of identity, and fails to understand the logic of types.

Since the rules state that they are only identical in one regard, such that only one thing that works for Tank Shock works for Ramming (each move can make tank shock attacks against non-vehicles), then it is false to conclude that anything that works for Tank Shock also works for Ramming.

In fact, it is only truthful to infer that Ramming is a special type of Tank Shock where tank shock attacks against non-vehicle units are concerned, since that is the only property in which the rules are identical.

Hence it is truthful both to say that Ramming is not Tank Shock because they do not share an identity, differing in three ways out of four, and to say that Ramming is special type of Tank Shock because under one special condition, tank shock attacks against non-vehicle units, they are the same.

To summarize:

Where Tank Shock and Ramming have 1/4 things in common they cannot be substituted for each other except in that special case, and they do not share an identity.
   
Made in us
Widowmaker






Syracuse, NY

Nurglitch wrote:
If a duck is something that walks like a duck, quacks like a duck, has feather like a duck, and has a bill like a duck, and someone claims that a platypus having a bill is sufficient to make a platypus a type of duck, that person is making a false claim of identity, and fails to understand the logic of types.


No one cares about the similarities. We care that the rulebook says ram is a special kind of tank shock move.

Like saying: A mallard is a special kind of duck.

Still a duck

   
Made in us
Longtime Dakkanaut




St. George, UT

I'm sure with proper use of higher educational grammar and advanced word theory knowledge someone could make the argument that a duck is not a duck.

However, most of us would just ask "Did that just go quack?" And if the answer is yes, we will still call it a duck.

This message was edited 1 time. Last update was at 2008/10/24 04:23:25


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Lieutenant General





Florence, KY

Nurglitch wrote:It may have occurred to you that my argument, as a point of record, is that Ramming is a special type of Tank Shock and hence not Tank Shock.

So once again, you're saying it is a Tank Shock but it's not a Tank Shock. Your 'argument' makes no sense. Just because it's a 'special type' of Tank Shock does not mean it's not a Tank Shock.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Trustworthy Shas'vre






As was written before.

Square is a special type of Rectangle.
Not all rectangles are squares, but all squares are rectangles.

If there is a special rule affecting Rectangles, all squares are affected.

Squares vs Rectangles is better than Platypus vs Duck, because after all, a Platypus is not a special type of duck.
   
Made in ca
Decrepit Dakkanaut





Moz:

I agree. That the rulebook calls Ramming a special type of Tank Shock is the crux of the matter. As I've explained, however, the facts about how type-identities works means that Ramming is a special type of Tank Shock because Ramming is not Tank Shock. Whether people care is, ironically, irrelevant to whether the logic of identity is relevant.

As I've explained, the relation is not that of Mallard:uck, but of Platypus:uck.

I suggest to people that if someone tries to pull this bullshiat on you and tries to run a vehicle model of yours over with a vehicle, and argues that all the rules for tank shock apply to ramming in justification for such a dick move, point out that the tank shock rules require the vehicle to stop 1" short of all vehicles.

Jayden63:

Actually, no, the proper use of "higher educational grammar and advanced word theory knowledge" would prevent a person from making the argument that a duck is not a duck. In fact, the proper use of basic grammar skills and introductory logic would prevent a person from seriously making such an argument.

One would think that common sense alone would be all that was necessary to preventing anyone from making the argument that if something has only one thing in common with a duck that the something in question is a duck. But the evidence suggests otherwise.

Ghaz:

Let me see if I can break this down for you, since you seem easily confused.

I am saying:

1. Ramming is not Tank Shock. They only have 1/4 things in common. If Ramming was Tank Shock, they would have 4/4 things in common.

2. Ramming is a special kind of Tank Shock. They have at least 1/4 things in common. There is a special condition under which they are the same.

3. What makes Ramming not Tank Shock is the same thing that makes it a special kind of Tank Shock.
   
Made in us
Regular Dakkanaut




damn ascii images...

nevermind

This message was edited 2 times. Last update was at 2008/10/24 05:21:06


Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Lieutenant General





Florence, KY

You're the one who seems confused. I have no trouble following the total lack of logic in your 'argument', but its still a load of BS. A special type of Tank Shock is still Tank Shock. No amount of double speak on your part is going to change that. Any kind of Tank Shock is a Tank Shock. Your argument that Tank Shock is not Tank Shock is absolutely ludicrous. Get over it. Once again, they could have NOTHING in common, but as long as the rules call Ramming a type of Tank Shock, then that is exactly what it is. Otherwise it would NOT be a Tank Shock.

This message was edited 1 time. Last update was at 2008/10/24 05:37:08


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Decrepit Dakkanaut





Here's a diagram I whipped up, showing the identity relations between Tank Shock and Ramming, and the implication for using Deff Rollas.

   
Made in us
Lieutenant General





Florence, KY

So what? If you have to resort to a diagram to prove your point, you've already proven that your wrong. If it is called a Tank Shock of any type, then it is a Tank Shock, period. Once again, they could have NOTHING in common, yet they're BOTH Tank Shocks. Your claims that since they only have one thing in common means that they can't both be Tank Shocks is ludicrous and absolutely FALSE.

EVEN IF THEY HAVE NO RULES IN COMMON, THEY ARE BOTH TANK SHOCKS BECAUSE THAT IS WHAT THE RULES CALL THEM.

Again, the number of rules they have in common or not does not change that fact and your diagram does not change that either.

This message was edited 1 time. Last update was at 2008/10/24 06:34:05


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Tough-as-Nails Ork Boy






This is hilarious.

For the record: QUACK.
   
Made in us
Been Around the Block




Nurglitch, your diagram is faulty for two reasons. You can't always shoot after a tank shock. It depends entirely on how far you declared your tank shock. If it is over a speed that would disallow you to shoot, you can't shoot. In this way, tank shock is identical to ramming because, at maximum travelling speed, no non-Weapon Skill vehicle can shoot.

By your own diagram, when properly applied, ramming actually has three of the four mentioned properties in common with original tank shock.

As stated in the post before mine, though, just because you're a special kind of tank shock doesn't mean you're not a tank shock. I often find your opinions of the 'special' variety, but it does not take away from the fact that they are opinions.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Look, a duck!

The main problem I see here is that in order to explain why, in fact, you can't use a deffrolla on enemy vehicles you have to draw out so many things and explain so much and haggle so many rules that the following will be observed:

A game
1) Is entertaining
2) Involves competition
3) Is enjoyable to all parties involved
4) Concludes with a clear result

An Argument
1) Is entertaining
2) Involves competition
3) Is not enjoyable to all parties involved
4) Should conclude with a clear result

These two things differ on 2/4 accounts, and thus we can reason that an argument is not a game, and that a game should not be an argument.

Therefore roll a dice, or accept that the rules vaguely seem to allow it, even though that's broken as hell.

This message was edited 1 time. Last update was at 2008/10/24 07:57:19


40k Armies I play:


Glory for Slaanesh!

 
   
Made in nz
Mutilatin' Mad Dok




New Zealand

O-B-E-J-E-C-T-I-O-N!

A game should conclude with a clear result. It may not, due to a misruled rule. That's 3/4.

You have just said games are enjoyable to all parties involved. For some, games are not fun if you loose. That's 4/4.

Thus an argument is a game. Continue as you were folks, the D6 solution shall rest for another day.

   
Made in us
Widowmaker






Syracuse, NY

In light of this discussion, I think it is clear that using a deffrolla on another vehicle should appropriately entitled, 'Duckrolla attack'.


   
 
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