Taking Veterans of the Long War on any mortal Marine, even where it’s pointless. Only taking Marks on Daemonic units, taking enough of which to have all four Gods putting a stake in. C & C sought and appreciated
HQ
(WARLORD, Command trait) Warpsmith; Plasma Pistol; Veteran - 130
Sorcerer; Lv2; Veteran; Malefic Daemonology - 90
TROOPS
20 Cultists; 2 Flamers - 100
20 Cultists; 2 Stubbers; 18 Autoguns - 118
10 Chaos Space Marines; 2 Melta Guns; Veterans - 170
- Rhino, Dirge Caster - 40
ELITE
3 Mutilators; Nurgle - 133
5 Possessed; Khorne - 145
- Rhino, Dirge Caster - 40
FAST ATTACK
5 Warp Talons; Slaanesh - 175
HEAVY SUPPORT
3 Obliterators; Tzeentch - 234
7 Havocs, 4 Autocannons, Veterans - 162
Vindicator; Siege Shield, Combi-Bolter - 125
FORTIFICATION
Bastion - 75
Total: 1747pts
The Havocs sit atop the Bastion with the Warp Talons inside as a counter-charge unit. The shooty Cultists make it difficult to
DS Melta the Bastion.
The Tanks form an armoured column and the primary assault force. The Warpsmith joins the Obliterators and babysits the fighty Cultists, whilst walking up to no man's land objectives and supporting the armoured column.
The Sorcerer joins a mechanised unit, as a summoner or fighter. The Mutilators
DS in wherever they’ll be a useful anvil or distraction.
I'm pondering trying to find points from somewhere to put a Quadgun on the Bastion, and switch the Autocannons for Missile Launchers. Maybe drop a Mutilator and some Cultists.
Automatically Appended Next Post:
Revised list:
HQ
Dark Apostle; Veteran - 105
TROOPS
30 Cultists; 2 Flamers - 140
20 Cultists; 2 Stubbers; Shotgun; Autoguns - 119
10 Chaos Space Marines; 2 Melta Guns; Veterans - 170
- Rhino, Dirge Caster - 40
ELITE
Mutilator; Tzeentch - 63
Mutilator; Tzeentch - 63
5 Possessed; Khorne - 145
- Rhino, Dirge Caster - 40
FAST ATTACK
5 Warp Talons; Slaanesh - 175
HEAVY SUPPORT
3 Obliterators; Nurgle - 228
7 Havocs, 4 Missile Launchers, Veterans - 182
Vindicator; Siege Shield, Combi-Bolter - 125
FORTIFICATION
Bastion; Quad gun - 125