@Necronman fantastic starting point, however you're cheating a mono-khorne list with your wizard of Tzeentch, plus you take away from you're hero slot of your killy lord! Who's quite squishy even at 1000 points!
Loose the wizard completely and get your hero Tailsman of Endurance, Other Tricksters Shard and Enchanted shield, then with a mundane halberd now he is a safe tank, 2+/5++ and like 5 strength 6 attacks and if they enemy had a ward save they need to reroll it!
Warriors of Khorne need halberds not shields! Frenzy can't parry and strength 5, 3 attacks is disgusting, when making the models make 2 1 base unit fillers, or put 1 warrior on 2 bases in the middle, because once you have 14 you run full command, 5*3 with the banner of Swiftness, now they are movement 5 putting out 18 strength 5 and 5 strength 6 attacks where the enemy is -2/3 to their armour AND they are rerolling ward saves!
I would five the knights Lances, then a Musicain and banner and the flame banner, alot of regen is out there but with your 15 strength 6 attacks you'll melt through monsters, khorne loves knights!
Warhounds are perfect! Don't change
Your marauders are missiles! Make them 2 units of 10 with Flails mark of Khorne and no command. Let them run in unleash 15 strength flail attacks then die for their god!
Khorne for the khorne god!
With your 6 drops you will get to place dogs and marauders first so you can place your warrior tank right opposite your enemies juiciest block! Then run for it and grind it to mush!!!
Automatically Appended Next Post: @Necronman fantastic starting point, however you're cheating a mono-khorne list with your wizard of Tzeentch, plus you take away from you're hero slot of your killy lord! Who's quite squishy even at 1000 points!
Loose the wizard completely and get your hero Tailsman of Endurance, Other Tricksters Shard and Enchanted shield, then with a mundane halberd now he is a safe tank, 2+/5++ and like 5 strength 6 attacks and if they enemy had a ward save they need to reroll it!
Warriors of Khorne need halberds not shields! Frenzy can't parry and strength 5, 3 attacks is disgusting, when making the models make 2 1 base unit fillers, or put 1 warrior on 2 bases in the middle, because once you have 14 you run full command, 5*3 with the banner of Swiftness, now they are movement 5 putting out 18 strength 5 and 5 strength 6 attacks where the enemy is -2/3 to their armour AND they are rerolling ward saves!
I would five the knights Lances, then a Musicain and banner and the flame banner, alot of regen is out there but with your 15 strength 6 attacks you'll melt through monsters, khorne loves knights!
Warhounds are perfect! Don't change
Your marauders are missiles! Make them 2 units of 10 with Flails mark of Khorne and no command. Let them run in unleash 15 strength flail attacks then die for their god!
Khorne for the khorne god!
With your 6 drops you will get to place dogs and marauders first so you can place your warrior tank right opposite your enemies juiciest block! Then run for it and grind it to mush!!!