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Would you let your opponent break the allies matrix?
Yes, I don't care for what GW wrote
Only if they had cool converted models
Only if it made sense in the fluff
A combination of fluff and models
No, what GW wrote is final and that's law
What's the allies matrix?

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Made in us
Ancient Space Wolves Venerable Dreadnought




The oceans of the world

So if your opponent wanted to go against the allies matrix for whatever reason, would you allow it? What would it take?
   
Made in gb
Confessor Of Sins





Newton Aycliffe

"A combination of both", as well as a very good effort and a friendly game.

I don't think the Allies rules are that restrictive anyway, staying 12" away from each other is usually quite easy if it's something like Tau+ Khorne Berzerkers or Deep Striking Daemons + Marine Gun line, etc

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Fixture of Dakka





A combination of fluff and models.

I don't want to be on the receiving end of some new power combo the guy came up with to steamroll me, but I'm happy to to let him have factions X and Y tea up for fluff reasons. Maybe he wants to run a dark eldar coven alongside a tau force to represent their whole first contact event. Cool.

Conversely, I will probably gripe just a little when my opponent has Space Wolves and Grey Knights teaming up despite the fact that they don't get along in the fluff unless he has a good justification for it. Even if this combination is legal.

I think of it the same way I think of unbound armies. Silly when abused, but potentially a lot of fun. Breaking the allies matrix would actually be a good reason to use the unbound rules, I think. Genestealer cult guard/tyranid combo anyone?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Fiery Bright Wizard






Idaho

fluff + models. if the guy can give me a non-convoluted reason to have eldar + knights, sure why not.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Fixture of Dakka






What's wrong with the Allies matrix? You can put anything on the table together anyhow; you just have to keep natural enemies separated, which fits the fluff.

CTA is not that horrible a penalty. Personally, I think secondary detachments under CTA should have bigger penalties, like rolling snake-eyes on a 2d6 means each turn means your opponent gets to control that unit for a turn ^.^ BETRAYAL!

This message was edited 1 time. Last update was at 2015/03/03 18:29:10


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I don't like your "no" option, but I'm against it. The current allies matrix prevents the horribleness that is the invisible Riptide. It'd take a REALLY good excuse to change my mind on it.

This message was edited 1 time. Last update was at 2015/03/03 20:42:18


 
   
Made in us
Fixture of Dakka





Gue'sava should be battle brothers with Tau, but for balance, would probably play against them as AoC.

Traitor Guard + Demons/CSM too (yes, renegades exist, but some people just want standard Traitor Guard.)

Harlequins + Slaneshi Demons? Probably wouldn't want to play even at CtA.
   
Made in us
Tunneling Trygon






I don't care how converted an Imperial Knight is, I won't be cool with it being allied in with every race under the sun. I hate them, I don't run them, I'm not going to give an inch on the established rules for Imperial Knights. You want it in a non-Imperial army, then use the matrix.

If someone wanted to run Gue'vesa or my own Tyrant's Legion (that for some reason can't ally with Space Marines even with Astral Claws tactics), I have no problem ditching the rules for that because of fluff. But fluff isn't 'I want the current big bad boss and I'm gonna find a way to include it in the army!' Give me a reason, a real reason, and I'll bend the game over backwards to make it a good time.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Depends on what you're trying to do. "I don't have enough CC in Tau, can I bring a super-battlesuit that uses Imperial Knights rules?" doesn't fly no matter how cool your conversion is, "I want to run a Genestealer Cult, would you be okay with me taking 'Stealers with Guard?" is more acceptable.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Given how open & lenient the matrix is, and that the the allies matrix does not prevent you from fielding anything together, the only reason I can think of "breaking" it is to exploit some sort of rules advantage. Even CTA allies have relatively few restrictions or downsides. There's only a couple instances I can think of where this would be appropriate, things like Chaos Knights or the like which exist in the background of the universe but have no existing rules functionality.

This message was edited 1 time. Last update was at 2015/03/03 21:38:25


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Ancient Space Wolves Venerable Dreadnought




The oceans of the world

I was thinking more along the lines of gue'Vesa or some traitor guard. I didn't even think about gene stealer cults
   
Made in ca
Sneaky Lictor



oromocto

I think there really shouldn't be Battle brothers at all.

Otherwise the matrix is generally fine in my books with the odd tweek.

Each faction should be able to win it's battles on it's own using it's own flavor to overcome advisarys.

Allies should only be used occasonally not all the time as it seems it is now.

There should be 2 lvls of allies

Reluctant and CTA

This is only my opinion I'd play anyone with a good story behind their armie.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Well, since no one plays it correctly when it comes to Eldar/Imperium psykers summoning daemons, I bow to public pressure and allow this defiance of the rules.

Outside of that, I'd allow it in a friendly game if they asked me beforehand.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Vaktathi wrote:
Given how open & lenient the matrix is, and that the the allies matrix does not prevent you from fielding anything together, the only reason I can think of "breaking" it is to exploit some sort of rules advantage. Even CTA allies have relatively few restrictions or downsides. There's only a couple instances I can think of where this would be appropriate, things like Chaos Knights or the like which exist in the background of the universe but have no existing rules functionality.


This. There's very few reasons I'd break the matrix, outside of a fluff campaign.

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Made in ca
Commander of the Mysterious 2nd Legion





the allies matrix is pretty open to use anyway. I'd be hesitant to allow anyone to declare something as a battle brother.
Alies of conveniance for the right fluff is a bit of a differnt story mind you
but if someone was trying to run a gene stealer cult style list or a "Traitor guard with deamons" list I'd certinly be open to them running as allies of conveniance.

Opinions are not facts please don't confuse the two 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

If their explanation for why they want to break it makes sense, sure, but as others have said, there's very little reason to need to do that except for trying shenanigans, so I'd be a little leery going in.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in ca
Fixture of Dakka






Timeshadow wrote:
I think there really shouldn't be Battle brothers at all.

Otherwise the matrix is generally fine in my books with the odd tweek.

Each faction should be able to win it's battles on it's own using it's own flavor to overcome advisarys.

Allies should only be used occasonally not all the time as it seems it is now.

There should be 2 lvls of allies

Reluctant and CTA

This is only my opinion I'd play anyone with a good story behind their armie.


There are some factions that are just too incomplete, or are primarily meant as supplementary units -- Harlequins, Assassins, Inquisition, that kind of thing. Besides, why wouldn't two Astartes Chapters be 'battle brothers' from a narrative perspective?

You forgot AoC, too, which might make sense, between, say Guard and SM, or Eldar and DE.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Talys wrote:
Timeshadow wrote:
I think there really shouldn't be Battle brothers at all.

Otherwise the matrix is generally fine in my books with the odd tweek.

Each faction should be able to win it's battles on it's own using it's own flavor to overcome advisarys.

Allies should only be used occasonally not all the time as it seems it is now.

There should be 2 lvls of allies

Reluctant and CTA

This is only my opinion I'd play anyone with a good story behind their armie.


There are some factions that are just too incomplete, or are primarily meant as supplementary units -- Harlequins, Assassins, Inquisition, that kind of thing. Besides, why wouldn't two Astartes Chapters be 'battle brothers' from a narrative perspective?

You forgot AoC, too, which might make sense, between, say Guard and SM, or Eldar and DE.


I dunno guard and SMs being battle brothers makes a fair bit of sense. there are more then a few examples in the fluff of space marines fighting with guards shoulder to shoulder.

Opinions are not facts please don't confuse the two 
   
Made in ro
Dakka Veteran




BrianDavion wrote:
 Talys wrote:
Timeshadow wrote:
I think there really shouldn't be Battle brothers at all.

Otherwise the matrix is generally fine in my books with the odd tweek.

Each faction should be able to win it's battles on it's own using it's own flavor to overcome advisarys.

Allies should only be used occasonally not all the time as it seems it is now.

There should be 2 lvls of allies

Reluctant and CTA

This is only my opinion I'd play anyone with a good story behind their armie.


There are some factions that are just too incomplete, or are primarily meant as supplementary units -- Harlequins, Assassins, Inquisition, that kind of thing. Besides, why wouldn't two Astartes Chapters be 'battle brothers' from a narrative perspective?

You forgot AoC, too, which might make sense, between, say Guard and SM, or Eldar and DE.


I dunno guard and SMs being battle brothers makes a fair bit of sense. there are more then a few examples in the fluff of space marines fighting with guards shoulder to shoulder.


It's all fun and games unti somebody tries to.make a Black Templar invisible
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Vaktathi wrote:
Given how open & lenient the matrix is, and that the the allies matrix does not prevent you from fielding anything together, the only reason I can think of "breaking" it is to exploit some sort of rules advantage. Even CTA allies have relatively few restrictions or downsides. There's only a couple instances I can think of where this would be appropriate, things like Chaos Knights or the like which exist in the background of the universe but have no existing rules functionality.


This is also how i tend to look at the question.

The current matrix works. Sure, you have to be careful which Units are close to each other, but that's part of Tactics anyway

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Douglas Bader






Easy solution: everyone is allies of convenience with everyone. Now every army has the exact same allies options, and balance is restored.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Speedy Swiftclaw Biker




My last game was my wolves against 2 dudes - 1 with 'crons and the other with Eldar....I didn't mind 1 bit
   
Made in us
Gargantuan Grotesque With Gnarskin




With two-person teams, we ignore the table because each army is totally separate already (no shared warlord traits or anything) and it'd screw over our nids and daemons players disproportionately.

With a single force, though, we follow the table. My buddy runs Tau/Ultramarines (his own fluff army) and simply avoids the One Eye Open rule by keeping his gunline Tau and assault heavy drop pod marines apart.

The point of the table is more than just fluff; it keeps armies more balanced. Combining a standard Tau gunline with a psyker-based assault force defeats the balance of the Tau codex; it removes their only weaknesses which are supposed to be the payment for getting such a strong gun line. I'd actually go further and say the non-traditional ally penalty needs to be universal but weaker to compensate.
   
Made in us
Regular Dakkanaut





Columbus, Ohio

I voted stay with the rules. The day an AM can train a Carnifex to fetch the paper off the front lawn will be the day to break the matrix.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Peregrine wrote:
Easy solution: everyone is allies of convenience with everyone. Now every army has the exact same allies options, and balance is restored.


Sounds fair for balance reasons.

Obviously, things like Chaos Knights, Genestealer Cults and similar could get exceptions in fluff-driven games, because things like invisible riptides are far less likely (and obviously the exception should not be allowed if invisible riptides is the reason).

I should think of a new signature... In the meantime, have a  
   
Made in us
Omnipotent Necron Overlord






I'd really like to take a thunder-fire cannon and a centurion squad for my SM allies as GK. I can't though. I'm fine with that.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Douglas Bader






lustigjh wrote:
Combining a standard Tau gunline with a psyker-based assault force defeats the balance of the Tau codex; it removes their only weaknesses which are supposed to be the payment for getting such a strong gun line.


So then why is it ok for an IG gunline to have that psyker-based assault force and remove their intended weakness of being poor in melee?

 Ashiraya wrote:
Obviously, things like Chaos Knights, Genestealer Cults and similar could get exceptions in fluff-driven games, because things like invisible riptides are far less likely (and obviously the exception should not be allowed if invisible riptides is the reason).


This is why everyone is AoC in my proposal, not BB: you can't cast psychic powers on allied units. No invisibility exploits (though IMO invisibility needs to be removed anyway), no ICs buffing allied units, etc. Everyone can take any allied force and put the models on the table next to their main army without any conflicts, but buffs/special rules/etc are never shared.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Xenomancers wrote:
I'd really like to take a thunder-fire cannon and a centurion squad for my SM allies as GK. I can't though. I'm fine with that.


whats stopping you?

Opinions are not facts please don't confuse the two 
   
 
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