Switch Theme:

Chaos Zilla 2000  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ork Boy Hangin' off a Trukk





The idea seemed like a fun one, so I figured I'd give building chaos zilla a try

DP w/ Wings, MoS, LoS - 155
DP w/ Wings, MoS, LoS - 155

Summoned Greater Daemon - 100

3x Chaos Dreadnought w/ TLAC, Dreadnought CCW - 390

Berzerkers (x8)
-Champion w/ PW, MB
-Rhino
-238

Plague Marines (x7)
Champion w/ PW
Melta x2
Rhino
-246

Plague Marines (x7)
Champion w/ PW
Melta x2
Rhino
-246

2x Defiler w/ TLAC, Extra CCW - 300
1x Defiler w/ TL-LC, Extra CCW - 170

Comes out to 2k even. I don't really think I like the Lascannon on the last defiler that much, but I had extra points. Any comments are appreciated.

Orkses is never beated in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

First off, Chaos dreads are not that effective, mostly because they have a chance of shooting at your own guys. Also, the summoned greater daemon is a pretty bad choice as well. Also....just give your defilers 2 extra DCCWs because you want them in close combat. they can only shoot 1 gun while moving, and the cannon is default, so that's what you should be shooting anyway.

750 points

1000 Points
 
   
Made in us
Hellacious Havoc






Cleveland, Oh

bombboy1252 wrote:First off, Chaos dreads are not that effective, mostly because they have a chance of shooting at your own guys.


actually the GW FAQ stated the Dreads' weapons fire within a 45 degree wedge of where the gun is facing. So with correct and careful placement/movement, any undesired Fire Frenzys will shoot dead space or random enemy thats unlucky enough to be in range. The belief before was that the closest thing could be behind the dread, for example a friendly unit. While Fire Frenzy will shoot friendlys, its only if they are the closest thing in that 45 degree view from the weapon. In summary, dont walk in front of your own dreads.

= 2000
 
   
Made in au
Hurr! Ogryn Bone 'Ead!







drop the summoned deamon and 3 dnoughts and take 2 extra PM squads or 2 lots of raptors with mark of khorn, lightning claws and maybe meltas

This message was edited 1 time. Last update was at 2012/02/12 04:22:29


W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Zilla lists require the enemy to have a bunch of anti-armor weapons, at least 2 such weapons for each of your MCs and Dreads and these weapons need to be brought to bear. In this way, Zilla is still a viable concept.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Our Dreads also have sneaky tricks. If you replace arm 1 with a DCCW, and replace the other arm with a missile launcher, it stays at 4 attacks base. Adding the extra DCCW states that it adds +1A, but when you replace the missile launcher it says nothing about losing attacks. It only states that there is an effect if you are left with no DCCWs.

Other than that, I think the defilers need all the close combat weapons ever. You'll only ever shoot the battle cannon.

5,000
:cficon: 1,500 
   
Made in us
Lurking Gaunt




buffalo

i run a list just like this except 4 squads of pms with melta and only 5 strong. i would keep the acs just because with 12 armor you will see 1 per game get immobilized. after that they are only good for shooting..... and after immobilization they are no longer a priority target.
   
Made in us
Hellacious Havoc




San Diego, CA

I like the list, nice to see something different from the "internet norm". Though the only thing that I would change is the number of troop choices, 3 doesn't seem like enough at 2k.

~ New to 40k ~
1,000 Word Bearers
Anxiously awaiting the new Chaos Codex 
   
Made in ca
Fresh-Faced New User




I ran a list like this vs some Grey knights the other day and had a bunch of folks up in arms, saying that its Cheesy, beardy and OP, lol

My 2000 point list was

2 x lash prince
Greater Daemon

3x Dreadnought /w plasma cannon
3x Defilers /w Extra DCCW's

2x 5 CSM /w melta, naked champ and rhino /w combi melta

2x 10man CSM /w ML/plasma gun.(for holding objectives).

It pretty much smashed the Grey knights, leaving only 3 GK models on the table at the end, but still squeeking out a narrow loss due to Annihilation and the grey knights only fielding 5 kill points =x

I cant see anything chaos atm being overpowered and cheesy. the pieplates and plasma cannons work well with the lash princes, I find its a good all comers list, you can shoot rock armies, you can assault shooty armies but overpowered? pfft.




Automatically Appended Next Post:
the downside of zilla so far seems to be that your ZILLA portion runs about 1150 points and uses up all your HQ, HS and elite slots. so your only left with troops to fill up the last 850 points of army. (FA slots being a lost cause)

its not a huge downside, as you can fit quite a few units of MSU plaguemarines into 850 points. but they don't fit the theme and offer your opponent squishy targets for all their anti infantry guns.

This message was edited 1 time. Last update was at 2012/02/26 05:47:35


 
   
 
Forum Index » 40K Army Lists
Go to: