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Gathering the Informations.

 Baldeagle91 wrote:
 casvalremdeikun wrote:
Martel732 wrote:
 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.


That seems excessive.
I like Kanluwen's Bane of the Mighty idea a lot better. Lascannons would be able to actually perform their functions.


Even then the current issue people have with MC's is in regard to specific Monstrous Creatures. Imo people don't really have problems with tyrants (especially the foot sloggers) or demon princes. Either of the suggested buffs would make them extremely overkill against such targets.

People don't have problems with footslogging Hive Tyrants because footslogging Hive Tyrants aren't really a thing, same thing goes for Daemon Princes. To see either of those on the field is (putting it mildly) a bit of a rarity these days.
Hive Tyrants can offset it a bit by taking Tyrant Guard and Venomthropes though.
   
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Give Rough Riders Death Rider stats and the ability to keep special weapons, maybe even give them joust

19th Krieg Siege Army 7500pts.
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Orks Waaaghmacht Spearhead 2500pts.
 
   
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Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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 Co'tor Shas wrote:
Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters


Maybe invisible until they fire.
   
Made in us
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Catskills in NYS

Martel732 wrote:
 Co'tor Shas wrote:
Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters


Maybe invisible until they fire.

Why?


Automatically Appended Next Post:
Also, armourbane on, railgun and HRR.

This message was edited 1 time. Last update was at 2016/05/29 22:35:18


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
Martel732 wrote:
 Co'tor Shas wrote:
Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters


Maybe invisible until they fire.

Why?


Automatically Appended Next Post:
Also, armourbane on, railgun and HRR.

Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
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Because having invis till your fire at least makes you immune to alpha strikes. Which is the point of stealth I believe.
   
Made in us
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pm713 wrote:Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.


"Invisible until attack" is how it works in Dungeons and Dragons and Pathfinder, I think.
   
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Traditio wrote:
pm713 wrote:Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.


"Invisible until attack" is how it works in Dungeons and Dragons and Pathfinder, I think.


Unless you have improved invis. But see invis is a level 2 spell, so invisibility is a bit weak in Pathfinder.
   
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Catskills in NYS

pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.


Automatically Appended Next Post:
Martel732 wrote:
Because having invis till your fire at least makes you immune to alpha strikes. Which is the point of stealth I believe.
Alpha strikes aren't their problem, their problem that they don't do anything unique or well. Maybe brinhing back the old stealth field rules where people had to roll to see if they were close enough ro shoot would work, but I wanted to keep it simple .

This message was edited 1 time. Last update was at 2016/05/29 22:49:49


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.

Honestly it doesn't really matter what the unit has. While that might not be massively OP for tournaments every single casual player just got fethed over which really isn't fair.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Locked in the Tower of Amareo




"their problem that they don't do anything unique or well."

That's my entire codex, which is why I can't legitimately add to this list, as there are no small changes that would help. Maybe if I could take 1-man squads lol.

This message was edited 1 time. Last update was at 2016/05/29 23:00:13


 
   
Made in us
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Catskills in NYS

pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.

Honestly it doesn't really matter what the unit has. While that might not be massively OP for tournaments every single casual player just got fethed over which really isn't fair.
How exactly? FW teams have more damage output than stealthsuit. And they are T3, 21.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.

Honestly it doesn't really matter what the unit has. While that might not be massively OP for tournaments every single casual player just got fethed over which really isn't fair.
How exactly? FW teams have more damage output than stealthsuit. And they are T3, 21.

21 what?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
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Catskills in NYS

Martel732 wrote:
"their problem that they don't do anything unique or well."

That's my codex, which is why I can't legitimately add to this list, as there are no small changes that would help. Maybe if I could take 1-man squads lol.

special rule, all attacks are S: D

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Locked in the Tower of Amareo




 Co'tor Shas wrote:
Martel732 wrote:
"their problem that they don't do anything unique or well."

That's my codex, which is why I can't legitimately add to this list, as there are no small changes that would help. Maybe if I could take 1-man squads lol.

special rule, all attacks are S: D


That's not a small change, though. I'm pretty boned on this poll. There is no simple way to make jump meqs not totally fail in 7th.

This message was edited 1 time. Last update was at 2016/05/29 23:02:11


 
   
Made in us
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Catskills in NYS

pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.

Honestly it doesn't really matter what the unit has. While that might not be massively OP for tournaments every single casual player just got fethed over which really isn't fair.
How exactly? FW teams have more damage output than stealthsuit. And they are T3, 21.

21 what?

Sorry, typing on my phone. That's supposed to be w1.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
Because permanent invisibility is OP and in no way a "tiny buff". Not even Eldar got that.

On some things perhaps, but stealth suits are not good at all. They are limited to 18" range, and will have burst cannons. They are expensive, and take up a highly contested elites slot. A whole team of suits cost 180 points, for 24 burst cannon shots on a squishy playform, trading s&s for invis would not be a problem. Although adding a "if a member of the party lacks a stealth field, the unit looses invisibility might be a good idea ro prevent IC abuse.

Honestly it doesn't really matter what the unit has. While that might not be massively OP for tournaments every single casual player just got fethed over which really isn't fair.
How exactly? FW teams have more damage output than stealthsuit. And they are T3, 21.

21 what?

Sorry, typing on my phone. That's supposed to be w1.

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

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Made in gb
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Nottingham UK

 TheCustomLime wrote:
It can't destroy vehicles, it can barely plink heavy infantry and it's awful against MCs. Lascannons are kind of useless nowadays.


Tbh vehicles aren't exactly hard to destroy these days. The main problem is High S and High AP weapons can't reliably pop vehicles in one shot anymore. But then again for vehicles in their current state that may be a good thing....

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 Baldeagle91 wrote:
 TheCustomLime wrote:
It can't destroy vehicles, it can barely plink heavy infantry and it's awful against MCs. Lascannons are kind of useless nowadays.


Tbh vehicles aren't exactly hard to destroy these days. The main problem is High S and High AP weapons can't reliably pop vehicles in one shot anymore. But then again for vehicles in their current state that may be a good thing....


They are tolerable against vehicles, but fail utterly against MCs. Which is stupid and frustrating because MCs dominate the game now. As well as units of pseudo-MCs, ie TWC.

This message was edited 1 time. Last update was at 2016/05/29 23:05:44


 
   
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Catskills in NYS

pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

You need to hit on a 6, then wound, then fail the save. They aren't great but they aren't THAT bad.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
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Shining Spears:

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There, now they are guaranteed to do some damage on the charge and won't get bogged down!
   
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Catskills in NYS

pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

You need to hit on a 6, then wound, then fail the save. They aren't great but they aren't THAT bad.


And they are a T3 unit, not exactly hard to wound. And they have to get in close to do any sort of damage (18", remember), so that means they will almost always be able to be shot at. It's one of their main problems, other than the unnecessary expanse, lack of options, and contested elites slot.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

You need to hit on a 6, then wound, then fail the save. They aren't great but they aren't THAT bad.


And they are a T3 unit, not exactly hard to wound. And they have to get in close to do any sort of damage (18", remember), so that means they will almost always be able to be shot at. It's one of their main problems, other than the unnecessary expanse, lack of options, and contested elites slot.

Which doesn't matter much when you can ignore 5/6 hits and pass 5/6 saves most of the time. Plus immune to templates and blast. Can't they infiltrate?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

You need to hit on a 6, then wound, then fail the save. They aren't great but they aren't THAT bad.


And they are a T3 unit, not exactly hard to wound. And they have to get in close to do any sort of damage (18", remember), so that means they will almost always be able to be shot at. It's one of their main problems, other than the unnecessary expanse, lack of options, and contested elites slot.

Which doesn't matter much when you can ignore 5/6 hits and pass 5/6 saves most of the time. Plus immune to templates and blast. Can't they infiltrate?


They have a 3+ save, not a 2+. And it can be ignored.

Yes, they can infiltrate.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:
 Co'tor Shas wrote:
pm713 wrote:

Ugh phone typing always gets me.

You don't see how units of near impossible to hurt suits is a tad OP for casual play?

Honestly, no, because they aren't strong, and wouldn't be impossible to kill with this. It's still a 1/6 chance to hit, and they are squishy. It would be like them taking both their armor and cover saves.

You need to hit on a 6, then wound, then fail the save. They aren't great but they aren't THAT bad.


And they are a T3 unit, not exactly hard to wound. And they have to get in close to do any sort of damage (18", remember), so that means they will almost always be able to be shot at. It's one of their main problems, other than the unnecessary expanse, lack of options, and contested elites slot.

Which doesn't matter much when you can ignore 5/6 hits and pass 5/6 saves most of the time. Plus immune to templates and blast. Can't they infiltrate?


They have a 3+ save, not a 2+. And it can be ignored.

Yes, they can infiltrate.

When I meant the save I was referring to cover which with stealth and shrouded is a 2+ in almost all terrain. Am I wrong about that? Ignore cover isn't massively common and infiltrate really helps reduce the issue of short range.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in au
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Melbourne, Australia

 Co'tor Shas wrote:
Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters
Okay so at 1850 I can take around 15 units of 3 of these guys (yes unbound). Seeing as you cann't hit them with blast or template, grav it probably going to be you best option for killing these guys. Even hitting them with 20 grav shots is only going to cause 2.2222 wounds before cover saves. Yeah that seems fair.....

I assume because the ghostkeel is a stealth unit, it gets invis too?

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pm713 wrote:

When I meant the save I was referring to cover which with stealth and shrouded is a 2+ in almost all terrain. Am I wrong about that? Ignore cover isn't massively common and infiltrate really helps reduce the issue of short range.


Sure, but it's only every used when you can get that 2+ (in 5+ or better cover), or against 3- AP. In all other cases they are squishier than MEQs. And, again, they are overpriced, lack options, don't have much damage output, take up an elites slot, and don't do anything interesting.


Automatically Appended Next Post:
 Brother Payne wrote:
 Co'tor Shas wrote:
Stealth suits: Invisibility
Makes sense, right? Might actually make them a little too good for the price.

Vespids: Give them two attacks, S4, AP3 on melee.
Would make them nice, mobile, but not too strong anti meq assaulters
Okay so at 1850 I can take around 15 units of 3 of these guys (yes unbound). Seeing as you cann't hit them with blast or template, grav it probably going to be you best option for killing these guys. Even hitting them with 20 grav shots is only going to cause 2.2222 wounds before cover saves. Yeah that seems fair.....

I assume because the ghostkeel is a stealth unit, it gets invis too?

Nah, they're good all one their own.

Also, grav isn't what you would want to use at all. They already die to any sort of high RoF weapon. It would be the same here, you would just have to fire more.

This message was edited 2 times. Last update was at 2016/05/30 00:41:38


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka




 Co'tor Shas wrote:
pm713 wrote:

When I meant the save I was referring to cover which with stealth and shrouded is a 2+ in almost all terrain. Am I wrong about that? Ignore cover isn't massively common and infiltrate really helps reduce the issue of short range.


Sure, but it's only every used when you can get that 2+ (in 5+ or better cover), or against 3- AP. In all other cases they are squishier than MEQs. And, again, they are overpriced, lack options, don't have much damage output, take up an elites slot, and don't do anything interesting.

It isn't hard to get into cover and AP3 is hardly everywhere. Again I am not arguing that that isn't true but I am arguing giving them Invisibility base is ridiculous because casual players exist.

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