Pretty awesome. I don't really like the random organic spikes on the new Nurgle stuff and the humans seem to still have Cadian proportions, but other than that I'm fairly excited by what I see.
Seems odd that they put them on soil and grass bases.
Chikout wrote: Holy cow! Faeit was right. Pretty disappointed it is nurgle again but those minis look extraordinary.
I think this is why we didn't get a Poxwalker multi-part kit at launch for Death Guard. Because most of that Nurgle stuff looks remarkably Poxwalkery.
Also, I am so going to need that dog. Until I see specific fluff about this being Rogue Trader related though, I'm going to say that it's "Rogue Trader-inspired" because those troopers look really similar to the RT stuff that we used to see.
The video's still there if you have the link, but the post on the Warhammer 40,000 Facebook page appears to have gone. The Inquisition don't do funk, it seems.
Wow, that's a lot of Blanchian awesomeness there. The Nurgle side I can do without, but I'll definitely be keeping a close eye on the Imperial half. Between this and Necromunda, they're really knocking the lesser-seen side of the setting out of the park at the moment!
AndrewGPaul wrote: I don't think he's Mechanicus - looks like the Rogue Trader himself.
I think that is much more likely to be the lady with the fancy clothes and long-barrelled pistol. The character with the tesla coils is clearly the techie. Has a mechanicus logo in the chest and everything.
An Actual Englishman wrote: I don't get why we need another skirmish game with kill team coming? I'm also bored of Nurgle models.
Strong miss for me.
Chaos vs Imperium types again. Yawn.
Unless GW have a new found love for that particular font in orange(its used in the pages of the Kill team rulebook in its preview vid). I think there is a good chance the two are related.
I hope the rogue traders end up for sale on their own. The Nurgle minis do nothing for me, and the terrain, while nice, is likely to affect the total price well beyond what I'd consider reasonable.
Flinty wrote: He's got a big cog on his chest. Not that that necessarily means anything.
He has a cog on his chest, but so do Techmarines.
I'd read more into the fact that he has an eagle on his habit/tabard.
So do the Arch Militant and other members of the away team, which may be a crest of the Rogue Trader herself.
Edit.
Nope, rechecked and they have a wolf symbol, interesting.
They all have different designs. The officer has a wolf, but the trooper with a partially visible symbol looks at least different, but maybe still a wolf. The assassin has a snake, and the veiled lady something more like a panther or lion's head. The medicae appears to have a ram's head, but it is blurry. Then the cogboy has a single-headed eagle. All very curious.
So to me this looks like it may be a board game, potentially could be similar to Necromunda in that it the starter set has a board and plastic bits but can be played on a regular table with a lot of scenery. It does however not look like it’s related to the Killteam release that’s been teased, different scenery.
Just finished converting and painting a Rogue Trader, like, yesterday. This always happens! I painted up a load of Death Guard before the first Dark Imperium teasers dropped too...
Anyway, I will get this. 100%. I have a use for everything we've seen so far.
I've got mixed feelings. Some good, some bad. I feel like it's got some Blanche flavor, but more of it is "trying to be Blanche". The Imperials look great (particularly for finally have some vaguely civilian-esque Imperials). The baddies look...crap to me. Trying too hard.
I'm lovin' the model options though for the good guys and the dog looks stellar, so I could see picking up a set and ditching the baddies to some Deathguard player (they'll probably have 40K stats regardless of the skirmish title).
Flinty wrote: He's got a big cog on his chest. Not that that necessarily means anything.
He has a cog on his chest, but so do Techmarines.
I'd read more into the fact that he has an eagle on his habit/tabard.
So do the Arch Militant and other members of the away team, which may be a crest of the Rogue Trader herself.
Edit.
Nope, rechecked and they have a wolf symbol, interesting.
They all have different designs. The officer has a wolf, but the trooper with a partially visible symbol looks at least different, but maybe still a wolf. The assassin has a snake, and the veiled lady something more like a panther or lion's head. The medicae appears to have a ram's head, but it is blurry. Then the cogboy has a single-headed eagle. All very curious.
BobtheInquisitor wrote: I hope the rogue traders end up for sale on their own. The Nurgle minis do nothing for me, and the terrain, while nice, is likely to affect the total price well beyond what I'd consider reasonable.
It's being heavily implied that this is something akin to Silver Tower--one side is generic goons for a band of heroes to take down in their quest to do <insert random tasks here>.
It does look like there's a squad of 'good guys' to go with them so who knows exactly?
I don't think they are 100% Nurgle. Some ones like the one with the tentacle arm or the one with the belly full of Mouths look more like generic chaos-mutants.
Others like the nurglings, the maggots, the flys, etc... are clearly Nurgle based, and the poxwalkers.
An Actual Englishman wrote: I don't get why we need another skirmish game with kill team coming? I'm also bored of Nurgle models.
Strong miss for me.
Chaos vs Imperium types again. Yawn.
Dude, really? Really?
40k COMMUNITY: "Whaa! Waaa! We want new stuff, we're tired of Space Marines! Give us something different!"
GAMES WORKSHOP: "Okay, boom- here's Rogue Trader, a game composed entirely of completely new models that aren't Space Marines of any sort."
40k COMMUNITY: "Whaa! Waaa! That's not what I meant!"
Automatically Appended Next Post:
Galas wrote: I don't think they are 100% Nurgle. Some ones like the one with the tentacle arm or the one with the belly full of Mouths look more like generic chaos-mutants.
That's what I said elsewhere. I don't see any Nurgle-marks or anything like this. These all just look like warp-mutants of some sort or another.
Elbows wrote: I've got mixed feelings. Some good, some bad. I feel like it's got some Blanche flavor, but more of it is "trying to be Blanche". The Imperials look great (particularly for finally have some vaguely civilian-esque Imperials). The baddies look...crap to me. Trying too hard.
I'm lovin' the model options though for the good guys and the dog looks stellar, so I could see picking up a set and ditching the baddies to some Deathguard player (they'll probably have 40K stats regardless of the skirmish title).
I think, like a lot of the Nurgle stuff in the last couple of years, they'll improve a lot once they're in the hands of painters who can make them suitably gory, grimy and grim. GW's studio style is great for showing off the detail of the product, which is what it's meant to do, but it's almost anti-Nurgle in its cleanliness and use of colour. Once we get some painters grimdarking it up on those models, they might be a lot more interesting.
No idea why anyone doesn't like the Chaos models (actually not yet convinced they're 'pure' Nurgle - not enough recognisable motifs). The big guys will also fit perfectly with my Chaos Spawn which are made from the Chaos Warshrine bearer things.
GW just makes official versions of anything I convert, so if you want them to rush something out soon, send me money to buy bits for converting them and it's bound to happen. I already have a Sisters army, but I can always use more nuns with guns...
They’re definitely nurgle. Sickly green with bruised diseased flesh, bloated bellies, entrails everywhere, boils and pustules, flies (one of them has a huge fly growing out of him). Even horns with nails in, ala Glotkin.
Love the concept of skirmish games centered around rogue traders, love the exploration of less explored elements of Imperium. However, it seems to me that many models ooze a warmachine overly stylistic/cartoony vibe which I really dislike. Perhaps this could be overcome with a different paint job. Anyway, I could easily see myself getting the odd model from this, if necessary from bitz sellers.
Not a fan of the models from the preview aside from the puppy - so this may be a miss for me. I'm curious to see what place it falls into in the 40K range though - one-off board game like Space Hulk, Death Masque, Gangs of Commaragh, etc., or if it'll be inter-compatible with Kill Team and/or Necromunda.
The very specific team members makes me think it'll be more a heroic battle/ exploration game similar to Silver Tower, or possibly Deathwatch Overkill.
I'm fine with both styles. Seems too specific looking of figures for a straight skirmish.
Really liking all the models on display here. I used to severely dislike the rotten guts style of Nurgle, but I absolutely love the explosive evolutionary growth thing the current models have going on.
Asmodai wrote: I'm curious to see what place it falls into in the 40K range though - one-off board game like Space Hulk, Death Masque, Gangs of Commaragh, etc., or if it'll be inter-compatible with Kill Team and/or Necromunda.
That's actually where I'm excited, but if it ends up just being a standalone game that is only limited to the toys in the box... I may have to pass. I could probably use some of the models later for Necromunda or even Inquisitor or something, maybe even as stand-ins for certain 40k units... but I would rather not pay 'GW prices' for a board game, when there are so many other, more affordable choices out there. It's gonna have to be a blast to play otherwise... because outside of Silver Tower and Space Hulk, there aren't many GW 'board games' that I've enjoyed.
BrookM wrote: May be in minority here, but the Nurgle minis are also quite nice. They'll go nicely with the Poxwalkers I've been hoarding for Halloween.
I wasn't implying they aren't nice. They are creatively designed and technically well executed. The creatures are cool but hardly unique. Unfortunately, they just aren't very exciting since they are pretty much more of the same in a theme that doesn't excite me. Might as well be cyborg conquistador soccer players for as little as I care about them.
Automatically Appended Next Post:
Barzam wrote: Good lord. I need those cultists. That big three headed monstrosity needs to be in my collection.
If you aren't interested in the Imperial minis, perhaps we can reach an arrangement.
If this is Silver Tower for 40k, then that's a guaranteed buy from me if my housemate doesn't get it first. Silver Tower was a hell of a lot of fun, despite it's balance issues and my circle of gamer friends has a lot of people who prefer co-op.
I'm loving the look of the rogue trader crew
Not sure aboutbthe helmets yet, but the body armor looks ace. I'll definitely be using one of those bodies as a basis for my own rogue trader, if they dont provide an armored (male) body to begin with for those purposes...
After some more discussion with buddies, I have to say...the game does nothing for me, but...I am absolutely loving the stock crewmen models. If anything they're some of the most "real" Imperial Guard looking figures I've seen since the Vostroyans. A real awkward sci-fi look, akin to 70's and 80's movies which is how they're often described. More flamboyant than practical. I'd love to see an entire Guard army bashed out of these. The dog is just an awesome bonus. I will definitely do what I can to grab some parted-out crews. I can skip the assassin (meh), and the other silliness, but the basic crewmen are superb looking from here.
I am very torn on this one. The rogue trader team look absolutely fantastic, but I’m really not a fan of Nurgle.
I understand why they were chosen as they fit the Blanchitsu aesthetic very well and the Deathguard stuff sold like hotcakes.
I also think the pox walkers here with their metallic clown faces look much better than the dark imperium ones but I am not a fan of the big guys.
It will be very interesting to see how this shapes up. A warhammer quest style game would probably persuade me to take the plunge and if they ever sell the rogue trader team is ever sold seperately I will absolutely buy it.
Chikout wrote: I am very torn on this one. The rogue trader team look absolutely fantastic, but I’m really not a fan of Nurgle. I understand why they were chosen as they fit the Blanchitsu aesthetic very well and the Deathguard stuff sold like hotcakes. I also think the pox walkers here with their metallic clown faces look much better than the dark imperium ones but I am not a fan of the big guys. It will be very interesting to see how this shapes up. A warhammer quest style game would probably persuade me to take the plunge and if they ever sell the rogue trader team is ever sold seperately I will absolutely buy it.
This is pretty much how I feel about it. For the most part, Nurgle is my least favourite Chaos god. Hmmm. The humans in that kit are simply fantastic though.
Chikout wrote: I am very torn on this one. The rogue trader team look absolutely fantastic, but I’m really not a fan of Nurgle.
I understand why they were chosen as they fit the Blanchitsu aesthetic very well and the Deathguard stuff sold like hotcakes.
I also think the pox walkers here with their metallic clown faces look much better than the dark imperium ones but I am not a fan of the big guys.
It will be very interesting to see how this shapes up. A warhammer quest style game would probably persuade me to take the plunge and if they ever sell the rogue trader team is ever sold seperately I will absolutely buy it.
I'm with you on this one also. I love the humans and dog, but I only like the Poxwalker style and bug models, the big ones just look goofy to me. I really would have preferred to see Eldar Corsairs or Ork Freebootas, or literally anything other than Nurgle though.
Formosa wrote: And the cartoonification of 40k continues...
The paint job might look something cartoonish, but the models themselves look straight out of the artwork of John Blanche. Weird and silly 40k vibes all over.
That said, I hope that this is just a lead-up or starter kit to a greater Killteam. To have Rogue Trader, Killteam, and Necromunda as three separate skirmish properties would just be spreading things far too thin, especially when you consider the awkward development cycle Necromunda's still going through.
The imperial models look aces, but the nurgle mutant things are a hard miss. Will probably just pick up the bits I want off of ebay. Unless the game turns out to be something special.
GW do seem to be throwing out a lot of these small games, the phrase "throwing **** at the wall to see what sticks" comes to mind. I can't help but feel they are unfocused and don't know what people want, so are trying loads of things in the hope one of them becomes the next BIG thing.
But if we get some nice mini's out of it, is it really a bad thing?
I would guess what is going on here is a WHQ style game set aboard the starship of a Rogue Trader - so what we are seeing here isn't merely generalized Nurgle-themed minis but the effect of a Gellar field failure on the numberless wretches who crew such a vessel.
For example, I'm less inclined to think of the smaller guys as Pox Walkers than to ID them as mutated servitors.
Formosa wrote: And the cartoonification of 40k continues...
I am not a fan of most of these models, perhaps in different colours they may be good, or in person, but they look pretty bad to me at the moment.
These models are pure Blanche who, whether you like his art or not, undeniably set the tone for 40k. 40k has always been cartoony. Look at the old ork minis.
I don't think it's a WQ style game, There's a shot where they are not playing on a board, so I guess it's a bit like necro where you can play with ot without it.
This is really weird. i really wonder what it's supposed to be. A bit of a shame that it's yet again some nurgle, but at least, the stuff is much much better than the horribly dissapointing DG stuff we had. The imperial stuff lokks insane, bar the mechanicus guy who is yawn inducing.
I doubt it will be a one and done board game, cause the minis don't really seems to be usable in normal 40k. This might be the greatest thing ever, ot a horrible dissapointment. Really intrigued
I think it would be branded as "Kill Team" if it were a Kill Team product.
Also, Kill Team doesn't need this kind of "starter" set because the function of Kill Team is to play smaller games with the lines supported as armies for 40k.
Andarus wrote: I don't think this is a seperate game to Killteam, I think it is Killteam.
Maybe not the sum total of releases but perhaps the first release.
I have to agree with you. While I'd love for it to be a "40k Quest" type game, that "Skirmish Combat in the 41st Millenium" suggests that it's not. It makes more sense if this is something to do with, or a re-branding of, Kill Team.
Carnikang wrote: I really like the humans, though I'm not a fan of Nurgle stuff, but the big guys are generic chaos enough I would enjoy painting them.
I reeeeeeeeeeallly want the Dog for some reason. I want a dozen.
Also tossing my hat into the Board Game ring. It's named, and it looks a lot like what they did with Overkill.
I think there are a lot of similarities with Overkill. This makes me hope it is an early model release to judge interest for an upcoming Rogue Trader range of models.
I don't quite understand the grievances about the models being cartoony.
I mean, the first edition of Warhammer 40k, Rogue Trader, was quite cartoony by today's standard, and in lore Rogue Traders are a bunch of flamboyant merchants and adventurers.
Bitching about how the new models are cartoony is like complaining that water is wet, imo.
Just going to bring it up, anyone want to start guessing on prices? I need to know roughly how much to start saving up.....got to make those hobby $$ worth something.....thanks
Emperors will wrote: Just going to bring it up, anyone want to start guessing on prices? I need to know roughly how much to start saving up.....got to make those hobby $$ worth something.....thanks
If the pics we have seen are all the minis in the box it will probably be a similar price to Necromunda.
We have 10 crew including the dog, 4 big nurgle guys, 3 Zombies, 4 Nurglings and assorted creatures. The scenery seems to be about the same amount as the Necromunda stuff, and we have only seen one big tile so far.
For me one of the most appealing things about this box is that there don't seem to be any duplicates.
An excessive number of identical sculpts has put me off many similar products.
This feels like a boardgame, to me, which I'm perfectly happy with - Space Hulk/Crusade occupied a great deal of fun hours for me as a youngster. And these minis are...a little better than that.
I second the 'Geller field failure' prediction, from above - with a slim chance of 'Derelict science vessel broadcasting a distress beacon'. Whichever it is, the crew looks fabulous, and I am ready to paint it all.
I second the 'Geller field failure' prediction, from above - with a slim chance of 'Derelict science vessel broadcasting a distress beacon'. Whichever it is, the crew looks fabulous, and I am ready to paint it all.
Why do you think it has to be those two things?
Remember that Typhus and the Terminus Est are not the only plague ships that exist. It is one of many. Could very well be the Rogue Trader's vessel is the one being attacked.
I really hope these minis get tabletop rules. I'd love to add those Nurgle flies and big beasties to my Death Guard force. Also I just want that dog for how majestic he is. And damn those imperials... looks like I'm buying a box.
They call it a skirmish game and it bears the name Rogue Trader. I'm guessing it's based on the new Necromunda rules, but different or entirely absent campaign/advancement rules.
I also wonder how much intersection N17, KT18 and this will have in common, other than the 8E base rules. N17 and KT18 have different force creation and advancement rules. Could RT18 be another shot at Vedros using 8E as a base?
Either way my RPG table will need all those models.
drazz wrote: Everyone is saying Nurgle, but I see all the chaos gods; multiple faces from Tzeentch, tentacles from Slanesh, the bloat of Nurgle.
And in the end, I just see Daemon Prince material.
And skull helmets from Khorne. There's definitely a 'Chaos Undivided' theme. Plus, all the models aren't just the same puke green that Nurgle is known for. The big give-away however is that the beasties are bugs. Giant fleas, flies, worms, and most of the models feature guts spilling out and a general sickly feel. Out of any of the 4 Chaos gods, they feel much more Nurgle.
I don't mind the models. I really like the Rogue Trader models and wish they had better pictures of more of them.
But I have one major grievance... WHY THE HECK ARE THE MODELS ON SANDY/GRASSY BASES WHEN THEY'RE SUPPOSED TO BE ON A SPACE SHIP????
This makes me think that these models will serve a greater purpose outside of this game. I just don't even want to guess at what because... honestly I'm not interested. Nurgle, Imperium... I'm exhausted of both of those factions. ESPECIALLY Nurgle. :/
But yeah, I'm more excited for regular Kill Team than I am for this.
No. We don't know when or if there will be new Arbites. It's been made clear that whatever we'll get for Necromunda will not be Arbites, but rather it's a faction that will be called "Palatine Enforcers".
What we're seeing here, in terms of the Imperium side, looks to be 4 'hero' clamshells(the weird techwizard, the assassin lady, the duelist, and the crazed doctor) and a 'squad' (the remaining models and dog).
On the Chaos side, it looks like we have a few different things going on.
-There's a bunch of flies that match the ones that are part of Typhus' Destroyer Hive. One of the parts even looks like a corpse that's been devoured by/'breeding' more of the little blighters.
-There's the 4 "Big Mutants". 3 of them look genuinely mutated while the last looks to be an Ogryn with parts grafted onto it, similar to the "Wrought Ones" from "His Last Command".
-There's the 3 models wearing fatigues/work uniforms with cybernetics and the 'skull mask'(which actually jibes a bit with the way we're hearing Cultists being described these days as being very much into procuring local material for their rebellions).
-Last but definitely shortest are the models that look to be the size of children and that are all seeming to be in various stages of splitting/falling apart.
Put it all together and you have something wonky as all get out. I want to see more one way or the other!
CthuluIsSpy wrote: I don't quite understand the grievances about the models being cartoony.
I mean, the first edition of Warhammer 40k, Rogue Trader, was quite cartoony by today's standard, and in lore Rogue Traders are a bunch of flamboyant merchants and adventurers.
40K has undergone significant variance as to how cartoony the models are and the art work is. It varies between different years, as well as between different games and different races within any particular year. I have generally prefered the less cartoony approaches, so it surely seems legitimate for me to voice this reguadless of where on the cartoony scale the first edition of 40K lies.
Personally, though I dislike the cartoony approach, I am not actually that big a fan of grim dark. I generally prefer a combination of the less gothic cleaner asthetic of 30K with a down and out (rather than grimdark) approach of Necromunda. In this reguard thematically this box fits pretty well. My problem with these models is what appears to me as exaggerated features, a bit like the pumbagor had but too a lesser degree. That said, I do not own any 8th edition models and so perhaps it is all down to the paint job.
AndrewGPaul wrote: I've heard a couple of suggestions that the gribblies are infected by the Slaugth, not Nurgle. I'll wait for the Warhammer Community announcement.
Wonder if this will prove to be an expandable game? Not that that factors into whether or not I'm buying this. Because I am. Ain't nobody gonna stop that from happening!
Automatically Appended Next Post: Also, props for at least four, probably five wimmins in the set.
You've got the Medicae, the Assassin, the veiled Bucaneer (that I suspect is the Rogue Trader), the Soldier pointing the laspistol (zoom in, long hair), and possibly the one with Laspistol and Shotgun (definite androgynous quality. Not sure if lady lumps in the tunic, or just the angle of photo).
And I think there's at least one possessed/zombie female,
Guys, I am sure somebody pointed this earlier, but still...
There is absolutely no indications that these are NURGLE miniatures.
Firstly, there is absolutely ZERO chaos/nurgle symbols or iconography. The only markings I've found so far were far from chaotic (look at the shoulder):
Also one guys has fish literally stuck to his butt, but nurgle hasn't shown any actual animal on the miniatures so far.
Also the black "swarm" things look completely alien to nurgle design and look more like alien species rather than daemonic:
Also the whole level of cybernetic augmentations is beyond what we have seen so far. The only bionics on nurgle miniatures are found on poxwalkers in the form of cybernetic hands.
Spoiler:
While the overall color scheme and aesthetics certainly have nurglesque vibes (especcialy flies), but my bet is that this is completely different faction.
And the cybernetic heads on "nurglings" and "poxwalkers" are certainly here to obfuscate the true origin of these guys.
The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.
And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.
Thus sounded interesting at first glance, but those figures are really doing nothing for me. Lots of generic, repetitive chaos figures, and a few uninspired "rogue trader" miniatures. It's says a lot that out of everything, that dog is probably my favorite figure.
mdauben wrote: Thus sounded interesting at first glance, but those figures are really doing nothing for me. Lots of generic, repetitive chaos figures, and a few uninspired "rogue trader" miniatures. It's says a lot that out of everything, that dog is probably my favorite figure.
There is certainly no repetitivenes, nor chaos in those figures.
Paint scheme is here to cover the truth.
If you paint tyranids in death guard colors, will they be "repetitive chaos figures" for you?
I am nurgle adept since 2000, and I trust my guts. These are no nurgles.
Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17
No. Nope. Stoppit. Uh-uh.
"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.
There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.
If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.
Fantastic! The non-Imperial faction looks kinda like Nurgle space pirates to me. I wonder if this is a corridor-based version of the new Kill Team rules, similar to how the new Necromunda has two ways to play (corridor-based and 3D battlefield).
Love the models, and will pick this up for them alone - especially the Rogue Traders themselves and the Nurgle grubs and flies.
...but another set of skirmish rules? It does seem a bit much..Which of these will they support? Which of these will quietly die (looking at you SW:A)?
Imperium vs Chaos is the overriding narrative of the entire game.
Imperium vs Xenos is the secondary narrative.
I'm happy to see them revisiting more old "forgotten" parts of the game, and while the Nurgle stuff is less exciting (which I say as someone actively building a Nurgle army) I'm ok with it.
The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.
And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.
Yes, my bet is Slaught.
I was going with Enslavers, but this makes sense to me.
Everyone's talking about Nurgle but I'm noticing a serious Tzeentch vibe here as well with all the claw arms and random mutations going on. Odd given that those two are usually opposed. Also, no Khorn elements?
schoon wrote: Which of these will quietly die (looking at you SW:A)?
Just please bear in mind that Shadow War was never meant to be supported. The idea was to introduce a new line of scenery with a loss leading box set. GW was unaware that low model-count skirmish had become extremely popular and fortunately GW responded to demand for the SW rulebook, which sold out pretty much immediately in every time zone, by very quickly re-publishing it.
That's just to say, Shadow War is not an example of GW failing - quite the contrary! I think the totally unexpected success of Shadow War has probably prompted GW to think very seriously about Kill Team.
Now this Rogue Trader game seems like a different thing ... exactly what remains to be seen but I am wary about lumping it together with Kill Team just because the extremely vague word "skirmish" is part of its branding.
This is the best GW release for me in years... Probably since Genecults and plastic AdMech!
I love nearly every miniature, especially the big guys and RT characters.
The only thing that bothers me, to be honest, is the huge round clean and untextured belly of one of the giant possessed dudes. But that's easy to fix.
This set looks like a charm to paint with so many different types of units and details... And all the unique mad stuff with a bunch of old timey uniforms and weapons in space is what warhammer is all about for me.
I hope this brings us 1 step closer to Inq28/Inquisimunda!
My other hope is that the Ork release doesn't disappoint me after this...
The game itself doesn't interest me thusfar, as I have not played in a long time. (If it is not just 40k killteam, like before?)
I'll have to breach my plan on not buying miniatures for a year for this.
I hope tomorrow we know what exactly this is. I'm so excited.
My dream scenario would be a skirmish game in a box with both board and table top based play options. With Shadespire influences all over, but since there are millions of doors and no cards shown I won't hope for this.
If GW does expansions for whatever this is by selling boxes with a band of uniques a la Shadespire but Mordheim numbers of dudes I'd get a decade old dream fullfilled. The bad guys (I'm still thinking they're low-key Nurgle) even have a varied range of silhouettes and sizes down, which IMO is very important for a visually interesting skirmish team.
If this is a one-off boardgame without expansions, at least I love the minis. From the complaints one might even get the baddies at a decent price to create the ultimate Carnival of Chaos flea circus
If this is for Skirmish I'm somewhat stumped. Unless it's a 2 player starter with an additional play on tiles mode vs. the hopefully sooner released vanilla KT box.
As to why I'm thinking Nurgle: Flies. Maggots. Ticks. Tentacles and bloated bellies. But I agree that it looks more like a fleeting possession of sorts created by failed Geller fields. The cleaver guy might be the ships cook, another a gaoler, the one with the belly-oven (if I'm seeing that right) a servitor. The metal faced mooks could also be possessed servitors. Twisted, but not purposefully shaped to resemble demons, just a show of the raw, unthinking warping power of, uh, the warp
Slaught I imagine as more designed looking, but a possibility, yeah.
The squid arm is the real headscratcher, IMO. The fish trophy could hint at Chaos, in an ancient time a GW guy presented his Mordheim Possessed warband who all sported a dead fish. It's very Blanche and Bosch-esque and other Mordheim guys sported dead fishes, too.
Anyway I like them a ton minus a few things like cleaver's arm faces' big hair.
PS: Whatever they are - RT should be glad it's not the Vile Savants.
I don’t know about this. Not really feeling the “excited” vibe when I look at these models. It might totally just be the pain scheme and the whole thing randomly appearing from nowhere, but I can’t help but think “sure, whatever”.
First thoughts I had were “could I use these as a basis for my new Guard project?” but, the more I look at them, I just feel like everything in the box seems out of place/out of setting aesthetic for what I consider the 30k/40k setting.
Feels more like a weird attempt at a fantasy/40k cross over style for a lot of the models.
The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.
And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.
Yes, my bet is Slaught.
Hmmm. The 'ol Maggotmen in 40k finally? Never thought I'd see the day.
Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17
No. Nope. Stoppit. Uh-uh.
"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.
There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.
If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.
Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.
Looks cool but...
Please can we have Adeptus Titanicus, Epic Space Marine and Battlefleet Gothic reboots first?
I'm willing to wager this will be another 'one-off' quick-drop and then unsupported, like the plethora of board games they've done over the last few years.
These look very different from the other Nurgle-stuff GW brought out during the last years. Less of the hilarious style, more gruesome like 3rd-5th edition Nurgle. I like that.
The imperial side looks pretty boring, but I don't care about the imperium in general. It's good they aren't Space Marines I guess.
Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17
No. Nope. Stoppit. Uh-uh.
"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.
There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.
If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.
Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.
It doesn't really work regardless of which way around you look at it - whether you put actual-Jason Bourne into a random episode of a cop show fighting a regular criminal gang, or you have Jason Bourne recruit a really badass criminal gang to work for the CIA or whatever, you lose the gritty street-level aspect for a more bombastic, high-stakes affair. One of the big appeals of something like Necromunda is that the version of "high stakes" they experience in that setting are somewhat relatable - sure, they're peddling Spook or fighting over mountain-sized refineries or whatever, but fundamentally they're dealing drugs, brawling over territory, and adhering to their warped codes of honour, not fighting to save humanity from the warp or defend a planet from invasion or root out corruption among the nobility.
Now, nobody denies that the "Bourne destroys criminal gangs" and "criminal gangs become gonzo government operatives" are cool stories, but they're stories that - from the relative "street-level" perspective of the normal Necromunda setting - should be rare enough that they don't need "official" rules to be made part of the standard game, they're more something an Arbitrator should cook up themselves to add some late-campaign spice(for some reason people are much happier with the person running the campaign adding things than they are if you try and exclude things). IMO anyway.
Ok, I may be in the minority here, but can we PLEASE have new 'bad guy' model releases that AREN'T Nurgle?
Between 40K and AoS, it's been Nurglefest 2000, and now you're telling me that Rogue Traders, who have a special license to treat with xenos and fly around in their own special starships having special adventures, are fighting Nurgle?
Prime opportunity for new Eldar (of many flavors, particularly plastic corsairs), Kroot, Vespid, or pretty much any of the alien races from the RT role play. And they chose Nurgle.
Sorry for you Nurgle players out there. Glad you're getting more new models. Just wish they'd taken the opportunity for different things.
Second, I really feel like this could have been rolled into Necromunda seamlessly, I hope they release rules for these in N17
No. Nope. Stoppit. Uh-uh.
"40K stuff" needs to stay far, far away from Necromunda. The more "40K stuff" they add into Necromunda, the less the setting feels like Necromunda. I'm not interested in playing Hive World: The Game of Big Damn Heroes Slaughtering Inferior Mook Gangers. Most Rogue Traders wouldn't even deign to set foot on the planet, and of those that did 99% would never leave the top sectors of the Spire - the vanishingly rare narratives in which a Rogue Trader might actually descend into the Underhive themselves(rather than just telling their Seneschal to handle it and them hiring a facilitator to hire a broker to bribe a House noble to call in a favour with a gang Boss to send a pack of his minions to do whatever it is the RT wants done) are best handled with fan rules or just Counts As.
There are already seemingly more genestealer and chaos cults per-capita on Necromunda than anywhere else in the galaxy, if they start chucking Rogue Traders and Inquisitors(and god forbid sodding Space Marines) etc etc in there as well we'll end up in a situation where playing an actual gang from the Necromunda setting is a rarity when actually playing the Necromunda game.
If they want to make Kill Team mechanically similar to Necromunda but in the 40K setting, I am 100% up for that. If they want to make a series of WHQ-style board games featuring weird and sinister locations and odd 40K minifactions, super. But leave the Necromunda rules for the Necromunda setting.
Maybe it can be the other way around? Maybe its not 40K stuff invading Necormunda, but Necormunda invading 40K? Maybe this is an opportunity to take your Necromnunda gangs or characters who have grown to big and powerful for the Hive into a bigger arena. A Rogue Trader shows up on Necromunda looking for muscle and crew, and a spire noble decides to sell them that one house gang thats getting just a little too powerful. Very often when I read about Inquisitor I see people saying "These two characters were part of my Escher gang, but after survviving a Genestealer cult attack they were picked up by this Inquisitor and now work as his body guards." This could be the non-Inq version of that.
It doesn't really work regardless of which way around you look at it - whether you put actual-Jason Bourne into a random episode of a cop show fighting a regular criminal gang, or you have Jason Bourne recruit a really badass criminal gang to work for the CIA or whatever, you lose the gritty street-level aspect for a more bombastic, high-stakes affair. One of the big appeals of something like Necromunda is that the version of "high stakes" they experience in that setting are somewhat relatable - sure, they're peddling Spook or fighting over mountain-sized refineries or whatever, but fundamentally they're dealing drugs, brawling over territory, and adhering to their warped codes of honour, not fighting to save humanity from the warp or defend a planet from invasion or root out corruption among the nobility.
Now, nobody denies that the "Bourne destroys criminal gangs" and "criminal gangs become gonzo government operatives" are cool stories, but they're stories that - from the relative "street-level" perspective of the normal Necromunda setting - should be rare enough that they don't need "official" rules to be made part of the standard game, they're more something an Arbitrator should cook up themselves to add some late-campaign spice(for some reason people are much happier with the person running the campaign adding things than they are if you try and exclude things). IMO anyway.
I agree. I think the best way to represent this is to simply allow a lot of variety in the loadouts of Inquisitorial and Rogue Trader retinues, then you can use the Necromunda models to represent them if you wish, with your own backstory, but no further official link other than wargear options.
Automatically Appended Next Post:
godswildcard wrote: Ok, I may be in the minority here, but can we PLEASE have new 'bad guy' model releases that AREN'T Nurgle?
Between 40K and AoS, it's been Nurglefest 2000, and now you're telling me that Rogue Traders, who have a special license to treat with xenos and fly around in their own special starships having special adventures, are fighting Nurgle?
Prime opportunity for new Eldar (of many flavors, particularly plastic corsairs), Kroot, Vespid, or pretty much any of the alien races from the RT role play. And they chose Nurgle.
Sorry for you Nurgle players out there. Glad you're getting more new models. Just wish they'd taken the opportunity for different things.
I'm in the same boat. Some kind of alien space pirate would've been amazing. Orks or Eldar corsairs would've been the safest options, along with Kroot.
I'm wondering if there's a Nurgle Constancy here because it's Nurgle in the 40k boxed set?
Consider the NooB (always consider the NooB!)
NooB is excite. NooB knows it's near Christmas (well, not right now, natch. It's 11 May when I'm writing this). NooB asks for the boxed game in space for Christmas.
His Mam gets him this, and his Nan gets him 40k. Both contain Nurgle as the goodies. There is crossover appeal there.
Or he gets this, becomes hooked. The 40k boxed set becomes even better value, because Nurgle, once again.
I'm not sure if someone's mentioned this yet but it looks like the font and colour used for the Rogue Trader logo is the same one they used for the section headings in the Kill Team rulebook mock-up shown off in the promo video:
The Slaugth possess a mastery of biomechanical technology and elemental physics which exceeds that of mankind and perhaps even the Eldar. Among their more mysterious capabilities is the capacity to travel interstellar distances without making use of the Warp. Many of their devices are actually grown or augmented pseudo-living machines which blend both flesh and metal in a functional symbiosis. Their weapons and artefacts appear as products of warp craft to the uninitiated. This keen and terrible grasp of the biosciences allows them to grow entire armies instead of training them. Their array of constructs can be adapted to serve as guards, spies and even as labourers.
And it certainly looks more like the works of the Haemunculus Coven more than the warp mutations.
Yes, my bet is Slaught.
Hmmm. The 'ol Maggotmen in 40k finally? Never thought I'd see the day.
I doubt we'll ever see that day. For one thing the model design has a strong Chaos feel. If they are trying for something new then GW really failed at giving them a distinct visual identity. For another thing, the Slaugh as they are currently depicted, would make for boring models. Maybe if you stuffed them into encounter suits rather than just being some maggots and cloth, you might be able to do something with them. Also they always struck me as keeping around intelligent servitor races. These guys don't really strike me as such or that they'd give SM a really hard time, like they've had going up against Slaugh servitors before.
"The vassal is a common biomechanical construct creature, animated by the Slaugth to tend devices and serve as menial labourers, guards, spies, or observers. Like most examples of Slaugth technology, its appearance inspires immediate revulsion in humanity. Though widely differing in appearance, most appear as hovering asymmetrical columns of mottled, fungal-looking flesh, shot through with pulsing veins and lattices of metal threadwork and crystalline studs. Their heads are no more than clusters of waving frond-like sensory growths, and skeletal pincer-limbs erupt from their body mass as needed."
Automatically Appended Next Post: Also, whoever said they look like Haemonculus Coven creatures seems to have read my mind. I see Grotesques, wracks, alternative sculpts for Razorwings and Khymera in that kit box.
I'm wondering if there's a Nurgle Constancy here because it's Nurgle in the 40k boxed set?
Consider the NooB (always consider the NooB!)
NooB is excite. NooB knows it's near Christmas (well, not right now, natch. It's 11 May when I'm writing this). NooB asks for the boxed game in space for Christmas.
His Mam gets him this, and his Nan gets him 40k. Both contain Nurgle as the goodies. There is crossover appeal there.
Or he gets this, becomes hooked. The 40k boxed set becomes even better value, because Nurgle, once again.
This makes the most marketing sense. Rogue Traders have intangible value in the market, Nurgles done well
zerosignal wrote: Looks cool but...
Please can we have Adeptus Titanicus, Epic Space Marine and Battlefleet Gothic reboots first?
You act like these things are mutually exclusive.
zerosignal wrote: I'm willing to wager this will be another 'one-off' quick-drop and then unsupported, like the plethora of board games they've done over the last few years.
I can't remember the last time I was so unimpressed by a GW release. These models look terrible. Based on Blanche is pretty much DoA for me. I like the dog. If anybody is willing to part with the dog when this game is released let me know.
I won't buy my own set because I'm sure the rule book will be filled with Blanche scribbles and I'll have to pour bleach into my eyes to wash that garbage out.
DeffDred wrote: I can't remember the last time I was so unimpressed by a GW release. These models look terrible. Based on Blanche is pretty much DoA for me. I like the dog. If anybody is willing to part with the dog when this game is released let me know.
I won't buy my own set because I'm sure the rule book will be filled with Blanche scribbles and I'll have to pour bleach into my eyes to wash that garbage out.
I find it amazing that anyone who actively hates Blanche's work, likes anything GW makes. His art and his influence have been all over everything GW does. The entirity of Necromunda and mordheim is based on his work.
There are a lot of Blanche s scribbles in the rulebook but very little of the modern models owe anything to his "art" work.
The model lines most heavily influenced by his work as someone mentioned earlier were Necromumda, Mordheim and the daemon hunter/Witchhunter codexs. The common theme there is gak models that died on there arses and were dropped by GW he is pretty much the reason we have not had much of anything about inquisitors for a decade.
The entire miniatures range for Necromunda - the one on sale right now - is based on Blanche's concept work. The Kharadron Overlords? His concept. Not sure about the Deepkin and Daughters of Khaine, but I wouldn't be surprised.
The worst part is having to wait until late 2018 for this, but like every time a box set is released during the fall or winter, it ends of coming to me via Santa Claus.
If the set coincides with a new Inquisition Codex ala Necrons, I'd be stoked.
SeanDrake wrote: There are a lot of Blanche s scribbles in the rulebook but very little of the modern models owe anything to his "art" work.
The model lines most heavily influenced by his work as someone mentioned earlier were Necromumda, Mordheim and the daemon hunter/Witchhunter codexs. The common theme there is gak models that died on there arses and were dropped by GW he is pretty much the reason we have not had much of anything about inquisitors for a decade.
Necromunda? gak models? How can someone bring themselves to write such nonsense?!
SeanDrake wrote: There are a lot of Blanche s scribbles in the rulebook but very little of the modern models owe anything to his "art" work.
The model lines most heavily influenced by his work as someone mentioned earlier were Necromumda, Mordheim and the daemon hunter/Witchhunter codexs. The common theme there is gak models that died on there arses and were dropped by GW he is pretty much the reason we have not had much of anything about inquisitors for a decade.
It's genuinely impressive that someone can be this wrong. I mean, for starters, the idea that Necromunda, Mordheim, and the Inquisition's models are "gak", didn't sell, and were dropped by GW for that reason is pretty special. But even more than that dumptruck of incorrectness is the idea that Blanche has nothing to do with the modern models, considering his concept work is behind huge swathes of the 40K, WHF, and AoS ranges. Tau? Blanche. Necrons? Blanche. A whole lot of Chaos? Blanche. Much of the Imperium? Blanche. Even now when he's doing less work for the company and less of their models are based directly on his concept sketches, the design language the company is using owes a huge debt to his work over the years.
You can not like his art, but just admit that it's your opinion rather than engaging in this kind of farcical revisionism.
Manchu wrote: Wouldn't that actually be Jes Goodwin?
(That said, I like both Goodwin and Blanche.)
I thought Blanche tended to make the basic concepts, the feel of the units if you like, and then Goodwin would come along and produce something practical out of those concepts that could actually be reasonably made in a 28mm model. The Rogue Trader human crew in this game look very very Jes Goodwin to me, they look like they could be pulled straight out of those old concept sketches you see floating around on the internet (like the Imperial Navy concepts like my profile pic, or the Imperial Guard concepts, or the Adeptus Terra concepts).
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
SeanDrake wrote: There are a lot of Blanche s scribbles in the rulebook but very little of the modern models owe anything to his "art" work.
The model lines most heavily influenced by his work as someone mentioned earlier were Necromumda, Mordheim and the daemon hunter/Witchhunter codexs. The common theme there is gak models that died on there arses and were dropped by GW he is pretty much the reason we have not had much of anything about inquisitors for a decade.
It's genuinely impressive that someone can be this wrong. I mean, for starters, the idea that Necromunda, Mordheim, and the Inquisition's models are "gak", didn't sell, and were dropped by GW for that reason is pretty special. But even more than that dumptruck of incorrectness is the idea that Blanche has nothing to do with the modern models, considering his concept work is behind huge swathes of the 40K, WHF, and AoS ranges. Tau? Blanche. Necrons? Blanche. A whole lot of Chaos? Blanche. Much of the Imperium? Blanche. Even now when he's doing less work for the company and less of their models are based directly on his concept sketches, the design language the company is using owes a huge debt to his work over the years.
You can not like his art, but just admit that it's your opinion rather than engaging in this kind of farcical revisionism.
I don't think Tau where Blanche's work (I know theres some fire caste drawns from Blanche, but I don't know if theres something else), theres all this concept art of this other artists out there. I can't remember his name.
Of course you are right in everything else. Even Stormcast Eternals are based in Blanche's work, and the Kharadron Overlords, just speaking about some "Modern" ranges based in Blanche's concept art, or original ideas.
Haighus wrote: The Rogue Trader human crew in this game look very very Jes Goodwin to me, they look like they could be pulled straight out of those old concept sketches you see floating around on the internet (like the Imperial Navy concepts like my profile pic, or the Imperial Guard concepts, or the Adeptus Terra concepts).
The rogue trader crew reeks of Blanchitsu. Since Jes is the head of the minis studio, on some level everything will have a touch of Goodwin in it...even if it's just his checkmark for approval. Also, Jes was hand picked by Blanche to join Citadel/GW. There was/is a symbiotic relationship going on there that Jes maybe be the only one who can take a Blanche piece of art and interpret it into a realizable mini.
And this and Kill Team and what ever they haven't shown us (but will suddenly spring open us) is not affecting Titanic or those other games because this is GW proper and those others are Specialist ie Forge World. And of course it's their ball and they decide the game we play with it.
Lastly I'd love this to be the start of a game like Necro where we'd get Eldar Corsairs and Ork Freebooters and Kroot Mercenaries and new aliens for 40K. Same idea, but different focus on the setting. Other cool things that maybe don't work too well in 40K proper.
Nobody knows. I don't think so because ... why not put the Kill Team logo on it, if it was?
It seems to me that Kill Team is going to be another big push on 40k scenery (the grim gothic buidlings from the KT teaser vid) and a ruleset designed to tempt folks into getting a little bit of this faction and that faction, which in itself is a temptation to get a little more of this and that to be able to field armies in 40k proper.
By contrast, this is being teased under its own banner ("Rogue Trader" no less!) and - apparently - introduces new subfactions. This sums up what I'm hoping for from Rogue Trader:
Chairman Aeon wrote: Lastly I'd love this to be the start of a game like Necro where we'd get Eldar Corsairs and Ork Freebooters and Kroot Mercenaries and new aliens for 40K. Same idea, but different focus on the setting. Other cool things that maybe don't work too well in 40K proper.
And this and Kill Team and what ever they haven't shown us (but will suddenly spring open us) is not affecting Titanic or those other games because this is GW proper and those others are Specialist ie Forge World. And of course it's their ball and they decide the game we play with it.
They may not compete for designers' time, but there will be competition for manufacturing time and a release slot. If this has been added into the schedule recently (which I doubt; they've said repeatedly on Twitch that they're seeing new stuff a year before it comes out), then something will have been pushed back.
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
We'll know it pretty soon, though...
I don't know why anyone would think those are Nurgling models. They're far bigger and (as you said) the limbs are completely different. To me the remind me of Lemures from D&D.
Crazyterran wrote: So i wonder if the Rogue Trader minis will go into the Imperial Agents list or become their own thing?
I'm going to say they'll end up with the Imperial Agents list. It would be a very sparse book otherwise.
Maybe the Household Guard will be the troops option, since they seem leery on doing it for Acolytes?
I guess the new Death Cult Assassin in there, we can already see one of the thirty dollar clampacks!
Currently Death cult assassins are units of 2-10 models. So if they are becoming a clam pack, then then means the are killing a huge rework. Sort of like how Cairn Wraiths and Banshees evolved from being units and into characters.
Skaorn wrote: If they are trying for something new then GW really failed at giving them a distinct visual identity.
That's enough to tell me that these guys have to be chaos and probably nurgle. GW are really good at giving each faction a strong look which makes it immediately obvious they belong together. If they were introducing something new, it would look different. Those big spikes growing out of the mutants are just too similar to the ones on the new plague marines and poxwalkers for them not to be part of the same group.
I"m sure it's all been speculated already, but I would guess that like 'Overkill', this will precede at least one new army.
I don't really know anything about the rogue traders, but the models look great!
I really hope the enemies are more nurgle stuff too, although I'm getting a real 'Lost and the Damned' vibe from them (the eye of terror army list, not the old school chaos book). mutants, mutant ogres, gibbering hordes. Seems viable.
They may not compete for designers' time, but there will be competition for manufacturing time and a release slot. If this has been added into the schedule recently (which I doubt; they've said repeatedly on Twitch that they're seeing new stuff a year before it comes out), then something will have been pushed back.
Yes, when AT went to plastic it probably lost its production schedule to... I think AT going to plastic meant GW had to find an empty production slot. Do they hold back B.B. or Necromunda stuff for AT? I’m sure SG only gets so many slots and the main studio (who produced this) gets most of it. RT18 was always meant to be in plastic and didn’t bump something meant to be in resin.
I approve of this direction! Stunning really, and with plastic sisters in the works it almost as if GW realizes that if they build models people will buy them. Must have that crew. Have to wonder why they got based like that though?
This is the game Blanchitsu has been building up to. I do hope there’s rules to make your own Bands. If so, I’m ooking forward to seeing what Bands people come up with.
Kid_Kyoto wrote: We all know that plastic production, store space and release slots are limited so yeah, doing Rogue Trader means not doing something else.
Like I said it ticks off a whole lot of boxes for me but if someone doesn't want it I can see why they'd resent it.
That doesn't really counter what I said.
If the "slot" that these minis went to was the slot they were going to use for this year's board game release, then it doesn't impact Blood Bowl or 40K or whatever. I very much doubt they had a new Necromunda gang sitting there went "Oh well, maybe next time! We gotta get this RT game out the door!".
Given that (from what I understand of it) alot of the flexibility for making inquisition retinues was gutted- maybe this is going to be a way to let people's creative impulses makenall kinds of cool and unique retinues for their rogue traders instead.
Also that crew was made to be what the solar auxilia evolved into, at least to my mind.
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
We'll know it pretty soon, though...
I don't know why anyone would think those are Nurgling models. They're far bigger and (as you said) the limbs are completely different. To me the remind me of Lemures from D&D.
Automatically Appended Next Post: Deamons and biomechanical components are not and never have been mutually exclusive, as evidenced in many Black Library works.
Looks more like a chaos cult group interesting to see if it’s nurgle army cultists or renegade and heretics or lost and damned. I’m leaning to lost and damned with an emphasis on undivided.
I can imagine, that the bad guys where a former rival rogue trader group or pirates, which got corrupted by the warp. Hence the helmets. So they where having a conflict with the "good" rogue traders and then it all went south somehow.
From the models I love the Nurgle critters the most and will for sure get them one day. But the bigger Nurgle ones, like the troll, are not my jam. The rogue crew looks splendid, but I don´t really need them. Can´t wait to have a look at the contents.
And I also got a mild Zombicide vibe from the game, especially from the different "classes" of the bad dudes and that all good ones are plain infantry. Lets see how the rules of this skirmisher are.
The imperial faction looks great and the small critters too. But the big guys are a little bit too much. The mutated horde on the space ship reminded at first of the video game Dead Space but they are equally similar to Zombicide and the mutant rabble from the 40K supplement Storm of Chaos.
I will wait for some playtesters on youtube before purchasing this boardgame. If it is good like Deathwatch Overkill, Doom 2004 & 2017 or Space Hulk, I might pick it up.
I nearly forgot to mention the soundtrack. While not epic like the one from Necromunda it still suits the Rogue Trader setting very well.
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
We'll know it pretty soon, though...
I don't know why anyone would think those are Nurgling models. They're far bigger and (as you said) the limbs are completely different. To me the remind me of Lemures from D&D.
Automatically Appended Next Post: Deamons and biomechanical components are not and never have been mutually exclusive, as evidenced in many Black Library works.
Here we go again...
I'm not saying this stuff isn't Nurgle (it may very well be, we'll know in a few hours). But those things are clearly NOT Nurglings. They're fething huge compared to them. They look like a Nurgling ate a Nurgling swarm.
I really doubt they are new xenos though.
It would be nice, but its more likely that they will have something familiar as an enemy for marketing purposes. Maybe they will release one of the minor alien races as an expansion to something.
I could see Hrud or Slaugh working as a necromunda enemy. Something like a raid boss, maybe.
I still think the "gellar field breach" or "boarding a ship that's been lost in the warp" scenarios are far more likely than a new Xenos race that shares so many design cues with the recent Nurgle models.
It's not impossible, but Occam's Razor and all that - the wee not-Nurgling gribbles could be mutated Cherub servitors, the not-Poxwalkers could be mutated servitors or crew, the biguns could be just yer generic bigun mutants, or mutated Ogryn labourers etc. There's nothing there that really needs the New Faction Hypothesis to be explained.
I'm getting a demonic incursion meets mad scientist vibe from this, especially the very medical-looking character in the background of one of the pictures, and the two stitched-together nurlings in the foreground.
Crazyterran wrote: So i wonder if the Rogue Trader minis will go into the Imperial Agents list or become their own thing?
I'm going to say they'll end up with the Imperial Agents list. It would be a very sparse book otherwise.
Maybe the Household Guard will be the troops option, since they seem leery on doing it for Acolytes?
I guess the new Death Cult Assassin in there, we can already see one of the thirty dollar clampacks!
Currently Death cult assassins are units of 2-10 models. So if they are becoming a clam pack, then then means the are killing a huge rework. Sort of like how Cairn Wraiths and Banshees evolved from being units and into characters.
Funny, because Wraiths and Banshees are seemingly going back to becoming units again.
Round and round we go.
Crazyterran wrote: So i wonder if the Rogue Trader minis will go into the Imperial Agents list or become their own thing?
I'm going to say they'll end up with the Imperial Agents list. It would be a very sparse book otherwise.
Maybe the Household Guard will be the troops option, since they seem leery on doing it for Acolytes?
I guess the new Death Cult Assassin in there, we can already see one of the thirty dollar clampacks!
Currently Death cult assassins are units of 2-10 models. So if they are becoming a clam pack, then then means the are killing a huge rework. Sort of like how Cairn Wraiths and Banshees evolved from being units and into characters.
Funny, because Wraiths and Banshees are seemingly going back to becoming units again.
Round and round we go.
Ehhh...there's units of them being added.
It doesn't mean that the Cairn Wraith or Tomb Banshee models are going to cease to be Heroes. If anything, I'd say that it suggests they'll remain that way and make the other two "Battleline If".
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
We'll know it pretty soon, though...
A person covered with screaming faces or fly heads and tentacles looks bio Mechanical?
I'm with the guy who said these would be even more disappointing if they aren't Nurgle because of how Nurgle they look. The Slaughth deserve better.
Neronoxx wrote: Everyone saying its Slaugth are forgetting that there are nurglings, Rotflie swarms and bloat fly pupae(?) I think.
Seems pretty clearly nurgle.
Because of the painscheme and size it actually looks like nurglings model, except they are not actually.
Even the "design" of feets and hands is different. Cybernetic heads also strange for nurglings.
Flies and maggons are the weakest part, yes, they really look very nurglish, I agree.
But overall the army looks more biomechanical.
We'll know it pretty soon, though...
A person covered with screaming faces or fly heads and tentacles looks bio Mechanical?
I'm with the guy who said these would be even more disappointing if they aren't Nurgle because of how Nurgle they look. The Slaughth deserve better.
I agree. The Slaught would be a nice mini-faction to add, but they really shouldn't be comparable to Nurgle, but more akin to DE Haemonculus stuff I think.
Ah excellent, the long awaited release of Sedition Wars 2!
Spoiler:
Sarcasm aside I am loving the look of the infantry, I guess I have space for a little Rogue Trader force...
I hate, hate, hate all the chaosy things though, particularly the big ones. It is partially due to the clean paintjob I think, what works well on fabric and armour fails terribly on flesh, particularly the rotting disfigured kind.
Plastic is also a bad medium for them as all the joins are really obvious, the Nurgle releases had the same problem in that regard. I'm not a fan of Nurgly stuff to begin with but if I were to collect it I would limit myself to resin models as undercuts allow for a much more realistic appearance. I joke about the Sedition Wars models but they looked vastly superior (in resin not that plastic garbage they sent everyone) and appear much less cartoony and more terrifying than anything in this set.
While I am not normally one to really complain about how my little plastic soldiers look, after GW has been putting out so many incredible releases the last few years (plastic titans incoming!) half this set seems offensively bad and should be kept at the back of the store with the SM centurions and Razorgors....
Yeah, that's true. It could be that the mutants are generic, but they are accompanied by nurgle animals. Or maybe the animals are just common vermin that's been mutated to become huge. There are some flea looking things there. Are fleas a nurgle thing? That's a new one for me.
I dunno, but something looks off to me about them. Maybe its the paint scheme, but they don't really look Nurgle to me.
What gets me more than just the sores is the other factors--it isn't sores or buboes by themselves but bloated bodies, horns of a distinctly Nurgle style, along side what look exactly like daemon flies. Not another sort of flying insect but very distinctly flies with a familiar paint scheme.
I really want to know what the deal with that fish is.
I can't get it out of my head, dude is just creeping around on a space ship. With a fish on his belt.
His arm is a squid. In one of the shots you can see the 'head' of it adjoined to his shoulder. It also only has 6 tentacles far as I can see. He as a whole looks very aquatic. Probably worked with seafood, or in the Rogue Trader's 'aquarium'.
-Edit- Upon closer inspection, it's 7 tentacles, and the boil/pustuales actually look like barnacles to me.
I really want to know what the deal with that fish is.
I can't get it out of my head, dude is just creeping around on a space ship. With a fish on his belt.
You know how it is. Starboard tertiary gun battery's crew always playing pranks on port primary lance battery's crew and vice-versa, and there is no prank more venerable than leaving a dead fish behind your victim's irradiator. So, Bizzy here was scuttling through the service tunnels with that fish, warm and ripe after spending third shift squished between the two sweatiest serfs on elevation team six, when the gellar field collapsed; then Nurgle took one look, er sniff, and said, "That guy!"
You know how it is. Starboard tertiary gun battery's crew always playing pranks on port primary lance battery's crew and vice-versa, and there is no prank more venerable than leaving a dead fish behind your victim's irradiator. So, Bizzy here was scuttling through the service tunnels with that fish, warm and ripe after spending third shift squished between the two sweatiest serfs on elevation team six, when the gellar field collapsed; then Nurgle took one look, er sniff, and said, "That guy!"
Listen, I don't know about you but I'm pretty set on that fish being 'Hero of the Imperium'.
Pretty sure it’s “Troute Gillmann”, one of the lost Primarchs.
Emperor exterminated his legion because Fishmen were a joke army at the time, but Troute escaped and established the Dark Hallibut Chapter in a secret floundering.
Nostromodamus wrote: Pretty sure it’s “Troute Gillmann”, one of the lost Primarchs.
Emperor exterminated his legion because Fishmen were a joke army at the time, but Troute escaped and established the Dark Hallibut Chapter in a secret floundering.
CthuluIsSpy wrote: Yeah, that's true.
It could be that the mutants are generic, but they are accompanied by nurgle animals.
Or maybe the animals are just common vermin that's been mutated to become huge.
There are some flea looking things there. Are fleas a nurgle thing? That's a new one for me.
I dunno, but something looks off to me about them. Maybe its the paint scheme, but they don't really look Nurgle to me.
Fleas are a vector for disease, like flies are. So while they haven’t explicitly been used as a Nurgle thing in the past, that is where they would fall if anywhere.
I can see it being the crew that’s been mutated by the warp, but I still think there’s a definite Nurgle touch - if they’ve just turned that might explain why they look almost nurgle but not quite as overtly - not had time to develop that far yet.
I'm inclined to go with the Geller field failure rather than Nurgle specifically. The big guys just look like crazy mutations rather than Nurgle and the flies/maggots mutated from poorly kept ship stores, blame the dog for the fleas!
Guess we won't know what the designers intentions were till closer to release though.
godardc wrote: There are nurglings and flies. Why wouldn't they be all nurgle monsters ?
There are more extensive posts about this in this thread, but if I recall correctly the gist of it is that the Chaos side isn't as heavily corrupted as the recent Nurgle release and therefore must be something else (including non-Chaos stuff).
I can see the argument to a degree, but I think we're just looking at general/undivided Chaos mutation with perhaps a little slant in Nurgle's direction, mostly because of the things you point out. Which I put down to other gods not really having any equivalent for small things in their portfolio. If Khorne had tiny rage-daemons or Slaanesh habitually corrupted house cats into something even more cuddly, yeah. But generally vermin is associated with Nurgle and I think what we're seeing here is the bigger stuff taking more visual cues from Nurgle to tie this side of the box together instead of presenting Chaos in all its variety.
I really hope they aren't taking all generic chaos manifestations in this direction, because it looks boring. If Chaos undivided will from now on only appeal to fans of Nurgle's aesthetic, that's a tragic loss for the whole range.
I miss the old chaos mutations sprue that use to be included with the older plastics, but that's not the way GW seems to want to operate any more.
It's a shame they dropped the Forsaken kit. It wasn't much of a unit, but boy could you use those bits to mutate other models in new and exciting ways. Like that mutation sprue, but bigger and better in every way.
IIRC, The fish thing had to do with a local town thing, that the fish were a real life allegory to the town where Blance lived.
In addition to that, and that the fish had rained down when the meteor struck Mordheim and there were spontaneous rains of fish as to an environment roll....
streetsamurai wrote: Lol people really think that these are not Chaos/nurgle minis!!!!
Ha dakka, you'll never cease to amaze me
If it walks like a duck, talks like a duck, sounds like a duck and looks like a duck... it's a failed Geller field!
I mean sure, it could be, or it could even be both, but there are such Nurgly things in there that assuming otherwise requires more mental gymnastics than going "Probably Nurgle" and being done with it.
Didnthey do a year of Khorne, like half a year of Tzeentch (silver tower, tzeentch aos, daemons, and 1k sons), now its been about a year of nurgle? I expect next year will be a big splash for Slaanesh, but I guess this is the tail end of the Nurgle themed stuff.
So is the duck you mention above actually a failed Gellar field after all or ... what?
The way I see it, your Gellar field fails and who knows what might get in - probably whatever can get in, and not necessarily one specific flavor of Chaos. I think that's reflected in the previews. It's certainly weighted toward Nurglish with the fleas and flies but the big guy with the cleaver doesn't look Nurglish at all, really.
Um. Why can’t it just be general Chaos with influence from all the gods? This has more the look of classic the Lost and the Damned to me than all the more recent mono-god stuff.
Oguhmek wrote: Um. Why can’t it just be general Chaos with influence from all the gods? This has more the look of classic the Lost and the Damned to me than all the more recent mono-god stuff.
Oguhmek wrote: Um. Why can’t it just be general Chaos with influence from all the gods? This has more the look of classic the Lost and the Damned to me than all the more recent mono-god stuff.
Because GW hates Undivided these days?
And they have hated Sisters of Battle for the last decade and more..
Well something has to bear the brunt of that hate now days. Besides, havent pretty much all options for "Undivided" except characters been removed? Like no Unaligned DPs, Furies needing a mark.
I know for now in AoS an Undivided Daemon Prince is still a generic option, but in 40k its a Character DP.
VictorVonTzeentch wrote: Well something has to bear the brunt of that hate now days. Besides, havent pretty much all options for "Undivided" except characters been removed? Like no Unaligned DPs, Furies needing a mark.
I know for now in AoS an Undivided Daemon Prince is still a generic option, but in 40k its a Character DP.
I thought the character was Chaos Ascendant, rather than Undivided. All 4 marks together, like Abaddon.
There is still a lot of Undivided CSM stuff, but the last release was the Raptors, Mutilators and Daemon engines I think. Or maybe the Helbrutes.
Apparently at the Games Expo today it was confirmed that Rogue Trader is an expansion for the new Kill Team game with the first Kill Team releases within the next 2-3 weeks.
Aeneades wrote: Apparently at the Games Expo today it was confirmed that Rogue Trader is an expansion for the new Kill Team game with the first Kill Team releases within the next 2-3 weeks.
Aeneades wrote: Apparently at the Games Expo today it was confirmed that Rogue Trader is an expansion for the new Kill Team game with the first Kill Team releases within the next 2-3 weeks.
Expansion or starter set?
They didn’t say. Just that it was as part of Kill Team, making it sound like a series of releases. They also didn’ say released in 2-3 weeks, they said they would start talking about it on warhammer community in 2-3 weeks, so it could be a bit later than that given we have AOS2 this month
Chopstick wrote: I'm here hoping for this game as an excuse for GW to make an Eldar Ranger Killteam.
Still weird that they'd make exclusive model for this game.
Why?
Eldar rangers already exist, they even got a special kneeling one when released.
Eldar pirates on the other hand.....
especially as FW have all but removed corsairs
Eldar Rangers are Finecast, the special kneeling one isn't available anymore. A Kill Team game would be a perfect excuse for them to be made available in a plastic multipart kit.
Aeneades wrote: Apparently at the Games Expo today it was confirmed that Rogue Trader is an expansion for the new Kill Team game with the first Kill Team releases within the next 2-3 weeks.
I'm finding this a bit disappointing actually. I've been enjoying their board games (well, since Space Hulk actually), and the idea of this being either a new unique prospect, or even a Quest-style game had me quite excited.
Aeneades wrote: Apparently at the Games Expo today it was confirmed that Rogue Trader is an expansion for the new Kill Team game with the first Kill Team releases within the next 2-3 weeks.
I'm finding this a bit disappointing actually. I've been enjoying their board games (well, since Space Hulk actually), and the idea of this being either a new unique prospect, or even a Quest-style game had me quite excited.
It was never going to be a *quest-style game. It was always touted as a skirmish game, which was the reason people were perplexed that it was announced after Kill Team. It makes sense then that Kill Team is its own rule set and that Rogue Trader occupies the same space as Kill Team--because it is Kill Team.
Well, if we're wishlisting, Kill Team would be a perfect opportunity to release small boxed teams of more uniquely styled characters and units not widely available and in dynamic poses a-la Shadespire.
drazz wrote: His all seems the new model for GW. New box with small squads and mini game, new Minis get rules for other system, expand range to full codex.
Even a small Rogue Trader army list could be flavorful and new for 40K. I’m hoping it comes to be, and is a characterful addition.
mm, yes..if there is one thing 40k needs right now it is certainly MOAR IMPERIAL FACTONS
I can't wait for tje rogue traders myself!
Im glad they are going to work into kill team- it makes me hopeful that maybe kill team could be a test bed for a lot of new unique ideas that if they get picked up and embraced by the community could become full factions.
I'm definitely in love with tje rogue trader infantry aesthetic anyway, so Im loving that they are coming down the pipeline. But hopefully Kill team is going to give xenos factions things they love, and never dreamed of. Hopefully also introducing new factions pulled from the lore