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And I suspect most(if not all) of the people stressing over what to do about laying figures down, have not played the game with, you know, another human. And once they do so, they will quickly come to the conclusion that it is FAR easier to just get on with the game and lay the figures down, then, well, stress over what to do about laying figures down.
I can assure you I've played games with another human for 15 years. And I've come to a very different conclusion than you. I'm not stressing at all.
H.B.M.C. wrote: What's the big deal with lying models down, exactly?
1) Damage to paint when touching a surface 2) Damage to models, thin parts breaking 3) Unclear which square a model has 4) Big models taking up multiple squares laying down 5) Difficult to identify which model is which (numbers on one side etc)
What's the big deal with using tokens, exactly?
Using tokens would mitigate all this:
1) No damage to paint 2) No damage to models 3) Very clear which square a model occupies 4) Big models only take up the space they're standing 5) Easy to identify which model is which
Also a bonus point for easier to see difference between stunned and knocked down for models that can only lay down on sides, not front or back.
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bound for glory wrote: Well, without adding more Derp(Derp), I will say that the best way to avoid the problem would be to use a good primer and varnish.
For over 25 years I have hit my BB/FF figures with 3 coats of gloss and a light coat of TESTORS DULLCOAT(to take the gloss away).
That will honestly keep the paint on your miniatures.
I always use primer. Varnish does horrendous things to the paint job, so that is out of the question.
For over 25 years I have never used gloss or light coat or any varnish except for a few tests. It never worked out.
Instead, I just handle my miniatures with care. That is, what I will say, is the best way to avoid the problem.
Coming from Warmcahine & Hordes recently, there are no models laid down what so ever. You can have 50+ models on the board and feats knocking down all opponent's models... using tokens. And this is one of the most competetive games you'll find. Trust me, tokens work.
This message was edited 4 times. Last update was at 2017/01/16 10:17:05
Also a bonus point for easier to see difference between stunned and knocked down for models that can only lay down on sides, not front or back.
Especially the infamous Skink Runners, even more when you use the Warhammer Battle models as basis for conversion.
Squares are bigger with this new edition, and that's great honestly. Trouble is that models are bigger as well, not even talking about their dynamic poses. Dwarves should be fine (they're still dwarves, after all). I'm more concerned about Big Guys, since I saw that "dynamic" Ogre. That Deathroller model looks also huge and pretty much able to "spread itself" in more than one square. I really wonder how they will manage to make a believable Treeman, though. The older one was a pain when knocked down, and I'm not talking about those who dared to use the old metal Warhammer Battle version (it was even worst to handle).
Basically, people who actually played the boardgame for years and use a lot of different models can see the advantages of using tokens in some situations. Please don't close your mind so easily.
This message was edited 3 times. Last update was at 2017/01/16 11:29:58
sorry if this is off topic or has been asked already but while looking at the teams of legend https://www.games-workshop.com/resources/PDF/blood_bowl/teams_of_legend_en.pdf i notice skills or traits with extraordinary on them. does this mean anything special?
i also see that there is a "normal" column and "double" column by the players with some abbreviations under them like A, GSP etc... where do i find what those mean?
is this all carry over from a previous edition?
You say it like you're trying to convert someone to your religion. I've carefully weighed the pros and cons and decided I prefer lying models down.
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usernamesareannoying wrote: sorry if this is off topic or has been asked already but while looking at the teams of legend https://www.games-workshop.com/resources/PDF/blood_bowl/teams_of_legend_en.pdf i notice skills or traits with extraordinary on them. does this mean anything special?
i also see that there is a "normal" column and "double" column by the players with some abbreviations under them like A, GSP etc... where do i find what those mean?
is this all carry over from a previous edition?
It's for league play. When a player accumulates enough points you can roll to upgrade their skills, the letters refer to which skills they can take (G = General, A = Agility, P = Passing, M = Mutation and so on).
Download the "Blood Bowl Competition Rules" (google it) and look at page 63 for a description of the skills and page 26 for how player improvements work in leagues.
This message was edited 1 time. Last update was at 2017/01/16 13:21:26
usernamesareannoying wrote: sorry if this is off topic or has been asked already but while looking at the teams of legend https://www.games-workshop.com/resources/PDF/blood_bowl/teams_of_legend_en.pdf i notice skills or traits with extraordinary on them. does this mean anything special?
i also see that there is a "normal" column and "double" column by the players with some abbreviations under them like A, GSP etc... where do i find what those mean?
is this all carry over from a previous edition?
It's for league play. When a player accumulates enough points you can roll to upgrade their skills, the letters refer to which skills they can take (G = General, A = Agility, P = Passing, M = Mutation and so on).
Download the "Blood Bowl Competition Rules" (google it) and look at page 63 for a description of the skills and page 26 for how player improvements work in leagues.
Actually, the rules for League Plays (and thus the importance of skill categories) are described in the Season 1 book. And yes, it's basically a rewrite of the old Compedium...with sometimes a few changes here and there.
"Extraordinary" Skills are basically skills that can't be learned by players when they get enough experience. Either you have it at the beginning, either you don't.
usernamesareannoying wrote: sorry if this is off topic or has been asked already but while looking at the teams of legend https://www.games-workshop.com/resources/PDF/blood_bowl/teams_of_legend_en.pdf i notice skills or traits with extraordinary on them. does this mean anything special? i also see that there is a "normal" column and "double" column by the players with some abbreviations under them like A, GSP etc... where do i find what those mean? is this all carry over from a previous edition?
It's for league play. When a player accumulates enough points you can roll to upgrade their skills, the letters refer to which skills they can take (G = General, A = Agility, P = Passing, M = Mutation and so on).
Download the "Blood Bowl Competition Rules" (google it) and look at page 63 for a description of the skills and page 26 for how player improvements work in leagues.
Actually, the rules for League Plays (and thus the importance of skill categories) are described in the Season 1 book. And yes, it's basically a rewrite of the old Compedium...with sometimes a few changes here and there.
The reason I mentioned the competition rules is because the competition rules can be downloaded for free in case someone didn't already own the GW Season 1 book, didn't want them running out to buy it needlessly.
The reason I mentioned the competition rules is because the competition rules can be downloaded for free in case someone didn't already own the GW Season 1 book, didn't want them running out to buy it needlessly.
As long as you don't try to make it sound like they're the official "free" rules of this new edition, sure.
Just be aware that there are changes between this one and the Season 1 book, even if they are small and not really noticeable at first sight. I expect they will be adding some "new things" for the next seasons as well. They won't just be adding teams and skills in the future, IMHO.
This message was edited 1 time. Last update was at 2017/01/16 15:24:21
The reason I mentioned the competition rules is because the competition rules can be downloaded for free in case someone didn't already own the GW Season 1 book, didn't want them running out to buy it needlessly.
As long as you don't try to make it sound like they're the official "free" rules of this new edition, sure.
Yeah, they're final adaption of the official "free" rules of the previous edition
At this stage the changes are all pretty minor and people could totally play with the free CRP or the Living Rulebook. Slightly different, yeah, but it's not like you'd be playing a completely different game. Less changes than you get from one edition of 40k to the next.
But either way they were able to answer the question that was posed quicker than I could actually type it out and cheaper than buying the GW book
This message was edited 1 time. Last update was at 2017/01/16 15:35:45
Were there supposed to be any rules in connection with the Forge World Referees? Anyone seen it in White Dwarf?
I found one source which states that they are an optional addition to the rules.
The ref starts on the pitch, but for each foul which is not called, the ref moves one step towards the fouling team (like score marker, 1-8). Next foul, roll above the current ref value, or suffer the punishment.
Any bribe used or player sent off will reset ref to neutral (pitch).
Goblin Ref: Roll injury on fouling player.
Halfling Ref: Remove one re-roll from fouling player's team, alternatively give one to the opponent.
This message was edited 2 times. Last update was at 2017/01/16 19:37:48
Baxx wrote: Amazing! I can't believe this if official from GW, wasn't this the exact reason why they left Blood Bowl in the first place?
It's nice they're doing some conversion stuff, though I'm not really sure why you're surprised, a plastic BB team costs $35, a box of Blightkings and some Zombies is $55+35, so they make more money out of you if you convert from existing models than if you just buy an existing team.
I'm looking at converting Blorcs out of Brutes which I'm sure makes GW ecstatic as it's an extra $50 kit.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
I feel like GW is messing with me. That exactly how I did my dark elf and Nurgle team 2 years ago . And that's exactly the idea I had to do my pro elf team using harlequins.