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2012/02/07 22:08:10
Subject: Codex: The Clones Wars (Sepratist list added)
This is a list I thought up of for the Clone Wars Foces (They Haven't been playtested yet)
The Republic
HQ
Spoiler:
Jedi Master WS:7 BS:5 S:3 T:4 W:3 I:6 A:4 Ld:10 Sv:- 170pts
Jedi Knight WS:6 BS:4 S:3 T:3 W:2 I:5 A:3 Ld:9 Sv:- 120pts
Equipment: Lightsaber
Options: MUST take a Crystal for the Lightsaber
Blue (+1 WS), Yellow (+1 A), Green(+1 I), Purple(+1 S)
May exchange Lightsaber for a Double-Bladed Lightsaber (+1 a -1I) for 10pts
If he does he must choose 2 crystals
May upgrade Force Level to a max of 3 for 40 pts per level
Special Rules: Force Enhanced Reflexes, Force level (2) (Master only), Force level (1) (Knight only)
Clone Commander WS:5 BS:5 S:3 T:3 W:3 I:5 A:3 Ld:10 Sv:4+ 80pts
Clone Captain WS:4 BS:4 S:3 T:3 W:2 I:4 A;2 Ld:9 Sv:4+ 55pts
Equipment: CCW, Phase I Armour, Blaster Rifle, Fragmentation Grenades
May exchange his CCW for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
May exchange his Blaster Rifle for
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Commando Blaster Rifle - 10
Commando Mk2 Blaster Rifle - 15
Heavy Blaster Pistol 10pts
May upgrade his Phase I armour to Phase II armour for 25pts
May have a Personnal Shield (4++) for 15pts
May have a Jump Pack for 25pts
The Commander may have Force Level 1 for 50pts
May take Concussion Grenades for 5pts
May take Det-Packs for 10pts
Every HQ Choice may have a Bodyguard as detailed below
Bodyguard Squad
Clone Bodyguard WS:4 BS:4 S:3 T:3 W:1 I:4 A:2 Ld:9 SV:4+
Squad Size: 5 Bodyguards
Equipment: Blaster Pistol, Blaster Rifle, CCW, Phase I Armour, Fragmentation Grenades,
Any Bodyguard may exchange his Blaster Pistol/ Blaster Rifle for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbines - 5pts
Mk2 Sniper Rifle - 10pts
Commando Blaster Rifle - 10
Commando Mk2 Blaster Rifle - 15
Heavy Blaster Pistol 10pts
0-2 Grenade Launcher 10pts
0-2 Incinerators 5pts
0-1 Heavy Incinerators 20pts
0-2 Blaster Cutters 15pts
Unit may take Concussion Grenades for 1pt per model
Unit may take Det Packs for 5pts per model
May take a LAAT/i as a dedicated Transport
Equipment: Blaster Pistol, Blaster Rifle, Phase I Armour, Concussion grenades
Options: May include upto another 5 Clone troopers for 11 pts per model
One Clone Trooper May exchange his Blaster Rifle for:
- An Incinerator 5pts
- A Grenade Launcher 10pts
- A Blaster Cutter 15pts
If the sqaud has 10 Clones another Clone may exchange his Blaster Rifle for
- An Incinerator 5pts
- A Grenade Launcher 10pts
- A Blaster Cutter 15pts
- Laser Cannon 25pts
- Blaster Cannon 20pts
- Blaster Gatling Cannon 15 pts
The Sergeant May exchange his CCW for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
May exchange his Blaster Rifle for
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Commando Blaster Rifle - 10
Commando Mk2 Blaster Rifle - 15
Heavy Blaster Pistol 10pts
Unit may take Concussion Grenades for 1pt per model
May take a LAAT/i as a dedicated Transport
Republic Levies 50 pts
Levies WS:2 BS:2 S:3 T:3 W:1 I:3 A:1 Ld:6 Sv:-
Clone Overseer WS:4 BS:4 S:3 T:3 I;4 A;1 Ld:8 Sv:4+
Equipment: Blaster Rifle,
Phase I Armour, Blaster Pistol, Fragmentation grenades(Overseer only)
Squad Size: 1 Overseer 9 Levies
Options; May include upto another 30 Levies for 4pts per model
Equipment: Sniper Rifle, Phase I Scout Armour, CCW, Concussion Grenades
Options: May include upto another 5 Scouts for 12 pts per model
The Scouts may exchange their SNiper Rifles for
Blaster Pistols - Free
Blaster Carbines - Free
MK2 Sniper rifles - 10 pts per model
One Scout may Exchange his CCW for a
-Gatling Blaster 20pts
-Blaster Cannon 15pts
The Serageant may exchange his Sniper Rifle/CCW for:
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Unit may take Concussion Grenades for 1pt per model
Special Rules: Infiltraite, Stealth
Elite
Spoiler:
ARC Squads 85 pts
ARC Trooper WS:4 BS:4 S:3 T:3 W:1 I:4 A:1 Ld:9 Sv:4+
ARC Sergeant WS:4 BS:4 S:3 T:3 W:1 I:4 A:2 Ld:9 Sv:4+
Squad Size: Commando Sergeant, 4 Commando Troopers
Equipment: Blaster Pistol, CCW, Commando Blaster Rifle, Phase I Armour, Concussion Grenades
Options: May include upto another 5 Commandos for 15 pts per model
the Commandos may exchange their Commando Blaster Rifles for MK2 Sniper rifles for 5pts per model
Upto 3 Commandos may exchange their Commando Blaster Rifle for
- Incinerator - Free
- Grenade Launcher - 5pts
- Blaster Cutters - 10pts
The Sergeant may exchange his CCW/Commando Blaster Rifle
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Heavy Blaster Pistol 10pts
Unit may take Concussion Grenades for 1pt per model
Unit may take Det Packs for 5pts per model
May take a LAAT/i as a dedicated Transport
Special Rules: Infiltraite,
0-1 501st Commando Squads 125pts
501st Trooper WS:4 BS:5 S:3 T:3(4) W:1 I:5 A:2 Ld:10 Sv:3+
501st Sergeant WS:4 BS:5 S:3 T:3(4) W:1 I:5 A:2 Ld:10 Sv:3+
Squad Size: 501st Sergeant, 4 501st Trooper
Equipment: Blaster Pistols, CCW, Commando MK2 Blaster Rifle, Phase II Armour, Concussion Grenades
Options: May include upto another 5 501st Troopers for 23pts per model
Upto 3 Commandos may exchange their Commando mk2 Blaster Rifle for
- Blaster Cutters - 5pts
- Grenade Launchers - Free
The Sergeant may exchange his CCW/Commando MK2 Blaster Rifle
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Heavy Blaster Pistol 10pts
Unit may take Concussion Grenades for 1pt per model
Unit may take Det Packs for 5pts per model
May take a LAAT/i as a dedicated Transport
Special Rules: Infiltraite, Deep Strike, Stubborn, Hit and Run
Padawan Squad 81pts
Padawan WS:4 BS:3 S:3 T:3 W:1 I:4 A:1 Ld:8 Sv:-
Ahsoka Tano WS:4(5) BS:3 S:3 T:3 W:2 I:4 A:2 Ld:9 Sv:-
squad Size: 3 Padawans
Equipment: Lightsaber
Options: May include upto another 7 Padawans for 27pts per model
One Padawan may be replaced with Ahsoka Tano (Who has a Lightsaber with a Green crystal: Bonus already included) for 40 Pts
Each Padawan must choose a crystal for his lightsaber:
The Squad as a whole must choose force power for the whole squad
If Ahsoka is included the Squad may take an extra Minor Force Power
May take a LAAT/i as a dedicated Transport
Special rules: Force Enhanced Reflexes, Force Level (1)
Fast Attack
Spoiler:
Clone Jet Bikers 67pts
Jet Biker WS:4 BS:4 S:3 T:3(4) W:1 I:4 A:1 Ld:8 Sv:3+
Sergeant WS:4 BS:4 S:3 T:3(4) W:1 I:4 A:2 Ld:9 Sv:3+
Unit Type:Jet Bikers
Squad Size: Jet Biker Sergeant, 2 Jet Bikers
Equipment: Phase I Armour, Blaster Pistol, Jetbike with Twin-Linked Blaster Rifle
Options: May include upto another 7 Clone Jet Bikers for 19pts per model
Upto 2 Bikers may exchange their Blaster Pistols for:
- Incinerators 5pts
- Grenade Launchers 5pts
- Blaster Cutters - 15pts
The Sergeant May exchange his Blaster Pistol for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
MK 2 Blaster Carbine - 10pts
Blaster Carbine - Free
Heavy Blaster Pistol - 10pts
Clone Jet Troopers 85pts
Jet Troopers WS:4 BS:3 S:4 T:3 W:1 I:4 A:1 Ld:8 Sv:3+
Sergeant WS:4 BS:3 S:4 T:3 W:1 I:4 A:2 Ld:9 Sv:3+
Squad Size: sergeant and 4 Jet Troopers
Unit Type: Jump Infantry
Equipment: Phase I Armour, Jump Pack, Blaster Carbine, Blaster Pistol, Concussion Grenades
Options: May include up to another 5 Jet Troopers for 15 Pts per model
The squad may exchange their Blaster Carbines for MK Blaster Carbines for +2pts per model
Upto 2 Jet troopers may exchange Their Blaster Pistols for:
Incinerator 5pts
Blaster Cutter 15pts
The Sergeant May exchange his Blaster Pisto/CCW for a
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Blaster Carbine - Free
Heavy Blaster Pistol - 10pts
Unit may take Concussion Grenades for 1pt per model
May exchange their Jump Packs to get a 35pt discount on a LAAT/i as a dedicated transport
Special Rules: Deep Strike
AT-RT 45 pts per model
WS:3 BS:4 S:6 Front:11 Side:10 Rear:10 I:3 A:1
Unit Type: Walker, Open-Topped
Squad: Squadron of 1-3 AT-RTs Equipment: Twin-Linked Blaster Rifle
Options: each AT-RT may exchange their Twin-Linked Blaster Rifle for a:
Heavy Incinerator: 5pts
Gatling Blaster: 10pts
Blaster Cannon: 15pts
Laser Cannon: 20pts
Heavy Support
Spoiler:
AT-TE (All Terrain tactical Enforcer) 210pts
Front:14 Side:13 Rear:11 BS:4
Unit Type: Vehicle, Tank,
Transport Capacity:15
Weapons: 4 Gatling Blaster, Heavy Blaster Cannon
SPHA (Self-Propelled Heavy Artillery) 155pts
Front:13 Side:11 Rear:11 BS:4
Unit Type: vehicle, Immobile
weapons: Ion Cannon, Concussion Missile Launcher
AT-OT (All Terain Open transport) 150pts
Front:13 Side:13 Rear:11 BS:4
Unit Type: Vehicle, Tank
Transport Capacity: 11
Weapons: 2 Blaster Cannons
Dedicated Transports
LAAT/i 110pts
Front:12 Side:12 Rear:10
Unit Type: Skimmer, Tank
weapons: Twinn-Linked Concussion Missile Launchers, 2 Laser Cannons
Transport Capacity:12
Access Points: 2
Fire points: 2
Special Characters
Spoiler:
Yoda WS:8 BS:5 S:3 T:3 W:4 I:6(7) A:3 Ld:10 Sv:- 285pts
Equipment: Lightsaber (Green Crystal: Bonus already included in profile)
Special Rules: Force Level (3),
Force Honed reflexes: Yoda's Invunerable is 2+
Eternal Warrior, Stubborn, Fleet,
Master of Padawans: An army that includes Yoda may take Padawan Squads as troop choices
Force Powers: Lightsaber Throw, Battle Meditation, Push, Deflect
Anikan Skywalker WS:6(7) S:4 T:4 W:3 I:7 A:4 Ld:10 Sv:- 190pts
Equipment: Lightsaber (Blue Crystal: Bonus already included in profile)
Options: May wear Phase II Armour for 35pts
Special Rules: Furious Charge, Fearless, Counter Charge, Force Enhanced Reflexes, Force Level (2)
Force Powers: Pull, Rage, Force Leap
Obi-Wan-Kenobi WS:7(8) S:4 T:4 W:4 I:6 A:3 Ld:10 Sv:- 240pts
Equipment:Lightsaber (Blue Crystal: Bonus already included in profile)
Options: May wear Phase II Armour for 35pts
May Take one of the following:
Blaster Pistol 10pts
Blaster Rifle 10pts
Blaster Carbine 10pts
Special Rules: Eternal Warrior, Force Enhanced Reflexes, Force Level (3)
Clone Friend: An Army that includes Obi-Wan may take ARC Squads as troop choices.
Force Powers: Guidance, Force Shield, Deflect, Push, Healing
Mace Windu WS:7 BS:4 S;4(5) T:4 W:4 I:5 A:5 Ld:10 Sv:- 225pts
Equipment: Lightsaber (Purple Crystal: Bonus already included in profile)
Special Rules: Furious Charge, Eternal Warrior, Force Enhanced Reflexes, Force Level (3)
Force Powers: Rage, Force Leap, Lightsaber Throw, Pull
Commander Rex WS:5 BS:6 S:4 T:3(4) W:3 I:5 A:3 Ld:10 Sv:3+/4++ 175pts
Equipment: Phase II Armour, Personnal Shield, Heavy Blaster Pistol, Commando MK2 Blaster Rifle, CCW, Concussion grenades, Fragmentation grenades, Det Packs
Special Rules:Infiltraite, Crack Troopers, Deep Strike, Stubborn, Hit and Run,
General of the 501st: Any Army that Includes Commander Rex has the 0-1 restriction on 501st Commandoes removed: in addtion he may take a 501st squad in lieu of the normal available Bodyguard Squad
Commander Cody WS:6 BS:5 S:4 T:3 W:3 I:5 A:3 Ld:10 Sv:4+/4++ 160pts
Equipment: Jump Pack, Phase I armour, Heavy Blaster Pistol, Vibro Sword, Personnal Shield, MK2 Carbinne Blaster, Fragmentation Grenades, Concussion Grenades
Special Rules: Deepstrike, Eternal Warrior
Commander of the 122nd Airbourne - Any Army that includes Cody may take Jet Troopers as Troop Choices, in addition Cody may take a jet Trooper squad in lieu of the normal available Bodyguard Squad
All or nothing - Once per game for one turn Cody and any unit he has joined gain Furious Charge and Fleet until end of turn
Special Rules Weapons ETC
Spoiler:
Force Powers
For each Force Level A Jedi may Choose 2 Minors or 1 Major (Padawan squads choose the Same Powers for the whole squad)
A Jedi may use one Force Power Each turn for every force level they have:
ie A Jedi Master with Force Level (3) may use 3 Force Powers per turn
Minor
Force Push (S) - Target Unit takes an I chec:; if failed they are moved D6" away from the caster
Force Pull (S) - Target Unit takes an I check: if failed they are moved D6" towards the caster
Force Leap (M) - The Caster and any unit he has joined gains Fleet until end of turn
Force Shield (S) - The Jedi gets +1 to their Force Enhanced Reactions Save
Force Healing (M) - The Caster regains one lost wound
Force deflect (Enemy Shooting) - Any roll of a 6 when rolling a Force-Enhanced Reactions save lets the target choose an unengaged enemy unit within 6" who are fired at with the same S and AP of the original shot (Use the Jedi's BS for this shot)
Major
Rage (A) - Caster gains +D3 Attacks until end of turn
Force Guidance (S) - The Caster and any unit he has joined shots are fired as if their weapons were twin-linked
Lightsaber Throw (S) - R:12" S:User+1 AP:3 Assualt 2D3
Lightning (S) - R:12" S:6 AP:4 Assualt 3D3 Rending
Battle Meditation (M) - Caster and any unit he has joined gain +1 WS, +1 I and +1ld until end of turn
Null Zone (M) - Any successful psychic tests made by an enemy within 24" are negated on a 4+
Force Enhanced Reflexes:
Force Level (1): 5+ Inv. Save
Force Level (2): 4+ Inv. Save
Force Level (3): 3+ Inv. Save
Weapons
Blaster Pistol R:12" S:4 AP:5 Pistol
Blaster Carbine R:18" S:4 AP:5 Assualt 2
MK2 Blaster Carbine R:18" S:4 AP:5 Assualt 3
Blaster Rifle R:24" S:4 AP:5 Rapid Fire
Gatling Blaster R:30" S:5 AP:5 Heavy 4
Blaster Cannon R:48" S:7 AP:3 Heavy 2
Heavy Blaster Cannon R:60" S:8 AP:3 Heavy 1 Blast
Heavy Blaster Pistol R:6" S:5 AP:3 Pistol
Sniper Rifle R:48" S:1 AP:6 Heavy 1 Sniper
MK2 Sniper Rifle R:36" S:5 AP:4 Assualt 1 Rending
Commando Blaster Rifle R:24" S:4 AP:4 Assualt 2
Commando MK2 Blaster Rifle R:18" S:5 AP:3 Assualt 2
Ion Cannon R:60" S:10 AP:2 Heavy 1 Blast
Proton Cannon R:72" S:9 AP:2 Heavy 1
Proton Torpedo R:60" S:8 AP:2 Heavy 1, Large Blast, One-Shot
Laser Cannon R:60" S:8 AP:3 Heavy 1
Incinerators R:X S:4 AP:5 Assualt 1
heavy Incinerators R:X S:5 AP:4 Assualt 1
Grenade Launchers R:30" S:5 AP:5 Assualt 2, Blast
Blast Cutters R:12" S:9 AP:2 Assualt 1, Melta
Concussion Missile LauncherR:48" S:6 AP:5 Heavy 1, Blast, Tremor
NB: All Lightsabers ignore Amrour in Close Combat
Equipment
Phase I Armour - Provides the wearer with a 4+ Armour Save
Phase II Armour - Provides the wearer with a 3+ Armour save and +1T
Phase I Scout Armour - Provides the wearer with a 4+ Armour Save and the Stealth USR
Separatist List
Spoiler:
HQ [spoiler]Droid Commander 80pts
Commander WS:4 BS:5 S:3 T:4 W:3 I:3 A:3 Ld:10 Sv:3+
Equipment: Blaster Rifle, Blaster Pistol, Fragmentation Grenades
Options:May exchange his Blaster Rifle/Blaster Pistol for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Commando Blaster Rifle - 10pts
Commando Mk2 Blaster Rifle - 15pts
Heavy Blaster Pistol 10pts
May have Concussion Grenades 5pts
May have a Personnal Shield Generator 15pts
Droid Captain
Captain WS:3 BS:4 S;3 T:4 W;2 I:3 A:2 Ld:10 Sv:3+
Equipment: Blaster Rifle, Blaster Pistol, Fragmentation Grenades
Options:May exchange his Blaster Rifle/Blaster Pistol for
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Blaster Pistol - Free
Blaster Carbine - Free
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Commando Blaster Rifle - 10pts
Commando Mk2 Blaster Rifle - 15pts
Heavy Blaster Pistol 10pts
May have Concussion Grenades 5pts
May have a Personnal Shield Generator 15pts
OOM Security Droids 70pts
OOM WS:3 BS:4 S:3 T:4 W;1 I:2 A:2 Ld:10 SV:3+
Equipment: Commando Blasters, Blaster Pistol, Fragmentation Grenades
Squad Size: 5 OOM Droids
Options:May include another 5 OOM Security Droids for another 70pts
Each Droid may exchange their Commando Blasters/Blaster Pistols
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
MK2 Blaster Carbine - 5pts
Mk2 Sniper Rifle - 10pts
Commando Mk2 Blaster Rifle - 10pts
Heavy Blaster Pistol 10pts
The squad may take Concussion grenades for 1pts per model
May take a Dedicated Transport
Troop
Spoiler:
B-1 Battle Droid Squad 35
Battle Droid WS:2 BS:4 S:3 T:3 W;1 I:2 A:1 Ld:10 SV:5+
Equipment: Blaster Rifle,
Squad: 5 Droids
Options:May include upto another 15 Droids for 7pts per model
Upto 2 Droids may exchange their Blaster Rifles for
Incinerators - 5pts
Blaster Cutters - 15pts
One droid may exchange his Blaster Rifle for
Concussion Missle Launcher - 15pts
may take a dedicated transport
B-2 Super Battle Droids 75pts
Super Battle Droid WS:3 BS:4 S:4 T:4 W:1 I:2 A:1 Ld:10 Sv:3+
Equipment: Blaster Carbine
Squad Size: 5 Super Battle Droids
Options: May include upto another 5 Super Battle droids for 15pts per model
each model may exchange their Blaster Carbines for Mk2 Blaster Carbines for +3pts per model
for every 5 B-2 droids one may have a wrist mounted
Incinerator 5pts
Missle 10pts
may take a dedicated transport
Elites
Spoiler:
Magna Guard Squad 75pts
Magna Guard WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 Ld:10 SV:3+
Equipment: Vibro-staff
Squad Size: 3 Magna Guards
OPtions May include upto another 7 Magna Guards for 25pts per model
May take a Dedicated transport
Droideka Squad 30pts
Droideka WS:3 BS:4 S:3 T:4 W:1 I:2 A:1 Ld:10 sv:3+/4++
Equipment: 2xTwin-Linked Blaster Carbines, Personnal Shield Generators
Squad Size:1 Droideka
Options: May include upto another 4 Droidekas for 30pts each
May exchange Blaster Carbines for MK2 Blaster Carbines for 10pts per model
Special Rules:Ball Form - The droideka unit may move 12" in the movement phase but will not be able to use it's Personnal Shield Generators
0-1 Death watch Squad 175pts
Death watch Trooper WS:5 BS:5 S:4 T:3 W:1 I:5 A:2 Ld:10 SV:3+
Equipment:Madalorian Battle Armour, Heavy Blaster Pistols, Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), CCW, MK2 Commando Blaster, Concussion Grenades, Fragmentation Grenades
Squad: 5 Death Watch Troopers
Unit Type: Jump Infantry
Options: May include upto another 5 Death Watch Troopers for 35 pts per model
Options Upto 2 Troopers may exchange their MK2 Commando Blasters with Blaster Cutters for free
The squad may have Det-Charges fro 3pts per model
Ikotchi Assasains WS:4 BS:5 S:4 T:3 W:2 I:5 A:2 Ld:10 Sv:3+ 65pts
Equipment:Battle Armour, MK2 Sniper Rifle, MK2 Commando Blaster, Concussion Grenades, Fragmentation Grenades, Det Packs
options: May have a Personnal Shield Generator for +20pts
May have a;
Vibro Blade (+1 S) - 5pts
Vibro Mace (+2 S -1I) - 10pts
Special Rules: Infiltrate, Deep Strike,
Precognitive Ability:Any Force user within 6" of the assasain cannot use any force powers
Fast Attack
Spoiler:
STAPs 57 pts
droid WS:2 BS:4 S:3 T:4(5) W:1 I:2 W:1 Ld:10 Sv:4+
Equipment: STAPs with built in twin-linked Blaster Rifle, Blaster Pistol
Squad Size: 3 STAPs
Options: May include upto another 7 Aerial Platforms for 19 points per model
For every 5 members of the squad one platform may exchange it's Twin-Linked Blaster Rifle for a Gatling Blaster for +10pts
Armoured Assualt Tank 170pts
Front:13 Side:12 Rear:10 BS:4
Unit Type: Skimmer, Tank
weapons: Heavy Blaster Cannon, 2x Gatling Cannos
Options: May upgrade it's Gatling Cannons to Blaster Cannons for 10pts
IG-227 Hellfire Tank 120pts
Front:12 Side:11 Rear:10
Unit Type: Vehicle, Fast
Weapons: 2 Concussion Missile Launchers
J-1 Semi Autonomous Proton Cannon* 50pts
Unit Type: Artillery
Each proton Cannon is accompanied by 2 B-1 Battle Droids
weapons: 1 Proton cannon: Each B-1 Battle Droid has a Blaster Rifle and Blaster Pistol
Options: each cannon may be accompanied by an extra 3 B-1 Battle Droids for 10pts each
*1-3 J-1 Proton cannons may be taken in each Heavy Support Squad
Dedicated Transports
Multi-Troop Transport 75pts
Front:12 Side:11 Rear:10 BS:4
Unit Type: Vehicle, Tank, Skimmer
Weapons:Twin-linked Blaster Cannons
Transport capacity:20
Access Points:1
Fire Points:0
Platoon Attack Craft 55pts
Front:11 Side:10 Rear:10 BS;4
Unit Type:Skimmer, vehicle, Open-Topped
Weapons:2 Blaster Carbines
Transport Capacity:15
Access Points: Open-topped
Fire Points: Open-topped
Special Characters
Spoiler:
Pre Vizsla WS:5 BS:5 S:4(5) T:3 W:3 I:5 A:3(4) Ld:10 Sv:3+/4++ 250pts
Equipment:Mandalorian Battle Armour, Heavy Blaster Pistol, Personnal Shield Generator, Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), MK2 Commando Blaster Rifle, Black Lightsaber (+1S +1A: already included in profile), Concussion Grenades, Fragmentation Grenades
Special Rules:
Commander of the Death Watch: You may take the 0-1 Deathwatch squad as a troop choice: In addition Pre Vizsla may have a Deatchwatch squad (Which doesn't count towards the 0-1 limit) in llieu of the normal Body Guard option.
Deep Strike, Furious Charge,
Count Dooku/Lord Syrannnus WS:6 BS:4 S:4 T:4 W:3 I:6 A:4(5) Ld:10 Sv:- 185pts
Equipment: Red Crystal Lightsaber (Bonus already included in profile)
Special Rules: Force Enhanced reflexes, Force Level (3), Furious Charge,
Force Powers: Force Lightning, Rage, Pull, Force Leap
General Grievous WS:5(7) BS:4 S:5 T:5 W:4 I:4(6) A:3 Ld:10 Sv:3+/4++ 280pts
Equipment: 2 Green Lightsabers, 2 Blue Lightsabers, MK2 Blaster Carbine, Personnal Shield Generator
Options may have a Bodyguard of Magna guards in lieu of the normal Bodyguard squad
Special rules: Fearless, Furious Charge, Eternal Warrior, Force Level (1)
Force Powers: Rage
NB Grevious will get +3 attacks in Close Combats due to having 4 CCWs
Jango Fett WS:4 BS:5 S:4 T:3 W:3 I:5 A:3 Ld:10 Sv:3+/4++ 235pts
Equipment: Jump Pack with built-in one-shot Missile(Fires with the profile of a Proton cannon), Mandalorian Battle Armour, Twin Heavy Blaster Pistols, Wrist-Mounted Incinerator, Wrist-Mounted One Shot Missile (Fires as Proton cannon), Concussion grenades, Fragmentation Grenades, Det-Packs
Special Rules: Expert dual-Wielder: Fett's Pistols are Rending and in Close Combat he ignores armour saves
Mandalorian Veteran: The 0-1 Limit on Deathwatch Squads is removed in an army that includes Jango Fett
Hit and Run, Fearless
Asajj Ventress WS:6 BS:3 S:3 T:3 W:3 I:5 A:3(5) Ld:10 Sv:- 170pts
Equipment: 2 Red Crystal Lightsabers
Special Rules: Furious Charge, Force Level (2), Force Enhanced Reflexes
Force Powers: Rage, Pull, Leap
Durge WS:5 BS:5 S:4 T:4 W:3 I:5 A:3 Ld:10 Sv:2+/4++
Equipment: Twin Blaster Pistols, Wrist-Mounted MK2 Carbine Blaster, Wrist Mounted Incinerater, Personnal Shield Generator, Jump Pack, Heavy Combat Armour
Unit Type:Jump Infantry
Special Rules: Hit and Run, Fearless,
Bane of the Jedi: Durge Has Preffered Enemy(Jedi) and can re-roll fails to hit in the shooting phase
[/spoiler]
C&C Welcome
EDIT: Updated List
2nd EDIT: Separatist List added and Clone list updated
This message was edited 4 times. Last update was at 2012/02/15 11:30:36
Currently debating whether to study for my exams or paint some Deathwing
2012/02/07 22:12:18
Subject: Re:Codex: The Clones Wars (Sepratist list still to come)
Be more clear with determining for force push/pull on what is meant by away/towards. What direction then counts as away, who decides?
Does it move directly towards the original model or just in its general direction. Explaaaain.
This message was edited 1 time. Last update was at 2012/02/07 22:12:29
2012/02/07 22:15:25
Subject: Re:Codex: The Clones Wars (Sepratist list still to come)
Clones are just regular humans in plate armour. Making them st3 t3 with 4+ armour seems more appropriate. 3+ armour is more representative of Mandalorian battle armour from KoToR and the like IMO. Basic trooper armour affords very little protection.
2012/02/07 22:16:01
Subject: Re:Codex: The Clones Wars (Sepratist list still to come)
I'll come back and get another read-through later and try and absorb everything, but my first reaction is just basic statlines.
Now, generally human type units are T3, and I see no reason to deviate from that. Sure, so and so may be really tough in the movies, but for balance reason, it only makes sense to make everyone base S3/T3.
Other than that, looks good so far, I'll be back with more comments.
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias!
2012/02/07 22:21:54
Subject: Codex: The Clones Wars (Sepratist list still to come)
I think its clear, i dont see why you need him to explain --'
I like it ! Good post, i like it just vibro shouldnt ignore armor mate, fluf wise that dont make sense...
Make it an upgrade for Hq/squad leaders, like extra power cells or some crap like that
Jet troopers are not CC units, give them assault 3/template weapons, makes more sense.
2012/02/08 13:34:29
Subject: Codex: The Clones Wars (Sepratist list still to come)
Rear armour on the vehicles is way too high for most cases. 13 seems a bit red. Ask anyone against necrons. I also think the transport cap is a bit high. Just for balance reasons.
As said previously, making the clones S/T 3 makes sense.
If its clone wars, add Asohka too as she is nominally the same character.
Double bladed light sabres should add attacks at the cost of Int in my opinion. Two ends, mwoar attacks
Automatically Appended Next Post: Also, streamline how many force powers a user gets. The rules seem a bit complicated
Automatically Appended Next Post: That being said, I think if you were able to get your hand on a lot of droids, you could just use the necron codex
This message was edited 2 times. Last update was at 2012/02/08 16:16:48
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Celtic Strike wrote:Rear armour on the vehicles is way too high for most cases. 13 seems a bit red. Ask anyone against necrons. I also think the transport cap is a bit high. Just for balance reasons.
As said previously, making the clones S/T 3 makes sense.
If its clone wars, add Asohka too as she is nominally the same character.
Double bladed light sabres should add attacks at the cost of Int in my opinion. Two ends, mwoar attacks
Automatically Appended Next Post: Also, streamline how many force powers a user gets. The rules seem a bit complicated
Automatically Appended Next Post: That being said, I think if you were able to get your hand on a lot of droids, you could just use the necron codex
Agreed completly.
This is a signature. It contains words of an important or meaningful nature.
2012/02/08 17:57:07
Subject: Re:Codex: The Clones Wars (Sepratist list still to come)
Totalwar1402 wrote:Clones are just regular humans in plate armour. Making them st3 t3 with 4+ armour seems more appropriate. 3+ armour is more representative of Mandalorian battle armour from KoToR and the like IMO. Basic trooper armour affords very little protection.
Blacksails wrote:
Now, generally human type units are T3, and I see no reason to deviate from that. Sure, so and so may be really tough in the movies, but for balance reason, it only makes sense to make everyone base S3/T3.
mayfist wrote:
just vibro shouldnt ignore armor mate, fluf wise that dont make sense...
Jet troopers are not CC units, give them assault 3/template weapons, makes more sense.
Fixed Those bugs
Lord Magnus wrote:Change Lightsaber throw to 1d6 instead of 2d3, it is almost the same anyway.
the 2D3 is represent the hits going one way and again on the return
Updated List is now up.
Automatically Appended Next Post: Separatist now up
This message was edited 1 time. Last update was at 2012/02/08 22:25:47
2012/02/09 03:29:48
Subject: Codex: The Clones Wars (Sepratist list added)
hmmm.. tri fighters and vultures are not ground units, there star fighters....
I would have put jet pack droids there (B2's with lighter armor fitted out for short ranged fire fights )
Other wise have you considered inclunding a gunship for the clones ( you could seek inspertation with the guard vendett/valk)
Also add some extra characters for the seperatists, like bane ( you could make him similare to marbo for instance )
Also, them B1's are a tad to tough... There the half slowed clankers that they deploy in mass in battles, so T4? 4+ saves ? seems a bit to high.... i would have gone 5+ and T3
And reduce the point cost
The troop logic should be the following B2's>clone trooper>B1's
also drop the B1's pistol.
And i would have given the commados 3+ armour
2012/02/09 13:31:47
Subject: Codex: The Clones Wars (Sepratist list added)
-WAY too many weapons. Combine similar weapons, remove unnecessary ones and so forth.
-3+ saves? No. Have 4+ with a reroll for Phase 2 armour.
-you should rename clone commandos ARC (advanced recon commando/clone) troopers.
-a HQ choice which is a mobile command post (like the one you see yoda on in episode 2) that can be upgraded to provide buffs and other bonuses. As standard they can issue 'orders' like the Guard as well.
- either replace or rename the 501st. It is odd having two units, one of which is just a worse version of the other in the same slot. Make the ARCs or the 501st unique.
-a troop choice which represents militia or minutemen raised by local governments to help the republic.
-T3 B1's
-commando droids like in some Clone Wars episodes.
-perhaps a highly customisable bounty hunter unit for the seppies?
I personally am really enjoying this thread, I freaking love the idea of having force powers, though I'd gather this needs a lot of playtesting and re-writes, (trust me, when you playtest your original ideas you will find your hands full with re-writes. Check my Dwellar out, you would not believe how cracked they started.) but I'd personally love to playtest a clone wars army in a 40k scenario. Hmmm, troops getting kinda close, wa bam! lightsaber throw!!
Whether they win or not it still brings out the happiness of that sci-fi geek in me, which must exist as I'm on this forum.
Automatically Appended Next Post: Sorry for the appended post, but I will note that other than special characters, Jedi should be St/3 T/3 models. Even at their point cost. A psychich test at the start of a Jedi's turn could give it a +to St and T and/or Eternal Warrior until the following turn. Which would mean that anti-psyker untis would be like jedi-hunters. This would make sense. As of right now their Jedi reflexes really gives them enough to represent their awesomeness. Also Lightsabers should wound on a 4+ or a 2+ and be PW, that seems OP, but if the strength of the Jedi is 3 then it is acceptable as very few models in your army can weild them, and they won't be instant killing anything that has more than one wound.
If you don't give the psychic boost and change the T and St then lower points would be useful.
If you decide you perfer them as is in regards to just representing their skill as Jedi through T and St then the current point cost makes sense.
If this post didn't help your train of though at all then it will self destruct in 5 seconds.
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ok, I lied. No matter what you do I still like this idea and your awesome for writing it up!
This message was edited 3 times. Last update was at 2012/02/15 06:57:20
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
2012/02/15 11:33:18
Subject: Re:Codex: The Clones Wars (Sepratist list added)
wasn't able to play test last Thursday as the person i was meant to be playing was looking after his granddad in hospital. Trying to organise another game
Currently debating whether to study for my exams or paint some Deathwing
2012/02/25 10:40:07
Subject: Codex: The Clones Wars (Sepratist list added)
Well best wishes to his grandad as it were.
Running some 500pnt games against your own models to help you get an idea might help until you get others to assist. If your skitsophrenic enough that is. (I wonder how to spell that word???)
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
2012/02/25 16:05:13
Subject: Codex: The Clones Wars (Sepratist list added)
Runna wrote:Well best wishes to his grandad as it were.
Running some 500pnt games against your own models to help you get an idea might help until you get others to assist. If your skitsophrenic enough that is. (I wonder how to spell that word???)
Plus 1 !
2012/02/25 18:06:07
Subject: Codex: The Clones Wars (Sepratist list added)
Blackhoof wrote:-WAY too many weapons. Combine similar weapons, remove unnecessary ones and so forth.
-3+ saves? No. Have 4+ with a reroll for Phase 2 armour.
-you should rename clone commandos ARC (advanced recon commando/clone) troopers.
-a HQ choice which is a mobile command post (like the one you see yoda on in episode 2) that can be upgraded to provide buffs and other bonuses. As standard they can issue 'orders' like the Guard as well.
- either replace or rename the 501st. It is odd having two units, one of which is just a worse version of the other in the same slot. Make the ARCs or the 501st unique.
-a troop choice which represents militia or minutemen raised by local governments to help the republic.
-T3 B1's
-commando droids like in some Clone Wars episodes.
-perhaps a highly customisable bounty hunter unit for the seppies?
Just some ideas and suggestions.
Actually ARC troopers and Commandos are two different things. One was in a video game for X-Box with several books written on them whilst the other was in the clone wars series.
So...
ever thought of making a Mandalorian Wars ruleset for lols? Neo-Crusaders vs Old Republic.
Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
2012/02/26 20:12:28
Subject: Codex: The Clones Wars (Sepratist list added)