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First place to start with is maybe a rules and technique of how the game is supposed to play. Overly involved or overly elaborate is going to turn people off to the game. Second is a good batch of minis, or a way to use existing minis in the game and the backstory.
With as many minis as there are out there, rules sets are at a premium. A good story helps, but the rules set needs to be built with breaking them in mind. What works, what doesn't, etc.etc.etc....
Good set I know about is one used with Golgo Island. The Warengine rules set is one that you can point at as an example of what works. Mongoose, as much as they sucked, had a 110% great game in Starship troopers, and that rules set can be used as an example of what works. Easy to play, easy to learn, can be used in numerous settings....
Rules are a good place to start. Along the way the setting will come along. ( say using a setting like that old MMO Tabula Rasa, or Planetfall...) As the game progresses, your going to end up hateing your creation....
Just a few thoughts.....
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