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2015/08/28 16:40:46
Subject: Game winning units: What's doing you proud?
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Longtime Dakkanaut
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Doomwheel has been running rough-shod through multiple units in a single turn, the 2D6X2 is crazy good, haven't rolled double yet (knock on rats). Shooting is solid from it and just doing mortal wounds to units you run into/over before you charge is fantastic.
HPA, still pulling its weight as well, it's a big target and just keeps regenerating lost wounds, then you've got a 1/3 chance to come back to life with D6 wounds, then regen D3 in your next hero phase. He also hits like a ton of bricks.
Rat Ogres are also fantastic now, esp backed up by a packmaster. All those re-rolls to hit and wounds that grant extra attacks, and damage 2 to boot. Amaze!
Not to mention, BSB making everyone in 13" immune to battleshock... you thought he was important in 8th...
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2015/08/28 22:56:43
Subject: Game winning units: What's doing you proud?
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Ghastly Grave Guard
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Protectors for stormcast
Blood reavers for my khorne
Blightkings for my rotbringers
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2015/09/01 09:57:34
Subject: Game winning units: What's doing you proud?
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Regular Dakkanaut
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I'd say my Sea Helm has been mvp so far, he's just such a strong support character.
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2015/09/03 05:53:59
Subject: Game winning units: What's doing you proud?
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Nimble Pistolier
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Retributors, I only have the three from the starter box but my god they pack a punch. Love charging characters and taking them out just with mortal wounds before they can even attack.
Side note, got myself the Paladin box and I'm building another 5
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2015/09/23 17:34:29
Subject: Game winning units: What's doing you proud?
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Changing Our Legion's Name
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Putrid Blightkings in units of 10 within the Blighted Warband Battallion, hit rolls of 6 equals D6 hits instead, with 3 attacks base, a unit of 10 and then with a -1 to hit them, they're dead mean!
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Rot! Glorious Rot! |
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2015/09/23 18:30:14
Subject: Game winning units: What's doing you proud?
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Longtime Dakkanaut
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3 warpfire throwers and blightkings. Do me proud every game.
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2015/09/24 07:57:51
Subject: Game winning units: What's doing you proud?
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Killer Klaivex
Oceanside, CA
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Prime with Knight Vexillor.
Prime deep strikes in, and uses his special ability to dictate 1 die role per turn to make the 9" charge. With his 3+/2+ rend3 damage3 hammer he murders a unit.
Then on my next turn, the Knight Vexillor uses the standard to remove the Prime from Play and bring him in again. Prime lands more than 3" out, and makes the charge with ease.
You can totally murder a unit in the middle of nowhere, and then bring the prime back in again whereever you need him.
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2015/10/01 07:35:58
Subject: Game winning units: What's doing you proud?
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Been Around the Block
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Kriswall wrote:Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.
They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.
I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.
Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...
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2015/10/01 10:38:03
Subject: Game winning units: What's doing you proud?
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Aeonotakist wrote: Kriswall wrote:Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.
They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.
I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.
Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...
This is AoS - who cares about balance?
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This message was edited 1 time. Last update was at 2015/10/01 10:38:36
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2015/10/01 16:54:44
Subject: Game winning units: What's doing you proud?
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Fresh-Faced New User
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I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.
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2015/10/02 19:16:55
Subject: Game winning units: What's doing you proud?
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Prescient Cryptek of Eternity
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akempist wrote:I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.
That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.
I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.
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2015/10/03 07:26:14
Subject: Game winning units: What's doing you proud?
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Sword-Bearing Inquisitorial Crusader
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You know who has been pulling their weight in gold in my list? The one and only Changling! Thats right! finally GW got it together with him and gave him a chance to shine. Never have I had a single unit cause such a pain in the rear to my opponent in such a simple matter. Setting him up in their deployment gets them going first, then they realize they cant do anything to him till I attack with him or they get a hero close, which is easy to avoid thanks to his ability to halve a units movement range! They will be so pestered by his presence that they will focus alot on him while the rest of my army goes freely about their jolly way! Oh and cherry on top, he knows the enemy wizards spells too! Oh joy! Also thanks to his ability to also use their weapon profiles against them, this little guy is a swiss army knife from the warp! Enjoy Chaos? Enjoy Daemons? Enjoy Tzeentch? If you answered yes to any or all these questions them please check him out cause nothing is better than using a Khorne lords Axe of unreality against himself and killing him on a 6!
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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2015/10/03 22:06:46
Subject: Game winning units: What's doing you proud?
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Hardened Veteran Guardsman
Guildford
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Kriswall wrote:akempist wrote:I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.
That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.
I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.
Definitely. I've read and heard a lot about GW aiming to shift as many models as they can. Granted, there are units in every list that just don't cut it, but that's expected. Unfortunately the new game buzz has died down pretty quickly, which is a shame. I've had a lot of success playing with my Night Goblins provided that my opponent isn't playing to win at all costs, which isn't really an option for the Greenskins. But like you said, I've gone with NG because I love the models and the fluff, and it's working out fine for me.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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2015/10/04 22:56:49
Subject: Game winning units: What's doing you proud?
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Sword-Bearing Inquisitorial Crusader
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See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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2015/10/05 15:37:20
Subject: Game winning units: What's doing you proud?
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Dakka Veteran
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Solosam47 wrote:See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can
I completely agree with this sentiment. It does not seem like a super competitive game, but a great way to have a really fun time.
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2015/10/09 08:53:18
Subject: Re:Game winning units: What's doing you proud?
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Brutal Black Orc
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Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.
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2015/10/09 14:52:50
Subject: Game winning units: What's doing you proud?
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Regular Dakkanaut
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I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.
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2015/10/09 15:52:44
Subject: Re:Game winning units: What's doing you proud?
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Hardened Veteran Guardsman
Guildford
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Lord Kragan wrote:Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.
Yeah… A guy in my local club played this sort of thing when the game first came out. Within a couple of weeks he had no-one to play with.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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2015/10/09 17:25:18
Subject: Game winning units: What's doing you proud?
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Sword-Bearing Inquisitorial Crusader
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TrollSlayerThorak'Khun'Na wrote:I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.
After reading all the Skaven warscrolls I fell in love with them and totally replaced the bloodbound portion of my army with them. Clan rats, while appearing to be weak are actually quite fun! Being able to retreat then charge back in with the extra 2" to run and retreat moves is such a good mechanic to take advantage of!
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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2015/10/12 15:41:12
Subject: Game winning units: What's doing you proud?
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Auspicious Aspiring Champion of Chaos
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I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!
I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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2015/10/12 17:46:18
Subject: Game winning units: What's doing you proud?
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Hardened Veteran Guardsman
Guildford
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Red_Zeke wrote:I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!
I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!
The ability to pile in twice is insanely effective. Skarsnik grants any Moonclan ( NG) units a double pile in and double assault as his command ability. If the unit it above 30 (I take 50 spearmen), they're wounding on 2+ from 2 inches away. It's pretty amazing to see a prized unit disappear in a single phase at the hands of Night Goblins.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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2015/10/13 14:09:38
Subject: Game winning units: What's doing you proud?
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Dakka Veteran
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Settra giving the ability add 1 to hits and wounds is ridiculously good combined with a chariot army.
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2015/10/14 09:15:11
Subject: Game winning units: What's doing you proud?
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Fresh-Faced New User
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My clanrats swarmed over a giant and a Group of black orcs (both part of the black orc formation) with ease.
But my favorite AoS skaven unit is the stormfiends who wreck face with great ease.
For my Stormcast I really like the retributors, every game I bring them they perform miracles.
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2015/10/22 13:59:48
Subject: Game winning units: What's doing you proud?
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Enginseer with a Wrench
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So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.
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Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 |
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2015/10/22 16:26:50
Subject: Game winning units: What's doing you proud?
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Sword-Bearing Inquisitorial Crusader
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SheSpits wrote:So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.
Do they ever die? haha
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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2015/11/02 04:04:03
Subject: Game winning units: What's doing you proud?
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Been Around the Block
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Retributors with a Lord Celestant on foot as my general. Rolls of 5's and 6's cause 2 automatic moral wounds. Most units are wiped out before I even roll my wounds.
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2015/11/02 17:01:26
Subject: Game winning units: What's doing you proud?
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Brooding Night Goblin
Port Jefferson Station, New York
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My mangler squig has not let me down yet for my Night Goblins. For my lizardmen it has to be my solar engine bastiladons.
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40k: Space Wolves, Eldar, Orks
AoS: Skarsnik's Crooked Moon Tribe, Kroak's Pink Skinks |
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2015/11/03 08:58:05
Subject: Game winning units: What's doing you proud?
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Regular Dakkanaut
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Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.
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2015/11/03 20:29:43
Subject: Game winning units: What's doing you proud?
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Auspicious Aspiring Champion of Chaos
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Oof! Has it been difficult to get positioned correctly with those at all? Do you prefer to receive the charge to make sure you're arranged right?
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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2015/11/03 20:30:01
Subject: Game winning units: What's doing you proud?
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Nurgle Chosen Marine on a Palanquin
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JamesY wrote:3 warpfire throwers and blightkings. Do me proud every game.
Wow, these warpfire throwers are amazing!
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