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2014/04/23 02:07:06
Subject: 1500 Point MechCrons
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Revving Ravenwing Biker
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Necron Overlord (Catacomb Command Barge, Warscythe, Mindshackle Scarabs) – 195
Royal Court (Harbinger of Despair with Veil of Darkness, 4 Harbingers of the Storm) – 160
{The Harbinger of Despair is attached to the unit of Necron Immortals, each unit of Necron Warriors has a Harbinger of the Storm attached to it}
Necron Immortals (10 Necron Immortals with Gauss Blasters) – 170
Necron Warriors (Ghost Ark, 5 Necron Warriors) – 180
Necron Warriors (Ghost Ark, 5 Necron Warriors) – 180
Necron Warriors (Ghost Ark, 5 Necron Warriors) – 180
Necron Warriors (Night Scythe, 5 Necron Warriors) – 165
Annihilation Barge (Tesla Cannon) – 90
Annihilation Barge (Tesla Cannon) – 90
Annihilation Barge (Tesla Cannon) – 90
= 1500
The Gauss Immortals with the Veiltek are in this list because I only have 3 Ghost Arks right now.
Thoughts on the list?
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2014/04/24 20:32:54
Subject: Re:1500 Point MechCrons
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Revving Ravenwing Biker
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Anyone
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2014/04/24 20:41:20
Subject: Re:1500 Point MechCrons
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Thane of Dol Guldur
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Looks pretty competetive to me
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2014/04/24 21:53:04
Subject: 1500 Point MechCrons
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Slashing Veteran Sword Bretheren
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Only 5 warriors in each Ghost Ark?
I dont know much about necrons, but it looked like you were looking for some advice.
That being said, all that av13 would be scary.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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2014/04/24 23:03:42
Subject: Re:1500 Point MechCrons
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Revving Ravenwing Biker
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5 warriors and a haywire cryptic, each ark also has gauss arrays on each side
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2014/04/24 23:44:32
Subject: 1500 Point MechCrons
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Fixture of Dakka
Chicago, Illinois
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I like it but it does suffer from not being able to seeming deal with a large number of Monstrous Creatures reliably.
It's got an amazing beatstick with the Necron Lord, but other than that it's sorely lacking in ability to get rid of large monstrous creatures and I think that is something that is just going to be a weakness of this type of army.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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2014/04/25 00:53:33
Subject: 1500 Point MechCrons
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Fresh-Faced New User
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I like it, not going for the necron airforce would give quite a refreshing new outlook to the army. I would suggest the cryptek with the lance and invul save. You can use them to hunt tanks and monstrous creatures much more reliably,
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2014/04/25 03:26:34
Subject: 1500 Point MechCrons
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Foolproof Falcon Pilot
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I"d suggest putting Tesla Carbines on the immortals. You've got 4 Haywire Crypteks and 3 ghost arks with warriors to take care of armor. Tesla Immortals would just increase the number of hits you get and help vs pretty much everything else. Flyers, MCs, and Infantry. Alternatively, to stick with the Mech theme, you could Swap them with a Triarch Stalker with a Particle Shredder or a TL Heavy Gauss Cannon with some points left over.
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This message was edited 3 times. Last update was at 2014/04/25 03:42:11
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2014/04/27 12:35:24
Subject: 1500 Point MechCrons
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Longtime Dakkanaut
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I think the list is good. I don't think you'll have a problem with MC, because three AB will generally deal with that pretty well. If you are worried about it, you could take a lancetek (something with longer range is always handy, and S8 is getting more useful for ID or avoiding FNP I've found).
I second the suggestion to make the immortals tesla. Tesla gives you much more flexibility when your DS scatters because it is generally better at longer than 12" range.
If you have already built them as Gauss blasters, I'd put them in the Nightscythe and split the 5 warriors between the ghost arks. As you'd have a couple of crypteks left over (no need for a veiltek and you have an extra stormtek) you could either beef up the warrior squads or add Weave, a shifter and orb to the Overlord for when his ride gets blown up.
hth
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2014/04/27 18:05:41
Subject: 1500 Point MechCrons
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Ladies Love the Vibro-Cannon Operator
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Well, I never played Ghost Arks but troops in Night Scythes. I think that these Arks are meh. Too slow, too less damage output.
Compare this with Night Scythes, fast and deadly. With Night Scythes you can dictate the flow of battle, with Arks not.
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This message was edited 2 times. Last update was at 2014/04/27 18:07:29
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2014/04/27 23:27:02
Subject: 1500 Point MechCrons
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Longtime Dakkanaut
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Well, the Night Scythes are good, being flyers and probably the safest transport around. However, they are AV11 and start in reserve (and there are no realistic options for controlling when they come on).
Ghost Arks are AV13 on front and sides, can shoot 2 different units and can repair warriors. So they are actually better for Board control imho.
They are particularly good with blobs of warriors - a blob supported by a couple of GA is very hard to put down.
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2014/04/28 04:24:02
Subject: 1500 Point MechCrons
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Regular Dakkanaut
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If you're going to take a night scythe, take two. One will just be shot down easily by an inevitable quadgun or some form of AA all armies will have. Only having one flyer that isn't at least AV12 is kinda useless.
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