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Post by: Flinty
Edited - This thread started off with me fiddling with some Ogryn substitutes for my Guard force. It has now just been expanded to aim for a full Deathwing force as follows
More Edited - After 6 months away from my footling tools due to a painfully long house sale/purchase process its time to get back to it. 3 new units in progress!
Jim Raynor (Belial)
5 Ghosts ( Scout snipers with missile launcher+ Nova)
Goliath class assault walker (Dreadnought with TLAC and ML)
Viking class assault walker (Dreadnought with either 2x TLAC or TLAC & ML)
Tychus's Boys ( 4x terminators with Assault cannon with Swann as sergeant)
Specialist support (5x terminators with either Cyclone or Heavy Flamer, depending on the opponent and General Warfield as sergeant)
Allied Zealots (5x Terminators with Lighning Claws, including Belial's medic and standard rules. Also added a Dark Templar sergeant model)
Diamondback (Land speeder with Multi-melta and assault cannon)
Vultures (Ravenwing bikes with 2x meltas and something on the sarge)
Hellion (Ravenwing Attack Bike with swappable HB or MM)
Siege Tank (Vindicator)
Banshee (Landspeeder Typhoon/Stormtalon)
Dropship (Stormraven)
Odin/Thor (Land Raider Helios)
SCV (Techmarine)
----------------------
Having played through Starcraft 2 a few more times than strictly necessary I decided to see if I could pull off a believable conversion into 40k. The final idea will be to use them as Ogryn counts-as for my Guard. Currently working on a random trooper, but I am planning on working up Jim Raynor as the sergeant/BONE-head and Tychus as a heavy weapon trooper.
I'm quite happy with the layered visor effect and the C-14 Impaler with box-mag. Still have to finish re-positioning the power fist arm to support the rifle, however I'm thinking that the power fist is a bit too obvious and would get in the way as using them as Ogryns. Still investigating other options, athough the terminator storm shield arm might be a contender. If anyone has any spares please let me know if we can work out an appropriate swap
Anyway, on with the show:
Next to do is to finish off with the arms and then come up with something to use as the exhaust vents out of the top of the armour. Then on to bulking up the thighs. I've never been satisfied with terminator thighs as I feel they are faaaaaaaarrr too slender for what is pretty much the largest chunk of muscle in the body  I also need to try and bulk up the neck-ring a bit and see if I can get the Terran front lights in there.
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Post by: Yggdrasil
Wow, really promising!!!
I haven't played Starcraft 2 for lack of a proper computer (which helps keep my sanity, as my XBOX is already pumping too much of it), but was a fan of the first one back in the days , so the Terran Marines are a bit far from my memory...
Would you have some nice pics so that we can compare?
Also, dakka user TiB has had some good results with shoulder pads as visors : TiB's Warpcrafters
Maybe it could help!!
The gun is really nice as well, what's the metal part? I guess it's non- GW... Is it the same you used on your Stalkers?
Good luck, I'll be following this!!!
[edit : fixed the link]
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Post by: Flinty
Thanks Yggdrasil. I'm using images from in-game for most of the comparisons (and it definately won't be a totally accurate conversion) but you can see some wallpapers here. I think I have seen TiB's idea before which triggered some of my ideas. I think that looks great for a fully closed up visor, but the new SC2 marine visors seem to have 2 separate visors (one tinted and 1 carbon fibre protective) and I'm trying to capture that aesthetic a bit. There is also this intro cinematic that is rather useful
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Post by: Kanluwen
If you can't find someone else locally who has it, consider the artbook that came with SC2's "deluxe" edition. It has some good concept art and stills you could work with.
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Post by: shiznaft
Very well done. I like the layered visor. I always thought of them being just a tad smaller than a power armored marine, but this conversion is awesome.
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Post by: Asherian Command
Holy Crap nice job.
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Post by: BlutEisenRegel
Sweet job on the gun.
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Post by: Flinty
Thanks guys. Some more GS work to be done today and then more pics.
@Shiznaft - The scale seems to change depending on which picture you look at  I've run through a bunch of different source images both in game and on the 'net and size runs from a bit bigger than human to massive. I've chosen to go for the larger end of the scale, primarily to fit the Ogryn idea.
@Yggdrasil - The gun is made up from a couple of Pulse Rifle barrels, the box mag off the storm bolter and the Hasslefree CAD gun #12 (Turned upside down and trimmed). I've run out of them now though so I will need to order more to finish the squad off
@Kanluwen - Hmm.. that does sound pretty neat. I'll scoot about the net and see what I can find. I've found quite a few nice reference images in the Terran videos on the SC2 website, especially the opening cinematic with Tychus
Automatically Appended Next Post: Right. Done some more work on the GS armour upgrades and the off-hand re-positioning. Its nice having holidays available to fiddle about with random stuff
First of all are the turbine vents coming out the top of the armour. I think these are a major part of the aesthetic and wouldn't mind some feedback on whther they look ok. I've also fiddled with the power fist a bit but really need to extend the arm singificantly to allow it to hold the gun. I think I will need to investigate a different arm option to be honest. The Terran armour has an elongated forearm so I might see what I can do with that instead, but that will remove the power fist as an option.
I've also moved on to GS up the various armour pates somewhat. I've used 1 layer to hide the gap between the visor and the neck armour and then added some extra to form the front lights. Also added a layer to the top to form around the top vents a bit and bulked out the first leg. This is my first attempt at major GS sculpting, especially of hard armour plates, so if anyone has any hints tips or comments please feel free to add
Anyone got any tips on forming hard edges to plates?
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Post by: Flinty
Some more incremental advances. Put together another 3 torsos with visors down. The last torso will have a partially open visor to allow Tychus to have his cigar  Also whomped up a suitably oversized chain-gun for Tychus. I don't often go for macro weapons, but I think this thing looks like it might have enough ammo capacity for a serious engagement Tried to get one of them to look like he's looking to the left. Might need to change this later... See how it looks wil some proper arms. And finally a detail shot of the bulked-up leg armour. I am tentatively wandering along the path of sculpting and seem to have rediscovered that you get a much better surface finish if the last GS layer is really thin over a properly cured base layer Next steps are to get the turbine vents on the new torsos and start with GSing the collar areas. Also waiting for a Storm Shield arm to see what I can do for the off-hand that doesn't involve a power fist.
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Post by: Holy~Heretic
So so so cool... How did you make that gun ? It looks amazing... I see some tau rifle in there but what is that metal gun on top?
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Post by: Imperial Monkey
Nice. They look good. How are you doing faces though?
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Post by: Flinty
@Holy~Heretic - As noted above, the Impaler is made up of a couple of Pulse Rifle barrels, the box mag off the storm bolter and the Hasslefree CAD gun #12 (Turned upside down and trimmed).
@Imperal Monkey - I hate doing faces, so the visors will mostly be closed  However one of the visors will be at least partyly open with some kind of head scavenged from somewhere. On another I will be trying to do the skull symbol from Jim Raynor's armour.
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Post by: Fosner1703
Nice progress. Consider me subbed.
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Post by: Flinty
A tiny step forward and a continuation of my penchant for "borrowing" other people's artwork to base my models on
Using this as a basis I've started modifying some legs. Its surprisingly hard to make Terminators look like they have normal anatomy and a comfortable standing position  I also didn't realise until just now that Storm Bolters have 2 types of box-mag, one being twice the thickness of the other. Will cause problems if I try to do too many 2-handed firing poses, but I think I can get around it.
Some bits are obviously missing (like shoulder pads and, y'know, feet and hands and suchlike...) but I like it so far. I have yet to GS up the other torsos I prepared recently, but that will probably wait until I need to do a lot of GS at once.
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Post by: SilverMK2
These look fun
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Post by: ZacktheChaosChild
As a major Starcraft fan, I must say HOLY CRAP!!!!
Great job! It would be awesome to see an army of Terrans. Now that I think of it I think Zerg-Nids and Protoss-Eldar+Something else would also be really cool.
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Post by: Imperial Monkey
That gun looks quite similar to the Avatar ones, certainly the ones the big walking Dreadnought things wield. Looks good though.
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Post by: Flinty
Thanks guys. Tyranids already look an awful lot like Zerg due to the constant cross-pollination between IP  A Protoss based Eldar force would rock. Zealots actually fit rather well as Banshees.
Regarding the Avatar comparison, I guess there are a limited number of general designs for oversized RFACs
Anyway... some more leg work done today. Planning on having the ever-so dynamic Mr Raynor as the squad sergeant/BONE'ead and felt he needed to be a bit more active than the normal Terminator stance. Again, ignore the feet and lack of hands and you'll hopefully see where I'm trying to go.
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Post by: adielubbe
Looking good... keep it up
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Post by: Hits_the_spot
Looking good, can't wait to see more.
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Post by: Rose_Mountainz
Sweet. But raynor got a custom sniper rifle thingy, or is the gun he's go now just a proxy?
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Post by: Flinty
@Rose - Raynor only gets the sniper rifle in that survival mission underground. Earlier in the campaign he's armed with an Impaler like the other marines. I was debating if he should get a sniper rifle, but these guys are supposed to be counts-as Ogryns and a sniper rifle wouldn't fit particularly well
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Post by: wolfshadow
Looking good!
Some great conversion work there.
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Post by: Destroyer
Wow I'm a fan of SC2 and I think this is amazing.
I love the gun especially.
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Post by: Ouze
Can you post a breakdown of how you're doing the rifles? I love how they look.
edit: You already did this, and I missed it. My bad.
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Post by: skbak
Hehe, that looks like one hell of an imposing marine
Nice work, can't wait to see a finished product!
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Post by: grayspark
Holy crap, those are amazing.
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Post by: Iskandur
Very nice. How about a Firebat with the Heavy flamer?
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Post by: Flinty
Thanks guys, as always the encouragement kicking about on this board is very... well... encouraging
@Iskandur - Its like you read my mind  While I want a squad of 5 for Ogryn duty there are slightly longer ranged plans for a Firebat, Marauder and Medic (might take a while at this rate though  )
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Post by: Flinty
Another intermediate GS stage. This sculpting lark sure requires patience Got one leg bulked up fully and polished as smooth as I can get it. Another leg with the initial armour bulk, and 2 further torsos with the visor collar and at least the start of the top armour plating. Probably about halfway there on the guys I've got sorted out so far. I need to do 1 more set of legs and another torso, then I guess its on to try and sculpt some hands...
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Post by: The Good Green
Wow, I like those suits a lot. The new poses are cool too. I'll be watching this thread for sure.
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Post by: whalemusic360
SSSSSSSSSOOOOOOOOOOOOO cool! Defiantly want to see more. I think Raynor's gun should look different. Maybe a scope or a longer bit, like part of a battlesuit railgun.
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Post by: Reecius
Wow, those look awesome! Nicely done.
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Post by: krillduken
Don't know much about SC, but I love these guys!
Only suggestion I would make is to modify the calfs and knee pads a little bit to differentiate them more from terminators. From the pics I've seen, the SC marine armor mimics the shape of the lower leg, but that might require more filing than you'd want to do. Even if you don't change it, they still look bad ace!
Fair Warning: I've gone on a non-mechanicus armament kick with my IG, so I may have to steal that gun design for my stormtroopers
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Post by: Calvinus
Great job on these; they're coming together quite well!
Keep up the great work!
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Post by: Flinty
Ooh.. the personalization of Raynor's gun makes sense. When I work out exactly which one he gets I may well pick this up
@Krillduken - I will be filing off the more obvious Imperial iconography from the legs. I might end up modifying the calves a bit more, but It may depend on how good the feet end up looking  Warning is observed, however the gun is pretty huge for a normal infantry model
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Post by: skotter
this stuff is awesome and i don't even play starcraft 2 or something =D
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Post by: Flinty
And more with the GS. Tried adding chest lights to the next torso and celaned up the previous one a bit. The chest lights are a pretty important bit of the aesthetic, but I'm still not sure if I like them or not. Are they too big? Too rounded? Too square? Any ideas? Should I extend the remaining torsos, or leave them pretty flat with recessed lights as they currently are?
Also worked a bit more on Mr Raynor's legs and hands.
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Post by: LordWynne
looking good.....beats my clone of Horus anyday
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Post by: Death Gear
I was wondering when someone would finally do this idea, great job keep it up
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Post by: susejo239
Now I am a huge old fan of starcraft and I saw these look fantastic.
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Post by: Yggdrasil
All of them are pretty awesome...
One thing to make Tychus perfect would be to add some more details to the drum magazine!
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Post by: Commander Cain
Great project! Your GS work is looking great so far, keep it up!
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Post by: MajorTom11
Very cool, I agree with Yggie that more texturing would really set these apart though, take them from Amazing to Epic! Other than that, I think Tychus' drum magazine may be a touch overly large, but ill reserve that until I see how you finish it up!
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Post by: winnertakesall
Tychus needs a cigar, end of.
Possibly this head, with some slight modification
http://www.bitsandkits.co.uk/catachan-command-head-g-p-4469.html
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Post by: Flinty
@Yggdrasil & MajorTom - Details would be good, thanks for the idea. I guess random bits of wiring and imperial eagles would fit the best. I'll see what I've got kicking about. The drum is deliberately over-large, partly to match Stacrafts cartoony infantry style and partly to give 'ol Tychus enough bullets for everyone  If you're wearing power armour, why be satisfied with small magazines
@Winnertakesall - Oh there will be a cigar  I have a bunch of different heads kicking about that I will play with when the time comes. Now the crazy man in me wants to use fibre optics for the glowing, however the lazy git in me will probably settle for OSL instead.
(also thanks, Cain)
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Post by: Flinty
And here we have Mr Tychus Findlay!
I'm hoping that the shadowing caused by the visor will mostly hide the missing ear and shaved back forehead  (everything inside the visor will be painted as black as possible)
Cigar will be added in due course and the forthcoming additional neck ring and chest lights will hide the neck join somewhat. In fact there won't be much of 'ol Tychus visible in the end
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Post by: Yggdrasil
Looks nice, but the "inner" visor seems a bit small, as if when shut, it wouldn't seal tight... Or is it the picture?
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Post by: Flinty
Its partly the picture, but you may be right. I was thinking of extending the visor sides a little bit more with GS, at least to close it back to the outer visor. Tychus is hard... he doesn't need to see where he's going, and he's got enough bullets not to care where he's shooting
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Post by: emperor bacon
just love these Terran marines and i bet they are cheaper then mine
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Post by: winnertakesall
Well I personally hope that he will be complete with pictures of the cheeky ladies he has on his armour, in not very modest poses, with gauss rifles
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Post by: mwnciboo
I've sadly never played starcraft (i think that bandwagon sailed long ago for me) however i can appreciate what looks a fantastic model. It is truly amazing some of the conversions people make shown here on Dakka.
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Post by: Empchild
You know, the more you do these the more I like them.
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Post by: Flinty
@emperor bacon - All in all they're probably not that cheap, however the terminators were a present so I feel totally justified in buying random additional bits for the conversions
@winnertakesall - Thats the idea, if my painting can keep up. Never done freehand actual art before
@mwnciboo - Its never too late to jump on the Starcraft bandwagon... Hell the first game managed to remain as a standard international tournament game for about 10 years before the sequel came along
@Empchild - The more I do, the more I need to steal others' artistic vision to convert into miniature form
Anyway... for tonight I'll probably do some more work on the hands and maybe fiddle with another set of legs (or perform major surgery as its known normally).
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Post by: thedude
Wow, this is really inspiring. Thank you!
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Post by: Monkeh
Nice work man. You really captured the feel of the terran marines. One suggestion I would make for the search lights is the bore them out a little so they're angled like a counter sunk screw hole.. hmm.. uhmm like this:
Or drill it deeper and put half a BB pellet in there so it has a round surface you can GS smaller over it maybe?
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Post by: Raen
I'm def. subbing! Cant wait to see them painted
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Post by: Armorum Ferrum
Just epic !!!
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Post by: Flinty
Some minor tweaks to the Tychus model. I found a random spare Baneblade shell and trimmed it down as a new ammo hopper on the minigun. Much happier with the look of it now. Additionally Mr Tychus now has his cigar, the collar armour has been bulked up and the visor has been extended a little at the edges.
Next steps are to finish GSing up his hand and chest lights and to add the top turbines and glacis plates. Then I desperately need to get around to fiddling with more legs
I also picked up some guitar wire to fiddle with. Would it be worth having an armoured power cable running from the armour to the minigun? Thoughts on a postcard to the usual address
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Post by: WhiteWolf01
These look really awesome. Great job!
So do you plan on making some Marauders and Reapers too? That would be very cool too.
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Post by: Billinator
Wow - this is really impressive work!
As i glimpsed through the post, i was uneasy about the visor. But you even added in some GS to cover it up!
Nice!
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Post by: neil101
Looks great but a miniature inspired by a game inspired by a miniature is a bit too post post modern for me lol
No really great stuff!
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Post by: Flinty
Thanks guys.
@WhiteWolf01 - Damnit. I almost forgot about Reapers
@neil101 - So post modern its almost the future
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Post by: Viktor von Domm
thought my starcraft times were over by now, well i have to reconsider that^^ your minis certainly wet my appetite...
vik
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Post by: Malika2
Now some Zerg!
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Post by: Flinty
Pah... 2 weeks passed already... Work sure is sucking just now!
Anyway, I finally managed to grab some free tiome to pick up a box of assault terminators to finish off the set.
First up is the first draft of the Firebat in full flow!
I think I will pull the flamer nozzles a bit closer to the fists as I think they currently make the arms a bit too long. Firebats are supposed to be even heavier than standard marine armour so I've bodged in some Guard flamer tanks on the back to help increase the bulk a bit. I will probably end up adding more GS to the chestplate and groin armour as well to bulk it out even further. I've also gone for a fully closed visor to again differentiate this guy from the standard marines a bit more. I'll probably pull the front GS armour up over the visor a bit as well to reduce the chibi-marine-ness
I was thinking of adding some more armoured fuel pipes, but I think it looks OK as it is, with the fuel being distributed internally through the torso the the existing arm cables/pipes.
Legs will again be trimmed down and worked back up again but I will stick with a pretty static pose for this guy. Need to keep the dynamism for the Medic and Marauder
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Post by: winnertakesall
Now that fits firebats perfectly!
**cough** cast them **cough**
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Post by: Scarper
These are really really well done, I don't see why you aren't getting more comments! I'm sure there are a fair few people watching, even if they're not saying anything - probs cause there's very little here to criticise. Great work, really characterful. Keep it up!
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Post by: whalemusic360
Are you going to expand once the marines are finished? The firebat is awesome, but I wanna see some other "heros" like Nova, Duke, and Zeratrul. I'm planning on making a Kerrigan at some point for a Tyranid Prime.
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Post by: Commander Cain
Superb work as usual! The flamers look perfectly made for the fists. Looking forward to seeing these guys painted!
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Post by: Flinty
Thanks guys
@Scarper - Just wait for the painting... plenty to criticize then  (especially if I try out some freehand on 'ol Tychus)
@Whalemusic - The basic idea for these guys was to run a selection of them as Ogryns in my Guard force and then the idea kind of got out of hand  We shall see if it spreads to non-ogryn-able characters
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Post by: whalemusic360
Like ghost ratlings? Drop ship Valkyries? Goliath Sentinels? Siege Tank Baneblades? ZOMG SO MANY POSSIBILITIES!
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Post by: Flinty
Pretty much  I did actually think about trying to do Goliaths, but the problem is that you can't arm Sentinels with enough weapons
They would work as dreadnoughts quite nicely though... hmm... *ponders* How do you add Grey Knights to Guard again?
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Post by: juraigamer
I see nothing but awesome in this thread, excellent jobs on the models, when painted I must suggest posting images of them on a website called teamliquid.net
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Post by: Flinty
Thanks Jurai. I'll keep that in mind On with the next increment of the fun. Work has been a total pig recently with barely any time to sleep, let along fiddle with toy soldiers However I have been able to come up with a design and contruction method for feet that I'm happy with. Loosely based on the Terran Marine foot design it fits pretty well with the Terminator legs. This means I actually have finally finished a Marine off! I might try and tidy up the chest armour a bit as this was the torso I tried out first. The chest lights in particular are a little flimsy on this one. As well as finishing off this guy I've taken the Firebat on a stage by adding chunky chest armour. Its a bit wonky to be honest as I got called away while it was curing and didn't notice the squintness. Not sure if its noticeable enough to try and rectify. Lets see how keen I feel later. Also added bigger top vents and the Assault Terminator additional groin shield on this guy. Looking at the size of the flamers the fuel tanks are actually starting to look a little small by comparison. Looks like there would be more fuel in the feed pipes than in the tanks! again I might try and bulk up the tanks a bit. Loits of GS fun to go Next step is to start getting feet on the other legs and putting the finishing touches on the couple of remaining thighs needing attention. Actually, still a couple of hands needing some attention too... damn work for getting in the way
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Post by: bra'tac
Awesome stuff!!
Not too familiar with SC but I like what I see here! especially the firebat
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Post by: whalemusic360
Looks good!
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Post by: Asherian Command
It looks awesome. I love them.
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Post by: Wulfe Luer
Hmm...it's about time.
As far as not sticking enough weapons on a sentinel to be a goliath, I've seen some nifty conversions floating around that would work fine for stand-ins. If nothing else, it's datasheet time!
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Post by: Flinty
I guess I could come up with some kind of heavy sentinel idea, however I was also thinking of Grey Knight allies, specifically a dreadnought... Is that something thats likely to be still allowed under the new Codex? The Goliath armament of autocannon and missiles would seem to fit nicely with the fire support dread, just with the armament switched about a little. Anyway... Medics. I've been trying to think of a good pose and have come up with a couple of levels of cuteness. I think it would be neat to have the Medic crouched a bit trying to tend to a casualty (yaay for large bases!). It deliberately will be a bit bizzare with a hugely armoured medic tending to a guardsman but I'm fine with that. The detail under consideration is whether the medic should be in a more heroic down-on-one-knee pose braced and taking fire on the combat shield or an over the top anime-style cutesy down on both knees type pose... Regardless the piece will have to be tagged "Trust me, I'm a doctor"
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Post by: shingouki
flinty you got some good gs skills going on here,i like the style of these mini's.
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Post by: whalemusic360
As far as I have seen (via the leaked dex) there will not be allies in the new book.
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Post by: Viktor von Domm
i really love the hands you sculpted...how on earth are you doing that?
vik
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Post by: tipios
Yes the GS work is fantastic, the hands are awesome.
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Post by: Fire_for_effect
Mucho mucho awesome! Respect man!
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Post by: Flinty
Thanks guys
The hands are done with infinite patience and frustrating slowness  There are about 8 separate steps per hand, starting with a weird lump and then building up the back plate and general finger shape before putting each finger on separately. I tried doing more than 1 at a time and it just devolved into a horrible fiddly mess
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Post by: Viktor von Domm
oh fiddly i thought too...that must have taken ages to sculpt...but then all in good time and the results speak for themselvs...
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Post by: Scarper
Absolutely incredible. Those hands are a work of art, and one hell of a feat of patience. My only minor gripe is that the marines with one SM hand and one homemade one seem a little uneven, but that's only if I'm struggling for somehting to criticise. They look beautiful, and you've inspired me to go watch the starcraft II trailer again
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Post by: Flinty
Heh. Updates have been a little sparse recently. Work is handy for funding the plastic addiction but it really cuts into my modelling time
@Scarper - Thanks! This is the first project I've done any substantial sculpting from scratch, so the hands are a little ropey and uneven, but I'm hoping no-one notices when the paint goes on
In the uneven time I've had available lately I've been fiddling a bit with a proposed Goliath. I'm now on holiday for a long weekend and I'm hoping to get a load more done on it. Now the Terran Marines were originally supposed to be Ogryn counts-as (and I will still use them as such) but the lack of easy Marine based allies for Guard mean that the Goliath is likely to be a counts-as dread in a new Deathwing and Scout force I'm pondering  Pig Iron have just released some new helmets that I really want to use!
I polled some opinions on the main P&M board and have now got to the point of having most of the major components sorted out. I was going to mount the missile launchers durectly on top of the RFACs but having seen the Typhoon launcher bits I noticed a rather neat missile loading mechanism that I think I'll keep. Also bulks the sentinel cockpit up a bit more toward Dreadnought stature.
Anyway, on with the WIPs.
Early dry fitting showing the proposed engine block
And some shots showing the business end of the machine
Main step left to do is to sort out the canopy. Need to chop up a flying base and I'm avoiding doing that because its always annoying and uncomfortable
Anyway, hopefully another jump forward tomorrow!
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Post by: Flinty
And here we go with the next hop!
I have bitten the bullet and decided that I may as well go the whole hog and work up a full Terran Marine force using the Deathwing rules
So the force will be as follows:
Jim Raynor (Belial)
5 Ghosts (Scout snipers with Heavy Bolter)
10 Spectres (Assault scouts with shotguns)
Goliath class assault walker (Dreadnought with TLAC and ML)
Tychus's Boys (5x terminators with Assault cannon)
Specialist support (5x terminators with either Cyclone or Heavy Flamer, depending on the opponent)
Allied Zealots (5x Terminators with Lighning Claws, including Belial's medic and standard rules)
Diamondback (Land speeder with Multi-melta and assault cannon)
Siege Tank (Vindicator)
Thinking about it, the Spectres might actually get switched out for some Vultures (ravenwing bikers) to get the neato teleport homer rules into play.
Anyway, with all these idea frothing around in my brain I've finished sorting out my Goliath. Its turned into quite a large beast, but I think the scale actually matches SC2 pretty well
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Post by: Iron Angel
Really good stuff  very nice idea and great scratchbuilding skills!
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Post by: Killmaimburnkillmaimburn
Ha ha, brilliant work!
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Post by: AvatarForm
Firebat and Goliath wins!
Cheeky PM sent!
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Post by: whalemusic360
The golith is a home run, with out a doubt. Glad you decided to go for a whole army, should be very fun to watch now. You should make the head ghost based on Nova (for the one mission/SC:ghost)
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Post by: The Ravening Jaw
Wow... The marines alone looked impressive, but the firebat and goliath really demonstrate how amazing your conversion work is. The goliath especially takes me back to my starcraft days, awesome, awesome work.
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Post by: winnertakesall
What you could do is cast some of the base parts of the marines? The hands with guns, legs with sculpted boots ect. to saving time consuming scuplting and conversion work.
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Post by: HF Izanagi
Probably about time I said something- I've been watching these Terran Marines from the start. Absolutely beautiful. The only thing I was unsure of (the megadrum on the minigun) is replaced with something more subtle and fitting. Now for the Goliath. Holy  . I have no idea how many kits you have at your disposal, but the creativity you use them in is definitely something else. My little cousins play SC 1 and 2, and they're in love with the minis you have for accuracy. I love the guys simply because of the amount of work to create them.
I agree with winnertakesall too. Cast some of the basic stuff to save time, create an SC-theme army, win some awards at competitions for best-looking, etc... extremely promising work! Keep it up!
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Post by: Asherian Command
Flinty wrote:And here we go with the next hop!
I have bitten the bullet and decided that I may as well go the whole hog and work up a full Terran Marine force using the Deathwing rules
So the force will be as follows:
Jim Raynor (Belial)
5 Ghosts (Scout snipers with Heavy Bolter)
10 Spectres (Assault scouts with shotguns)
Goliath class assault walker (Dreadnought with TLAC and ML)
Tychus's Boys (5x terminators with Assault cannon)
Specialist support (5x terminators with either Cyclone or Heavy Flamer, depending on the opponent)
Allied Zealots (5x Terminators with Lighning Claws, including Belial's medic and standard rules)
Diamondback (Land speeder with Multi-melta and assault cannon)
Siege Tank (Vindicator)
Thinking about it, the Spectres might actually get switched out for some Vultures (ravenwing bikers) to get the neato teleport homer rules into play.
Anyway, with all these idea frothing around in my brain I've finished sorting out my Goliath. Its turned into quite a large beast, but I think the scale actually matches SC2 pretty well

I was wondering how are you going to do a diamondback? Because I want to know how so I can make one as well.
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Post by: Christifori
I love this whole concept, and the GS work is very nice! my only concern is the Goliath/Dread's feet look a bit small, but it could just be the angle of the pictures.
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Post by: Flinty
Thanks guys
@Whalemusic - Thats not a bad idea... Could probably leverage something out of a Guardian with added scout bits... *ponders*
@Winnertakesall - Meh, casting. I can't be bothered learning a new skill (and buying ever more random stuff) for the sake of another half a dozen torsos  The zealots will be made form something else entirely. I also find the sculpting to be rather relaxing (except for the fingers maybe) so I'm more likely to just get another couple of GS bricks.
@ HF - thanks for the kind words. My bitz box has gained momentum for the past decade or so  The vast majority of the Goliath is just the Sentinel kit though, and I need a Land Speeder anyway to be the basis of the Diamondback, so that sorted the missile launchers out
@Asherian - I'm going to try it out with a Land Speeder as a base. It will be an imperialized version, thats for sure, but it will hopefully make sense. It would probably be easier to make a hellion out of a land speeder (in the good old Warthog style) but I need some more anti-tank in the force and I felt a Diamondback would work pretty well.
@Christifori - I haven't done anything to the feet so its probably just the proximity to the leg armour that is skewing things.
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Post by: lindsay40k
I have no familiarity with Starcraft at all so can't talk about authenticity, but I can see that these models are awesome. Great work!
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Post by: Knightley
The Goliath is 100% pure win! subscribed to this thread.
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Post by: winnertakesall
Casting really isn't hard. I learnt how to do it in about 20 minutes, and then if you cast them you could maybe sell them **hint hint**
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Post by: platypuscorps
NICE. I was wondering when someone would try this. I'll probably be blagging them to use as ogryns, and maybe some of the other stuff. Do you think you can write up a tutorial for the Marines?
Subscribamundo!
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Post by: Caffran9
I'm not sure how I didn't see this before, but it is AMAZING! I just started playing SC2 (first RTS ever too), it's so much fun! I haven't touched the campaign yet though, is it fun?
I love your take on the Terrans, I think you've got the feel of them down. I can't wait to see some paint on them. What are you planning to use for the Zealots?
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Post by: tony_nids_10
These are absolutely amazing! It makes me wish they made bits for these kind of conversions. That way those of us with no skill could do this
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Post by: Flinty
@Platypuscorps - I'll take some more detailed WIPs for the medic, but there aren't too many steps.
@Caffran9 - The campaign has always been the best thing about any of the Starcraft games. Get thee hence and play it  Excellent and compelling stories, voice acting actually worth a damn, droolmaking cut scenes... yeah the Campaign is definately where its at.
@tony_nids_10 - but then my army wouldn't be unique and I would have to do something even more esoteric and difficult
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Post by: Armorum Ferrum
you simply continue to amaze
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Post by: Flinty
You're too kind Another small hop forward with my Medic. The basic pose is now sorted out and the best thing is, no hands to sculpt on this baby  (still have to do the feet though) The idea here is that she's covering a casualty with her shield and braced agasint incoming fire while she drills an access through the casualty's armour. Giant spikey hypodermics are only so strong Subtitle on this one has to be "Trust me, I'm a doctor!"  Might also try and see if I can fit a casualty on the base somehow. And here by request the first leg WIP before the posing took place:
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Post by: lindsay40k
Great job! What parts did you use for the medical tools? And does this shield/medic trooper mean there's a place in the fluff for SS/TH units? (I'm unfamiliar with SC.)
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Post by: Flinty
The hypodermic unit is the plasma regulator bit off a Sentinel with some of my pinning rod sticking out. The drill is from an old servitor arm I had kicking about.
After you get the upgrade all Marines in SC2 get combat shields upping their HP  However they don't have anything like thunder hammers so that's out. The Zealots will be dealing with my close combat needs though with lightning claws! (Technically the Medic will also be armed with claws, but not so much that you would actually see them  ).
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Post by: albinoork
I'm thinking the Goliath is a little ... small
Are you gluing everything together before paint or are some parts just blu-tacked?
Also, have you considered using Space Wolves to make an army list?
Take care
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Post by: Fattimus_maximus
You are an absolute modeling BEAST! this is one of the coolest blogs I've seen in a minute. Can't wait to see them painted
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Post by: whalemusic360
I'd say you could count the medic as a thunder hammer. Gets double strength by going through armor, kills init by injecting poison. Not that you couldnt use it for almost anything, that just seems to make the most sense.
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Post by: Flinty
@albinoork - I was considering even more leg armour on the Goliath, but got distracted  Everything is blu-tacked up just now. I'll probably glue the torsos to the legs before painting but I find that arms just get in the way too much. I have not considered Space Puppies as I'm pretty happy with the Deathwing list idea.
@Fattimus - umm.. thanks?  Now painting is always the problem. This crusade started mostly because I was looking for something else to model so I wouldn't have to paint my Guard
@Whalemusic - This army is so counts-as it hurts but you're probably right, the shield is more evocative of the TH/ SS combo. If they ever get a combat outing I'll see which is a better counts-as to use
Today the plan is to head into GW and pick up the main remaining bits for the army, i.e. biker bits, Zealot bits, scouts and think a bit harder about how to do Nova. Automatically Appended Next Post: In a shameless stealing of Proiteus's fantastic idea for a more slimline Battlesuit, here is the Mk1 Zealot. Its a little smaller than the Terminator based Terran Marines, but its not too bad. I'll just have to bulk up the base a bit I think. Its a bit scary how easy it was to file the standard Tau helmet into a Protoss head (Its even got the little chin detail bit). I was going to use some of the new Pig Iron System Trooper heads for these guys but I might change that now
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Post by: HF Izanagi
LOL... Protoss too?? Does your depravity know no bounds??
Oh man, bump that guy up in the queue- I definitely want to see how that one ends up... and if he does turn out well, I'm hoping you go for the Dark Templars next...
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Post by: whalemusic360
Id deff loose the gems and Eldar wings. The front canopy could use a little but more Terranification imo.
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Post by: winnertakesall
I was going to suggest literally exactly the same thing as you have done for your protoss. I was thinking about it in bed yesterday lol
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Post by: tipios
So much more great work since I last checked
The walker is awesome and follows my motto to a T
The jet bike is another great idea.
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Post by: Flinty
@ HF Izanagi - It would appear not... Some more Zealot love below.
@Whalemusic360 - Your wingy wishes are my command... perhaps. See below.
@Winnertakesall - Man, you need better things to do in bed
@tipios - Missile launchers are indeed the most awesome thing in this or any other world!
A touch more progress. My new Pig Iron heads turned up today, so on they go for trials!
The Scouts and Vultire bikers will share one of the designs as follows:
I've also sleeked down the bike by removing the gems and Eldar wings. I think it makes it look a bit more maneuverable at low level. Also added a weapon mount for a melta-gun. I don't think you could pilot a hover-bike at the same time as manually aiming and firing a rather heavy weapon, so automated head following turret it is
I've yet to work out how I want the melta to look, but it will certainly use that mount system.
Also with a head trial are the Zealots:
And while I rather like the effect of the helmet they are rather overshadowed by my accidental find about the Tau helmets, so here are the first 3 zealots almost finished  (being led by a rather Jim Raynor shaped Belial  )
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Post by: Reecius
Amazing army. Can't wait to see it painted!
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Post by: Joshh
Coming from a SC2 player and a huge fan of conversion, great work! I wish I could do some of these myself. (I'm thinking about doing a Goliath soon).
For the medic, could you use her as an apothecary, or are they not allowed in Deathwing? I've never read the Dark Angels rules.
I'm really looking forward to the Siege Tank Vindicator, but is there any chance you can throw some Zerg into the mix? Making a converted Zergling swarm would probably take too much time and effort, but a Hydralisk made from a Nid Warrior and maybe an Ultralisk if you're feeling really ambitious would give them some enemies to stomp.
More Protoss stuff would be awesome as well. Zealots are all nice and good, but will be ever see an Immortal or a Dark Templar? Those are probably my favorite Protoss units.
Anyways, good luck in future conversions, I'm really looking forward to seeing them when they're done!
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Post by: Flinty
Aaaah.. the eternal problem of getting paint on my models. All I can say is that it will happen at some point
@Joshh - Thanks  Deathwing can have a medic in a single Terminator squad if Belial is along for the ride, so she will indeed grace the field of battle at some point! I'm really trying to use this project to make a usable force. Also I've never been that taken with Tyranids, and to be honest Tyranids and Zerg are already so close to each other it wouldn't be that much of a challenge
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Post by: winnertakesall
**cast them**
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Post by: Yggdrasil
Vulture's pretty nice!!! Good job!!
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Post by: wolfshadow
Thats just nuts. Awsome work.
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Post by: Iron Angel
That jetbike is really wowiwiwa
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Post by: vonjankmon
Everything looks seriously awesome. I cannot wait to see all of this painted up!
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Post by: sennacherib
Your stuff looks really good. cant wait to check out more of your work.
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Post by: Asherian Command
DAMN MATE THIS IS AMAZING!
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Post by: whalemusic360
I request a spider mine on one of the bases of the vulture, which look great. I'm trying to think of some closer Ghosts. Maybe something from the IG line? I'll crawl around some this weekend. I've play SC about a zillion hours more then SC2, so I can offer much more on the things in 1, not that I think the things from 2 are bad, just unfamiliar.
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Post by: Zomjie
This is awesome, you should try making a viking in assault mode as a dreadnaught with 2 twin-linked autocannons
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Post by: ph34r
Though I cringe a bit at the implications of SC2 marines being terminators compared to vanilla marines, I must say that this is all very well done. The conversions are good, and the counts-as are as well. Well done.
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Post by: Flinty
Thanks all.
@Whalemusic - Spider mines are an ace idea  (goes to scavenge through bitz box). With the Ghosts its mainly the camo cloaks I think. I trawled through Google images for references and the general build and pads look close to the standard Scout look, but I needed to get the Sniper box set and that mainly comes with the Cloaks. Again the helmets are a bit out, but I wanted to use the new PI system trooper helmets 'cause they're awesome  I guess these Ghosts are just slightly differently equipped to the normal guys.
@Zomjie - I did think about doing a Viking, but it was looking a lot more difficult compared to the Goliath that I ended up with. I may ponder further, however, as I was originally limited in Elite slots by running 2 squads of scouts. Now though I'm much happier with the idea of Vultures instead of scouts.
@ph34r - I was about to agree, and in terms of background you're entirely correct, however considering the casualty count in a typical game of 40k (even with Terminators) its not too far away in practice
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Post by: LiveforFun666
One word: Awesome
really like the idea youre going with here, cant wait to see more
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Post by: AvatarForm
So many bits and kits being cannibalised...
You sure are lucky that your skill matches your initiative
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Post by: Flinty
Not sure if its luck or psychosis, but I ahve collected an awful lot of randmo bits of plastic over the past few years
However this means I can do things like... Spider Mines for no additional cost
Pretty simple using a Tau drone weapon mount and 4 toes from Crisis Suit feet (that I had already partially cannibalised for my Stalkers).
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Post by: monkeytroll
Not caught this thread in a while, lots of awesome to catch up on.
The goliath and vulture are fantastic.
Great work on the apothecary too, nice idea.
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Post by: whalemusic360
Mines look good! Simple, but the paint will make them pop I'm sure. Are the Vultures going to be bikes or landspeeders?
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Post by: TheAmbit
This stuff is just amazing. The marines especially.
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Post by: Flinty
Thanks Monkeytroll!
With the mines I went as simple as I could think of. I guess you could get better mechanical legs (I was thinking of Scarabs originally), but at that scale I don't think anyone would notice
The vultures will be bikes. The squad will have 3 guys with 2 meltas, hence the rear turret thingy. The sergeant might have additional comms in the same slot to represent the teleport homer (the main reason to take the bikes).
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Post by: Boba Fex
Oh wow, how did I miss this thread until now?? Absolutely amazing work, you should be proud. Subbed for general awesomeness.
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Post by: Crom
these are all amazing, love the Goliath, the Firebat, the zealots....everything is great! Just needs some zerg!!!!
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Post by: Krieg Solder 117
Oh my god is this thread amazing. Keep up the good work man. Looking forward to seeing what you come up with next!
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Post by: Flinty
Thanks guys. @Crom - Sorry, no Zerg here. For a start they won't fit into the army and secondly there is little modelling challenge considering that the current Tyranid range is heavily Zerg inspired anyway (and vice versa of course) Well my long weekend finished and I'm back to work, hence the much slower pace recently. However I have whomped up most of my Diamondback. Its not an exact copy and should probably be conisdered an "inspired by" rather than a "counts as"  The main constraint was that I had a land speeder kicking about as I only needed the Typhoon missiles for the Goliath. From that basis I landed on the Diamondback being the closest match in SC2. Its a fast skimmer with an anti-armour loadout. Pretty close to a Landspeeder with Multi-melta. Now the Diamondback has twin railguns on a rather large top mounted turret that I wasn't really going to be able to fit on my Landspeeder so I had to fiddle the main armament a bit. Rather than trying to crowbar multiple multi-meltas on there I plumped for a twinned pair of Tau fusion blasters, but they should get the point across sufficiently clearly. The Assault cannon is magnetized just in case its needed Now the other key feature of the Diamondback (if you check the link above) is the prominent grav-plates fore and aft. I've tried to get the same effect with some plasticard, but I am a little worried it looks more like a water-boatman than an assault skimmer  Oh well, Its about as good as I can get without a hell of a lot more effort so it will probably stay as currently. And speaking of currently, on with the pics! The turret is magnetized to allow rotation and easy removal. Things yet to do are to fix the grav-plates in place (the rear plates are likely to shuffle forward a bit more) and to armour up a cockpit for the pilot. The diamondback always seemed to be more of a single person skimmer and Landspeeders are bizzarely not open topped so an enclosed pilot position should work pretty nicely. Automatically Appended Next Post: I nearly forgot!
I got tracks!
Now I need to try and use them for something siege tank shaped
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Post by: tipios
Gav pads are awesome!
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Post by: bigmek35
As a SC2 fan i LOVE your thread.
One thing though on the dimond back, I think you could make the rail guns a tiny bit biger, And then your gold!
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Post by: Yggdrasil
You shouldn't worry about the grav-plates : once you know the Diamondback (something I didn't until checking the link), they do seem close enough!
As for the turret, I agree it could be bigger. How about a Wave Serpent turret? Though it'll be good as is, no worries...
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Post by: Asherian Command
HOLY CRAP HOLY CRAP HOLY CRAP!
I want to learn how to do the Diamond back!
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Post by: bigmek35
Asherian Command wrote:HOLY CRAP HOLY CRAP HOLY CRAP!
I want to learn how to do the Diamond back!
Internet high fives for all!
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Post by: Commander Cain
You have been very busy since I have last looked on this thread, I must say everything is really progressing quickly!
Keep up the great work,
Cain
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Post by: gameandwatch
Bwahahaha, this is really great man, all you need now is to find someone with a converted zerg/tyranid army and your golden!
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Post by: Imperial Monkey
Looks so good...however much it pains me to see SM bits so brutalised
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Post by: Flinty
Thanks guys
@Bigmek and Yggdrasil - The wave serpent turret is a great idea... now I need to try and source just a turret... damnit  (watch this space)
@Asherian command - Its mostly landspeeder with lots of fiddly plasticard gubbinz... how much time do you have?
@Imperial Monkey - There has been a lot of surgery going on around here  Most of it gets put back together again though!
Some more WIPs of the diamondback. At this point its pretty much finished in my view (except for the potential wave serpent experiment). Just need to add some detailing to the back side of the grav pads for interest and GS in the holes around the new enclosed cockpit. I have this funny feeling that I never want to enclose a landspeeder cockpit ever again ever! Far too fiddly and annoying. Its a good job that the Vultures are easy to do
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Post by: bigmek35
Now its realy geting good ground, as its cabin is inclosed now!
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Post by: Asherian Command
I think the guns should be bigger lol.
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Post by: bigmek35
Asherian Command wrote:I think the guns should be bigger lol.
I know right? but he has to count them as A mulitimelta so
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Post by: Flinty
As Bigmek indicated, it is only a Land Speeder after all. I've never been that fond of ultra-macro weapons in this game either, but I am keen to see if I can source a Wave Serpent turret to replace the current one. Might bring it back up to the original silhouette a bit more.
I'm planning on having a squadron of 3 Ravenwing bikes to help call in the heavies. 2 of them will have meltas and I was wondering what to fill the gap in the squad sarge's bike. Random footling today has led to the following:
Representative of the squad's Teleport Homer ability or too much? I've also got a bunch of Tau comms bits I could use instead but I wanted to use proper a bit more dodgy looking imperial tech on the bike
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Post by: monkeytroll
Looks good. Fits in nicely, not too over-powering, I like it, don't think the tau bits would work as well. And where does that console come from?
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Post by: lanman
this is looking fandamntastic
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Post by: ph34r
If you used the bikers as scout bikes, you could represent the scout terrain mines as spider mines.
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Post by: Asherian Command
Wow I love it. I need to do that with my army.
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Post by: Yggdrasil
ph34r wrote:If you used the bikers as scout bikes, you could represent the scout terrain mines as spider mines.
+1!!
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Post by: shingouki
its all looking great,those pads are a cool touch.the bike is also looking suitably beefy as well as sleek and fast.
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Post by: Flinty
Thanks for the feedback as always.
@Monkeytroll - The bike handlebars are just from the scout bike. They just aren't being hidden by the normal front cowling bit.
@ph34r and Yggdrasil - no scout bikes in the Ravenwing :(
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Post by: Young_Logan
Very very sweet, obviously a lot of hard work and care in the army, I have never seen the game before but your work is epic anyway good luck with the rest of it sir
Young_Logan
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Post by: bigmek35
Soooooooooooo any updates?
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Post by: Flinty
Not really... I have been trying to sort out some cheap bits off e-bay, but I am losing patience and if I don't win any of the current auctions I'm bidding on I shall wend my merry way to GW and buy a pile of new raw materials I'm also amassing some further electroncs with a vague plan to add actual lights to my medic following this recipe. I tried lighting a tank once and it didn't go quite as intended, but hopefully I have learned to simplify Hmm.. thinking about it I am also waiting for my Old Crow order to arrive so I can whomp up a half-assed Siege tank... This is kinda frustrating
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Post by: bigmek35
what will the siege tank count as? a whirl-wind or vindicator?
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Post by: Asherian Command
Vindicator = Siegetank. Yeah I can see that.
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Post by: Flinty
Definately a Vindicator. It will be pre-upgrade and therefore unable to deploy as artillery. It also allows me to fix the turret in place to match the forward-firing nature of the Vindicator demolisher cannon. I've got a lot of ideas for the turret, but I need to wait until I get the chassis sorted out before starting.
I picked up another box of Stealthsuits so I can at least progress the Zealot squad a bit more. They need a sergeant and a banner bearer (and probably a casualty for the Medic base) so I'll have a go at playing with the SS legs a bit to vary the squad.
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Post by: fox-light713
that's some hard core conversions there.
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Post by: Flinty
More quietness and little advance, but I have managed to get some more GS work done and my Medic pretty much sorted out. Just need to whomp up her head and visor set. She even has a casualty to play with  The casualty will be worked over a bit more for battle damage and wounds. Note I will not be adding blades to this guy as they are supposed to be energised by the user's psychic power and this guy is out of it.
With the addition of the medic and standard bearer the Zealots are pretty much sorted now. Just need to attach the shoulder pads. I will need to build up the bases a little I think, but I'm classing that as an army wide problem for later  The "standard bearer" is actually carrying some kind of specialist comms array or something that helps with coordination between squad members and therefore the extra attack... or something like that
My specialists are also a bit more advanced. the Firebat just needs his legs trimmed and build up again, while my Marauder has his pose sorted out but is still missing a second grenade launcher. Need to pick up another couple of Scout bikes to get the GLs for this guy as well as the other bts needed for the Vultures.
And speaking of Vultures, here they are in the foreground approximately half completed. I'm bored of waiting for E-bay to provide so off to GW i go
And a couple of other random group shots to round out the update:
Other stuff yet to be started:
- Nova to go with the Ghost sniper squad (She has a head but nothing else thus far)
- Siege Tank
- General Warfield and his Confederate marine squad
- Swann to lead Tychus's squad (Tychus ust can't be trusted to do anything other than blow stuff up, of course... gotta have some kind of cool head in the squad  )
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Post by: Savnock
Nice, tons of progress! They look even better en masse, especially the visors which look better when the very individual poses are viewed from a distance.
Now you just need some RTS rules for the tabletop...
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Post by: Death Gear
This looks fantastic
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Post by: Flinty
@Savnock - The visors are a little obvious at first, but I thik its mainly due to the two colours of plastic I'm using. I'm hoping that a lick of paint will help them tie together a bit better. I actually started writing up RTS rules years ago. I was trying to play Command and Conquer using Epic models  I don't think I got very far...
Anyway just another 7 infantry to go before the paint brushes have to come out
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Post by: modelling-mayhem
Flinty,
this is absolutely amazing stuff. Great to see a Terran stand in for Ogryns... I'm not a big fan of Ogryns and looking at this may give me some idea's as to what to 'counts as' for them.
Consider it one day stolen if that would be ok?
 Genius is all that's left to say.
Regards
MM
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Post by: Commander Cain
They look incredible all together! This army has shaped up to be one of my favorite conversion heavy battleforces!
Fantastic work!
Cain
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Post by: Imperial Monkey
What do the small more tau-looking ones count-as? If they are termies then it doesn't work as they are not armoured enough...well, that's my opinion anyway...
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Post by: platypuscorps
Niiice work dude! Are you going to do some reapers! They are just to badass to NOT do.
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Post by: Flinty
Thanks guys!
@Modelling-mayhem - It started out as Ogryns, but has blossommed into something soooo much crazier  feel free to steal to your hearts content (just promise to post pics  )
@Cain - You're too kind, sir
@Imperial Monkey - The stealthsuit based guys are Zealots counting as lightning claw armed Deathwing. They are a bit smaller, but in SC2 they have plasma shields and therefore can take more punishment than it would appear at first glance  (thats my excuse anyway... might need to bulk the base out a bit to cover the difference)
@platypuscorps - The thought had occurred to me, but I haven't gotten around to that part of the plan yet  They would be relatively simple just through using the Maxmini jump pack with standard marines toting twin bolt pistols. Maybe the ease of the conversion is putting me off
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Post by: Flinty
And it is done! Added an LED into my Medic in the hope that it will provide a sidelight to her face in a similar way to the highlighting on Mr Raynor in the SC2 box-art. It makes the base a bit bulky, but it fits pretty well. The wires will be mostly hidden in the GS work on the thigh. Time will tell if it was worth all the effort The coolest thing I found out is that the batteries I'm using stick to magnets, massively easing the problem of keeping them attached to the electrical contacts
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Post by: silveryfox
Looking awesome! Would love to see a Dark Templar.
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Post by: bigmek35
AWSOME!
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Post by: Flinty
Thanks guys.
@silveryfox - Hmm.. surely you wouldn't see them, and that would be the point  I might do a Dark Templar as a squad sergeant for the Zealots in case I want to add the Medic into another squad. Or I might not
After yesterday's ultra-frustrating fiddling with electronics I'm pleased to say that todays footling has been relatively easy. And so I give you Swann as squad sergeant for Tychus's squad.
For those of you not familiar with Swann's front-line kit here are a couple of enlarged screen shots:
As far as I can tell he's in modified Marauder armour. He keeps one of the GLs and has a heavy duty bionic arm to help him deploy the seismic charges he carries around on this back  The rear of his armour is a bit squarer than any of the other characters and looks like it carries a heavier power source for being clever with I guess.
Now for my version:
Fortuitously I found that a trimmed down Crisis Suit torso fits damned well with a Terminator front-plate. Currently have a stock scout head in there for the goggles, but that will be enhanced with a moustache as soon as I can be arsed breaking out the GS. There are a bunch of gaps to fill, but nothing too obvious. The lightning claw will be replaced with a GL similar to that on my WIP Marauder, but I need to pick up another couple of scout bikes to get the parts. I guess 1 AGL counts as a Storm Bolter while the Marauder's second GL counts as the Cyclone launcher... not great, but I'm working within certain parameters here
The seismic charges are a bit smaller than as depicted in the game, but I think they get the idea across. I tried with something a bit bulkier and it started looking a bit foolish. I'll try to bulk them out a bit with some detailing and mount points perhaps. The upper part of the arm needs beefing up a bit, but otherwise I think it looks pretty neat
Now just to come up with a Flaming Betty to get deployed about a bit
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Post by: bigmek35
Nice!
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Post by: Foxtale
I'd probably cut down the goggles a little on the head. Swann's look like steampunk goggles, but the scout ones look like night vision goggles. Very different look.
Looks great though!
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Post by: Flinty
A quick update now that I finally managed to source a Wave Serpent turret. It could almost have been designed for this job, so mad props and thanks to Yggdrasil for the idea I stil need to trim off some more of the jewels to de-eldarify it, but I think it looks pretty good as some kind of TL railgun type affair. The weirdly non-eldar turret actually helps quite a lot The side shields are just tacked on until I decide if I can be bothered to leave them loose until it gets painted. As before the turret fits neatly on the turret ring I installed for the last turret, so I have an option to go to a more melta-looking weapon if needs be  And the AC is, of course, optional.
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Post by: 40kFSU
Really impressive. Im looking forward to the painting.
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Post by: Element206
Amazing conversion work. I like the LED idea. I also like that you havent limited/constricted your creativity by only using Space Marine pieces. I see lots of different stuff in there, nice work!
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Post by: Asherian Command
wow, that conversion is beautiful! I love it!
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Post by: Viktor von Domm
the eldar tech now used looks very fitting!
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Post by: FruitPudding
NaughT!!! Aw man, that's sooo cooool. Very accurate
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Post by: Flinty
Thanks guys!
@40kFSU - I'm not  I get painting performance anxiety really easily  Perfectly happy to chop up bits of plastic to reach some weird goal, paintbrushes make me nervous!
@Element 206 - If you have any kind of vision/theme in mind for your models you need to pick up the right bits. Doesn't matter where they come from
@Viktor & FruitPudding - Thank Yggdrasil, the turret is all his fault
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Post by: MrNurgle
Flinty, your models are awesome, keep up the good work!
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Post by: HF Izanagi
Conversion and LED work... that's it. I'm definitely going to use this work as a benchmark when I try my hand at a Mass Effect Turian Spectre killteam. It might just spark an entire ME universe Alliance army...
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Post by: Flinty
@Izanagi - Now thats a project that should be started without delay!
As a slight aside I'm amused to find that when googling for Vulture bike, Terran Marine or Diamondback Starcraft (in picture mode at least) my conversions are gratifyingly close to the top  (The Goliath is a bit further down the page  )
Unfortunately I won't be able to do much over the Easter break as I will be gallivanting off around Europe. So I'll be back to torturously slow updating in a couple of weeks time
Have a great "wasn't he dead 5 minutes ago" time, and remember to ignore Wills and Kate to the best of your capability!
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Post by: logg_frogg
Excellent conversion work!
It's really too bad i just can't get into this build... sry man
Maybe it will feel better when it's got some paint on it
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Post by: Flinty
Not to everyone's taste, perhaps, but I like 'em
I also managed to squirrel away a few minutes for a final update before Easter consisting of Swann and Flaming Betty
Swann now has his GL/ SB arm finished and can call upon a certain flame-haired beauty to deal with all those pesky Zerglings  Its amazing how close the Land Speeder HF is to the Perdition turrets! I might have to whomp up a similarly fiddled RFAC turret for objectives.
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Post by: Imperial Monkey
It's interesting looking at the diamondback/land speeder, There isn't much done to the land speeder, i mean it's all fairly superficial yet still looks really quite different...its fantastic!
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Post by: Yggdrasil
Flinty wrote:As a slight aside I'm amused to find that when googling for Vulture bike, Terran Marine or Diamondback Starcraft (in picture mode at least) my conversions are gratifyingly close to the top  (The Goliath is a bit further down the page  )
Lol... That's much deserved, IMHO....
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Post by: shingouki
this thread just gets better.
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Post by: Flinty
@Imperial Monkey - Enclosing it was a pain in the arse quite frankly  The big change is taking the visible crew away. The sidfe by side visible crew has always been such a big part of the Landspeeder aesthetic that changing that does alter the sillhouette quite markedly.
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Post by: Flinty
So after a whole Easter away from the plastic addiction that is this weird SC2 shrine I'm back for more! Having a whole week off in various places provided some space and time to think of what to do with regard to basing and the final Terminator squad. Appropriate ideas are currently festering into reality starting with General Warfield: He currently has a normal arm as I thought I had space to get an Impaler in there, however they are just too long for the cramped vignette. Next step then is to whomp up a bionic arm-cannon and press it to the temple of the poor infested swine about to be saved Some GS work left to do, obviously, but otherwise I'm happy with the general (heh) pose. To the detail machine! In other news I broke my hobby knife :(
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Post by: Darkvoidof40k
Awesome..
..as usual.
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Post by: Flinty
Ta  (also your avatar is hypnotizing me...)
A last bit of footling for tonight. Got Warfield's gun arm sorted out. Probably needs a bit more mechanicalising, but I like it as a basis (it also happens to fit perfectly into the gap between Warfield and the Infested head  ).
Also sorted out a second deployable to act as an objective. This time its an RFAC turret to go with Swann's flamer turret. The final objective will have to be the Xel'Naga artefact  (but I'm still sorting out ideas for that)
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Post by: Joshh
Excellent work!!!!
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Post by: Darkvoidof40k
Flinty wrote:Ta  (also your avatar is hypnotizing me...)
It tends to do that to people.
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Post by: Flinty
Hmm.. theoretically there is some progress in there somewhere... Currently fiddling with GS on various bits and pieces. Bulking up legs and creating feet. Then its onto some basing I think. I need to increase the profile of the Zealots a bit to make up for their slightly smaller size compared to the Terrans. Mebbie some more tomorrow!
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Post by: platypuscorps
HOLY ZERG NUGGETS! General You're not worthy, more like!
Well, beyond the rant, I'm back. You can start screaming now  .
Anyways, Eccelent work on gen. Warfield, my standards for you have been raised!
IM NOT WORTHY!
PLATY
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Post by: Flinty
So my shiny shiny Old Crow stuff arrived! I picked up a Claymore heavy transport and a Slingshot AFV to see if I could use either of them to go with my pre-purchased track units to make something siege-tank-like for my Vindicator counts-as. In the end I think the slingshot is a better fit for the job. As you can see below its about the same size as a rhino, especially when bulked out with the heavy track units: Its a bit of a pity, as the Claymore is really too big to use as anything else in 40k and I could have used the Slingshot as a Salamander in my Guard unit. However I'm starting to like the aesthetic with the heavy turret and the big guns Tomorrow I will pick up a dust mask and get to work dremelling away some of the undercarriage to fit with the tracks. I will also have to shorten the front and read track units to fit properly, however as I will also be enclosing the corner tracks I can hide the worst of the damage. I will also need to trim off the proper Slingshot turret mount at the back, but I can hide that with some random plastic vehicle gubbins. A hatch or something. The mini-turret up top looks a little weird, but I can't think of any other way of representing the various storm bolters that Vindicators can have. I also need to get back to GSing up the Marines and Nova, but I will wait for the dust to settle a bit before continuing with that. Maybe later tomorrow after I have cleared up a bit.
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Post by: Joshh
That looks ace, although doesn't the Siege Tank have 4 independent treads?
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Post by: Luther
I played SC when I was quite a bit younger, but this thread is awesome. Lots of cool conversion ideas I am going to steal.
Love those Protoss. I don't know what I am gonna use that idea for, but I'm gonna use it.
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Post by: ph34r
The turrets are perfect. Good stuff.
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Post by: Flinty
@Joshh - The original siege tanks had 4 tracks, but the new ones in SC2 have 6 track units... More fiddling is needed!
@Luther - Thanks  With regard to the Zealots, I stole the basic idea from Proiteus, so its only fair to spread it around a bit more
@ph34r - Thanks. I'm pondering if I need some more recoil dampers on there. I think I can fiddle some out of the remains of the Ion Cannon I have, but I'm concerned that it could only be added at the expense of the awesome detailing on the turret... I will probably hack up a test though for public comment
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Post by: winnertakesall
I reckon the siege tank would make a decent vindicator.
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Post by: shingouki
the diorama is gonna look sick(i can't wait)
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Post by: Flinty
@winnertakesall - Thats the idea @Shingouki - Diorama? No diorama here. this here is a working army So I managed to find a dust mask and have dremelled my way to glory! Or alternatively I've managed to trim down all the resin I needed to. As can be seen below most of the chassis and turret are sorted out now. Just need to work on plasticard skirts for the corner track units: I also tried fitting the Ion Cannon bits on as recoil dampers and I think it looks ok. I'll just need to see if I can easily trim them to fit properly. Thoughts?
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Post by: SebastionSynn
I'm going to have to go back through all the rest of this thread and pick up what i've missed, only just found this thread and skimmed through the last two pages, so i hope i'm not going to ask a question that has already been answered, and if i do then please forgive me, but...
where did you get the treads that your using for the siege tank, and where did you get the guns for both the tank and the objective markers? the guns on the tank have been done up in such a way that they would look good and Orky, and the objective marker guns would make for nice Goblin artillery pieces.
Also you'll need to do something to the front and read treads to cover up where you dremmelled them. one idea that comes to mind is to finish removing the treads on the bottom so that they are flush to the ground, and then add in more tread to bring them back to connect with the set in the middle. then take the set in the middle and trim a divider line down the middle of them. this will make it look like one set of really long treads that runs from front to back and one set of short treads that runs around the middle of the outside.
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Post by: Flinty
@SebastionSynn - Thanks for dropping by
The tracks I got from a place called Daemonscape that casts up old Stargrunt 28mm vehicles. I needed 6 track units so the most cost effective way was to get the Leviathan and totally ignore the rest of the tank
The deployables use the Terminator teleport homer thingy as a base mounted on a trimmed down Tau drone. The heavy flamer is from the Land Speeder sprue (not used on my Diamondback) while the RFAC uses the reciever and ammo hopper from a Land speeder assault cannon with a trimmed down Guard Autocannon barrel. Guard weapon shields are then added for flavour. The Siege Tank main armament is a couple of Tau Ion Cannon attached to the Old Crow support turret I got with my Claymore.
Regarding the tracks, the new SC2 siege tank has 6 independant track units, so I'm trying to replicate that look. I need to provide some skirts to the corner units though, so the plan is to use that to hide the grinding.
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Post by: fox-light713
Looking really good, keep it up.
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Post by: SebastionSynn
The tracks I got from a place called Daemonscape that casts up old Stargrunt 28mm vehicles. I needed 6 track units so the most cost effective way was to get the Leviathan and totally ignore the rest of the tank
interesting stuff the guy has there, thanks for the link up.
The deployables use the Terminator teleport homer thingy as a base mounted on a trimmed down Tau drone. The heavy flamer is from the Land Speeder sprue (not used on my Diamondback) while the RFAC uses the reciever and ammo hopper from a Land speeder assault cannon with a trimmed down Guard Autocannon barrel. Guard weapon shields are then added for flavour. The Siege Tank main armament is a couple of Tau Ion Cannon attached to the Old Crow support turret I got with my Claymore.
ok, now i just have to hit my favorite bitz spot and see if i can find this stuff. thanks. looking good by the way, especially the termie about to "save the infested".
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Post by: Darkvoidof40k
Awesome.
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Post by: SebastionSynn
looks good, very simple and quite effective at hiding the chiseling.
.
.
.
.
and yeah the cat avatar is hypnotizing.....
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Post by: Darkvoidof40k
SebastionSynn wrote:and yeah the cat avatar is hypnotizing..... All hail the Hypnocat.
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Post by: winnertakesall
Hypnotoad finds this offensive. All hail hypnotoad!
Not bad, not bad at all, what do you have planned for the future?
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Post by: bigmek35
Two kities at the same time @_@
Nice progress flinty!
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Post by: OftheZ
this is nice till now on the siege tank. My question is, do you want to make it into siege mode or just plain has it is?
the reason behind this question is conserning the canon of your model. in non siege mode, the canon is not separated
in the siege mode position, it is.
I truly think that if you put more space, it will not only look better but it will have more fidelity to the original model (sorry for my grammar, english is not my native thong.)
here are some good guiding picts:
(By the way, it is a treat following your process!)
2
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Post by: Flinty
Oooh... feedback already!
hypnocat>hypnotoad, although hypnotoad is also our lord and master... there may be demarcation issues shortly.
Regarding the main armament, if you check out the old siege tank it always had 2 barrels. On the new version, when it is in tank mode (which is what I'm going for) it fires out of the 2 side barrels. I just haven't gotten around to plasticarding up my turret to give a similar look. To be honest I was wondering if anyone would notice  but now you have I guess it goes back on the WIP list.
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Post by: bigmek35
hey hey! i said nice progress!
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Post by: Darkvoidof40k
Flinty wrote:hypnocat>hypnotoad,
Hypnotic cat is hypnotic.
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Post by: albinoork
The track covers really help beef up the "vindicator". The sheer size of the guns should make it darn tootin clear what it counts-as.
Do you plan on having someone else paint the army?
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Post by: Flinty
albinoork wrote:The track covers really help beef up the "vindicator". The sheer size of the guns should make it darn tootin clear what it counts-as.
Thats what I'm hoping
Do you plan on having someone else paint the army?
Nah, I'll do it, I'm just lazy and prefer to fiddle with plastic than with paint brushes
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Post by: stonned_astartes
Wow! This is some amazing modeling. would love to see some of it painted. seems a shame to have it sitting there unfinished.
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Post by: OftheZ
if this can encourage you, there is not much work left to be done for the canon, hope this canon's view will inspire you:
maybe one day, we will see a fully terran army painted on the table top.
I know that if they would be mine, i would ^^
I just wonder if you intend in building a Thor titan ^^ This would be soooooo BALLER!
Btw, again for inspiration, nothing stops you from custumising land raider medivac for them terminator squads ^^ im just sayin! ^^
or drop pod pilons for your zealots ^^
just trowin em out there bro ^^
Watin for the next stuff ^^, The day i make my self a decent light box, ill show yo guyz my actual projects!
1
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Post by: Flinty
Heh. My chosen method for terminator delivery is actually the Ravenwing bikes using their funky teleport homer and scout move combo to go with the Deathwing Deployment rule. If I were to go down the route of a physical delivery device it would probably be a stormraven (you can fit termies in that can't you?) modified into a Medevac by mating it with a Valkyrie. However that particular project would require 2 £60 models, so I think it gets put on the back burner untill I'm feeling bored and/or rich one day
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Post by: Flinty
Holy Black Baby Jeebus! After a week or so of reasonably hardcore footling I'm happy to announce that the Arclite class Vindicator Siege Tank is pretty much done! (Please note that there will only ever be one of these things... ever  ) First up some middle WIPs just after I'd fitted the first 4 track units: And then some I took last night when it was mostly done, but missing GE under the rear deck and smoke launchers: And then the final lot from tonight when most of the GS work is done and the smoke launchers are in place: I'm quite chuffed how the rear hatch came out in the end. I trimmed the edging off the Rhino inner side door and mounted it under a blank plasticard deck. In order to raise it above the messy remains of the Slingshot rear turret mount I had to use a couple of bits of sprue that I'm hiding with the GS. The vents are a couple of etched brass storm drain covers I had kicking about. Stuff still to do on this baby - Finish off the GS filling, attach the turret securely, ???, profit I've fiddled about with the main armament a bit more to try and fill in the central reserve between the barrels and each time I try I come to the conclusion that adding anything in there would mess it up and obscure more of the nice turret detail, so I'll probably give that up and be satisfied with an Arclite class, rather than the newer Crucio class Next I think its back to the Vultures to whomp up the last bike for the squad and then there is more infantry to do... still plenty to be getting on with
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Post by: SebastionSynn
that's quite nice dude. really good work.
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Post by: Fattimus_maximus
This is just so brilliant, please don't quit till its all done!!!
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Post by: Rawson
I'm really at a loss for words. I saw your first WIP marine just after you started the thread and hadn't been back until today  . Really great work on the conversions, btw. It takes alot of guts to start hacking up $50 GW sets. Keep it up! Subscribed!
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Post by: lipsdapips
This stuff is sweet!
And I don't even play Starcraft!
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Post by: Marcin Ciszewicz
Not bad, not bad indeed. I must admit, I've never seen such a configuration of tracks, but it does not look too awkward. Looking forward to more.
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Post by: Flinty
Thanks guys!
@Fattimus - There will be no quitting here! (unless I get reallybored or something shiny wanders my way or something  )
@Rawson - Less guts, more disposable income enough to buy more stuff if I really mess it up
@Marcin - Not my idea, really, and rather awkward to acheive, but I have to be true to my muse after all
Just about to start fiddling with Vulture #3. More later, perhaps.
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Post by: Flinty
Wounded Zealot is... wounded
I picked up a neat battery powered soldering iron for doing the Medic's LED and it is tidy and controllable enough to do some pretty neat battle damage (in my view, obviously).
I've also added some additional thigh plates to all of the zealots to hide the transition between the Marine torso and Stealthsuit legs, Currently pondering what kind of shoulder pad should be applied. Go vote!
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Post by: Asherian Command
YOU NEED DARK TEMPLAR!
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Post by: whalemusic360
Asherian Command wrote:YOU NEED DARK TEMPLAR!
They could be just be empty bases....
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Post by: seanzor
So now how do we bend the rules to give your army orbital strikes that you spam until you win?
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Post by: xXH0LYCRUSAD3Xx
kooleo
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Post by: Flinty
@AsherieanCommand - Ponderings along this line occur occasionally. However I definately need more marines, while my Zealot squad is pretty much done
@Whalemusic - *snigger*
@Seanzor - Tactical Nuclear Weapon (1500pts) after the enemy has set up their army, roll a D6. On a roll of a 1+ all of the enemy force is destroyed, including all reserves. Both sides lose immediately.
@Holycrusade - I always wondered how that was spelled.
The last thing that I finished off last night was a better set of tanks for my Firebat. The Guard flamer tanks just weren;t doing it for me. They looked like they had less capacity that the tubes leading to the falmers themselves, which was a bit foolish. So after carefully rounding off one end of a bit of plastic tube with GS I made my first press mould to get a consistent result on the other ends. I may in future use this for other types of fuel tanks or canisters for scenery, 'cos I don't think I need any more Firebats
The tanks also help bulk out what is supposed to be a heavier version of the Terran Marine armour.
Next today will be to finish off my 3rd Vulture. Unless I get distracted by basing my Zealots or coming up with more Marines
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Post by: SebastionSynn
nice looking firebat, i have to ask though, what are you using for their helmets?
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Post by: Flinty
I've gone for a double visor for the Marines to echo the SC2 box art. For the Marauder and Firebat both visors are supposed to be fully closed and locked against the heavier chest armour. So basically I've trimmed down a Marine shoulder pad and used that  It fits against the Terminator helmet ring thing quite nicely. The lower portion of the pad is covered by the chest armour.
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Post by: Popsicle
I'm in awe. That is... fantastic. Major kudos, mate; keep up the great work!
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Post by: SeraphSanguinarius
After reading the thread and seeing the work, I had to join the forum to post a reply.
This stuff is awesome. Watching the transformation has been enlightening (at least for one as dumb in the ways of conversion as myself).
Like everyone else following it, I can't wait to see the finished product.
 ing cat gonna give me a seizure
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Post by: Flinty
Wow... I've never acted as a Dakka lure before. Welcome to the site and thanks for the kind words
More updating tonight perhaps. I managed to do a bit of footling yesterday, but now I need to get to work
Obey the cat!
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Post by: Flinty
Went a bit quiet in the Blog as I sorted out details on the P&M forum. My Zealots are now fully sorted out model wise. I've added shoulder pads based on trimmed plastic tube with details taken from the Stealthsuit pads. The Stealth pads on their own really didn't do anything for me, but the new curvy ones at least cover the GS shoulder joint Squad sarge is now done! The whole squad has also had additional thigh plates cut from plastic tube to cover the torso-leg joint and poor little wounded zealot has been wounded! (and then some) For the whole Terran Deathwing force I've decided to go for a kind of urban/rural transition theme in the bases. This started with my Goliath transitioning from road to pavement (ok so that one is more urban than rural). Taking this forward I've pretty much sorted out my Zealot basing. These guys needed a lot more bulk on their base to make up for the fact that they are slightly smaller models than the Marines, and yet both are supposed to be Terminators. Above you can see the Sarge using a roadside crash barrier as a springboard. And so we have, in the grimdark darkly grim future there are only Jersey barriers Also more toward the rural transitiony type theme is a tree stump and what will eventually be a felled tree over-running road markings. I'm working on a similar thing for Jim Raynor, who will be starting a short sprint across a road with a roadside drainage acces cover. For my Vultures I was thinking more broken road with visible pipes and stuff, but their bases are a bit further down the line.
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Post by: HF Izanagi
... Holy  . There should be a limit to how much awesome to include in each thread. This one has clearly surpassed that limit several times over.
That siege tank is awesome! I don't know how much you play the game to be able to come up with stuff like this, but I like how you look and then simply do. Wicked stuff.
How much more to build, and when do we get to see them painted? (or the next project to stave off painting?)
Always awesome, and always a good read.
- Hf Iz
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Post by: Battle Brother Lucifer
How haven't I seen this thread before???
All your work is stunning.
Though it probably won't come out nearly as good as yours, I think I make borrow your idea of using the 'marines' as Ogryn, if I have your permission
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Post by: Baiyuan
The siege tank looked so stupid to begin with and just a few pictures later it's ACE! Good work. It's fun to see the SC universe being turned into 28mm models.
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Post by: Flinty
@ HF Izanagi - You're too kind  I have played both starcraft games probably a little too often for comfort. Never got into the land of ever-repeating multiplayer games, but I certainly replayed the single player campaign numerous times. Great fun  What has surprised me a little bit is the amount of GW stuff that is already pretty similar to SC2 stuff. The main bit of sculpting I've been doing are feet and hands. Everything else is just chopping, trimming and endless rounds of dry-fitting  I need to sort out a few more marines and the force will be pretty much done. 1500 points is a nice round number to stop at, however I may be tempted back to do a second dread based on a Viking and maybe a Medevac.
@Lucifer - Umm.. not sure, ask me another one  Feel free to steal away, just promise to post pics
@Baiyuan - The Siege Tank has been the hardest thing to bring together in a reasonable way. Still some bits I think could be done better, but I don't have infinite patience
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Post by: TheChronoTrigger
that firebat is incredible. Looks just like the in game guy. Well done. Can't wait to see the paint on these guys
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Post by: OftheZ
I will be honest, at first, I did not liked your zealots. The problem that I had visualy was the size of the model. The scale of the original zealot is taller than the marine. After seeing the transition to that last model you made with the sholder pads, there has been a change of heart. Even not to scale, they look nice and you have done a nice job in bitz mixup.
It would be insane seeing DarkTemplar sargents or HQ, new and old school ones (with the 1 giant psy blade and the double headed scyth)
did somebody say, Zeratul??
just one question, are the zealots gunna be used for assault terminators?
here is one other idea, a wirlwind "immortal" using defiler's pieces! ^^
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Post by: Flinty
Thanks guys. @OftheZ - The scale in SC2 is somewhat mutable at the best of times, however the Zealots are a tad undersized to count as Assault Terminators without me taking outrageous liberties  However this is my army and there will be no PA guys anyway, so who's gonna notice? I'm hoping that the basing below will help bring them up to scratch size-wise! Surely an Immortal would need to be even more of a Dreadnought than my Goliath  They actually are Protoss implanted into a robotic shell! An Ironclad, perhaps, with TL lascannon? I think I will end up doing a Dark Templar, but not this weekend. Might get planned though Tonights work has been slightly impacted by alcohol and the Time Travellers Wife (which is a bit gushy and doesn't have enough Power Armour for someone travelling back and forth through time  ). However I have finished the basing on my Zealots now (barring the paint, obviously). So does this actually look tree-trunk-like or am I deluding myself? In my happy brain land its supposed to be a tree thats been dropped over a road as part of an ambush (road markings to be added in paint), but is being used for a momentary pose by a passing Zealot And then there is the tree stump (forever will he be called Stumpy!) And the Jersey Barrier that has made such a mess of the bike:
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Post by: prototype_X
it looks like a tree, or a flake yes dont paint it a realy dark brown or people will confuse it with a flake, damn it i want a flake now!
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Post by: Flinty
Damn it, I want a flake now too... If I'd thought of that earlier I would have just sprayed a flake with varnish
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Post by: rubirub
is there anything more to say than: amazing work!!
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Post by: Flinty
You could offer crumbly chocolatey treats?  Right thats it... brain is broken, so it must be bed-time...
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Post by: Luther
I had to google what the heck you two here carrying on about. You can tell I'm not familiar with UK/AUS/NZ chocolate treats.
I think all the bases look great man. I said it earlier in the thread: I love the Zealots and these bases make them look even more awesome.
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Post by: Flinty
Hi Guys. A small incremental update. I haven't really been working on much new stuff, but rather going back over everything that needs GS added (and that is quite a lot). So mostly I have been bulking up legs and creating feet... not so exciting, but certainly necessary. However I have got Nova into a presentable state (i.e. she stays together most of the itme  ). Her head is a little small perhaps, but shes some kind of genetically enhanced mutant psyker, so I'm hoping the paint job pulls it together better. Otherwise I'll have to give her bigger hair (and I ws really proud of her hair as well). She is somewhat more slender than the Scout snipers, so that works properly. The lower legs have been trimmed awaiting GS leg armour and boots. The only other new thing is a stock pointy Marine to bulk out the second dakkawing squad. Otherwise I've sorted out my 3 Vultures. Stuff left to do - Lots more GS work; Finish off Nova's legs; Create 2 more Dakkawing marines; ???; Profit. Actuially, in shocking other news I've actually primered a marine for a test paintjob. I think I needs me some Charadon Granit though so more excuses ahoy
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Post by: c0un7_z3r0
Awesome! How did I miss this! I've been thinking of the same thing for years now, but never got my thumb out.. Great work!
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Post by: stonned_astartes
Loveing it man. Epic conversions.
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Post by: Imperial Monkey
Still a great fan. Its a shame that you can't use the rules for telion for your special lady sniper. How are you gonna play her? just a normal sniper?
ps. the tree looks great.
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Post by: Flinty
Thanks guys.
Nova will be the squad sergeant for the Scouts. Nothing too special. Its a pity you can't arm Librarians with sniper rifles
Althoooooough... *scurries off to find out about psychic powers*
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Post by: platypuscorps
Yay! Epicness has arrived! You should start trading these guys for GMS!
CHEERS OF PIE, PLATITUDE
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Post by: Flinty
But to trade in GMS I thought you had to paint things
Some more progress, finally. Hit a bit of an inspiration block over the last week or so, however I appear to have come out of it
Bitz have been ordered to try and whomp up a Hellion as an Attack Bike to beef up my Vulture squad. Also forked out for a load of stuff to try and do justice to a Viking in Walker mode
The side-effects of this thought has been a renewed fight to do the last few infantry models that are needed. Ceating a bit by re-posting images of the pointy-marine, but otherwise I've sorted out another marine (who is actually engaging, rather than posing  ) and, by popular request, a Dark Templar to lead my Zealot squad. Still need to sort out the scythe blades, but its getting there.
Bonus internet cookies if you can spot all the modifications to the Dark Templar
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Post by: whalemusic360
As both the founder and biggest customer (I dont think the 2nd part is true actually) of the GMS, I'm calling dibs if you ever do decide to jump in.
You mean the difference between the Zealot and the DT? Well the weapons are different, as are the ams in general and the head. I think the knife is new as well.
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Post by: Flinty
Heh. I'll keep the dibs in mind No cookies without specifics  Weapon is fair enough. The head is the same as the previous Zealots and I do have one other knife-carrying goon (its fixed on one of the 3 leg-types in each Stealthsuit box). This also gives me opportunity to post my final normal Marine. I guess I've always been bothered by the depiction of overweight lumbering in Terminator models. They are powered which means the wearers should have pretty much the same range of motion as a normal person, just with massively boosted strength and survivability (with the possible exception of being able to scratch ones own armpit). Its even referenced in Galaxy in Flames that Abbaddon can pilot his suit to almost the same dexterity and agiity as a normal marine. Hence I've been trying to give my Marines a bit of this flavour. The main one is obviously Jim sprinting about and the Marauder leaping nimbly.. kinda. So I followed this idea to make this last marine that bit more flexible than normally depicted, ably assisted by the ever-useful open hands from the GKT kit:
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Post by: Joshh
That looks really cool. I like the more active poses for sure - just wish that GW made minis like that!
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Post by: whalemusic360
My only guess is the arms (not sure where they are from on the DT) and hand held weapon vs the zealot arm blades. Missing the hip plates as well.
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Post by: Flinty
I guess I'm being a bit unfair in that the DT hand is a bit indistinct. The arms are stealthsuit arms with the "hand" bits trimmed down a bit and replaced with GKT gauntlets. But seeing as Tau (and by extension my Protoss) only have 4 fingers some trimming was required
I'm just off to check out DTs a bit more to see if he needs pads and waist plates.
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Post by: Flinty
So some more bits arrived
Currently gingerly dry-fitting random Dreadnought bits in a semi-succesful way to re-create this baby:
With some success I feel. I think I need to do something about the front armour a bit to better match the Viking forward fins. Probably just a simple straightening.
This will be a second Dreadnought, probably with 2x TLAC to match the in-game assault mode. The shoulder mounted missile launchers will be fitted, but ineffective in-game (unless I want to run an AC/ ML or TLAC/ ML dread, of course  )
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Post by: Snarky
Holy crap! Is the Viking going to transform into a Stormraven?
Would love to see the Siege Tank going into siege mode
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Post by: Flinty
Heh, its hard enough to get the thing into Assault mode without having to transform it as well  Similarly with the ST, static is the best way!
Soime more progress on the Viking, as well as some boring GS filling work. The viking stuff is much more interesting though so you only get pics of that
I'm planning to leave some of the gaps to represent transformation space.
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Post by: Swordwind
Maybe make a separate model for the alternate mode of the Viking? That would be cool.
Loving the models, especially that Goliath and Siege Tank. Keep up the good work.
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Post by: stonned_astartes
omg so awsomeee
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Post by: FantasyBob
Oh man, your work is amazing!
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Post by: HF Izanagi
Holy... crap...
Dude, I think you've got an army- possibly THE craziest army (and I mean this in the most epic way possible) I've ever seen. Now get to painting, play in some tournaments, and get yourself published in the magazines- this army is too good just to conceal on Dakka!
-Remi ( HF Iz)
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Post by: Flinty
Heh... Thanks  Been a bit slow recently what with real life asserting itself too strongly. Will see what I can scratch out this weekend.
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Post by: Perkustin
Personally i prefer your vehicles to the infantry but imaginative kitbashing all round. Oh btw, your name 'flinty' is it inspired by an episode of Seinfeld? More specificaly Kramer's pronouniciation of the word?
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Post by: Ralin Givens
Looks awesome man!
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Post by: Flinty
@Perkustin - The infantry has been more frustrating to build, but it has pushed my GS skills forward quite a bit I think. Except for the sige tank the vehicle construction has been quite relaxing by comparison  Also I have never watched Seinfeld. Flint is my surname
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Post by: DijnsK
that is pretty damn cool looking!!
im loving that assault mech/dread... awesome conversion, hope it turns out great!
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Post by: Flinty
Ta Cross posted from the P&M forum where I'm showing off So here we have my Viking in assault mode: Here is a couple of additional pics of it supporting the existing Goliath. Both count as Dreadnoughts. The goliath has TLAC and ML, while the Viking can either be true to the SC2 vision of having 2 twin linked autocannon representing its RFACs (in the game it only uses missiles when its in aircraft mode and only RFACs when in assault mode), or could be assault cannon/ ML to match what its actually shown with. There are some bits and pieces of detailing left to do on the cannon arms and some minor filling needed, but its pretty much there and I am extremely happy with it, considering the extreme fiddling that was needed to make the thing fit together! Internet cookies to anyone who can name all the bits
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Post by: Swordwind
+1 for flight-mode counts-as Stormraven?
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Post by: Flinty
Heh. A flight mode viking wouldn't work that well as a stormraven. Not enough guns for a start and no transport capacity. An armed Dropship is more apt for a stormraven (which I could probably do given a Stormraven and a Valkyrie, however thats 2x £60 models that I can't quite justify yet).
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