Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Drop Pods and stupidity @ 2013/10/21 07:10:44


Post by: icefire78


I had an argument with a player from the FLGS the other day that is bugging the heck out of me. The argument was with drop pods and how the scatter system works with them. I have seen people drop pod on the middle of a unit as placement and then just move it to the closest side that the pod would land safely. This is where the argument began.

1. He was saying if you placed the drop pod in this situation and rolled a to hit your pod would immediately mishap on the basis that a to hit is not a scatter. I countered with the wording on PG. 6 of the BRB that a scatter is whenever you roll the scatter dice even if it came up as a hit you're still technically scattering. He then argued that if the drop pod would still mishap because you must reduce the scatter by minimum amount possible so that the pod couldn't go anywhere since it reduces itself to 0 and is still on the unit and thus mishaps.


Drop Pods and stupidity @ 2013/10/21 07:32:47


Post by: chromedog


I agree with you, FTR.

One of the reasons I stopped playing the game, though - is stupid arguments like that. I don't miss them.



Drop Pods and stupidity @ 2013/10/21 07:37:11


Post by: DeathReaper


icefire78 wrote:
I had an argument with a player from the FLGS the other day that is bugging the heck out of me. The argument was with drop pods and how the scatter system works with them. I have seen people drop pod on the middle of a unit as placement and then just move it to the closest side that the pod would land safely. This is where the argument began.
(Emphasis mine)


The underlined is not the correct way to do it.

1. He was saying if you placed the drop pod in this situation and rolled a to hit your pod would immediately mishap on the basis that a to hit is not a scatter. I countered with the wording on PG. 6 of the BRB that a scatter is whenever you roll the scatter dice even if it came up as a hit you're still technically scattering. He then argued that if the drop pod would still mishap because you must reduce the scatter by minimum amount possible so that the pod couldn't go anywhere since it reduces itself to 0 and is still on the unit and thus mishaps.

The IGS for the DP's state that you reduce the scatter. If you place the model where it will mishap, it does not say to increase the scatter to avoid it, only to reduce the scatter.

Therefore if you scatter onto a unit or impassible terrain you will reduce the scatter distance to avoid the obstacle.

If you place the DP on top of a unit and it does not move you will mishap as you only reduce scatter to avoid obstacles.

Basically he was correct, the pod would mishap.
 chromedog wrote:
I agree with you, FTR.

One of the reasons I stopped playing the game, though - is stupid arguments like that. I don't miss them.

Well considering the OP was incorrect, his opponents argument was not really all that stupid...


Drop Pods and stupidity @ 2013/10/21 07:58:29


Post by: icefire78


By argument couldn't you scatter negative inches? Since the whole board by technicality is a x / y grid, with some z in it if you count raised terrain. Wouldn't I just reduce my scatter of 0 inches the opposite direction of the arrow and land safely. I am still reducing my number


Drop Pods and stupidity @ 2013/10/21 08:06:34


Post by: Spetulhu


icefire78 wrote:
By argument couldn't you scatter negative inches?


If you have to bring out some convoluted argument for suddenly counting negatives then you're probably doing something wrong. It would be like saying a hypothetical unit that's unaffected by Blessings is also unaffected by Maledictions since they're basically negative Blessings, right?


Drop Pods and stupidity @ 2013/10/21 08:06:57


Post by: CrownAxe


icefire78 wrote:
By argument couldn't you scatter negative inches? Since the whole board by technicality is a x / y grid, with some z in it if you count raised terrain. Wouldn't I just reduce my scatter of 0 inches the opposite direction of the arrow and land safely. I am still reducing my number

No where in the rules does it say you treat the board like a cartesian graph

also reducing tends to mean towards 0, not just subtraction


Drop Pods and stupidity @ 2013/10/21 08:10:05


Post by: icefire78


well no, convoluted though it may be, there is nothing stating negatives exist for this. A reduction into negative numbers is still a reduction unless it requires me to stop at 0. This player in question was arguing every rule possible so I'm trying to work up the counter argument to it. I won't be playing him again either way, but this part is of valid concern for me because it was an idea to drop a pod into the middle of a unit as the safest way to not scatter to far away from said unit


Automatically Appended Next Post:
also if you roll a to hit on the scatter dice is it still considered a scatter is the other big question.


Drop Pods and stupidity @ 2013/10/21 08:11:40


Post by: Nem


'Reducing scatter' IMO is there for the express purpose of stopping this kinda thing.


Drop Pods and stupidity @ 2013/10/21 08:18:23


Post by: sam918


You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


Drop Pods and stupidity @ 2013/10/21 08:41:31


Post by: insaniak


icefire78 wrote:By argument couldn't you scatter negative inches? Since the whole board by technicality is a x / y grid, with some z in it if you count raised terrain. Wouldn't I just reduce my scatter of 0 inches the opposite direction of the arrow and land safely. I am still reducing my number

If you don't roll any scatter distance, there is no 'negative' distance to scatter. Any direction you move the pod is scattering further than it should have, not less.


sam918 wrote:You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.

This is incorrect. Placing a Deep Striking unit on top of another unit is perfectly legal (see the FAQ entry for the Mawloc, whose special Deep Strike rule would be useless if you couldn't aim him at a unit)... it's just normally unwise, since in most cases would result in a mishap unless you roll a decent scatter.


Drop Pods and stupidity @ 2013/10/21 09:00:41


Post by: DutchSage


Think this has come up in the past as well, but lets go again

You need to place the model on the table according to the deepstrike rules. Since you can't place it on top of other models your "strategy" of placing it on top of the unit you want to fire at is illegal (unless you think magically levitating above the table is the same as placing on the table).
In addition to this the movement phase spells out that you cannot move within 1" of an enemy except when charging. Now there is some discussion onto whether or not arriving via deepstrike constitutes moving, but the phrase "In the movement phase during which they arrive, deep striking units may not move any further,." at the very least implies it is a movement.

Edit:
@ Insaniak: While it is a FAQ on how to apply the Mawlocs deepstrike, it feels more like an explanation on the "Terror from the Deep" special rule. If it had been a FAQ for deepstrike in general it should have been in the rulebook FAQ.


Drop Pods and stupidity @ 2013/10/21 09:38:03


Post by: disdamn


sam918 wrote:
You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


/Agree this is correct. Drop Pods and all Deep Strike actions must be placed legally before you can roll for scatter.


Drop Pods and stupidity @ 2013/10/21 09:53:35


Post by: tiber55


I'll take a crack at this.


First hurdle is if placing a deep strike point with anything other than a mawloc or monolith over a unit is legal.

Depends most likely on your playgroup and if they determine if arrive by deep strike is a movement or not.

Most playgroups avert this whole argument by saying that anything other than items with special rules will not be able to attempt to deep strike on top of other units and or don't have players that attempt this.

Lets assume its not a movement and its a special item that allows you to put the marker wherever you want.

So you have your deep strike target over another unit with a drop pod and you roll a hit, what happens.

You mishap, straight forward, you can't reduce scatter to get out of it because there is no reduction possible.

There is no rule that says a drop pod can't mishap, if you can't fulfill the requirements to avoid mishap from reducing the scatter due to the codex rules you go back to the rulebook saying you mishap.

Your whole playgroup can always decide to play the rules however it likes, but if your going to ask the general public your either going to get shot down at either that is not a legal place to deep strike, or there is nothing saying you can scatter however far you want to avoid mishap.



I'm going to give you a situation that shows you that the way its being playing is fairly broken, what if your opponent had a blob army and covered his deployment zone, someone in your play group decided he will send all his drop pods somewhere deep in his opponents deployment zone on top of his units, does the drop pod magically move 12+ inches to avoid mishapping, there is nothing in the rulebook to support this.

Again to sum up your FLGS may play however it likes, but to the average player either, its illegal to try to deep strike on top of a unit because you can't place the model there, or you mishap.


Drop Pods and stupidity @ 2013/10/21 10:04:08


Post by: DarthOvious


icefire78 wrote:
By argument couldn't you scatter negative inches? Since the whole board by technicality is a x / y grid, with some z in it if you count raised terrain. Wouldn't I just reduce my scatter of 0 inches the opposite direction of the arrow and land safely. I am still reducing my number


Not really since in the world of maths negative numbers are imaginary numbers and are not real numbers.

Placing a drop pod in the middle of a unit is certainly not within the spirit of the game. I doubt its even legal RAW anyway as I'm sure the deepstriking rules will say that you're not allowed to place a deepstriking unit over another unit already on the table.


Automatically Appended Next Post:
 insaniak wrote:
This is incorrect. Placing a Deep Striking unit on top of another unit is perfectly legal (see the FAQ entry for the Mawloc, whose special Deep Strike rule would be useless if you couldn't aim him at a unit)... it's just normally unwise, since in most cases would result in a mishap unless you roll a decent scatter.


Not saying I disagree with you but the Mawloc does have a special rule which states that it can do this anyway. Not sure if there is a rule or not otherwise but I wouldn't be surprised if there was.


Drop Pods and stupidity @ 2013/10/21 10:55:07


Post by: Imperator_Class


The mawloc is a special case, and really shouldn't be used to set precedents for a 100% different model.


Drop Pods and stupidity @ 2013/10/21 10:59:38


Post by: Steve steveson


 DarthOvious wrote:

Not really since in the world of maths negative numbers are imaginary numbers and are not real numbers.

No they are not. Negative numbers are real numbers, and the distinction between imaginary numbers, real numbers and irrational numbers is not the same as "dose not exist".

However, if anyone tries to scatter a negative distance on your next turn turn all of your models backwards, move them anywhere you want on the board. If your opponent argues point out to them that under the same logic they used for scatter you have moved -50", which is less than +6".

Also, the board is not on an X/Y axis. The game dose not use Cartesian coordinates. The measurements are from a point outwards.

 DarthOvious wrote:

Not saying I disagree with you but the Mawloc does have a special rule which states that it can do this anyway. Not sure if there is a rule or not otherwise but I wouldn't be surprised if there was.


I agree. Specific rules for specific units don't really help answer the question.

I would say, no you can't. You scatter less than the maximum. If the maximum is 0 then you move less than that.


Drop Pods and stupidity @ 2013/10/21 11:06:32


Post by: DarthOvious


 Steve steveson wrote:
 DarthOvious wrote:

Not really since in the world of maths negative numbers are imaginary numbers and are not real numbers.

No they are not. Negative numbers are real numbers, and the distinction between imaginary numbers, real numbers and irrational numbers is not the same as "dose not exist".


My apologies, you are right. Something I misremembered about imaginary numbers from when I was younger.


[


Drop Pods and stupidity @ 2013/10/21 17:49:15


Post by: DeathReaper


disdamn wrote:
sam918 wrote:
You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


/Agree this is correct. Drop Pods and all Deep Strike actions must be placed legally before you can roll for scatter.

That is not true, there is no requirement to place the DSing models in a legal position before you roll scatter.


Drop Pods and stupidity @ 2013/10/21 17:53:58


Post by: DJGietzen


The problem with negative scatter is scatter is a direction and a distance. You can go left 0" but you can't go left -1" because now you are going right 1".
The drop pod IGS does not give you permission to change the scatter direction, only reduce the scatter distance.


Drop Pods and stupidity @ 2013/10/21 18:06:15


Post by: roxor08


My question is this: If a zooming flyer can't be placed where an enemy model is present than why would it legal to "target" your deepstrike location so that it is on an enemy model?

The flyer is not "technically" sharing the same table space as the other model so why can't it be said that the flyer is above the enemy model and therefore you place the flyer?


Drop Pods and stupidity @ 2013/10/21 18:08:26


Post by: sirlynchmob


@icefire78

You are told to place the model on the table though. sitting on top of another model, is not on the table.

If you are holding the model deep striking over a unit, you did not place it as you are still holding onto it.

so your friend was right on this one.

and I agree with you can't scatter a negative amount.


Drop Pods and stupidity @ 2013/10/21 18:29:44


Post by: nosferatu1001


disdamn wrote:
sam918 wrote:
You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


/Agree this is correct. Drop Pods and all Deep Strike actions must be placed legally before you can roll for scatter.

Yet the written rules state you can place the unit anywhere on the table.

There is no such concept of illegality here; you can indeed place it such that it automatically mishaps if you "hit"


Drop Pods and stupidity @ 2013/10/21 19:35:43


Post by: insaniak


 DarthOvious wrote:
... as I'm sure the deepstriking rules will say that you're not allowed to place a deepstriking unit over another unit already on the table.

They don't.


Not saying I disagree with you but the Mawloc does have a special rule which states that it can do this anyway..

No it doesn't.


Drop Pods and stupidity @ 2013/10/21 19:41:38


Post by: Pyrian


Distances cannot be negative.


Drop Pods and stupidity @ 2013/10/21 19:53:24


Post by: tiber55


The mawlac FAQ gives specific permission to deep strike within 1", it really has little relevance as its sepcific to the one model and moves the things it comes in on top of after it deep strikes.

Either deep striking models must be placed validly, arguments are that the placement is a move in the movement phase therefore subject to movement rules, or that since you cannot place your model onto of another model and still have it be on the table than it isn't valid. Or you play that you can designate any point anywhere for deep stricking in which case to go onto question two, which is can you add inches to your scatter to avoid a mishap.

The scattering thing is just silly, the drop pod doesn't magically move unlimited inches to avoid mishaps, if you can't reduce the scatter to avoid the mishap, its going to mishap.


Drop Pods and stupidity @ 2013/10/21 20:01:35


Post by: insaniak


tiber55 wrote:
The mawlac FAQ gives specific permission to deep strike within 1", it really has little relevance as its sepcific to the one model and moves the things it comes in on top of after it deep strikes.

It's an FAQ, not an errata. As such, it doesn't grant permission, it clarifies that permission is there.

Since there is nothing in the Mawloc entry that specifically allows this, it therefore must be inherently allowed by the Deep Strike rules.


Drop Pods and stupidity @ 2013/10/21 20:36:06


Post by: DutchSage


However if it was inherently allowed in the Deep Strike rules it had no business being in the Tyranid FAQ, since Deep Strike is a core rulebook rule and a clarification should refer to the place where the rule comes from.

Unfortunately GW is not known for actually using logic in their Errata's/FAQ, so often these clarifications lead to more questions than answers.


Drop Pods and stupidity @ 2013/10/21 21:41:56


Post by: insaniak


DutchSage wrote:
However if it was inherently allowed in the Deep Strike rules it had no business being in the Tyranid FAQ, since Deep Strike is a core rulebook rule and a clarification should refer to the place where the rule comes from.

It's in the Tyranid FAQ because the Mawloc is the only unit that really has any particular reason to want to be deep striking on top of another unit.


Drop Pods and stupidity @ 2013/10/21 22:07:27


Post by: Inflatable love badger


Surely the deep strike rules don't care where you target, just where you end up, and whether the model can be legally placed (marlocs aside). Anything else is just arguing semantics.

As for reducing the distance a negative amount, that's just hilarious! Reducing the distance from the target point can't go into negatives, as then you would just be moving it further away again in another direction!

Unless of course your talking about 4 dimensional space? Perhaps going back in time?


Drop Pods and stupidity @ 2013/10/21 22:10:53


Post by: juraigamer


A pod that gets a direct hit within 1 inch of enemy models, while off the table edge, and/or on an illegal placement can't scatter so you roll on the mishap chart. Plain as day.

With pre-measuring now in 6th, there's no reason to make a mistake with your drop pods and no way to mishap outside of board edges and GK strike squads unless you're being a... fool.


Drop Pods and stupidity @ 2013/10/22 00:23:32


Post by: Jimsolo


 juraigamer wrote:
A pod that gets a direct hit within 1 inch of enemy models, while off the table edge, and/or on an illegal placement can't scatter so you roll on the mishap chart. Plain as day.

With pre-measuring now in 6th, there's no reason to make a mistake with your drop pods and no way to mishap outside of board edges and GK strike squads unless you're being a... fool.


Or want them to stay in Reserves badly enough that you're willing to take the 50-50 chance of getting a Delayed result on the mishap table, and so are trying to deliberately provoke a mishap.

But, point being, yes, and speaking as a Pods player myself, if you place the pod in a mishap-able position, and get a hit on the scatter dice, you mishap.

In addition, attempting to claim the inertial guidance system lets you go in the opposite direction doesn't hold. You aren't decreasing your scatter into negatives, you are just INCREASING it while simultaneously changing directions. The only thing the IGS lets you do is decrease, to a maximum of the starting position.


Drop Pods and stupidity @ 2013/10/22 01:26:28


Post by: dkellyj


Simple solution for this type of DBgery: When our opponent tries to drop right on your unit, you follow the Monolith guidelines (yeah, I know...not legal or relevant for pods) and move your models aside just enough to create a space where the pod can legally land.
Then just look at your opponent all innocent while he tries to figure out how to disembark from the pod while remaining >1" from your models that are surrounding the pod.

And we all know what happens to a unit that can not disembark from a transport that is surrounded when they are required too...


Drop Pods and stupidity @ 2013/10/22 01:28:10


Post by: insaniak


Wouldn't the simpler solution just be to follow the rules and mishap the pod?


Drop Pods and stupidity @ 2013/10/22 01:38:49


Post by: Elric Greywolf


"Place one model from the unit anywhere on the table."
Putting the DSing model onto an enemy model is not on the table, it's on a model. You aren't given permission to scooch your opponent's models out of the way, nor are you given permission to ignore the normal rules for avoiding enemy models. Thus, your model isn't touching the table and is not following the rules for DS.

How, then, is it legal to place the Pod (or whatever) on top of enemy models?

Edit: the "whatever" does not include Mawlocs or Monoliths


Drop Pods and stupidity @ 2013/10/22 01:41:45


Post by: Lord Krungharr


I agree with the title of this thread, it's stupidity. Why on earth would anyone deliberately mishap?

Also, with regard to negative distances in the 'Cartesian game table', that's non-sense in gaming terms. Negative coordinates are only negative if something moves relative to a stationary origin point. Move zero and that distance won't be negative except to where zero used to be.
Besides, all distances in 40k are clearly to be thought of in a polar coordinate system, with each model at any time being its own origin point. Look at how flyers have to move and arcs of fire on vehicles and stuff like that. This way, all distances can only be positive numbers. Angles could be negative IF you define which side is zero, which could change every turn, or phase, if the player wants it to do so.


Drop Pods and stupidity @ 2013/10/22 01:46:51


Post by: insaniak


 Elric Greywolf wrote:
"Place one model from the unit anywhere on the table."
Putting the DSing model onto an enemy model is not on the table, it's on a model. You aren't given permission to scooch your opponent's models out of the way, nor are you given permission to ignore the normal rules for avoiding enemy models. Thus, your model isn't touching the table and is not following the rules for DS.

How, then, is it legal to place the Pod (or whatever) on top of enemy models?

Edit: the "whatever" does not include Mawlocs or Monoliths
Two things
- as already pointed out, the Mawloc's FAQ entry clarifies that deep striking onto enemy models is fine and
- your argument would also prevent players from deep striking onto terrain, which the rules also make quite clear is supposed to be allowed.


Automatically Appended Next Post:
 Lord Krungharr wrote:
I agree with the title of this thread, it's stupidity. Why on earth would anyone deliberately mishap?.

As somebody already mentioned, it's a risky way of potentially holding your unit in Reserve a little longer if you want to.

As per the original question, it would also be useful if you misunderstood the drop pod rules...


Drop Pods and stupidity @ 2013/10/22 02:05:38


Post by: quickfuze


 insaniak wrote:
 Elric Greywolf wrote:
"Place one model from the unit anywhere on the table."
Putting the DSing model onto an enemy model is not on the table, it's on a model. You aren't given permission to scooch your opponent's models out of the way, nor are you given permission to ignore the normal rules for avoiding enemy models. Thus, your model isn't touching the table and is not following the rules for DS.

How, then, is it legal to place the Pod (or whatever) on top of enemy models?

Edit: the "whatever" does not include Mawlocs or Monoliths
Two things
- as already pointed out, the Mawloc's FAQ entry clarifies that deep striking onto enemy models is fine and
- your argument would also prevent players from deep striking onto terrain, which the rules also make quite clear is supposed to be allowed.


Automatically Appended Next Post:
 Lord Krungharr wrote:
I agree with the title of this thread, it's stupidity. Why on earth would anyone deliberately mishap?.

As somebody already mentioned, it's a risky way of potentially holding your unit in Reserve a little longer if you want to.

As per the original question, it would also be useful if you misunderstood the drop pod rules...


Q: Can a Mawloc choose to Deep Strike onto a point occupied by an
enemy model on purpose in order to use the Terror from the Deep special
rule? (p51)
A: Yes.

Im sorry but that doesnt say that deep striking onto a enemy model is fine, its states that it is allowed "in order to use the Terror from the Deep special rule". That is not a precedent to overide BRB (errata), this is a specific FAQ to handle the interaction of a special rule that IS IN CONFLICT with the rules for deep strike from the BRB. Quit trying to use only part of the explanation in the FAQ.


Drop Pods and stupidity @ 2013/10/22 02:06:48


Post by: Elric Greywolf


 insaniak wrote:
 Elric Greywolf wrote:
"Place one model from the unit anywhere on the table."
Putting the DSing model onto an enemy model is not on the table, it's on a model. You aren't given permission to scooch your opponent's models out of the way, nor are you given permission to ignore the normal rules for avoiding enemy models. Thus, your model isn't touching the table and is not following the rules for DS.

How, then, is it legal to place the Pod (or whatever) on top of enemy models?

Edit: the "whatever" does not include Mawlocs or Monoliths
Two things
- as already pointed out, the Mawloc's FAQ entry clarifies that deep striking onto enemy models is fine and
- your argument would also prevent players from deep striking onto terrain, which the rules also make quite clear is supposed to be allowed.



I'm not sure I quite buy this yet, but I'm willing to be convinced. From a cursory look over the Deployment section and how to place terrain, it looks as if the word "board" refers to the piece of wood/ground that you play on, while "table" means the entire, including terrain. If this is true, then saying, "Place one model from the unit anywhere on the table" would include pieces of terrain.

Edit: and as to the Mawloc, the Tyranid FAQ gives permission for the Mawloc to DS onto an enemy model. No permission is given for any other unit/model to do so.


Drop Pods and stupidity @ 2013/10/22 02:14:06


Post by: insaniak


 Elric Greywolf wrote:
I'm not sure I quite buy this yet, but I'm willing to be convinced. From a cursory look over the Deployment section and how to place terrain, it looks as if the word "board" refers to the piece of wood/ground that you play on, while "table" means the entire, including terrain. If this is true, then saying, "Place one model from the unit anywhere on the table" would include pieces of terrain.

By that logic, why wouldn't the 'table' include the models on it as well?


Edit: and as to the Mawloc, the Tyranid FAQ gives permission for the Mawloc to DS onto an enemy model. No permission is given for any other unit/model to do so.

The FAQ doesn't give permission to do anything. It's a clarification, not a rule. It clarifies that deep striking onto another model is perfectly acceptable, which allows the Mawloc to use its special rule.


Drop Pods and stupidity @ 2013/10/22 02:14:53


Post by: quickfuze


The real argument for doing this would be can you choose to place a single model from inside the Drop pod (are they considered a single unit?) There is nothing that says the model placed prior to scatter must follow the 1" rule, only after the location is determined is that you must be able to fit all models legally. But once scatter is determined to be a hit, the drop pod would have to be placed (which it wont fit) and hence a mishap.


Automatically Appended Next Post:
 insaniak wrote:
 Elric Greywolf wrote:
I'm not sure I quite buy this yet, but I'm willing to be convinced. From a cursory look over the Deployment section and how to place terrain, it looks as if the word "board" refers to the piece of wood/ground that you play on, while "table" means the entire, including terrain. If this is true, then saying, "Place one model from the unit anywhere on the table" would include pieces of terrain.

By that logic, why wouldn't the 'table' include the models on it as well?


Edit: and as to the Mawloc, the Tyranid FAQ gives permission for the Mawloc to DS onto an enemy model. No permission is given for any other unit/model to do so.

The FAQ doesn't give permission to do anything. It's a clarification, not a rule. It clarifies that deep striking onto another model is perfectly acceptable, which allows the Mawloc to use its special rule.


No it doesnt, it doesnt say that deep striking onto another is fine for EVERYONE, it doesnt say this allows him to use his rule, it specifically states that it is "allowed in order to use the Terror from the Deep special rule".....it even says "special rule"...meaning not a normal occurance.


Drop Pods and stupidity @ 2013/10/22 02:24:06


Post by: insaniak


 quickfuze wrote:
No it doesnt, it doesnt say that deep striking onto another is fine for EVERYONE, it specifically states that it is allowed "in order to use the Terror from the Deep special rule".....it even says "special rule"...meaning not a normal occurance.

Sure. And I already addressed this.

The thing is, there is no allowance in the Mawloc's rules for it specifically to Deep Strike on top of other models. It just has a special rule that kicks in when it does.

The FAQ clarifies that it's ok for the Mawloc to Deep Strike onto another model so it can use that special rule. Since there is no corresponding rule that would allow deep striking onto other models in the Mawloc's entry for that clarification to be clarifying, that permission to deep strike onto other models has to be inherent to the general deep strike rules. Otherwise, the clarification in the FAQ makes no sense... because if the general deep strike rules don't allow the Mawloc to deep strike onto other models, and the Mawloc's own rules don't allow it to deep strike onto other models, then the FAQ clarifying that it can in fact do so is in error.


Drop Pods and stupidity @ 2013/10/22 02:37:00


Post by: quickfuze


Hence why it is a special allowance for that model only via a FAQ and not an Errata to the BRB (that says that after scatter you must be able to legally place all models). I am not arguing with you here in that you cant choose your initial target to be on top of another unit, but how do you place the model (in the event of a drop pod due to size) to mark before scatter? There is no allowance for moving other models out of the way, and it states to place a model from the unit on the table. The only argument I could think of here would be saying that one transported model is part of the unit and use him as a marker, but a ZERO scatter (hit) would still result in a mishap.


Drop Pods and stupidity @ 2013/10/22 02:42:30


Post by: insaniak


 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


Drop Pods and stupidity @ 2013/10/22 05:10:08


Post by: sirlynchmob


 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.


Drop Pods and stupidity @ 2013/10/22 05:57:07


Post by: CrownAxe


sirlynchmob wrote:
 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.

he did place the model, the rules doesn't say he has to leave it there


Drop Pods and stupidity @ 2013/10/22 06:45:08


Post by: dkellyj


 insaniak wrote:
Wouldn't the simpler solution just be to follow the rules and mishap the pod?


Yeah...but some people need a special level of punishment before the self awareness of their TFGery finally dawns on them. Using the "unable to disembark" rules (killing whatever was in the pod) would be a delicious counter to someone insisting on playing MyPod 40K trying to game the rules.


Drop Pods and stupidity @ 2013/10/22 08:20:09


Post by: nosferatu1001


sirlynchmob wrote:
 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.

Or you place it, and then remove it. You have complied with the rule as the rule does not require you to keep it in place while you roll scatter, etc.


Drop Pods and stupidity @ 2013/10/22 08:28:46


Post by: insaniak


sirlynchmob wrote:
But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.

Yes, RAW we know that you can Deep Strike on top of other models, but actually doing so is problematic.

Although, for fear of dredging up the whole circus again, this would seem to be another perfect application of WMS...


Drop Pods and stupidity @ 2013/10/22 09:47:12


Post by: Lobokai


icefire78 wrote:
I had an argument with a player from the FLGS the other day that is bugging the heck out of me. The argument was with drop pods and how the scatter system works with them. I have seen people drop pod on the middle of a unit as placement and then just move it to the closest side that the pod would land safely. This is where the argument began.

1. He was saying if you placed the drop pod in this situation and rolled a to hit your pod would immediately mishap on the basis that a to hit is not a scatter. I countered with the wording on PG. 6 of the BRB that a scatter is whenever you roll the scatter dice even if it came up as a hit you're still technically scattering. He then argued that if the drop pod would still mishap because you must reduce the scatter by minimum amount possible so that the pod couldn't go anywhere since it reduces itself to 0 and is still on the unit and thus mishaps.


I play DS list quite often (see sig). Your opponent is correct. Have you read the DP and DS rules? I'm not sure what the issue is here. If it was you placing the pods, sorry, but you're wrong. The best argument is that you've seen others do it wrong too. Understandable, but hardly a good counter point. If you were playing me, I'd let you replace and reroll as it was an honest mistake... But certainly your opponent doesn't have to.


Drop Pods and stupidity @ 2013/10/22 10:08:24


Post by: DarthOvious


 insaniak wrote:
 DarthOvious wrote:
... as I'm sure the deepstriking rules will say that you're not allowed to place a deepstriking unit over another unit already on the table.

They don't.


Fair enough. Probably a good idea for me to read the rulebook myself so I can conform my own opinion.


Not saying I disagree with you but the Mawloc does have a special rule which states that it can do this anyway..

No it doesn't.


So when a Tyranid player is placing his Maloc over another unit he should mishap then? Tyranid players must have been cheating for years.


Drop Pods and stupidity @ 2013/10/22 10:33:22


Post by: nosferatu1001


It doesnt have a special rule stating it can be placed over another model during DS; it has a special rule stating what happens if it would mishap from doing so.


Drop Pods and stupidity @ 2013/10/22 10:33:43


Post by: DarthOvious


 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


You have to place the model on the table first though using the deep strike rules. I believe page 14 of the BRB tells us that a model cannot be placed in impassable terrain and also page 13 of the BRB tells us that other models count as impassable terrain. i.e. you cannot place another model over another model.

This means that the terror of the deep special rule is a rule which negates this. Probably the reason why it needed to be FAQd in the first place since everything else is abundantly clear on how to proceed. i.e. you place a template on the table, move all the other models and you place the Mawloc while the unit takes hits from this process.

I will post the Terror from the Deep special rule for clarrification of what is mentioned.

"Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."




Automatically Appended Next Post:
nosferatu1001 wrote:
It doesnt have a special rule stating it can be placed over another model during DS; it has a special rule stating what happens if it would mishap from doing so.


I suppose that is technically true as worded in the codex but the FAQ gives permission to do it, so the special rule does have permission to do it from a combination of both the codex and the FAQ.

Codex rule: "Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."


FAQ Rule: Q: Can a Mawloc choose to Deep Strike onto a point occupied by an
enemy model on purpose in order to use the Terror from the Deep special
rule? (p51)
A: Yes.


Drop Pods and stupidity @ 2013/10/22 12:05:50


Post by: insaniak


 DarthOvious wrote:
So when a Tyranid player is placing his Maloc over another unit he should mishap then?.

Of course not. The issue is whether or not he is allowed to place the Mawloc over another unit.

Terror gives him a special rule that applies if he would mishap due to other models, but there is no permission granted within that rule to choose to deep strike on top of another model.

Deep Strike likewise doesn't explicitly say 'Your initial placement can be on top of another model'... but does grant permission to place the initial model anywhere on the table, and the FAQ for the Mawloc clarifies that placing the deep striker on another model is fine.


Automatically Appended Next Post:
 DarthOvious wrote:
I believe page 14 of the BRB tells us that a model cannot be placed in impassable terrain and also page 13 of the BRB tells us that other models count as impassable terrain. i.e. you cannot place another model over another model.

Which rulebook are you looking at? Because in the 6th edition rules, pages 13 and 14 are in the Shooting section.

And enemy models don't count as impassable terrain in this edition.


Drop Pods and stupidity @ 2013/10/22 12:37:07


Post by: nosferatu1001


As above. Youre looking at 5th edition.

It states models cannot move into impassable terrain, and DS PLACEMENT is not MOVEMENT.


Drop Pods and stupidity @ 2013/10/22 13:08:19


Post by: DarthOvious


 insaniak wrote:
Of course not. The issue is whether or not he is allowed to place the Mawloc over another unit.


How do you place it?

Terror gives him a special rule that applies if he would mishap due to other models, but there is no permission granted within that rule to choose to deep strike on top of another model.


Thats becase you don't place the model until after you do the template hits and then move the other models out the road. So it has a different placing mechanism for that model.

Deep Strike likewise doesn't explicitly say 'Your initial placement can be on top of another model'... but does grant permission to place the initial model anywhere on the table, and the FAQ for the Mawloc clarifies that placing the deep striker on another model is fine.


No. It changes the placement rules entirely for that model.


Which rulebook are you looking at? Because in the 6th edition rules, pages 13 and 14 are in the Shooting section.

And enemy models don't count as impassable terrain in this edition.


Ah you're correct, this was last edition when I saw this. My mistake.


Automatically Appended Next Post:
nosferatu1001 wrote:
As above. Youre looking at 5th edition.


Yes, my mistake. I was thinking of a convo from last edition.

It states models cannot move into impassable terrain, and DS PLACEMENT is not MOVEMENT.


Yes, but you can't place a model over another model and you need to place the model first. The Mawloc rules are different because it changes the way you place the model.

"Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."

Notice that the Mawloc isn't placed on the table until you have done all your template hits and moved all the other models out the road. In normal deep strike you don't do this. You have to place the model on the table first.


Drop Pods and stupidity @ 2013/10/22 13:26:31


Post by: nosferatu1001


"Yes, but you can't place a model over another model"
Do you have a rule for that? As I have a rule saying I can place the model ANYWHERE on the table.


Drop Pods and stupidity @ 2013/10/22 13:31:24


Post by: DarthOvious


nosferatu1001 wrote:
"Yes, but you can't place a model over another model"
Do you have a rule for that? As I have a rule saying I can place the model ANYWHERE on the table.


So when you roll a mishap for a unit and then you roll a result that lets me place your unit "ANYWHERE on the table" I can then choose to place them over another unit and instantly cause another deep strike mishap?


Drop Pods and stupidity @ 2013/10/22 13:35:22


Post by: nosferatu1001


Ah, so the answer is NO, you dont have a rule saying that/. You can just say that.

Read the rest of the mishap result, and note it requires them to be in a valid location. Causing a mishap is not a valid location.


Drop Pods and stupidity @ 2013/10/22 13:56:57


Post by: DarthOvious


nosferatu1001 wrote:
Ah, so the answer is NO, you dont have a rule saying that/. You can just say that.

Read the rest of the mishap result, and note it requires them to be in a valid location. Causing a mishap is not a valid location.


I thought that you has just clarrified that placing them over another unit was a valid location. Now I'm confused.


Drop Pods and stupidity @ 2013/10/22 14:38:35


Post by: sirlynchmob


nosferatu1001 wrote:
sirlynchmob wrote:
 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.

Or you place it, and then remove it. You have complied with the rule as the rule does not require you to keep it in place while you roll scatter, etc.


since when do you support allowing extra words to a rule to change it's meaning? The rule says to place the model. Where is this rule that you can then move the model before the scatter movement?

Why don't you correct yourself here
nosferatu1001 wrote:
the clue is, you have to add additional words to get to the phrase you are claiming is written.


So you should label your argument HYWPI as it is clearly not RAW. the rule is you place the model and have no permissions to do anything else with it til after the scatter role.


Drop Pods and stupidity @ 2013/10/22 17:24:25


Post by: DeathReaper


sirlynchmob wrote:
since when do you support allowing extra words to a rule to change it's meaning? The rule says to place the model. Where is this rule that you can then move the model before the scatter movement?
WMS allows it, since it is hard to put the model exactly where you want.


Drop Pods and stupidity @ 2013/10/22 17:31:17


Post by: sirlynchmob


 DeathReaper wrote:
sirlynchmob wrote:
since when do you support allowing extra words to a rule to change it's meaning? The rule says to place the model. Where is this rule that you can then move the model before the scatter movement?
WMS allows it, since it is hard to put the model exactly where you want.


That only works for terrain, not for stacking models on top of each other. a unit is not "a particular piece of terrain"


Drop Pods and stupidity @ 2013/10/22 17:50:19


Post by: DJGietzen


 DarthOvious wrote:
 insaniak wrote:


Deep Strike likewise doesn't explicitly say 'Your initial placement can be on top of another model'... but does grant permission to place the initial model anywhere on the table, and the FAQ for the Mawloc clarifies that placing the deep striker on another model is fine.


No. It changes the placement rules entirely for that model.


It most certanly does not. The question and anwser portion of those documents does not change any rules. Here is the relevent information from game's workshop's website.



Only the errata or amendments are actual changes in the rules, the questions only provide the official interpretation of the rules. The only rule in question for the Mawloc was the deep strike placement rules. There is no deep strike placement rule specifically for the Malwac so this question could only have been addressing all deep strike placement. The official interpretation is that you may deep strike onto a point occupied by an enemy model on purpose.


Drop Pods and stupidity @ 2013/10/22 18:04:41


Post by: Dozer Blades


nosferatu1001 wrote:
"Yes, but you can't place a model over another model"
Do you have a rule for that? As I have a rule saying I can place the model ANYWHERE on the table.


On a model is not on the table. This is the RAW.


Drop Pods and stupidity @ 2013/10/22 18:17:03


Post by: DarthOvious


 DJGietzen wrote:
 DarthOvious wrote:
 insaniak wrote:


Deep Strike likewise doesn't explicitly say 'Your initial placement can be on top of another model'... but does grant permission to place the initial model anywhere on the table, and the FAQ for the Mawloc clarifies that placing the deep striker on another model is fine.


No. It changes the placement rules entirely for that model.


It most certanly does not. The question and anwser portion of those documents does not change any rules. Here is the relevent information from game's workshop's website.


I was talking about the rule in the Tyranid codex and a codex does have the authority to bypass rules from the BRB.


Only the errata or amendments are actual changes in the rules, the questions only provide the official interpretation of the rules. The only rule in question for the Mawloc was the deep strike placement rules. There is no deep strike placement rule specifically for the Malwac so this question could only have been addressing all deep strike placement. The official interpretation is that you may deep strike onto a point occupied by an enemy model on purpose.


Did you miss the part where I quoted the text from the TYRANID CODEX!!!!!!!!!!!!


Drop Pods and stupidity @ 2013/10/22 18:18:33


Post by: Happyjew


 DJGietzen wrote:
The question and anwser portion of those documents does not change any rules.


I beg to differ.

From the BRB FAQ:

Q: Flyers are entitled to choose whether or not to use the Skyfire
special rule at the start of each Shooting phase. Can Swooping
Flying Monstrous Creatures also do this? (p49)
A: Yes.

Since there is no rule in the BRB giving FMCs the choice to Skyfire while Swooping, this is clearly a rules change.


Automatically Appended Next Post:
 Dozer Blades wrote:
nosferatu1001 wrote:
"Yes, but you can't place a model over another model"
Do you have a rule for that? As I have a rule saying I can place the model ANYWHERE on the table.


On a model is not on the table. This is the RAW.


Then I guess you cannot deep strike into area terrain such as the base of a ruin, or onto a battlement.


Drop Pods and stupidity @ 2013/10/22 18:40:08


Post by: kranki


Badger has this one correct imo. If the game based measurements from a point in the centre of the board it would be groovy, but since it is played in the third dimension with no fixed centre all movement must be consider positive regardless of the facing of your model, reductions would come before movement whilst measuring the distance from A to B since the distance is 0 no further reduction could be made and therefore A and B are the same place (mishap city)


Drop Pods and stupidity @ 2013/10/22 18:42:19


Post by: sirlynchmob


@happyjew

I agree with the first post, it does seem faq's will change rules.

I disagree with the second part. we have faq's stating you can deep strike onto battlements (building/terrain), and a skyshield(terrain) which is not a model but just terrain that you can deep strike onto. so we can see that deepstriking onto terrain has precedents and can be concluded to be RAW or at least RAI.

placing models on top of models has no precedents, nor anything hinting at allowing it. Models are not part of the table, terrain can be assumed to be part of the table. terrain can also be designed into the table.



Drop Pods and stupidity @ 2013/10/22 18:43:10


Post by: nosferatu1001


 Dozer Blades wrote:
nosferatu1001 wrote:
"Yes, but you can't place a model over another model"
Do you have a rule for that? As I have a rule saying I can place the model ANYWHERE on the table.


On a model is not on the table. This is the RAW.

Ruins / hills (not built in /etc can also not be used?

No, again, you ignored the context that was given earlier.


Drop Pods and stupidity @ 2013/10/22 18:49:45


Post by: DJGietzen


DarthOvious wrote:
 DJGietzen wrote:
 DarthOvious wrote:
 insaniak wrote:


Deep Strike likewise doesn't explicitly say 'Your initial placement can be on top of another model'... but does grant permission to place the initial model anywhere on the table, and the FAQ for the Mawloc clarifies that placing the deep striker on another model is fine.


No. It changes the placement rules entirely for that model.


It most certanly does not. The question and anwser portion of those documents does not change any rules. Here is the relevent information from game's workshop's website.


I was talking about the rule in the Tyranid codex and a codex does have the authority to bypass rules from the BRB.


Only the errata or amendments are actual changes in the rules, the questions only provide the official interpretation of the rules. The only rule in question for the Mawloc was the deep strike placement rules. There is no deep strike placement rule specifically for the Malwac so this question could only have been addressing all deep strike placement. The official interpretation is that you may deep strike onto a point occupied by an enemy model on purpose.


Did you miss the part where I quoted the text from the TYRANID CODEX!!!!!!!!!!!!


I was only replying to the portion I quoted. You used the pronoun "it" in a direct response to insaniak's statement. The subject of that statement was "the FAQ for the Mawloc", not the tyranid codex. You effectively said 'No. The FAQ for the Mawloc changes the placement rules entirely for that model.' and made no mention of the codex. If you intended your reply to be about the codex and not the FAQ you needed to state that in some way.

Happyjew wrote:
 DJGietzen wrote:
The question and answer portion of those documents does not change any rules.


I beg to differ.

From the BRB FAQ:

Q: Flyers are entitled to choose whether or not to use the Skyfire
special rule at the start of each Shooting phase. Can Swooping
Flying Monstrous Creatures also do this? (p49)
A: Yes.

Since there is no rule in the BRB giving FMCs the choice to Skyfire while Swooping, this is clearly a rules change.

I'll agree this should have been an amendment, but given the form of the question and the fact that this was not an amendment or errata the only logical inference would be that flying monstrous creatures are also flyers. (I disagree for many reasons) I don't play with any FMC, but how many are there that have skyfire to make this question even matter?


Drop Pods and stupidity @ 2013/10/22 19:21:43


Post by: insaniak


 DarthOvious wrote:
I thought that you has just clarrified that placing them over another unit was a valid location. Now I'm confused.

Putting them over another unit is a valid starting location for the deep strike process. It's not a valid location to deploy models, as it causes a mishap if they actually land there.


Drop Pods and stupidity @ 2013/10/22 19:44:17


Post by: cowmonaut


It looks like pretty much everything that needs to be said has been said, so I'm confused on how there's any argument still going on here.

- There are no such thing as "negative" inches, so you can only reduce the scatter distance to 0".
- If you manage to land on a unit with a Drop Pod after reducing the scatter as much as possible, you mishap.
- If you go off the table, you mishap.
- If you are somehow within 1" of an enemy unit (with your pre-measuring), you mishap.
- The rules don't say you can't try to drop on an enemy unit and hope you scatter off of it, but its a risky move with dubious benefit except in highly specific circumstances.

The fact you can only reduce to 0" and not start 'going the other way' has been well established in the larger W40K tournaments for a long, long while now. It is still a common mistake for newer players or players who aren't that familiar with rules they have not encountered/used often. But really, Drop Pods are not that complicated so I'm a bit surprised this argument has made it to 3 pages. Here's hoping it dies off!


Drop Pods and stupidity @ 2013/10/22 20:05:57


Post by: nutty_nutter


 cowmonaut wrote:
It looks like pretty much everything that needs to be said has been said, so I'm confused on how there's any argument still going on here.

- There are no such thing as "negative" inches, so you can only reduce the scatter distance to 0".
- If you manage to land on a unit with a Drop Pod after reducing the scatter as much as possible, you mishap.
- If you go off the table, you mishap.
- If you are somehow within 1" of an enemy unit (with your pre-measuring), you mishap.
- The rules don't say you can't try to drop on an enemy unit and hope you scatter off of it, but its a risky move with dubious benefit except in highly specific circumstances.

The fact you can only reduce to 0" and not start 'going the other way' has been well established in the larger W40K tournaments for a long, long while now. It is still a common mistake for newer players or players who aren't that familiar with rules they have not encountered/used often. But really, Drop Pods are not that complicated so I'm a bit surprised this argument has made it to 3 pages. Here's hoping it dies off!


This.

the original placement of a deepstriking unit does not have to be a 'valid' or 'legal' placement of the 'start' space, the deepstrike rules on p36 of the BRB do not ask you to conform to this process.

for those saying that starting on top of your opponents models isn't placing the deepstriking unit. which would you prefer, someone trying to put the relatively heavy drop pod model over your minis to have the start location or would you rather they said, the start position is here, over this guys head? (I'm sure you'd rather they just said my start point is there)

your models are not considered terrain, impassable or not, so they do not conform to an invalid placement either. therefore, since this is a permissive ruleset, i.e. if a rule says you can then you can unless another says no, you can do so. since there is no rule in the book to say that you cannot start a deep strike action on top of another model, then you may do so.

however as has also been pointed out, trying to go into negatives is silly, you will reduce to the minimum distance which is 0, since any attempt to go any other direction is +x since your starting point is x, there are no negative values in warhammer 40k, they do not exist. (I defy you to show me an example where negative numbers are directly shown/exampled in the BRB or a codex)


Automatically Appended Next Post:
oh and to add to it, if you want to try to say that DS must conform in some way to the movement rules ect, look at Basic vs Advanced on P7, as Deepstrike is a SR it would override the normal movement rules as it doesn't ask you to conform to these presets, it simply states place the model.


Drop Pods and stupidity @ 2013/10/22 20:30:04


Post by: Steel-W0LF


 nutty_nutter wrote:
 cowmonaut wrote:
It looks like pretty much everything that needs to be said has been said, so I'm confused on how there's any argument still going on here.

- There are no such thing as "negative" inches, so you can only reduce the scatter distance to 0".
- If you manage to land on a unit with a Drop Pod after reducing the scatter as much as possible, you mishap.
- If you go off the table, you mishap.
- If you are somehow within 1" of an enemy unit (with your pre-measuring), you mishap.
- The rules don't say you can't try to drop on an enemy unit and hope you scatter off of it, but its a risky move with dubious benefit except in highly specific circumstances.

The fact you can only reduce to 0" and not start 'going the other way' has been well established in the larger W40K tournaments for a long, long while now. It is still a common mistake for newer players or players who aren't that familiar with rules they have not encountered/used often. But really, Drop Pods are not that complicated so I'm a bit surprised this argument has made it to 3 pages. Here's hoping it dies off!


This.

the original placement of a deepstriking unit does not have to be a 'valid' or 'legal' placement of the 'start' space, the deepstrike rules on p36 of the BRB do not ask you to conform to this process.

for those saying that starting on top of your opponents models isn't placing the deepstriking unit. which would you prefer, someone trying to put the relatively heavy drop pod model over your minis to have the start location or would you rather they said, the start position is here, over this guys head? (I'm sure you'd rather they just said my start point is there)

your models are not considered terrain, impassable or not, so they do not conform to an invalid placement either. therefore, since this is a permissive ruleset, i.e. if a rule says you can then you can unless another says no, you can do so. since there is no rule in the book to say that you cannot start a deep strike action on top of another model, then you may do so.

however as has also been pointed out, trying to go into negatives is silly, you will reduce to the minimum distance which is 0, since any attempt to go any other direction is +x since your starting point is x, there are no negative values in warhammer 40k, they do not exist. (I defy you to show me an example where negative numbers are directly shown/exampled in the BRB or a codex)


Automatically Appended Next Post:
oh and to add to it, if you want to try to say that DS must conform in some way to the movement rules ect, look at Basic vs Advanced on P7, as Deepstrike is a SR it would override the normal movement rules as it doesn't ask you to conform to these presets, it simply states place the model.


I agree with everything you said, and your reasoning behind it... But the indicated portion you have backwards. In a permissive rule set, you need permission to do something, or you cant do it.... Not the other way around.

I side with the argument that you can deep-strike wherever you like to start out, but without the ability to increase the scatter range I fail to see when someone would want to do this unless its to voluntarily force a mishap.


Drop Pods and stupidity @ 2013/10/22 21:21:48


Post by: nutty_nutter


you can't increase the scatter range, only decrease it, my point was that the OP was saying he could start on top of models and then having rolled a hit and/or scatter he could move the pod to safety. my point was he couldn't since any distance from his original location (being x) is an increase, not a decrease.

with regards to the permissive bit.

you are permitted by the deepstrike rule to place the model anywhere on the table, you are not not allowed to place that model on top of enemy models, therefore you can place it upon them. apologies if it wasn't clear


Drop Pods and stupidity @ 2013/10/23 00:32:53


Post by: DeathReaper


 nutty_nutter wrote:
you are permitted by the deepstrike rule to place the model anywhere on the table, you are not not allowed to place that model on top of enemy models, therefore you can place it upon them. apologies if it wasn't clear

Clarify please because you just contradicted yourself.


Drop Pods and stupidity @ 2013/10/23 00:39:07


Post by: Byte


icefire78 wrote:
I had an argument with a player from the FLGS the other day that is bugging the heck out of me. The argument was with drop pods and how the scatter system works with them. I have seen people drop pod on the middle of a unit as placement and then just move it to the closest side that the pod would land safely. This is where the argument began.

1. He was saying if you placed the drop pod in this situation and rolled a to hit your pod would immediately mishap on the basis that a to hit is not a scatter. I countered with the wording on PG. 6 of the BRB that a scatter is whenever you roll the scatter dice even if it came up as a hit you're still technically scattering. He then argued that if the drop pod would still mishap because you must reduce the scatter by minimum amount possible so that the pod couldn't go anywhere since it reduces itself to 0 and is still on the unit and thus mishaps.


You can't aim at a unit and expect to scatter clear if a "hit" is rolled, that's ridiculous and a gross stretch of the rules. I would rule a mishap as well.

Wait... was he trying to mishap? Or trying not to mishap? I'm confused.


Drop Pods and stupidity @ 2013/10/23 00:40:46


Post by: Dakkamite


Wah, my opponent wouldn't let me abuse the rules to put my flamer pod 1" away from his blob pretty much every time


No sympathy


Drop Pods and stupidity @ 2013/10/23 01:38:31


Post by: insaniak


 Byte wrote:
You can't aim at a unit, that's ridiculous and a gross stretch of the rules. I would mishap you as well.

Where is the stretch? If you aim at a unit, and you don't scatter off them, you mishap.

Sure, the rules might be a little vague on it, but forcing a mishap on yourself is not exactly giving yourself some sort of game-breaking advantage...


Drop Pods and stupidity @ 2013/10/23 01:52:34


Post by: Byte


 insaniak wrote:
 Byte wrote:
You can't aim at a unit, that's ridiculous and a gross stretch of the rules. I would mishap you as well.

Where is the stretch? If you aim at a unit, and you don't scatter off them, you mishap.

Sure, the rules might be a little vague on it, but forcing a mishap on yourself is not exactly giving yourself some sort of game-breaking advantage...


Isn't that what I said? OP wanted to scatter to avoid if a Hit is rolled while targeting an enemy unit...


Drop Pods and stupidity @ 2013/10/23 01:56:18


Post by: insaniak


You didn't refer to the wanting to scatter off thing at all, no. Your post suggests that it was the aiming at a unit bit that you were objecting to.


Drop Pods and stupidity @ 2013/10/23 02:04:58


Post by: Byte


 insaniak wrote:
You didn't refer to the wanting to scatter off thing at all, no. Your post suggests that it was the aiming at a unit bit that you were objecting to.


Ok, I should have quoted the OPs original post. Which was the content of this thread.

Tried to clarify my post.


Drop Pods and stupidity @ 2013/10/23 05:44:10


Post by: Homeskillet


sam918 wrote:
You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


This.


Drop Pods and stupidity @ 2013/10/23 05:45:56


Post by: DeathReaper


 Homeskillet wrote:
sam918 wrote:
You can't place the DP on top of the opponents units before you roll to shatter. You need to place it in a legal position (1" from his units) before you roll. So that argument was pointless.


This.

Has been shown to be incorrect as the rules never say that.


Drop Pods and stupidity @ 2013/10/23 07:31:34


Post by: Bausk


- Removed by insaniak. This sort of post adds nothing constructive to the discussion -


Drop Pods and stupidity @ 2013/10/23 09:12:33


Post by: DarthOvious


 DJGietzen wrote:

I was only replying to the portion I quoted. You used the pronoun "it" in a direct response to insaniak's statement. The subject of that statement was "the FAQ for the Mawloc", not the tyranid codex. You effectively said 'No. The FAQ for the Mawloc changes the placement rules entirely for that model.' and made no mention of the codex. If you intended your reply to be about the codex and not the FAQ you needed to state that in some way.


The FAQ references the special rule from the Tyranid codex (Terror from the Deep), so yes it does. Are we done here? Or do I need to put you on my ignore list? I'm not going to get an argument about this.


Automatically Appended Next Post:
 insaniak wrote:
 DarthOvious wrote:
I thought that you has just clarrified that placing them over another unit was a valid location. Now I'm confused.

Putting them over another unit is a valid starting location for the deep strike process. It's not a valid location to deploy models, as it causes a mishap if they actually land there.


Interesting, does deep strike itself count as a deployment?



Drop Pods and stupidity @ 2013/10/23 11:58:25


Post by: fuusa


 DarthOvious wrote:
[
Interesting, does deep strike itself count as a deployment?

Yes.

nosferatu1001 wrote:
sirlynchmob wrote:
 insaniak wrote:
 quickfuze wrote:
... but how do you place the model (in the event of a drop pod due to size) to mark before scatter? .

Common practice from my experience is just to say 'I'm centering it right on that guy's head' rather than actually placing the model before rolling scatter.


But you see why RAW, that's wrong right?

you're told to place the model. You admit you didn't place the model.

Or you place it, and then remove it. You have complied with the rule as the rule does not require you to keep it in place while you roll scatter, etc.


Interesting facts about placing models and scattering.

Place the object onto the battlefield as instructed by the rule.
(roll scatter)
If a hit is rolled, the object does not move-leave it in place and resolve the remainder of the rule.
If an arrow is rolled, move the object the distance shown on the 2d6.

Hit = does not move, LEAVE IT IN PLACE.
Arrow = move the object the DISTANCE SHOWN on the 2d6.

This explodes the idea that it is possible to place and then remove.

Made up rubbish aside, the object/model must be placed and left in place while the rule is resolved.
That is RAW.
Exactly how you would deal with the possible consequences of this is your own concern.
AKA "please don't break/chip my models with your monolith" (no, not a euphemism).

Please stop inventing procedures and making things up, it does not help.

Question, is it always possible to place a deep striking model anywhere on the table?
Answer is no.
Two situations come immediately to mind (there may be more).


Drop Pods and stupidity @ 2013/10/23 17:30:06


Post by: nutty_nutter


 DeathReaper wrote:
 nutty_nutter wrote:
you are permitted by the deepstrike rule to place the model anywhere on the table, you are not not allowed to place that model on top of enemy models, therefore you can place it upon them. apologies if it wasn't clear

Clarify please because you just contradicted yourself.


no I didn't I used a double negative (wasn't a mistype), not not = can/is


Automatically Appended Next Post:
 fuusa wrote:
 DarthOvious wrote:
[
Interesting, does deep strike itself count as a deployment?

Yes.


please back this up with a page reference and rule to support your claim here as this is your supposition.

Deepstrike is NOT a deployment, nor is the act of placing the model on it's target location part of the movement as it has yet to scatter to its actual start location. once scatter has been resolved it is then in its resting place for determining a mishap.


Drop Pods and stupidity @ 2013/10/23 18:41:35


Post by: DeathReaper


 nutty_nutter wrote:
 DeathReaper wrote:
 nutty_nutter wrote:
you are permitted by the deepstrike rule to place the model anywhere on the table, you are not not allowed to place that model on top of enemy models, therefore you can place it upon them. apologies if it wasn't clear

Clarify please because you just contradicted yourself.


no I didn't I used a double negative (wasn't a mistype), not not = can/is

That explains it then, as it looked like a Typo.


Drop Pods and stupidity @ 2013/10/24 10:19:44


Post by: fuusa


 nutty_nutter wrote:

 fuusa wrote:
 DarthOvious wrote:
[
Interesting, does deep strike itself count as a deployment?

Yes.


please back this up with a page reference and rule to support your claim here as this is your supposition.

Deepstrike is NOT a deployment, nor is the act of placing the model on it's target location part of the movement as it has yet to scatter to its actual start location. once scatter has been resolved it is then in its resting place for determining a mishap.

No supposition, just RAW.

P124, arriving from reserve, para 5.
"... picks any one of the units arriving and deploys it, moving onto the table as described below.
Para 6.
"Models that are arriving by deep strike or outflank deploy using their special rules."

P36, arriving by deep strike para 1.
"... then deploy them as follows."
3rd bullet.
"Models deploying via deep strike."

There may be more, but I think the point is made.



Drop Pods and stupidity @ 2013/10/24 10:33:27


Post by: DarthOvious


 fuusa wrote:
No supposition, just RAW.

P124, arriving from reserve, para 5.
"... picks any one of the units arriving and deploys it, moving onto the table as described below.
Para 6.
"Models that are arriving by deep strike or outflank deploy using their special rules."

P36, arriving by deep strike para 1.
"... then deploy them as follows."
3rd bullet.
"Models deploying via deep strike."

There may be more, but I think the point is made.



So we can see here that arriving from reserve is deploying.

So what does this mean for the deepstriking rules?

1) Is it illegal to place your deep striking model on top of another unit?

2) Is it legal for me to choose to place a misplaced unit over a another unit to cause a mishap?

I'll wait to see what people say and how they explain this.


Drop Pods and stupidity @ 2013/10/24 11:24:16


Post by: fuusa


 DarthOvious wrote:


So we can see here that arriving from reserve is deploying.

So what does this mean for the deepstriking rules?

I didn't say that, there are debates to be had about arrives/arriving/arrive/arrived.
You may have multiple units arriving, but be deploying only 1 at any time.

Though I think nutty nutter is wrong (ie, deepstriking is deploying), I believe the reason he asked the question of me, is "when" is a unit deploying or deployed by deepstrike (apologies, if that's wrong).
In other words, the process of deepstrike is deploying, but the unit is not deployed until the end of it.

It would be convinient to be able to say, that you can't be deploying a unit, if it can't be deployed in the location you begin deploying it.
Can't though as far as I know.

If it is possible to place one unit over/on top of (and not in) another, that is cause for concern.
Imagine human (inhuman) pyramids firing over buildings, un-assaultable units towering over others and vehicles giving each other piggy-backs.


Drop Pods and stupidity @ 2013/10/24 12:32:04


Post by: DarthOvious


 fuusa wrote:
 DarthOvious wrote:


So we can see here that arriving from reserve is deploying.

So what does this mean for the deepstriking rules?

I didn't say that, there are debates to be had about arrives/arriving/arrive/arrived.
You may have multiple units arriving, but be deploying only 1 at any time.


OK, can I ask what you mean? Sorry I just got the impression that you were confirming that Deep Striking was indeed deployment. The rest of what I said I was asking questions in regards to how it fits with everything else. Can you aim your deep strike at another unit? Yes or no & why do you think that? Is it possible to cause a mishap with a misplaced unit? Yes or No and what is your reasoning behind it?

I didn't mean to impose anything on you, so I apologise if I did. I just thought that you were confirming deep strike as a deployment and then asked questions in regards to that.

Though I think nutty nutter is wrong (ie, deepstriking is deploying), I believe the reason he asked the question of me, is "when" is a unit deploying or deployed by deepstrike (apologies, if that's wrong).
In other words, the process of deepstrike is deploying, but the unit is not deployed until the end of it.


Ah OK, so despite that deep striking is deployment, it doesn't happen until the end of the process? I am correct here? So does this mean that somebody can choose to place their unit on top or another unit or not when deep striking? Please bear in mind I am asking a question here. I do not want to place words in your mouth or anything.

Thats OK. I asked a question in regards to mishaping a misplaced unit earlier. Someone else had indicated to me that I couldn't do it as this wouldn't be a legal deployment.

It would be convinient to be able to say, that you can't be deploying a unit, if it can't be deployed in the location you begin deploying it.
Can't though as far as I know.


OK

If it is possible to place one unit over/on top of (and not in) another, that is cause for concern.
Imagine human (inhuman) pyramids firing over buildings, un-assaultable units towering over others and vehicles giving each other piggy-backs.


I think the consensus is that if it does land on the position then it is a mishap. Its just being argued that you can choose to place the unit over another unit before scattering. If you roll a hit then its a mishap, if you roll a scatter then scatter the unit.

If deep striking is a deployment, not saying it actually is or isn't, but in the case that it is then what do the deployment rules say about placing models?


Drop Pods and stupidity @ 2013/10/24 18:52:19


Post by: nutty_nutter


 fuusa wrote:
 nutty_nutter wrote:

 fuusa wrote:
 DarthOvious wrote:
[
Interesting, does deep strike itself count as a deployment?

Yes.


please back this up with a page reference and rule to support your claim here as this is your supposition.

Deepstrike is NOT a deployment, nor is the act of placing the model on it's target location part of the movement as it has yet to scatter to its actual start location. once scatter has been resolved it is then in its resting place for determining a mishap.

No supposition, just RAW.

P124, arriving from reserve, para 5.
"... picks any one of the units arriving and deploys it, moving onto the table as described below.
Para 6.
"Models that are arriving by deep strike or outflank deploy using their special rules."

P36, arriving by deep strike para 1.
"... then deploy them as follows."
3rd bullet.
"Models deploying via deep strike."

There may be more, but I think the point is made.



P124 is countered by P7 basic vs advanced, meaning that the restrictions imposed in P124 are ignored.

P36 para one, yes your referring to the method for deployment, this is a whole package of 3 point process, not just bits and bobs of it.

3rd bullet: deploying is the same as deployed, however they cannot be considered deployed until this step and until all 3 steps are complete, as this is the third step and as such would be the first time the SR confirms you are deployed (i.e. after scatter) anything before this point is not deployment which as such is not restricted by the normal rules for it.

you will trigger a mishap after all three steps are complete, not before.



Drop Pods and stupidity @ 2013/10/24 22:03:41


Post by: Bausk


At what point in the basic deploynent rules or even the deepstrike rules are you given permission to deploy ontop of enemy or friendly models? Just curious as it's a permissive rule set.

Also when asked to "place" the model when deepstriking how are models considered terrain for the purposes of wms? I was always under the assumption that of you could not place the lead model then it was not a valid location.


Drop Pods and stupidity @ 2013/10/24 22:39:39


Post by: cowmonaut


First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model's final position.
A model cannot move within 1" of an enemy model unless they are charging into close combat in the Assault phase.

Heh, good point Bausk. Unless something overrules that second quote (found on Page 10), you can't. You have to place the model on the table and you aren't allowed to have one of your models within 1" of an enemy model except for in close combat.


Drop Pods and stupidity @ 2013/10/24 22:41:50


Post by: DeathReaper


 cowmonaut wrote:
First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model's final position.
A model cannot move within 1" of an enemy model unless they are charging into close combat in the Assault phase.

Heh, good point Bausk. Unless something overrules that second quote (found on Page 10), you can't. You have to place the model on the table and you aren't allowed to have one of your models within 1" of an enemy model except for in close combat.

DS placement and the subsequent scatter is not movement. Once the pod lands then it counts as having moved.


Drop Pods and stupidity @ 2013/10/24 23:22:14


Post by: Bausk


Which doesn't change my question Reaper. Where in the deployment or deepstrike rules are you given permission to place the model somewhere it can't physucally be placed? Specifically on friendly or enemy models.


Drop Pods and stupidity @ 2013/10/25 00:17:40


Post by: DeathReaper


 Bausk wrote:
Which doesn't change my question Reaper. Where in the deployment or deepstrike rules are you given permission to place the model somewhere it can't physucally be placed? Specifically on friendly or enemy models.

In the rules that say place the model anywhere on the table.


Drop Pods and stupidity @ 2013/10/25 06:59:37


Post by: Bausk


So to you anywhere on the table is as broad and specific as you need? So perhaps the gaming table has a lip that isn't apart of the gaming area. I suppose that lip would be fair game as well as it is somewhere on the table. perhaps you're playing on the floor, does this mean we can't deepstrike because there is no table?

How about that word there in that rule 'place'. Does pointing your finger at a location and saying there in that unit count as placing a model? Can you phyically place a model on another model? For that instance can you even place a model on another models base?

As models are clearly not the table or terrain are you placing your model on the table and if you are, by some great stretch of imagination, how can you justify using wms which clearly states it applys to terrain?


Drop Pods and stupidity @ 2013/10/25 08:40:24


Post by: nosferatu1001


Cowmonaut - again, read your quote carefully. note it says you cannot "MOVE within...", not "PLACE within...". Placing here is not equal to movement; page 10 does not apply

Bausk - "Can you" place the model on top of another model? Yes, I can. Is it a good idea? Well it might be an unpopular move with the opponent, depending on the models involved, but that does not make it impossible.

"anywhere on the table", with table already defined as the gaming area earlier in the book (to shoot down your strawman argument), is sufficiently clear permission to do exactly that - place it anywhere

Find the restriction. Page and para


Drop Pods and stupidity @ 2013/10/25 11:00:06


Post by: fuusa


 nutty_nutter wrote:
P124 is countered by P7 basic vs advanced, meaning that the restrictions imposed in P124 are ignored.

No, page 124 tells you that you must deploy reserves and includes deep strikers. It is relevant, just not complete in this case.

 nutty_nutter wrote:
P36 para one, yes your referring to the method for deployment, this is a whole package of 3 point process, not just bits and bobs of it.

Yes and it proves (again) that deep strike is a method of deployment.

 nutty_nutter wrote:
3rd bullet: deploying is the same as deployed, however they cannot be considered deployed until this step and until all 3 steps are complete, as this is the third step and as such would be the first time the SR confirms you are deployed (i.e. after scatter) anything before this point is not deployment which as such is not restricted by the normal rules for it.

Please read the rules again.
A unit is not considered deployed after scatter.

 nutty_nutter wrote:
you will trigger a mishap after all three steps are complete, not before.

Assumed arrival from reserves.

Example.
I have a unit of 5 models that I am now deploying (but have not yet deployed the unit), in that I am in the (3-point) process (though I would include a 4th, possibly, that of rolling for reserves).

I place 1 model and roll for scatter (2 stages complete).
My first model ends up in a crowded spot, surrounded by models that only it can be placed in.
At this point, am I deploying the unit, or has it been deployed?
I am still deploying the unit.

When I go to place my other 4 models, I can't.
The last stage, that of placing the models in the unit, cannot be completed.
This will trigger a mishap roll, while I was deploying, not after I had deployed.

 cowmonaut wrote:
First, place one model from the unit anywhere on the table, in the position where you would like it to arrive, and roll for scatter to determine the model's final position.
A model cannot move within 1" of an enemy model unless they are charging into close combat in the Assault phase.

Heh, good point Bausk. Unless something overrules that second quote (found on Page 10), you can't. You have to place the model on the table and you aren't allowed to have one of your models within 1" of an enemy model except for in close combat.

The problem with that, is its preventing movement, not placing.
The placed model cannot be said to have moved, in rules terms, despite travelling from your case to the table.

 DeathReaper wrote:
 Bausk wrote:
Which doesn't change my question Reaper. Where in the deployment or deepstrike rules are you given permission to place the model somewhere it can't physucally be placed? Specifically on friendly or enemy models.

In the rules that say place the model anywhere on the table.

Deepstrike placement is circumstantial, proving that rule can be superceded (again).

nosferatu1001 wrote:
Cowmonaut - again, read your quote carefully. note it says you cannot "MOVE within...", not "PLACE within...". Placing here is not equal to movement; page 10 does not apply

Bausk - "Can you" place the model on top of another model? Yes, I can. Is it a good idea? Well it might be an unpopular move with the opponent, depending on the models involved, but that does not make it impossible.

"anywhere on the table", with table already defined as the gaming area earlier in the book (to shoot down your strawman argument), is sufficiently clear permission to do exactly that - place it anywhere

Find the restriction. Page and para

As I said earlier, when I challenged this, I have two instances in mind.
Permission to place is limited (again and again).


Drop Pods and stupidity @ 2013/10/25 11:56:37


Post by: nosferatu1001


Then state them, rather than dancing around the subject.


Drop Pods and stupidity @ 2013/10/25 12:01:05


Post by: Bausk


Yay Nos isn't ignoring me anymore. lol

So where is the citation for being able to place or even deploy on another model? Can't seem to find one in my brb.

Oh and it wasn't Strawman, it was sarcasm and a prod to actually get someone to answer my question.


Drop Pods and stupidity @ 2013/10/25 12:02:52


Post by: nosferatu1001


"place anywhere"

Are you placing a restriction on the "anywhere"? If so please state where this restriction can be found.

If you still claim there is a restriction then I will ask you where the specific permission to place the DS within a 7" by 4" by 12" tall forest is, given you are restricting "anywhere" with no rules support.


Drop Pods and stupidity @ 2013/10/25 12:12:08


Post by: Bausk


Lmao it like the page two argument all over again.

Anywhere on the table Nos and you have to actually physically place the model. If you didn't have to place the model physically on the table it would say you can point to a location and say "there".

So for arguments sake lets say that's a legal placement, as the initial model is on or within 1" of an enemy model the unit mishaps before scattering or what?


Drop Pods and stupidity @ 2013/10/25 12:26:53


Post by: nosferatu1001


 Bausk wrote:
Lmao it like the page two argument all over again.

What, where you were asked to provide some rules, and failed?

Bausk wrote:Anywhere on the table Nos and you have to actually physically place the model.

Already covered. Try reading just a little furtyher up. It is indeed entirely possible for me to place the model on top of one of your models. Whether it is advisable to or not is another question, but not one the rules care about. So you're happy that I place my DS Mechanicus Titan Carrier (100% metal!) on top of your finecast figures? After all, you are wanting to play strict rules....

Bausk wrote:If you didn't have to place the model physically on the table it would say you can point to a location and say "there".

Yawn. Already covered. Seriously, you do yourself no favours when you have clearly not bothered to read others posts.

Bausk wrote:So for arguments sake lets say that's a legal placement, as the initial model is on or within 1" of an enemy model the unit mishaps before scattering or what?


No, because the rules for DS state you determine mishap after determining the [b]final[b] positionof the unit, not where the unit would like to turn up (remember initial placement is not actually placing the "unit", but where conceptually you want the unit to arrive- there is, at that point, no unit there, it is just a marker)

All of these have been covered before - perhaps you could refresh your memory of the thread a little before positng again?


Drop Pods and stupidity @ 2013/10/25 12:46:40


Post by: General Duf


The deep strike special makes no mention of the initial placement needing to be legal or not
"First, place one model from the unit anywhere on the table, in the position where you would like it to arrive..." pg36 BRB and scatter and so on.

It not until the Seep Strike Mishaps section that placement becomes an issue.

My take on it would be that you can aim for the squad but if you don't scatter fair enough away you mishap.


Drop Pods and stupidity @ 2013/10/25 12:50:09


Post by: DarthOvious


nosferatu1001 wrote:
"place anywhere"


Well to be precise its "Anywhere on the table"

Are you placing a restriction on the "anywhere"? If so please state where this restriction can be found.


Yes I am placing a restriction on it. For instance you are not placing your drop pod in my bath tub.

I know, I'm sorry. I couldn't help myself with this one and I knew exactly what you meant but I just like being a goof sometimes.


Drop Pods and stupidity @ 2013/10/25 13:03:13


Post by: OIIIIIIO


ok ... let me get this right .... you want to argue that you have the ability to place a model anywhere, and this includes on top an enemy model.

If this is the tactic someone wants to take then if they mishap and were to be displaced could I then place them in an exact same manner causing another mishap and another roll on the DS mishap table?


Drop Pods and stupidity @ 2013/10/25 13:12:12


Post by: fuusa


nosferatu1001 wrote:
Then state them, rather than dancing around the subject.

Say please.

nosferatu1001 wrote:
"place anywhere"

Are you placing a restriction on the "anywhere"? If so please state where this restriction can be found.

I can place my deep striking model anywhere on the table without restriction then?
Just to confirm, that is what you are saying, isn't it???
All I need is one example where this is not possible and you will be proved wrong.

So, I place my model on the top floor of a ruin.


Drop Pods and stupidity @ 2013/10/25 13:12:39


Post by: DarthOvious


 OIIIIIIO wrote:
ok ... let me get this right .... you want to argue that you have the ability to place a model anywhere, and this includes on top an enemy model.

If this is the tactic someone wants to take then if they mishap and were to be displaced could I then place them in an exact same manner causing another mishap and another roll on the DS mishap table?


I already asked this question myself.

RAW I don't give a monkey's. The rule says you need to place the model and there is no way in hell I am letting someone place their models on top of mine and breaking them. The minute they try that is the minute I stop the game and tell them to get lost.


Drop Pods and stupidity @ 2013/10/25 13:15:16


Post by: rigeld2


 fuusa wrote:
So, I place my model on the top floor of a ruin.

It's like a specific exception doesn't prove the statement incorrect or something.
Yes, there are limitations that are specifically pointed out. Have you found one that forbids placing on top of another model yet, or are you just trolling?


Drop Pods and stupidity @ 2013/10/25 13:40:37


Post by: fuusa


rigeld2 wrote:
 fuusa wrote:
So, I place my model on the top floor of a ruin.

It's like a specific exception doesn't prove the statement incorrect or something.

So, in your words, what we actually have, in the RAW of the rulebook, is a specific exception to the "anywhere" argument?
Well done, you are right.

rigeld2 wrote:
Yes, there are limitations that are specifically pointed out.

Thankyou, so Nos is wrong again.

rigeld2 wrote:
Have you found one that forbids placing on top of another model yet, or are you just trolling?

So, in your mind, I must be doing one or the other?
Either I have found that rule, or I'm trolling.

So, that means that you are wrong yet again, as I have not found a rule to do this, I don't know that such a rule exists.
What I have been doing, is pointing out errors in the arguments being used (by both sides).
You see that as trolling then?


Drop Pods and stupidity @ 2013/10/25 13:45:53


Post by: rigeld2


 fuusa wrote:
rigeld2 wrote:
Yes, there are limitations that are specifically pointed out.

Thankyou, so Nos is wrong again.

No, he's not.

rigeld2 wrote:
Have you found one that forbids placing on top of another model yet, or are you just trolling?

So, in your mind, I must be doing one or the other?
Either I have found that rule, or I'm trolling.

So, that means that you are wrong yet again, as I have not found a rule to do this, I don't know that such a rule exists.
What I have been doing, is pointing out errors in the arguments being used (by both sides).
You see that as trolling then?

It's not an error. At all. Yes, there are specific exceptions to a rule - that does not mean the statement is invalid. In fact it supports the statement in that you must have a specific exception.
The rule is that all models move 6". I can point to that rule. The statement is not correct. The fact that specific models have allowance to move more does not disprove the statement that all models move 6".


Drop Pods and stupidity @ 2013/10/25 13:50:47


Post by: Bausk


If I recall correctly I cited many rules that were relevant to the previous discussion, none of which you addressed. Page two was your flimsy excuse to cover all arguments, never disputed page two only it's relevance to the discussion.

You can try to place your model on top of mine physically though I doubt it would end well for the limbs you use to attempt it.

And no it was not covered, it was hand waved with WMS which only applies to terrain. Last time I checked models were not terrain.

Also last time I checked the initial model was apart of the unit that intended to deepstrike. What are the mishap rules in regards to models being placed on or within an inch of enemy models again?


Drop Pods and stupidity @ 2013/10/25 14:00:35


Post by: Saldiven


You know, I remember exactly how pointless and circular this argument was in the previous edition....


Drop Pods and stupidity @ 2013/10/25 14:16:49


Post by: fuusa


rigeld2 wrote:
 fuusa wrote:
rigeld2 wrote:
Yes, there are limitations that are specifically pointed out.

Thankyou, so Nos is wrong again.

No, he's not.

He said that a model deep striking has the permission to be placed anywhere on the table.
Is that true or not?
I have come up with a situation where that cannot happen.

Can I place my deep striking model on the top level of a ruin???

If you say yes, you are ignoring/breaking RAW.
If you say no, then there must be at least somewhere encompassed by anywhere, where this is not possible.

So, I'll ask you again ...
Can I place my deep striking model on the top level of a ruin???
Yes or no?



Drop Pods and stupidity @ 2013/10/25 14:21:52


Post by: rigeld2


 fuusa wrote:
rigeld2 wrote:
 fuusa wrote:
rigeld2 wrote:
Yes, there are limitations that are specifically pointed out.

Thankyou, so Nos is wrong again.

No, he's not.

He said that a model deep striking has the permission to be placed anywhere on the table.
Is that true or not?
I have come up with a situation where that cannot happen.

Can I place my deep striking model on the top level of a ruin???

If you say yes, you are ignoring/breaking RAW.
If you say no, then there must be at least somewhere encompassed by anywhere, where this is not possible.

So, I'll ask you again ...
Can I place my deep striking model on the top level of a ruin???
Yes or no?

When discussing rules every absolute statement must be assumed to also include the words "unless stated otherwise". Because typing that out every time gets tiring and redundant.
Your attempt to enforce that statement just to prove nos wrong smacks less of trying to enforce accuracy and more of just wanting to poke nos.


Drop Pods and stupidity @ 2013/10/25 14:32:45


Post by: fuusa


rigeld2 wrote:
When discussing rules every absolute statement must be assumed to also include the words "unless stated otherwise". Because typing that out every time gets tiring and redundant.

Allright, in these terms then.

I can place a model anywhere on the table unless stated otherwise.
Which follows that there may be somewhere (that is part of anywhere) could have an unless stated otherwise.
Deepstrike model on top of ruin = unless stated otherwise.

He was claiming anywhere means anywhere which, by your measure may not be true.
It is not true.
He is wrong, thankyou for your help in proving it.


rigeld2 wrote:
Your attempt to enforce that statement just to prove nos wrong smacks less of trying to enforce accuracy and more of just wanting to poke nos.

Nos was wrong, is telling him so, a device to annoy, or enforcing accuracy?

Model on the ruin.
You still haven't answered the question, yes or no???


Drop Pods and stupidity @ 2013/10/25 14:39:01


Post by: rigeld2


 fuusa wrote:
rigeld2 wrote:
When discussing rules every absolute statement must be assumed to also include the words "unless stated otherwise". Because typing that out every time gets tiring and redundant.

Allright, in these terms then.

I can place a model anywhere on the table unless stated otherwise.
Which follows that there may be somewhere (that is part of anywhere) could have an unless stated otherwise.
Deepstrike model on top of ruin = unless stated otherwise.

He was claiming anywhere means anywhere which, by your measure may not be true.
It is not true.
He is wrong, thankyou for your help in proving it.

No - he's not. You're arbitrarily forcing him to have to type "unless stated otherwise" and ignoring every other poster in any thread in YMDC that does the same thing.
He's quoting a rule. You're pretending he's not. He's. Not. Wrong.

Is this statement wrong?
Models move up to 6" in the Movement phase.


Drop Pods and stupidity @ 2013/10/25 14:44:26


Post by: Happyjew


 fuusa wrote:
rigeld2 wrote:
 fuusa wrote:
rigeld2 wrote:
Yes, there are limitations that are specifically pointed out.

Thankyou, so Nos is wrong again.

No, he's not.

He said that a model deep striking has the permission to be placed anywhere on the table.
Is that true or not?
I have come up with a situation where that cannot happen.

Can I place my deep striking model on the top level of a ruin???

If you say yes, you are ignoring/breaking RAW.
If you say no, then there must be at least somewhere encompassed by anywhere, where this is not possible.

So, I'll ask you again ...
Can I place my deep striking model on the top level of a ruin???
Yes or no?



Better question, can I place my Deep Striking unit on top of a battlement, yes or no?


Drop Pods and stupidity @ 2013/10/25 14:54:46


Post by: fuusa


rigeld2 wrote:

He is wrong, thankyou for your help in proving it.

No - he's not. You're arbitrarily forcing him to have to type "unless stated otherwise" and ignoring every other poster in any thread in YMDC that does the same thing.
He's quoting a rule. You're pretending he's not. He's. Not. Wrong.

Is this statement wrong?
Models move up to 6" in the Movement phase.

Why should I answer your questions when you evade one I have asked, what how many times now?
Tell you what, you answer me, I'll answer you.
That fair?

But, more to the point, I think you have forgotten what you are trying to defend (and that is giving you benefit of the doubt).

nosferatu1001 wrote:
"anywhere on the table", with table already defined as the gaming area earlier in the book (to shoot down your strawman argument), is sufficiently clear permission to do exactly that - place it anywhere

Find the restriction. Page and para

"anywhere on the table", with table already defined as the gaming area earlier in the book (to shoot down your strawman argument), is sufficiently clear permission to do exactly that - place it anywhere
Restriction found.

That is what you are defending.
Anywhere means anywhere even though there is a clear restriction to be found.

He has said, right there that I can place this model anywhere and that is sufficiently clear permission to place it anywhere.
Sufficiently clear that there is no-where I cannot place this model is wrong.


Drop Pods and stupidity @ 2013/10/25 14:58:47


Post by: Rorschach9


@Fuusa, as much as you seem to need to correct Nosferatu, it's entirely irrelevant to the discussion at hand.

Is there a restriction to "anywhere on the table" that prevents you from aiming your deep-striking drop pod on top of an opponents model? That's the only question that people were discussing, not the clear restriction regarding top level of a ruin (as it is .. go figure .. a clear restriction, stated in the rules, whereas the actual question being defended/debated/argued is not given a restriction within the rules).


Drop Pods and stupidity @ 2013/10/25 15:03:18


Post by: rigeld2


 fuusa wrote:
rigeld2 wrote:
Is this statement wrong?
Models move up to 6" in the Movement phase.

Why should I answer your questions when you evade one I have asked, what how many times now?
Tell you what, you answer me, I'll answer you.
That fair?

No, you cannot place on the top floor of a Ruin. That doesn't prove nos' statement wrong.

Anywhere means anywhere even though there is a clear restriction to be found.

Anywhere means anywhere unless you find a restriction. You found a restriction. A restriction that has literally nothing to do with the discussion at hand.

He has said, right there that I can place this model anywhere and that is sufficiently clear permission to place it anywhere.
Sufficiently clear that there is no-where I cannot place this model is wrong.

Given the context of the discussion, no - it's not wrong.


Drop Pods and stupidity @ 2013/10/25 15:04:43


Post by: Crimson


Why would anyone care either way? Is people intentionally mishapping their deep strikers some huge, commonly occurring problem, or what?



Drop Pods and stupidity @ 2013/10/25 15:13:54


Post by: nutty_nutter


no you cannot as the ruin placement is covered in the DS rule.

as for your counter arguements to my statements, I think you need to re-read the rules not me.

the depstrike rule is a special rule which overrides any and all basic rules, this includeds deployment, movement and any other page you may wish to try to use to enforce that the rule doesn't function.

the only thing that can prevent a special rule is another special rule.

the final location is used to determin the final location of the unit that is using the deepstrike rule, at this point you are asked to check if it conforms with usual restrictions for deployment, if you are not able to conform you suffer a misshap.

in terms of placing on top of a unit of models, as units are not impassable they are valid locations to target, again as has been said many times, it is very possible to place a drop pod (for example) on top of a unit in a manner that it touches the table, however as the person who doesn't place the model would take alot of issues with puting a big lump on top of thier models so its perfectly acceptable to put the ypothetical start point (and if your really trying to say otherwise you are either a) trolling or b) a phallis that I would be glad to not play against)

the fact of the matter is, there are plenty of arguements suporting the fact that a model may have a start point for the deepstrike on top of another, the arguements agasint are very weak thus far over the course of the thread, mainly taking aspects of the rule instead of the whole package in an attempt to break it.

the deep strike rules haven't altered much for the last couple of editions if even at all, its highly unlikely its as comlex as some of you are trying to make it sound.



Drop Pods and stupidity @ 2013/10/25 15:16:32


Post by: Stormbreed


 Crimson wrote:
Why would anyone care either way? Is people intentionally mishapping their deep strikers some huge, commonly occurring problem, or what?





This is YMTC where people come while at work to vent frustrations!

Its a Mishap btw.


Drop Pods and stupidity @ 2013/10/25 15:26:30


Post by: fuusa


Rorschach9 wrote:
@Fuusa, as much as you seem to need to correct Nosferatu, it's entirely irrelevant to the discussion at hand.

Is there a restriction to "anywhere on the table" that prevents you from aiming your deep-striking drop pod on top of an opponents model? That's the only question that people were discussing, not the clear restriction regarding top level of a ruin (as it is .. go figure .. a clear restriction, stated in the rules, whereas the actual question being defended/debated/argued is not given a restriction within the rules).

Not irrelevant.
He was using "anywhere" as part of a justification or permission to place the model on another model, where there is no explicit permission with the exception of ruins/buildings to do that.

Is there a restriction to "anywhere on the table" that prevents you from aiming your deep-striking drop pod on top of an opponents model? Not as far as I know.
Is there a restriction to prevent deploying infantry on a vehicle, or a vehicle on top of a vehicle (assume in open-ground)???

If I see anyone (that is anyone) saying something that I think is incorrect, I feel entirely justified to challenge it if I wish.

rigeld2 wrote:
No, you cannot place on the top floor of a Ruin. That doesn't prove nos' statement wrong.

rigeld2 wrote:
Given the context of the discussion, no - it's not wrong.

It certainly does, in the context he was actually talking about.
Anywhere means anywhere so there is an absence of no-where.

rigeld2 wrote:
Is this statement wrong?
Models move up to 6" in the Movement phase.

As you know, its circumstantial and cannot be absolute.

Like anywhere means anywhere is circumstantial and cannot be absolute, in the manner that it was being used (ie, in context with what was said, not necessarily as part of the greater thread).


Drop Pods and stupidity @ 2013/10/25 15:30:36


Post by: rigeld2


 fuusa wrote:

rigeld2 wrote:
Is this statement wrong?
Models move up to 6" in the Movement phase.

As you know, its circumstantial and cannot be absolute.

Like anywhere means anywhere is circumstantial and cannot be absolute, in the manner that it was being used (ie, in context with what was said, not necessarily as part of the greater thread).

Please open your rulebook and look at the first sentence on the right side of page 10. See how it's an exact quote?
Now, open your rulebook to page 36 and find the first bullet point on the left side. Read the first sentence. See how it's an absolute statement?
See how you're requiring an unnecessary burden? Nos essentially quoted a rule and you said he's wrong.


Drop Pods and stupidity @ 2013/10/25 17:24:00


Post by: nosferatu1001


Ah, for a minute I thought fuusa wasnt trolling. My mistake.

Every rule is true apart from the exception. Point is, there is no restriction on placing your model on top of another, therefore the general permission is sufficient.

If youd like to come on topic at some point, and stop trolling, feel free.

Bausk - finally you rread it! So again, where is your RULES based argument saying I CANNOT place my model on yours? Threads of internet tough guy violence aside, I am entirely within the rules in doing so.

Of course, reasonable people, those I play in real life, dont see the issue in just pointing to the spot if it is at all awkward, but hey - you wanted rules. Rules were given, and given you failed - yet again - to refute, your concession is accepted.


Drop Pods and stupidity @ 2013/10/25 23:25:15


Post by: Bausk


Again you focus on the irrelevant and gloss over the actual substace, funny how you avoid arguments by doing that.

WMS doesn't apply to models as models are not terrain, the table includes terrain but as models are not terrain they are not included in the generalization. Unless you'd like to cite a rule stating that models are terrain then neither the generalized "Anywhere on the table" or WMS do not apply to models.


Drop Pods and stupidity @ 2013/10/26 00:02:10


Post by: Steel-W0LF


I'm failing to see where "anywhere on the table..." is getting interpreted to be anything but the physical tabletop/game surface.


Drop Pods and stupidity @ 2013/10/26 01:44:56


Post by: Basimpo


Q: Are models free to move underneath a
Swooping Flying Monstrous Creature? (p49) A: Yes, though enemy models must finish their move at least 1" away from the Flying Monstrous Creature’s base.


Ok, so enemy models must finish their move 1" away. Ok.

Page 49 Flying Monstrous Creatures, Swooping. Add the following bullet point: • Models that physically fit under a Swooping Flying Monstrous Creature can move beneath it. Likewise, a Swooping Flying Monstrous Creature can end its move over such models. However, when moving this way, enemy models must still remain 1" away from the base of the Swooping Flying Monstrous Creature, and the Swooping Flying Monstrous Creature cannot end its move with its base within 1" of other enemy models.’


See the underline I put. Ok, so if a model can physically fit under another model (or maybe conversely, the model fits over the model) it can go there, but must still end its movement 1" away.

Q: Can models move through other friendly models? (p10) A: No. Models that are an exception to this rule, such as Jump Infantry or Jetbikes, will state this clearly in their rules.


Ok hm, so friendly models cannot move through each other. And that means that my SM tac squad models cannot move through my SM termie squad models. To me, this means I cannot place my drop pod on top of my own squad models. The FAQ denies me permission to move any friendly model through each other. On the other hand, my assault marines models can move through both my tac squad models, and my termie squad models. Heck, if they wanted to, they could move through both in one turn. Also, if I allied with eldar, my eldar jetbikes models could move through the assault squad models, the tac squad models and my termie squad models!


Does the book show a rule about not moving units/models through enemy units/models?
Crimson wrote:
Why would anyone care either way? Is people intentionally mishapping their deep strikers some huge, commonly occurring problem, or what?


Ive honestly had this happen to me before, and before reading this discussion, I thought it was ok. But then that was when I knew nothing about SM and I had a greyknight player seriously place the pod over my unit, roll a scatter 2 inches (to little to avoid my unit), then move it what, 10" where it suited him best because of the IGS rule at a glance appears that way. I never thought anything of it. It makes SENSE that way, but as we all know, what happens in the game does not match reality. Like Torrent flamers. They go around corners for Emperors sake! GR. Anyway.


Automatically Appended Next Post:
 Steel-W0LF wrote:
I'm failing to see where "anywhere on the table..." is getting interpreted to be anything but the physical tabletop/game surface.


Me too, but this to me (at least the earlier pages) has been one of the most fun and enlightening discussions on YMDC in a loooonnng time.

The elephant in the room that everyone is ignoring (anywhere on the table).


Automatically Appended Next Post:
Page 10? You cant even move within 1" of an enemy. You have to move around. Also, WMS is for terrain that can damage your model.


Automatically Appended Next Post:
Also, if you can land on models, because they are terrain, where in the rulebook does it give you permission to move terrain per turn?


Automatically Appended Next Post:
page 30 under falling back, and trapped. It clearly brings up this
This is an exception to the normal ruies for moving that state that a model cannot move through a space occupied by another model.


Also, under trapped it tells what happens to a model or a unit that cannot move without doubling back due to enemies, friendlies or impassable.



Automatically Appended Next Post:
And uh, it tells you what would happen if a model was to land on top of another model under deep strike mishaps.


Automatically Appended Next Post:
Also, where in the rules does it tell what a scatter die does exactly? Whos to say When I roll double 1's and an arrow I dont just place the unit right where I want to, ignoring the result?


Drop Pods and stupidity @ 2013/10/26 06:26:27


Post by: nosferatu1001


 Bausk wrote:
Again you focus on the irrelevant and gloss over the actual substace, funny how you avoid arguments by doing that.

WMS doesn't apply to models as models are not terrain, the table includes terrain but as models are not terrain they are not included in the generalization. Unless you'd like to cite a rule stating that models are terrain then neither the generalized "Anywhere on the table" or WMS do not apply to models.

I never even mentioned WMS there, nice strawman however.

Anywhere (minus explicit restrictions) is generally considered to mean exactly that.

(No, you do not need to classify models as terrain for this to work - your second strawman)


Drop Pods and stupidity @ 2013/10/26 06:28:45


Post by: Basimpo


nosferatu1001 wrote:
 Bausk wrote:
Again you focus on the irrelevant and gloss over the actual substace, funny how you avoid arguments by doing that.

WMS doesn't apply to models as models are not terrain, the table includes terrain but as models are not terrain they are not included in the generalization. Unless you'd like to cite a rule stating that models are terrain then neither the generalized "Anywhere on the table" or WMS do not apply to models.

I never even mentioned WMS there, nice strawman however.

Anywhere (minus explicit restrictions) is generally considered to mean exactly that.

(No, you do not need to classify models as terrain for this to work - your second strawman)


Ah, deep strike restricts landing fully, or partially on another model.


Automatically Appended Next Post:
Also, to place the model via the deep strike rules, you must place the model in the place you would like it to arrive, and then roll for scatter. If you place it on another model (saying that you could place the model on top of another model) Does that mean you want the mishap?


Drop Pods and stupidity @ 2013/10/26 08:39:52


Post by: Steel-W0LF


The fact that they tell you to place the model on the table IMO precludes you from placing on models, though I think you might be able to place it within 1" prior to scatter.


In an actual game, would I prevent a player from doing this though:
No, because if he's allowed to place his deepstrikers on my models and roll scatter, more than likely intentionally mishapping. If he rolls a result that allows me to place the unit, I'll re-place them where they would mishap again and hopefully get "lost".


Drop Pods and stupidity @ 2013/10/26 09:16:02


Post by: Mywik


 Steel-W0LF wrote:
The fact that they tell you to place the model on the table IMO precludes you from placing on models, though I think you might be able to place it within 1" prior to scatter.


In an actual game, would I prevent a player from doing this though:
No, because if he's allowed to place his deepstrikers on my models and roll scatter, more than likely intentionally mishapping. If he rolls a result that allows me to place the unit, I'll re-place them where they would mishap again and hopefully get "lost".


But for the result "misplaced" you are required to "deploy" them in a different location. Not "place" them again. So this doesnt work. This explicitly prohibits deploying in impassable terrain and you dont roll for scatter again.

Your opponent may deploiy anywhere on the table[...](excluding impassable and lethal terrain, but including difficult terrain[...]in a valid deepstrike formation but without rolling to scatter again.


Also see how this explicitly restricts what "anywhere on the table" means as opposed to the initial deepstrike placement step that you guys are arguing about?


Drop Pods and stupidity @ 2013/10/26 14:40:25


Post by: rigeld2


Basimpo wrote:
Does that mean you want the mishap?

Yes, absolutely. If you'd read the thread Nos is arguing that it's a permitted Deep Strike attempt because some people were claiming it was illegal.

He never (absolute with no exceptions) said you don't mishap. In fact he's said repeatedly that you do. Reading is fun.


Drop Pods and stupidity @ 2013/10/26 17:32:24


Post by: Steel-W0LF


 Mywik wrote:
 Steel-W0LF wrote:
The fact that they tell you to place the model on the table IMO precludes you from placing on models, though I think you might be able to place it within 1" prior to scatter.


In an actual game, would I prevent a player from doing this though:
No, because if he's allowed to place his deepstrikers on my models and roll scatter, more than likely intentionally mishapping. If he rolls a result that allows me to place the unit, I'll re-place them where they would mishap again and hopefully get "lost".


But for the result "misplaced" you are required to "deploy" them in a different location. Not "place" them again. So this doesnt work. This explicitly prohibits deploying in impassable terrain and you dont roll for scatter again.

Your opponent may deploiy anywhere on the table[...](excluding impassable and lethal terrain, but including difficult terrain[...]in a valid deepstrike formation but without rolling to scatter again.


Also see how this explicitly restricts what "anywhere on the table" means as opposed to the initial deepstrike placement step that you guys are arguing about?


The argument for pages has been that models are not terrain, and that "anywhere on the table" means anywhere....... If its good enough for initial marker placement, its good enough for when I can place them as it does say "anywhere on the board".

This is something I dont ever expect to come up though, as if you disallow increasing scatter range, there is not much point to placing deepstrikers on top of enemy models. And I think everyone is pretty much agreed that you cant increase the range they scatter to avoid mishap.


Drop Pods and stupidity @ 2013/10/26 21:24:35


Post by: Bausk


So instead of using an actual rule that doesn't apply you made up a rule similar to WMS that allows you to hypothetically place the model. Thanks for clearing that up Nos. List your post as how you would play it next time rather than claiming made up rules are RAW.

Also good to see it's about the time that you fallback on callimg strawman on every generalized thread based statement. Can't wait for the next step of your argument procedure where you repeatedly post an ultimatum to concede and refuse to address any counter claims.


Drop Pods and stupidity @ 2013/10/26 21:51:10


Post by: nutty_nutter


 Bausk wrote:
So instead of using an actual rule that doesn't apply you made up a rule similar to WMS that allows you to hypothetically place the model. Thanks for clearing that up Nos. List your post as how you would play it next time rather than claiming made up rules are RAW.

Also good to see it's about the time that you fallback on callimg strawman on every generalized thread based statement. Can't wait for the next step of your argument procedure where you repeatedly post an ultimatum to concede and refuse to address any counter claims.
#

personalized attacks on people go against the forum rules for YMDC.

also again, the question has to be asked as to why my point has not been addressed by you and others of your mind set.

I can, quite easily place my drop pod, on top of your models while simultaneously touching the table. I could even place the drop pod upside down on the basis there is no rule saying I couldn't do so so that your infantry model is within the leaves at the centre of the lip, I'm sure you would rather I didn't place my large heavy model in a position to damage your models or would you for the sake of as written?

secondly, can you please point to the place within the Deep Strike Special rule that dictates that you cannot start within another unit, I specify it this way as the Deep Strike Rule is a Special Rule and as such ignores any other deployment, movement and or other rule that you wish to use that is not a Special Rule, this is layed out on P7 of basic vs advanced. with Deep Strike being an Advanced rule, it overrides any contradicting basic rules, in this instance, movement, deployments ect until the rule says to check for these things to apply.

the deepstrike rule as a whole is a 3 part process (4 if you include the roll for reserves)

you place the model

you roll for scatter

you deploy

the rule as a whole then goes on to say what happens during the end result, you check that the unit can deploy legally, in the hypothetical situation where you started on top of a unit and rolled a hit on the scatter dice, you find this isn't a legal position to deploy in (no surprises there) which in turn results in a miss-hap.

it is a very clear process that you follow, and as you have pointed out numerous times, your models are not counted as terrain, as such they do not qualify as invalid targets of a starting location as specified by the rule itself.


again however I don't see why you would actually care this much about it, if your opponent wants to intentionally cause a misshap, go ahead and let them, they have a 1/6 chance of killing the unit, 2/6 chance of allowing you to place the unit somewhere else and 3/6 chance of the unit being held back for another turn, non of these results are a bad thing for you, you have either placed the unit in some Difficult terrain in a corner of the map making it useless and having to test to see if it dies, its killed itself or its not on the table for you to deal with. keep in mind that if you wipe everything off the table and you have both had your game turn and he has nothing on the table you win automatically and score the max possible VP's for the match.



Drop Pods and stupidity @ 2013/10/26 22:25:23


Post by: Bausk


Also dakka is not a substitute for the rule book, but thanks for spelling out the deepstrike rule almost in full.

And that wasn't an attack on Nos, it's a commentary on his standard arguments.

I digress. What is the table defined as, is the the gaming board including everything on it or is it the gaming board only including the terrain?

When asked to place a model you're being asked to place the model retroactively in a legal position (read as on its base) and specifically with vehicles once placed you're not permitted to alter it's facing so clearly placing your drop pod upside down is not a legal placement.


Drop Pods and stupidity @ 2013/10/26 22:34:28


Post by: nutty_nutter


a drop pod has no base


Automatically Appended Next Post:
only a conformed opinion of what the base should be, there isn't a rule that is specific to the actual placement of the pod and there isn't a rule or description to say what the right way up or wrong way up the pod should be.

this is where common sense comes in that says which way is the right way up on it.

and your right, that isn't defined, but neither is your unit. so really your own arguments counters itself, your unit is there, but it is undefined, do we count it? I assume so, but it isn't on the restriction list of where to place a model, so as such, anywhere on the table that is neither lethal or impassable terrain is a valid target until the deepstrike rule says it is, which is when a misshap happens.

as for spelling out a rule, in some instances explaining the process is required to bring a discussion back on track, I did not quote the rule, just he process that the rule adheres to.



Drop Pods and stupidity @ 2013/10/26 23:35:03


Post by: Bausk


Did I say the drop pod has a base? It, along with other vehicles without a base, have a top and bottom along with the front side and rear facing only a moron would position a vehicle upside down and claim it's legal. Stating that there is no rule against something makes it legal has been repeatedly proven to be a fallacy as 40k is a permissive rule set.

As with that very blatant conclusion that a nonbased vehicle still actve on the table must be on it's bottom the very obvious conclusion that you can't place a model anywhere that is already occupied by another model. Models and units are defined in the rule book repeatedly to so I'm not sure why you're staring they are not.


Leathal terrain is just a passable terrain piece with a special rule attached to it, no different than placing in area terrain. Impassable terrain is usually a terrain piece that is tall, unscaleable and unable to be embarked. impassable terrain is a ridiculous placement unless you scatter enough to clear the terrain, risky but if you can place the model on the terrain then yes its legal.


Automatically Appended Next Post:
Models however are never defined as either terrain or the gaming area, only as occupying terrain or the gaming area. No where in the brb is there permission for one model to be positioned ontop of the models hull or base. Some exceptions extend to moving over/past/though, but this is not the same as being positioned on.


Drop Pods and stupidity @ 2013/10/26 23:44:43


Post by: Happyjew


 Bausk wrote:
Did I say the drop pod has a base? It, along with other vehicles without a base, have a top and bottom along with the front side and rear facing only a moron would position a vehicle upside down and claim it's legal. Stating that there is no rule against something makes it legal has been repeatedly proven to be a fallacy as 40k is a permissive rule set.

As with that very blatant conclusion that a nonbased vehicle still actve on the table must be on it's bottom the very obvious conclusion that you can't place a model anywhere that is already occupied by another model. Models and units are defined in the rule book repeatedly to so I'm not sure why you're staring they are not.


Leathal terrain is just a passable terrain piece with a special rule attached to it, no different than placing in area terrain. Impassable terrain is usually a terrain piece that is tall, unscaleable and unable to be embarked. impassable terrain is a ridiculous placement unless you scatter enough to clear the terrain, risky but if you can place the model on the terrain then yes its legal.


Automatically Appended Next Post:
Models however are never defined as either terrain or the gaming area, only as occupying terrain or the gaming area. No where in the brb is there permission for one model to be positioned ontop of the models hull or base. Some exceptions extend to moving over/past/though, but this is not the same as being positioned on.


What about battlements?


Drop Pods and stupidity @ 2013/10/27 00:18:35


Post by: nutty_nutter


 Bausk wrote:
Did I say the drop pod has a base?


yes

here:

Bausk wrote:When asked to place a model you're being asked to place the model retroactively in a legal position (read as on its base)


also worth pointing out that in a purely RAW your making that part up, implication is not the same as written, as there is actually no defined bottom or top of a given model, common sense dictates what is the top and bottom but its never spelt out. I was giving a silly example to go with your silly (imo) arguments about this rule.

Bausk wrote:Leathal terrain is just a passable terrain piece with a special rule attached to it, no different than placing in area terrain. Impassable terrain is usually a terrain piece that is tall, unscaleable and unable to be embarked. impassable terrain is a ridiculous placement unless you scatter enough to clear the terrain, risky but if you can place the model on the terrain then yes its legal.


technically true, however it would not be legal placement for the mishap table result of a 2-3, I do apologise for mixing up the initial placement with a specified restriction within the rule.

Bausk wrote:Models however are never defined as either terrain or the gaming area, only as occupying terrain or the gaming area. No where in the brb is there permission for one model to be positioned ontop of the models hull or base. Some exceptions extend to moving over/past/though, but this is not the same as being positioned on


correct, in terms of normal movement, shooting, assaulting and all the other normal rules that fall into the BASIC ruleset, however with regards to the DeepStrike Special Rule, the permission is given to place the unit ANYWHERE on the table, as you have already pointed out, your unit is undefined, as such they can be considered both there and not there, there are no rules to say what they are and there are no rules to say that the space they currently occupy upon the game table is excluded from the anywhere.

its a very simple process, I have permission within this permissive rule set, to place my model anywhere on the table I wish. there is no restriction on that placement in the given rule as the rule in question is the deepstrike rule, not the movement rule, not the shooting rule and not even the terrain rule. we are dealing with the deepstrike rule, until the rule says to get anything else involved, all that is true at that moment is the deepstrike rule and the deepstrike rule alone.

the rule itself, once placement and scatter has been determined doesn't even go outside itself to check validity, it has its own inbuilt error checker, the mishap table with its own set of restrictions and trigger events, all of which conform to the basic rule set, but have been included within the rule.

once the rule has been resolved you progress from there, the unit has done one of 2 things, it is now either on the table having arrived from deepstrike OR it has suffered a mishap.

there are no other possible outcomes from this rule.





Drop Pods and stupidity @ 2013/10/27 00:43:07


Post by: grendel083


A slight HIWPI sidestep from the debate...
If your opponent wanted to place a pod for a deliberate mishap, would anyone object?


Drop Pods and stupidity @ 2013/10/27 00:51:28


Post by: sirlynchmob


 grendel083 wrote:
A slight HIWPI sidestep from the debate...
If your opponent wanted to place a pod for a deliberate mishap, would anyone object?


I'd have to wonder at their motivations. If they are so confident they can mishap and just go back into reserves I'd want to check their dice before and after they roll. Make sure there is a one pip on the die and such.

I would base it more on who would ever consider doing this? who would rather risk destroying the force deep striking in just to keep them off the table for another round?


Drop Pods and stupidity @ 2013/10/27 01:14:27


Post by: Bausk


Read base as in the slot base a model is on and the base of the hull, I said bottom of the vehicle to be clearer.

models are also defined before the phase break down. Units are defined in their own section, specific models are also defined in their own section.

Basic v advanced =/= rules never interact. In this case the definition of what a model amd unit is applys as much as any other section in the rule book.

There is permission tp place the lead model anywhere on the table (read as anywhere on the distinct playable area) yes. But this is not the same as permission to place the lead model on top of another model or unit.

My point with vehicles not having a RAW expressly defined top and base (bottome of the hull) but it being blatant RAI unwritten is that it's similar to my argument.

While it's not expressly spelled out that you can't place a model ontop of another model or unit it's blatant that its not possible to do so physically. And unlike WMS and its exception for terrain there is no exception listed anywhere in all of 40k allowing a model to be placed on top of abother model or unit that is active/alive.

The table (read as playable area) is not defined as far as I'm aware but as models are and nowhere in thier definition or description are there defined as the table are not the table obviously.

So they are by extension not an applicable location by definition.


Drop Pods and stupidity @ 2013/10/27 09:51:36


Post by: fuusa


 nutty_nutter wrote:
the final location is used to determin the final location of the unit that is using the deepstrike rule, at this point you are asked to check if it conforms with usual restrictions for deployment, if you are not able to conform you suffer a misshap.

The final location of what exactly?

If you are deploying a unit, by following the instructions, you will have one model on the table (lets assume 10 man infantry unit).
At this point, the unit has not been deployed, models are deploying.
If, whilst placing models, you find that you cannot deploy them, you mishap.
= you mishap while deploying models, not after the unit has deployed.

It could be the first model that you attempt to place that causes the mishap, zero models or units deployed.
The second model causing mishap leaving 9 models that were never deployed and so on.
Deploying a unit is sequential, in that you place models sequentially, after scatter you can mishap at any point.

 nutty_nutter wrote:
in terms of placing on top of a unit of models, as units are not impassable they are valid locations to target, again as has been said many times, it is very possible to place a drop pod (for example) on top of a unit in a manner that it touches the table, however as the person who doesn't place the model would take alot of issues with puting a big lump on top of thier models so its perfectly acceptable to put the ypothetical start point (and if your really trying to say otherwise you are either a) trolling or b) a phallis that I would be glad to not play against)

Where am I really trying to say otherwise?
Find it.
So put an end to your insults please.

 nutty_nutter wrote:
the fact of the matter is, there are plenty of arguements suporting the fact that a model may have a start point for the deepstrike on top of another, the arguements agasint are very weak thus far over the course of the thread, mainly taking aspects of the rule instead of the whole package in an attempt to break it.

I think that's probably true, but I'm not trying to break anything, I am pointing out what's wrong in some of the claims.

 nutty_nutter wrote:
the deep strike rules haven't altered much for the last couple of editions if even at all, its highly unlikely its as comlex as some of you are trying to make it sound.

Maybe not, but with the change re-models formerly being impassable terrain, the greater view has changed.

rigeld2 wrote:
Nos essentially quoted a rule and you said he's wrong.

Untrue.
He did far more than quote a rule, that is clear if you would but read without blinkers.
He said anywhere is anywhere and demanded a restriction.
Restriction found.

Even he didn't defend himself, you defended him saying he was right.
Shortly after he broaches this point again, but this time it looks like this ...

nosferatu1001 wrote:
Anywhere (minus explicit restrictions) is generally considered to mean exactly that.

Funny how that has changed, isn't it? Why has he felt the need to change what he previously thought to be true?
You know, the exact point I was criticising him about???
He was asking for a restriction he thought was not there, it is.
He knows he's wrong, ^ that is a cloaked admission, thank-you.

 Bausk wrote:

Also good to see it's about the time that you fallback on callimg strawman on every generalized thread based statement. Can't wait for the next step of your argument procedure where you repeatedly post an ultimatum to concede and refuse to address any counter claims.


 nutty_nutter wrote:
 Bausk wrote:
So instead of using an actual rule that doesn't apply you made up a rule similar to WMS that allows you to hypothetically place the model. Thanks for clearing that up Nos. List your post as how you would play it next time rather than claiming made up rules are RAW.

Also good to see it's about the time that you fallback on callimg strawman on every generalized thread based statement. Can't wait for the next step of your argument procedure where you repeatedly post an ultimatum to concede and refuse to address any counter claims.
#

personalized attacks on people go against the forum rules for YMDC.

@bausk.
This is proof that the truth is no defence.


Drop Pods and stupidity @ 2013/10/27 12:50:40


Post by: nutty_nutter


 Bausk wrote:
Read base as in the slot base a model is on and the base of the hull, I said bottom of the vehicle to be clearer.

models are also defined before the phase break down. Units are defined in their own section, specific models are also defined in their own section.

Basic v advanced =/= rules never interact. In this case the definition of what a model amd unit is applys as much as any other section in the rule book.

There is permission tp place the lead model anywhere on the table (read as anywhere on the distinct playable area) yes. But this is not the same as permission to place the lead model on top of another model or unit.

My point with vehicles not having a RAW expressly defined top and base (bottome of the hull) but it being blatant RAI unwritten is that it's similar to my argument.

While it's not expressly spelled out that you can't place a model ontop of another model or unit it's blatant that its not possible to do so physically. And unlike WMS and its exception for terrain there is no exception listed anywhere in all of 40k allowing a model to be placed on top of abother model or unit that is active/alive.

The table (read as playable area) is not defined as far as I'm aware but as models are and nowhere in thier definition or description are there defined as the table are not the table obviously.

So they are by extension not an applicable location by definition.


but yet you are altering the wording of the rules to suite your purpose.

self editing a rule with a 'read as' is substituting the rule as written with your personal interpretation, i.e. you enter the how you would play it.

note that at no point have I ever said that it utilises the WMS rule, as there is not a need to, the hypothetical placement is a matter of courtesy, but we seem to end up in an endless cycle that your digging your heels in to circumvent the placement of a model, the fact is that there still is no explicitly stated rule to say you cannot place upon another unit as permission has already been given for anywhere to literally mean anywhere on the table and there is no preventative placement, if I wanted to I could place my deepstrike point on impassable terrain, it will result in mishap if I roll a hit, there is no real difference in the matter in terms of how the rule works and functions, placement will not result in a mishap but the final location does, this is the important part of the rule.

you still have not answered the question I ask of why do you care this much about someone wanting to force a mishap upon themselves as being a problem with the rule.




Automatically Appended Next Post:
@fuusa you have appeared to have skipped over the last couple of posts and dredged up a few older ones, please view my previous post where I explain the process that is involved.

also to address a couple of your posts, your taking a view of my posts out of context, my point is still valid in that the deep strike rule is a self contained rule that needs to be satisfied in its own error correction process before external rules interfere, this is the fundamentals of how basic vs advanced works


Drop Pods and stupidity @ 2013/10/27 13:09:52


Post by: rigeld2


No, he just was tired of being attacked for no reason.
He demanded a restriction in the context of the discussion.
I have "but read without blinders".
I'm done with this because it's technically off topic.


Drop Pods and stupidity @ 2013/10/27 14:42:21


Post by: Bausk


 nutty_nutter wrote:
 Bausk wrote:
Read base as in the slot base a model is on and the base of the hull, I said bottom of the vehicle to be clearer.

models are also defined before the phase break down. Units are defined in their own section, specific models are also defined in their own section.

Basic v advanced =/= rules never interact. In this case the definition of what a model amd unit is applys as much as any other section in the rule book.

There is permission tp place the lead model anywhere on the table (read as anywhere on the distinct playable area) yes. But this is not the same as permission to place the lead model on top of another model or unit.

My point with vehicles not having a RAW expressly defined top and base (bottome of the hull) but it being blatant RAI unwritten is that it's similar to my argument.

While it's not expressly spelled out that you can't place a model ontop of another model or unit it's blatant that its not possible to do so physically. And unlike WMS and its exception for terrain there is no exception listed anywhere in all of 40k allowing a model to be placed on top of abother model or unit that is active/alive.

The table (read as playable area) is not defined as far as I'm aware but as models are and nowhere in thier definition or description are there defined as the table are not the table obviously.

So they are by extension not an applicable location by definition.


but yet you are altering the wording of the rules to suite your purpose.

self editing a rule with a 'read as' is substituting the rule as written with your personal interpretation, i.e. you enter the how you would play it.

note that at no point have I ever said that it utilises the WMS rule, as there is not a need to, the hypothetical placement is a matter of courtesy, but we seem to end up in an endless cycle that your digging your heels in to circumvent the placement of a model, the fact is that there still is no explicitly stated rule to say you cannot place upon another unit as permission has already been given for anywhere to literally mean anywhere on the table and there is no preventative placement, if I wanted to I could place my deepstrike point on impassable terrain, it will result in mishap if I roll a hit, there is no real difference in the matter in terms of how the rule works and functions, placement will not result in a mishap but the final location does, this is the important part of the rule.

you still have not answered the question I ask of why do you care this much about someone wanting to force a mishap upon themselves as being a problem with the rule.




Automatically Appended Next Post:
@fuusa you have appeared to have skipped over the last couple of posts and dredged up a few older ones, please view my previous post where I explain the process that is involved.

also to address a couple of your posts, your taking a view of my posts out of context, my point is still valid in that the deep strike rule is a self contained rule that needs to be satisfied in its own error correction process before external rules interfere, this is the fundamentals of how basic vs advanced works


I love it when trying to explain something people seem to focus on irrelevance and miss context. I am not altering the wording of the rules, I was generalizing the term base, then thought that might confuse people so I then referred to the base of the hull as the bottom later in the post. I did not say you are using WMS. I referenced WMS in my previous post, if you followed the context, to point out that you don't have permission to place a model in a location that is occupied by another model. Impassable terrain is different as you are legally able to place models on terrain, there are even exceptions for such an allowance with impassable terrain funnily enough. No such allowance is ever granted for models/units.

Lets go over a few points.

* I don't contest that the model may be placed anywhere on the Table. It's reasonable to assume that 'The Table' refers to the playable area within the confines of the 'Table edge' (as per falling back and reserve walk on's etc) including terrain while allowing for all relevant exceptions.

* Models and units are defined and described thought the rule book. In none of these definitions are they identified as being; The table, terrain or otherwise able to be stacked on top of each others bases or hulls of active models (not wrecked) at any point in a game.

* When scattering a vehicle you are not permitted to change the facing, this retroactively affects your initial placement requiring it to be on the base of its hull.

* You are asked to place the lead model anywhere on the Table. You are not asked to say that the lead model is in a roughly defined location and no such permission outside of WMS for terrain exists.

* Lack of express denial does not equate to permission.


And to answer your irrelevant question; Where WMS you can easily hold the model in place on the terrain piece to determine the location, something you are unable to achieve doing this ridiculous move. Which opens to perception differences, that are easily and often mistakenly exploited, in location and distance that you would not get with actually placing the model.


Drop Pods and stupidity @ 2013/10/27 20:38:15


Post by: nosferatu1001


Bausk - reported for yet again attacking the poster.

Back on ignore

Fuusa - no, I wasnt wrong. Every "absolute" statement in a ruleset like this has to have (allowing for exceptions), because that is how the ruleset is constructed and extended. I am glad you get pleasure from irrelevancies.

So, "anywhere" meaning just that - anywhere (barring the exceptions listed) as it does in all normal rulesets - can anyone cite a rule stating you CANNOT then place it on top of another model?

Further refusal will be assumed to acceptance of the RAW.


Drop Pods and stupidity @ 2013/10/27 21:25:30


Post by: Steel-W0LF


nosferatu1001 wrote:
Bausk - reported for yet again attacking the poster.

Back on ignore

Fuusa - no, I wasnt wrong. Every "absolute" statement in a ruleset like this has to have (allowing for exceptions), because that is how the ruleset is constructed and extended. I am glad you get pleasure from irrelevancies.

So, "anywhere" meaning just that - anywhere (barring the exceptions listed) as it does in all normal rulesets - can anyone cite a rule stating you CANNOT then place it on top of another model?

Further refusal will be assumed to acceptance of the RAW.


But it does not say anywhere. It is a restricted statement.

It says anywhere on the table.

I'm sorry you don't seem to get what a table surface is... But that doesn't suddenly make models, or hovering in mid air, part of the table.


Drop Pods and stupidity @ 2013/10/27 21:29:51


Post by: nosferatu1001


I'm sorry you dont get that that precludes placing the models within forests. According to your restricted definition of "the table"

Good job the context of "the table" actually talks about the entire gaming surface. Try again.


Drop Pods and stupidity @ 2013/10/27 21:30:21


Post by: Bausk


Exactly the point steel. Just going to prewelcome you to Nos' ignore list now to save time.


Drop Pods and stupidity @ 2013/10/27 23:52:01


Post by: Steel-W0LF


nosferatu1001 wrote:
I'm sorry you dont get that that precludes placing the models within forests. According to your restricted definition of "the table"

Good job the context of "the table" actually talks about the entire gaming surface. Try again.


Are forests and terrain part of the gaming surface?
Yes definately.

Are players units/models part of the gaming surface?
Nope.

Keep trying.


Drop Pods and stupidity @ 2013/10/28 00:13:33


Post by: DeathReaper


 Steel-W0LF wrote:
nosferatu1001 wrote:
I'm sorry you dont get that that precludes placing the models within forests. According to your restricted definition of "the table"

Good job the context of "the table" actually talks about the entire gaming surface. Try again.


Are forests and terrain part of the gaming surface?
Yes definately.

Are players units/models part of the gaming surface?
Nope.

Keep trying.

players units/models are not a part of the gaming surface, but the table under them is and as such is included in anywhere...


Drop Pods and stupidity @ 2013/10/28 04:15:24


Post by: Steel-W0LF


 DeathReaper wrote:
 Steel-W0LF wrote:
nosferatu1001 wrote:
I'm sorry you dont get that that precludes placing the models within forests. According to your restricted definition of "the table"

Good job the context of "the table" actually talks about the entire gaming surface. Try again.


Are forests and terrain part of the gaming surface?
Yes definately.

Are players units/models part of the gaming surface?
Nope.

Keep trying.

players units/models are not a part of the gaming surface, but the table under them is and as such is included in anywhere...


Being a permissive rule set and all, you'll have to provide a direct quote stating that you can place your models directly on top of enemy models because they are part of the gaming table.

Because there are tons of examples as to why this is not true. Fliers cant even be over the top of models and they in theory never come near the ground while flying around.


Drop Pods and stupidity @ 2013/10/28 04:16:36


Post by: DeathReaper


I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


Drop Pods and stupidity @ 2013/10/28 04:36:09


Post by: Steel-W0LF


 DeathReaper wrote:
I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


And you're still wrong.

Flyers are the PERFECT example... They are given permission to ignore all terrain on the table, yet still cant have their base "on top" of other models. Dangerous, difficult, impassible...they don't care. But models? Nope cant go there.

You are instructed to "Place your drop pod on the table...." or a single model in the case of other deep strikers. If your model doesn't fit and cant reach the gaming surface....too bad, find another location. Find a direct quote where its stated this can be a theoretical location hovering in mid air over another players models heads.


Drop Pods and stupidity @ 2013/10/28 04:41:39


Post by: DeathReaper


 Steel-W0LF wrote:
 DeathReaper wrote:
I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


And you're still wrong.

Flyers are the PERFECT example... They are given permission to ignore all terrain on the table, yet still cant have [Move so that they finish with] their base "on top" of other models. Dangerous, difficult, impassible...they don't care. But models? Nope cant go there.



Fixed that for you with the red...

You are instructed to "Place your drop pod on the table...." or a single model in the case of other deep strikers. If your model doesn't fit and cant reach the gaming surface....too bad, find another location. Find a direct quote where its stated this can be a theoretical location hovering in mid air over another players models heads.


Quite a different situation than the Flyer issue, as you are not moving the DS, you are placing the model anywhere on the table...


(And the Flyer is not a perfect example, it in fact does not apply at all).


Drop Pods and stupidity @ 2013/10/28 04:49:15


Post by: Steel-W0LF


 DeathReaper wrote:
 Steel-W0LF wrote:
 DeathReaper wrote:
I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


And you're still wrong.

Flyers are the PERFECT example... They are given permission to ignore all terrain on the table, yet still cant have [Move so that they finish with] their base "on top" of other models. Dangerous, difficult, impassible...they don't care. But models? Nope cant go there.



Fixed that for you with the red...

You are instructed to "Place your drop pod on the table...." or a single model in the case of other deep strikers. If your model doesn't fit and cant reach the gaming surface....too bad, find another location. Find a direct quote where its stated this can be a theoretical location hovering in mid air over another players models heads.


Quite a different situation than the Flyer issue, as you are not moving the DS, you are placing the model anywhere on the table...


(And the Flyer is not a perfect example, it in fact does not apply at all).


And no matter how much you try and discount it.... hovering a drop pod in the air over a units heads is not "on the table". even if you set it down in top of the unit its not "on the table".

Still waiting for any example of something being allowed on the game board on top of an enemy unit........


Drop Pods and stupidity @ 2013/10/28 05:34:48


Post by: GoliothOnline


 insaniak wrote:
 DarthOvious wrote:
... as I'm sure the deepstriking rules will say that you're not allowed to place a deepstriking unit over another unit already on the table.

They don't.


Not saying I disagree with you but the Mawloc does have a special rule which states that it can do this anyway..

No it doesn't
.



Actually IIRC the Mawloc states you move the models you want to appear under aside to place the Mawloc and it's base, moving the models a minimum distance of 1" from impassible terrain and maintaining coherency..


Drop Pods and stupidity @ 2013/10/28 05:40:01


Post by: DeathReaper


 Steel-W0LF wrote:
 DeathReaper wrote:
 Steel-W0LF wrote:
 DeathReaper wrote:
I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


And you're still wrong.

Flyers are the PERFECT example... They are given permission to ignore all terrain on the table, yet still cant have [Move so that they finish with] their base "on top" of other models. Dangerous, difficult, impassible...they don't care. But models? Nope cant go there.



Fixed that for you with the red...

You are instructed to "Place your drop pod on the table...." or a single model in the case of other deep strikers. If your model doesn't fit and cant reach the gaming surface....too bad, find another location. Find a direct quote where its stated this can be a theoretical location hovering in mid air over another players models heads.


Quite a different situation than the Flyer issue, as you are not moving the DS, you are placing the model anywhere on the table...


(And the Flyer is not a perfect example, it in fact does not apply at all).


And no matter how much you try and discount it.... hovering a drop pod in the air over a units heads is not "on the table". even if you set it down in top of the unit its not "on the table".

Still waiting for any example of something being allowed on the game board on top of an enemy unit........

The rules say to " place one model from the unit anywhere on the table" (36)

There is the permission...


Drop Pods and stupidity @ 2013/10/28 06:20:04


Post by: Bausk


On models, thier bases or their hull still isn't the table. Yes ypu have permission to place it on the table under those models but sadly without being able to actually place the model so it's only touching the table/terrain then you're not following the raw. unless you have permission to place on models, bases and hulls or or hypothetically place on them or even temporarily move those models bases and hulls thwn you're plumb out of luck.


Drop Pods and stupidity @ 2013/10/28 06:28:17


Post by: Steel-W0LF


 DeathReaper wrote:
 Steel-W0LF wrote:
 DeathReaper wrote:
 Steel-W0LF wrote:
 DeathReaper wrote:
I never said " you can place your models directly on top of enemy models because they are part of the gaming table. " re-read my post...


And you're still wrong.

Flyers are the PERFECT example... They are given permission to ignore all terrain on the table, yet still cant have [Move so that they finish with] their base "on top" of other models. Dangerous, difficult, impassible...they don't care. But models? Nope cant go there.



Fixed that for you with the red...

You are instructed to "Place your drop pod on the table...." or a single model in the case of other deep strikers. If your model doesn't fit and cant reach the gaming surface....too bad, find another location. Find a direct quote where its stated this can be a theoretical location hovering in mid air over another players models heads.


Quite a different situation than the Flyer issue, as you are not moving the DS, you are placing the model anywhere on the table...


(And the Flyer is not a perfect example, it in fact does not apply at all).


And no matter how much you try and discount it.... hovering a drop pod in the air over a units heads is not "on the table". even if you set it down in top of the unit its not "on the table".

Still waiting for any example of something being allowed on the game board on top of an enemy unit........

The rules say to " place one model from the unit anywhere on the table" (36)

There is the permission...


Yup. You sure got permission to place it on the table.

Now find where it says players models are "the table". In fact if "the table" is not a clear statement, when they mishap why dont I just place them on some one elses table? Its a table and they obviosly never said it had to be the game surface we are playing on, or you wouldnt be trying these hovering model shenanigans.

You are instructed to place it on the table. You are not given permission to move or touch the opponents model. If you can place a drop pod on top of an enemy unit with the drop pod on the table top, and without touching or moving the opponents models, I'd like to see it.


Drop Pods and stupidity @ 2013/10/28 06:46:46


Post by: DeathReaper


I dont need to find where it says "players models are "the table"" because I am putting the model on the table right where the opposing model is, but it just wont fit due to real lify physics. I have permission to place it so we take note of where it is and we are golden.
 Steel-W0LF wrote:
You are instructed to place it on the table. You are not given permission to move or touch the opponents model. If you can place a drop pod on top of an enemy unit with the drop pod on the table top, and without touching or moving the opponents models, I'd like to see it.

I just did it, though I had to put the drop pod so the doors open towards the sky instead of fold out like a flower in a downward motion.


Drop Pods and stupidity @ 2013/10/28 06:52:19


Post by: Steel-W0LF


text removed.
Reds8n


Drop Pods and stupidity @ 2013/10/28 07:12:05


Post by: DeathReaper


I cited rules, the fact that you are Ignoring page 36 does not help your argument. (Therefore 1st graph not made up, it has actual rules support).

How is my second sentence " irrelevant and stoopid [Sic]"


Drop Pods and stupidity @ 2013/10/28 07:14:02


Post by: Bausk


Ah so you can't place your model where another model is and have to make up a rule similar to WMS that applies to models, so where is that in the rule book?

If that drop pod scatters I assume you're going to maintain its facing exactly and deploy it illegally upsidown or are you going to make up another rule so you can deploy it legally in its upright position?


Drop Pods and stupidity @ 2013/10/28 07:32:49


Post by: DeathReaper


 Bausk wrote:
If that drop pod scatters I assume you're going to maintain its facing exactly and deploy it illegally upsidown or are you going to make up another rule so you can deploy it legally in its upright position?

Hold on there, what rule tells you that the drop pod can not be in any position you wish it to be in?


Drop Pods and stupidity @ 2013/10/28 07:50:21


Post by: deadrifler


 DeathReaper wrote:
 Bausk wrote:
If that drop pod scatters I assume you're going to maintain its facing exactly and deploy it illegally upsidown or are you going to make up another rule so you can deploy it legally in its upright position?

Hold on there, what rule tells you that the drop pod can not be in any position you wish it to be in?


Do it at a tournament so a referee can boot you to the corner. There is TFG and then there is this. Vehicles are pretty rigid on their deployments, directions and firing arcs. It would be about like trying to argue that if I glue a 45 degree firing arc cannon to the side instead(Vindicator comes to mind.) I can now make a shot from side instead of front armor. Though I can't help but think of WHY I would want to do this except for maybe just to see if anyone tries to hand me a safety helmet.

But more on the subject at hand, I agree with the general consensus.

While it is silly to Deep Strike onto something unless you are DSing a Mawloc, it can be intentionally done but that does not mean the drop pod can rest there without mishap. The whole reason for the mishap table is a risk versus reward when trying to get that jihad unit or incrediably specialized death star to grips with its target. By negating the risk 100%, wheres the fun?

Sorry for all the edits...I really shouldn't post at 4 am.


Drop Pods and stupidity @ 2013/10/28 08:31:32


Post by: DeathReaper


No one said it could "rest there without mishap" it would mishap if it did not scatter far enough...


Drop Pods and stupidity @ 2013/10/28 09:01:50


Post by: deadrifler


 DeathReaper wrote:
No one said it could "rest there without mishap" it would mishap if it did not scatter far enough...


The direct hit he is complaining about being unable to force to scatter from begs to differ.


Drop Pods and stupidity @ 2013/10/28 09:29:00


Post by: nosferatu1001


Steel - so you have made up a distinction between the terrain and models? Despite all being considered a part of te table?

Cool story.


Drop Pods and stupidity @ 2013/10/28 09:48:58


Post by: Bausk


There's also no rule stating that models have to bestandin on thier base, by your implication we could lay the models on the side and play that way to avoid tlos. Good job reaper.

there's no rule stating that any model is to stand upright while active on the table (except laying one over to sinnify gtg) because players are not assumed to be morons. Again just because there is.no express denial does not mean you are permitted to do it.


Automatically Appended Next Post:
And tell Nos models are defined clearly thoughout the bpok and are never cited as being the table, terrain or any playable surface.


Drop Pods and stupidity @ 2013/10/28 09:59:17


Post by: DarthOvious


 Crimson wrote:
Why would anyone care either way? Is people intentionally mishapping their deep strikers some huge, commonly occurring problem, or what?



Its because someone is wrong on the internet.



Drop Pods and stupidity @ 2013/10/28 10:09:06


Post by: nosferatu1001


Crimson - given the relatively low chances of death from mishpa in 6th - 1/6, down from 1/1 in 4th - it can be a way to keep important but fragile units off the table until later in the game, when they are more useful to you. A unit of 5 plaguebearers on turn two is less useful than on turn 3, 4, etc.


Drop Pods and stupidity @ 2013/10/28 10:17:59


Post by: DarthOvious


 Mywik wrote:

But for the result "misplaced" you are required to "deploy" them in a different location. Not "place" them again. So this doesnt work. This explicitly prohibits deploying in impassable terrain and you dont roll for scatter again.


So? Just put them over another unit on the board and cause a mishap. What is good for the goose is good for the gander.

Your opponent may deploiy anywhere on the table[...](excluding impassable and lethal terrain, but including difficult terrain[...]in a valid deepstrike formation but without rolling to scatter again.


Also see how this explicitly restricts what "anywhere on the table" means as opposed to the initial deepstrike placement step that you guys are arguing about?


I think you should re-read what it says. It says anywhere on the table. Only exceptions are impassable & lethal terrain.


Drop Pods and stupidity @ 2013/10/28 10:19:52


Post by: nosferatu1001


Darth - again, "deploy" is a key word different to "place"

Deploy cannot be on top of other models, as it refers back to the deployment rules. "Place" has no such inherent restrictions, despite certain people attempting to claim otherwise


Drop Pods and stupidity @ 2013/10/28 10:27:42


Post by: Mywik


 DarthOvious wrote:
 Mywik wrote:

But for the result "misplaced" you are required to "deploy" them in a different location. Not "place" them again. So this doesnt work. This explicitly prohibits deploying in impassable terrain and you dont roll for scatter again.


So? Just put them over another unit on the board and cause a mishap. What is good for the goose is good for the gander.


So? You've just broken a rule. As Nos' said. Theres a difference between placement and deployment.
You deploying a unit that had "Misplaced"-Result isnt even remotely the same as an initial deepstrike placement.

I think you should re-read what it says. It says anywhere on the table. Only exceptions are impassable & lethal terrain.


When deploying the unit note how it also says you have to find a spot where the whole "deepstrike" circle can be completed. So theres an additional restriction. Again, note the difference between the deepstrike placement rules and the misplaced result rules. You definitely dont deepstrike again (and therefor cant mishap again). The opponent deploys (given the restrictions in the "misplaced"-result rules) the unit.



Additionally. I dont understand the hostility that is noticable in this thread. Please stop taking rules discussions personal! Thanks.


Drop Pods and stupidity @ 2013/10/28 10:31:27


Post by: DarthOvious


 nutty_nutter wrote:

personalized attacks on people go against the forum rules for YMDC.

also again, the question has to be asked as to why my point has not been addressed by you and others of your mind set.

I can, quite easily place my drop pod, on top of your models while simultaneously touching the table. I could even place the drop pod upside down on the basis there is no rule saying I couldn't do so so that your infantry model is within the leaves at the centre of the lip, I'm sure you would rather I didn't place my large heavy model in a position to damage your models or would you for the sake of as written?


I find it ironic that in your last post you mention that you would refuse to play anyone who argues against this type of deep strike method and then you go on to claim you can place your model upside down during this process. It might not be RAW because the language used can be interpretated in an ambigious way but its clear beyond belief that this type of stunt is not RAI.

Sir please be advised that I played against you and you attempted this sort of stuff I would just pack my models and leave. THIS KIND OF CRAP IS NOT IN THE SPIRIT OF THE GAME.

The deep striking rules say you need to place the model on the table. You do not have permission to remove the model again unless you scatter. If you roll a hit the model stays in place. If you are wanting to place your freaking drop pod on top of my models because you interpret models as being part of the table, I will not allow it and it as it can potentially cause damage to my models.

Once again, you do not get permission to point on the table and go "I will place it there", you have to place it on the table with only express permission to remove it off the table again in the event that you actually scatter. If you roll a hit the rules says that the model stays put. If you have not placed the model to begin with then it cannot stay put on its position on the table. End of story.


Automatically Appended Next Post:
 nutty_nutter wrote:
a drop pod has no base




Roflmao.

Seriously? This is your argument? At this point you are just messing around with the English language to alter the rules to say things it doesn't say. The drop pod has a base. Heck, even the instructions for gluing it together recognises its a base.


Drop Pods and stupidity @ 2013/10/28 11:08:39


Post by: nosferatu1001


Darth - not by what the game defines as a base it doesnt. It has a bottom of the model, but not a 40k -base.

Initial placement CAN be on another model. You have no rule against this, and we have rules allowing this. If you wish to play strict rules silly games, then I will indeed place the model on top of your model and leave it there on a hit, until I remove it due to the mishap (which you seem to forget will imediately happen...)

If you are, however, slightly reasonable then pointing to where I want it placed will be sufficient, if it would be otherwise awkward.

Your hostility in this thread - where you appear to be confusing a discussion about the rules of the game, and an actual game in progress in real life - is telling. Please step away from the keyboard for a little, reread and note the difference.


Drop Pods and stupidity @ 2013/10/28 11:15:15


Post by: DarthOvious


nosferatu1001 wrote:
I'm sorry you dont get that that precludes placing the models within forests. According to your restricted definition of "the table"


Indeed it does. Luckily though we have FAQs and examples where it is expressed as being allowed. We do not have permission for anything else though i.e. models and as pointed out the rules for the Mawloc cannot be used since the terror fo the deep rules change the deployment method for the mawloc explicitely.

Good job the context of "the table" actually talks about the entire gaming surface. Try again.


And since when were models considered "the gaming surface"?

RAW there may not be anything that stops this but its clear beyond belief that this is not RAI. Its a silly argument and anyone who wants to argue that such a thing should be legal in a game is a silly player who I will refuse to play against on the basis that it is not in the spirit of the game. I am not allowing any player to place his models on top of my models in such a fashion. I have enough broken models to worry about as it is without my opponents contributing to the matter by shoving their drop pods on top of my fire warriors.

At this point everyone is bending the meanings of English words to suit their own arguments. They want to define table as including models placed on the table. They expect that every english word in the rulebook must be defined explicitely in order for the rules to be clear and I'm sorry but I find this to be totally ridiculous.


Drop Pods and stupidity @ 2013/10/28 11:22:27


Post by: Mywik


 DarthOvious wrote:


RAW there may not be anything that stops this but its clear beyond belief that this is not RAI. Its a silly argument and anyone who wants to argue that such a thing should be legal in a game is a silly player who I will refuse to play against on the basis that it is not in the spirit of the game. .


You dont know the intent of the designers. Therefor you cant claim it. Its not a silly argument and someone playing the game by its rules is in fact within the spirit of the game. Also please take note that not everything what people are arguing here is automatically their HIWPI.


You practically concessing your point and still claiming you would pack up your models over someone trying to play by the rules is telling.


Drop Pods and stupidity @ 2013/10/28 11:33:30


Post by: DarthOvious


 DeathReaper wrote:
I dont need to find where it says "players models are "the table"" because I am putting the model on the table right where the opposing model is, but it just wont fit due to real lify physics. I have permission to place it so we take note of where it is and we are golden.


Well you're not placing the model in that instance and thus are not following the rule. You need to place the model on the table. If you cannot place the model then you are not following the rule. Note that you do not remove the model afterwards either. If you roll a hit the model stays put, so you do not have permission to remove the model UNLESS you scatter in which case you can remove the model at that point and then place it in its scattered position.


 Steel-W0LF wrote:
You are instructed to place it on the table. You are not given permission to move or touch the opponents model. If you can place a drop pod on top of an enemy unit with the drop pod on the table top, and without touching or moving the opponents models, I'd like to see it.

I just did it, though I had to put the drop pod so the doors open towards the sky instead of fold out like a flower in a downward motion.


No you didn't. You need to place the model on the table, not just say "there, I will place it there". You actually need to place the model not just state where you want to place it and guess what? You'll find very few players who will let you place your drop pod on top of their models because you want to interpretate their models being part of the table.


Automatically Appended Next Post:
 DeathReaper wrote:
 Bausk wrote:
If that drop pod scatters I assume you're going to maintain its facing exactly and deploy it illegally upsidown or are you going to make up another rule so you can deploy it legally in its upright position?

Hold on there, what rule tells you that the drop pod can not be in any position you wish it to be in?


Its called the rule of common sense.


Automatically Appended Next Post:
nosferatu1001 wrote:
Darth - again, "deploy" is a key word different to "place"


What is good for the goose is good for the gander. The rulebook has been quoted to show that deepstrike is a deployment. Its just that people here have argued the unit doesn't get deployed until the deep strike scatter is resolved. This however means the same for the mishap table. It doesn't get deployed until the scatter is resolved. meaning I can choose to place the deepstriking unit over another unit and then after that it mishaps again because it can't deploy without being within 1" of a unit.

Deploy cannot be on top of other models, as it refers back to the deployment rules. "Place" has no such inherent restrictions, despite certain people attempting to claim otherwise


And you miss the point that deep strike is a deployment.


Automatically Appended Next Post:
 Mywik wrote:

So? You've just broken a rule. As Nos' said. Theres a difference between placement and deployment.
You deploying a unit that had "Misplaced"-Result isnt even remotely the same as an initial deepstrike placement.


No dice. Deep striking is a form of deployment and you mishap as soon as a model cannot be placed legally. if you deep strike, get a hit and you can place the first model, you still mishap if the next model cannot be placed within 1". Like I said what is good for the goose is good for the gander.

The very fact that you want to restrict the very rule that you are using just says it all here. There is no difference between placing by deep strike and by placing by mishap. They are still getting placed by the deep strike rule and they are still both deployments. The deep strike rule specifically refers to itself as a deployment. So if you cannot deploy over another unit as you claim then you cannot deep strike over another unit then. If you want to claim that the unit doesn't get deployed until after the deep strike is resolved then a mishapped unit can placed over another unit since the deep strike rule doesn't get resolved until after you place the mishapped unit.


When deploying the unit note how it also says you have to find a spot where the whole "deepstrike" circle can be completed. So theres an additional restriction. Again, note the difference between the deepstrike placement rules and the misplaced result rules. You definitely dont deepstrike again (and therefor cant mishap again). The opponent deploys (given the restrictions in the "misplaced"-result rules) the unit.


The misplaced rule states this:

"Misplaced. Your opponent may deploy the unit anywhere on the table"

So if deployment doesn't get resolved until after deep strike is resolved, then you can place it over another unit and then mishap.


Additionally. I dont understand the hostility that is noticable in this thread. Please stop taking rules discussions personal! Thanks.


I'm not being hostile at all. Your reading too much into what I am saying.


Drop Pods and stupidity @ 2013/10/28 12:44:01


Post by: Mywik




No dice. Deep striking is a form of deployment and you mishap as soon as a model cannot be placed legally. if you deep strike, get a hit and you can place the first model, you still mishap if the next model cannot be placed within 1". Like I said what is good for the goose is good for the gander.

Doesnt matter. The point isnt if deepstrike is a kind of deployment. The point is that "Misplaced" isnt deepstriking. Its the opponent deploying the models in a legal position. Thats it. Where in the misplaced results does it tell you that you "deepstrike" again? It doesnt so its not deepstrike anymore.



No dice. Deep striking is a form of deployment and you mishap as soon as a model cannot be placed legally. if you deep strike, get a hit and you can place the first model, you still mishap if the next model cannot be placed within 1". Like I said what is good for the goose is good for the gander.


The very fact that you want to restrict the very rule that you are using just says it all here. There is no difference between placing by deep strike and by placing by mishap. They are still getting placed by the deep strike rule and they are still both deployments. The deep strike rule specifically refers to itself as a deployment. So if you cannot deploy over another unit as you claim then you cannot deep strike over another unit then. If you want to claim that the unit doesn't get deployed until after the deep strike is resolved then a mishapped unit can placed over another unit since the deep strike rule doesn't get resolved until after you place the mishapped unit.


Im not even arguing that point. I am arguing that "Misplaced" isnt deepstrike at all and therefor you cant mishap while being deployed by your opponent after suffering "Misplaced"


The misplaced rule states this:

"Misplaced. Your opponent may deploy the unit anywhere on the table"

So if deployment doesn't get resolved until after deep strike is resolved, then you can place it over another unit and then mishap.



Show permission in the "Misplaced" rules to deepstrike the unit you are allowed to deploy.


Drop Pods and stupidity @ 2013/10/28 12:54:23


Post by: nosferatu1001


Darth - so if I follow the rules, and you prevent me from doing so, *I* am the "bad guy" in your eyes?

Odd. I've even pointed out the usual compromise position, that every player I have ever met does - whcih is to make note of the location. This avoids broken models.

Now, if you make me place the model anyway, thats your issue - it isnt mine any longer.

Misplaced is not Deepstrike, stop conflating the two terms. You cannot Mishap from Misplaced, because you are being deployed NOT deepstriking.

Its fairly obvious where the rules lie, and they do not back up your position. And yes, your tone here IS hostile. Reread what you wrote, and imagine how someone who does not know the inflection you are placing would read it.


Drop Pods and stupidity @ 2013/10/28 12:59:12


Post by: DarthOvious


nosferatu1001 wrote:
Darth - not by what the game defines as a base it doesnt. It has a bottom of the model, but not a 40k -base.


Like I said, at this point you are debating definitions of the English language in order to make your point. The drop pod does indeed have a base as recognised by common sense. It may not be RAW but certainly RAI and by common sense it does. To argue otherwise is to argue silly semantics that just ruin the entire game for everybody.

It is an unreasonable expectation to expact GW to define every single part of the game in every single circumstance. At some point in the rules common sense needs to be applied and its not common sense to deploy a drop pod upside down on the table. This is not within the spirit of the game. The point of the game is to have fun and not make silly arguments about how you are legally entitled to deploy your drop pod upside down just because GW didn't go out their way to define every single english word used within their rulebook.

Initial placement CAN be on another model. You have no rule against this, and we have rules allowing this. If you wish to play strict rules silly games, then I will indeed place the model on top of your model and leave it there on a hit, until I remove it due to the mishap (which you seem to forget will imediately happen...)


Same as above. RAW it may not state that you can't but its clear by common sense principles and by RAI that doing this is a completely bogus move that will earn you a smack in the head for trying to take the rulebook and bend every little thing you want from it. Placing your unit on my model is NOT placing it on the table and your unrealistic expectation of GW to define what they mean by every single english word i.e. table, is just that, an unrealistic expectation. Using common sense and RAI we can determine that table means the actual bloody table and also terrain placed upon the table (Since we have FAQs to clarrify this). We do not have a FAQ to demonstrate that other models can be classified as part of the table.

If you are, however, slightly reasonable then pointing to where I want it placed will be sufficient, if it would be otherwise awkward.


Like I said, saying where you want to place it is not actually placing it and no, you cannot place it on top of my models since you do not have express permission to do so and also its clear beyond daylight thats its not RAI. Everything that lets you place a model on top of a space occupied by another model has explicit rules detailing that you need to move the other models out the road first.

For instance, the Mawlocs rule state that the other models need to be moved out the road first before you place the Mawloc. If you are Tank Shocking another unit, yet again you have rules telling you to move the tank shocked unit out the road before proceeding.

The fact of the matter is this. No two separate distinct items can occupy the same place at the same time. This is against the laws of physics. Thus placing your models over my models is not placing them on the table, because my units are placed on the table whereas you placed your unit on top of my models. Also pointing to a point on the table is still not placing the model on the table. The model needs to be on the table NOT ON A POINT on the table but on the table. This means that the model needs to fully occupy itself on the table NOT ON A POINT on the table. Others have stated they can place a model on the table as well as another model, but once again, it needs to be on the table NOT ON THE TABLE AND ANOTHER MODEL.

Please note that: On the table =/= On the table and another model.


Your hostility in this thread - where you appear to be confusing a discussion about the rules of the game, and an actual game in progress in real life - is telling. Please step away from the keyboard for a little, reread and note the difference.


The point of the matter is that the rulebook clearly states within the spirit of the game section that common sense needs to be applied and arguing over the rulebook because the RAW doesn't make something clear thats obviously not RAI is just arguing silly semantics. Use a little common sense here. Its not kosher to place your models on top of somebody elses models, no mater what. The rules also state that you need to physically place the model on the table. RAI its clear you are not supposed to place you model on top of other peoples models, thereby breaking their models and their property in the process. Models were not designed to have other models placed on top of them like that. The table and terrain are a different story since they were designed with such a condition in mind.


Automatically Appended Next Post:
 Mywik wrote:

You dont know the intent of the designers. Therefor you cant claim it. Its not a silly argument and someone playing the game by its rules is in fact within the spirit of the game. Also please take note that not everything what people are arguing here is automatically their HIWPI.


Absolute hogwash. Its clear beyond belief that RAI you cannot place your models on top of others. Enough with the semantics and enough with the RAW and "Oh yeah ya can" snarkiness. You can either play the game in an amicable fashion or you can just not play the game at all because nobody will play you because you argue for such rediculous easter eggs within the rules.

Of course its not how anybody would play it but that much is abundantly clear since they would actually like to get a game to begin with. I have not argued that it is not RAW but arguing that RAW is the only consideration in a rulebook which explicitly states that you are not to use the rulebook as the be all and end all gaming Bible is just not on. Remember that the rulebook explicitely states that misunderstandings may occur and that common sense may need to be used. Its part of the game.


You practically concessing your point and still claiming you would pack up your models over someone trying to play by the rules is telling.


No its not telling at all. The reason being is because although I do play within the rules to a specific extent, when its clear beyond belief that something is not in the spirit of the game or is not RAI then common sense needs to prevail. Once again, I do not use the rulebook as the be all and end all gaming Bible with no room for interpretation. Everything needs to be interpretated and pretty much anything can be misinterpretated to say something that is not what is meant.


Drop Pods and stupidity @ 2013/10/28 13:18:35


Post by: Mywik


 DarthOvious wrote:


It is an unreasonable expectation to expect GW to define every single part of the game in every single circumstance. At some point in the rules common sense needs to be applied and its not common sense to deploy a drop pod upside down on the table. This is not within the spirit of the game. The point of the game is to have fun and not make silly arguments about how you are legally entitled to deploy your drop pod upside down just because GW didn't go out their way to define every single english word used within their rulebook.


And you dont think that its an unreasonable expectation that GW isnt printing their rules into the rulebook but the customer has to use his "imagination" to find the intent? No ... in reality the rules tell you what to do. You just refuse to accept them. You failed to provide any proof to your assertions so far and have been constantly proven wrong.


Absolute hogwash. Its clear beyond belief that RAI you cannot place your models on top of others. Enough with the semantics and enough with the RAW and "Oh yeah ya can" snarkiness. You can either play the game in an amicable fashion or you can just not play the game at all because nobody will play you because you argue for such rediculous easter eggs within the rules.


Intent is never a good point to bring up ... you still cant give any proof of what the intent is while other people have shown you what the RAW are telling us. You already acknowledged that so move on and realise you are arguing a house rule. You cant proof your interpretation of what the intent is. Its not clear (at least not to your interpretation) ... and what i wrote is not "hogwash" but again you get hostile. I will stop arguing with you at this point. Wer're already at the point where all relevant rules have been quoted to death. I think the reader is able to draw his own conclusions.

HF GL


Drop Pods and stupidity @ 2013/10/28 13:24:15


Post by: DarthOvious


 Mywik wrote:
Doesnt matter. The point isnt if deepstrike is a kind of deployment. The point is that "Misplaced" isnt deepstriking. Its the opponent deploying the models in a legal position. Thats it. Where in the misplaced results does it tell you that you "deepstrike" again? It doesnt so its not deepstrike anymore.


So where does the misplaced rule appear? Because the last time I noticed, it was under the deep strike rules. The unit is deep striking, its just not deep striking where it wants to deep strike.

Im not even arguing that point. I am arguing that "Misplaced" isnt deepstrike at all and therefor you cant mishap while being deployed by your opponent after suffering "Misplaced"


Of of course, I forgot that misplaced appears in the movement section of the rulebook............. Wait a minute, no it doesn't. Misplaced appears in the deep stirke rules. it even appears on the DEEP STRIKE MISHAP TABLE.

Please do me a favour and actually try to argue a valid point. Telling me that a misplaced result is not a deep strike when it occurs under the rule for deep strike isn't going to convince me otherwise.

Show permission in the "Misplaced" rules to deepstrike the unit you are allowed to deploy.


Its under the deep strike rules. The unit is still deploying by deep strike, its just not deep striking where it wants to. This is abundantly clear.


Drop Pods and stupidity @ 2013/10/28 13:40:53


Post by: Mywik


Again ... please cite the portion of the "misplaced" rule or any other rule that gives you permission to deepstrike the unit after suffering "misplaced" or concede. Page and para please.


Drop Pods and stupidity @ 2013/10/28 13:46:51


Post by: DarthOvious


nosferatu1001 wrote:
Darth - so if I follow the rules, and you prevent me from doing so, *I* am the "bad guy" in your eyes?


Yes, you are the bad guy. You are the very definition of TFG trying to make the rules read what you want them to read. trying to get every little thing you want from the rules despite the fact that its clearly not RAI. That is pretty much the defintion of TFG and nobody likes TFG.

You have been shown again and again why this line of thought is just not productive for the gaming setting. You've have been showing time and time again where even if there was a slight gap in the rules which allows you to do this RAW, its by no means intentional.

Odd. I've even pointed out the usual compromise position, that every player I have ever met does - whcih is to make note of the location. This avoids broken models.


Taking note of a location is not placing said model on the location. Everything in the game that tells you to take note of a location tells you to do so. i.e. Ymgarl Genestealers, noting where they enter play.

Now, if you make me place the model anyway, thats your issue - it isnt mine any longer.


And I will pack up my models and not play you and I can gurantee you that plenty of other players would do the same thing. If you are willing to bend the interpretation of the rules in such a way in a game then I don't want to play you. End of story. Its clear beyond daylight that this is not RAI but if you wish to do it anyway then I will wonder what other TFG stuff you would wish to pull out later during the game.

Its clear that you place the model and you only have express permission to move it in the case that it scatters. You cannot say "I will place it there". Thjis does not place the model and you are not allowed to remove it again. If you place it ontop of my models then you are not placing it on the table. You also have to place the model on the table NOT on the table & another model. You do not have express permission to place it on a model on any point.

Misplaced is not Deepstrike, stop conflating the two terms. You cannot Mishap from Misplaced, because you are being deployed NOT deepstriking.


Deep strike is a deployment, so your statement doesn't make sense, also misplaced appears under the deep striking rules. You're not going to find the misplaced rules in the movement section of the book.

Its fairly obvious where the rules lie, and they do not back up your position. And yes, your tone here IS hostile. Reread what you wrote, and imagine how someone who does not know the inflection you are placing would read it.


I know what the rules imply and they nowhere near imply what you want in this situation. If you think my tone is hostile then I will point out it is no less hostile than yours. So if you want me to stop being hostile with my tone then go and grab a mirror and have a look at yourself. Your language used to defend your position was no less confrontational than mine.

Once again, stop trying to have your cake and eat it. You want to dictate the whole terms of this conversation by being as hostile as you want and by bending the English language as much as you want and by ignoring the points made as much as you want and by ignoring common sense as much as you want, meanwhile breaking every single one of these rules yourself.


Drop Pods and stupidity @ 2013/10/28 13:56:10


Post by: nosferatu1001


Darth - I think it is clear that debate isnt possible here. You are simply arguing.

Please, play by your houserule all you want to - as pointed out, the compromise position is also one (yet you seem to tink I am not saying that it is - I am) - just realise it is one.

You cannot, CANNOT, Mishap from a Misplaced result. It is entirely impossible to do so. Your refusal to accept this does not alter the fact


Drop Pods and stupidity @ 2013/10/28 14:01:08


Post by: DarthOvious


 Mywik wrote:

And you dont think that its an unreasonable expectation that GW isnt printing their rules into the rulebook but the customer has to use his "imagination" to find the intent? No ... in reality the rules tell you what to do. You just refuse to accept them. You failed to provide any proof to your assertions so far and have been constantly proven wrong.


Bald Assertion Fallacy. I have shown multiple times why this sort of thinking is not within the spirit of the game or the spirit of the rules. I have explained the process of actually placing your model on the table and not on top of anybody elses models. You do not have permission to place your model on top of mine. End of story.

Intent is never a good point to bring up ... you still cant give any proof of what the intent is while other people have shown you what the RAW are telling us. You already acknowledged that so move on and realise you are arguing a house rule. You cant proof your interpretation of what the intent is. Its not clear (at least not to your interpretation) ... and what i wrote is not "hogwash" but again you get hostile. I will stop arguing with you at this point. Wer're already at the point where all relevant rules have been quoted to death. I think the reader is able to draw his own conclusions.


Why is intent never a good thing to bring up? Sometimes intent is clear because common sense prevails rather than just assuming you're allowed to do anything you want in the game unless the rulebook explicitly forbids it. According to you because the rulebook doesn't explicitly state that I cannot urinate on your models, then that means that I can urinate on top of your models. Afterall show me the rule in the rulebook which says that I can't.

If you want to end the conversation then fine, but I have no less been hostile than both you or Nos for that matter. You have both been adamant in your views that the rulebook must explicitely state that a model cannot be placed on top of another model when deepstriking and you have continuously ignored the fact that the model must be placed on the table, not on another model and not another model and the table at the same time.


Drop Pods and stupidity @ 2013/10/28 14:07:17


Post by: Mywik


 DarthOvious wrote:
 Mywik wrote:

And you dont think that its an unreasonable expectation that GW isnt printing their rules into the rulebook but the customer has to use his "imagination" to find the intent? No ... in reality the rules tell you what to do. You just refuse to accept them. You failed to provide any proof to your assertions so far and have been constantly proven wrong.


Bald Assertion Fallacy. I have shown multiple times why this sort of thinking is not within the spirit of the game or the spirit of the rules. I have explained the process of actually placing your model on the table and not on top of anybody elses models. You do not have permission to place your model on top of mine. End of story


You can write "End of Story" as often as you like but that doesnt make you right. You have shown nothing. You have shown how you think the rules should work and claimed this is the intent of the designers.

Why is intent never a good thing to bring up? Sometimes intent is clear because common sense prevails rather than just assuming you're allowed to do anything you want in the game unless the rulebook explicitly forbids it. According to you because the rulebook doesn't explicitly state that I cannot urinate on your models, then that means that I can urinate on top of your models. Afterall show me the rule in the rulebook which says that I can't.

If you want to end the conversation then fine, but I have no less been hostile than both you or Nos for that matter. You have both been adamant in your views that the rulebook must explicitely state that a model cannot be placed on top of another model when deepstriking and you have continuously ignored the fact that the model must be placed on the table, not on another model and not another model and the table at the same time.


Intent is never a good thing because you never have a proof of it unless you ask the person that was intending something what he/she was intending. But go on with your "holier than thou"-attitude

Again your example shows what your intent seems to be and its not having a healthy conversation.


Drop Pods and stupidity @ 2013/10/28 14:09:49


Post by: Farseer Faenyin


Is it just me, or is it crazy that when there is a clear break in the game like this, one person can still claim to be the only correct person and say everybody else's assertations and coming to a different conclusion is 'strawman' or other underhanded attacks.

Ease up on your 'I am God of the Rules' and go post on other forum parts to show you aren't here just to argue with people and throw around snide things like 'your strawman arguements have nothing on my pure logic that is not capable of being wrong!'

Some people just need to calm down and understand that different perspectives of where the permissions reside from this situation allow for multiple conclusions and subsequent necessary house rulings.

As I do not feel that anywhere on the table means on my models, HIWPI is it cannot start on top of my models because that is my interpretation of RAW. If another player disagreed, we'd dice it off because we could disagree as to what 'anywhere on the table' means.


Drop Pods and stupidity @ 2013/10/28 14:11:54


Post by: DarthOvious


 Mywik wrote:
Again ... please cite the portion of the "misplaced" rule or any other rule that gives you permission to deepstrike the unit after suffering "misplaced" or concede. Page and para please.


I already have, its under the deep strike rule, the entry is on the deep strike mishap table in the deep strike section of the rules and the unit must be placed in a deep strike formation. What part of the deep strike rule do you not understand? The unit is arriving by deep strike. it is using the deep strike rule to deploy. Just because the unit mishapped then this doesn't mean it is no longer arriving from deep strike. If its no longer arriving by deep strike then what reserve rule are you using for the unit to arrive? Are you all of a sudden using the outflank rules to deploy? No, you're not. Are you all of a suddent using the Callidus Assassins Polymorphine rule to arive? No you're not. Are you all of a sudden now a Ymgarl Genestealer? No you're not. Are you all of a sudden a flyer and flying in from the table edge? No you're not.

The deep strike mishap table is part of the deep strike rules and you're still using the deep strike rule to deploy. To argue otherwise is deny the obvious.

This is exactly what I mean when I say that you and Nos are no less confrontational than I or anybody else in this thread. The fact that you want to deny that a unit which is using the deep strike rules to deploy is not actually using the deep strike rule is stubbourness in its complete sense.


Drop Pods and stupidity @ 2013/10/28 14:19:53


Post by: Mywik


 DarthOvious wrote:
 Mywik wrote:
Again ... please cite the portion of the "misplaced" rule or any other rule that gives you permission to deepstrike the unit after suffering "misplaced" or concede. Page and para please.


I already have, its under the deep strike rule, the entry is on the deep strike mishap table in the deep strike section of the rules and the unit must be placed in a deep strike formation. What part of the deep strike rule do you not understand? The unit is arriving by deep strike. it is using the deep strike rule to deploy. Just because the unit mishapped then this doesn't mean it is no longer arriving from deep strike. If its no longer arriving by deep strike then what reserve rule are you using for the unit to arrive? Are you all of a sudden using the outflank rules to deploy? No, you're not. Are you all of a suddent using the Callidus Assassins Polymorphine rule to arive? No you're not. Are you all of a sudden now a Ymgarl Genestealer? No you're not. Are you all of a sudden a flyer and flying in from the table edge? No you're not.

The deep strike mishap table is part of the deep strike rules and you're still using the deep strike rule to deploy. To argue otherwise is deny the obvious.

This is exactly what I mean when I say that you and Nos are no less confrontational than I or anybody else in this thread. The fact that you want to deny that a unit which is using the deep strike rules to deploy is not actually using the deep strike rule is stubbourness in its complete sense.


Theres no permission to deepstrike in my rulebook. Theres permission to deploy but no permission to deepstrike.

If you happen to have a misplaced result - why are you following the deepstrike and not the "misplaced" rules. The book more than certainly tells you to. If misplaced is using "deepstrike" why is the paragraph not referring to it and instead tells you a different sequence, with different wording?


Drop Pods and stupidity @ 2013/10/28 14:32:36


Post by: DarthOvious


nosferatu1001 wrote:
Darth - I think it is clear that debate isnt possible here. You are simply arguing.


An argument which you have started and you refuse to listen to what others have told you. RAW you may argue some small gap and I do mean a small gap which is not clear, but as shown it is abundantly clear that RAI this is not allowed. Do you honestly think that the rules would state that it is acceptable for you to place your models on top of somebody elses models? Do you really think this is intended? Do you really think that GW intend for you to physically place your drop pod on top of a unit of fire warriors, breaking them in the process? And yet the rule calls for you to actually place the model. It does not give you permission to note or write or point out a location for such an instance. They intend for you to actually place the model in a legit manner.

Please, play by your houserule all you want to - as pointed out, the compromise position is also one (yet you seem to tink I am not saying that it is - I am) - just realise it is one.


Call it a houserule all you want but that isn't going to change the matter at hand at all. The rulebook is very clear in what it says in that the rulebook is a guide and not all rules are 100% defined to a tee and are in anyway air tight. However it is abundantly clear to recognise RAI by the spirit of the game and its been shown without a doubt that RAI is that placing your drop pod on top of other peoples models =/= equal placing your drop pod on the table.

The semantics come about because you want to apply your own definition of what it means by the word "table". Well I will only supply at this point a dictionary defintion of term table for you.

http://dictionary.reference.com/browse/table?s=t

And before you argue about terrain, we have permission with FAQs to say we can place models in terrain. We do not have any express permission to place models on top of other models.


You cannot, CANNOT, Mishap from a Misplaced result. It is entirely impossible to do so. Your refusal to accept this does not alter the fact


And yet you don't explain why. You just assert it.

Notice I do not argue that you can actually mishap from a misplaced result. I only argue that you can using the defintion of deep strike that you have provided. If you can place your model over another model when using deep strike then why can't I? You have not answered this in way shape or form and the reason why you haven't is because it shows RAI that you cannot choose to place your unit over another unit when deep striking. Its just not in the spirit of the rules.


Drop Pods and stupidity @ 2013/10/28 14:35:22


Post by: Mywik


 DarthOvious wrote:



You cannot, CANNOT, Mishap from a Misplaced result. It is entirely impossible to do so. Your refusal to accept this does not alter the fact


And yet you don't explain why. You just assert it.

.


He did. But i'll happily repeat it. The misplaced result tells you exactly how to treat models that suffered a "misplaced" result which is different to the deepstrike rules and doesnt involve scattering or rolling on the mishap table (which are not the only differences to deepstrike).


Drop Pods and stupidity @ 2013/10/28 14:44:59


Post by: DarthOvious


 Mywik wrote:

You can write "End of Story" as often as you like but that doesnt make you right. You have shown nothing. You have shown how you think the rules should work and claimed this is the intent of the designers.


Another bald assertion fallacy. Boy you keep racking those up don't you? Once again, you need to place the model on the table. Placing the model on a model is NOT placing the model on the table. Also placing the model on the table and another model =/= placing the model on the table. You do not have permission to place your model on top of mine. End of story.

You have yet to still to counter this point.

Intent is never a good thing because you never have a proof of it unless you ask the person that was intending something what he/she was intending. But go on with your "holier than thou"-attitude


Non sequitur. Do you need the designer of your toaster to tell you what the intent of your toaster is? I'm assuming you talked to him to find this out, since apparently you don't know what a toaster does unless you ask the designer.

The part in bold is as I mentioned a non-sequitur. Your conclusion does not follow from your argument. If this was the case then we wouldn't know what the Roman Colluseum was for since we didn't talk to the Romans to find out or how about an aquaduct? Did we ask the Romans what those were used for? For instance one of the foundations of archeology is to find out what people throughout histroy have done and guess what? They don't necessarily need to talk to them to find that out.

Again your example shows what your intent seems to be and its not having a healthy conversation.


As provided above. Intention does not rquire you to discuss with the person what they intended. You can use something called common sense, logic, design basics, etc, etc, to work out an intention.


Drop Pods and stupidity @ 2013/10/28 14:49:18


Post by: rigeld2


 DarthOvious wrote:
As provided above. Intention does not rquire you to discuss with the person what they intended. You can use something called common sense, logic, design basics, etc, etc, to work out an intention.

In general, maybe. Specific to GW - no, you can't. They've FAQed the opposite of what they wrote many many times, and have changed rules multiple times with an FAQ.


Drop Pods and stupidity @ 2013/10/28 15:02:02


Post by: Mywik


 DarthOvious wrote:
 Mywik wrote:

You can write "End of Story" as often as you like but that doesnt make you right. You have shown nothing. You have shown how you think the rules should work and claimed this is the intent of the designers.


Another bald assertion fallacy. Boy you keep racking those up don't you? Once again, you need to place the model on the table. Placing the model on a model is NOT placing the model on the table. Also placing the model on the table and another model =/= placing the model on the table. You do not have permission to place your model on top of mine. End of story.



Im not arguing that point. I never did. The only thing I am arguing here is that deepstrike=/=misplaced result deployment. I provided rules support. You still failed to provide an answer to why deepstriking and misplacement deployment should be the same although their sequences differ largely per the RAW.

Stop calling me "boy" and the like. Provide rules that support your position and leave the insults at home. Thank you.



Drop Pods and stupidity @ 2013/10/28 15:05:11


Post by: rigeld2


I don't think he meant "boy" as an insult - more of a "Boy howdy is this cool." instead of directly addressing you.

Culture mishmash.


Drop Pods and stupidity @ 2013/10/28 15:13:56


Post by: DarthOvious


 Mywik wrote:
Theres no permission to deepstrike in my rulebook. Theres permission to deploy but no permission to deepstrike.


Then what rule are you using to deploy? What gives you permission to deploy in the middle of the table without scattering because apparently according to you its not the deep strike rule that gives you this permission. If you are not using the deep strike rule to do it then the deep strike rules do not apply to you deploying the unit and thus you cannot deploy said unit in such a manner.

If you happen to have a misplaced result - why are you following the deepstrike and not the "misplaced" rules.


Where are the misplaced rules? They wouldn't happen to be on the deep strike mishap table under the deep strike rules by any chance would they? A model arriving by a mishap is still using the deep strike rule to do so, you cannot mishap in the first place unless you are using the deep strike rule to deploy and only models with the deep strike rule can mishap in the first place.

You are still arriving from deep strike, because you are still using the deep strike rule to make your deployment. The mishap table is part of the deep strike rules and doesn't even get used unless you are arriving from deep strike. This much is abundantly clear.

This is like claiming that just because you crashed and burned after being intercepted with your flyer then this didn't mean that you used the flyer rules to enter from reserve. You still used the flyer rules to enter from reserve, the same way that a misplaced unit is still using the deep strike rules to enter from reserve. They are deep striking, they are just not deep striking where they want to deep strike.

The point was to show, that because you don't consider deployment to occur until after deep strike occurs, this means that when a mishap occurs the deployment is not done until the location of the deep strike is picked. So this means that using your logic, you can choose another unit for the location of the misplacement, since this happens before deployment and that this can be on another unit.

Your refusal to accept this point actually shows that you don't consider deployment to be resolved after the deep strike rule. You consider deployment to occur during the deep strike rule.


The book more than certainly tells you to. If misplaced is using "deepstrike" why is the paragraph not referring to it and instead tells you a different sequence, with different wording?


Why are telling me to deploy while I am using the deepstrike rule? Does this mean you don't consider deployment to happen after the deep strike rule but during it?


Automatically Appended Next Post:
 Mywik wrote:

He did. But i'll happily repeat it. The misplaced result tells you exactly how to treat models that suffered a "misplaced" result which is different to the deepstrike rules and doesnt involve scattering or rolling on the mishap table (which are not the only differences to deepstrike).


So are you telling me that a deployment and deep strike happen at the same time? The models are arriving from deep strike reserve, the misplaced result doesn't change this and yet you are also telling me that I cannot place the unit over another unit to cause a mishap because I have to deploy said unit. Thus you are equating arriving from deep strike and deployment to happen at the same time. This goes against your argument that deployment happens after deep strike and therefore you can ignore deployment limitations.


Automatically Appended Next Post:
rigeld2 wrote:
 DarthOvious wrote:
As provided above. Intention does not rquire you to discuss with the person what they intended. You can use something called common sense, logic, design basics, etc, etc, to work out an intention.

In general, maybe. Specific to GW - no, you can't. They've FAQed the opposite of what they wrote many many times, and have changed rules multiple times with an FAQ.


When did they change the rules for being to place your model on top of another? Let me help you out here. They didn't.


Drop Pods and stupidity @ 2013/10/28 15:34:17


Post by: Mywik


Misplacement has rules how to treat the misplaced models. If you want to Break them. Fine.


Drop Pods and stupidity @ 2013/10/28 15:37:59


Post by: DarthOvious


 Mywik wrote:
Im not arguing that point. I never did. The only thing I am arguing here is that deepstrike=/=misplaced result deployment. I provided rules support. You still failed to provide an answer to why deepstriking and misplacement deployment should be the same although their sequences differ largely per the RAW.


Thats funny, because I was replying to you when you said this to my previous point:

Bald Assertion Fallacy. I have shown multiple times why this sort of thinking is not within the spirit of the game or the spirit of the rules. I have explained the process of actually placing your model on the table and not on top of anybody elses models. You do not have permission to place your model on top of mine. End of story


You can write "End of Story" as often as you like but that doesnt make you right. You have shown nothing. You have shown how you think the rules should work and claimed this is the intent of the designers.


I can see it right now, it was in relation to the deep strike placement to begin with and not the mishap result but now you want to make a strawman and say that this explicit point was in regards to the other matter of being mishaped. Funny that, isn't it?

Any reason why you need to change the subject at hand and then say that you never argued that to begin with? Not to mention the mishap debate is only dependent if we argue to your version of the rules to begin with anyway.


Stop calling me "boy" and the like. Provide rules that support your position and leave the insults at home. Thank you.


I didn't call you a boy. I was using a figure of speech. I actually said "Boy you keep racking those up don't you?". If I was to say "Boy Glasgow Rangers really played rubbish at the weekend", then this doesn't mean I am calling the person I am talking to a boy. Its an expression of surprise like gosh or golly is and its the manner in which I meant it.


Automatically Appended Next Post:
rigeld2 wrote:
I don't think he meant "boy" as an insult - more of a "Boy howdy is this cool." instead of directly addressing you.

Culture mishmash.


Correct.


Automatically Appended Next Post:
 Mywik wrote:
Misplacement has rules how to treat the misplaced models. If you want to Break them. Fine.


I don't break them, thats the point. Using your version of the deep strike rules you can break them though. This is because you don't consider deployment to happen until after the deepstrike is settled and not during the deep strike.


Drop Pods and stupidity @ 2013/10/28 15:49:36


Post by: Mywik


You werd arguing that if One can Place Models over Enemy Models You can also Place them over enemY Models After Suffering misplacement results to Force a Different result.
I have shown that misplacement isnt following the Same rules as initial deepstrike.

Why Are You Not following the rules for misplaced but the deepstrike rules After Suffering misplacement? You still didnt answer that question.


Drop Pods and stupidity @ 2013/10/28 16:26:00


Post by: DarthOvious


 Mywik wrote:
You werd arguing that if One can Place Models over Enemy Models You can also Place them over enemY Models After Suffering misplacement results to Force a Different result.
I have shown that misplacement isnt following the Same rules as initial deepstrike.


Even after I quoted what you said in relation to the specific point that I said you are still arguing. I wouldn't normally mind but it was you who first accussed me of derailing and going off topic first. Once again I will remind you what you said:

Im not arguing that point. I never did. The only thing I am arguing here is that deepstrike=/=misplaced result deployment. I provided rules support. You still failed to provide an answer to why deepstriking and misplacement deployment should be the same although their sequences differ largely per the RAW.


This is what you said and it was in reply to a point I made about the initial placement of the deep strike. Which was thus:

Bald Assertion Fallacy. I have shown multiple times why this sort of thinking is not within the spirit of the game or the spirit of the rules. I have explained the process of actually placing your model on the table and not on top of anybody elses models. You do not have permission to place your model on top of mine. End of story


You can write "End of Story" as often as you like but that doesnt make you right. You have shown nothing. You have shown how you think the rules should work and claimed this is the intent of the designers.


To also point out that I was only arguing that you could place a unit over another unit with a mishap in accordance to your own defintion on how the deepstrike rules work. This is because you argued that deployment does not happen until after the deep strike is resolved and not during the deep strike.

Your new position here indicates that you believe that deployment happens during deep strike. If this is the case then you do not have permission to enter within 1" during the deep strike rules to begin with and thus cannot target another unit for your intial location of deep strike.

And you did indeed argue all this because as you said earlier on:

You practically concessing your point and still claiming you would pack up your models over someone trying to play by the rules is telling.


When I said I would pack up my models instead of playing that person it was if they were to try deep striking on top of my unit. This statement here confirms that you believe that they are playing within the rules. Thus you were arguing the point that you claim you were not arguing to begin with.


Why Are You Not following the rules for misplaced but the deepstrike rules After Suffering misplacement? You still didnt answer that question.


I did answer it. I answered it plenty of times. It says I can place the unit anywhere on the table. Arriving by deep strike is still arriving by deep strike even if you mishap and even if you get a misplaced result. Now considering that you don't consider deployment to happen until after deep strike then surely this means I can place the unit where I want before deployment begins. If not, then you are arguing that deployment occurs during deep strike and thus the deployment limitations occur at the same time and that you cannot place the unit within another 1" of another unit.

So which is it? You can't have your cake and eat it. If I can't place the unit over another unit during a misplacement then why is this? Surely by your logic the deployment doesn't happen until after the unit is placed on the table.


Drop Pods and stupidity @ 2013/10/28 16:47:20


Post by: Mywik


Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


If you are deploying them on other models are you able to deploy them in a valid deepstrike formation?

Is the same sentence of having them deployed in a valid deepstrike formation part of the placement rules for deepstrike?

Okay, again. Im not trying to validate that you can place the initial deepstriker over other models. And i never did. I tried to argue that initial deepstrike and misplacement follow different rules and that your comment that allowing this tactic would result in being able to do the same while deploying for misplacement and force another DS Mishap roll is not true. No matter how you rule the initial placement rule - the misplacement rules prevent this exact tactic even if initial deepstrike wouldnt prevent it.


To account for the other question. No, the models are not deployed in the first step of arriving by deep strike. RAW they are placed.


Drop Pods and stupidity @ 2013/10/28 16:50:56


Post by: Basimpo


You know what would further bolster this enlightening discussion? Some pictures of for example a drop pod placed on top of a unit (full of models). A drop pod placed upside down on a unit, and one placed on its side on top of a unit. Just to show everyone what we are discussing in this thread that so far is completely absent of personal attacks etc. Also throw in pictures of that first model you place (anywhere on the table in the position youd like it to end up on) on another model in a unit (without using WMS which is only good for terrain). A yup some visual aids would be cool for this type of deployment.


Drop Pods and stupidity @ 2013/10/28 16:58:07


Post by: DeathReaper


 Bausk wrote:
There's also no rule stating that models have to bestandin on thier base, by your implication we could lay the models on the side and play that way to avoid tlos. Good job [Rules] reaper.


Fixed that for you with the red...

there's no rule stating that any model is to stand upright while active on the table (except laying one over to sinnify gtg) because players are not assumed to be morons. Again just because there is.no express denial does not mean you are permitted to do it..

There is no basis for the Text I underlined above, you can not possibly know that...

Fact is they do not say word 1 about the orientation of the models, just that you need to deploy them onto the table.

Since there is permission to deploy and no restrictions about orientation, the models can be in any orientation that the players wish which is following the RAW. the only time it tells you you can not place a model on its side is when a vehicle is wrecked.

FYI GTG does not have the line about laying models down anymore, that was 5th ed, it tells you to place a marker by the unit.


Drop Pods and stupidity @ 2013/10/28 17:39:41


Post by: nosferatu1001


Darth - please follow the tenets. Dont post dictionary definitions, when people are using the contextually defined "table" correctly. Thanks.

I find the irony of you literally arguing semantics, while decrying others for...arguing semantics...quite amusing.

Deploy != Place. You cannot mishap trom this, and proof was given. I dont feel like continualy repeating myself for your benefit alone.

PLay by whatever hosuerule you want, I'm done attempting to debate this.


Drop Pods and stupidity @ 2013/10/28 18:45:49


Post by: DarthOvious


 Mywik wrote:
Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


If you are deploying them on other models are you able to deploy them in a valid deepstrike formation?


According to you, yes. This is because deep strike is a deployment. The rulebook also says this

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows


Thus confirming that deep strike is a deployment. If what you say is correct and you cannot place a unit on top of another unit because its not a valid deep strike deployment, then you cannot target another unit to begin with.

Is the same sentence of having them deployed in a valid deepstrike formation part of the placement rules for deepstrike?


Yes. The same is indicated for deep strike as well, which you continually ignored by reasoning that deployment happens after deep strike and not during it. The deep strike rules say "deploy them as follows" which means the bullet points after it are part of deployment.

Okay, again. Im not trying to validate that you can place the initial deepstriker over other models. And i never did. I tried to argue that initial deepstrike and misplacement follow different rules and that your comment that allowing this tactic would result in being able to do the same while deploying for misplacement and force another DS Mishap roll is not true. No matter how you rule the initial placement rule - the misplacement rules prevent this exact tactic even if initial deepstrike wouldnt prevent it.


And you quote mined the rulebook and disregarded that the bullet points laid out are the rules for deploying a deep strike.


To account for the other question. No, the models are not deployed in the first step of arriving by deep strike. RAW they are placed.


The rulebook disagrees with you. It says the following once again:

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows


What follows this are the bullet points to place the models indicating that this is part of deployment.


Automatically Appended Next Post:
nosferatu1001 wrote:
Darth - please follow the tenets. Dont post dictionary definitions, when people are using the contextually defined "table" correctly. Thanks.


You're not defining table correctly.

I find the irony of you literally arguing semantics, while decrying others for...arguing semantics...quite amusing.


The semantics being argued are being argued on your side alone I'm afraid. I am not being semantic about the fact that you can't place your models over my models and then call that putting them on the table.

Deploy != Place. You cannot mishap trom this, and proof was given. I dont feel like continualy repeating myself for your benefit alone.


And yet the rulebook disagrees with you as it says the following:

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


It specifically says that placing the models in that fashion is part of the deployment, yet you want to argue that its not and that deployment must happen after the deep strike is resolved.


PLay by whatever hosuerule you want, I'm done attempting to debate this.


No, I am actually playing by the proper rules. You are the one using a house rule as clear as daylight.


Drop Pods and stupidity @ 2013/10/28 19:48:41


Post by: Lungpickle


Deep strike rules are clear. He would have to place one. Model on the table then roll for scatter. Since he said he was placing it on top of your models it was an illegal ploy.


Thread done.


Drop Pods and stupidity @ 2013/10/28 20:13:13


Post by: Izekael


While I agree that technically it is allowed to place on top of a model, I do believe it is an exploit of the rules.

The easiest way to solve this is to just ask games workshop.


Drop Pods and stupidity @ 2013/10/28 20:53:20


Post by: Bausk


Hahahahaha I would love to see GWs reaction to you asking them seriously if you can have a model laying down or upside down while in play. That's classic.

I In all honesty Reaper would you really play like that? Actually I don't think I want to know.

So good to see no one has come up with a citation that models are a playable surface, part of the table or specific allowance to be used as such yet. Let alone anything to back up their claim that modela, bases and hulls are part of the table.

I'll just let that rest until someone says somethong relevant.


Drop Pods and stupidity @ 2013/10/28 22:04:14


Post by: DeathReaper


 Bausk wrote:
Hahahahaha I would love to see GWs reaction to you asking them seriously if you can have a model laying down or upside down while in play. That's classic.

I In all honesty Reaper would you really play like that? Actually I don't think I want to know.

So good to see no one has come up with a citation that models are a playable surface, part of the table or specific allowance to be used as such yet. Let alone anything to back up their claim that modela, bases and hulls are part of the table.

I'll just let that rest until someone says somethong relevant.

As I said, models are not the game surface, but under them is...


Also, I have a few models that are laying down, why is this an issue? Here is a pic:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1070135


Drop Pods and stupidity @ 2013/10/28 22:12:26


Post by: Nilok


 DeathReaper wrote:
 Bausk wrote:
Hahahahaha I would love to see GWs reaction to you asking them seriously if you can have a model laying down or upside down while in play. That's classic.

I In all honesty Reaper would you really play like that? Actually I don't think I want to know.

So good to see no one has come up with a citation that models are a playable surface, part of the table or specific allowance to be used as such yet. Let alone anything to back up their claim that modela, bases and hulls are part of the table.

I'll just let that rest until someone says somethong relevant.

As I said, models are not the game surface, but under them is...


Also, I have a few models that are laying down, why is this an issue? Here is a pic:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1070135

I believe you may be misinterpreting his statement. Laying down in this case isn't be referred to as a model molded in a laying position, but instead placing your model sideways or any other orientation instead of its base, reducing its LoS.

EDIT: Example
http://2.bp.blogspot.com/-_Cbp1l9py0o/UlybIUdF1VI/AAAAAAAAR8k/RPh49tGshX8/s1600/6.2.1+a+%28600x800%29.jpg


Drop Pods and stupidity @ 2013/10/28 22:15:49


Post by: Happyjew


 Nilok wrote:
I believe you may be misinterpreting his statement. Laying down in this case isn't be referred to as a model molded in a laying position, but instead placing your model sideways or any other orientation instead of its base, reducing its LoS.

EDIT: Example
http://2.bp.blogspot.com/-_Cbp1l9py0o/UlybIUdF1VI/AAAAAAAAR8k/RPh49tGshX8/s1600/6.2.1+a+%28600x800%29.jpg


Those models don't need LOS. They are sleeping.


Drop Pods and stupidity @ 2013/10/28 22:17:21


Post by: Bausk


That model is in its upright position, not layed down on its side.

And I agree with you that the surface under the models is the table, I stated as such a few posts ago. But to place your model on it there can be no obstruction, like another model for instance. As you have no permission to place your model on another model, base or hull or specific allowance to count these as the table....you....can...not....place....it.

I really can't make this any clearer.


Drop Pods and stupidity @ 2013/10/28 23:30:23


Post by: Strombones


Oh jeez I don't know if I really want to get involved in this but what the heck haha!

I'm really just confused as to how "First, place one model anywhere on the table, in the position that you would like for it to arrive..." can mean anything other than physically placing a model on the table.

It doesn't say "indicate a point on the table." or "you may place the model several inches above the table" or even "you may place a model and then remove it before it scatters".

I kinda get where the anywhere on the table view may indicate the table below a model, however the "not within 1" " law seems to negate that quite well.

My interpretation atleast is that units can be placed more than an inch away and scatter ontop of an enemy but not intentionally placed.( where the drop pod guidance system would come in to prevent). Though why would anybody want to place it on top of other models and risk the mishap?





Drop Pods and stupidity @ 2013/10/28 23:32:41


Post by: nosferatu1001


Darth -I'm not defining it, the rulebook does. Your definition of "table" has no bearing on the game, and breaks the forum tenets.


Drop Pods and stupidity @ 2013/10/28 23:33:08


Post by: Happyjew


Strombones, the rules say you must place the initail model on the table, correct?

Can I choose to attempt to DS onto a battlement? Why or why not?


Drop Pods and stupidity @ 2013/10/29 00:49:01


Post by: DeathReaper


 Bausk wrote:
That model is in its upright position, not layed down on its side.

And I agree with you that the surface under the models is the table, I stated as such a few posts ago. But to place your model on it there can be no obstruction, like another model for instance. As you have no permission to place your model on another model, base or hull or specific allowance to count these as the table....you....can...not....place....it.

I really can't make this any clearer.


And your not allowed to lay models on their side? Citation needed.


Drop Pods and stupidity @ 2013/10/29 00:56:08


Post by: Happyjew


I don't see anywhere in the rules that say you must place the model with the base on the table or terrain pieces.

Please cite a page that disallows me to have my entire army doing handstands with their bases in the air. I can find the relevant sentence if you give me the page number.


Drop Pods and stupidity @ 2013/10/29 01:12:41


Post by: Bausk


That's the point there is none. Though I douby anyone would take someone that does that seriously. As much as mfa get thrown around these forums someone who doesn't know better could be forgiven for assuming it was a rule. Both are a gaming convection based on assmed intent or simple common sense.

Still waiting on anyone's citation on models, bases and hulls being the table, playable surfaces or having an allowance to treat them as such. Or at the very least a citation allowing you to count them as they are not there (aside from jump infanty and movement etc).


Drop Pods and stupidity @ 2013/10/29 02:14:25


Post by: Abandon


 DarthOvious wrote:
 Mywik wrote:
Theres no permission to deepstrike in my rulebook. Theres permission to deploy but no permission to deepstrike.


Then what rule are you using to deploy? What gives you permission to deploy in the middle of the table without scattering because apparently according to you its not the deep strike rule that gives you this permission. If you are not using the deep strike rule to do it then the deep strike rules do not apply to you deploying the unit and thus you cannot deploy said unit in such a manner.

If you happen to have a misplaced result - why are you following the deepstrike and not the "misplaced" rules.


Where are the misplaced rules? They wouldn't happen to be on the deep strike mishap table under the deep strike rules by any chance would they? A model arriving by a mishap is still using the deep strike rule to do so, you cannot mishap in the first place unless you are using the deep strike rule to deploy and only models with the deep strike rule can mishap in the first place.

You are still arriving from deep strike, because you are still using the deep strike rule to make your deployment. The mishap table is part of the deep strike rules and doesn't even get used unless you are arriving from deep strike. This much is abundantly clear.

This is like claiming that just because you crashed and burned after being intercepted with your flyer then this didn't mean that you used the flyer rules to enter from reserve. You still used the flyer rules to enter from reserve, the same way that a misplaced unit is still using the deep strike rules to enter from reserve. They are deep striking, they are just not deep striking where they want to deep strike.

The point was to show, that because you don't consider deployment to occur until after deep strike occurs, this means that when a mishap occurs the deployment is not done until the location of the deep strike is picked. So this means that using your logic, you can choose another unit for the location of the misplacement, since this happens before deployment and that this can be on another unit.

Your refusal to accept this point actually shows that you don't consider deployment to be resolved after the deep strike rule. You consider deployment to occur during the deep strike rule.


The book more than certainly tells you to. If misplaced is using "deepstrike" why is the paragraph not referring to it and instead tells you a different sequence, with different wording?


Why are telling me to deploy while I am using the deepstrike rule? Does this mean you don't consider deployment to happen after the deep strike rule but during it?


Automatically Appended Next Post:
 Mywik wrote:

He did. But i'll happily repeat it. The misplaced result tells you exactly how to treat models that suffered a "misplaced" result which is different to the deepstrike rules and doesnt involve scattering or rolling on the mishap table (which are not the only differences to deepstrike).


So are you telling me that a deployment and deep strike happen at the same time? The models are arriving from deep strike reserve, the misplaced result doesn't change this and yet you are also telling me that I cannot place the unit over another unit to cause a mishap because I have to deploy said unit. Thus you are equating arriving from deep strike and deployment to happen at the same time. This goes against your argument that deployment happens after deep strike and therefore you can ignore deployment limitations.


Automatically Appended Next Post:
rigeld2 wrote:
 DarthOvious wrote:
As provided above. Intention does not rquire you to discuss with the person what they intended. You can use something called common sense, logic, design basics, etc, etc, to work out an intention.

In general, maybe. Specific to GW - no, you can't. They've FAQed the opposite of what they wrote many many times, and have changed rules multiple times with an FAQ.


When did they change the rules for being to place your model on top of another? Let me help you out here. They didn't.


your expressed opinions demonstrate a lack of proper understanding regarding cause and effect. Specifically that the effect is not the same as the cause.

A Bolter shot may cause a S4 hit but that does not mean a S4 hit is a bolter shot.
A deepstrike may cause a mishap but that does not mean a mishap is a deep strike.

Your arguments also seem to leap about from RAW to RAI to HYWPI as if they were the same debate. They are not so please stop trying to use RAI or HYWPI to counter RAW arguments because it only make you look silly... as if you had not read the tenets of the forum.

Also your posts seem quite hostile and as this is a forum for debate, not angry ranting. I'd suggest a calmer tone in your comments so that people can see your posts as someone trying to make a logical point as opposed to the ravings of an angry internet person.


Drop Pods and stupidity @ 2013/10/29 03:13:16


Post by: Strombones


 Happyjew wrote:
Strombones, the rules say you must place the initail model on the table, correct?

Can I choose to attempt to DS onto a battlement? Why or why not?


My answer would be yes as it is not an enemy model that is subject to the "models in the way" sub paragraph (pg.10) that reads "a model cannot move within 1" of an enemy model unless they are charging into close combat in the assault phase".

If a unit is deep striking onto a piece of neutral terrain i think this would be allowed because of the following. First line in the battlement paragraph (pg. 95) that reads, "many buildings have flat roofs that can accommodate units- we refer to these as battlements". Ofcourse this would be followed by a dangerous terrain test.

If we are making a distinction between "deploy" and "move", the BRB goes on to say that units can "deploy on the battlements, just as deploying inside the building (pg. 95)" albeit this is in your own deployment zone. Counter point being that drop pods are legally allowed to deploy outside of their deployment zones anyhow. We also know that units may move across, onto, or off of battlements because of the leap down from the battlements rule, as well as moving on or off battlements thru the building.

Now if the argument comes to ask if deep strike onto battlements is questionable because said battlements are raised up off the table and thus technically not part of the table then I would ask this. Are you legally allowed to move models onto battlements, physically placing them ontop of bastions and such. The answer is yes. Are you ever allowed to place the base of a model whereas it is suspended in the air?

Furthermore, if it may be argued that enemy fortifications are also enemy models that may be subject to the 1" rule because they are purchased in the FOC. The following paragraph would disagree. "Units can never deploy inside an enemy fortification, nor can they use in game abilities (like scout redeployment) to embark in enemy fortifications before the first turn begins. Once the game begins, units are free to move into or out of any fortifications, friendly or enemy, following the normal rules (pg. 121)"

So you can move into and on fortifications. You can move into or on enemy fortifications. You cannot move through, on, under, or within 1" of an enemy model unless it is the assault phase.

Anyway that's my two cents! My intention is not to ruffle feathers!



Automatically Appended Next Post:
Uh oh! Just found something to contradict myself haha.

In reference to "placing"...from Blast & Large Blast special rules pg. 33.

"When firing a blast weapon, models do not roll To Hit. Instead, just pick one enemy model visible to the firer and PLACE the relevant blast market with it hole entirely over the base of the target model"....and the scatter like deep strike.

And we all know we never "place" blast markers on the table!

Ok enough 40k research for the night! I feel like a games-workshop grad student right now.


Automatically Appended Next Post:
Sorry. This could also read the other way. As in "place the blast marker OVER the base of a target." clear difference being on the table and over. Ok seriously I'm done.


Drop Pods and stupidity @ 2013/10/29 07:12:18


Post by: DarthOvious


nosferatu1001 wrote:
Darth -I'm not defining it, the rulebook does. Your definition of "table" has no bearing on the game, and breaks the forum tenets.


OK, show me where the rulebook defines the table.


Automatically Appended Next Post:
 Abandon wrote:


your expressed opinions demonstrate a lack of proper understanding regarding cause and effect. Specifically that the effect is not the same as the cause.


Despite the fact that the wording used is the same. I can place it anywhere on the table and it needs to be in a deep strike formation. That's the point. What part of the mishap do they disagree with? Also the mishap rules are in the deep strike section of the book and the models are still arriving using the deep strike rules. This is abundantly clear.

Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


Lets go through it shall we.

"Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain" - As argued by some people this also means you can place the models over other models.

"(excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units)" - This bit here confirms that they are arriving by deep strike as it mentions difficult terrain is dangerous for a deepstriking unit. Why mention it if they are not arriving by deep strike?

"in a valid Deep Strike formation" - This refers to the second bullet point where one model is placed and the rest are placed around the first in base contact. It has already been argued by some that placing a model over another model is ok so I don't see how this denies it.

A Bolter shot may cause a S4 hit but that does not mean a S4 hit is a bolter shot.


Unless that S4 hit is under the bolter profile of the rulebook. Then it does specifically in that instance refer to a S4 bolter hit.

A deepstrike may cause a mishap but that does not mean a mishap is a deep strike.


And where is the mishap table? And to quote its full name is it not called THE DEEPSTRIKE mishap table?

I have underlined, capitalised and bolded the important parts for you.

Your arguments also seem to leap about from RAW to RAI to HYWPI as if they were the same debate. They are not so please stop trying to use RAI or HYWPI to counter RAW arguments because it only make you look silly... as if you had not read the tenets of the forum.


You don't get to tell me what to do. The arguments laid out have been perfectly clear if you don't agree with me then I don't care. I'm not the one who wants to find easter egg loop holes in the rules on this. If you think that GW meant for you to physically place you model on top of your opponents models in the game, potentially breaking them in the process then that is your problem and not mine.

Also your posts seem quite hostile and as this is a forum for debate, not angry ranting. I'd suggest a calmer tone in your comments so that people can see your posts as someone trying to make a logical point as opposed to the ravings of an angry internet person.


I have been no more confrontational than the others in this thread and I stand by that. Also stop reading into my comments that I am some sort of angry internet person just because I disagree with you and your assumptions on the rules. Oh yes, I must be angry to ever have to disagree with you. Because only angry people would disagree with you. Give me a break.


Drop Pods and stupidity @ 2013/10/29 08:20:07


Post by: Mywik


 DarthOvious wrote:


A deepstrike may cause a mishap but that does not mean a mishap is a deep strike.


And where is the mishap table? And to quote its full name is it not called THE DEEPSTRIKE mishap table?

I have underlined, capitalised and bolded the important parts for you.


Yes and the deepstrike mishap table doesnt let you deepstrike the unit again if you happen to have a misplaced result. The circumstances and requirements as well as restrictions are not the same. You cant deny that possibly.


Again what about the question if deepstriking onto a battlement would be okay. Since its (according to you) not part of the table.



Drop Pods and stupidity @ 2013/10/29 09:18:09


Post by: DeathReaper


 DarthOvious wrote:
nosferatu1001 wrote:
Darth -I'm not defining it, the rulebook does. Your definition of "table" has no bearing on the game, and breaks the forum tenets.


OK, show me where the rulebook defines the table.

Page 119-121 clearly uses the words Table/Battlefield/Game Board to mean the same thing = The surface you are playing the game upon (Including the terrain).


Drop Pods and stupidity @ 2013/10/29 09:49:52


Post by: Bausk


Good work reaper, now does it include models, bases and hulls on those pages?


Drop Pods and stupidity @ 2013/10/29 09:53:56


Post by: DarthOvious


 Mywik wrote:

Yes and the deepstrike mishap table doesnt let you deepstrike the unit again if you happen to have a misplaced result. The circumstances and requirements as well as restrictions are not the same. You cant deny that possibly.


The rules used are the same rules you are using in the first place. This is not denied. It says that I can place the unit anywhere on the table. What section of the rulebook are you using to deny that I can do this but retain that you're allowed to place the unit over another unit in the first place. The answer is none. And there is none because you have already discounted any possible rules that can do this.

1) You denied that a unit =/= table in order to place your deepstriking unit over another unit in the first place.

2) You claimed that the 1" restriction was for movement only.

3) You claimed that you could point to the table and say "there" even if you can't place the model because of other units.

4) You claimed that the deployment didn't happen until after the deep strike happens despite the fact the rulebook calls deep strike a deployment.

So I ask once again. What rule are you using to prevent this that still retains you to place the unit over another unit to begin with?


Again what about the question if deepstriking onto a battlement would be okay. Since its (according to you) not part of the table.


Since the rulebook mentions you can do it. The rulebook however doesn't say you can deepstrike on another unit. I agree that on initial reading that terrain would not appear to be included but the rulebook gives specific mentions that it allowed to be done. It does not however give specific mention to deep striking on another unit.


Automatically Appended Next Post:
 DeathReaper wrote:
 DarthOvious wrote:
nosferatu1001 wrote:
Darth -I'm not defining it, the rulebook does. Your definition of "table" has no bearing on the game, and breaks the forum tenets.


OK, show me where the rulebook defines the table.

Page 119-121 clearly uses the words Table/Battlefield/Game Board to mean the same thing = The surface you are playing the game upon (Including the terrain).


Thank You. Any specific mention on models being part of the table?


Drop Pods and stupidity @ 2013/10/29 09:56:54


Post by: nosferatu1001


For 3), that isnt what they said. I *can* place a model on top of other model. The "point" is a sensible compromise, to avoid issues. You keep ignoring this. Dont.
4) You are ignoring WHERE YOU WOULD LIKE the unit to arrive. Until you resolve scatter, and any mishap, the unit HAS NOT ARRIVED. Stop ignoring rules.


Drop Pods and stupidity @ 2013/10/29 10:12:56


Post by: Mywik


 DarthOvious wrote:

1) You denied that a unit =/= table in order to place your deepstriking unit over another unit in the first place.

2) You claimed that the 1" restriction was for movement only.

3) You claimed that you could point to the table and say "there" even if you can't place the model because of other units.

4) You claimed that the deployment didn't happen until after the deep strike happens despite the fact the rulebook calls deep strike a deployment.

So I ask once again. What rule are you using to prevent this that still retains you to place the unit over another unit to begin with?




1. I didnt
2. I didnt - but i do now as its true.
3. I didnt
4. I did and backed it up with rules.

Your question: The fact that the misplacement result needs you to deploy in a valid deepstrike formation and the fact you dont have permission to place units. As stated several times.



Drop Pods and stupidity @ 2013/10/29 10:57:38


Post by: DarthOvious


nosferatu1001 wrote:
For 3), that isnt what they said. I *can* place a model on top of other model. The "point" is a sensible compromise, to avoid issues. You keep ignoring this. Dont.


Yes, that is what you said but there is no rule that allows to do this. The rule does not give you speciifc permission to point to a location on the table in order to place it.

4) You are ignoring WHERE YOU WOULD LIKE the unit to arrive. Until you resolve scatter, and any mishap, the unit HAS NOT ARRIVED. Stop ignoring rules.


I'm not ignoring anything. The issue is you can't place the model on another model. It needs to be placed on the table. You are the one ignoring rules.


Drop Pods and stupidity @ 2013/10/29 11:05:05


Post by: nosferatu1001


 DarthOvious] wrote:
nosferatu1001 wrote:
For 3), that isnt what they said. I *can* place a model on top of other model. The "point" is a sensible compromise, to avoid issues. You keep ignoring this. Dont.


Yes, that is what you said but there is no rule that allows to do this. The rule does not give you speciifc permission to point to a location on the table in order to place it.


Ah, apparently you keep missing the phrase "compromise";; that usually involves altering the written rule to something you both agree on, in game, as allowed by the rulebook. I have pointed out the actual rule, which is that I can place it on your models. If you wish to play strict rules - and you seem to want to - then you will have no issue with this. If you wish to compromise, that is not a problem. I have stated this a number of times, you just keep on missing it.

To reiterate: we are not stating this is a written rule. We havent done.

DarthOvious wrote:
4) You are ignoring WHERE YOU WOULD LIKE the unit to arrive. Until you resolve scatter, and any mishap, the unit HAS NOT ARRIVED. Stop ignoring rules.


I'm not ignoring anything. The issue is you can't place the model on another model. It needs to be placed on the table. You are the one ignoring rules.

No, you are stating that misplaced "deploy" is the same as deepstrike "place", because they both end up as deployed. Dont try to avoid that mistake you made by attempting to change the subject. Accept this mistake, and move on.


Drop Pods and stupidity @ 2013/10/29 11:07:47


Post by: DarthOvious


 Mywik wrote:

1. I didnt


Fair enough, poor choice of words. I will change to say that it was claimed by some people.

2. I didnt - but i do now as its true.


OK, so you argue this now?

3. I didnt


Fair enough, poor choice of words. I will change to say that it was claimed by some people.

4. I did and backed it up with rules.


Did you? I must have missed it because I didn't see you back it up with any rules. I however showed that deep strike was a deployment and that placing the models were part of the deployment.

Your question: The fact that the misplacement result needs you to deploy in a valid deepstrike formation and the fact you dont have permission to place units. As stated several times.


So I place one model down and then I place the other models in a concentric circle around the first and I do this over another unit. Please tell me again how this stops me from placing the unit over another unit. It only says that the formation needs to be valid. It does not say that the location needs to be valid. So again, what rule is being used to deny that i can do this without denying the deployment of deep strike over another unit in the first place?

If you are going to argue that you deploy a unit over another one for deep strike, then your opponent can do the same in the case of a misplaced result. There is nothing that stops the latter without stopping the former.


Drop Pods and stupidity @ 2013/10/29 11:12:36


Post by: nosferatu1001


Darth - agaain, this is what you keep missing

The first part of DS is placing the model where you would like the unit to arrive; this must mean the unit has not arrived. Indeed, it cannot "arrive", and be deployed, until after you resolve scatter and any mishap.

This is different to being deployed in a valid formation.


Drop Pods and stupidity @ 2013/10/29 11:15:37


Post by: DarthOvious


nosferatu1001 wrote:
 DarthOvious] wrote:
nosferatu1001 wrote:
For 3), that isnt what they said. I *can* place a model on top of other model. The "point" is a sensible compromise, to avoid issues. You keep ignoring this. Dont.


Yes, that is what you said but there is no rule that allows to do this. The rule does not give you speciifc permission to point to a location on the table in order to place it.


Ah, apparently you keep missing the phrase "compromise";; that usually involves altering the written rule to something you both agree on, in game, as allowed by the rulebook. I have pointed out the actual rule, which is that I can place it on your models. If you wish to play strict rules - and you seem to want to - then you will have no issue with this. If you wish to compromise, that is not a problem. I have stated this a number of times, you just keep on missing it.


And I have stated multiple times that you cannot place your model on top of my models. It needs to be placed on the table. Table=/= models. Also table =/= model and table either. You do not have permission to place your model on top of mine. The rulebook does not give you this permission.

To reiterate: we are not stating this is a written rule. We havent done.


Right, but you're going to argue for it anyway despite the fact that it is clearly not RAI.

No, you are stating that misplaced "deploy" is the same as deepstrike "place", because they both end up as deployed. Dont try to avoid that mistake you made by attempting to change the subject. Accept this mistake, and move on.


The rulebook explicitely says that deep strike is a deployment. It also explicitely state that the placing of the first model is part of the actual deployment. This is abundantly clear yet you want to deny it. Once I will quote the rule book for this.

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


The placement of the first model is part of the deployment as made abundantly clear by the rule book.


Automatically Appended Next Post:
nosferatu1001 wrote:
Darth - agaain, this is what you keep missing


Not missing anything.

The first part of DS is placing the model where you would like the unit to arrive; this must mean the unit has not arrived. Indeed, it cannot "arrive", and be deployed, until after you resolve scatter and any mishap.


And yet the rulebook explictely says it is part of deployment.

This is different to being deployed in a valid formation.


Formation meaning placing the models in base contact around the first one in a concentric circle, as noted by bullet point two.


Drop Pods and stupidity @ 2013/10/29 15:58:20


Post by: fuusa


 nutty_nutter wrote:
@fuusa you have appeared to have skipped over the last couple of posts and dredged up a few older ones, please view my previous post where I explain the process that is involved.

I took saturday off to watch the world cup and drink beer, Sunday and monday was ill.

If there's something specific, then help yourself and say so, in catch up mode.

nosferatu1001 wrote:
So, "anywhere" meaning just that - anywhere (barring the exceptions listed) as it does in all normal rulesets - can anyone cite a rule stating you CANNOT then place it on top of another model?

In that case, check out the answers I have given previously to this exact question, you must have missed.


nosferatu1001 wrote:
Further refusal will be assumed to acceptance of the RAW.

Further refusal of what?
Your question above and this, conflate to a nonsense.

First you need to find the answers that I have actually given, find a refusal, then find a further refusal.

Your ultimatums are empty (hey Bausk, not really a difficult prediction).


One thing though, being away for a while is good for clarity, I think.

Deep strike is deploying, surely no-one still thinks otherwise?

When a unit becomes available, that has to deep strike (you declared it would, special rules apply) and you choose to deploy that unit, you are now deploying the unit.
Place a model on the table.
This is a cast iron rule and must be seen to be done.

My opinion of that is that it is fine to house rule that a marker of some kind is fine.

The divergence of opinion here, is that this "marker" model, say a coin can be placed on the table, possibly even if it can't be (crowded unit below) physically placed.
Another side requires this "marker", even if it is a coin, to only be placed on the table if it really was representative of the size/shape of the model, not necessarily physically. In other words, though the coin is placed, we can only place the coin in a location on the table, where what it represents could be placed (a blood angels land raider, for eg).

The other side cites potentially broken models as reason enough to not place the actual model, which is fine, as that's part of why you can't place it there in the first place, along with no explicit permission to do so.

So, the model scatters and is placed, the unit has not deployed, it is still deploying.
DEploy by placing the rest of the models until all of the (surviving) models are on the board.
The unit has now fully deployed.

Alternatively, the unit scatters, the model cannot be deployed, the unit mishaps, the unit has not yet deployed.

Again, it may be possible that the model scatters, is placed, another "x" many are deployed, some cannot be = mishap.

Mishap 1 = that's it, deep strike over.
4-6 = on-going reserves.
2-3 = deep strike attempt continues, the rules have not run their course.

Misplaced.
Enemy deploys (note deploys) the unit anywhere on the table (except ... but including difficult terrain which of course counts as dangerous for deep striking units) ... valid formation, no scatter.

Clearly, misplaced is a deployment (deploy the unit), that is still deep striking, which is why we get the mention of dangerous terrain for deep striking units, because that's what this is, a deep striking unit.

Only when this unit is placed, that is fully deployed, will the deep strike rules have run their entire course.
Choose another unit to deploy.


Drop Pods and stupidity @ 2013/10/29 16:25:05


Post by: Mywik


 DarthOvious wrote:


So I place one model down and then I place the other models in a concentric circle around the first and I do this over another unit. Please tell me again how this stops me from placing the unit over another unit. It only says that the formation needs to be valid. It does not say that the location needs to be valid. So again, what rule is being used to deny that i can do this without denying the deployment of deep strike over another unit in the first place?


BRB pg. 36 says:
If any of the models in a deep striking unit cannot be deployed, because at least one model would land partially or fully off the table in impassable terrain, on top of a friendly rnodel, or on top of or within I " of an enemy model, something has gone wrong.


This quote talks about not being able to deploy because of being e.g. on another unit. Note at this point that the misplaced result requires you to deploy the unit. So your question is answered at this point. Because misplacement explicitly talks about valid deployment you can never place the unit legally on another unit. Absolutely undisputable.

To get this together:
Ive shown that misplaced requires legal deployment of the unit. Overlapping bases with another unit is explicitly forbidden while deploying for a valid deepstrike formation

This means even if you rule that initial deepstrike placement is legal on top of another unit you cant possibly deploy a unit that suffered misplaced in a position where it would mishap.

The fact that the deep strike rules are talking about placement instead of deployment could be an oversight or it could be intentional. I dont care either way tbh. If my opponent wants a 50% chance of his unit being useless or dead i'll let him do it.


Drop Pods and stupidity @ 2013/10/29 18:30:49


Post by: Izekael


Let me add thrawn's I shall not yield rule. It states when he comes back to play he must be 1" away from an enemy model or be moved 1"away from enemy models. It's not a movement but it takes place in the movement phase and still follows the 1" rule


Drop Pods and stupidity @ 2013/10/29 18:55:55


Post by: DarthOvious


 Mywik wrote:
BRB pg. 36 says:
If any of the models in a deep striking unit cannot be deployed, because at least one model would land partially or fully off the table in impassable terrain, on top of a friendly rnodel, or on top of or within I " of an enemy model, something has gone wrong.


Why does this paragraph stop me from deploying in such a manner using the misplaced rule?

This quote talks about not being able to deploy because of being e.g. on another unit. Note at this point that the misplaced result requires you to deploy the unit. So your question is answered at this point. Because misplacement explicitly talks about valid deployment you can never place the unit legally on another unit. Absolutely undisputable.


I have underlined and bolded the part where you are wrong. The rule book says this:

Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


A formation =/= a location

Nowhere does it say that I need to put the unit in a valid deployment. This is your mistake.

It does not say I have to place it in a valid location, it just says that it needs to be deployed in a valid formation. Do I need to pull the dictionary out again to show you the meaning of words? Apparently I am not allowed to according to you so I hesitate to do so, but please, go ahead and look up the word formation for yourself.

To get this together:
Ive shown that misplaced requires legal deployment of the unit. Overlapping bases with another unit is explicitly forbidden while deploying for a valid deepstrike formation


The formation refers to bullet point two where you place one model in the centre and then arrange the other models around it. That is what is meant by formation. Once again a location is not a formation. The misplaced rule does not state that I need to put the unit in a valid location.

This means even if you rule that initial deepstrike placement is legal on top of another unit you cant possibly deploy a unit that suffered misplaced in a position where it would mishap.


Wrong and I have explained why above.


The fact that the deep strike rules are talking about placement instead of deployment could be an oversight or it could be intentional. I dont care either way tbh. If my opponent wants a 50% chance of his unit being useless or dead i'll let him do it.


Once again the rule book says the following, why do you keep ignoring this?

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


Placing the first model is part of the deployment. You cannot deny this. How many times do I need to state this? How many times are you going to ignore this? If you want to argue that you haven't finished deployment at this point then you never actually finish deployment of any unit until you have placed the whole unit i.e. last model. This means when the misplaced rule says this

Your opponent may deploy the unit anywhere on the table.......


I don't actually finish deploying until I place the last model.

Look at the rules side by side.

Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


and

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


Notice how both rules say the word deploy in the same tense? So how on earth you can claim that one is talking about before deployment while the other rule is talking about after deployment is beyond me.


Drop Pods and stupidity @ 2013/10/29 19:20:14


Post by: Mywik


Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


A formation =/= a location

Nowhere does it say that I need to put the unit in a valid deployment. This is your mistake.

It does not say I have to place it in a valid location, it just says that it needs to be deployed in a valid formation. Do I need to pull the dictionary out again to show you the meaning of words? Apparently I am not allowed to according to you so I hesitate to do so, but please, go ahead and look up the word formation for yourself.


Deep Strike mishaps:
If any of the models in a deep striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly rnodel, or on top of or within I " of an enemy model, something has gone wrong. The controlling player must roll on the deepstrike mishap table


This proves you wrong. The rest of your post is therefor wrong too and doesnt need to be adressed. If you mishap - did you follow the misplacement requirement of having a valid deepstrike formation? You cant ever mishap from misplaced.

This is my last post in this thread.


Drop Pods and stupidity @ 2013/10/29 19:57:56


Post by: DarthOvious


 Mywik wrote:
Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


A formation =/= a location

Nowhere does it say that I need to put the unit in a valid deployment. This is your mistake.

It does not say I have to place it in a valid location, it just says that it needs to be deployed in a valid formation. Do I need to pull the dictionary out again to show you the meaning of words? Apparently I am not allowed to according to you so I hesitate to do so, but please, go ahead and look up the word formation for yourself.


Deep Strike mishaps:
If any of the models in a deep striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly rnodel, or on top of or within I " of an enemy model, something has gone wrong. The controlling player must roll on the deepstrike mishap table


This proves you wrong. The rest of your post is therefore wrong too and doesnt need to be adressed. If you mishap - did you follow the misplacement requirement of having a valid deepstrike formation? You cant ever mishap from misplaced.


Yes, but only if you count the unit being deployed before you place the models in a formation

So essentially what you are saying is that if the unit is placed again to cause another mishap then a valid formation does not occur and thus the misplaced rule doesn't get required? You do realise that to argue such a thing that you would need to argue that the deep strike formation occurs during/after deployment and thus deployment does not occur after placing all your deep strike models but during or before it? Don't you?

For instance instead of this:

1) Place models in a valid formation

2) Unit counts as deployed.


You are now arguing this

1) Deploy unit

2) Followed by placing unit in a valid formation

So this means that the two following rules both count for this same purpose.

Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


and

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


In the first quote you have argued that the formation occurs at the same time or after deploying and thus you cannot cause another mishap because this would result in the formation not being made. However as clearly shown by the second rule here, the placement of the first model also counts as being part of deployment.

So in essence your arguments are inconsistent. For one case (misplaced result) you are arguing this:

1) Deploy unit

2) Place models in a deep strike formation

In the other case you are arguing for this chain of events:

1) Place first model, roll for scatter, place rest of the models

2) Unit counts as deployed

Once again when you place the first model on the table this counts as part of the deployment. You cannot argue in one case that deployment does not occur until after all the models are set-up in a formation and then argue in the other case that deployment occues before the models are set-up in a formation.

Did I make myself clear here?


Drop Pods and stupidity @ 2013/10/29 22:22:51


Post by: Bausk


Still no citation for models, bases and hulls being the table? Now that we have Reaper to thank for a citation of what the table is and as we know models are clearly defined throughout the book we can look to these references.

Looking at them so far I've found no mention or indication that models, bases or hulls are the table or equal to the table. So unless someone can cite something to the contrary then it's pretty obvious that you cannot place the lead model on another model, bases or hull.


Drop Pods and stupidity @ 2013/10/29 23:21:26


Post by: nosferatu1001


"If any of the models in a deep striking unit cannot be deployed"
'Meaning they are not deployed before that point, meaning that the initial placement isnt them being deployed....

Misplaced makes no reference to this.

Play by the houserule that you can mishap a model from misplaced all you like, that will not make it the rule.

Another "i'm out". Nothing productive for 8 pages, just hostility and trolling from one or two posters.


Drop Pods and stupidity @ 2013/10/29 23:58:31


Post by: Bausk


Except the one solid 100% raw based argument from me, who Nos has on ignore. LoL


Drop Pods and stupidity @ 2013/10/30 02:10:51


Post by: Skabfang


You have to place them where they would land safely in the first instance, i.e. where you could actually place it, and safely disembark (remember, if you can't disembark for any reason, the unit inside is destroyed). There has to be space for it.

Then, as per "Inertial Guidance" rule, if you scatter onto anything (note that this doesn't just include units, also includes impassable terrain), you REDUCE your scatter distance so that you can safely land the pod.

Gone are the days where you could potentially drop on a unit and force it to move.


Drop Pods and stupidity @ 2013/10/30 07:23:25


Post by: DeathReaper


 Skabfang wrote:
You have to place them where they would land safely in the first instance,

This is not true at all.

There is no rule stating you must place the model where it would land safely.


Drop Pods and stupidity @ 2013/10/30 10:28:03


Post by: DarthOvious


nosferatu1001 wrote:
"If any of the models in a deep striking unit cannot be deployed"
'Meaning they are not deployed before that point, meaning that the initial placement isnt them being deployed....


This is what I am trying to clarrify. What chain of events are you two using? Are you even using the same chain of events? What you're stating here is the unit is not deployed until after the placement of all models. So I am now trying to clarrify why the word "deploy" is any different in the mishap rule.

Misplaced makes no reference to this.


I don't understand how you can argue this. The same word "deploy" is used. The exact same term i.e.

Your opponent may deploy the unit anywhere on the table (excluding impassable and lethal terrain, but including difficult) terrain, which of course counts as dangerous for deepstriking units), in a valid Deep Strike formation,but without rolling for scatter.


This is the exact same term used ealrier on in the deep strike rules.

Roll for the arrival of all deep striking units as specified in the rules for reserves and then deploy them as follows:

First, place one model from the unit.......................


So I am asking for a chronological order in which you are applying things and why.

Play by the houserule that you can mishap a model from misplaced all you like, that will not make it the rule.


I don't play this way anyway, because I don't play that you can deploy a deep striking unit over another unit to begin with. I am being devils advocate in this instance because for some reason you want to be able to deploy on top of another unit while at the same time you will deny your opponet this in the case of a misplacement.

Another "i'm out". Nothing productive for 8 pages, just hostility and trolling from one or two posters.


Hostility? Is this the same hostility that you took out the thread and posted in a different thread?

http://www.dakkadakka.com/dakkaforum/posts/list/560099.page#6195718

3 posts down and we find this, bolded emphasis mine.

nosferatu1001 wrote:You dont shoot eh shell first, then plasma. ALL shooting from a single unit is simultaneous (unless there is an exception explicitly listed - just for you fuusa!) however the effect of the rad shell is as soon as the unit is hit, as BOB stated. Thus they are -1T prior to rolling to wound.


So you take your beef with one person from this thread and then make a passive aggressive post in another thread and yet I am the one being hostile? I think you need to take a look in the mirror.


Drop Pods and stupidity @ 2013/10/31 02:49:18


Post by: Lobokai


 DeathReaper wrote:
 Skabfang wrote:
You have to place them where they would land safely in the first instance,

This is not true at all.

There is no rule stating you must place the model where it would land safely.


Yes. Agreed. Rest of you read the rules.

1) pick a point anywhere you want on the battlefield
2) roll scatter
3) see if end result causes mishap
3a) if end result causes mishap, but it's a DP reduce scatter if possible to avoid mishap. If not...
4) roll on mishap table and follow it

If your opponent doesn't want your model on theirs, just mark it.

This is it. RAW. Easy. Nothing that needs arguments. Just like challenges... oh, yeah, nevermind.


Drop Pods and stupidity @ 2013/10/31 04:53:57


Post by: Bausk


The process doesn't start with pucjing a point. it starts with placing a model from the deepstriking unit anywhere on the table. The table was cited as being defined as the table, board or game surface and terrain by Reaper. In this citation there is no mention of models, bases or hulls being included as being a part of the table. If we look up every single description and definition of a model, base and hull none are refered as being the table with the exception of wrecks and a reference for movment for jump infanty and alike.

until there is such an indication thst models, bases or hulls are a part of the table then placing your lead model for deepstrike on any is not possible as you are not placing your lead model on the table.


Drop Pods and stupidity @ 2013/10/31 04:57:41


Post by: DeathReaper


 Bausk wrote:
The process doesn't start with pucjing a point. it starts with placing a model from the deepstriking unit anywhere on the table. The table was cited as being defined as the table, board or game surface and terrain by Reaper. In this citation there is no mention of models, bases or hulls being included as being a part of the table. If we look up every single description and definition of a model, base and hull none are refered as being the table with the exception of wrecks and a reference for movment for jump infanty and alike.

until there is such an indication thst models, bases or hulls are a part of the table then placing your lead model for deepstrike on any is not possible as you are not placing your lead model on the table.

It is possible as the rules tell us to place it anywhere, I am being nice by pointing to a location instead of forcibly putting my Drop pod in Anywhere, while having no regard for the model that is currently at that location, and making a complete mess of the model that occupies the location I am putting my drop pod....


Drop Pods and stupidity @ 2013/10/31 05:14:27


Post by: Bausk


The rule is; Place a model anywhere on the table. You are attepting to place your model on the table but that particular section has models, bases or hulls between your model and the valid surface (the table). You are not then placing your model on the table, as there is something you have no permission to place your model on in the way. So you are unable to place your model there at all as there is no exception and no allwance to hypothetically place your model outside of WMS, which as we all know only applies to terrain.



Automatically Appended Next Post:
Place anywhere on the table is a pretty specific instruction. You are required to phyaically place the mpdel on the table. Yes?


Drop Pods and stupidity @ 2013/10/31 07:11:19


Post by: DarthOvious


 DeathReaper wrote:
 Bausk wrote:
The process doesn't start with pucjing a point. it starts with placing a model from the deepstriking unit anywhere on the table. The table was cited as being defined as the table, board or game surface and terrain by Reaper. In this citation there is no mention of models, bases or hulls being included as being a part of the table. If we look up every single description and definition of a model, base and hull none are refered as being the table with the exception of wrecks and a reference for movment for jump infanty and alike.

until there is such an indication thst models, bases or hulls are a part of the table then placing your lead model for deepstrike on any is not possible as you are not placing your lead model on the table.

It is possible as the rules tell us to place it anywhere, I am being nice by pointing to a location instead of forcibly putting my Drop pod in Anywhere, while having no regard for the model that is currently at that location, and making a complete mess of the model that occupies the location I am putting my drop pod....


Are you sure the rule says Anywhere? because I thought it said Anywhere on the table. Can you do the following and if not why not?

1) Can you place the model in my Bath Tub?

2) Can you place the model on my sofa?

3) Can you place the model on top of the Empire State Building?

4) Can you place the model on top of a helicopter landing pad?

5) Can you place the model on the moon?


Drop Pods and stupidity @ 2013/10/31 07:45:41


Post by: DeathReaper


 DarthOvious wrote:
 DeathReaper wrote:
 Bausk wrote:
The process doesn't start with pucjing a point. it starts with placing a model from the deepstriking unit anywhere on the table. The table was cited as being defined as the table, board or game surface and terrain by Reaper. In this citation there is no mention of models, bases or hulls being included as being a part of the table. If we look up every single description and definition of a model, base and hull none are refered as being the table with the exception of wrecks and a reference for movment for jump infanty and alike.

until there is such an indication thst models, bases or hulls are a part of the table then placing your lead model for deepstrike on any is not possible as you are not placing your lead model on the table.

It is possible as the rules tell us to place it anywhere, I am being nice by pointing to a location instead of forcibly putting my Drop pod in Anywhere, while having no regard for the model that is currently at that location, and making a complete mess of the model that occupies the location I am putting my drop pod....


Are you sure the rule says Anywhere? because I thought it said Anywhere on the table. Can you do the following and if not why not?

1) Can you place the model in my Bath Tub?

2) Can you place the model on my sofa?

3) Can you place the model on top of the Empire State Building?

4) Can you place the model on top of a helicopter landing pad?

5) Can you place the model on the moon?

Right anywhere on the table (I thought that was clear from the context of what we were talking about). So you have to place the model on the table.

Instead of crushing other models to achieve this I would let my opponent point to a spot and tell me where his Pod is centered instead of crushing models...


Drop Pods and stupidity @ 2013/10/31 07:53:52


Post by: Bausk


Ok so rather than follow the RAW by physically placing your model on the table you're making up a rule exception so you can hypothetically place your model under another model that's on the table. It all make sense now.


Drop Pods and stupidity @ 2013/10/31 08:54:14


Post by: DeathReaper


 Bausk wrote:
Ok so rather than follow the RAW by physically placing your model on the table you're making up a rule exception so you can hypothetically place your model under another model that's on the table. It all make sense now.

Better to do that than to crush models to place your Drop Pod, since you are told to place it anywhere (On the table).


Drop Pods and stupidity @ 2013/10/31 09:56:30


Post by: DarthOvious


 DeathReaper wrote:
 DarthOvious wrote:
 DeathReaper wrote:
 Bausk wrote:
The process doesn't start with pucjing a point. it starts with placing a model from the deepstriking unit anywhere on the table. The table was cited as being defined as the table, board or game surface and terrain by Reaper. In this citation there is no mention of models, bases or hulls being included as being a part of the table. If we look up every single description and definition of a model, base and hull none are refered as being the table with the exception of wrecks and a reference for movment for jump infanty and alike.

until there is such an indication thst models, bases or hulls are a part of the table then placing your lead model for deepstrike on any is not possible as you are not placing your lead model on the table.

It is possible as the rules tell us to place it anywhere, I am being nice by pointing to a location instead of forcibly putting my Drop pod in Anywhere, while having no regard for the model that is currently at that location, and making a complete mess of the model that occupies the location I am putting my drop pod....


Are you sure the rule says Anywhere? because I thought it said Anywhere on the table. Can you do the following and if not why not?

1) Can you place the model in my Bath Tub?

2) Can you place the model on my sofa?

3) Can you place the model on top of the Empire State Building?

4) Can you place the model on top of a helicopter landing pad?

5) Can you place the model on the moon?

Right anywhere on the table (I thought that was clear from the context of what we were talking about). So you have to place the model on the table.

Instead of crushing other models to achieve this I would let my opponent point to a spot and tell me where his Pod is centered instead of crushing models...


No go back to find what your own post that defines what the table is.


Drop Pods and stupidity @ 2013/10/31 11:23:46


Post by: Polecat


I think the point is, that if I choose a spot and intend to put a drop pod on the table, given enough force, I am going to reach the table eventually, no matter how many models there are between the pod and the table.

Of course the models between the spot i chose and the drop pod I am placing are going to get crushed beyond recognition, but this is what RAW allows me to do, because the table is there to be reached, it's just the matter of brute force required to push through the models.


Drop Pods and stupidity @ 2013/10/31 12:17:52


Post by: Bausk


Not sure if you're trolling or just not willing to be wrong. I'm usually all for leaving the debate open rather than calling for someone to concede Nos ultimatum style but if this is your rebuttal....


Drop Pods and stupidity @ 2013/10/31 12:41:00


Post by: Mr Morden


 DeathReaper wrote:
 Bausk wrote:
Ok so rather than follow the RAW by physically placing your model on the table you're making up a rule exception so you can hypothetically place your model under another model that's on the table. It all make sense now.

Better to do that than to crush models to place your Drop Pod, since you are told to place it anywhere (On the table).


Can I ask - reading through this thread - does anyone actually play like this or even consider it?

Things like putting models on top of other peoples models etc?

No one I play with even consider this sort of behaviour - whilst its easy to talk about on forums does nayone really behave like this in the real world?

Is RAW really that important to people?


Drop Pods and stupidity @ 2013/10/31 12:42:51


Post by: rigeld2


I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.


Drop Pods and stupidity @ 2013/10/31 12:44:38


Post by: DarthOvious


Polecat wrote:
I think the point is, that if I choose a spot and intend to put a drop pod on the table, given enough force, I am going to reach the table eventually, no matter how many models there are between the pod and the table.

Of course the models between the spot i chose and the drop pod I am placing are going to get crushed beyond recognition, but this is what RAW allows me to do, because the table is there to be reached, it's just the matter of brute force required to push through the models.


Nope, the drop pod will be sitting upon a pile of broken models instead. Rememer you don't have permission to move your opponents models during the process either.


Drop Pods and stupidity @ 2013/10/31 12:46:38


Post by: TheKbob


This is a silly argument. As much as I love the visuals of a drop pod flattening a unit on the way down, it does say reduce scatter. Not add.

And anyone whoever tried to do this in an actual game would either knock it off or I'd pick up my plastic army mans and go home.

RAI has a place. Use some reasoning.


Drop Pods and stupidity @ 2013/10/31 12:47:31


Post by: Bausk


rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.


Doesen't it have a specified exception in its rules and/or faq? Been ages since I've played against my mate with nids so I couldn't say off the top of my head.


Drop Pods and stupidity @ 2013/10/31 12:55:35


Post by: DarthOvious


rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.


Yes you pick a point where it arrives, so I agree with that part, but the rule actually gives you permission to move your opponents models so they don't get crushed in the process. It says that after you place the blast template and do wounds that you move your opponents models out of the way, using the template as a guide. Once you are able to place the template on the table with the models out of the road you then replace the template with the Mawloc.


"Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."



Automatically Appended Next Post:
 Bausk wrote:
rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.


Doesen't it have a specified exception in its rules and/or faq? Been ages since I've played against my mate with nids so I couldn't say off the top of my head.


Yes, its a specified exception but I think he meant it as such. i.e. an exception that is not disputed. However you still don't get to crush your opponents models with said rule. In fact, the rule goes out of its way to make sure you don't land on any models and to clear the area first before the model is actually physically placed on the table.


Drop Pods and stupidity @ 2013/10/31 14:50:53


Post by: Bausk


All this talk of crushing models makes me wonder if I'm supposed to ask if they have a citation allowing them to crush models...


Drop Pods and stupidity @ 2013/10/31 18:17:19


Post by: DeathReaper


rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.

Exactly this.

 Bausk wrote:
All this talk of crushing models makes me wonder if I'm supposed to ask if they have a citation allowing them to crush models...

Of Course, we are told to place one model anywhere on the table and the rules do not restrict or qualify the 'anywhere on the table' part, so you have permission to place a drop pod onto the table even if you have to crush another model to do so as that is what the rules require.


Drop Pods and stupidity @ 2013/10/31 18:18:38


Post by: kambien


 DeathReaper wrote:
rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.

Exactly this.

 Bausk wrote:
All this talk of crushing models makes me wonder if I'm supposed to ask if they have a citation allowing them to crush models...

Of Course, we are told to place one model anywhere on the table and the rules do not restrict or qualify the 'anywhere on the table' part, so you have permission to place a drop pod onto the table even if you have to crush another model to do so as that is what the rules require.

but is permission given to crush said models ?


Drop Pods and stupidity @ 2013/10/31 18:49:46


Post by: nosferatu1001


If that is what is needed to fill the pedantic "on the table" requirement, then yes, otherwise you are preventing the rule being fulfilled without a rule saying you can do that.

Of course, this is why reaosnable people tend to accept the point method. Unreasonable ones dont.


Drop Pods and stupidity @ 2013/10/31 21:15:45


Post by: DarthOvious


 DeathReaper wrote:
rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.

Exactly this.


Using the "terror of the Deep" special rule it does. Which is a specific rule which allows you to do this. It also details how you move your opponents models out the road as well but I doubt you'll argue that a drop pod does that.

Of Course, we are told to place one model anywhere on the table and the rules do not restrict or qualify the 'anywhere on the table' part, so you have permission to place a drop pod onto the table even if you have to crush another model to do so as that is what the rules require.


Well for a start the rules do restrict you. You're not allowed to place you models in impassable terrain

Now if you want to argue that models count as being part of the table, then you need to follow the impassable terrain rules then.
,
Models cannot enter, cross or move into or through impassable terrain - They must go around. Note that this category is used for terrain that is actually, physically impassable.


Guess what? Models are actually physically impassable in real life. You cannot occupy the same space that a model takes with anything else because it a solid piece of plastic.

If you don't count models as terrain then you cannot actually count them as part of the table either. If you are having to crush and smash models in order to even attempt to place your unit on the table then I think that this shows it is impassable. You cannot physically occupy that space with the models there.

Now some people say that the movement section cannot be used to say that models cannot be within 1" of each other at any time but the rule in the rulebook says the following.

A model cannot move within 1" of an enemy model unless they are charging in the assault phase. To Move past the must go around.


Notice however that this rule mentions that the only exception is the assault phase of the game. Some people have noted that this is for movement only, but then why mention the assault phase if its for movement only?


Automatically Appended Next Post:
nosferatu1001 wrote:
If that is what is needed to fill the pedantic "on the table" requirement, then yes, otherwise you are preventing the rule being fulfilled without a rule saying you can do that.


I think we've already given our reasons why the rule is not being used correctly.

Of course, this is why reaosnable people tend to accept the point method. Unreasonable ones dont.


Every single player I know play it as you cannot deep strike on top of another unit and I go to two different stores and also a gaming club. So that's 3 different groups of people. I have also played at other stores in the past and I have never seen it play this way. I guarantee if you do a poll the vast majority of players will not play the way you state. You can call them unreasonable if you want but calling the rest of the gaming community unreasonable is rather unreasonable in itself.

In fact. I think I will set up a poll for this myself.


Automatically Appended Next Post:
Here you go. Poll is up. Vote away for this.

http://www.dakkadakka.com/dakkaforum/posts/list/560797.page


Drop Pods and stupidity @ 2013/10/31 21:40:28


Post by: DeathReaper


 DarthOvious wrote:
 DeathReaper wrote:
rigeld2 wrote:
I point to where I want my Mawloc to arrive rather than crushing enemy models, yes.

Exactly this.


Using the "terror of the Deep" special rule it does. Which is a specific rule which allows you to do this

It does not mention that in the "terror of the Deep" special rule, so it must be a function of the DS rules in general.


Drop Pods and stupidity @ 2013/10/31 21:43:33


Post by: DarthOvious


 DeathReaper wrote:

It does not mention that in the "terror of the Deep" special rule, so it must be a function of the DS rules in general.


How so? The process is specifically laid out in the rule and the FAQ which tags along with it specifically mentions the rule in allowing it.


Drop Pods and stupidity @ 2013/10/31 21:48:31


Post by: DeathReaper


"If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following." (51 Tyrnaid Codex). and then it goes on to describe what happens to the unit that the Mawloc Deep Struck onto.

Where in there does it tell you that the initial placement can be on top of another model. (Hint: They do not say that in the quote) Therefore it must be a function of the Deep Strike Rules.

If you are talking about this FAQ:

"Q: Can a Mawloc choose to Deep Strike onto a point occupied by an
enemy model on purpose in order to use the Terror from the Deep special
rule? (p51)
A: Yes."

It is just clarifying how the DS rules work.


Drop Pods and stupidity @ 2013/10/31 21:56:44


Post by: DarthOvious


 DeathReaper wrote:
"If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following." (51 Tyrnaid Codex). and then it goes on to describe what happens to the unit that the Mawloc Deep Struck onto.

Where in there does it tell you that the initial placement can be on top of another model. (Hint: They do not say that in the quote) Therefore it must be a function of the Deep Strike Rules.


Not true. The rule here gives you permission to ignore any mishap results. It also ignores the placement of the model for the intial deep strike. Look at the rule again in whole.

"Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."

The bit in bold shows that the deep strike for the Mawloc is different because the placement rules are different. You can target another unit for deep strike with the Mawloc because you don't need to actually place the model until all the other models have been moved out the road first.

f you are talking about this FAQ:

"Q: Can a Mawloc choose to Deep Strike onto a point occupied by an
enemy model on purpose in order to use the Terror from the Deep special
rule? (p51)
A: Yes."

It is just clarifying how the DS rules work.


No it doesn't. The terror of the deep special rule doesn't actually place the Mawloc on the table until all the other models from the other unit have been moved out of the road. That in no way, shape or form are how the deep strike special rules work in sequence for a normal deep strike. You don't get to move any models out the road when initially placing a drop pod.


Drop Pods and stupidity @ 2013/10/31 22:12:43


Post by: DeathReaper


 DarthOvious wrote:
The terror of the deep special rule doesn't actually place the Mawloc on the table until all the other models from the other unit have been moved out of the road. That in no way, shape or form are how the deep strike special rules work in sequence for a normal deep strike. You don't get to move any models out the road when initially placing a drop pod.

This is incorrect. There is nothing in that Mawloc quote that says you do not initially place the model where you would like it to arrive.

You still have to follow the placement rules to determine ": If Mawloc Deep Strikes onto a point occupied by another mode" Without the initial placement you can not DS at all. So your statements are incorrect.


Drop Pods and stupidity @ 2013/10/31 22:19:56


Post by: Bausk


If the mawloc deep stikes... not deploys as in the last step once its final location is determined and not the first point when you are placing but deep strike as in the whole shebang. The phrasing leads to both being valid, as this rule will take effect if placed then scattered or if you declare and don't scatter either way.


Drop Pods and stupidity @ 2013/10/31 22:22:06


Post by: DeathReaper


 Bausk wrote:
If the mawloc deep stikes... not deploys as in the last step once its final location is determined and not the first point when you are placing but deep strike as in the whole shebang. The phrasing leads to both being valid, as this rule will take effect if placed then scattered or if you declare and don't scatter either way.

The FaQ disagrees with this statement.


Drop Pods and stupidity @ 2013/10/31 22:27:50


Post by: Bausk


No it clarifies it. I allows you to choose to start over a unit or scatter onto it for the rule to take effect.


Drop Pods and stupidity @ 2013/10/31 22:30:32


Post by: DeathReaper


 Bausk wrote:
No it clarifies it. I allows you to choose to start over a unit or scatter onto it for the rule to take effect.

Right it clarifies that you can, in fact, Start your placement of the model over a unit as a part of the regular DS rules, because the Mawloc's rules do not mention Initial placement. Therefore it has to be a clarification of the normal DS rules.


Drop Pods and stupidity @ 2013/10/31 22:37:17


Post by: Bausk


No it clarifies that the mawloc can as part of its deepstrike, specifically "if the the mawloc deepstrikes onto a point occupied by another model" part.


Drop Pods and stupidity @ 2013/10/31 22:40:20


Post by: DarthOvious


 DeathReaper wrote:
 DarthOvious wrote:
The terror of the deep special rule doesn't actually place the Mawloc on the table until all the other models from the other unit have been moved out of the road. That in no way, shape or form are how the deep strike special rules work in sequence for a normal deep strike. You don't get to move any models out the road when initially placing a drop pod.

This is incorrect. There is nothing in that Mawloc quote that says you do not initially place the model where you would like it to arrive.

You still have to follow the placement rules to determine ": If Mawloc Deep Strikes onto a point occupied by another model" Without the initial placement you can not DS at all. So your statements are incorrect.


So basically you didn't read the rule I posted. Actually read the rule please. Once again the Mawloc does not get placed on the table in the same way as a normal deep strike. Why? Because there are models on the table where it is to go. The rule specifically goes out of its road to move any models in the way first before the Mawloc is placed on the table. Why? Because you can't place the Mawloc on the table until all the models have moved out the road first.

The rule also gives you permission to use a point instead of placing the model on the table. Hence why it says "If Mawloc Deep Strikes onto a point occupied by another model". You are right when you say it doesn't say to initially place it but the deep strike rule in its enitirety also includes the first placement of the model.

"Terror from the Deep: If Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table but instead do the following.

Place a large blast template directly over the spot the Mawloc is emerging from. Every Unit under the template suffers a number of Strength 6, AP2 hits equal to the number of models in that unit that are wholly or partially covered by the template. Vehicles are always struck on their rear armour. If any unit still has surving models under the template, move that unit by the minimum distance necessary to clear all models from beneath the template whilst maintaining squad coherency and avoiding impassable terrain. Units that were locked in combat prior to the Mawloc's attack must remain in base combat if possible, but otherwise models cannot be moved within 1" of an enemy model. Vehicles, including immobile vehicles, retain their orginial facing if they are moved. Any models that cannot be moved out of the way are destroyed. After all casualties have been determined, replace the large blast template with the Mawloc."

Heck, it even goes out of its road to tell you that before you place the Mawloc, no models are allowed to be within 1" of an enemy model.



Drop Pods and stupidity @ 2013/10/31 23:51:31


Post by: DeathReaper


 DarthOvious wrote:
Once again the Mawloc does not get placed on the table in the same way as a normal deep strike. Why? Because there are models on the table where it is to go.

Exactly, just like every other DSing unit.

The Mawloc rules do not make a special provision for the initial placement, just "if the the mawloc deepstrikes onto a point occupied by another model" so the initial placement of DSing units can be " onto a point occupied by another model" as confirmed by the Mawloc Rules.


Drop Pods and stupidity @ 2013/10/31 23:57:46


Post by: Bausk


No mawloc has a specific provision that if you do, or choose to as confirmed by the faq, then you place a large blast template and not the model. A large blast template has permission to be placed on enemy models, models however do not anywhere with in the rules.


Drop Pods and stupidity @ 2013/11/01 00:25:56


Post by: DeathReaper


 Bausk wrote:
No mawloc has a specific provision that if you do, or choose to as confirmed by the faq, then you place a large blast template and not the model. A large blast template has permission to be placed on enemy models, models however do not anywhere with in the rules.

Which still does not overwrite the initial model placement. Thus confirming that you can place the model anywhere on the table.

You still initially have to follow the DS rules by first placing the Mawloc model "Anywhere on the table"...


Drop Pods and stupidity @ 2013/11/01 00:52:08


Post by: Bausk


Which mawlocs rules over ride as "if mawloc deepstrikes" section states a specific mention and explaination of if mawloc deepstrikes (which is by choice or scatter as confirmed by the faq) on to the table that is occupied by models.


Drop Pods and stupidity @ 2013/11/01 01:02:13


Post by: disdamn


 DeathReaper wrote:
 Bausk wrote:
No mawloc has a specific provision that if you do, or choose to as confirmed by the faq, then you place a large blast template and not the model. A large blast template has permission to be placed on enemy models, models however do not anywhere with in the rules.

Which still does not overwrite the initial model placement. Thus confirming that you can place the model anywhere on the table.

You still initially have to follow the DS rules by first placing the Mawloc model "Anywhere on the table"...


The Mawloc is not placed on the table if it targets a unit, because the Mawloc has rules specifically because it burrows and can target units. In this case a blast template is always placed on the table first, before the Mawloc is placed on the table. This is in the rules for the Mawloc.

there's no provision in Drop Pod Assault or Inertial Guidance System that allows for a drop pod to be placed on top of another model. In every single instance of 40k rules all models must be at least 1" from an enemy model unless it is in close combat. There are no modifications to that rule in Drop Pod Assault, Deep Strike or Inertial Guidance System. There is a modification to that rule for the Mawloc, it is allowed to target a unit because if it does this it is not placed on the table, a blast template is placed on the table first (again, in the rules for the Mawloc). You must place a model according the very basic of all movement and placement rules, at least 1" from enemy models unless in engaged in close combat. If you placed a drop pod on top of another model there would be some models falling over, possibly some breakage. Clearly in no way is this considered placing a model on the board


Drop Pods and stupidity @ 2013/11/01 01:06:17


Post by: Happyjew


disdamn, you only place the marker, if the Mawloc deep strikes on top of enemy models. If you intend to DS 6" away from enemy models, you would place the Mawloc on the table and roll scatter.


Drop Pods and stupidity @ 2013/11/01 01:16:12


Post by: DeathReaper


 Bausk wrote:
Which mawlocs rules over ride as "if mawloc deepstrikes" section states a specific mention and explaination of if mawloc deepstrikes (which is by choice or scatter as confirmed by the faq) on to the table that is occupied by models.

Not true, they are telling you what happens if that situation arises. Which shows us that when they say "Anywhere on the table" they actually mean "Anywhere on the table" The Mawloc text confirms it as it has extra rules for what happens if this happens.

There is nothing in the Mawloc's rule that overrides the initial model placement for Deep Strike.
disdamn wrote:
In every single instance of 40k rules all models must be at least 1" from an enemy model unless it is in close combat.

Remember that rule is for moving, you can not move within 1 inch of an enemy unless in CC...


Drop Pods and stupidity @ 2013/11/01 07:06:05


Post by: Polecat


 Happyjew wrote:
disdamn, you only place the marker, if the Mawloc deep strikes on top of enemy models. If you intend to DS 6" away from enemy models, you would place the Mawloc on the table and roll scatter.



This is true. If Mawloc would be deep striking on open terrain, you would never touch the large blast template, but only the Mawloc model. It is only after you place the Mawloc model that you determine if there are any models under it, and then replace the Mawloc with a large blast template.

Reasonable players don't place their heavy Mawloc model on top of enemys models, but instead point out where the heavy Mawloc model would be.


Drop Pods and stupidity @ 2013/11/01 09:10:07


Post by: nosferatu1001


 DarthOvious wrote:
 DeathReaper wrote:
 DarthOvious wrote:
The terror of the deep special rule doesn't actually place the Mawloc on the table until all the other models from the other unit have been moved out of the road. That in no way, shape or form are how the deep strike special rules work in sequence for a normal deep strike. You don't get to move any models out the road when initially placing a drop pod.

This is incorrect. There is nothing in that Mawloc quote that says you do not initially place the model where you would like it to arrive.

You still have to follow the placement rules to determine ": If Mawloc Deep Strikes onto a point occupied by another model" Without the initial placement you can not DS at all. So your statements are incorrect.


So basically you didn't read the rule I posted. Actually read the rule please. Once again the Mawloc does not get placed on the table in the same way as a normal deep strike.

No, actually, YOU didnt read the rules posted.

IF the mawloc deepstrikes.

Meaning you must follow the initial placement rules - of placing the model anywhere on the table, INCLUDING on top of other models, BEFORE you can determine if you have reached this "if" statement.

If I place the Mawloc 13" away from any unit, then I will never reach that "if" statement, yet you are attempting to claim you would still be placing the blast marker - despite the if not being resolved as true. This is incorrect.

So no, the TftD rules, as we have pointed out all along, do NOT give specific allowance to DS on top of another model, those rules were already contained in the DS rules.

Now can you be convinced?

Oh, and as for your proof by anecdote, I've played in 100s of tournaments at dozens of venues, not just in the UK, and have never heard of people not letting others DS on top of other models. Ever. Never been an issue. People even pointed out in 5th that he mawloc FAQ simply confirmed what was already known - that the 40k-contextually defined "table" does literally mean the entirety of the playing surface, models and all.


Drop Pods and stupidity @ 2013/11/01 09:40:42


Post by: disdamn


 Happyjew wrote:
disdamn, you only place the marker, if the Mawloc deep strikes on top of enemy models. If you intend to DS 6" away from enemy models, you would place the Mawloc on the table and roll scatter.


Yes and there is a provision in the Mawloc rule that allows this. the specific language is "If a Mawloc Deep Strikes onto a point occupied by another model..."

Inertial Guidance System say "Should a Drop Pod scatter on top of impassable terrain or another model...."

There is a significant difference in the language. The Mawloc is allowed to DS directly onto a model, there is specific language there. If this would happen (because the unit is targeted) the Mawloc is not placed on the table. The blast marker is used instead.

If it's placed in a point where it is not targeting a unit, then yes you place it on the table and roll for scatter. No one is arguing this (or should be anyway), because this is traditional DS placement. There is additional modification to this in that if it scatters onto a unit then do the Template. IGS says if it scatters on top of impassable terrain or another model then reduce the scatter. Everyone seems to be wanted to add rules to the DPA and IGS sections of drop pods that allow it to increase the scatter. No one's arguing that if a Mawloc scatters onto impassabile terrain that it instead allowed to place the blast marker and role AP to attempt to destroy the terrain and surface. No one's doing that because there's nothing in the Mawloc rules that allow it, but using the logic everyone seems to be trying to employ for drop pods then yes this is a perfectly acceptable use of a Mawloc