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Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 21:34:25


Post by: gendoikari87


Tomb King wrote:
TheHarleqwin wrote:

Also, as I state repeatedly to anyone that will listen: "OP" is a sore loser's way of saying "I don't have the skill or the drive to make an army that can take this one".


Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


So, lets say you run up on deathwing first game, then you run up on A vulkan list next round, and then you have to go up against guard or eldar, THEN you have to go up against tau....

dude your logic here fails.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 21:39:39


Post by: DarthDiggler


gendoikari87 wrote:
Tomb King wrote:
TheHarleqwin wrote:

Also, as I state repeatedly to anyone that will listen: "OP" is a sore loser's way of saying "I don't have the skill or the drive to make an army that can take this one".


Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


So, lets say you run up on deathwing first game, then you run up on A vulkan list next round, and then you have to go up against guard or eldar, THEN you have to go up against tau....

dude your logic here fails.


Oh that is easy. Grey knights beat them all.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 21:42:59


Post by: gendoikari87


yeah. Sure. Deathwing has access to Stormshields, Vulkan has freaking twinlinked melta and flamer weapons, and guard, well guard tear grey knights a new one. and tau? tau can sit outside of the effective range of most of the grey knights stuff, be immune to anything they have past 24" (practically) and shell them with str 10 ap 1 shots.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 21:54:27


Post by: DIDM


I'm curious to just how the toughest bastards in the known reaches of space are supposed to not be the toughest


I mean if you are comparing things do you not take into consideration that they are different?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 22:09:59


Post by: Gornall


Tomb King wrote:Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


So if the three GK powerbuilds were distributed across three distinct, mono-build books, that would be better?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 22:14:53


Post by: Draigo


Gornall wrote:
Tomb King wrote:Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


So if the three GK powerbuilds were distributed across three distinct, mono-build books, that would be better?


Apparently IG having foot guard, air cav and leaf blower makes them also op. Necrons have wraitwing, scarab farm, ctan trickery, etc so must be op since they also require different stuff to win. BA dreadnaught spam, DOA, DC and such also all need different stuff.. Must be op. Dont use the idea of multiple builds meaning a book is op. Almost every new codex can make 3 or more competitive lists thats different to play against.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 22:23:50


Post by: gendoikari87


Freaking air cav, IG lists with model counts that low should NOT be that competitive. At least without a squadron or two of heavy tanks.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 22:32:42


Post by: Joey


gendoikari87 wrote:Freaking air cav, IG lists with model counts that low should NOT be that competitive. At least without a squadron or two of heavy tanks.

Veterans with camo-cloaks. 2+ cover save and 3 BS 4 potentially twin-linked plasma guns.
That for the same cost as a ten-man marine squad.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 22:40:52


Post by: gendoikari87


Joey wrote:
gendoikari87 wrote:Freaking air cav, IG lists with model counts that low should NOT be that competitive. At least without a squadron or two of heavy tanks.

Veterans with camo-cloaks. 2+ cover save and 3 BS 4 potentially twin-linked plasma guns.
That for the same cost as a ten-man marine squad.


145 points. Can be spammed a gak ton. Also it's only a 3+ cover.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 23:19:38


Post by: Joey


gendoikari87 wrote:
Joey wrote:
gendoikari87 wrote:Freaking air cav, IG lists with model counts that low should NOT be that competitive. At least without a squadron or two of heavy tanks.

Veterans with camo-cloaks. 2+ cover save and 3 BS 4 potentially twin-linked plasma guns.
That for the same cost as a ten-man marine squad.


145 points. Can be spammed a gak ton. Also it's only a 3+ cover.

Give them vox casters for 150, chances of receiving an order are pretty high. Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight (or whatever it's called) and they can shoot again. The enemy will need 6 wounds to kill each one so they become incredibly durable, the only downside is the sheer amount of wounds that can be inflicted will inevitably have to be allocated on the specials, today I had all three of them roll a 1...d'oh.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 23:32:43


Post by: gendoikari87


Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight
That's freaking diabolical.... And people call grey knights OP.

Edit: Add a chimera so they will ALWAYS have that cover..... dude.....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 23:38:51


Post by: Joey


gendoikari87 wrote:
Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight
That's freaking diabolical.... And people call grey knights OP.

Edit: Add a chimera so they will ALWAYS have that cover..... dude.....

Yup. And rapid firing plasma guns from the firing hatch. And having five of these in a 1500 point list. Plus the command squad, with four plasmas, plus 3 Leman Russ Demolishers for a solid base in your gunline. I think most IG players are so civilised that it doesn't bother people.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/12 23:44:17


Post by: Luke_Prowler


How many competetive lists a codex can make does not make it OP. If anything, I applaud a codex with the kind of internal balance that allows for multible lists. GK has a lot of problems, not being monobuild is not one of them


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 00:26:20


Post by: Carnage43


Luke_Prowler wrote:How many competetive lists a codex can make does not make it OP. If anything, I applaud a codex with the kind of internal balance that allows for multible lists. GK has a lot of problems, not being monobuild is not one of them


Agreed. It doesn't really matter how many strong builds a codex has, it matters how powerful specific builds are.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 02:40:28


Post by: itsonlyme


Joey wrote:Give them vox casters for 150, chances of receiving an order are pretty high. Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight (or whatever it's called) and they can shoot again. The enemy will need 6 wounds to kill each one so they become incredibly durable, the only downside is the sheer amount of wounds that can be inflicted will inevitably have to be allocated on the specials, today I had all three of them roll a 1...d'oh.


I take it people in your area don't use template weapons such as flamers, heavy flamers, incinerators or my favorite tank, the redeemer

Tomb King wrote:Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


40k was like that well before the GK's came out, honestly I think the DE dark lance spam is beyond a joke, I played a guy at 1k and he had 9 dark lances in his list, just horrible, I was lucky I managed to deploy all my stuff in cover so I could take out the ravagers turn on one, I had played the list before and got completely wiped out. What about space wolves? grey hunter spam is still damn good, relentless longfangs with counter attack anyone? I think we have a lot of silly options now, certainly certain things should have never made it into the books and I don't agree with characters that change the force organization. Purifiers and Paladins should never have a option to be troops, then again neither should deathwing, I don't mind when characters make things to count as scoring (thats ok). I feel we are getting back to the point that special characters are starting ruin the game and I think thats really the main issue with grey knights. Purifiers and Paladins wouldn't be half as bad if they had to compete over the limited elite slots!

The grenades are silly but if we look in all the new books we can find something that's just as silly, mind scarabs, haywire grenades, devs with A2 and counter attack (I hate longfangs), the list could go on really.






Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 02:43:16


Post by: Draigo


itsonlyme wrote:
Joey wrote:Give them vox casters for 150, chances of receiving an order are pretty high. Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight (or whatever it's called) and they can shoot again. The enemy will need 6 wounds to kill each one so they become incredibly durable, the only downside is the sheer amount of wounds that can be inflicted will inevitably have to be allocated on the specials, today I had all three of them roll a 1...d'oh.


I take it people in your area don't use template weapons such as flamers, heavy flamers, incinerators or my favorite tank, the redeemer




If they get close enough to use them.. lol


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 02:56:15


Post by: gendoikari87


itsonlyme wrote:
Joey wrote:Give them vox casters for 150, chances of receiving an order are pretty high. Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight (or whatever it's called) and they can shoot again. The enemy will need 6 wounds to kill each one so they become incredibly durable, the only downside is the sheer amount of wounds that can be inflicted will inevitably have to be allocated on the specials, today I had all three of them roll a 1...d'oh.


I take it people in your area don't use template weapons such as flamers, heavy flamers, incinerators or my favorite tank, the redeemer


One of my favorite units to use as IG is a Platoon command squad with four flamers, and twin flamers on the chim. Now that, Ladies and gentlemen, is what you call a close range scorking hellhound.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 02:57:14


Post by: Monster Rain


Draigo wrote:If they get close enough to use them.. lol




Do what, now?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 02:58:23


Post by: Draigo


Monster Rain wrote:
Draigo wrote:If they get close enough to use them.. lol




Do what, now?


Yes because everyone has those..


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:02:17


Post by: itsonlyme


Draigo wrote:
Monster Rain wrote:
Draigo wrote:If they get close enough to use them.. lol




Do what, now?


Yes because everyone has those..


My sternguard, tactical squads and venerabe dreadnought does, I think thats everyone but my speeders my grey knights get close enough, cover and popping smoke people are usually to busy shooting the stormraven to worry about anything else :p

gendoikari87 wrote:
itsonlyme wrote:
Joey wrote:Give them vox casters for 150, chances of receiving an order are pretty high. Go to ground in the shooting phase for 2+ cover and you can order Back To the Fight (or whatever it's called) and they can shoot again. The enemy will need 6 wounds to kill each one so they become incredibly durable, the only downside is the sheer amount of wounds that can be inflicted will inevitably have to be allocated on the specials, today I had all three of them roll a 1...d'oh.


I take it people in your area don't use template weapons such as flamers, heavy flamers, incinerators or my favorite tank, the redeemer


One of my favorite units to use as IG is a Platoon command squad with four flamers, and twin flamers on the chim. Now that, Ladies and gentlemen, is what you call a close range scorking hellhound.


I love my Paladins with twin incinerators for the template abuse , great way to target multiple units at once great fun storming out of a redeemer, maybe I should give my GM a incinerator as well for 5 strength 6 templates in one spot


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:04:46


Post by: Draigo


itsonlyme wrote:
Draigo wrote:
Monster Rain wrote:
Draigo wrote:If they get close enough to use them.. lol




Do what, now?


Yes because everyone has those..


My sternguard, tactical squads and venerabe dreadnought does, I think thats everyone but my speeders my grey knights get close enough, cover and popping smoke people are usually to busy shooting the stormraven to worry about anything else :p


Ah still naming things that not everyone has congrats. Though keep telling yourself the grey knight can do it that easy because youll need it if they blast you off the table. lol


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:10:21


Post by: itsonlyme


Draigo wrote:Ah still naming things that not everyone has congrats. Though keep telling yourself the grey knight can do it that easy because youll need it if they blast you off the table. lol


If they don't have them then its not my problem really :p I will keep telling myself that, last time I played guard my redeemer was the only thing I had left, it was fine because he didn't have anything left :p was amusing chasing his infantry around with that, actually did that to a DE player as well, he forgot to give his wyches haywire grenades so my redeemer killed all 40 of them


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:12:41


Post by: Draigo


itsonlyme wrote:
Draigo wrote:Ah still naming things that not everyone has congrats. Though keep telling yourself the grey knight can do it that easy because youll need it if they blast you off the table. lol


If they don't have them then its not my problem really :p I will keep telling myself that, last time I played guard my redeemer was the only thing I had left, it was fine because he didn't have anything left :p was amusing chasing his infantry around with that, actually did that to a DE player as well, he forgot to give his wyches haywire grenades so my redeemer killed all 40 of them


ouch lol


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:20:33


Post by: itsonlyme


Was more funny because he was implying that Redeemers are rubbish and going on about how no one uses them, I don't think he realized it ignored FNP on his wyches my grey knight redeemer showed him and his stupid paper planes.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 03:58:00


Post by: Happygrunt



I am preety sure every marine player owns at least one. Hell, I play BA and I even own one. It is used for terrain.

Don't kid yourself, drop pod armies are scary beasts.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 04:00:39


Post by: Draigo




Hhhmm every marine? Im afraid my gk dont and neither do any xenos outside of nids. Though as far as your statement on drop pod lists I diagree. Go ahead and bring your army piecemeal to me I will appreciate it and ill appreciate the extra kp.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 04:44:42


Post by: ShumaGorath




Until your opponent learns that he can reserve everything. It stops working after that. It also doesn't work if they have a land raider with a unit with warp quake inside. I hate warp quake.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 05:16:53


Post by: Monster Rain


Draigo wrote:Yes because everyone has those..


Truly, Space Marines (and variants thereof) with Drop Pods are a rarity.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 05:21:37


Post by: Draigo


Monster Rain wrote:
Draigo wrote:Yes because everyone has those..


Truly, Space Marines (and variants thereof) with Drop Pods are a rarity.


Well minus gk..

Though that option doesnt do much for non sm.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 05:23:07


Post by: Monster Rain


It was one common method of delivering flame templates. I shouldn't have to explain that it wasn't an exhaustive list of things that can ignore cover that can come up on you in a hurry.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 06:11:45


Post by: Thunder555


Codex: Grey Knights has a nice looking options and variation. The problem is that every single unit in it is insanely low points cost.
5pts to increase weapon str. 5pts increased cost for vehicles that can ignore stunned and shake results. 10pts for 4 S7 rending shots for basic infantry.
Those are the thing what makes the codex OP.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 09:55:08


Post by: AlmightyWalrus


Psycannons are that "cheap" on the PA choices because you replace a Force Weapon, Fortitude can be shut down and Psybolts are silly and should be more expensive on vehicles.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 13:14:41


Post by: Experiment 626


AlmightyWalrus wrote:Psycannons are that "cheap" on the PA choices because you replace a Force Weapon, Fortitude can be shut down and Psybolts are silly and should be more expensive on vehicles.


5 skaven slaves is still pretty cheap when you compare the psycannon to a plasma gun. Sure the plasma gun is hugely over-costed, but the versitility of the psycannon and it's rending ability more than make-up for the loss of a single force weapon. Especially when the rest of the squad still have pointy-death-sticks.

Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.

Psybolts should be 20-30pts on dreads, psyflemen are just rediculous for their cost.

Oh, and warp quake seriously needs to have it's range halved so that Daemons can actually play the game!!!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 13:23:20


Post by: Thunder555


AlmightyWalrus wrote:Psycannons are that "cheap" on the PA choices because you replace a Force Weapon, Fortitude can be shut down and Psybolts are silly and should be more expensive on vehicles.


They replace a force weapon they get for basically free. So it's not a bad deal.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 13:44:25


Post by: AlmightyWalrus


Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:18:54


Post by: Mandor


AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.

So rather than fixing psychic powers in a single codex, you are suggesting that every other codex in the game gets a counter versus said psychic powers. In other words, these powers are overpowered, until every other codex gets fixed?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:24:44


Post by: AlmightyWalrus


Mandor wrote:
AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.

So rather than fixing psychic powers in a single codex, you are suggesting that every other codex in the game gets a counter versus said psychic powers. In other words, these powers are overpowered, until every other codex gets fixed?


They aren't overpowered, they work just as intended against Codices with psychic defense. The Codices that DON'T have psychic defense, however, are UP in the respect that they can't do anything to stop them. If they were OP, would you say that Fortune, Null Zone, Shrouding and Catalyst are OP too?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:26:41


Post by: Carnage43


AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.


I don't know about giving everyone psychic defense. Personally I'd rather it go the other way, where psychic hoods do something else, like let you reroll your psychic test, prevent perils or add range to powers then nullify abilities. It's kind of a silly mechanic that against half of my opponents the effectiveness of my librarian is halved, and it unfairly punishes the armies that don't have psy-def if enemies points costs are balanced around their powers only working half the time.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:29:02


Post by: AlmightyWalrus


Carnage43 wrote:
AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.


I don't know about giving everyone psychic defense. Personally I'd rather it go the other way, where psychic hoods do something else, like let you reroll your psychic test, prevent perils or add range to powers then nullify abilities. It's kind of a silly mechanic that against half of my opponents the effectiveness of my librarian is halved, and it unfairly punishes the armies that don't have psy-def if enemies points costs are balanced around their powers only working half the time.


As long as the armies without psychic powers have some sort of power compensation, that sounds good.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:34:16


Post by: Mandor


AlmightyWalrus wrote:They aren't overpowered, they work just as intended against Codices with psychic defense. The Codices that DON'T have psychic defense, however, are UP in the respect that they can't do anything to stop them. If they were OP, would you say that Fortune, Null Zone, Shrouding and Catalyst are OP too?

So rather than being balanced in general, you are saying they are balanced against specific codices and are overpowered against all others, right?

And no, I don't think Fortune, Null Zone, Shrouding and Catalyst are overpowered specifically. Some others are way out there (JotWW, Warp Rift, Warp Quake, for example), but I see a certain trend here. And that is that they are all (or at least mostly) part of the, let's keep it at, "most powerful" codices. And coincidentally, these "most powerful" codices also have psychic defense... hmm... makes you wonder...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 14:50:09


Post by: gendoikari87


Thunder555 wrote:Codex: Grey Knights has a nice looking options and variation. The problem is that every single unit in it is insanely low points cost.
5pts to increase weapon str. 5pts increased cost for vehicles that can ignore stunned and shake results. 10pts for 4 S7 rending shots for basic infantry.
Those are the thing what makes the codex OP.


... On a 1 A model.....


Automatically Appended Next Post:
Experiment 626 wrote:
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.


Yeah because God knows tau have nothing to stop a dread that can ignore being shaken and stunned. It's not like they have a weapon that can penetrate it on a 3+ and wreck it on a 4+ at range.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 15:00:38


Post by: Carnage43


AlmightyWalrus wrote:
Carnage43 wrote:
AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.


I don't know about giving everyone psychic defense. Personally I'd rather it go the other way, where psychic hoods do something else, like let you reroll your psychic test, prevent perils or add range to powers then nullify abilities. It's kind of a silly mechanic that against half of my opponents the effectiveness of my librarian is halved, and it unfairly punishes the armies that don't have psy-def if enemies points costs are balanced around their powers only working half the time.


As long as the armies without psychic powers have some sort of power compensation, that sounds good.


This is part of the core issue with balance of GKs and units with psychic defense. Do you balance their points cost around them only being able to use their powers less then half the time and make them "Over -powered/under-costed" against enemies with no psychic defense, or do you balance their points around them being able to use their power 80%-90% of the time, and make them "under-powered/over-priced" when faced with psychic defense. The third option is some sort of middle ground where you try to guess how often you will face psy-defense and balance to that random number, but that still has some wiggle room for balance.

This is one of the main issues why Zoanthropes for nids are so...meh. Against non-psy defense armies their warp blast is about as effective as a close range melta-weapon, but against armies with psy defense their effectiveness is halved. How to you balance that?

In my opinion Psy-defense needs to be done away with, and the powers balanced as any other weapon or ability. Without them being rendered half effective it's significantly easier to balance abilities. Other armies wouldn't NEED a power boost to compensate if everything was appropriately balanced against all armies.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:05:35


Post by: Experiment 626


AlmightyWalrus wrote:
Mandor wrote:
AlmightyWalrus wrote:
Experiment 626 wrote:
Fortitude can be shut down by only half the armies in the game!
Damn strait it's a seriously OTT ability when Orks/Tau/Chaos marines/Necrons/Dark Eldar/Daemons can do sweet piss all to stop it going off.
You forgot Black Templars and Imperial Guard. IMO it's not proof that it's OP but rather that all Codices need psychic defense added somehow. That issue isn't limited to Fortitude, after all.

We've been over Warp Quake; not many lists include that many Strike Squads or Interceptors. We've also been over opportunity cost for Force Weapons.

So rather than fixing psychic powers in a single codex, you are suggesting that every other codex in the game gets a counter versus said psychic powers. In other words, these powers are overpowered, until every other codex gets fixed?


They aren't overpowered, they work just as intended against Codices with psychic defense. The Codices that DON'T have psychic defense, however, are UP in the respect that they can't do anything to stop them. If they were OP, would you say that Fortune, Null Zone, Shrouding and Catalyst are OP too?


And you stubbornly refuse to understand just how derpy a 10 man warp quake cabale squad is. Combat squads gives you double the coverage, typically on a unit that's used to hold objectives or on a squad that can move to almost anywhere at will.
By using the max 2" coherency, you effectively lock-off an area of about 30"+ that's now an auto-mishap! With just 5 guys... Sure, that's not OTT in any way. Now double that, and Daemons are fethed by just 10 models and have 0 ways to counter. Plus it seems you fail to take into account that the quake bubble forces the daemon player to try and land 7" back from the quakezone to avoid scattering into it!
Yep, that's brilliant games design right there!

Powers like Fortune, Shrouding, Catalyst, Null Zone can be delt with and don't radically alter the entire mechanics of the game. Fortitude & Warp Quake especially are absolute b ds to deal with, to the point of being broken against armies with little to no way of shutting them down.

Not having psychic defense doesn't make an army UP when most of the psychic abilities in the game are pretty sane. (Null Zone for me might be a pain, but it means Fateweaver for example becomes that much more of a bonus to have because his ability counters the psychic power's effects)
Some armies also don't allow for psykers by the very nature of their background - Tau have little to no psychic potential, while Dark Eldar outright hate those with psychic abilities. Black Templars are too distrustful of psykers, seeing them only as 'unclean witches'. Giving those armies psykers makes no sense, unless you're trying to say that automatically makes them UP forever because of it?!

GW dropped the ball big time with GK's by not showing any care or forethought to the army's external balances - just like they did with 7th ed Daemons, min/maxed pts denial VC's, Skaven SAD, 40k mechhammer and other well bemoaned problem books.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:38:25


Post by: Draigo


For the record strike squads are awful and rarely used by most players so really you should be more upset with those that do. Some daemon players have played against some less then good opponents for casual games.

If people are still going to harp on foritude then they need to include living metal and quick nit picking. Living metal cant be shut off like fortitude can be.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:44:34


Post by: CthuluIsSpy


Draigo wrote:For the record strike squads are awful and rarely used by most players so really you should be more upset with those that do. Some daemon players have played against some less then good opponents for casual games.

If people are still going to harp on foritude then they need to include living metal and quick nit picking. Living metal cant be shut off like fortitude can be.


Living metal only works on a 2+ or a 4+
Fortitude is auto.
LM has a chance to fail.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:49:14


Post by: pretre


CthuluIsSpy wrote:Fortitude is auto.

Umm. No, it's a psychic power.

LM has a chance to fail.

As does Fortitude. LM can't be hooded or runic staff'd. LM doesn't have a chance of perils.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:50:51


Post by: CthuluIsSpy


pretre wrote:
CthuluIsSpy wrote:Fortitude is auto.

Umm. No, it's a psychic power.

LM has a chance to fail.

As does Fortitude. LM can't be hooded or runic staff'd. LM doesn't have a chance of perils.


Do vehicles suffer perils of the warp?
And most armies don't have a runic staff. I for once have never seen fortitude fail. I have seen Living Metal fail plenty of times though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:51:27


Post by: Draigo


Yes vehicles do. They take a glance if they perils.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:53:18


Post by: CthuluIsSpy


Draigo wrote:Yes vehicles do. They take a glance if they perils.


Alright, fair enough.
The likelyhood of that happening though is really slim.

I think psipowers should be nerfed overall anyway. They are way too powerful for what is needed.
I mean, weaken resolve? Comon!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 17:55:28


Post by: Janthkin


Draigo wrote:For the record strike squads are awful and rarely used by most players so really you should be more upset with those that do. Some daemon players have played against some less then good opponents for casual games.

If people are still going to harp on foritude then they need to include living metal and quick nit picking. Living metal cant be shut off like fortitude can be.
I've seen both Strike and Interceptor squads in some pretty competitive lists. And it's not like a GK player has to spam either in order to seriously screw up a Daemon player's deployment.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:00:20


Post by: Draigo


Janthkin wrote:
Draigo wrote:For the record strike squads are awful and rarely used by most players so really you should be more upset with those that do. Some daemon players have played against some less then good opponents for casual games.

If people are still going to harp on foritude then they need to include living metal and quick nit picking. Living metal cant be shut off like fortitude can be.
I've seen both Strike and Interceptor squads in some pretty competitive lists. And it's not like a GK player has to spam either in order to seriously screw up a Daemon player's deployment.


I used 2 strike squads in a draigowing tourney before due to a few guys I knew would be there. One had a nasty habit of dropping doom on objectives and the others had a need to plop furioso/ironclads. Wouldnt that be similar to orkz or nids spreading out their units to make it harder to ds? Granted maybe not as fast as interceptors but still in the same spirit?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:11:32


Post by: itsonlyme


Draigo wrote:For the record strike squads are awful and rarely used by most players so really you should be more upset with those that do. Some daemon players have played against some less then good opponents for casual games.


Whats wrong with them exactly? oh wait nothing, purifiers are just broken and make everything else look worse than they are, strikes are basically the GK version of a tactical squad, I know which I would rather have


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:13:38


Post by: DAaddict


Not a problem of grey knights but psychers overall. The more recent codexes have some huge game altering psychic ability contained within them and lo and behold these same psykers also have the best defense against psychic abilities (rune staff, runes of warding, psychic hood)

I have heard rumors that all psychers will be granted a base 5+ psychic defense to all psychers but that is of zero help to Tau or demons and still leaves CSM and Orks with a hand tied behind their back (as opposed to being hamstringed like now).

I would say offer the psychic hood as a 25-50 pt upgrade to a psyker rather than as a freebie and then we are all going to take some tough choices in our force selection...
Hmmm 200 pts for the psychic hood 2 powers per turn psyker or 100 pts for an offensive psyker without a hood...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:27:50


Post by: pretre


CthuluIsSpy wrote:
Draigo wrote:Yes vehicles do. They take a glance if they perils.


Alright, fair enough.
The likelyhood of that happening though is really slim.


Perils happens on 1,1 and 6,6 (not counting Shadows or Wards or whatever). Vehicles are 10, so that's 3 results (including 11) that could result in it failing.

If you include a psychic hood on the board, runic staff, runes or whatever, chances of fortitude going down the drain gets even better.

It's still an awesome ability, but it isn't perfect. LM is less accurate but more reliable.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:33:57


Post by: CthuluIsSpy


pretre wrote:
CthuluIsSpy wrote:
Draigo wrote:Yes vehicles do. They take a glance if they perils.


Alright, fair enough.
The likelyhood of that happening though is really slim.



If you include a psychic hood on the board, runic staff, runes or whatever, chances of fortitude going down the drain gets even better.
.


The problem there is that only IoM armies have those sorts of items (odd, really, considering how CSM and daemons don't, and yet they are supposed to be part of the stuff). And maybe eldar, but I am not sure. Bit of an imbalance in power, don't you think? Half the armies in the game have hardly anyway of counter-acting psi powers, and the ones who do are the ones that can use them!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:38:48


Post by: pretre


CthuluIsSpy wrote:The problem there is that only IoM armies have those sorts of items (odd, really, considering how CSM and daemons don't, and yet they are supposed to be part of the stuff). And maybe eldar, but I am not sure. Bit of an imbalance in power, don't you think? Half the armies in the game have hardly anyway of counter-acting psi powers, and the ones who do are the ones that can use them!

Eldar and Tyranids.

Necrons and DE have some psychic defense, but no counters.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:44:03


Post by: CthuluIsSpy


pretre wrote:
CthuluIsSpy wrote:The problem there is that only IoM armies have those sorts of items (odd, really, considering how CSM and daemons don't, and yet they are supposed to be part of the stuff). And maybe eldar, but I am not sure. Bit of an imbalance in power, don't you think? Half the armies in the game have hardly anyway of counter-acting psi powers, and the ones who do are the ones that can use them!

Eldar and Tyranids.

Necrons and DE have some psychic defense, but no counters.


Oh right, shadow of the warp. I forgot about that . what was the range though? 12" or 24"?
And what do eldar get?

Yes, the gloom prism. A glorious 3" bubble that invites pie plates if you try to use it. Very effective.

And DE...what do they have? Crucible of malediction isn't it? What does that do?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:52:21


Post by: Draigo


CthuluIsSpy wrote:
pretre wrote:
CthuluIsSpy wrote:The problem there is that only IoM armies have those sorts of items (odd, really, considering how CSM and daemons don't, and yet they are supposed to be part of the stuff). And maybe eldar, but I am not sure. Bit of an imbalance in power, don't you think? Half the armies in the game have hardly anyway of counter-acting psi powers, and the ones who do are the ones that can use them!

Eldar and Tyranids.

Necrons and DE have some psychic defense, but no counters.


Oh right, shadow of the warp. I forgot about that . what was the range though? 12" or 24"?
And what do eldar get?

Yes, the gloom prism. A glorious 3" bubble that invites pie plates if you try to use it. Very effective.

And DE...what do they have? Crucible of malediction isn't it? What does that do?


Well be fair now gk dont really have a lot of templates outside of henchman for spiders and theyre mc who wont get doubled out.. template at best is A wound. SitW is very good vs gk since theyre powers are mostly cc. The range on it is 12 or 18 for swarmlord. Eldars covers the entire board. You know whats works real good too for de anti psyker? A dl to the face or 118 plus splinter shots.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 18:52:58


Post by: pretre


CthuluIsSpy wrote:Oh right, shadow of the warp. I forgot about that . what was the range though? 12" or 24"?
And what do eldar get?

Yes, the gloom prism. A glorious 3" bubble that invites pie plates if you try to use it. Very effective.

And DE...what do they have? Crucible of malediction isn't it? What does that do?

You might want to research what exists a bit before making declarative statements.

SotW is 12" and roll 3d6 for all psychic. Perils on double 1 or 6s, fail as normal.
Eldar have the only remaining unlimited range psychic defense with Runes of Warding. All opponent psykers roll 3d6 and peril on any roll above 12 (in addition to normal).
Gloom Prism is for any unit within 3", not model. All it takes is one model in the unit to be in range for the entire unit to have the gloom prism effect.
DE have Malys (who is immune to psychic powers) and CoM (every psyker within 3d6" takes a leadership test or is removed from play, no save).


Automatically Appended Next Post:
Oh, Nids have Deathleaper as well. A less popular choice, but he can lower the leadership of an enemy psyker. Makes it a pain to try to make your psychic test on a 7.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 19:14:13


Post by: Carnage43


The big difference between Living metal and Fortitude (other then psy-def messing up Fort obviously) is that fortitude is all or nothing. If you get stunned/shaken and pass the psy-test, all is good. If living metal ignores that stun/shake, you can just fire another weapon at it and make him take another save until the vehicle is either dead or stays stunned. The thing that makes fortitude better IMO is that you can stun a vehicle, then move on to other targets, but it can un-stun itself later. At least when you manage to stun a Necron vehicle you know it stays that way.

Also, if you were to volley fire 5 missiles or an AC and 2 LCs (from Long Fangs or a predator for example) the necron player has to make a save for each stun/shake, where the GK player only has to pass 1 psy test whether it's 1 or 5 stuns. If GK had to make the psy-test after each stun/shake result immediately, I wouldn't have an issue with it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 19:22:42


Post by: Dok


pretre wrote:You might want to research what exists a bit before making declarative statements.

SotW is 12" and roll 3d6 for all psychic. Perils on double 1 or 6s, fail as normal.
Eldar have the only remaining unlimited range psychic defense with Runes of Warding. All opponent psykers roll 3d6 and peril on any roll above 12 (in addition to normal).
Gloom Prism is for any unit within 3", not model. All it takes is one model in the unit to be in range for the entire unit to have the gloom prism effect.
DE have Malys (who is immune to psychic powers) and CoM (every psyker within 3d6" takes a leadership test or is removed from play, no save).


Automatically Appended Next Post:
Oh, Nids have Deathleaper as well. A less popular choice, but he can lower the leadership of an enemy psyker. Makes it a pain to try to make your psychic test on a 7.


Dark Angels have an unlimited range psychic hood as well.


Automatically Appended Next Post:
Experiment 626 wrote:And you stubbornly refuse to understand just how derpy a 10 man warp quake cabale squad is. Combat squads gives you double the coverage, typically on a unit that's used to hold objectives or on a squad that can move to almost anywhere at will.
By using the max 2" coherency, you effectively lock-off an area of about 30"+ that's now an auto-mishap! With just 5 guys... Sure, that's not OTT in any way. Now double that, and Daemons are fethed by just 10 models and have 0 ways to counter. Plus it seems you fail to take into account that the quake bubble forces the daemon player to try and land 7" back from the quakezone to avoid scattering into it!
Yep, that's brilliant games design right there!

Powers like Fortune, Shrouding, Catalyst, Null Zone can be delt with and don't radically alter the entire mechanics of the game. Fortitude & Warp Quake especially are absolute b ds to deal with, to the point of being broken against armies with little to no way of shutting them down.


If you combat squad then you are testing on an 8. And that's not always feasible given a KP mission. Ok, you are putting forward a list of stuff that could shut down daemons. Here's another list:
What if the daemons go first? Then there is no time for warp quake.
What if you fail your psychic test? Then you are exposing an entire flank and giving up that five man squad for dead.
What if they plant their first unit and then bring in everyone else around the icon? Then your power did nothing but delay the assault for a turn.

Everyone seems to be looking at only the negatives here, but there's a 50% chance that warp quake won't even be usable against daemons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 19:52:20


Post by: CthuluIsSpy


Well be fair now gk dont really have a lot of templates outside of henchman for spiders and theyre mc who wont get doubled out.. template at best is A wound. SitW is very good vs gk since theyre powers are mostly cc. The range on it is 12 or 18 for swarmlord. Eldars covers the entire board. You know whats works real good too for de anti psyker? A dl to the face or 118 plus splinter shots.


I was actually referring to IG then. Weaken resolve, I find, is a stupidly powerful ability.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 19:57:31


Post by: pretre


CthuluIsSpy wrote:I was actually referring to IG then. Weaken resolve, I find, is a stupidly powerful ability.

Only if you run huge 500+ point deathstar units that aren't fearless. Otherwise, it is good but not overpowered.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:02:11


Post by: CthuluIsSpy


pretre wrote:

SotW is 12" and roll 3d6 for all psychic. Perils on double 1 or 6s, fail as normal. Good against GK force weapons, not so good at anything outside that. Like that SW spell.

Eldar have the only remaining unlimited range psychic defense with Runes of Warding. All opponent psykers roll 3d6 and peril on any roll above 12 (in addition to normal). Ok, that's really good

Gloom Prism is for any unit within 3", not model. All it takes is one model in the unit to be in range for the entire unit to have the gloom prism effect. Still doesn't change the fact that you have to be close to the spyder to use it, meaning that if you want to block, say, weaken resolve, the spyders and the squad within the bubble are going to take template hits

DE have Malys (who is immune to psychic powers) and CoM (every psyker within 3d6" takes a leadership test or is removed from play, no save). Not really reliable is it though? Not only do you have to hope that it goes far enough, you then have to hope that the psykers fail their test on a 2d6. Still, it would be absolutely hilarious to use against GK.


Automatically Appended Next Post:
Oh, Nids have Deathleaper as well. A less popular choice, but he can lower the leadership of an enemy psyker. Makes it a pain to try to make your psychic test on a 7. Yeah, I miss that back when I could use pariahs. Oh well.


You still didn't list any psychic defenses for demons and chaos, which is a pretty big deal, considering how psi powers come from chaos!
Now, you have to understand my argument. Its not that GK are OP, its that Psi powers in general are OP, due to the fact that it takes fairly little to have some pretty devasting results (weaken resolve, maw of the wolf thingy), and that there are few (non IoM) armies that can counter it.


Automatically Appended Next Post:
pretre wrote:
CthuluIsSpy wrote:I was actually referring to IG then. Weaken resolve, I find, is a stupidly powerful ability.

Only if you run huge 500+ point deathstar units that aren't fearless. Otherwise, it is good but not overpowered.


You fire WR at an enemy squad, reduce them past 50% casualties and they run off the board, unable to regroup. A bit of a cheap shot, don't you think?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:09:20


Post by: calypso2ts


Cthulu makes a good point about Psychic Powers. The problem is they are absurdly good against some armies (CSM, Orks, Daemons, Sisters, D Eldard) who have no psychic defenses at all (I am excluding Kharn/Malys as they are not actually psychic defense)

Necrons have limited psychic defense from their Spyders. Sadly all the armies I play have no access to psychic defense (Sisters and Daemons) which makes that matchup EXTREMLY difficult. Even a single Dreadknight in a non-optimized list with a jump pack can wreck havoc with Dark Excommunication and a Heavy Incinerator. The fact that the only AP 1 shooting to take it down is the same shooting I need to use to open up vehicles at range is just the icing on the cake!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:10:11


Post by: pretre


I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:15:55


Post by: CthuluIsSpy


pretre wrote:I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.



Yeah, ok, I was a bit wrong that IoM were the only ones that had psi-defense...they are the ones with decent psi defence
With the exception of Eldar and Nids, which are both fairly effective, of course.

There are only two races that I could think of that have regroup shenanigans - SM and nids. Beyond that I have no idea.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:21:37


Post by: ShumaGorath


pretre wrote:I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.


I disagree with the presumption that all races should be forced to utilize psychic defense to be competitive. I shouldn't be forced into an offensive librarian in every marine build just to counter something like backfield fortitude. That creates a situation wherein a significant investment of points is pressed into a mandatory component. If every marine army has to spend ~300 points on a librarian and supporting elements to counter the direct threat of GK (and GK only) psychic spam then it's a poor situation in the meta. It increases the prevalence of modular segmentation in army creation (you can already see it happen due to the metal box meta) and it makes for a less diverse playing field.

What makes it terrible is that players are essentially forced into the concept of modular in built psychic defense blocs in all lists specifically because of a single overprevalent and metabreaking army. That implies something beyond simple "preparedness". It implies that the meta for the game had/has to change specifically to counter a type of threat that didn't previously exist and which seems to trump most others.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 20:38:15


Post by: Draigo


ShumaGorath wrote:
pretre wrote:I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.


I disagree with the presumption that all races should be forced to utilize psychic defense to be competitive. I shouldn't be forced into an offensive librarian in every marine build just to counter something like backfield fortitude. That creates a situation wherein a significant investment of points is pressed into a mandatory component. If every marine army has to spend ~300 points on a librarian and supporting elements to counter the direct threat of GK (and GK only) psychic spam then it's a poor situation in the meta. It increases the prevalence of modular segmentation in army creation (you can already see it happen due to the metal box meta) and it makes for a less diverse playing field.

What makes it terrible is that players are essentially forced into the concept of modular in built psychic defense blocs in all lists specifically because of a single overprevalent and metabreaking army. That implies something beyond simple "preparedness". It implies that the meta for the game had/has to change specifically to counter a type of threat that didn't previously exist and which seems to trump most others.


Thats like saying I shouldnt be forced to take psyfleman because an IG player sits in a corner and shoots.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:25:20


Post by: itsonlyme


Actually your not forced into taking anything, I guess it depends if you see the value of other abilities and units.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:31:47


Post by: pretre


itsonlyme wrote:Actually your not forced into taking anything, I guess it depends if you see the value of other abilities and units.

Exactly, I think that all armies should have some form of access to those things. Just as all armies should have some sort of access to anti-vehicle, anti-infantry, blahdeblah. The quality, cost and desire to take it will change depending on the list.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:38:58


Post by: TheHarleqwin


Tomb King wrote:
TheHarleqwin wrote:

Also, as I state repeatedly to anyone that will listen: "OP" is a sore loser's way of saying "I don't have the skill or the drive to make an army that can take this one".


Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


And I maintain what I said. If someone wants to make excuses for their inability to play well, and they blame how everything is stacked against them, or such and such combo is cheap, or such and such is OP, I will not play with TFG. Most players in my area are good players that take accountability for their wins and losses.

Personally, if I come up against something my army can't beat in a game, I want to play that person again because it's a challenge. Yeah, I might need to alter my list, but I'm not going to go cry about it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:51:18


Post by: Tomb King


pretre wrote:
CthuluIsSpy wrote:Oh right, shadow of the warp. I forgot about that . what was the range though? 12" or 24"?
And what do eldar get?

Yes, the gloom prism. A glorious 3" bubble that invites pie plates if you try to use it. Very effective.

And DE...what do they have? Crucible of malediction isn't it? What does that do?

You might want to research what exists a bit before making declarative statements.

SotW is 12" and roll 3d6 for all psychic. Perils on double 1 or 6s, fail as normal.
Eldar have the only remaining unlimited range psychic defense with Runes of Warding. All opponent psykers roll 3d6 and peril on any roll above 12 (in addition to normal).
Gloom Prism is for any unit within 3", not model. All it takes is one model in the unit to be in range for the entire unit to have the gloom prism effect.
DE have Malys (who is immune to psychic powers) and CoM (every psyker within 3d6" takes a leadership test or is removed from play, no save).


Automatically Appended Next Post:
Oh, Nids have Deathleaper as well. A less popular choice, but he can lower the leadership of an enemy psyker. Makes it a pain to try to make your psychic test on a 7.


I believe dark angels psychic hood is unlimited range.

TheHarleqwin wrote:
Tomb King wrote:
TheHarleqwin wrote:

Also, as I state repeatedly to anyone that will listen: "OP" is a sore loser's way of saying "I don't have the skill or the drive to make an army that can take this one".


Sigh... you should really read the thread before posting garbage like this because your basically calling over 50% of the people that voted in the thread sore losers. A lot of good players(skill) hate grey knights(drive) with a passion and regardless of what they do sometimes victory is just unachievable. Say you run against a draigowing and you have the tools to beat and you manage to pull off the win. The next round you run into Purifier spam and get smashed or even if you pull it off the following round could see henchman spam. If you can find me an army that can deal with all 3 of those builds while still be an all comer list against other armies let me know. As of right now such an army does not exist. That is why the general consensus agree they are over-powered because they have so many options available to them that if you build to handle them you have to cover such a wide variety of strong list that you could still hit a mismatch.


And I maintain what I said. If someone wants to make excuses for their inability to play well, and they blame how everything is stacked against them, or such and such combo is cheap, or such and such is OP, I will not play with TFG. Most players in my area are good players that take accountability for their wins and losses.

Personally, if I come up against something my army can't beat in a game, I want to play that person again because it's a challenge. Yeah, I might need to alter my list, but I'm not going to go cry about it.


No real response is needed here but I will throw you a bone. Read your post and then walk over and look in the mirror. If you dont get it repeat the process until you do. It is based on perception and how you look at a situation and how a certain outcome or opinion of something is garnished. Your post is rude and makes you look like a... and really makes you look exactly like that which you claim others are.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:55:19


Post by: pretre


Tomb King wrote:I believe dark angels psychic hood is unlimited range.

DIP! Yeah, you passed the test TK. I intentionally left that one out to see if anyone was paying attention.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:56:18


Post by: Draigo


pretre wrote:
Tomb King wrote:I believe dark angels psychic hood is unlimited range.

DIP! Yeah, you passed the test TK. I intentionally left that one out to see if anyone was paying attention.


Um tk was a smidge late. It was already brought up.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 21:59:23


Post by: pretre


Draigo wrote:
pretre wrote:
Tomb King wrote:I believe dark angels psychic hood is unlimited range.

DIP! Yeah, you passed the test TK. I intentionally left that one out to see if anyone was paying attention.


Um tk was a smidge late. It was already brought up.


Awww, sunova... Sorry Dok, my bad. TK, your test passing is removed. Dok, has passed the test instead.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:02:34


Post by: Tomb King


pretre wrote:
Draigo wrote:
pretre wrote:
Tomb King wrote:I believe dark angels psychic hood is unlimited range.

DIP! Yeah, you passed the test TK. I intentionally left that one out to see if anyone was paying attention.


Um tk was a smidge late. It was already brought up.


Awww, sunova... Sorry Dok, my bad. TK, your test passing is removed. Dok, has passed the test instead.


Ya i totally got . A shame I like passing test. ... I even have a dark angels army.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:03:43


Post by: pretre


Tomb King wrote:Ya i totally got . A shame I like passing test. ... I even have a dark angels army.

Makes sense... I think that the Interwebs says DA are bad too.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:05:16


Post by: ShumaGorath


Draigo wrote:
ShumaGorath wrote:
pretre wrote:I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.


I disagree with the presumption that all races should be forced to utilize psychic defense to be competitive. I shouldn't be forced into an offensive librarian in every marine build just to counter something like backfield fortitude. That creates a situation wherein a significant investment of points is pressed into a mandatory component. If every marine army has to spend ~300 points on a librarian and supporting elements to counter the direct threat of GK (and GK only) psychic spam then it's a poor situation in the meta. It increases the prevalence of modular segmentation in army creation (you can already see it happen due to the metal box meta) and it makes for a less diverse playing field.

What makes it terrible is that players are essentially forced into the concept of modular in built psychic defense blocs in all lists specifically because of a single overprevalent and metabreaking army. That implies something beyond simple "preparedness". It implies that the meta for the game had/has to change specifically to counter a type of threat that didn't previously exist and which seems to trump most others.


Thats like saying I shouldnt be forced to take psyfleman because an IG player sits in a corner and shoots.


Thats correct. It is. Because guard mech is also metabreaking and kind of stupid. If guard mech and GK pally spam lists weren't universally viable and plainly superior to standard all comers lists tournaments would be a lot more varied and a lot more enjoyable. Blood angels and necrons would be all over the place. Tyranids wouldn't have to hide in an abandoned Guatemala prison hoping sixth comes soon. Daemons wouldn't feel like their tournament results are purely based on the number of gray knight players that they face.

A good metagame has a lot of variety. One that is damaged has universal trends (mech spam) and tends to distill to a few monobuilds. This is a visible effect in almost any game system and it's easy to see in this one.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:10:23


Post by: CthuluIsSpy


Nevermind.,..


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:12:07


Post by: ShumaGorath


itsonlyme wrote:Actually your not forced into taking anything, I guess it depends if you see the value of other abilities and units.


Thats correct, no one is forcing you to attempt to make an army that is viable in competitive play. Such an attempt does in fact force a few things by it's nature though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:17:12


Post by: Tomb King


ShumaGorath wrote:
Draigo wrote:
ShumaGorath wrote:
pretre wrote:I don't disagree that psychic powers are powerful and that all races should have two of the following three things: psychic defense, offense and counters.

I disagree with your earlier, untrue, assertions that no one but IoM has defense, etc so on.

Re: WR, you have to use that unit plus however other units in your army to get them under 50% and hope they are near a board edge since it only lasts for that player turn. And hope they don't have some regroup shenanigans. It isn't foolproof or overpowered. Good, yes.


I disagree with the presumption that all races should be forced to utilize psychic defense to be competitive. I shouldn't be forced into an offensive librarian in every marine build just to counter something like backfield fortitude. That creates a situation wherein a significant investment of points is pressed into a mandatory component. If every marine army has to spend ~300 points on a librarian and supporting elements to counter the direct threat of GK (and GK only) psychic spam then it's a poor situation in the meta. It increases the prevalence of modular segmentation in army creation (you can already see it happen due to the metal box meta) and it makes for a less diverse playing field.

What makes it terrible is that players are essentially forced into the concept of modular in built psychic defense blocs in all lists specifically because of a single overprevalent and metabreaking army. That implies something beyond simple "preparedness". It implies that the meta for the game had/has to change specifically to counter a type of threat that didn't previously exist and which seems to trump most others.


Thats like saying I shouldnt be forced to take psyfleman because an IG player sits in a corner and shoots.


Thats correct. It is. Because guard mech is also metabreaking and kind of stupid. If guard mech and GK pally spam lists weren't universally viable and plainly superior to standard all comers lists tournaments would be a lot more varied and a lot more enjoyable. Blood angels and necrons would be all over the place. Tyranids wouldn't have to hide in an abandoned Guatemala prison hoping sixth comes soon. Daemons wouldn't feel like their tournament results are purely based on the number of gray knight players that they face.

A good metagame has a lot of variety. One that is damaged has universal trends and tends to distill to a few monobuilds. This is a visible effect in almost any game system and it's easy to see in this one.


The difference between GK and IG are the following:
Cost aka more easily obtained (IG cost you easilly 500+ to get competitive the higher up builds might even close in on 1000)
Psychic Defense in GK (This is the one real drawback for IG... especially foot list)
Fortitude giving vehicles the ability to ignore shaken/stunned results
Chimera's which people argue are OP are available to both armies
Guard have more template weapons but GK can send out more high strength shooting while still having competitive builds.

Guard can be broken as well. I know this, I have played games where my opponents could not win if I played my army correctly. ie... nids loosing all of the MC's so I can sit in my vehicles all game etc... However, the GK>IG is still apparent when compared to what can be done with and against the army.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:20:01


Post by: pretre


@TK: You missed the range advantage. It was a good quick summary though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:21:30


Post by: Surtur


Odds of psychic power working against a psychic hood:

LD 10
21 possibilities out of 36: 58.3%

LD 9
15 out of 36: 41.7%

LD 8
10 out of 36: 27.8%


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:25:03


Post by: Draigo


@Tomb King

One thing to also remember. IG has been doing it since their latest book dropped and continue to heavy influence tournaments as much as any gk list.

Also shot saturation ig can put into a target is obscene. I don't care if you have shrouding or not thats a dead storm raider or land raider. Chimera is a tough call because those dont really play a factor in most lists aside from coteaz.

The only army who can shoot with IG is de and they cause a whole new kinda wth.

DE, IG and long fang spam cause everyone shift things in their list because you cant just sit and let them shoot you.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:40:31


Post by: Tomb King


pretre wrote:@TK: You missed the range advantage. It was a good quick summary though.


Yes I suppose IG can bring up to 240" range.... like that would ever be needed... or even unlimited range with the deathstrike.
IG player: Ide like to shoot table three...
Players on table 3: JUDGE!

Draigo wrote:@Tomb King

One thing to also remember. IG has been doing it since their latest book dropped and continue to heavy influence tournaments as much as any gk list.

Also shot saturation ig can put into a target is obscene. I don't care if you have shrouding or not thats a dead storm raider or land raider. Chimera is a tough call because those dont really play a factor in most lists aside from coteaz.

The only army who can shoot with IG is de and they cause a whole new kinda wth.

DE, IG and long fang spam cause everyone shift things in their list because you cant just sit and let them shoot you.


Dark eldar can really put the hurt on someone but they are just as bad as any alpha strike army. If things go bad well then they go bad. Dark eldar have no psychic defense and have no armor value above 11. That means a heavy bolter is worth its weight in gold vs them or even worse dirt cheap pysback with TL HB.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 22:50:23


Post by: ZebioLizard2


The three powerhouse armies are SW, IG, and GW.

At the very least, they are all top tier.

SW: Due to low points costs on units, powerful psyker ability (JOTWW), good anti psyker

IG: Lots of high powered, cheap mech, powerful psyker Ability (Weaken resolve)

GK: Lots of high powered, cheap S8 shots from psyfilemen, good powers, main reason for power being FOC shenanigans with purifiers.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/13 23:00:17


Post by: Tomb King


ZebioLizard2 wrote:The three powerhouse armies are SW, IG, and GW.


Totally lol'ed!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 00:21:12


Post by: itsonlyme


pretre wrote:
itsonlyme wrote:Actually your not forced into taking anything, I guess it depends if you see the value of other abilities and units.

Exactly, I think that all armies should have some form of access to those things. Just as all armies should have some sort of access to anti-vehicle, anti-infantry, blahdeblah. The quality, cost and desire to take it will change depending on the list.


Well I think all armies could use some sort of commander like the GM who opens up new tactical options, Its something I really think the chapter master is really missing out on :( I do think a lot of grey knight players dismiss to much of the book without giving said units much thought, just look at Draigo's comments


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 00:26:54


Post by: Draigo


itsonlyme wrote:
pretre wrote:
itsonlyme wrote:Actually your not forced into taking anything, I guess it depends if you see the value of other abilities and units.

Exactly, I think that all armies should have some form of access to those things. Just as all armies should have some sort of access to anti-vehicle, anti-infantry, blahdeblah. The quality, cost and desire to take it will change depending on the list.


Well I think all armies could use some sort of commander like the GM who opens up new tactical options, Its something I really think the chapter master is really missing out on :( I do think a lot of grey knight players dismiss to much of the book without giving said units much thought, just look at Draigo's comments


Well the deal with strike and some of the less popular is you get to hear about filling your list with warp quake, take purifiers then listen to how broken they are, etc. Plus gm are very good though you can take them for lower pt games that Draigo is just too much. But then you hear about peoples dislike of rad grenades and the wargear they can take. You really can't make anyone that happy right now. So no I have thought about them but I do get tired of the "gk is op" talks at the club.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 00:42:41


Post by: itsonlyme


Draigo wrote:Well the deal with strike and some of the less popular is you get to hear about filling your list with warp quake, take purifiers then listen to how broken they are, etc. Plus gm are very good though you can take them for lower pt games that Draigo is just too much. But then you hear about peoples dislike of rad grenades and the wargear they can take. You really can't make anyone that happy right now. So no I have thought about them but I do get tired of the "gk is op" talks at the club.


See you missing the whole point of strikes, because marine and space wolf players will moan about how broken they are because they are only a few points more than a GH or TM yet have power weapons and stormbolters, you know what you can say "well I could always just use purifiers", its the same with a GM vs Draigo "if you like, I could use Draigo instead", trust me, it reduces the moaning about your army by half people do moan alot about my outflanking strike squads and venerable dreadnought, bleh, just a whole lot of moaning, mind you one of those people had never heard of the combat tactics rule and plays space marines


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 00:48:42


Post by: Draigo


itsonlyme wrote:
Draigo wrote:Well the deal with strike and some of the less popular is you get to hear about filling your list with warp quake, take purifiers then listen to how broken they are, etc. Plus gm are very good though you can take them for lower pt games that Draigo is just too much. But then you hear about peoples dislike of rad grenades and the wargear they can take. You really can't make anyone that happy right now. So no I have thought about them but I do get tired of the "gk is op" talks at the club.


See you missing the whole point of strikes, because marine and space wolf players will moan about how broken they are because they are only a few points more than a GH or TM yet have power weapons and stormbolters, you know what you can say "well I could always just use purifiers", its the same with a GM vs Draigo "if you like, I could use Draigo instead", trust me, it reduces the moaning about your army by half people do moan alot about my outflanking strike squads and venerable dreadnought, bleh, just a whole lot of moaning, mind you one of those people had never heard of the combat tactics rule and plays space marines


Typically in non competitive games I run a mordrak/dk list. I don't play henchman at all while saving draigo and crowe for tourneys. Ive been messing around with hybrid lists as well after I tried out a gm list tonite vs a leafblower ig.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 00:52:19


Post by: Dok


pretre wrote:
Draigo wrote:
pretre wrote:
Tomb King wrote:I believe dark angels psychic hood is unlimited range.

DIP! Yeah, you passed the test TK. I intentionally left that one out to see if anyone was paying attention.


Um tk was a smidge late. It was already brought up.


Awww, sunova... Sorry Dok, my bad. TK, your test passing is removed. Dok, has passed the test instead.


Woo hoo!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 01:36:28


Post by: itsonlyme


Draigo wrote:
itsonlyme wrote:
Draigo wrote:Well the deal with strike and some of the less popular is you get to hear about filling your list with warp quake, take purifiers then listen to how broken they are, etc. Plus gm are very good though you can take them for lower pt games that Draigo is just too much. But then you hear about peoples dislike of rad grenades and the wargear they can take. You really can't make anyone that happy right now. So no I have thought about them but I do get tired of the "gk is op" talks at the club.


See you missing the whole point of strikes, because marine and space wolf players will moan about how broken they are because they are only a few points more than a GH or TM yet have power weapons and stormbolters, you know what you can say "well I could always just use purifiers", its the same with a GM vs Draigo "if you like, I could use Draigo instead", trust me, it reduces the moaning about your army by half people do moan alot about my outflanking strike squads and venerable dreadnought, bleh, just a whole lot of moaning, mind you one of those people had never heard of the combat tactics rule and plays space marines


Typically in non competitive games I run a mordrak/dk list. I don't play henchman at all while saving draigo and crowe for tourneys. Ive been messing around with hybrid lists as well after I tried out a gm list tonite vs a leafblower ig.


Well been playing with alot of lists myself, I have been thinking about taking a Draigo Paladin + strikes list to a local tournament or a more mixed list, can't really decided myself, I refuse to take the purifier filth list


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 01:51:15


Post by: ShumaGorath


itsonlyme wrote:
Draigo wrote:
itsonlyme wrote:
Draigo wrote:Well the deal with strike and some of the less popular is you get to hear about filling your list with warp quake, take purifiers then listen to how broken they are, etc. Plus gm are very good though you can take them for lower pt games that Draigo is just too much. But then you hear about peoples dislike of rad grenades and the wargear they can take. You really can't make anyone that happy right now. So no I have thought about them but I do get tired of the "gk is op" talks at the club.


See you missing the whole point of strikes, because marine and space wolf players will moan about how broken they are because they are only a few points more than a GH or TM yet have power weapons and stormbolters, you know what you can say "well I could always just use purifiers", its the same with a GM vs Draigo "if you like, I could use Draigo instead", trust me, it reduces the moaning about your army by half people do moan alot about my outflanking strike squads and venerable dreadnought, bleh, just a whole lot of moaning, mind you one of those people had never heard of the combat tactics rule and plays space marines


Typically in non competitive games I run a mordrak/dk list. I don't play henchman at all while saving draigo and crowe for tourneys. Ive been messing around with hybrid lists as well after I tried out a gm list tonite vs a leafblower ig.


Well been playing with alot of lists myself, I have been thinking about taking a Draigo Paladin + strikes list to a local tournament or a more mixed list, can't really decided myself, I refuse to take the purifier filth list


Draigowing reeeaaaallllly isn't any less shameful .


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 13:53:28


Post by: Experiment 626


ShumaGorath wrote:
itsonlyme wrote:
Well been playing with alot of lists myself, I have been thinking about taking a Draigo Paladin + strikes list to a local tournament or a more mixed list, can't really decided myself, I refuse to take the purifier filth list


Draigowing reeeaaaallllly isn't any less shameful .


Pure 100% pallies with only the (it seems) mandetory psyflemen isn't as OTT as say a draigowing that's being supported by psyflemen, strikes/intercepters and adding in the filthy grenades.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 14:37:04


Post by: Eidolon


Draigo and Crowe lists are pretty bad, just throwing that one out there. They are gimmicks that rely on your opponent not knowing what to do/not having a good army in order to win.

All the tears over these 2 characters really bother me, because it shows just how many people dont actually understand 40k. 30 pt tac marines, and 70 pt terminators are not effective armies. If you want to see what the top end of the grey knight build is, look at coteaz lists.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 14:40:32


Post by: marmaduke


Eidolon wrote:Draigo and Crowe lists are pretty bad, just throwing that one out there. They are gimmicks that rely on your opponent not knowing what to do/not having a good army in order to win.

All the tears over these 2 characters really bother me, because it shows just how many people dont actually understand 40k. 30 pt tac marines, and 70 pt terminators are not effective armies. If you want to see what the top end of the grey knight build is, look at coteaz lists.


agreed

that and i have yet to meet a single grey knights list i couldn't beat with 3 Vindicators


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 15:23:58


Post by: ShumaGorath


Eidolon wrote:Draigo and Crowe lists are pretty bad, just throwing that one out there. They are gimmicks that rely on your opponent not knowing what to do/not having a good army in order to win.

All the tears over these 2 characters really bother me, because it shows just how many people dont actually understand 40k. 30 pt tac marines, and 70 pt terminators are not effective armies. If you want to see what the top end of the grey knight build is, look at coteaz lists.


Draigowing is unbeatable for a fair few army builds, the tears are fairly legitimate. Next time you manage to dent it with DOA BAs, tyranid big bugs, Berzerker rhino rush, any codex marine list that doesn't feature vulkan, footdar, or any number of other lists please do share. There are plenty of rock paper scissors scenarios in this game, but draigowing is cheap and mindless. It either wins flawlessly or the opponant has enough mechanized ap2 with good range to tear it down quickly. Understanding 40k is meaningless when it takes over 350 bolter shots to kill a single paladin (good golly wound allocation!) and most infantry models are equipped with bolter equivalents. With understanding comes the tacit realization that sometimes 40k is unbalanced and stupid.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 15:24:12


Post by: Kitzz


Whether or not those lists are optimal doesn't change the fact that people will run them. I think one of the things that people have an issue with is that a GK list can run any one of the three "main" GK lists, and other armies have to be able to deal with that.

While it's true that any all-comers army should be aware of the possibility of facing other lists from many other armies that will be similar in nature to dais GK lists, the fact that GK have all three (effectively, the very rough equivalent of Death Wing, Razor Spam, and IG gunline) makes many people feel that they are overpowered.

I'd certainly say that they have a powerful codex, in fact it's probably second only to IG, but they are not necessarily overpowered. I think 40k over the course of 5th ed is a lot more balanced than it has ever been.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 15:24:40


Post by: ShumaGorath


marmaduke wrote:
Eidolon wrote:Draigo and Crowe lists are pretty bad, just throwing that one out there. They are gimmicks that rely on your opponent not knowing what to do/not having a good army in order to win.

All the tears over these 2 characters really bother me, because it shows just how many people dont actually understand 40k. 30 pt tac marines, and 70 pt terminators are not effective armies. If you want to see what the top end of the grey knight build is, look at coteaz lists.


agreed

that and i have yet to meet a single grey knights list i couldn't beat with 3 Vindicators


I have yet to see one that I believe could lose to that.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 15:49:47


Post by: Tomb King


marmaduke wrote:
Eidolon wrote:Draigo and Crowe lists are pretty bad, just throwing that one out there. They are gimmicks that rely on your opponent not knowing what to do/not having a good army in order to win.

All the tears over these 2 characters really bother me, because it shows just how many people dont actually understand 40k. 30 pt tac marines, and 70 pt terminators are not effective armies. If you want to see what the top end of the grey knight build is, look at coteaz lists.


agreed

that and i have yet to meet a single grey knights list i couldn't beat with 3 Vindicators


Ya but how will 3 vindicators do against other armies like guard, or vulcan marines, blood angels, dark eldar, or even eldar.

Kitzz wrote:Whether or not those lists are optimal doesn't change the fact that people will run them. I think one of the things that people have an issue with is that a GK list can run any one of the three "main" GK lists, and other armies have to be able to deal with that.

While it's true that any all-comers army should be aware of the possibility of facing other lists from many other armies that will be similar in nature to dais GK lists, the fact that GK have all three (effectively, the very rough equivalent of Death Wing, Razor Spam, and IG gunline) makes many people feel that they are overpowered.

I'd certainly say that they have a powerful codex, in fact it's probably second only to IG, but they are not necessarily overpowered. I think 40k over the course of 5th ed is a lot more balanced than it has ever been.


I guess opinions may very but have you faced razor spam space wolves? SW > IG < GK. IG is in the running but still lacks those things that put it up there with the others.

Most notably:
Lack of effective combat support
Lack of Psychic Hood
LD 9 psykers for there psychic powers

Dont get me wrong IG are competitive and definitely top tier but by no means are they still the top dog.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 15:56:44


Post by: Eidolon


ShumaGorath wrote:

Draigowing is unbeatable for a fair few army builds, the tears are fairly legitimate. Next time you manage to dent it with DOA BAs, tyranid big bugs, Berzerker rhino rush, any codex marine list that doesn't feature vulkan, footdar, or any number of other lists please do share. There are plenty of rock paper scissors scenarios in this game, but draigowing is cheap and mindless. It either wins flawlessly or the opponant has enough mechanized ap2 with good range to tear it down quickly. Understanding 40k is meaningless when it takes over 350 bolter shots to kill a single paladin (good golly wound allocation!) and most infantry models are equipped with bolter equivalents. With understanding comes the tacit realization that sometimes 40k is unbalanced and stupid.


next time you manage to dent it with DOA BAs, tyranid big bugs, Berzerker rhino rush, any codex marine list that doesn't feature vulkan, footdar, or any number of other lists please do share


All of those except codex marine lists taht dont feature vulkan are really, really bad. And have been for some time. Nids were bad against wolves and ig from the start, and dark eldar put the nail in their coffin. Berzerker rhino rush has been defunct since what, 4th came out? DOA angels are a gimmick army, and were never good. Footdar is garbage and has been since the release of codex space wolves at the latest.

Heres my list of army archetypes that reliably crush footdar

mech wolves
footwolves
loganwing msu missile wolves
drop wolves
guard of any variety
dark eldar flying circus
dark footdar probably win too
deathwing
90% of vanilla marine lists
DOA blood angels
mech blood angels
hybrid doa/mech blood angels
nid zilla
gaunt carpet nids
stealer shock nids
lash/oblit/plague marine chaos
scarab farm necrons
av13 everywhere necrons
foot immortals everywhere necrons

Clearly, the fact that draigo beats footdar is a valid argument about draigo being broken, and not footdar sucking.

Next time any of those lists you gave me reliably beat 12+vehicle dark eldar, mech ig, mech wolves, mech blood angels, let me know. A pinto cant beat my pontiac in a race, that doesnt mean my pontiac is a racecar.

There are plenty of rock paper scissors scenarios in this game, but draigowing is cheap and mindless.


So like, its a spam army that only beats up on bad lists. This is not the first time this has happened in 40k. Ever heard of green tide?

It either wins flawlessly or the opponant has enough mechanized ap2 with good range to tear it down quickly


You need to be able to put out a lot of S8+ firepower to tear it down. Forcing instant death at first makes torrenting them down a lot faster. Fortunately, most any good army features a lot of ranged S8+ shots. So this shouldnt be an issue, except for bad armies, which lose hard to good lists anyways, so the point is moot.

Understanding 40k is meaningless when it takes over 350 bolter shots to kill a single paladin (good golly wound allocation!) and most infantry models are equipped with bolter equivalents.


Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10. This also relies on the false assumption that every paladin will take a single wound before any start dying. If you have a 5 man squad, and 2 are wounded, 3 arent, you put 5 wounds on it with bolter fire, are the guys who are already wounded immune to failing the save? Is it more likely the unwounded guys will roll a 1?

With understanding comes the tacit realization that sometimes 40k is unbalanced and stupid.


Yeah so? This has been going on since the beginning of the game. How many of ye olden neckbeards remember the broken lists that existed in 2nd? What about rhino rush blood angels and chaos in 3rd. What about chaos 3.5? In 4th you had assault cannon spam marines, nidzilla, lash chaos, and mechdar. Does anyone remember the nightmare that were clown cars? Or the green tide list at the end of 4th? And how good that was?

Why are the arguments youve given so bad? Why is it that, any army with the ability to deal with the standard meta of 'tankstankstankstanks' also able to handle crowe and draigo lists easily? Why is 40k stupid? Do you have good arguments to back up your claims here, cause I havent really seen any.

Kitzz wrote:Whether or not those lists are optimal doesn't change the fact that people will run them. I think one of the things that people have an issue with is that a GK list can run any one of the three "main" GK lists, and other armies have to be able to deal with that.

While it's true that any all-comers army should be aware of the possibility of facing other lists from many other armies that will be similar in nature to dais GK lists, the fact that GK have all three (effectively, the very rough equivalent of Death Wing, Razor Spam, and IG gunline) makes many people feel that they are overpowered.

I'd certainly say that they have a powerful codex, in fact it's probably second only to IG, but they are not necessarily overpowered. I think 40k over the course of 5th ed is a lot more balanced than it has ever been.


Purifiers is basically coteaz with less tanks, so if you can handle coteaz you can handle purifiers. If you handle tanks, you need lots of high strength firepower, which also destroys paladins. So basically, if you can beat coteaz you can beat the other 2. Fortunately, coteaz is a list based around loads of transports, so, uh, its kinda like ig, wolves, dark eldar, mech blood angels. Lists that have been doing well for years now. So, if you cant handle lots of av rolling around, you cant handle grey knights. But this is ok, because you cant handle a lot of the other big tournament lists.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:03:12


Post by: mattyrm


Eidolon wrote:

Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit.


I play a non cheesy Vanilla list not Space Wolves, I'm forced to take loads of bolters for my puny tactical marines! Where am I supposed to get "loads" of high strength shots from? Vindis fire once, devastators are crazy over priced and I still only get 4 shots for 230-260 points, Preds/Dreds hardly fire loads either!

Seriously I agree with Shuma, show me a vanilla list that's not uber cheese that could put out loads of high strength shots.

You need Space Wolves for that right?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:09:19


Post by: Eidolon


mattyrm wrote:
Eidolon wrote:

Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit.


I play a non cheesy Vanilla list not Space Wolves, I'm forced to take loads of bolters for my puny tactical marines! Where am I supposed to get "loads" of high strength shots from? Vindis fire once, devastators are crazy over priced and I still only get 4 shots for 230-260 points, Preds/Dreds hardly fire loads either!

Seriously I agree with Shuma, show me a vanilla list that's not uber cheese that could put out loads of high strength shots.

You need Space Wolves for that right?


If your vanilla marines arent putting out a lot of high strength shots, they arent very competitive then are they? And whats a cheesy list? Do you mean competitive army designed to win against anything? If you dont run one of these kinds of lists, than why care? If you just show up to push around the models you think are pretty and have fun, then winning and losing shouldnt be an issue. If it is, then you should be playing competitively, in which case concepts like cheese need to be accepted and embraced in order for you to do well.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:09:20


Post by: daedalus


Honestly, I feel like the hard counter to Paladins is to (of all the things) get them into melee with hammernators. Granted, I realize that with rad grenades ad nauseum, that's not always a good idea, but probably how I would do it.

And lascannons. Also lascannons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:13:30


Post by: Tomb King


Eidolon wrote:
ShumaGorath wrote:

Draigowing is unbeatable for a fair few army builds, the tears are fairly legitimate. Next time you manage to dent it with DOA BAs, tyranid big bugs, Berzerker rhino rush, any codex marine list that doesn't feature vulkan, footdar, or any number of other lists please do share. There are plenty of rock paper scissors scenarios in this game, but draigowing is cheap and mindless. It either wins flawlessly or the opponant has enough mechanized ap2 with good range to tear it down quickly. Understanding 40k is meaningless when it takes over 350 bolter shots to kill a single paladin (good golly wound allocation!) and most infantry models are equipped with bolter equivalents. With understanding comes the tacit realization that sometimes 40k is unbalanced and stupid.


next time you manage to dent it with DOA BAs, tyranid big bugs, Berzerker rhino rush, any codex marine list that doesn't feature vulkan, footdar, or any number of other lists please do share


All of those except codex marine lists taht dont feature vulkan are really, really bad. And have been for some time. Nids were bad against wolves and ig from the start, and dark eldar put the nail in their coffin. Berzerker rhino rush has been defunct since what, 4th came out? DOA angels are a gimmick army, and were never good. Footdar is garbage and has been since the release of codex space wolves at the latest.

Heres my list of army archetypes that reliably crush footdar

mech wolves
footwolves
loganwing msu missile wolves
drop wolves
guard of any variety
dark eldar flying circus
dark footdar probably win too
deathwing
90% of vanilla marine lists
DOA blood angels
mech blood angels
hybrid doa/mech blood angels
nid zilla
gaunt carpet nids
stealer shock nids
lash/oblit/plague marine chaos
scarab farm necrons
av13 everywhere necrons
foot immortals everywhere necrons

Clearly, the fact that draigo beats footdar is a valid argument about draigo being broken, and not footdar sucking.

Next time any of those lists you gave me reliably beat 12+vehicle dark eldar, mech ig, mech wolves, mech blood angels, let me know. A pinto cant beat my pontiac in a race, that doesnt mean my pontiac is a racecar.

There are plenty of rock paper scissors scenarios in this game, but draigowing is cheap and mindless.


So like, its a spam army that only beats up on bad lists. This is not the first time this has happened in 40k. Ever heard of green tide?

It either wins flawlessly or the opponant has enough mechanized ap2 with good range to tear it down quickly


You need to be able to put out a lot of S8+ firepower to tear it down. Forcing instant death at first makes torrenting them down a lot faster. Fortunately, most any good army features a lot of ranged S8+ shots. So this shouldnt be an issue, except for bad armies, which lose hard to good lists anyways, so the point is moot.

Understanding 40k is meaningless when it takes over 350 bolter shots to kill a single paladin (good golly wound allocation!) and most infantry models are equipped with bolter equivalents.


Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10. This also relies on the false assumption that every paladin will take a single wound before any start dying. If you have a 5 man squad, and 2 are wounded, 3 arent, you put 5 wounds on it with bolter fire, are the guys who are already wounded immune to failing the save? Is it more likely the unwounded guys will roll a 1?

With understanding comes the tacit realization that sometimes 40k is unbalanced and stupid.


Yeah so? This has been going on since the beginning of the game. How many of ye olden neckbeards remember the broken lists that existed in 2nd? What about rhino rush blood angels and chaos in 3rd. What about chaos 3.5? In 4th you had assault cannon spam marines, nidzilla, lash chaos, and mechdar. Does anyone remember the nightmare that were clown cars? Or the green tide list at the end of 4th? And how good that was?

Why are the arguments youve given so bad? Why is it that, any army with the ability to deal with the standard meta of 'tankstankstankstanks' also able to handle crowe and draigo lists easily? Why is 40k stupid? Do you have good arguments to back up your claims here, cause I havent really seen any.

Kitzz wrote:Whether or not those lists are optimal doesn't change the fact that people will run them. I think one of the things that people have an issue with is that a GK list can run any one of the three "main" GK lists, and other armies have to be able to deal with that.

While it's true that any all-comers army should be aware of the possibility of facing other lists from many other armies that will be similar in nature to dais GK lists, the fact that GK have all three (effectively, the very rough equivalent of Death Wing, Razor Spam, and IG gunline) makes many people feel that they are overpowered.

I'd certainly say that they have a powerful codex, in fact it's probably second only to IG, but they are not necessarily overpowered. I think 40k over the course of 5th ed is a lot more balanced than it has ever been.


Purifiers is basically coteaz with less tanks, so if you can handle coteaz you can handle purifiers. If you handle tanks, you need lots of high strength firepower, which also destroys paladins. So basically, if you can beat coteaz you can beat the other 2. Fortunately, coteaz is a list based around loads of transports, so, uh, its kinda like ig, wolves, dark eldar, mech blood angels. Lists that have been doing well for years now. So, if you cant handle lots of av rolling around, you cant handle grey knights. But this is ok, because you cant handle a lot of the other big tournament lists.


For the record rhino rush berezerkers were still viable all the way up until grey knights hit. Now the khorne marines gets laughed at by I6 halberds. I actually put away my CSM because they were too easy to win with. Now that grey knights are here I guess I could bring them out more often. At 2500 points I have only ever lost 1 game with my CSM and that was to a judge's buddy if you catch the drift there(its a game of inch's).

daedalus wrote:Honestly, I feel like the hard counter to Paladins is to (of all the things) get them into melee with hammernators. Granted, I realize that with rad grenades ad nauseum, that's not always a good idea, but probably how I would do it.

And lascannons. Also lascannons.


That is exactly why I have 3 lascannons on my inf squads and was thinking about a 4th. Also I am digging the hat for the llama


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:14:08


Post by: Kitzz



I guess opinions may very but have you faced razor spam space wolves? SW > IG < GK. IG is in the running but still lacks those things that put it up there with the others.

Most notably:
Lack of effective combat support
Lack of Psychic Hood
LD 9 psykers for there psychic powers

Dont get me wrong IG are competitive and definitely top tier but by no means are they still the top dog.



Yes, they are the top dog. IG should have no problem beating space wolves and should have a slight uphill advantage against henchmen GK. Play against some experienced IG players that don't care about army cost and I think you'll very quickly realize that they are still the best.

Also, consider the amount of LoS blocking terrain on an average board when you do so.

Space wolves most certainly are not the best. I think that GK probably have the best codex, but in this meta, IG is king. Look at the entire meta, and you realize that mechspam defines it. Look to where that definition comes from, and you find IG. I'm not saying they're far and away the best, but they are the best.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:17:50


Post by: Eidolon


Tomb King wrote:

For the record rhino rush berezerkers were still viable all the way up until grey knights hit. Now the khorne marines gets laughed at by I6 halberds. I actually put away my CSM because they were too easy to win with. Now that grey knights are here I guess I could bring them out more often. At 2500 points I have only ever lost 1 game with my CSM and that was to a judge's buddy if you catch the drift there(its a game of inch's).


So uh, nobody ever shot your rhinos open as they tried to cross the board and gunned down your berzerkers? This is how people were winning against other mech marine armies. This sounds like some serious n00bslaying to me.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:18:47


Post by: ShumaGorath


All of those except codex marine lists taht dont feature vulkan are really, really bad.

DOA BAs isn't bad, it just dies in the meta because grey knights exist. That also wasn't the point of my post. The point of my post was to list armies that literally have no viable path to either win or tie.

Nids were bad against wolves and ig from the start, and dark eldar put the nail in their coffin.

GKs put the nail in that coffin, they have a significantly higher tournament entry rate.

Berzerker rhino rush has been defunct since what, 4th came out?


Not particularly, it's actually pretty good against some fairly popular wolf and IG builds. It's not super high tier, but again, that wasn't the point of my post.

DOA angels are a gimmick army, and were never good.


Because GKs exist. Not because it's bad. It's a good list against many popular IG and wolf lists and it does well in games against the rest of the non GK field.

Footdar is garbage and has been since the release of codex space wolves at the latest.


Footdars resurgence came after that and has won major events, so I don't know what to tell you beyond the fact that I think you're getting your info wrong.

Clearly, the fact that draigo beats footdar is a valid argument about draigo being broken, and not footdar sucking.


I know it's already been pretty well shown so far in this thread but you're really really bad at forming well thought out arguments. Stop it with the strawmen dorothy.

So like, its a spam army that only beats up on bad lists. This is not the first time this has happened in 40k. Ever heard of green tide?


You didn't read what I posted correctly. Go back and try again.

You need to be able to put out a lot of S8+ firepower to tear it down. Forcing instant death at first makes torrenting them down a lot faster. Fortunately, most any good army features a lot of ranged S8+ shots.


You need a lot of str8 ap2, not just str8. A smart GK player will just walk forward and obliterate your guns if you lack ap2 and they'll stand in a shrouded ruin that their techmarine bolstered for 2+ cover while killing your plasma squads with psyfledreads if required otherwise.

Unless you can make them regret walking across the board then you're losing. Not a lot of armies can actually do that. Most that can are extremely KP heavy and those armies auto lose in one third of missions against draigowing.

So this shouldnt be an issue, except for bad armies, which lose hard to good lists anyways, so the point is moot.


AKA "Space wolves and IG feature a lot of str8 shots so draigowing is lame and easy to beat". Thanks. You're clearly very helpful here. Great understanding of the metagame.

Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.

This also relies on the false assumption that every paladin will take a single wound before any start dying. If you have a 5 man squad, and 2 are wounded, 3 arent, you put 5 wounds on it with bolter fire, are the guys who are already wounded immune to failing the save? Is it more likely the unwounded guys will roll a 1?


FNP means that they have to roll a 1 followed by a 1-3. Thats a one in 12 chance. That requires 2 bolter shots for that wound meaning 24 hitting shots. That requires 36 shots. Congrats, you just fired two full tactical squads. Maybe you'll get an already wounded guy once. Or maybe, just maybe, you did 4 wounds to the same guy and none to the others thus losing half your wounds to wound allocation.

Clearly thats not still idiotic.

But hey, it's ok, my blood angel, dark angel, black templar, eldar, dark eldar, necron, chaos, and demon long fangs can still shoot their missiles from far away and rely on volume. Clearly those armies have those.

Yeah so? This has been going on since the beginning of the game. How many of ye olden neckbeards remember the broken lists that existed in 2nd? What about rhino rush blood angels and chaos in 3rd. What about chaos 3.5? In 4th you had assault cannon spam marines, nidzilla, lash chaos, and mechdar. Does anyone remember the nightmare that were clown cars? Or the green tide list at the end of 4th? And how good that was?


http://en.wikipedia.org/wiki/Straw_man

Why are the arguments youve given so bad? Why is it that, any army with the ability to deal with the standard meta of 'tankstankstankstanks' also able to handle crowe and draigo lists easily?


They're bad because you seem at a basic level to be unable to comprehend them. You've been assembling poorly thought out strawmen for many pages now. You practically have an army of them. My argument was that people hate draigowing because it automatically wins with no recourse against many lists. It's not even close to fun to play against. It's boring looking, thematically stupid, and utterly unbeatable by any marine army that relies on close combat or short range fire support (which is most of them, but I guess you live on fenris).

My point wasn't that it was unbeatable or that it conquered the top tables. Just that it was a fething chore to see accross the table and very demoralizing for anyone not powergaming the power3.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:21:05


Post by: Tomb King


Eidolon wrote:
Tomb King wrote:

For the record rhino rush berezerkers were still viable all the way up until grey knights hit. Now the khorne marines gets laughed at by I6 halberds. I actually put away my CSM because they were too easy to win with. Now that grey knights are here I guess I could bring them out more often. At 2500 points I have only ever lost 1 game with my CSM and that was to a judge's buddy if you catch the drift there(its a game of inch's).


So uh, nobody ever shot your rhinos open as they tried to cross the board and gunned down your berzerkers? This is how people were winning against other mech marine armies. This sounds like some serious n00bslaying to me.


At the second round of ard boyz last year I was shot out of 3 of my transports on turn 1. I foot slogged my way to a massacre. Its how you play them. I could still rofl curb stomp just about any army with my csm except grey knights. I went 25-0 with csm at 2500 before finally losing to a wedding .

ALSO NOTE: IG have the most KP out of just about every army. For my argument listed above why they are not number 1. Play a DoW, annihilation mission then come talk to me.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:45:42


Post by: Eidolon


ShumaGorath wrote:

They're bad because you seem at a basic level to be unable to comprehend them. You've been assembling poorly thought out strawmen for many pages now. You practically have an army of them. My argument was that people hate draigowing because it automatically wins with no recourse against many lists. It's not even close to fun to play against. It's boring looking, thematically stupid, and utterly unbeatable by any marine army that relies on close combat or short range fire support (which is most of them, but I guess you live on fenris).

My point wasn't that it was unbeatable or that it conquered the top tables. Just that it was a fething chore to see accross the table and very demoralizing for anyone not powergaming the power3.


So uh, im stupid, and have been assembling a lot of strawmen arguments for what, 1 page, which somehow is now many pages? How many times have I posted in this thread? 5? Yes, draigowing autowins against certain armies. But so do a lot of other lists. Boring looking, thematically stupid, are invalid arguments. I thinks that every ork army, is boring and stupid, I honestly do. I have no issue playing against orks however, and dont make threads to moan about them.

My point wasn't that it was unbeatable or that it conquered the top tables. Just that it was a fething chore to see accross the table and very demoralizing for anyone not powergaming the power3.


Oh ok, so it was just a thread created to moan about an army of toy soldiers, but has nothing to do with actual competitive gaming. Guess ill quit wasting my time here then, and put you on ignore

Tomb King wrote:
Eidolon wrote:
At the second round of ard boyz last year I was shot out of 3 of my transports on turn 1. I foot slogged my way to a massacre. Its how you play them. I could still rofl curb stomp just about any army with my csm except grey knights. I went 25-0 with csm at 2500 before finally losing to a wedding .

ALSO NOTE: IG have the most KP out of just about every army. For my argument listed above why they are not number 1. Play a DoW, annihilation mission then come talk to me.


What were you playing round 2 that only shot 3 transports down, and didnt bother stunning/immobilizing the rest of them? And that also let zerkers footslog well against it? I am still confused by this. How does zerker spam beat nidzilla, flying deldar, or mech ig? I am seriously intrigued, not trying to troll.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:54:24


Post by: ShumaGorath


So uh, im stupid, and have been assembling a lot of strawmen arguments for what, 1 page, which somehow is now many pages? How many times have I posted in this thread? 5?


Sorry, I thought you were "draigo". Your posting method was very similar to his and you both have similar avatar pictures. My bad.

Yes, draigowing autowins against certain armies. But so do a lot of other lists. Boring looking, thematically stupid, are invalid arguments.


Arguments for what? I was making a statement about the reception which draigowing has on tournament tables. The reception is poor. I wasn't making an argument, I was making an observation.

I thinks that every ork army, is boring and stupid, I honestly do. I have no issue playing against orks however, and dont make threads to moan about them.


Thats probably because you can beat them. If you couldn't you would. Also, I didn't make this thread and here you are.

Oh ok, so it was just a thread created to moan about an army of toy soldiers, but has nothing to do with actual competitive gaming. Guess ill quit wasting my time here then, and put you on ignore


http://www.dakkadakka.com/dakkaforum/posts/list/417456.page

Who started this thread exactly? 44 pages ago? I mean, if this is how you act then please, ignore me. This thread is well beyond its initial topic. At this point it's pretty roaming and stupid. If you're unable to interface with the current topic of conversation (as asinine as it is) then you're probably not going to be a particularly meaningful conversation buddy as is.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 16:58:55


Post by: Kitzz


Tomb King wrote:
ALSO NOTE: IG have the most KP out of just about every army. For my argument listed above why they are not number 1. Play a DoW, annihilation mission then come talk to me.


Oh, so I only have to think my way to a win one ninth of the time? Sign me up.

In all seriousness, every army has at least one mission that is their worst mission. Guard find it difficult to lose on C&C and especially Seize Ground. Even in kill point missions, it's not exactly difficult to table most opponents (read: marines).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:04:24


Post by: DarknessEternal


Experiment 626 wrote:
Pure 100% pallies with only the (it seems) mandetory psyflemen isn't as OTT as say a draigowing that's being supported by psyflemen, strikes/intercepters and adding in the filthy grenades.

Do you frequently play one million point games?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:19:56


Post by: Grakmar


I think Grey Knights are OP. And, they're really popular.

However, that doesn't make them the most OP book GW has put out in a decade. Are you all forgetting about Fantasy Daemons?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:25:44


Post by: mattyrm


ShumaGorath wrote:
Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.


Yeah that was my point.. I think he's concentrating on everything that isn't vanilla SM.

How can Vanilla marines spam missles and such? Is it even possible for us to get more than about ten shots over s8 in a turn at 1500pts?

I'm well aware that its a piece of piss for the SW, they can get ten missiles in at a 1000 points, where as I've got to pay 230pts for 4 missile launchers.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:34:32


Post by: daedalus


I haven't touched C:SM for a long time, and I never really did well with it even when I did, but how about this:

Pedro

Sternguard x5, 4 combimeltas, 1 powerfist, drop pod
Sternguard x5, 4 combimeltas, 1 powerfist, drop pod

Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino
Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino

Devastator Squad, 4 missile launchers
Devastator Squad, 4 missile launchers

Vindicator


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:35:29


Post by: Target


mattyrm wrote:
ShumaGorath wrote:
Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.


Yeah that was my point.. I think he's concentrating on everything that isn't vanilla SM.

How can Vanilla marines spam missles and such? Is it even possible for us to get more than about ten shots over s8 in a turn at 1500pts?

I'm well aware that its a piece of piss for the SW, they can get ten missiles in at a 1000 points, where as I've got to pay 230pts for 4 missile launchers.


So the metric for whether a codex is OP/broken is if it is significantly hard just for your codex to deal with? Sounds more like the problem is with vanilla SM.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 17:41:32


Post by: Eidolon


targetawg wrote:
mattyrm wrote:
ShumaGorath wrote:
Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.


Yeah that was my point.. I think he's concentrating on everything that isn't vanilla SM.

How can Vanilla marines spam missles and such? Is it even possible for us to get more than about ten shots over s8 in a turn at 1500pts?

I'm well aware that its a piece of piss for the SW, they can get ten missiles in at a 1000 points, where as I've got to pay 230pts for 4 missile launchers.


So the metric for whether a codex is OP/broken is if it is significantly hard just for your codex to deal with? Sounds more like the problem is with vanilla SM.



thank you. As someone who runs paladins from time to time, what im afraid of in the nilla marine book are. Typhoons, vindicators, lascannons, missiles, melta guns, dreadnoughts in close combat, and hammernators. But most importantly, the fact that a giant brick of paladins can only kill 1 thing a turn, assuming you dont clump up and let me multi charge. So really, you can beat them by laying down suppression fire and out maneuvering.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:02:43


Post by: Janthkin


<purgation complete; thread reopened>

Stay on topic.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:07:05


Post by: Tomb King


Janthkin wrote:<purgation complete; thread reopened>

Stay on topic.


Yay exterminatus complete let new life begin.




daedalus wrote:I haven't touched C:SM for a long time, and I never really did well with it even when I did, but how about this:

Pedro

Sternguard x5, 4 combimeltas, 1 powerfist, drop pod
Sternguard x5, 4 combimeltas, 1 powerfist, drop pod

Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino
Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino

Devastator Squad, 4 missile launchers
Devastator Squad, 4 missile launchers

Vindicator


Back to the main point here. Yes the above list might work against paladins but how you plan on winning an objective mission? In addition the above list has: 12 kill points while draigowing averages between 5-8.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:10:29


Post by: AlmightyWalrus


Tomb King wrote:

daedalus wrote:I haven't touched C:SM for a long time, and I never really did well with it even when I did, but how about this:

Pedro

Sternguard x5, 4 combimeltas, 1 powerfist, drop pod
Sternguard x5, 4 combimeltas, 1 powerfist, drop pod

Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino
Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino

Devastator Squad, 4 missile launchers
Devastator Squad, 4 missile launchers

Vindicator


Back to the main point here. Yes the above list might work against paladins but how you plan on winning an objective mission? In addition the above list has: 12 kill points while draigowing averages between 5-8.


Between Combat Squadding and Pedro, he has 6 scoring units.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:10:30


Post by: pretre


Pedro makes the Sternguard scoring as well.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:12:08


Post by: Tomb King


AlmightyWalrus wrote:
Tomb King wrote:

daedalus wrote:I haven't touched C:SM for a long time, and I never really did well with it even when I did, but how about this:

Pedro

Sternguard x5, 4 combimeltas, 1 powerfist, drop pod
Sternguard x5, 4 combimeltas, 1 powerfist, drop pod

Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino
Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino

Devastator Squad, 4 missile launchers
Devastator Squad, 4 missile launchers

Vindicator


Back to the main point here. Yes the above list might work against paladins but how you plan on winning an objective mission? In addition the above list has: 12 kill points while draigowing averages between 5-8.


Between Combat Squadding and Pedro, he has 6 scoring units.


I wouldnt count drop podding combi melta as scoring as they will only be scoring for the 1 to 2 turns that they are alive

pretre wrote:Pedro makes the Sternguard scoring as well.


Neat trick.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:12:45


Post by: daedalus


I have 4-6 scoring units, 2 of which will be drop podded, and 2 more in metal bawkses, against a hypothetical list that will have 2-3 somewhat more resilient scoring units? I think I will manage.

And yes, it's KP heavy, but so is just about any list compared with Draigo/Deathwing


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:16:54


Post by: ShumaGorath


Eidolon wrote:
targetawg wrote:
mattyrm wrote:
ShumaGorath wrote:
Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.


Yeah that was my point.. I think he's concentrating on everything that isn't vanilla SM.

How can Vanilla marines spam missles and such? Is it even possible for us to get more than about ten shots over s8 in a turn at 1500pts?

I'm well aware that its a piece of piss for the SW, they can get ten missiles in at a 1000 points, where as I've got to pay 230pts for 4 missile launchers.


So the metric for whether a codex is OP/broken is if it is significantly hard just for your codex to deal with? Sounds more like the problem is with vanilla SM.



thank you. As someone who runs paladins from time to time, what im afraid of in the nilla marine book are. Typhoons, vindicators, lascannons, missiles, melta guns, dreadnoughts in close combat, and hammernators. But most importantly, the fact that a giant brick of paladins can only kill 1 thing a turn, assuming you dont clump up and let me multi charge. So really, you can beat them by laying down suppression fire and out maneuvering.


You probably shouldn't to too afraid of most of those. Typhoons are eminently easy to snipe with psyfledreads, lascanons have no cost effective platform in the army, ditto with missiles and they're not particularly spammable without devoting massive amounts of points to it, meltaguns aren't massable on cheap platforms and the only high concentration is on sterns which can be mitigated easily. If you're having problems with dreads in CC then you're doing something wrong, MoT makes mincemeat of them.

As for only killing one thing a turn, that's both true and false. If they're utilizing meltas and plasmas then they've probably used a transport to get there. Thats two killpoints. Since marine firepower comes in concentrated high cost bricks it's not particularly hard to just focus fire the dangerous portions. A palladin squad has a charge threat range that's about 42 inches wide at maximum. If you're having trouble with being "ourmanuvered" you're probably deploying them wrong.


Automatically Appended Next Post:
daedalus wrote:I haven't touched C:SM for a long time, and I never really did well with it even when I did, but how about this:

Pedro

Sternguard x5, 4 combimeltas, 1 powerfist, drop pod
Sternguard x5, 4 combimeltas, 1 powerfist, drop pod

Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino
Tac Squad, plasma gun, missile launcher, combi-melta/powerfist, rhino

Devastator Squad, 4 missile launchers
Devastator Squad, 4 missile launchers

Vindicator


If the GK player is smart they'll note the drop coming and always keep at least half their squad in area terrain. Their threat range is longer than the rhino meltas so they get first choice of target priority. A shrouded paladin squad is getting 3+ cover, so those meltas are likely to kill about 1 and a third paladins in total and thats ignoring the wound sink that draigo is. For the attempt you're losing both squads fully and likely their transports as well. Point for point and in the maneuver war that's a pretty bad trade.

The Tac squads have the same issues. The devs could be useful but they're killing less than a single palladin per turn (if they're smart and throw things onto draigo even less than that) and that pally squad isn't the only thing in their army.

The vindicator is your real and looming threat. If you're good with it you'll get a shot before they can return fire. It'll likely get silenced in the return fire from the 3 psycanons, but it could have a good chance of causing some damage.

The list would have to alpha strike with every squad simultaneously (thus giving the vind more turns to shoot). I don't give it good odds against a midlevel draigowing army. The math and logical target priority would seem to be in the grey dudes favor.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:27:42


Post by: mattyrm


daedalus wrote:I have 4-6 scoring units, 2 of which will be drop podded, and 2 more in metal bawkses, against a hypothetical list that will have 2-3 somewhat more resilient scoring units? I think I will manage.

And yes, it's KP heavy, but so is just about any list compared with Draigo/Deathwing


KP heavy?!

Its MEGA heavy. 5 man SM squads die so easily, on a KP fight you will get utterly annihilated by any list a GK throws at you. They literally have no chance of winning.

Even if everything else lives, both DP squads will die, and both DP's will die, and your pretty much done in already against the GKs with a much smaller model and thus KP count.

That aside, cheers mate Its a decent list! Ill play it against my mates Orks!



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:29:19


Post by: daedalus


To be fair, I cut my teeth on IG. My concept of KP heavy tends to be 25-30.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:41:46


Post by: Seanaust


On topic I wanted to put out my 2cp. All codeices are invetably equal. This may sound craZy but it does make scence. All codeices use the same point system so (in theory) 1000pts of anything is equal in power to 1000pts of GK. Each GK squad may have more power but it costs a ton more points.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:44:35


Post by: pretre


Seanaust wrote:On topic I wanted to put out my 2cp. All codeices are invetably equal. This may sound craZy but it does make scence. All codeices use the same point system so (in theory) 1000pts of anything is equal in power to 1000pts of GK. Each GK squad may have more power but it costs a ton more points.


IN THEORY. I may not think that GK are the most OP book GW has put out in a decade, but saying every single book is equal in power is a little crazy.

Also, the thought that you can take 1000 points of anything and be equal in power to 1000 points of anything else is just wrong. 1000 points of a poorly conceived all grot army does not equal the power of 1000 points of well built Space Wolves.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:48:30


Post by: CthuluIsSpy


I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:53:15


Post by: Devil Dog


I agree that not all armies are the same. Secondly, Game balance has almost always been breached someway or another in most linear type games. Just too broad of a game with too many special rules for there not to be a problem or two. For the most part, I think the Gk are pretty tough to beat, yet not impossible. I also think and agree, that as more new codex come out, we will see that this army is in tune with the new rules and powers of other things. Patience is key


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:55:10


Post by: Draigo


CthuluIsSpy wrote:I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.


Like venoms spam, IG leaf blower, etc? You need to be more specific as to your version of Draigowing. A 10 man walking squad cannot table anyone that quickly since at most that means a 5 man pally squad and 3 psyfleman dreads. So unless hes rolling hot dice I doubt he could table anyone fast.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:55:19


Post by: pretre


CthuluIsSpy wrote:I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.

Aha. One game of Vassal and you have solved our dilemma of whether GK are OP or not. Wow, why didn't we think of that before?



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:56:57


Post by: Monster Rain


I haven't had to say this for a while, but Vassal =/= 40k.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:57:20


Post by: daedalus


pretre wrote:
CthuluIsSpy wrote:I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.

Aha. One game of Vassal and you have solved our dilemma of whether GK are OP or not. Wow, why didn't we think of that before?



I see what you did there.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 20:57:35


Post by: CthuluIsSpy


Draigo wrote:
CthuluIsSpy wrote:I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.


Like venoms spam, IG leaf blower, etc? You need to be more specific as to your version of Draigowing. A 10 man walking squad cannot table anyone that quickly since at most that means a 5 man pally squad and 3 psyfleman dreads. So unless hes rolling hot dice I doubt he could table anyone fast.


10 man pally squad with 10 man termy squad.
And he did have ridiculously good luck...kept passing his MSS rolls.


Automatically Appended Next Post:
Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


How so? The mechanic seems to work fine.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 21:09:57


Post by: daedalus


CthuluIsSpy wrote:
Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


How so? The mechanic seems to work fine.

In the sense that buying prepainted D&D miniatures is the same thing as painting metal ones from scratch, maybe.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 21:09:59


Post by: pretre


Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


I wasn't even going to get into that part. As much as one game of 40k is largely meaningless in proving anything; one game of vassal isn't even the same game so it is even more meaningless in proving anything.

In order to get empirical data for something like this, you need tons of data points from the actual game.


Automatically Appended Next Post:
CthuluIsSpy wrote:
Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


How so? The mechanic seems to work fine.

How'd you achieve TLOS?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 21:12:21


Post by: CthuluIsSpy


pretre wrote:
Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


I wasn't even going to get into that part. As much as one game of 40k is largely meaningless in proving anything; one game of vassal isn't even the same game so it is even more meaningless in proving anything.

In order to get empirical data for something like this, you need tons of data points from the actual game.


Automatically Appended Next Post:
CthuluIsSpy wrote:
Monster Rain wrote:I haven't had to say this for a while, but Vassal =/= 40k.


How so? The mechanic seems to work fine.

How'd you achieve TLOS?


Common sense? But you do have a point.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 21:18:05


Post by: pretre


CthuluIsSpy wrote:
pretre wrote:How'd you achieve TLOS?

Common sense? But you do have a point.

lol. You can't use common sense for something that requires you to actually look through the 3D space that models occupy. You can use your imagination, but that's not quite the same as common sense.

Anyways, lets head back on topic.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 21:46:29


Post by: Gornall


mattyrm wrote:
ShumaGorath wrote:
Yes, because the only way to kill paladins is through bolters. Not, you know, spamming loads of high strength shots to murder half the unit. And then, suddenly, you only have to do 5 bolter wounds before they start removing guys, instead of 10.


AKA "All I play with and against are space wolves, GKs, and IG". Not every army has longfangs or good mechspam. Not every army in power armor is a space wolf one.


Yeah that was my point.. I think he's concentrating on everything that isn't vanilla SM.

How can Vanilla marines spam missles and such? Is it even possible for us to get more than about ten shots over s8 in a turn at 1500pts?

I'm well aware that its a piece of piss for the SW, they can get ten missiles in at a 1000 points, where as I've got to pay 230pts for 4 missile launchers.


L2SMFastAttack....

MMABs and Typhoons are extremely effective cost-effective sources of firepower. Autocannon/Lascannon Preds are also great in Heavy Support. You can take Meltas, Multimeltas, and Combi-Meltas on your Tacticals and back them up with TH/SS Terminators. Just to make sure your shots hit home, you can take Vulcan and/or a Null Zone Libby. Space Marines have plenty of tools to survive in the current meta. They aren't as stacked as SW, but they ain't bad.

EDIT: I say this as someone who still plays SM for competitive games... I actually pull out my hero-hammer GKs when I really don't care if I win or there are painting/theme scores involved.


Automatically Appended Next Post:
ShumaGorath wrote:If you're having problems with dreads in CC then you're doing something wrong, MoT makes mincemeat of them.

If the GK player is smart they'll note the drop coming and always keep at least half their squad in area terrain. Their threat range is longer than the rhino meltas so they get first choice of target priority. A shrouded paladin squad is getting 3+ cover


Bring a Libby and these become much less of an issue. A GK player has to think long and hard about how confident he is about whether he can get MoT off before charging a Dread. That or just charge the Pallies with your Dread instead (Sanctuary sucks, but still not likely to be an issue) and smash them on your opponents turn.

Also, you are right in that Codex SMs cannot spam missiles/razors as effectively as SW. What they can spam though include:

FAST MULTIMELTAS
Meltas/Combi-meltas
TH/SS Termies
Combi-Preds
Rifleman Dreads (not as nice as Pysflemen, but still destroy light stuff just fine)
etc


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 23:41:58


Post by: ShumaGorath


Bring a Libby and these become much less of an issue. A GK player has to think long and hard about how confident he is about whether he can get MoT off before charging a Dread.


Or he'll just tear it apart with 4 psycanons. Or draigo will kill it. Or the hammers. But hey, averagely that dread will hit and then kill about two thirds of one paladin while costing 2-3 times as much.

FAST MULTIMELTAS


Which will die in a cost innefective manner the turn they attempt to use them. That or they'll be used as target practice for the psyfledreads. MM speeders are great, but they're not particularly effective against GKs. They're unlikely to manage to pay for themselves before dying and the GKs aren't hard up for sources of mobile ranged anti light tank.

Meltas/Combi-meltas


Sternguard are pricey and aren't a cost effective hard counter to draigowing. They're good against purifier spam though.

TH/SS Termies


Those are a great counter to pallys as long as they lack grenades and DCAs.

Combi-Preds


These are effective compared to other things in the same book but they aren't particularly great externally. They cost like 30 more then a psyfledread and are significantly worse in most scenarios. Most codexes have a unit analogue that is better/cheaper. Vendettas are cheaper and better at everything.

Rifleman Dreads (not as nice as Pysflemen, but still destroy light stuff just fine)


Aint nuthin wrong with rifles.

The C:SM unit choices are almost universally sub optimal compared to what other codexes can field.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/14 23:53:34


Post by: Draigo


Shuma pallys always have grenades. I would imagine that pt should be focued to DCA.

As far as dreads I dont think regular dreads are all that intimidating. Maybe iron clads or furiosos but not AV 12 ones.

Speeders arent all that scary unless you have something else thats applying pressure and can be a worse threat like sw use long fangs to give speeders a bit more of a less imposing threat.

Preds arent all that scary since the limited shots espeacially vs draigowing or the cheap numbers of henchman.

Never had an issue with sternguard since my guys are in vehicles. Even if I use a 10 man Im sticking to cover with shrouding. So 2+3++ against any shooting.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 00:07:26


Post by: Gornall


ShumaGorath wrote:The C:SM unit choices are almost universally sub optimal compared to what other codexes can field.


Agreed! But that doesn't make them terrible... and it doesn't mean that GKs are OP. It just means SM are old.

A few minor quibbles:

TH/SS Termies will slaughter Pallies point-for-point. Nullzone or Vulkan just makes it obscene.
Dreads are cheap as heck... so if they kill 2 Pallies then they are doing great. You're right... a Dread alone isn't scary to a group of Pallies. However, throw some TH/SS into to support (and eat the hammer attacks) and you can tie them up for a turn or two and probably kill a couple.
I agree that MM Landspeeders are not all that great... but Multimelta Attack Bikes are all that and a bag of chips, though.
Combi Preds are about 15 points cheaper than a Pysfleman. I wish they were as good as the BA version, but they're still solid.
You don't have to take Sternguard for Meltas/Combi-Meltas... you can take them on regular Tactical Squads that you have to take anyway.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 00:14:02


Post by: Tomb King


Gornall wrote:
ShumaGorath wrote:The C:SM unit choices are almost universally sub optimal compared to what other codexes can field.


Agreed! But that doesn't make them terrible... and it doesn't mean that GKs are OP. It just means SM are old.

A few minor quibbles:

TH/SS Termies will slaughter Pallies point-for-point. Nullzone or Vulkan just makes it obscene.
Dreads are cheap as heck... so if they kill 2 Pallies then they are doing great. You're right... a Dread alone isn't scary to a group of Pallies. However, throw some TH/SS into to support (and eat the hammer attacks) and you can tie them up for a turn or two and probably kill a couple.
I agree that MM Landspeeders are not all that great... but Multimelta Attack Bikes are all that and a bag of chips, though.
Combi Preds are about 15 points cheaper than a Pysfleman. I wish they were as good as the BA version, but they're still solid.
You don't have to take Sternguard for Meltas/Combi-Meltas... you can take them on regular Tactical Squads that you have to take anyway.


Assault termies are the be all end all. They might work if you throw a crap ton of them at the paladins but that is a significant point sink for the rest of your army. Good luck against gun lines. There are things that can beat this army the question is are they things that can be taken that still allow other match-ups to be fruitful.


Automatically Appended Next Post:
pretre wrote:
CthuluIsSpy wrote:I just played GK dragowing on vassal...now I know why everyone hates GK.
No army build should be able to table the enemy so quickly.

Aha. One game of Vassal and you have solved our dilemma of whether GK are OP or not. Wow, why didn't we think of that before?



lol'ed Sure was a fun game though. It was more or so to drive the final nail into the coffin that is the Nid codex


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 01:35:03


Post by: Gornall


Tomb King wrote:Assault termies are the be all end all. They might work if you throw a crap ton of them at the paladins but that is a significant point sink for the rest of your army. Good luck against gun lines. There are things that can beat this army the question is are they things that can be taken that still allow other match-ups to be fruitful.


There are very few armies against which 5 TH/SS Termies are not going to be at least somewhat useful. There are very few armies against which meltas, multi-meltas, and S8+/AP2 shooting aren't effective. If people are worried about taking things that can beat GKs... maybe they should just take the same things that are effective against other competitive armies. Draigowing is just Nob Bikers 2.0....



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 01:51:00


Post by: Target


Gornall wrote:
Tomb King wrote:Assault termies are the be all end all. They might work if you throw a crap ton of them at the paladins but that is a significant point sink for the rest of your army. Good luck against gun lines. There are things that can beat this army the question is are they things that can be taken that still allow other match-ups to be fruitful.


There are very few armies against which 5 TH/SS Termies are not going to be at least somewhat useful. There are very few armies against which meltas, multi-meltas, and S8+/AP2 shooting aren't effective. If people are worried about taking things that can beat GKs... maybe they should just take the same things that are effective against other competitive armies. Draigowing is just Nob Bikers 2.0....



And much worse than nob biker, which was king of the hill for a while, primarily due to how fast it was, unlike good ole 'waddlewing which will get there when it gets there.

I'll agree, TH/SS termies are gross versus paladins.

5 Paladins, 1 will have a hammer, lets say the rest have normal swords/halberds

TH/SS are probably getting the charge since they're usually taken with a transport, and draigowing doesn't have room for it, but, lets give neither the charge (I like math, sue me)

4 Pallies swing, 8 attacks, 5.328 hits, (give em hammerhand), 3.55 saves, hammers fail 1.2 ish.
4 hammers swing back, 8 attacks, 4 hits, 3.4 ish wounds, ~2 dead paladins
And thats 5 termies (200 points) versus 5 paladins (315 for 5 with 2 psycannons, how they're usually equipped).

And that example gave the paladins every advantage, there was no hood, no null zone, they didnt get charged (th/ss are almost always in a raider, paladins in a draigo wing are always on foot)....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:02:08


Post by: Janthkin


I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

The math for a 5-on-5 matchup is irrelevant.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:07:02


Post by: Gornall


Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.


I've never seen a 5-man TH/SS squad not bring any fire support either. I'm hoping that before they roll in the rest of the army has done some damage with S8/AP2 shooting. With the cost of a 10-man Pally squad with Libby and Draigo, you CAN afford to shoot your whole army into it for a turn or two.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:21:38


Post by: jy2


Don't forget banner, stave and swords which stack the combat in their favor. I've been on both the giving and receiving end of 10 pallies vs 10 TH/SS terminators. Both times, the hamminators lost. As a matter of fact, in one battle, I lost 2 paladins and wiped out 20 FNP TH/SS termies!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:34:44


Post by: Devil Dog


I see 5 man pally squads a whole lot. But pallies aren't all there is to GK. I have had a lot of fun with henchmen and purifiers.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:46:14


Post by: Target


Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

The math for a 5-on-5 matchup is irrelevant.


That's the most common squad I've seen actually, so I'd disagree on the irrelevance

And Draigo + 10 + Libby is 1200 points. Of course 200 points of TH/SS termies aren't going to do much. But then again, a 1200 point unit waddling around killing 1 thing per turn...meh?




Automatically Appended Next Post:
jy2 wrote:Don't forget banner, stave and swords which stack the combat in their favor. I've been on both the giving and receiving end of 10 pallies vs 10 TH/SS terminators. Both times, the hamminators lost. As a matter of fact, in one battle, I lost 2 paladins and wiped out 20 FNP TH/SS termies!


Your saves must have been epic, or his horrific. The FNP is a bit moot considering everyones swinging power weapons in this example..



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:53:07


Post by: Gornall


jy2 wrote:Don't forget banner, stave and swords which stack the combat in their favor. I've been on both the giving and receiving end of 10 pallies vs 10 TH/SS terminators. Both times, the hamminators lost. As a matter of fact, in one battle, I lost 2 paladins and wiped out 20 FNP TH/SS termies!


But you use loaded dice/curse your opponent's dice to win....

In all seriousness, the more bling you put on the Pally Star, the fewer supporting units you can have for it. That can limit your tactical options and should allow your opponent to focus on the squisher bits. If I don't feel confident in shooting down a fully blinged out Pally star, I am going to go after the 5-man squad without Libby and Draigo. Don't get me wrong... I'm not arguing that Pallies are terrible. I just think that a competitive list and general should have a solid chance to either directly counter a Pally star or win the mission objectives by killing its support and using tactics such as screening and speed bumps to limit the damage it can do.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 02:56:05


Post by: Draigo


I want to play my draigowing vs someone using thunderfire canons. I'm curious how thatd affect the game. I've played master of the forge lists, sternguard and all that but yet to face something that would affect moving.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 03:01:47


Post by: -666-


I don't see TFC having much effect on Paladins. Does it cause a pinning test?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 03:18:44


Post by: ShumaGorath


-666- wrote:I don't see TFC having much effect on Paladins. Does it cause a pinning test?


It causes them to be counted as moving through difficult terrain if they were hit by it in the previous shooting phase. It's one of three shot types that it has. Thats the subterranean one i believe.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 03:32:38


Post by: Kingsley


Thunderfire Cannons can force targets to be in difficult terrain (dangerous terrain in Pancake edition), so they can be a big pain for foot assault units, especially ones without Fleet. The same effect can of course be a big pain against faster units, especially bikes (who take Dangerous Terrain tests and can't turbo-boost for a turn after being hit), but limiting yourself to 2d6 pick highest each turn can really delay a charge.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 04:09:12


Post by: Eidolon


Gornall wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.


I've never seen a 5-man TH/SS squad not bring any fire support either. I'm hoping that before they roll in the rest of the army has done some damage with S8/AP2 shooting. With the cost of a 10-man Pally squad with Libby and Draigo, you CAN afford to shoot your whole army into it for a turn or two.


no, stop, the logic and sense making, it burns.

I still havent had an answer as to why draigo gets all the hate, and nobody seems to care about what a coteaz list can do. I have never seen or heard of a draigo army shooting a well built mech list off the board quickly. I have seen coteaz do it regularly. Its basically imperial guard, with really good combat support.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 04:49:20


Post by: Tomb King


Eidolon wrote:
Gornall wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.


I've never seen a 5-man TH/SS squad not bring any fire support either. I'm hoping that before they roll in the rest of the army has done some damage with S8/AP2 shooting. With the cost of a 10-man Pally squad with Libby and Draigo, you CAN afford to shoot your whole army into it for a turn or two.


no, stop, the logic and sense making, it burns.

I still havent had an answer as to why draigo gets all the hate, and nobody seems to care about what a coteaz list can do. I have never seen or heard of a draigo army shooting a well built mech list off the board quickly. I have seen coteaz do it regularly. Its basically imperial guard, with really good combat support.


You really wanna know why I hate draigo? It isnt making paladins troops or the 4 wounds that you have to deal on him or the psychic bs. ITS THAT HE TAKES A DAMN DAEMONIC INCURSION JUST TO BE FIELDED. He lives the in the warp and cant come out and play but managed to make it to the field to fight my guardsman or my space marines...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:00:36


Post by: Luke_Prowler


And there's, you know, the whole "I bitch slapped a daemon primarch" thing


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:08:08


Post by: Kingsley


Eidolon wrote:I still havent had an answer as to why draigo gets all the hate, and nobody seems to care about what a coteaz list can do. I have never seen or heard of a draigo army shooting a well built mech list off the board quickly. I have seen coteaz do it regularly. Its basically imperial guard, with really good combat support.


You say "Imperial Guard with really good combat support;" I say "Imperial Guard with really inferior shooting support."


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:08:42


Post by: Draigo


Tomb King wrote:
Eidolon wrote:
Gornall wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.


I've never seen a 5-man TH/SS squad not bring any fire support either. I'm hoping that before they roll in the rest of the army has done some damage with S8/AP2 shooting. With the cost of a 10-man Pally squad with Libby and Draigo, you CAN afford to shoot your whole army into it for a turn or two.


no, stop, the logic and sense making, it burns.

I still havent had an answer as to why draigo gets all the hate, and nobody seems to care about what a coteaz list can do. I have never seen or heard of a draigo army shooting a well built mech list off the board quickly. I have seen coteaz do it regularly. Its basically imperial guard, with really good combat support.


You really wanna know why I hate draigo? It isnt making paladins troops or the 4 wounds that you have to deal on him or the psychic bs. ITS THAT HE TAKES A DAMN DAEMONIC INCURSION JUST TO BE FIELDED. He lives the in the warp and cant come out and play but managed to make it to the field to fight my guardsman or my space marines...


Eh you really cant hate on that aspect of the fluff that much. I mean Sanguinor, Stormlord, Swarmlord and the like are always popping up. The primarch thing I think is worse. I happen to like him in my army but his fluff along with purifiers fluff, paladin fluff are as every bit out there as any other fluff. I mean Celestine, Yarrik and Thawn playing necron is weird too.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:21:22


Post by: DarknessEternal


Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:38:35


Post by: Carnage43


DarknessEternal wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.


Sometimes you have to, you know, take objectives? Ever tried dislodging 10 paladins, a techmarine, librarian and Draigo out of reinforced ruins with sanctuary up....with TYRANIDS?

Not happening, ever. Before you spin a yarn using Mawlocs to knock stuff out of cover or something equally outlandish, try doing it with a TAC tourny list.

@Eidolon; Draigo hate reasons;

1. Fluff butcher. Defeating a demon primarch is just blasphemy. Primarchs are the pinnacle of near-mortal power. It would be like the next chaos codex coming out and some new chaos character "beat the Emporer in single combat, and only failed to kill him because he sneezed". It's just silly.
2. Makes Paladins a troop choice. Nothing like W2 terminators for troops.
3. Wound allocation. Draigo + 5 terminators is the most irritating thing to kill ever. First S8 shot from every volley gets allocated to Draigo, so you still have a 2+ or 3++ to absorb it and if you get unlucky...OH NO! -1 wound instead of a dead Paladin....repeat for every volley that hits the squad. He pretty much doubles the paladins survivabilty against S8+ AP2 or better fire. Optimal wound absorption for Draigo means he will ablate ~9 S8+ AP2 wounds that would have killed 6 paladins before he's reduced to 1 wound, so instead of 6 dead paladins, you have a severely wounded character and 5 untouched paladins. Grats on those (possibly) 16-17 lascannons/lances doing 3 wounds instead of dumping an entire squad.
4. T5, W4, 2+/3++ with EW. Named a harder to kill character.
5. On top of all of that, he's still close to, if not the best single character in the game in terms of combat prowess.


Personal anecdotal; One of my 5-6 regular gaming friends plays a Draigo-wing, and in the 10ish games I've seen Draigo has not died once. He's lost games, some to the point of nearly being tabled, but Draigo has never lost his last wound. Last game I threw a Blood talon dread at him and he stood there like a champ and tanked it for 7 combat phases without taking a wound.

Imagine for a moment if Mephiston were an IC, made TH/SS terminators troops and the fluff stated he punched Khorne in the face on a bet from Dante. That would be the BA parallel.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:51:27


Post by: Luke_Prowler


DarknessEternal wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.

Not every army has the ability to move and still do damage, and others don't want to move back at all (like every assault army ever). Either way, if their units are pushing your units around, then they control the field


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 05:57:31


Post by: jy2


targetawg wrote:
jy2 wrote:Don't forget banner, stave and swords which stack the combat in their favor. I've been on both the giving and receiving end of 10 pallies vs 10 TH/SS terminators. Both times, the hamminators lost. As a matter of fact, in one battle, I lost 2 paladins and wiped out 20 FNP TH/SS termies!


Your saves must have been epic, or his horrific. The FNP is a bit moot considering everyones swinging power weapons in this example.

It helped against my shooting. 4 psycannons and a bunch of stormbolters failed to kill a single terminator no thanks to FNP. Then he barely got the charge off of me (and I forgot to cast Sanctuary to make it difficult/dangerous).

Actually, the assault was quite average. I had 1 MC-hammer, 1 stave, 3 swords, 4 halberds and a banner. Le'ts just say 27 power weapon attacks, 18 hits, 15 wounds (wounding on 2's thanks to 2 hammerhands), 5 hamminators die.

Oh, I forgot, Draigo. 5 attacks, 3.5 hits, 3 wounds, 1 more hamminator die.

Then 4 hamminators hit back (on paladins). 12 attacks, 6 hits, 5 wounds. I allocate 1 on stave (saves), 3 on swords (1.5 dies) and 1 on halberd (.66 dies). Thus 2 paladins die.

Then next turn I route them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 06:24:09


Post by: ShumaGorath


DarknessEternal wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.


They have a 30 inch threat range with their weapons. If they walk up the middle of the board that gives exactly six inches on either side that I can hide an entire army. (less considering how much space the squad takes up and their base sizes) I'll only have that six inches for a single turn. Their shooting may not be on par with their close combat, but it's still pretty damn powerful and it's effectively impossible to avoid.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 12:03:11


Post by: Target


jy2 wrote:
targetawg wrote:
jy2 wrote:Don't forget banner, stave and swords which stack the combat in their favor. I've been on both the giving and receiving end of 10 pallies vs 10 TH/SS terminators. Both times, the hamminators lost. As a matter of fact, in one battle, I lost 2 paladins and wiped out 20 FNP TH/SS termies!


Your saves must have been epic, or his horrific. The FNP is a bit moot considering everyones swinging power weapons in this example.

It helped against my shooting. 4 psycannons and a bunch of stormbolters failed to kill a single terminator no thanks to FNP. Then he barely got the charge off of me (and I forgot to cast Sanctuary to make it difficult/dangerous).

Actually, the assault was quite average. I had 1 MC-hammer, 1 stave, 3 swords, 4 halberds and a banner. Le'ts just say 27 power weapon attacks, 18 hits, 15 wounds (wounding on 2's thanks to 2 hammerhands), 5 hamminators die.

Oh, I forgot, Draigo. 5 attacks, 3.5 hits, 3 wounds, 1 more hamminator die.

Then 4 hamminators hit back (on paladins). 12 attacks, 6 hits, 5 wounds. I allocate 1 on stave (saves), 3 on swords (1.5 dies) and 1 on halberd (.66 dies). Thus 2 paladins die.

Then next turn I route them.


So he charged 400 points into a 1200 point combat deathstar and lost? Not sure how that was unexpected or a knock against GK's as OP...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 13:29:37


Post by: Gornall


ShumaGorath wrote:
DarknessEternal wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.


They have a 30 inch threat range with their weapons. If they walk up the middle of the board that gives exactly six inches on either side that I can hide an entire army. (less considering how much space the squad takes up and their base sizes) I'll only have that six inches for a single turn. Their shooting may not be on par with their close combat, but it's still pretty damn powerful and it's effectively impossible to avoid.


Their shooting is good, but it's not enough to justify their price tag on its own. Every turn you avoid combat with a Pally Star is a turn its not earning its points back. Yeah, it can move into good field position while you try to avoid it, but hopefully you are killing everything else and taking the other objectives besides the 1-2 it is sitting on. KP games are going to stink, no doubt, but that is not something unique to Draigowing.

So he charged 400 points into a 1200 point combat deathstar and lost? Not sure how that was unexpected or a knock against GK's as OP...


This.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 13:31:30


Post by: Eidolon


Ohhh, its just fluff bunny moaning coupled with excuses for bad playing, I get it now. I thought this was the stuff reserved for warseer, but they seem to have figured out grey knights faster than you have, dakka. http://www.warseer.com/forums/showthread.php?333218-Grey-Knights-in-the-MEQ-Meta

Grey Knights are a power book only due to a couple of things; Coteaz combined with minimum sized henchman allowing you to have a heinous vehicle count and melta options, rifleman dreads taking on anything in the game for 5 or 10 points more than regular dreads. and that's about it. people should be packing enough melta these days to blow paladins off the table,


Tomb King wrote:

You really wanna know why I hate draigo? It isnt making paladins troops or the 4 wounds that you have to deal on him or the psychic bs. ITS THAT HE TAKES A DAMN DAEMONIC INCURSION JUST TO BE FIELDED. He lives the in the warp and cant come out and play but managed to make it to the field to fight my guardsman or my space marines...


Hes a grey knight grand master. You know, he probably did some fighting before being sucked into the warp, and was still a serious badass then. So maybe youre fighting pre warp days supreme grand master draigo. Maybe your guardsmen or space marines are traitors and summoning warp stuff, I dunno.

Luke_Prowler wrote:And there's, you know, the whole "I bitch slapped a daemon primarch" thing


Thats uh, not quite how it worked. The primarch had already fought and killed 1 grand master, so doubtless there were lots more grey knights on the field. Grey knights, the demon fighting specialists, probably have the tools to handle even a primarch after some serious fighting. Same way they banished angron.

Fetterkey wrote:
Eidolon wrote:I still havent had an answer as to why draigo gets all the hate, and nobody seems to care about what a coteaz list can do. I have never seen or heard of a draigo army shooting a well built mech list off the board quickly. I have seen coteaz do it regularly. Its basically imperial guard, with really good combat support.


You say "Imperial Guard with really good combat support;" I say "Imperial Guard with really inferior shooting support."


Fair enough sir, fair enough. I dont really 'want' to fight either though, as it makes for a very rough game.

Carnage43 wrote:
DarknessEternal wrote:
Janthkin wrote:I've never seen a 5-man Pally squad standiing around to be charged; it's always 10 plus Draigo and a librarian.

So why are you letting it kill you? They're on foot, move away.


Sometimes you have to, you know, take objectives? Ever tried dislodging 10 paladins, a techmarine, librarian and Draigo out of reinforced ruins with sanctuary up....with TYRANIDS?

Not happening, ever. Before you spin a yarn using Mawlocs to knock stuff out of cover or something equally outlandish, try doing it with a TAC tourny list.

@Eidolon; Draigo hate reasons;

1. Fluff butcher. Defeating a demon primarch is just blasphemy. Primarchs are the pinnacle of near-mortal power. It would be like the next chaos codex coming out and some new chaos character "beat the Emporer in single combat, and only failed to kill him because he sneezed". It's just silly.
2. Makes Paladins a troop choice. Nothing like W2 terminators for troops.
3. Wound allocation. Draigo + 5 terminators is the most irritating thing to kill ever. First S8 shot from every volley gets allocated to Draigo, so you still have a 2+ or 3++ to absorb it and if you get unlucky...OH NO! -1 wound instead of a dead Paladin....repeat for every volley that hits the squad. He pretty much doubles the paladins survivabilty against S8+ AP2 or better fire. Optimal wound absorption for Draigo means he will ablate ~9 S8+ AP2 wounds that would have killed 6 paladins before he's reduced to 1 wound, so instead of 6 dead paladins, you have a severely wounded character and 5 untouched paladins. Grats on those (possibly) 16-17 lascannons/lances doing 3 wounds instead of dumping an entire squad.
4. T5, W4, 2+/3++ with EW. Named a harder to kill character.
5. On top of all of that, he's still close to, if not the best single character in the game in terms of combat prowess.


Personal anecdotal; One of my 5-6 regular gaming friends plays a Draigo-wing, and in the 10ish games I've seen Draigo has not died once. He's lost games, some to the point of nearly being tabled, but Draigo has never lost his last wound. Last game I threw a Blood talon dread at him and he stood there like a champ and tanked it for 7 combat phases without taking a wound.

Imagine for a moment if Mephiston were an IC, made TH/SS terminators troops and the fluff stated he punched Khorne in the face on a bet from Dante. That would be the BA parallel.



Tyranids suck anyways, so your logic is invalid about that.
1-your primarch example is dumb, quit using /tg/ logic. traitor primarchs arent the pinnacle of near mortal power, considering they are now demons. And its not specific as to who else was there/what else had happened. It wasnt like draigo strolled into the eye, shanked mortarion, and walked out.
2-paladins arent a great unit anyways, and I think its awesome theres nothing like it in the game. You know, something new and exciting so gw can keep selling models to make revenue to stay in business, and us who like gaming can have new things to play around with.
3-I fight a 5 man paladin+draigo squad in a larger gk army regularly, its by far the smallest threat. I ignore it until it has to die, and then it does. You can torrent away the paladdins and then charge a dreadnought into draigo and watch him go nowhere.
4-I cant name a harder to kill character, other than mephiston in certain match ups, but whats your point? He should be tough, hes 275 points and the grey knight grand master. Being the boss pimp of the bossest chapter around means you should be tough. His little 'unlock' is in no way competitive, so you basically pay 100+ points on a normal gm for his wargear and statline, yay!
5-yeah, see above. He is also, as you forgot to mention, very, very slow, unless you buy him a transport that costs nearly what he does.

You've never seen draigo die? Why dont you get a better play group. I have had games where my draigo+10 paladin star never leaves its deployment zone due to firepower coming my way. Also, I dont see why the dreadthing is a problem. you held a 275 pt combat beast up with something half his points for 3.5 turns. Congrats, thats called success and good tactics. I would be happy about draigo not molesting my troops. But hey, if you think this is a bad thing, thats fine, it just shines a new light on your previous posts, and understanding of the game.

No it wouldnt be. Mephiston is much, much faster than draigo. TH/SS are superior to paladins, especially considering blood angels get fnp. And punching a demon god != stabbing a primarch in the middle of a larger battle.

Come on, theres no reason to hate draigo on the table top far as competitiveness is concerned. And the fluff hate is blown out of proportion. These kind of negative attitudes are what drag the hobby down.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 14:47:16


Post by: Tomb King


Eidolon wrote:

Come on, theres no reason to hate draigo on the table top far as competitiveness is concerned.


lol at your first sentence here when people just named several reasons why they hate him for competitive reasons.

Eidolon wrote:
And the fluff hate is blown out of proportion.



The fluff thing is three tiered 3 strikes and your out. One he killed a primarch, two he lives in the warp, three he needs a daemonic incursion just to continue his tenure as grand master. Ide hate to be his second in command. What there is a daemonic incursion??? Alright lads im not longer in charge and we need to get this to do list to the grand master... lets go.

Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 14:54:05


Post by: pretre


Tomb King wrote:The fluff thing is three tiered 3 strikes and your out. One he killed a primarch, two he lives in the warp, three he needs a daemonic incursion just to continue his tenure as grand master. Ide hate to be his second in command. What there is a daemonic incursion??? Alright lads im not longer in charge and we need to get this to do list to the grand master... lets go.

Let's keep the fluff-hate to another thread and talk about the competitive aspects, please.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 14:58:43


Post by: Target


Tomb King wrote:
Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


I'm with Eidolon, these kind of negative attitudes are one of the primary downers for the hobby. A lot of players start armies because they like the models, they played them previously when they WEREN'T good, or they like the story/feel behind them. Those players now have to listen to incessant crapping on their army, people whining about playing them, people refusing to play them, and more. That's pretty discouraging once you've put hundreds of dollars into an army, and isn't the community that 40k should have.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:00:59


Post by: Eidolon


pretre wrote:
Tomb King wrote:The fluff thing is three tiered 3 strikes and your out. One he killed a primarch, two he lives in the warp, three he needs a daemonic incursion just to continue his tenure as grand master. Ide hate to be his second in command. What there is a daemonic incursion??? Alright lads im not longer in charge and we need to get this to do list to the grand master... lets go.

Let's keep the fluff-hate to another thread and talk about the competitive aspects, please.


There isnt a reason to hate draigo from a competitive stand point, so you have to fall back on the fluff, which is 100% opinion and useless in a discussion about how overpowered grey knights are/arent.

Regular old grey knights, especially crowe and draigo arent really a problem, and nothing to be afraid of.* Its the inquisition coteaz armies that should worry you. I would much rather fight the 12 man draigo star than a 10 tank coteaz army.

*disclaimer; if you are a scrubatron, then you should be afraid of these 2, as well as 80% of the other armies you could possibly face out there.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:01:47


Post by: DarkStarSabre


Eidolon wrote:Tyranids suck anyways, so your logic is invalid about that.


And in a sentence, a single sentence you have invalidated any points you have made in this discussion sir.

'Army X sucks so your points are invalid' is not the way to go. And the fact that such a statement can be made with regards to the balance of any one army compared to any other is a bad sign indeed.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:09:51


Post by: Eidolon


targetawg wrote:
Tomb King wrote:
Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


I'm with Eidolon, these kind of negative attitudes are one of the primary downers for the hobby. A lot of players start armies because they like the models, they played them previously when they WEREN'T good, or they like the story/feel behind them. Those players now have to listen to incessant crapping on their army, people whining about playing them, people refusing to play them, and more. That's pretty discouraging once you've put hundreds of dollars into an army, and isn't the community that 40k should have.



This. every single competitive tournament player I know starts up his army because of the models and fluff. Now, the list is often optimized, but I dont know a single competitive player who will pick a list based strictly off on table performance. So, how much more true is that for the fluffy players, or the new guys, or the guy who just wants to push models and doesnt really care? Its frustrating when youre taking a break from school/work to play a draigowing v razorwolf game with your friend, and some neckbeard waddles over to your table to complain about how draigo stabbed mortarion, and lives in the warp, and is killing the fluff.

I hate orks, I think they are the stupidest race in 40k. They arent funny, they arent exciting, I feel the same way about them a lot of people feel about Draigo. But I dont go around complaining about them, as its my opinion. I know it will both create a negative atmosphere, and that nobody cares.

So seriously guys, if you want to whine about draigo fluff and matt ward hate with typical /tg/ neckbeard logic, please do so. But not in a thread titled "Grey Knights are the most overpowered book GW has put out in a decade. "

DarkStarSabre wrote:
Eidolon wrote:Tyranids suck anyways, so your logic is invalid about that.


And in a sentence, a single sentence you have invalidated any points you have made in this discussion sir.

'Army X sucks so your points are invalid' is not the way to go. And the fact that such a statement can be made with regards to the balance of any one army compared to any other is a bad sign indeed.


I was posting in reply to this.

Sometimes you have to, you know, take objectives? Ever tried dislodging 10 paladins, a techmarine, librarian and Draigo out of reinforced ruins with sanctuary up....with TYRANIDS?

Not happening, ever. Before you spin a yarn using Mawlocs to knock stuff out of cover or something equally outlandish, try doing it with a TAC tourny list.


I kind of figured the structure of my reply made that obvious. Please try harder, notice how I go through and attempt to refute all of his points, as you should in an actual discussion and debate. Try that next time.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:27:14


Post by: ShumaGorath


targetawg wrote:
Tomb King wrote:
Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


I'm with Eidolon, these kind of negative attitudes are one of the primary downers for the hobby. A lot of players start armies because they like the models, they played them previously when they WEREN'T good, or they like the story/feel behind them. Those players now have to listen to incessant crapping on their army, people whining about playing them, people refusing to play them, and more. That's pretty discouraging once you've put hundreds of dollars into an army, and isn't the community that 40k should have.



That road goes two ways, imagine the tyranid player who has sunk 4-5 hundred dollars into his army and gets to put it in a box in the attic because a 200 dollar flavor of the month super army with blatantly over the top rules makes it thoroughly unplayable (moreso than even wolves or IG had done). Ditto for daemons. Ditty for Dark eldar (a new codex) Ditto for blood angels (a new codex). Ditto for Dark angels. Ditto for Chaos. Ditto for Orks. Hell, necrons sit on that list too (also a new codex).

So yeah, an unfun over the top army with bad fluff thats ludicrously popular because its cheap easy and powerful ruins the game for just about half the games other armies. The hate is unfortunate and in most cases it's not the fault of the GK player, but the hate is justified. It's an army that is bad for the game at large, and it is that in a highly visible way.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:33:04


Post by: DarkStarSabre


Eidolon wrote:
DarkStarSabre wrote:
Eidolon wrote:Tyranids suck anyways, so your logic is invalid about that.


And in a sentence, a single sentence you have invalidated any points you have made in this discussion sir.

'Army X sucks so your points are invalid' is not the way to go. And the fact that such a statement can be made with regards to the balance of any one army compared to any other is a bad sign indeed.


I was posting in reply to this.

Sometimes you have to, you know, take objectives? Ever tried dislodging 10 paladins, a techmarine, librarian and Draigo out of reinforced ruins with sanctuary up....with TYRANIDS?

Not happening, ever. Before you spin a yarn using Mawlocs to knock stuff out of cover or something equally outlandish, try doing it with a TAC tourny list.


I kind of figured the structure of my reply made that obvious. Please try harder, notice how I go through and attempt to refute all of his points, as you should in an actual discussion and debate. Try that next time.


Yet you still made that statement. I'm sorry, making that statement in response to something else does not validate it in any way, shape or form or make it acceptable. It's still displaying the same sort of attitude, regardless of what you were responding to. He presents a valid point. You refute said point with 'Army X sucks so your point is invalid'.

You may want to try a bit harder and you may want to try to be a bit less condescending. Your statement was made. It shows the same attitude that you complain of. And yet for you it's a valid approach? Nah, sorry mate. Pull the other one. It's got Nemesis Bells on it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:40:39


Post by: gendoikari87


tyrranids ARE a subpar codex, so it isn't fair to use them as any sort of measuring stick for or against that army being OP.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:41:14


Post by: Tomb King


pretre wrote:
Tomb King wrote:The fluff thing is three tiered 3 strikes and your out. One he killed a primarch, two he lives in the warp, three he needs a daemonic incursion just to continue his tenure as grand master. Ide hate to be his second in command. What there is a daemonic incursion??? Alright lads im not longer in charge and we need to get this to do list to the grand master... lets go.

Let's keep the fluff-hate to another thread and talk about the competitive aspects, please.


Sorry to bring the fluff bunny in the thread I was just stating personally why I dislike draigo. I just couldnt really get into the fluff of the GK because of that and thats what I like about armies. That and the bad rep the army procured before I ever looked at them helped in my decision not to ever field them.

targetawg wrote:
Tomb King wrote:
Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


I'm with Eidolon, these kind of negative attitudes are one of the primary downers for the hobby. A lot of players start armies because they like the models, they played them previously when they WEREN'T good, or they like the story/feel behind them. Those players now have to listen to incessant crapping on their army, people whining about playing them, people refusing to play them, and more. That's pretty discouraging once you've put hundreds of dollars into an army, and isn't the community that 40k should have.



I am sorry to say it but as you can tell by the length of the thread or by just walking in to a tournament with grey knights it is the reality. People openly dislike the army for one reason or another whether you accept that reality or not is up to you. I understand where your coming from as some grey knight players trudged on through the days where they sucked and now that they got a good codex they get the hate as well. The negative attitudes didnt just spring up over night either. I am a CJ major and you learn about the bad apple theory where there are a few bad officers who supposedly give the rest a bad name. The same applies to grey knights. The codex is strong enough that a comfortable number of power gamers jumped on the band wagon and ran the meanest list they could think of for a while until they burned out some of the lower tier armies. I do fine against GK myself but I have several armies. Some people have 1 maybe 2 armies and if your one of those lower tier armies and you run into one of the power builds + a less then humble opponent it can be a real bad experience and leave you with a lasting impression of that army as well as the player. The discouraging part is a two sided blade my friend. Its the lack of diversity that makes people not wanting to play GK because most of the list is one of the three power list. Sometimes you dont even need to see your opponents list you just say grey knights? Alright take a quick glance at his army and you can tell his build almost instantly. I went to a tournament a while back where I played CSM + CSM + GK with my sisters and the tournament before that was Lysander marines + Lysander Marines + Necron/Tau alliance (no ringer). I had to faced 5 of 6 players with power armor. The funnest game of all of those was against the Tau/Necrons because it was different. Something out of the norm that I was not used to playing and they were actually newer players so it was a nice friendly game that ended in a draw


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:42:38


Post by: DarkStarSabre


Hence this statement being made.

And the fact that such a statement can be made with regards to the balance of any one army compared to any other is a bad sign indeed.

Ideal balance has all armies being comparable to one another. Unfortunately we've seen enough times in both WFB and 40k that the whole 'seperate author' approach leads to some bizarre variation between books and their equivalent tiers...even more so when an author's works start to vary amongst themselves!




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:43:21


Post by: ShumaGorath


gendoikari87 wrote:tyrranids ARE a subpar codex, so it isn't fair to use them as any sort of measuring stick for or against that army being OP.


When the codex in question is one of the primary driving forces making them so, yes. But then every codex I listed is considered "subpar". I listed half the games codex's. There are a lot of reasons for that. GKs are one of the biggest such reasons. They're game breaking and alter meta in awful ways. That necrons and blood angels are a lower tier purely because of their existence is telling. Blood angels are a fifth edition codex. They have a lot of powerful and versatile choices and army builds. There is an army composed entirely of I6 force weapons though, thus any power armor based assault army is relegated into the second tier by default. That is idiotic at a basic level. GKs shouldn't exist as they do. No army should have nothing but force weapons, no army should be able to take 2 wound terminators as troops, no army should be able to freely deny the deployment of deep strike based armies, no army should be able to freely beat hordes. They do all of this. They break bare conceptual rules in this games balance and they do it in stupid ways.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 15:53:04


Post by: Target


ShumaGorath wrote:
targetawg wrote:
Tomb King wrote:
Eidolon wrote:

These kind of negative attitudes are what drag the hobby down.


A lot of people have argued that GK are actually doing that but it is being mitigated some as more people step away from the codex or run more optimal list for the greater good ...

Grey knights are to 40k = Warriors of Chaos are to Fantasy.


I'm with Eidolon, these kind of negative attitudes are one of the primary downers for the hobby. A lot of players start armies because they like the models, they played them previously when they WEREN'T good, or they like the story/feel behind them. Those players now have to listen to incessant crapping on their army, people whining about playing them, people refusing to play them, and more. That's pretty discouraging once you've put hundreds of dollars into an army, and isn't the community that 40k should have.



That road goes two ways, imagine the tyranid player who has sunk 4-5 hundred dollars into his army and gets to put it in a box in the attic because a 200 dollar flavor of the month super army with blatantly over the top rules makes it thoroughly unplayable (moreso than even wolves or IG had done). Ditto for daemons. Ditty for Dark eldar (a new codex) Ditto for blood angels (a new codex). Ditto for Dark angels. Ditto for Chaos. Ditto for Orks. Hell, necrons sit on that list too (also a new codex).

So yeah, an unfun over the top army with bad fluff thats ludicrously popular because its cheap easy and powerful ruins the game for just about half the games other armies. The hate is unfortunate and in most cases it's not the fault of the GK player, but the hate is justified. It's an army that is bad for the game at large, and it is that in a highly visible way.


It's the direction of the hate, that tyranid player (who btw, tyranids REALLY aren't that bad if you know how to play well) doesn't have to play against GK's in just for fun games. If it's a tournament, he does, and he can direct his hate towards GW without vocalizing it at a player (which is typically what does happen). And have we already forgotten that miserable time period that was Nidzilla in 4th? The years that they ruled the roost with quite possibly the easiest army to play, ever, (push forward dakka fexes, shoot dakka fexes) and were nigh -unstoppable for everyone. I don't remember Nidzilla ever garnering this much poor community behavior.

Also, Draigowing is not that competitive of an army, you just listed several codexes that have very GOOD matchups versus draigowing. Dark Eldar? They outrange draigowing significantly, are too fast to catch, and your typical venom spam list puts out ~100 shots per turn, just from the venoms!

Hate is never justified towards a player, and that's what ends up happening. Your opinion is it's bad for the game at large, but name one event draigowing has won. Name one. The closest anyone came is blackmoor (a very experienced player) and a lot of the reason he did is because of the NOVA format, which allowed him to turn every game into a KP game with excellent tactics.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:00:34


Post by: mattyrm


I can understand why people get angry, your basically calling their skills into question, but at the same time...

Ill play your GK/SW and you can play my non Vulkan vanilla marines with their 260 point devastators and their assault marines that get beat up by everyone with two arms and I will spank you around like a red headed step child 99 games out of 100.

Some of the lists posted here are good vanilla lists and ill steal some of them, but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:01:09


Post by: ShumaGorath


Hate is never justified towards a player, and that's what ends up happening. Your opinion is it's bad for the game at large, but name one event draigowing has won. Name one. The closest anyone came is blackmoor (a very experienced player) and a lot of the reason he did is because of the NOVA format, which allowed him to turn every game into a KP game with excellent tactics.


I can name several in my local area, and local events are the vast majority of competitive venues for 40k players. Top tables at RTTs bleach the game. You'll never see nids, you'll never see tau, you'll never see DAs or DAs. People bring the top tier to major 7 round tournies and the metagame becaomes rock paper scissors of GKs, IG and SWs in most (with inconsistent outliers).

Everyone knows more than one draigowing player. They're exceptionally common and exceptionally good at beating most armies in the game. If the GK player is good and is running henchmen or purifier spam the situation is made much worse as those armies are much less vulnerable and every bit as powerful. The army is broken at a conceptual level and that angers people. During the reign if nidzilla there was still the feeling that they could be beaten. That is not a feeling some armies have against draigowing. They take game balance and break it over their knee.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:27:59


Post by: Target


mattyrm wrote: I can understand why people get angry, your basically calling their skills into question, but at the same time...

Ill play your GK/SW and you can play my non Vulkan vanilla marines with their 260 point devastators and their assault marines that get beat up by everyone with two arms and I will spank you around like a red headed step child 99 games out of 100.

Some of the lists posted here are good vanilla lists and ill steal some of them, but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Except that isn't the case. There ARE good vanilla lists. There ARE good tau lists. Heck, a good tau list with a good general is an absolute GK-nightmare!

Here's an example, I've won 3 GT's now, I'd consider myself at least a pretty good player, and I've been in the hobby ~15 years. Other than those 3 wins, I've consistently placed near the top at events.

At a recent RTT (we've got some very, very good guys locally) I played:

My most recent brew of GK's, admittedly a pretty wonky version made more for fun, and faced:

DOA - BA - I won, not a landslide though (this guy went 4-0 day one at nova, and 2-2 i think day 2, thats a very high placing against tough competition)
Vanilla SM - Khan Bikers - I lost (This guy has won 1 GT, and I think 2, but don't quote me on that)
Tau - I lost - and I got tabled. I haven't been tabled by anyone in probably 3-4 years. (I know he's won a GT or two, though typically in fantasy...ohhhh how sad I am!)

The difference was those were exceptional players and even using "terrible" books, they were able to execute a gameplan versus big bad GK's with at the least, a 'good' player at the helm.

Before writing off books like Vanilla SM and Tau, try tweaking your approach, list, and tactics. People are still winning and placing highly with them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:29:29


Post by: daedalus


ShumaGorath wrote:
Everyone knows more than one draigowing player. They're exceptionally common and exceptionally good at beating most armies in the game. If the GK player is good and is running henchmen or purifier spam the situation is made much worse as those armies are much less vulnerable and every bit as powerful. The army is broken at a conceptual level and that angers people. During the reign if nidzilla there was still the feeling that they could be beaten. That is not a feeling some armies have against draigowing. They take game balance and break it over their knee.


I know one. I don't play Draigowing, though I have his model and more than enough termies. I don't like it. Your second statement I agree with completely. The rest of what you say isn't something I can agree with. I've seen Draigowing beaten, and not by tailored lists. Whether that's due to luck, a bad GK player, or a good opponent, I can't say, but I've seen it happen.

The statement that comes to mind back when the GK codex first came out was this (and I'm paraphrasing): "A veteran DH player will be an amazing GK player." They went from having one of the worst codexes to having what's (easily) arguably one of the best, and they did it in such a way that their old tactics still work in the new codex.

I feel like we're still going around in circles. It seems like nothing has been introduced into this thread since page 5 or so.

Maybe I'll try to get my Nids up to a decent 2500 points for 'Ard Boyz rather than using the GK one I had planned, just to see how I'd do.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:30:24


Post by: Eidolon


targetawg wrote:

It's the direction of the hate, that tyranid player (who btw, tyranids REALLY aren't that bad if you know how to play well) doesn't have to play against GK's in just for fun games. If it's a tournament, he does, and he can direct his hate towards GW without vocalizing it at a player (which is typically what does happen). And have we already forgotten that miserable time period that was Nidzilla in 4th? The years that they ruled the roost with quite possibly the easiest army to play, ever, (push forward dakka fexes, shoot dakka fexes) and were nigh -unstoppable for everyone. I don't remember Nidzilla ever garnering this much poor community behavior.

Also, Draigowing is not that competitive of an army, you just listed several codexes that have very GOOD matchups versus draigowing. Dark Eldar? They outrange draigowing significantly, are too fast to catch, and your typical venom spam list puts out ~100 shots per turn, just from the venoms!

Hate is never justified towards a player, and that's what ends up happening. Your opinion is it's bad for the game at large, but name one event draigowing has won. Name one. The closest anyone came is blackmoor (a very experienced player) and a lot of the reason he did is because of the NOVA format, which allowed him to turn every game into a KP game with excellent tactics.


If its a tournament, why is he bringing nids. Im the nid guy who sunk $500 into my army, and I love it. I bring them out for friendly games, I play them against beginners and casuals. But I would never bring the army to a tournament. Does it suck that nids arent more powerful? Sure, but I dont direct my hate at everyone who bought dark eldar and grey knights over it. What targetawg here says about nidzilla is also true, they were, for a long time, a very dominant army, and never got the kind of hate that draigowing got.

I guess, this is the first time I have ever seen a bad/casual army list, one that I would put firmly in the fluff bunny instead of competitive category get so much consistent hate.


Automatically Appended Next Post:
mattyrm wrote:


My nids are 12-0 in tournaments. My gk are 12-0, my mechdar are like 21-3, my space wolves are 8-1. Now this is all local, but, Im pretty sure im not winning because of grey knights. And yes, if you feel draigowing is unbeatable, I will call your skills into question. If you said that storm guardians on foot were tabling your mech guard, I would call your skills into question too.

Far as your point about wolves/gk v your vanilla marines, sure, gk and sw will win that most times, assuming you take a good gk/sw list and the vanilla army is bad enough to run missile devs and assault marines. I mean, if I write up a really bad grey knights army, and you have a good vanilla list, youll win 99 out of 100 games, so im not seeing the point in this post.


Except that isn't the case. There ARE good vanilla lists. There ARE good tau lists. Heck, a good tau list with a good general is an absolute GK-nightmare!

Here's an example, I've won 3 GT's now, I'd consider myself at least a pretty good player, and I've been in the hobby ~15 years. Other than those 3 wins, I've consistently placed near the top at events.

At a recent RTT (we've got some very, very good guys locally) I played:

My most recent brew of GK's, admittedly a pretty wonky version made more for fun, and faced:

DOA - BA - I won, not a landslide though (this guy went 4-0 day one at nova, and 2-2 i think day 2, thats a very high placing against tough competition)
Vanilla SM - Khan Bikers - I lost (This guy has won 1 GT, and I think 2, but don't quote me on that)
Tau - I lost - and I got tabled. I haven't been tabled by anyone in probably 3-4 years. (I know he's won a GT or two, though typically in fantasy...ohhhh how sad I am!)

The difference was those were exceptional players and even using "terrible" books, they were able to execute a gameplan versus big bad GK's with at the least, a 'good' player at the helm.

Before writing off books like Vanilla SM and Tau, try tweaking your approach, list, and tactics. People are still winning and placing highly with them.


I agree, I am terrified of running into a good tau army. Tau and guard are my worst match ups as a grey knights player.

[



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:42:50


Post by: ShumaGorath


My nids are 12-0 in tournaments. My gk are 12-0, my mechdar are like 21-3, my space wolves are 8-1. Now this is all local, but, Im pretty sure im not winning because of grey knights. And yes, if you feel draigowing is unbeatable, I will call your skills into question. If you said that storm guardians on foot were tabling your mech guard, I would call your skills into question too.


Interesting that you have on random recall the results of your last 19 3-round tournaments (and you've never tied).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:44:40


Post by: mattyrm


targetawg wrote:
mattyrm wrote: I can understand why people get angry, your basically calling their skills into question, but at the same time...

Ill play your GK/SW and you can play my non Vulkan vanilla marines with their 260 point devastators and their assault marines that get beat up by everyone with two arms and I will spank you around like a red headed step child 99 games out of 100.

Some of the lists posted here are good vanilla lists and ill steal some of them, but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Except that isn't the case. There ARE good vanilla lists. There ARE good tau lists. Heck, a good tau list with a good general is an absolute GK-nightmare!

Here's an example, I've won 3 GT's now, I'd consider myself at least a pretty good player, and I've been in the hobby ~15 years. Other than those 3 wins, I've consistently placed near the top at events.

At a recent RTT (we've got some very, very good guys locally) I played:

My most recent brew of GK's, admittedly a pretty wonky version made more for fun, and faced:

DOA - BA - I won, not a landslide though (this guy went 4-0 day one at nova, and 2-2 i think day 2, thats a very high placing against tough competition)
Vanilla SM - Khan Bikers - I lost (This guy has won 1 GT, and I think 2, but don't quote me on that)
Tau - I lost - and I got tabled. I haven't been tabled by anyone in probably 3-4 years. (I know he's won a GT or two, though typically in fantasy...ohhhh how sad I am!)

The difference was those were exceptional players and even using "terrible" books, they were able to execute a gameplan versus big bad GK's with at the least, a 'good' player at the helm.

Before writing off books like Vanilla SM and Tau, try tweaking your approach, list, and tactics. People are still winning and placing highly with them.


Mate, you clearly know the game far better than I do!

The point is, I dont play tourneys often (only played one) and I only play maybe 1-2 times a month with 2-3 mates, I own 4000 pts worth of SM and about 500pts of dwarves, and thats about it.

I don't care that much, I don't play that much, I'm not a fan boy and I'm not a powergamer, and that in essence is why I'm bothering to speak, because in my eyes, it proves exactly my point!

In the GK/SW codex, quite clearly you get more bang for your buck. I know this from reading numerous pages on the topic and numerous conversations about it. I look at the lists I see and think "Ok, I wouldn't have a sniff if I played those guys!"

Clearly you can build good vanilla lists, you can most definitely. Im sure there are several that can compete top tier, but the point is simply this.

If two noobs, who know little and are both bad at the game, make a noob list each, and have a noob game, the SW/GK player will almost certainly wipe the floor with the vanilla player.

You can make decent lists with vanilla if you know your gak and your a good player, but if you just pick two lists and play with your noob mate, you will auto lose, and thus by definition, the codex is overpowered then surely?

I told you guys, I hadn't even read the codex SW when I played in the tourney, and I was left utterly bewildered by SW. Long fangs at 115 with the capability to split fire? I pay 230 for 4 ML, that can target two vehicles. They pay the same for 8 ML, that can target 4 vehicles, and when they get assaulted they all have an extra attack!?

If the new guy can pick up a dex and wipe the other new guy 9/10, then by definition the books OP surely?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:51:43


Post by: daedalus


ShumaGorath wrote:
My nids are 12-0 in tournaments. My gk are 12-0, my mechdar are like 21-3, my space wolves are 8-1. Now this is all local, but, Im pretty sure im not winning because of grey knights. And yes, if you feel draigowing is unbeatable, I will call your skills into question. If you said that storm guardians on foot were tabling your mech guard, I would call your skills into question too.


Interesting that you have on random recall the results of your last 19 3-round tournaments (and you've never tied).


Given that some people wield wld stats as penis size around here, it's not surprising. The lack of ties is interesting however. Frankly, any time I see a distribution of over 2:1 wins over loses, I assume it to be garbage data. For a game based upon random chaos (die rolls), it's difficult to believe you win EVERY game.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:53:48


Post by: Target


mattyrm wrote:
targetawg wrote:
mattyrm wrote: I can understand why people get angry, your basically calling their skills into question, but at the same time...

Ill play your GK/SW and you can play my non Vulkan vanilla marines with their 260 point devastators and their assault marines that get beat up by everyone with two arms and I will spank you around like a red headed step child 99 games out of 100.

Some of the lists posted here are good vanilla lists and ill steal some of them, but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Except that isn't the case. There ARE good vanilla lists. There ARE good tau lists. Heck, a good tau list with a good general is an absolute GK-nightmare!

Here's an example, I've won 3 GT's now, I'd consider myself at least a pretty good player, and I've been in the hobby ~15 years. Other than those 3 wins, I've consistently placed near the top at events.

At a recent RTT (we've got some very, very good guys locally) I played:

My most recent brew of GK's, admittedly a pretty wonky version made more for fun, and faced:

DOA - BA - I won, not a landslide though (this guy went 4-0 day one at nova, and 2-2 i think day 2, thats a very high placing against tough competition)
Vanilla SM - Khan Bikers - I lost (This guy has won 1 GT, and I think 2, but don't quote me on that)
Tau - I lost - and I got tabled. I haven't been tabled by anyone in probably 3-4 years. (I know he's won a GT or two, though typically in fantasy...ohhhh how sad I am!)

The difference was those were exceptional players and even using "terrible" books, they were able to execute a gameplan versus big bad GK's with at the least, a 'good' player at the helm.

Before writing off books like Vanilla SM and Tau, try tweaking your approach, list, and tactics. People are still winning and placing highly with them.


Mate, you clearly know the game far better than I do!

The point is, I dont play tourneys often (only played one) and I only play maybe 1-2 times a month with 2-3 mates, I own 4000 pts worth of SM and about 500pts of dwarves, and thats about it.

I don't care that much, I don't play that much, I'm not a fan boy and I'm not a powergamer, and that in essence is why I'm bothering to speak, because in my eyes, it proves exactly my point!

In the GK/SW codex, quite clearly you get more bang for your buck. I know this from reading numerous pages on the topic and numerous conversations about it. I look at the lists I see and think "Ok, I wouldn't have a sniff if I played those guys!"

Clearly you can build good vanilla lists, you can most definitely. Im sure there are several that can compete top tier, but the point is simply this.

If two noobs, who know little and are both bad at the game, make a noob list each, and have a noob game, the SW/GK player will almost certainly wipe the floor with the vanilla player.

You can make decent lists with vanilla if you know your gak and your a good player, but if you just pick two lists and play with your noob mate, you will auto lose, and thus by definition, the codex is overpowered then surely?

I told you guys, I hadn't even read the codex SW when I played in the tourney, and I was left utterly bewildered by SW. Long fangs at 115 with the capability to split fire? I pay 230 for 4 ML, that can target two vehicles. They pay the same for 8 ML, that can target 4 vehicles, and when they get assaulted they all have an extra attack!?

If the new guy can pick up a dex and wipe the other new guy 9/10, then by definition the books OP surely?


I think this may be the disconnect between us: we just have different definitions for what constitutes OP (and there's nothing wrong with that!)

Back somewhere in the long long ago of this thread, the conversation started based on tournament results, that GK were OP, so my thought was - no, this isn't the case. In the tournament world, GK are def. top tier, but they aren't OP or broken. There have been over time lists that were OP/Broken, the biggest being Nidzilla, which rampaged on everyones face in the tourney scene for a while, which got to the point that you were in one of two camps: "i think i have a novel way to take out nidzilla!" or "i give up, Im playing nidzilla".

However, seeing where you're coming from, I get your point. I don't agree that thats how I'd define OP, but i will agree that it is MUCH easier to build a viable GK list then it is a viable Tau/Vanilla SM list. I think this isn't the fault of the GK's however, you're comparing old books (which by now are so out of date they have primarily a handful of passable builds) with a new book that was designed with almost every entry being decent. There are very few (if any) wrong choices in the GK book.

If you gave a new player codex SW/Necron/BA/IG, I think you'd find they provided a much tougher game for Codex - GK. (Mind you I still think the GK book is more beginner-forgiving then the aforementioned ones).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:56:48


Post by: pretre


daedalus wrote:Given that some people wield wld stats as penis size around here, it's not surprising. The lack of ties is interesting however. Frankly, any time I see a distribution of over 2:1 wins over loses, I assume it to be garbage data. For a game based upon random chaos (die rolls), it's difficult to believe you win EVERY game.

Maybe he was listing them in L-W-D format. He may be playing in an area that uses no-draw missions. A lot of our local stores have moved to this format, which I like.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:57:01


Post by: jy2


I'm seeing a lot of "myths" in these threads such as:


Tyranids are bad.

Tau sucks.

Vanilla marines just cannot compete.


IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:57:09


Post by: daedalus


mattyrm wrote:
If the new guy can pick up a dex and wipe the other new guy 9/10, then by definition the books OP surely?


That depends on a lot of things though. I've been tabled by a Deathwing player who has played all of about 3 games since he last played in 3rd edition. And I'm what I'd consider a Vet at this point. Does that make DA OP?

You also have to consider the power difference in codexes. If your scenario occurred, and a person picked, say, Tau, and the other person picked Orks, or, taken to an extreme, one picked Daemonhunters (in an alternate universe where GK never happened) and the other picked SW, I don't think there would be a contest.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:58:28


Post by: pretre


jy2 wrote:I'm seeing a lot of "myths" in these threads such as:
Tyranids are bad. Tau sucks. Vanilla marines just cannot compete.
IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.

To be fair, you're seeing them in a thread that itself is based on trying to debunk internet hyperbole. It was inevitable that it would leak in.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 16:58:37


Post by: daedalus


pretre wrote:
daedalus wrote:Given that some people wield wld stats as penis size around here, it's not surprising. The lack of ties is interesting however. Frankly, any time I see a distribution of over 2:1 wins over loses, I assume it to be garbage data. For a game based upon random chaos (die rolls), it's difficult to believe you win EVERY game.

Maybe he was listing them in L-W-D format. He may be playing in an area that uses no-draw missions. A lot of our local stores have moved to this format, which I like.


No-draw sounds interesting. I will have to contemplate that.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:01:05


Post by: ShumaGorath


If you gave a new player codex SW/Necron/BA/IG, I think you'd find they provided a much tougher game for Codex - GK. (Mind you I still think the GK book is more beginner-forgiving then the aforementioned ones).


Necrons and BA are still facing a steep uphill battle against GKs. Close combat based MEQ forces are non viable in the matchup and few of the necrons popular tricks work particularly well against GKs (it's hard to make that scarab farm work when DCAs can instakill 30+ scarabs in a single assault). The external balance of GKs makes them overpowered in effectively half or more of a random sampler of matchups. Those aren't the ones major tournaments will provide since tournaments revolve around the high tier, but that impact on the consideration of tier viability implies a power level beyond the norm.


Automatically Appended Next Post:
jy2 wrote:I'm seeing a lot of "myths" in these threads such as:


Tyranids are bad.

Tau sucks.

Vanilla marines just cannot compete.


IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.


Show me the tau player that can beat close combat BAs, Orks, tyranids, Space wolves, Dark Eldar, or Daemons without extreme luck. I will then show you someone that doesn't exist.


Automatically Appended Next Post:
pretre wrote:
jy2 wrote:I'm seeing a lot of "myths" in these threads such as:
Tyranids are bad. Tau sucks. Vanilla marines just cannot compete.
IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.

To be fair, you're seeing them in a thread that itself is based on trying to debunk internet hyperbole. It was inevitable that it would leak in.


I think you mean "trying to debunk hyperbole with hyperbole".


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:04:16


Post by: pretre


daedalus wrote:No-draw sounds interesting. I will have to contemplate that.

A lot of stores bill it as 'Nova format'. It works out well, in my experience.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:05:23


Post by: ShumaGorath


pretre wrote:
daedalus wrote:No-draw sounds interesting. I will have to contemplate that.

A lot of stores bill it as 'Nova format'. It works out well, in my experience.


His win loss ratio is still ludicrous and likely a plain lie.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:11:27


Post by: Target


ShumaGorath wrote:
If you gave a new player codex SW/Necron/BA/IG, I think you'd find they provided a much tougher game for Codex - GK. (Mind you I still think the GK book is more beginner-forgiving then the aforementioned ones).


Necrons and BA are still facing a steep uphill battle against GKs. Close combat based MEQ forces are non viable in the matchup and few of the necrons popular tricks work particularly well against GKs (it's hard to make that scarab farm work when DCAs can instakill 30+ scarabs in a single assault). The external balance of GKs makes them overpowered in effectively half or more of a random sampler of matchups. Those aren't the ones major tournaments will provide since tournaments revolve around the high tier, but that impact on the consideration of tier viability implies a power level beyond the norm.



Both of these below are within the "competitive scene" ie, players that really know their stuff, and make competitive/optimized lists

BA don't have a very bad match, DOA-BA do have a bad match. But the codex in general does just fine, especcially since GK competitive builds focus on torrent typically (psybacks ahoy!) and BA's rocking FNP giggle about that. Unfortunately, the most commonly seen build is the DOA one, and it's just not very good versus anything that beats it in combat (and there's more than GK's on that ticket)

Necrons on the other hand, I'll just completely disagree with. Necrons just won templecon, for one. And DCA's do not instakill scarabs. DCA's with an IC + rad grenades or with double hammer hand may, but that situation should not be happening to the necron player, unless he's made some mistakes. Otherwise, scarabs are a nightmare for GK's. Theres way too many, they have good cover saves so they don't care about torrent, they annihilate light tanks with ease, and they are mind blowing versus dread spam (which most GK's tend to do).

Your standard 'sit and shoot guard 2.0 coteaz list with 6 psybacks + 3+ psyfle dreads get's roflstomped by scarab farm.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:13:41


Post by: Eidolon


mattyrm wrote:

If the new guy can pick up a dex and wipe the other new guy 9/10, then by definition the books OP surely?


Yes and no. What it could mean is the book has a larger 'lower end'. Defined as having to put in minimal effort/experience to win games. However, the 2 books might be much closer at the 'higher end' where both players have lots of experience. A good example of this is green tide. Which tends to clean up against beginners and people who havent played it, but doesnt do so well against experience. With that said, I think mech coteaz is the closest to broken we have right now, but you have to remember that nob bikers and mech guard were also very very good when they first came out.

daedalus wrote:
ShumaGorath wrote:
My nids are 12-0 in tournaments. My gk are 12-0, my mechdar are like 21-3, my space wolves are 8-1. Now this is all local, but, Im pretty sure im not winning because of grey knights. And yes, if you feel draigowing is unbeatable, I will call your skills into question. If you said that storm guardians on foot were tabling your mech guard, I would call your skills into question too.


Interesting that you have on random recall the results of your last 19 3-round tournaments (and you've never tied).


Given that some people wield wld stats as penis size around here, it's not surprising. The lack of ties is interesting however. Frankly, any time I see a distribution of over 2:1 wins over loses, I assume it to be garbage data. For a game based upon random chaos (die rolls), it's difficult to believe you win EVERY game.


I have a very good memory, I can remember things back to when I was just over a year old. The gk tournaments are all in the last 2 months, the nids I remember well because I retired them from tournament play. Now that I think of it, the wolves are 7-1-1, because I did tie one game. The mechdar was from a 3 months period where I played non stop in tournaments about 3 years ago. Its not that hard to remember these things.

pretre wrote:
daedalus wrote:Given that some people wield wld stats as penis size around here, it's not surprising. The lack of ties is interesting however. Frankly, any time I see a distribution of over 2:1 wins over loses, I assume it to be garbage data. For a game based upon random chaos (die rolls), it's difficult to believe you win EVERY game.

Maybe he was listing them in L-W-D format. He may be playing in an area that uses no-draw missions. A lot of our local stores have moved to this format, which I like.


You can believe or not believe it all you want, but its not garbage. Its not a scientifically exact method of determining skill, but dont discount it because you dont think its possible. Theres alternate possibilities, other than me making up this stuff.

jy2 wrote:I'm seeing a lot of "myths" in these threads such as:


Tyranids are bad.

Tau sucks.

Vanilla marines just cannot compete.


IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.


Well, I think nids are bad. BUT, you are correct, this deserves at least some clarification. Nids suck at the high end competitive level, they dont have the tools to compete with the mech lists out there. Its sad, but its true. This isnt saying a good player cant make wonderful things happen with them, but its unreliable. Far as tau sucking, thats silly, they have a great monobuild. I have no real knowledge about vanilla marines in high end play.



Automatically Appended Next Post:
targetawg wrote:
ShumaGorath wrote:
If you gave a new player codex SW/Necron/BA/IG, I think you'd find they provided a much tougher game for Codex - GK. (Mind you I still think the GK book is more beginner-forgiving then the aforementioned ones).


Necrons and BA are still facing a steep uphill battle against GKs. Close combat based MEQ forces are non viable in the matchup and few of the necrons popular tricks work particularly well against GKs (it's hard to make that scarab farm work when DCAs can instakill 30+ scarabs in a single assault). The external balance of GKs makes them overpowered in effectively half or more of a random sampler of matchups. Those aren't the ones major tournaments will provide since tournaments revolve around the high tier, but that impact on the consideration of tier viability implies a power level beyond the norm.



Both of these below are within the "competitive scene" ie, players that really know their stuff, and make competitive/optimized lists

BA don't have a very bad match, DOA-BA do have a bad match. But the codex in general does just fine, especcially since GK competitive builds focus on torrent typically (psybacks ahoy!) and BA's rocking FNP giggle about that. Unfortunately, the most commonly seen build is the DOA one, and it's just not very good versus anything that beats it in combat (and there's more than GK's on that ticket)

Necrons on the other hand, I'll just completely disagree with. Necrons just won templecon, for one. And DCA's do not instakill scarabs. DCA's with an IC + rad grenades or with double hammer hand may, but that situation should not be happening to the necron player, unless he's made some mistakes. Otherwise, scarabs are a nightmare for GK's. Theres way too many, they have good cover saves so they don't care about torrent, they annihilate light tanks with ease, and they are mind blowing versus dread spam (which most GK's tend to do).

Your standard 'sit and shoot guard 2.0 coteaz list with 6 psybacks + 3+ psyfle dreads get's roflstomped by scarab farm.


my guard 2.0 army has no desire to fight scarab swarms. Ever, feth those things. And yeah, DCA with brokennades inquisitor will probably destroy scarabs in assault, but uh, thats a lot more points. Sort of like how draigo+5 paladins will destroy 10 scarab bases in assault.

Heres something for you guys, my list of things in the gk book that might actually be 'overpowered'

halberds
psycho and rad nades, especially that they work defensively
fortitude on acolyte transports.

this is about it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:18:53


Post by: pretre


Eidolon wrote:I have a very good memory, I can remember things back to when I was just over a year old. The gk tournaments are all in the last 2 months, the nids I remember well because I retired them from tournament play. Now that I think of it, the wolves are 7-1-1, because I did tie one game. The mechdar was from a 3 months period where I played non stop in tournaments about 3 years ago. Its not that hard to remember these things.

Excellent memory and tournament ace! It gets better and better.

You can believe or not believe it all you want, but its not garbage. Its not a scientifically exact method of determining skill, but dont discount it because you dont think its possible. Theres alternate possibilities, other than me making up this stuff.

Occam's Razor. Either you are a previously unknown tournament ace that completely sweeps local RTTs without losing or there is a bit of wiggle in the actual facts.

Either way, your tournament record and other characteristics are off topic. Individual people's tournament records in general are pretty irrelevant. As I said earlier, we need to look at large groups of results to make any kind of assumptions.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:20:14


Post by: ShumaGorath


Necrons on the other hand, I'll just completely disagree with. Necrons just won templecon, for one. And DCA's do not instakill scarabs. DCA's with an IC + rad grenades or with double hammer hand may, but that situation should not be happening to the necron player, unless he's made some mistakes.


The techmarine is an independent character. In a situation between equally skilled opponents it's unlikely that it wouldn't happen.

Otherwise, scarabs are a nightmare for GK's. Theres way too many, they have good cover saves so they don't care about torrent, they annihilate light tanks with ease, and they are mind blowing versus dread spam (which most GK's tend to do).


But like most effective counters to GKs they have an incredibly potent and commonly used counter to your counter. DCAs are not expensive and they're broadly effective against most armies in the game, which means that they'll see play commonly.

Your standard 'sit and shoot guard 2.0 coteaz list with 6 psybacks + 3+ psyfle dreads get's roflstomped by scarab farm.


Until the DCA squad with techmarine gets out of it's (loaned) chimera and vaporizes the entire squad after your scarabs kill a psyback. If they don't have a DCA deathstar counter then sure, you'll crush them. That's uncommon though, and thats a single vulnerable GK build out of a fair number.

BA don't have a very bad match, DOA-BA do have a bad match. But the codex in general does just fine, especcially since GK competitive builds focus on torrent typically (psybacks ahoy!) and BA's rocking FNP giggle about that.


Until the MSU build with it's six psyfledreads torrents out your sanguinary priests (no fnp vs the psyfles). The DCAs demolish everything in the BA book as well and don't need to be used proactively when the BA army is the one charging. It's hard to avoid a multi assault when it's a multi assault that follows you breaking a few minimal hench squads.

Theres a reason GKs are considered a hard counter to BAs.




Automatically Appended Next Post:
I have a very good memory, I can remember things back to when I was just over a year old. The gk tournaments are all in the last 2 months, the nids I remember well because I retired them from tournament play. Now that I think of it, the wolves are 7-1-1, because I did tie one game. The mechdar was from a 3 months period where I played non stop in tournaments about 3 years ago. Its not that hard to remember these things.

A tournament golden god who also has flawless recall. We are honored by such an august presence.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:45:27


Post by: Tomb King


ShumaGorath wrote:
If you gave a new player codex SW/Necron/BA/IG, I think you'd find they provided a much tougher game for Codex - GK. (Mind you I still think the GK book is more beginner-forgiving then the aforementioned ones).


Necrons and BA are still facing a steep uphill battle against GKs. Close combat based MEQ forces are non viable in the matchup and few of the necrons popular tricks work particularly well against GKs (it's hard to make that scarab farm work when DCAs can instakill 30+ scarabs in a single assault). The external balance of GKs makes them overpowered in effectively half or more of a random sampler of matchups. Those aren't the ones major tournaments will provide since tournaments revolve around the high tier, but that impact on the consideration of tier viability implies a power level beyond the norm.


Automatically Appended Next Post:
jy2 wrote:I'm seeing a lot of "myths" in these threads such as:


Tyranids are bad.

Tau sucks.

Vanilla marines just cannot compete.


IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.


Show me the tau player that can beat close combat BAs, Orks, tyranids, Space wolves, Dark Eldar, or Daemons without extreme luck. I will then show you someone that doesn't exist.


Automatically Appended Next Post:
pretre wrote:
jy2 wrote:I'm seeing a lot of "myths" in these threads such as:
Tyranids are bad. Tau sucks. Vanilla marines just cannot compete.
IMHO, that is all bunk. Give them a general who knows how to run them and all can compete, even excel.

To be fair, you're seeing them in a thread that itself is based on trying to debunk internet hyperbole. It was inevitable that it would leak in.


I think you mean "trying to debunk hyperbole with hyperbole".


I have beaten one the best daemon player in my area with my Tau. He travels to tournaments with his daemons and wins nearly every one that he enters. So tau can beat daemons it just how you play them. You have to pue pue them a lot. I also beat Vulcan SM, and Lash CSM Berzerker rhino rush. Then again I am one of the few undefeated Tau players still alive. I dont wanna tarnish my record by fielding them more often hehe.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:52:56


Post by: Tomb King


<snip; please don't quote giant blocks of conversation, or your posts may be subject to deletion --Janthkin>

I wont jump on the personal attacks here and we should probably mitigate further comments and just agree the data is unsupported. However, you comment that some of those wins are 3+ years old and your posting them for viability in a Grey Knights thread which haven't been out for even a year yet. Ide say those statistics are no longer relevant to the current meta.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:57:03


Post by: pretre


Tomb King wrote:
I wont jump on the personal attacks here and we should probably mitigate further comments and just agree the data is unsupported. However, you comment that some of those wins are 3+ years old and your posting them for viability in a Grey Knights thread which haven't been out for even a year yet. Ide say those statistics are no longer relevant to the current meta.

Fair enough. Now stop quoting the whole thread everytime you respond, TK.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 17:59:55


Post by: Tomb King


pretre wrote:
Tomb King wrote:
I wont jump on the personal attacks here and we should probably mitigate further comments and just agree the data is unsupported. However, you comment that some of those wins are 3+ years old and your posting them for viability in a Grey Knights thread which haven't been out for even a year yet. Ide say those statistics are no longer relevant to the current meta.

Fair enough. Now stop quoting the whole thread everytime you respond, TK.


Im tired and I dont have to read it you do. I guess I could be more considerate. For now however enjoy the wall of text!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 18:37:56


Post by: Dok


ShumaGorath wrote:That road goes two ways, imagine the tyranid player who has sunk 4-5 hundred dollars into his army and gets to put it in a box in the attic because a 200 dollar flavor of the month super army with blatantly over the top rules makes it thoroughly unplayable (moreso than even wolves or IG had done). Ditto for daemons. Ditty for Dark eldar (a new codex) Ditto for blood angels (a new codex). Ditto for Dark angels. Ditto for Chaos. Ditto for Orks. Hell, necrons sit on that list too (also a new codex).

So yeah, an unfun over the top army with bad fluff thats ludicrously popular because its cheap easy and powerful ruins the game for just about half the games other armies. The hate is unfortunate and in most cases it's not the fault of the GK player, but the hate is justified. It's an army that is bad for the game at large, and it is that in a highly visible way.


I would like to know where you are getting your data from.

Some daemons builds have a tough time with some GK builds. That's for sure.

Dark eldar is paper to GKs rock, but they are scissors to more armies paper. Some armies have a really tough time against Dark Eldar. DE also has one of the highest learning curves imo, so you shouldn't be surprised that people aren't running out to pick them up.
There's more than one build of Blood angels. DoA has never been a top tournament build. Also, your statement that a squad of DCAs shuts down the whole army is ridiculous. An entire army of jump packs should be able to out maneuver DCAs. In addition, they are a prime target for fear of the darkness.

DA have one viable tournament build. Deathwing. They are one of the hardest armies for GK to beat due to the lack of low ap shooting and the availability of a board wide hood.

Chaos is an old and busted codex. Some experienced generals are able to pull off wins with this, but they are at a disadvantage to almost every newer army. Their units are too expensive in the current meta and they cannot bring the amount of firepower to the table that newer armies are. DE smashes Chaos far worse than GK could hope to.

BW orks are still really good against GK. Kan wall less so. I've never played against green tide, but it seems like a bad matchup.

Necrons don't even have proven builds yet. People are still tinkering with things in the codex. I personally have not lost to them, but that's anecdotal evidence at best.

So really, where are you getting your information from? Are you just nerd raging against someone who beat your pretty sanguinary guard army? You really haven't been able to provide any evidence in 40 pages of this thread. All you do is give personal opinions and rage against people who are offering constructive information.
Maybe people in your local meta are really good with draigowing armies. No one plays that where I live. Paladins in a mixed list are an excellent support unit. Paladins in a draigowing list are easily brought down by a tac list. Hell, a Vanilla marine Vulkan list should be able to wipe a paladin squad from the board in 1 or two turns. As well as a good chaos list.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 18:41:08


Post by: Eidolon


pretre wrote:
Excellent memory and tournament ace! It gets better and better.

Occam's Razor. Either you are a previously unknown tournament ace that completely sweeps local RTTs without losing or there is a bit of wiggle in the actual facts.

Either way, your tournament record and other characteristics are off topic. Individual people's tournament records in general are pretty irrelevant. As I said earlier, we need to look at large groups of results to make any kind of assumptions.



Tomb King wrote:

I wont jump on the personal attacks here and we should probably mitigate further comments and just agree the data is unsupported. However, you comment that some of those wins are 3+ years old and your posting them for viability in a Grey Knights thread which haven't been out for even a year yet. Ide say those statistics are no longer relevant to the current meta.


Sorry, my comment was in reply to this

but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Which looking back, didnt quote properly. I wasnt trying to waggle my dick around the internet.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:04:48


Post by: Tomb King


Eidolon wrote:
pretre wrote:
Excellent memory and tournament ace! It gets better and better.

Occam's Razor. Either you are a previously unknown tournament ace that completely sweeps local RTTs without losing or there is a bit of wiggle in the actual facts.

Either way, your tournament record and other characteristics are off topic. Individual people's tournament records in general are pretty irrelevant. As I said earlier, we need to look at large groups of results to make any kind of assumptions.



Tomb King wrote:

I wont jump on the personal attacks here and we should probably mitigate further comments and just agree the data is unsupported. However, you comment that some of those wins are 3+ years old and your posting them for viability in a Grey Knights thread which haven't been out for even a year yet. Ide say those statistics are no longer relevant to the current meta.


Sorry, my comment was in reply to this

but seriously, you need to just accept what is blindingly obvious and if your so bothered about people thinking your only winning because you rolled GKs, go play Tau.


Which looking back, didnt quote properly. I wasnt trying to waggle my dick around the internet.


Was tempted to post a reference to a cite about that but would be better off not banned for it regardless of how funny it would be.

Saying that any army is viable if you have a good general isnt really a solid thing to say if some armies dont need a good general to win. While those other armies require it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:05:49


Post by: jy2


ShumaGorath wrote:
Show me the tau player that can beat close combat BAs, Orks, tyranids, Space wolves, Dark Eldar, or Daemons without extreme luck. I will then show you someone that doesn't exist.

For the purposes of this topic, I don't really need to.

Just the fact that they're able to give the GK's a harder time than most is enough to debunk this "hyperbole" that GK's are the most OP codex in a decade.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:06:04


Post by: Experiment 626


Eidolon wrote:

Heres something for you guys, my list of things in the gk book that might actually be 'overpowered'

halberds
psycho and rad nades, especially that they work defensively
fortitude on acolyte transports.

this is about it.


Halberds = Mark of Slaanesh x2 for the same cost. At least you do consider this to be game-breakingly dumb.

Psychos = most broken thing in the entire game imho...

Rads are only stupid because they effect the instant death threshold. If they worked for example making a space marine T3(4), then they'd be very annoying, but all those T4 multi-wound models wouldn't be insta-poop'ed and relegated to the display shelf.

Fortitude = dumb on any vehicle when it only costs a 3rd of what other armies pay for a worse effect!!! Oh sure, against what, 6 armies it can be countered? Too bad for Orks, Chaos Marines, Daemons, Dark Eldar, Necrons, Black Templars, IG, Tau & Tyranids.


You forgot to add;
Warp Quake = the ultiment -you to Daemon players. And don't start that "well strikes/intercepters suck in tounaments so no one take them" crap. Almost every fething game I've played vs GK's has had at least one 10-man squad of a warp quake capable squad. Strikes are a good way to get an additional cheap psycannon and/or psyback onto the table and just leave camping on objectives. Intercepters provide speed and are amazing alongside a Draigowing build.
When combat squad'ed, that's almost half the table I can't use as an entry point... 30 of those guys means I can't actually deploy, it's just auto-misshap & a 3rd of my army auto-dies without any kind of counter to stop it.

'Winning' Flame = auto-win in assaults vs most hordes. Outside of mass infantry IG, hordes are almost all assault based in their use. Not much fun for the poor ork or tyranid player to watch half their squad go up in smoke, then lose another handfull of models before *finally* being able to something.

Hammerhand doubling Strength after other modifyers like 2xS from daemonhammers. Again, simply a case of GK's getting to ignore one of the game's core rules for absolutely no reason. Most other armies either need multiple bonuses or else simply can't reach S10 in assaults. GK's get it for basically 'free' because??!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:07:24


Post by: Pony_law


I think at the end of the day how you answer this question comes down to what you consider OP to mean. I think there are several definitions and which you prescribe to is a matter of opinion. IMO they are over powered and I think so under several definition of OP.

1) tournament results, the definition being GK are only OP if they dominate the tournament circut. So far they have doen well but have not yet dominated the tournament circut. It doesn't surprise me that they haven't dominate the tournamnet scene even though I think they have put in really respectable results. At the end of the day the top players take top lists from several different codexs and everyone will get a shot at wining because of scoring systems. However the telling sign is that GK don't ever finish at the bottom of the standings. This IMO shows them to be OP because it means that the codex is good enough that bad players with bad lists do better than bad players with bad lists from other codexs when if they were balanced they should have their fair share of last places which they don't.

2) GK are OP/broken ibecause they can auto win against some other codex. No other codex save GK can pretty much auto win against another codex. A GK player can build a list so that a deamon player will lose no matter what, they can litteraly stop them from showing up on the board. That's rediculous and no other codex can do that to any other codex, not BA, not SW, not IG.

3) GK are OP because they can list build against any other codex and wipe the floor with them. If you had two players of equal skill knowing they were going to play eachother and design their list accordingly GK would win every time. Obviously Deamons v gk is the easiest example but it's true with the other codexs as well. Playing DE? max out on Rifflemen dreads and psybolts, playing orks, take blenty of purifying flame, taking IG make out on psycannons. playing SW or BA hello paladin deathstars, ect. Now other armies can list build as well but not to the same effect. A SM player preparing for orks will mak out on flamers but that comes that the expens of melta's and now ork armour will be more effective, I could max out on ranged fire power against DE but if the player makes his cover saves they will rock my in CC ect. Only GK can tailor build without exposing some weakness to the other side thus GK are OP.

4) GK are OP because they are undercosted. At the end of the day generaly GK get to pring a similar amount of marines to the table at each point level to the other MEQ (with the exception of their very low model count builds). but they get psycannons, psflemen dreads, and ability to ignor shaken/stunded results on all their vehicles, two psycic powers for each of their squads (both usually being very powerful psycic powers), 24in assault 2 shooting, an extra CC attack and force weapons so all multi wound high toughness creaters are nuetralized, and armour saves are all ignored. That's pretty rediculous. Also even their low modle count army still but out the killing power/ survivability of the higher count builds. A 10 man palidin squad brings 40 wounds to the table.

5) GK are overpowerd because some of their most competative builds have a huge buil in advantage in a 3rd of the games. Bringing 5-8 kill points to a game and still puting out the killing power of draigowing is pretty unfair. This is especialy true against armies like IG and DE which really can't get their KP numbers down.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:13:13


Post by: ShumaGorath


Some daemons builds have a tough time with some GK builds. That's for sure.


Some..?

Dark eldar is paper to GKs rock, but they are scissors to more armies paper. Some armies have a really tough time against Dark Eldar. DE also has one of the highest learning curves imo, so you shouldn't be surprised that people aren't running out to pick them up.


Especially since their rock is a significant number of entries in most tournaments.

There's more than one build of Blood angels. DoA has never been a top tournament build. Also, your statement that a squad of DCAs shuts down the whole army is ridiculous. An entire army of jump packs should be able to out maneuver DCAs. In addition, they are a prime target for fear of the darkness.


It's hard to outmaneuver something that's being used to countercharge. It's not like they have any reason to come get you. You're going to them.

DA have one viable tournament build. Deathwing. They are one of the hardest armies for GK to beat due to the lack of low ap shooting and the availability of a board wide hood.


And they fold like paper the moment they get into actual combat with some halberds. If it's a straight up fight between MSU GK hench and DW i'm gonna give it to the henchmen. The angels can't bring the right level of anti armor firepower and it's not particularly difficult to simply torrent them all to death.

Chaos is an old and busted codex. Some experienced generals are able to pull off wins with this, but they are at a disadvantage to almost every newer army. Their units are too expensive in the current meta and they cannot bring the amount of firepower to the table that newer armies are. DE smashes Chaos far worse than GK could hope to.


If they're getting tabled I don't think it really matters what turn it happens on.

BW orks are still really good against GK. Kan wall less so. I've never played against green tide, but it seems like a bad matchup.


Cool, so theres one expensive variant list that can have even odds of beating GKs. I smell a trend here.

So really, where are you getting your information from? Are you just nerd raging against someone who beat your pretty sanguinary guard army?


I run vanilla marines. I'm just looking at tourney reports and running the numbers. Where are you getting yours?

You really haven't been able to provide any evidence in 40 pages of this thread.


Evidence for what?

All you do is give personal opinions and rage against people who are offering constructive information.


I haven't seen much of that here. Maybe my standards are higher than yours though, who knows.

Maybe people in your local meta are really good with draigowing armies.


They're actually pretty poor. I've managed to beat them with vanilla marines about half the time, but thats only when they basically give me the game on a silver platter. The real thing keeping them down here is the local mech IG player.

No one plays that where I live. Paladins in a mixed list are an excellent support unit. Paladins in a draigowing list are easily brought down by a tac list.


I'm glad you're sure of something that basically everyone in near 50 pages has said is false directly after stating that you had no personal experience in doing the thing you were sure of.

Hell, a Vanilla marine Vulkan list should be able to wipe a paladin squad from the board in 1 or two turns. As well as a good chaos list.


lolnope,jpg


Automatically Appended Next Post:
jy2 wrote:
ShumaGorath wrote:
Show me the tau player that can beat close combat BAs, Orks, tyranids, Space wolves, Dark Eldar, or Daemons without extreme luck. I will then show you someone that doesn't exist.

For the purposes of this topic, I don't really need to.

Just the fact that they're able to give the GK's a harder time than most is enough to debunk this "hyperbole" that GK's are the most OP codex in a decade.


I don't think you people understand how logic or evidence works.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:17:09


Post by: gendoikari87


There is an army composed entirely of I6 force weapons though

Okay, stop right there, do some math on how much per model you're going to be spending with everyone with a halberd. With PAGK you're looking at cost nearing that of terminators.


Automatically Appended Next Post:
thus any power armor based assault army is relegated into the second tier by default.


Um, no. First of all they have 1 attack, second of all, they're expensive so the non GK has less they need to kill, third this advantage is only in CC, and fourth they lack an real anti tank (that's tank, not AFV, OR IFV) past 24". One cannot weigh armies without considering everything they will bring. For instance, though it may be short range, a vindicator will make grey knights have a very bad day.


Automatically Appended Next Post:
no army should be able to take 2 wound terminators as troops


Oh boo hoo, you have what? 15 models you need to kill to wipe your enemy off the table, maybe in a land raider, all of which are ID'ed by meltas, I've seen IG armies that would laugh at paladins, same goes for tau,


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:23:35


Post by: ShumaGorath


gendoikari87 wrote:
There is an army composed entirely of I6 force weapons though

Okay, stop right there, do some math on how much per model you're going to be spending with everyone with a halberd. With PAGK you're looking at cost nearing that of terminators.


Like half the book switches to halberds for free including all the most commonly used choices. PAGK consists of purifiers, unless I'm remembering this wrong (I certainly could be) they don't pay a dime.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:23:41


Post by: gendoikari87


, no army should be able to freely beat hordes.


Okay, yeah purifiers are a little broken, but they can't deep strike, and are STOOPID expensive.


Automatically Appended Next Post:
ShumaGorath wrote:
gendoikari87 wrote:
There is an army composed entirely of I6 force weapons though

Okay, stop right there, do some math on how much per model you're going to be spending with everyone with a halberd. With PAGK you're looking at cost nearing that of terminators.


Like half the book switches to halberds for free including all the most commonly used choices. PAGK consists of purifiers, unless I'm remembering this wrong (I certainly could be) they don't pay a dime.
You are remembering wrong, they get them for 2pts. bringing them to 26pts each, that's in power armor. Space wolves get terminators for not much more. So yeah, definitely not half the army.

and terminators get them for free because they're already 40 points a piece, the standard terminator in other armies comes with a power fist, these come only with at most a str 5 force weapon. the force part coming into play only on creatures with T greater than 4.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:34:02


Post by: ShumaGorath


You are remembering wrong, they get them for 2pts. bringing them to 26pts each, that's in power armor. Space wolves get terminators for not much more. So yeah, definitely not half the army.


I don't think two points is particularly steep. The blood angel player is going to be paying a decent amount more for sanguine priests than the GK army is going to be paying for the force halberds and hammers. One of them trumps the other by default.

and terminators get them for free because they're already 40 points a piece, the standard terminator in other armies comes with a power fist, these come only with at most a str 5 force weapon.


A strength 5 force weapon, a 4+ save in combat, frag and krak, and the aegis. Regular terminators aren't particularly great in the GK book though. Its why you see pallys instead. That said, the basic force weapon is better than a powerfist once a libby is in there.

Oh boo hoo, you have what? 15 models you need to kill to wipe your enemy off the table, maybe in a land raider, all of which are ID'ed by meltas, I've seen IG armies that would laugh at paladins, same goes for tau,


And I've seen seven of the games armies cry and gnash their teeth. IG can beat a lot of things. IG is also overpowered and theres never been a whole lot of butthurt when people claim that one. Mech IG are the perfect counter to GKs. They have little they can do to respond to it. They're also singularly unique and do what they do in a way that no other army can copy. If this game was composed entirely of IG and GKs than you'd be right. Palladin troops wouldn't ridiculous.

As it is they are.

Why even have troops in this game at all when arguably the toughest and most elite unit in the game is a troop? A form of unit thats supposed to represent bread and butter line infantry and which has a mission structure based around that concept. You might as well not have a force org chart when an army can effectively ignore it entirely (which the GKs can).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 19:56:17


Post by: gendoikari87


I don't think two points is particularly steep.


.... on a model that's already 24pts. Context helps here. You are basically paying for two marines almost once you factor in heavy weapons, which are much closer range.

A strength 5 force weapon


Str 4 Force weapon, or a str 5 POWER weapon. Choose one, because if you want both you've gotta pay big time for it.

That said, the basic force weapon is better than a powerfist once a libby is in there.


Yeah because every unit will have a libby in it. Hell lets assume you COULD put a libby in every unit. The SM player will simply tar pit your ass and move onto the objective with the extra two squads he has for each of your units.

Mech IG are the perfect counter to GKs. They have little they can do to respond to it.


oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.

They're also singularly unique and do what they do in a way that no other army can copy.


yes, because nob bikers TOTALLY can't do this.

A form of unit thats supposed to represent bread and butter line infantry


Hmmmm.... what was the grey knights unique fluff about, something about them being the most bad ass melon-fethers in the whole imperium? (even though that's bs, the biggest bad asses in the imperium are the high ranking secutors of the adeptus mechanicus.)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:05:32


Post by: ShumaGorath


.... on a model that's already 24pts. Context helps here. You are basically paying for two marines almost once you factor in heavy weapons, which are much closer range.


Two gray hunters, not quite two tac marines which come in at 17 a piece before upgrades (170/10). Thats kind of an aside though, it's not a direct comparison. Purifiers don't stand up to shooting as well as comparable MEQ units. They're more valuable and in most situations significantly more capable.

Str 4 Force weapon, or a str 5 POWER weapon. Choose one, because if you want both you've gotta pay big time for it.


Well you're buying an HQ anyway, why not toss him in and have both? This is one of those silly little false assumptions. It's unlikely that an independent character won't be accompanying these terms in most situations.

Yeah because every unit will have a libby in it. Hell lets assume you COULD put a libby in every unit. The SM player will simply tar pit your ass and move onto the objective with the extra two squads he has for each of your units.


What kind of wacky unicorn planet do you live on where SMs can tarpit a GK deathstar?

oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.

yes, because nob bikers TOTALLY can't do this.


Nob bikers can not do av12+ mech wall with voluminous long range firepower. Correct.

Hmmmm.... what was the grey knights unique fluff about, something about them being the most bad ass melon-fethers in the whole imperium?


And asdrubael vect is like 40 thousand years old. The chaos gods can eat planets. The necrons have a machine that can blow up any star in the galaxy anywhere at any time. The imperial fists have a death star. The tyranids outnumber the stars. Everyones like that.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:17:48


Post by: Kingsley


One interesting note is that this thread looks a lot better if you put Shuma and other aggressive and wrong-headed players on ignore. Realistically speaking, if someone thinks that Blood Angels, Dark Eldar, Space Marines, and Necrons are all nonviable armies there's not really a whole lot you can do for them other than acknowledge their opinion and move on. Once you screen out stuff like that, the discussion here becomes a lot more helpful.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:19:32


Post by: Target


ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:21:00


Post by: ShumaGorath


targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


You'll lose every one of them before doing much damage to the pallies. They can shoot back and will cause casualties much more quickly.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:23:25


Post by: Draigo


targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


Doom can also hurt the 10 man blocks as well if you use the cover and his dp to block the pallys from him. Then they have to suffer through his stuff for a turn or so at least. I mean unless they want to fully change direction which isnt easy walking. Even if he knocks a wound off of half the pallys Id think hes earned his pts.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:27:19


Post by: Target


ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


You'll lose every one of them before doing much damage to the pallies. They can shoot back and will cause casualties much more quickly.


So your response is "nuh uh"?

Seriously dude, you have to see reason at some point.

1) They don't need LOS. If you play with decent terrain, they can hide out of LOS of the paladins.
2) They can get FNP from tervigons, and in general, are T6, 2 wound models with a 3+ save. Storm bolters don't take that down too easily, and neither do psycannons.

Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:27:36


Post by: ShumaGorath


Draigo wrote:
targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


Doom can also hurt the 10 man blocks as well if you use the cover and his dp to block the pallys from him. Then they have to suffer through his stuff for a turn or so at least. I mean unless they want to fully change direction which isnt easy walking. Even if he knocks a wound off of half the pallys Id think hes earned his pts.


Statistically he's likely to do .5 wounds though. One total in two rounds. He can vaporize the entire squad before they can do anything back but it's very unlikely. The dooms probably the nids best chance against pallys as is. The problem is that he's very random and the numbers don't go that far in his favor.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:33:05


Post by: jy2


ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.

You'd be surprise at the synergy of a Swarmlord Paroxysm accompanied by assault by 18 poisoned prefered enemy genestealers and 8 ymgarls. That against a draigobomb of 10 pallies, libbie and of course, the man himself.

Don't count out tyranid synergy and assault. It may surprise you.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:33:19


Post by: ShumaGorath


targetawg wrote:
ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


You'll lose every one of them before doing much damage to the pallies. They can shoot back and will cause casualties much more quickly.


So your response is "nuh uh"?

Seriously dude, you have to see reason at some point.

1) They don't need LOS. If you play with decent terrain, they can hide out of LOS of the paladins.
2) They can get FNP from tervigons, and in general, are T6, 2 wound models with a 3+ save. Storm bolters don't take that down too easily, and neither do psycannons.

Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!


The nids have blocking terrain big enough to somehow cover all of them (they aren't small and one of them is a monstrous creature), a tervigon, they're all in range, the GK player can't simply move away, and the GKs apparently have nothing but the single paladin unit.

Clearly I'm the one making up special scenarios and not seeing reason here.


Automatically Appended Next Post:
jy2 wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.

You'd be surprise at the synergy of a Swarmlord Paroxysm accompanied by assault by 18 poisoned prefered enemy genestealers and 8 ymgarls. That against a draigobomb of 10 pallies, libbie and of course, the man himself.

Don't count out tyranid synergy and assault. It may surprise you.



I'm sure that could do some pretty serious damage. The death star is probably going to shoot all the genestealers to death in the first salvo though. They'll take the rest fairly reliably if they're in cover (which they should be).

You can make specific scenarios where unit A can mathematically beat unit B. Without logical useage though those scenarios aren't particularly realistic.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:36:49


Post by: gendoikari87


Well you're buying an HQ anyway, why not toss him in and have both? This is one of those silly little false assumptions. It's unlikely that an independent character won't be accompanying these terms in most situations.


One unit, yay, one unit out of what 4? now has str 5 force weapons instead of str 4, That one unit now has a third of your points, and I just dropped a AP2 Large blast template on them because they aren't in a ride... or if they are, that whole unit is now about half your points. Good job, you just lost half your army in two turns. This is why guard is so strong and why orks and tyrannids are still playable, redundancy, one screw up with grey knights and your done.

What kind of wacky unicorn planet do you live on where SMs can tarpit a GK deathstar?
Not that hard when you're outnumbered 2 to 1.

Tyranids.
Challenge ACCEPTED

HQ
Swarmlord

Elite
3 Hive guard
3 Hive guard
3 Hive guard

Troops
30 termagaunts 3 stranglewebs
30 termagaunts 3 stranglewebs
30 termagaunts 3 stranglewebs
Tervigon
Tervigon
Tervigon

1750







Automatically Appended Next Post:
You'll lose every one of them before doing much damage to the pallies.


Wrong, you'll be dead before you can get line of sight. that is if the nid player is not a total moron.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:41:21


Post by: ShumaGorath


One unit, yay, one unit out of what 4? now has str 5 force weapons instead of str 4, That one unit now has a third of your points, and I just dropped a AP2 Large blast template on them because they aren't in a ride... or if they are, that whole unit is now about half your points. Good job, you just lost half your army in two turns. This is why guard is so strong and why orks and tyrannids are still playable, redundancy, one screw up with grey knights and your done.


The shrouding mitigates the blast template scenario pretty well, especially with the common foritifed ruin caused by the rad grenade techmarine. But yeah, guard do fantastic against GKs. They have mass access to such weapons and aren't vaporized by psyfledreads.

Tyrranids are still playable, but they aren't commonly considered tournament viable. Orks are still good but have a very hard time against the big 3. They're far from unplayable, but they have near autoloss scenarios.

Not that hard when you're outnumbered 2 to 1.


Thats a weird planet name and statistically no unit in the entire SM book can survive 2 assault rounds with a draigoblock.

Challenge ACCEPTED


I'll play you in starcraft..?


Automatically Appended Next Post:
Wrong, you'll be dead before you can get line of sight. that is if the nid player is not a total moron.


Genestealers don't have jump packs.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:42:06


Post by: gendoikari87


Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!
Jesus who fields 1200 point units, i mean I know you CAN with paladins and draigo but com on, Guard would loose simply because they were laughing too long. One demolisher template and boom. Army gone.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:42:57


Post by: ShumaGorath


gendoikari87 wrote:
Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!
Jesus who fields 1200 point units, i mean I know you CAN with paladins and draigo but com on, Guard would loose simply because they were laughing too long. One demolisher template and boom. Army gone.


That's usually how it goes. Executioners make them poof.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:45:26


Post by: jy2


ShumaGorath wrote:
I'm sure that could do some pretty serious damage. The death star is probably going to shoot all the genestealers to death in the first salvo though. They'll take the rest fairly reliably if they're in cover (which they should be).

You can make specific scenarios where unit A can mathematically beat unit B. Without logical useage though those scenarios aren't particularly realistic.

Not when there's a screen of 20 gargoyles in front of the FNP'd stealers. Most of those stealers are going to survive.

Stick them in cover? Let me explain the situation:

1. You cannot reach the enemy's C&C objective if you are not advancing. Every turn you sit still or hide in cover means that you are losing.

2. Who cares about cover from an army with no AP2 shooting?

3. Sanctuary is all the cover I need. Unfortunately, Shadows made for a very good counter.

4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.


BTW, I'm talking from actual gaming experience. That's one step beyond logic and theoryhammer.





Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:46:36


Post by: gendoikari87


Genestealers don't have jump packs.
Are you a moron, we were talking about hiveguard.


The shrouding mitigates the blast template scenario pretty well,


you really are daft because they're either in cover, and not coming to you thus not really a threat... or they're out in the open, with a 5+ cover save when they have a 5+ invuln....

Thats a weird planet name and statistically no unit in the entire SM book can survive 2 assault rounds with a draigoblock.
you don't know anything about tactics do you? .... you don't use both to assault the pallies, you assault one cap with the other.




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:50:46


Post by: pretre


Fetterkey wrote:One interesting note is that this thread looks a lot better if you put Shuma ..edit.. on ignore. Realistically speaking, if someone thinks that Blood Angels, Dark Eldar, Space Marines, and Necrons are all nonviable armies there's not really a whole lot you can do for them other than acknowledge their opinion and move on. Once you screen out stuff like that, the discussion here becomes a lot more helpful.

I did this a while back and can't recommend it enough it really does make the thread a lot more manageable and keeps my blood pressure down.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:52:39


Post by: ShumaGorath


Not when there's a screen of 20 gargoyles in front of the FNP'd stealers. Most of those stealers are going to survive.


This 20 models in front of 26 models in front of a monstrous creature. Somethings getting stuck behind in this logjam. Also, you didn't mention the gargs before.

Stick them in cover? Let me explain the situation:

1. You cannot reach the enemy's C&C objective if you are not advancing. Every turn you sit still or hide in cover means that you are losing.

2. Who cares about cover from an army with no AP2 shooting?


Cover means that the tyranids go last in combat. This is painful considering the swarmlord doesn't have EW.

3. Sanctuary is all the cover I need. Unfortunately, Shadows made for a very good counter.


I don't understand this.

4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.


Sure. It's very table dependent. This whole scenario is full of holes. Just hope that they can't sit accross from you for 3 turns then run into the objective late.

BTW, I'm talking from actual gaming experience. That's one step beyond logic and theoryhammer.


Technically its still just logic and theoryhammer.


Automatically Appended Next Post:
pretre wrote:
Fetterkey wrote:One interesting note is that this thread looks a lot better if you put Shuma ..edit.. on ignore. Realistically speaking, if someone thinks that Blood Angels, Dark Eldar, Space Marines, and Necrons are all nonviable armies there's not really a whole lot you can do for them other than acknowledge their opinion and move on. Once you screen out stuff like that, the discussion here becomes a lot more helpful.

I did this a while back and can't recommend it enough it really does make the thread a lot more manageable and keeps my blood pressure down.


I'm sure it's a lot more fun when you can all pat yourselves on the back and avoid actually having to consider the gak you think realistically. You could probably get really drunk and play world of warcraft too. It'd be about the same level of intellect on your half of the glowing monitor. Statistics and reality are hard. I understand.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 20:56:27


Post by: Target


ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


You'll lose every one of them before doing much damage to the pallies. They can shoot back and will cause casualties much more quickly.


So your response is "nuh uh"?

Seriously dude, you have to see reason at some point.

1) They don't need LOS. If you play with decent terrain, they can hide out of LOS of the paladins.
2) They can get FNP from tervigons, and in general, are T6, 2 wound models with a 3+ save. Storm bolters don't take that down too easily, and neither do psycannons.

Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!


The nids have blocking terrain big enough to somehow cover all of them (they aren't small and one of them is a monstrous creature), a tervigon, they're all in range, the GK player can't simply move away, and the GKs apparently have nothing but the single paladin unit.

Clearly I'm the one making up special scenarios and not seeing reason here.


-No but cover to hide the hiveguard is NOT hard to come by. The tervigon is out of range, slinging fnp forward onto them (if desired, that isn't essential to this scenario, it was purely an example of "they can be made more survivable"

-If the hive guard aren't in range, neither are the paladins. If the paladins aren't in range, then they aren't doing anything, because the hiveguard are at the front of the nid army, forcing you to consider whether you can advance or not. Once the paladins come into range, the hiveguard have the advantage since they dont even need LOS.

-At 1200 points, it's actually fairly reasonable that the GK's have nothing else, especcially since we haven't given the nids in this example anything else, even though they're down 3:1 on points (1200 vs 450)

10 Paladins shooting at 9 hiveguard (no fnp)
12 storm bolter shots, 8 hits, 1.2 wounds = .4 unsaved wounds
16 Psycannon shots, 10.66 hits, 7 wounds (call 1 a rend), rend = .5 unsaved (they will have cover), 6 other wounds = 2 unsaved

Total effect of shooting = 3 unsaved wounds. 1.5 hive guard models.

Thats 1200 points of GK versus 450 of Nids, and the nids average 2 kills per turn

Identical range, and the nids don't need LOS, so they'll have a huge advantage in who is firing at who first/more. Even with both sides just shooting willy nilly at each other and the hive guard standing where they can be seen, the units are declining in size at the SAME RATE.




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:00:35


Post by: ShumaGorath


targetawg wrote:
ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
targetawg wrote:
ShumaGorath wrote:
oh so now they're not "THE OMG HAXXORS"? Because there's lists and armies taht do better against some and worst against others, so that there is one IG list that pwns grey knights isn't an argument either way. And ANY army in the game can come up with a counter for paladins, I dare you to name one that cannot.


Tyranids.


Hiveguard, allmost every nid player in a competitive list fields the full complement of 3x3

18 str 8 bs 4 shots that don't need LOS....

12 hits...10 wounds...2 dead pallies per turn. And before you say it, you can't always plug the wound onto draigo. you can't choose who gets to fail their save.

Seems good to me!


You'll lose every one of them before doing much damage to the pallies. They can shoot back and will cause casualties much more quickly.


So your response is "nuh uh"?

Seriously dude, you have to see reason at some point.

1) They don't need LOS. If you play with decent terrain, they can hide out of LOS of the paladins.
2) They can get FNP from tervigons, and in general, are T6, 2 wound models with a 3+ save. Storm bolters don't take that down too easily, and neither do psycannons.

Also, 9 hive guard is 450 points, your mystical paladin unit is 1200!


The nids have blocking terrain big enough to somehow cover all of them (they aren't small and one of them is a monstrous creature), a tervigon, they're all in range, the GK player can't simply move away, and the GKs apparently have nothing but the single paladin unit.

Clearly I'm the one making up special scenarios and not seeing reason here.


-No but cover to hide the hiveguard is NOT hard to come by. The tervigon is out of range, slinging fnp forward onto them (if desired, that isn't essential to this scenario, it was purely an example of "they can be made more survivable"

-If the hive guard aren't in range, neither are the paladins. If the paladins aren't in range, then they aren't doing anything, because the hiveguard are at the front of the nid army, forcing you to consider whether you can advance or not. Once the paladins come into range, the hiveguard have the advantage since they dont even need LOS.

-At 1200 points, it's actually fairly reasonable that the GK's have nothing else, especcially since we haven't given the nids in this example anything else, even though they're down 3:1 on points (1200 vs 450)

10 Paladins shooting at 9 hiveguard (no fnp)
12 storm bolter shots, 8 hits, 1.2 wounds = .4 unsaved wounds
16 Psycannon shots, 10.66 hits, 7 wounds (call 1 a rend), rend = .5 unsaved (they will have cover), 6 other wounds = 2 unsaved

Total effect of shooting = 3 unsaved wounds. 1.5 hive guard models.

Thats 1200 points of GK versus 450 of Nids, and the nids average 2 kills per turn

Identical range, and the nids don't need LOS, so they'll have a huge advantage in who is firing at who first/more. Even with both sides just shooting willy nilly at each other and the hive guard standing where they can be seen, the units are declining in size at the SAME RATE.




The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:04:33


Post by: gendoikari87


If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death.

but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


So who's the one making up situations in isolation. or are you going to charge half your army at the 450 Unit.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:13:33


Post by: jy2


ShumaGorath wrote:
Not when there's a screen of 20 gargoyles in front of the FNP'd stealers. Most of those stealers are going to survive.


This 20 models in front of 26 models in front of a monstrous creature. Somethings getting stuck behind in this logjam. Also, you didn't mention the gargs before.

BTW, this was a game between my Draigowing and Janthin's (who is a very good tournament nid player) nids.

Ymgarls are hiding in terrain and actually pop out from behind my guys, assaulting them from the rear.

Tyranid tactics is not necessarily to kill my deathstar, but to delay them from ever reaching his objective. I shoot stealers, who have a good chance of surviving with cover and FNP, and next turn, gargoyles advance and just screens me out, preventing me from advancing. Thus I had to shoot them as stopping me from advancing was a much bigger threat IMO.


Cover means that the tyranids go last in combat. This is painful considering the swarmlord doesn't have EW.

Wow. What a new concept! As someone who also play nids, I never knew that....

Sacrcasm aside, yes, I'm well aware of that.

3. Sanctuary is all the cover I need. Unfortunately, Shadows made for a very good counter.


I don't understand this.

Sanctuary is another GK psychic power that's almost as bad as Fort and Warp Quake. Basically, any unit assaulting a GK unit within 12" of the librarian has to go through difficult and dangerous terrain.

That would've been my "mobile cover/protection" against tyranid assault. But Shadows has a way of f*cking all my powers up.


4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.


Sure. It's very table dependent. This whole scenario is full of holes. Just hope that they can't sit accross from you for 3 turns then run into the objective late.

One of the biggest weaknesses of Draigowing is few units. One of the greatest strengths of tervigon nids is many units. Try catching all those units in an objectives game. And you know how else nids will beat you? By screening you out with layers and layers of units - gargoyles, gaunts, genestealers, even the Swarmlord himself will be used to screen you out. And your deathstar cannot shoot at the units behind or else it cannot assault the screening unit.

Tyranids have a lot of synergies people don't really see until they play against them. What you think is a strategy "full of holes" is actually quite practical in actual gameplay.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:16:19


Post by: ShumaGorath


Tyranids have a lot of synergies people don't really see until they play against them. What you think is a strategy "full of holes" is actually quite practical in actual gameplay.


I said the scenario was full of holes. It was. Not the strategy.


Automatically Appended Next Post:
gendoikari87 wrote:
If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death.

but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


So who's the one making up situations in isolation. or are you going to charge half your army at the 450 Unit.


I don't think you understood what you quoted.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:26:08


Post by: gendoikari87


I don't think you understood what you quoted.
I'm not sure you understand how to tie your shoelaces.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 21:30:24


Post by: ShumaGorath


gendoikari87 wrote:
I don't think you understood what you quoted.
I'm not sure you understand how to tie your shoelaces.


I never could figure out the bunny loops.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 22:40:08


Post by: DarknessEternal


jy2 wrote:
4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.

More to the point, which is a point anti-Draigostar people seem to be missing, objectives only count at the end of the game.

Too many people said you must go into the Draigostar because of objectives, which is BS. You only have to be on them right before the game ends.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 22:40:19


Post by: Janthkin


<settle down, folks; you can discuss politely, but impolite posting will result in sanctions>


Automatically Appended Next Post:
DarknessEternal wrote:
jy2 wrote:
4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.

More to the point, which is a point anti-Draigostar people seem to be missing, objectives only count at the end of the game.

Too many people said you must go into the Draigostar because of objectives, which is BS. You only have to be on them right before the game ends.
Yes, but in a Capture & Control, or a limited objective Seize Ground, you have to be able to at least contest the objective(s) the Paladins are sitting on. They're difficult to dislodge, barring long-range skimmer tank-shocking (and enough terrain to keep skimmers alive for that purpose).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 22:49:53


Post by: Draigo


In c&c the issue with draigowing 10 man walking lists is they either have to hold theirs or go for yours. Which means they effectively split their army in half. You could just forgo your own to send everything at theirs and then towards the end depending how fast you are send a few things back to contest on your own. The 10 block can only kill so much.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 22:56:32


Post by: Target


ShumaGorath wrote:(rest snipped)

The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


The scenario is now "kind of silly" because you realize you were wrong.

And please explain to me how those paladins will "run forward and stab them to death". Paladins move 6 inches per turn. Funnily enough, so do hiveguard, and they can even move and shoot! And before you say "well they could use a run move!" then remember...them paladins aren't shooting now. This isn't just an abstract scenario, I've played this exact scenario as the draigo player in a casual and tournament setting. Most tournaments put terrain in the center of the board, usually a LOS blocking piece. hiveguard deploy behind it. Paladins HAVE to move forward in order to impact the game. They walk 6, sad, slow inches per turn while getting peppered with a ton of strength 8.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 22:57:16


Post by: jy2


Janthkin wrote:<settle down, folks; you can discuss politely, but impolite posting will result in sanctions>


Automatically Appended Next Post:
DarknessEternal wrote:
jy2 wrote:
4. Let me re-iterate, in an objectives game with paladins (esp. pure Draigowing), if you don't advance, you lose.

More to the point, which is a point anti-Draigostar people seem to be missing, objectives only count at the end of the game.

Too many people said you must go into the Draigostar because of objectives, which is BS. You only have to be on them right before the game ends.
Yes, but in a Capture & Control, or a limited objective Seize Ground, you have to be able to at least contest the objective(s) the Paladins are sitting on. They're difficult to dislodge, barring long-range skimmer tank-shocking (and enough terrain to keep skimmers alive for that purpose).

It's true that Draigowing can always play for the draw in a limited objectives mssion just by "sitting" on their objectives. But in a tournament environment, how far would that get them? Other then by possibly tabling their opponent (or their troops at least), if Draigowing wants to win, then they need to make a play for the opponent's objective. And the opponent doesn't necesarily have to kill them, just prevent them from reaching it (while also making a play for the GK objective as well).

IMO, C&C is actually the hardest mission for Draigowing arguably because of 2 of their biggest weaknesses - low number of units and lack of mobility.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 23:40:22


Post by: ShumaGorath


targetawg wrote:
ShumaGorath wrote:(rest snipped)

The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


The scenario is now "kind of silly" because you realize you were wrong.

And please explain to me how those paladins will "run forward and stab them to death". Paladins move 6 inches per turn. Funnily enough, so do hiveguard, and they can even move and shoot! And before you say "well they could use a run move!" then remember...them paladins aren't shooting now. This isn't just an abstract scenario, I've played this exact scenario as the draigo player in a casual and tournament setting. Most tournaments put terrain in the center of the board, usually a LOS blocking piece. hiveguard deploy behind it. Paladins HAVE to move forward in order to impact the game. They walk 6, sad, slow inches per turn while getting peppered with a ton of strength 8.



I'm pretty sure I've been stating that such comparisons are unhelpful for 50 pages, but then scenarios like this are just about all people can really manage to communicate in on this topic. It's like some sort of despicable form of unhelpful semaphor. So yeah, lets say that you manage to kill about a palladin a turn starting turn two. If the game ends on turn six you've managed to kill five palladins. You got zero kill points, I still have a librarian and draigo and my scoring potential isn't really reduced much. What did you lose during those turns? We don't know. Where are the objectives? We don't know. What else is in your army? We don't know. What else is in mine? We don't know.

This gak is dumb dawg.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/15 23:45:29


Post by: Tomb King


targetawg wrote:
ShumaGorath wrote:(rest snipped)

The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


The scenario is now "kind of silly" because you realize you were wrong.

And please explain to me how those paladins will "run forward and stab them to death". Paladins move 6 inches per turn. Funnily enough, so do hiveguard, and they can even move and shoot! And before you say "well they could use a run move!" then remember...them paladins aren't shooting now. This isn't just an abstract scenario, I've played this exact scenario as the draigo player in a casual and tournament setting. Most tournaments put terrain in the center of the board, usually a LOS blocking piece. hiveguard deploy behind it. Paladins HAVE to move forward in order to impact the game. They walk 6, sad, slow inches per turn while getting peppered with a ton of strength 8.



Alright so you have 3 units of 3 hiveguard.

Only 3 can shoot at once. That means at most 2 will be going on the squad instead of draigo if you roll perfect then the process will repeat for each of the 3. I havent seen a draigo list yet that hasnt included Psydreads in it that deploy with good enough line of sight to shoot across the board. Count those into your statistics as well. Something that can instant kill my paladins would make its way on a high priority target list. As for different scenarios:

Table Quarters: GK > Nids
Victory Points: GK > Nids
Capture and Hold: GK > Nids
Kill Points: GK > Nids
Objective Games: GK <= Nids

I miss anything there? Maybe one scenario where I could see draigowing having an issue beating any nid build.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 00:05:40


Post by: Dok


ShumaGorath wrote:
dok wrote:Some daemons builds have a tough time with some GK builds. That's for sure.


Some..?


Daemons don't have any inherent weaknesses against a coteaz henchmen build and only minor ones against draigowing. They also don't have any problems if they go first against the mythical Strike squad spamming army.

ShumaGorath wrote:
dok wrote:Dark eldar is paper to GKs rock, but they are scissors to more armies paper. Some armies have a really tough time against Dark Eldar. DE also has one of the highest learning curves imo, so you shouldn't be surprised that people aren't running out to pick them up.


Especially since their rock is a significant number of entries in most tournaments.


What is "most tournaments"? Some number you're imagining that exists? You have no way to prove this. Yes, DE have a significant disadvantage if they go second against GK. But they have that same disadvantage against any gunline army. If DE runs into a draigowing list in an objective mission, they have a good chance to win if they are a good player.

ShumaGorath wrote:
dok wrote:There's more than one build of Blood angels. DoA has never been a top tournament build. Also, your statement that a squad of DCAs shuts down the whole army is ridiculous. An entire army of jump packs should be able to out maneuver DCAs. In addition, they are a prime target for fear of the darkness.


It's hard to outmaneuver something that's being used to countercharge. It's not like they have any reason to come get you. You're going to them.


If they are not coming to get you, then you reduce their mobility and assault their flanks. I don't mind talking strategy with you, but that's not what this thread is about.

ShumaGorath wrote:
dok wrote:DA have one viable tournament build. Deathwing. They are one of the hardest armies for GK to beat due to the lack of low ap shooting and the availability of a board wide hood.


And they fold like paper the moment they get into actual combat with some halberds. If it's a straight up fight between MSU GK hench and DW i'm gonna give it to the henchmen. The angels can't bring the right level of anti armor firepower and it's not particularly difficult to simply torrent them all to death.


This blows my mind. Have you read the GK codex? No henchmen can have halberds. And why even bring up halberds? DW goes last. The opponents I doesn't matter. If a DCA unit gets a charge on a DW unit, they should wipe them out with support. However, there's no reason for the DW player to allow that. In my DW list, I have 14 missiles which is mathematically enough to bring down a SR with cover. A land raider is another story, but there are multi-meltas for that. A henchman list will be firing heavy bolters and autocannons. All of which the DW player will get armour against. It takes 2 RBs with psybolt to kill 1 DW term. And that's if they all hit and the dice fall into place mathematically.

ShumaGorath wrote:
dok wrote:Chaos is an old and busted codex. Some experienced generals are able to pull off wins with this, but they are at a disadvantage to almost every newer army. Their units are too expensive in the current meta and they cannot bring the amount of firepower to the table that newer armies are. DE smashes Chaos far worse than GK could hope to.


If they're getting tabled I don't think it really matters what turn it happens on.


Ok, I don't have anything to pile on chaos with.

ShumaGorath wrote:
dok wrote:BW orks are still really good against GK. Kan wall less so. I've never played against green tide, but it seems like a bad matchup.


Cool, so theres one expensive variant list that can have even odds of beating GKs. I smell a trend here.


Expensive? Money-wise? 40k is a fairly expensive hobby. I'm not sure what that has to do with anything. And what trend is that? That some lists are good against other lists?
Spoiler:
Surprise!


ShumaGorath wrote:
dok wrote:So really, where are you getting your information from? Are you just nerd raging against someone who beat your pretty sanguinary guard army?


I run vanilla marines. I'm just looking at tourney reports and running the numbers. Where are you getting yours?


I would love to see these tourney reports. If someone collated all the information from tournaments over the last year and put them together, that would be fantastic.

ShumaGorath wrote:
dok wrote:You really haven't been able to provide any evidence in 40 pages of this thread.


Evidence for what?


Of your assertion that GK are the most overpowered book in a decade.

ShumaGorath wrote:
dok wrote: All you do is give personal opinions and rage against people who are offering constructive information.


I haven't seen much of that here. Maybe my standards are higher than yours though, who knows.


To each their own.

ShumaGorath wrote:
dok wrote:Maybe people in your local meta are really good with draigowing armies.


They're actually pretty poor. I've managed to beat them with vanilla marines about half the time, but thats only when they basically give me the game on a silver platter. The real thing keeping them down here is the local mech IG player.


So you beat draigowing with vanilla marines because the people that are playing them are so bad? Maybe you are just too good?

ShumaGorath wrote:
dok wrote:No one plays that where I live. Paladins in a mixed list are an excellent support unit. Paladins in a draigowing list are easily brought down by a tac list.


I'm glad you're sure of something that basically everyone in near 50 pages has said is false directly after stating that you had no personal experience in doing the thing you were sure of.


Isn't this every statement you have made? Barring the above where you beat draigowing all the time.

ShumaGorath wrote:
dok wrote:Hell, a Vanilla marine Vulkan list should be able to wipe a paladin squad from the board in 1 or two turns. As well as a good chaos list.


lolnope,jpg


Good talk.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 01:49:10


Post by: Target


Tomb King wrote:
targetawg wrote:
ShumaGorath wrote:(rest snipped)

The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


The scenario is now "kind of silly" because you realize you were wrong.

And please explain to me how those paladins will "run forward and stab them to death". Paladins move 6 inches per turn. Funnily enough, so do hiveguard, and they can even move and shoot! And before you say "well they could use a run move!" then remember...them paladins aren't shooting now. This isn't just an abstract scenario, I've played this exact scenario as the draigo player in a casual and tournament setting. Most tournaments put terrain in the center of the board, usually a LOS blocking piece. hiveguard deploy behind it. Paladins HAVE to move forward in order to impact the game. They walk 6, sad, slow inches per turn while getting peppered with a ton of strength 8.



Alright so you have 3 units of 3 hiveguard.

Only 3 can shoot at once. That means at most 2 will be going on the squad instead of draigo if you roll perfect then the process will repeat for each of the 3. I havent seen a draigo list yet that hasnt included Psydreads in it that deploy with good enough line of sight to shoot across the board. Count those into your statistics as well. Something that can instant kill my paladins would make its way on a high priority target list. As for different scenarios:

Table Quarters: GK > Nids
Victory Points: GK > Nids
Capture and Hold: GK > Nids
Kill Points: GK > Nids
Objective Games: GK <= Nids

I miss anything there? Maybe one scenario where I could see draigowing having an issue beating any nid build.


3 Hiveguard fire 6 shots. Those 6 shots do just shy of 4 wounds. Draigo has a 25% chance of being the wounded model in any given time. They kill on average, 2 paladins per turn.

And you did miss something else: you're including the "rest of the draigowing army" after your 1200 point unit now. WHAT ABOUT THE REST OF THE NID ARMY AFTER THE MERE 450 POINTS OF HIVEGUARD.

Table Quarters: Nids > Draigowing
-Nids have far, far more scoring units (or preponderance of VP to spread out, depending on how it's played), GK movement is restricted because it has all it's eggs in one basket and needs to be careful around the hiveguards threat radius.

Victory Points: Toss up, Draigowing is hard to get points from, but hiveguard whittle down paladins fast, and paladins, unless you charge them for some bizarre reason, don't do much damage at range to nid units in cover.

Kill Points: Draigowing > Nids (If draigowing can successfully engage any targets to get kill points)

Capture and Hold: Nids > Draigowing - Draigowing has next to nothing to leave on it's home objective. If it leaves it's star there, all it does is force a draw, because it doesnt have the power to shift the opponent off theirs

Objective Game: Nids >>> Draigowing - This is draigowings worst match against anyone. Nids pump out termagaunts from Tervigons and have excellent scoring. Draigowing either splits up and becomes very vulnerable, or sits together and can't take more than a couple objectives (which it has to slowly waddle to).

Me thinks you mis-read these matchups.

And also:

1200 Points of draigo unit crap
You need a second troop of some sort
3 Psyfledreads

Thats the entire list.

A psyfledread versus hive guard, just for the record: 4 shots, 3.75 hits, 3 ish wounds, 1 unsaved. They're 2 wound models. Those psyfledreads aren't exactly racing those units down.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 02:18:52


Post by: Carnage43


Hive Guard have a 4+ save actually.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 02:29:04


Post by: Eidolon


hive guard are going to get cover against psyfledreads. Either because they will actually be in cover, or they will covered by things like termagaunts.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 02:47:53


Post by: Red Corsair


I love how these paladins have to foot slog apparently for 5 turns when they can actually use communion and hold off coming in until late and deepstrike. I have seen paladins brick up on their C&C/ SG and just teleport solodins late game where needed to contest....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 02:55:58


Post by: Tomb King


targetawg wrote:
Tomb King wrote:
targetawg wrote:
ShumaGorath wrote:(rest snipped)

The scenario is kind of silly though. If it's actually just them vs 9 hiveguard they'll just run forward and stab them to death. Distilled scenarios like this aren't very helpful. JY2 is going about it a bit better, but the direct mathematical comparisons without considering objectives, supporting armies, or the board is unhelpful.


The scenario is now "kind of silly" because you realize you were wrong.

And please explain to me how those paladins will "run forward and stab them to death". Paladins move 6 inches per turn. Funnily enough, so do hiveguard, and they can even move and shoot! And before you say "well they could use a run move!" then remember...them paladins aren't shooting now. This isn't just an abstract scenario, I've played this exact scenario as the draigo player in a casual and tournament setting. Most tournaments put terrain in the center of the board, usually a LOS blocking piece. hiveguard deploy behind it. Paladins HAVE to move forward in order to impact the game. They walk 6, sad, slow inches per turn while getting peppered with a ton of strength 8.



Alright so you have 3 units of 3 hiveguard.

Only 3 can shoot at once. That means at most 2 will be going on the squad instead of draigo if you roll perfect then the process will repeat for each of the 3. I havent seen a draigo list yet that hasnt included Psydreads in it that deploy with good enough line of sight to shoot across the board. Count those into your statistics as well. Something that can instant kill my paladins would make its way on a high priority target list. As for different scenarios:

Table Quarters: GK > Nids
Victory Points: GK > Nids
Capture and Hold: GK > Nids
Kill Points: GK > Nids
Objective Games: GK <= Nids

I miss anything there? Maybe one scenario where I could see draigowing having an issue beating any nid build.


3 Hiveguard fire 6 shots. Those 6 shots do just shy of 4 wounds. Draigo has a 25% chance of being the wounded model in any given time. They kill on average, 2 paladins per turn.

And you did miss something else: you're including the "rest of the draigowing army" after your 1200 point unit now. WHAT ABOUT THE REST OF THE NID ARMY AFTER THE MERE 450 POINTS OF HIVEGUARD.

Table Quarters: Nids > Draigowing
-Nids have far, far more scoring units (or preponderance of VP to spread out, depending on how it's played), GK movement is restricted because it has all it's eggs in one basket and needs to be careful around the hiveguards threat radius.

Victory Points: Toss up, Draigowing is hard to get points from, but hiveguard whittle down paladins fast, and paladins, unless you charge them for some bizarre reason, don't do much damage at range to nid units in cover.

Kill Points: Draigowing > Nids (If draigowing can successfully engage any targets to get kill points)

Capture and Hold: Nids > Draigowing - Draigowing has next to nothing to leave on it's home objective. If it leaves it's star there, all it does is force a draw, because it doesnt have the power to shift the opponent off theirs

Objective Game: Nids >>> Draigowing - This is draigowings worst match against anyone. Nids pump out termagaunts from Tervigons and have excellent scoring. Draigowing either splits up and becomes very vulnerable, or sits together and can't take more than a couple objectives (which it has to slowly waddle to).

Me thinks you mis-read these matchups.

And also:

1200 Points of draigo unit crap
You need a second troop of some sort
3 Psyfledreads

Thats the entire list.

A psyfledread versus hive guard, just for the record: 4 shots, 3.75 hits, 3 ish wounds, 1 unsaved. They're 2 wound models. Those psyfledreads aren't exactly racing those units down.


The tournaments I play in victory points in each table quarter decide that table quarter. Vast difference from just mere troop choices.

Also can we get away from the idea of a 1200 point paladin unit? I have never seen someone dumb enough to spend that many points on them especially on any competitive level.

Lastly, if you would like I can play test these idea's against you like I did the last Nid player who claimed he had all the answers. That game ended in a board wipe. I can do this on vassal. I love challenges and if it is as hard as you say it is I wanna try it. I can do 2000 points like the last one. Let me know if you wanna try it. As data > opinion


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 02:56:38


Post by: Draigo


Theyre gonna ds on a nids objective?? Kinda hard with even 14 gaunts sitting there dontcha think? The comparision is purely nids vs gk currently so ds wont be that easy at the last minute. While sitting there and taking fire might be even less reliable as ds a solo pally onto an area covered in bugs.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 03:37:52


Post by: Target


Tomb King wrote:Lastly, if you would like I can play test these idea's against you like I did the last Nid player who claimed he had all the answers. That game ended in a board wipe. I can do this on vassal. I love challenges and if it is as hard as you say it is I wanna try it. I can do 2000 points like the last one. Let me know if you wanna try it. As data > opinion


Vassal may be data, but it sure is flawed. You don't factor in TLOS, and a lot of success comes from player familiarity with the medium (I've never used vassal)

Also, 10 wound allocated paladins with Apothecary and psycannons = 730 ish, add draigo in, you're at 1000 points. The 1200 number comes from the example people kept using whenever someone would point out a flaw of the unit, they (shuma usually) would respond with the deus ex machina of "well they would have a libby who would give them XYZ". The libby is the last 200 points.

Come over to NOVA or one of the east coast events, or, I'll be at Adepticon as well. I'll do a game in person. I have a friend who I'm sure would let me borrow his nids, and get a big chuckle out of it in the process, since I've played nids all of 3-4 times and it's his pet army.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 03:44:05


Post by: -666-


I have a good record versus GK with my Tyranids. I am currently working on how to deal with Coteaz lists... Draigowing and Purifier spam I do very well.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 03:45:15


Post by: Eidolon


targetawg wrote:

Also, 10 wound allocated paladins with Apothecary and psycannons = 730 ish, add draigo in, you're at 1000 points. The 1200 number comes from the example people kept using whenever someone would point out a flaw of the unit, they (shuma usually) would respond with the deus ex machina of "well they would have a libby who would give them XYZ". The libby is the last 200 points.


Dont forget the tech marine who gives them fortifications so they get a 2++ against all shooting the entire game, as well as rad and psycho nades, and the 3 psyflemen.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 03:56:15


Post by: Hulksmash


@Targetawg

You wouldn't even have to borrow Yermom's buddy, I could drive them in with the rest of my adepticon stuff

Heck I'll bring my bugs and GK's TK in addition to whatever I decide to play and maybe we can get a fun game in


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 04:15:13


Post by: Tomb King


Hulksmash wrote:@Targetawg

You wouldn't even have to borrow Yermom's buddy, I could drive them in with the rest of my adepticon stuff

Heck I'll bring my bugs and GK's TK in addition to whatever I decide to play and maybe we can get a fun game in


This sounds like a good old time I could supply the boo's as I dont have the grey knights as I was in the process of selling them haha. I will be in INDY if you are attending Targetawg.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 04:26:41


Post by: Target


Hulksmash wrote:@Targetawg

You wouldn't even have to borrow Yermom's buddy, I could drive them in with the rest of my adepticon stuff

Heck I'll bring my bugs and GK's TK in addition to whatever I decide to play and maybe we can get a fun game in


Sweeeeeet, the team can have a good chuckle at me as I muddle through a book I haven't touched since 4th. (And even then, I only played a handful of games to prove a point!)

No Indy for me I'm afraid, I booked myself into too many GT's this year and am feeling the pressure already.

Conflict, SVDM, Colonial, Adepticon, NOVA, Battle for Blobs Park I'll be at at the very least...oy vey, what was I thinking..


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 04:47:17


Post by: Chumbalaya


You guys do realize that you've been trolled for almost 50 pages, right?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 04:55:37


Post by: Tomb King


targetawg wrote:
Hulksmash wrote:@Targetawg

You wouldn't even have to borrow Yermom's buddy, I could drive them in with the rest of my adepticon stuff

Heck I'll bring my bugs and GK's TK in addition to whatever I decide to play and maybe we can get a fun game in


Sweeeeeet, the team can have a good chuckle at me as I muddle through a book I haven't touched since 4th. (And even then, I only played a handful of games to prove a point!)

No Indy for me I'm afraid, I booked myself into too many GT's this year and am feeling the pressure already.

Conflict, SVDM, Colonial, Adepticon, NOVA, Battle for Blobs Park I'll be at at the very least...oy vey, what was I thinking..


Dont worry I have only ever played with GK's once and that was on vassal to prove the last point. You can find that battle report in my threads created as I posted it. I couldnt get register for adepticon in time it filled to fast :( (if anyone has a team slot open up let me know). Nova is hard to commit to for me because of the possibility of me being in training.

Im curious how many GK players will be at the Indy GT or even a count on how many will be there total. You have any numbers on that Brad?

Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?


Oh nooozz!!! Where were you 50 pages ago man? You could of stopped all of this.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 04:58:59


Post by: Hulksmash


Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?


Most certainly I've managed to hold myself back from overly commenting after I stated my position at the beginning. Minds aren't being changed here. It's just silly arguments

@TK

I have no idea. I haven't even decided what army I'm going to be running. I'll figure it out the week of


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 05:22:40


Post by: Mannahnin


I think there's been plenty of reasonable and worthwhile discussion in here. Certainly more than in some threads.

A good amount of junk and spurious arguments, too, but the best response to those is better arguments and good data.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 05:30:49


Post by: Tomb King


Hulksmash wrote:
Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?


Most certainly I've managed to hold myself back from overly commenting after I stated my position at the beginning. Minds aren't being changed here. It's just silly arguments

@TK

I have no idea. I haven't even decided what army I'm going to be running. I'll figure it out the week of


It is tough to pick which army to bring. I was torn between all of mine so I had the masses vote and of course Mech IG won by a small margin so it is Mech IG that will see the field. Fortunate for you all I dont have the points to bring out my crazy ard boyz build of destruction.

Was secretly rooting for DE as I havent played them at the GT level yet.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 06:20:16


Post by: Kingsley


One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 06:22:59


Post by: Draigo


I prefer strike sitting on an objective or following the main attack to prevent ds in late game or a nasty suprise like doom dropping in and derailing forward progress.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 08:19:08


Post by: Luke_Prowler


Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.

I think more people would have agreed with you if you had said "worse in the codex", since while compared to other troop choices they're pretty good, they are overshadowed by everything else in that book


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 09:07:43


Post by: jy2


Luke_Prowler wrote:
Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.

I think more people would have agreed with you if you had said "worse in the codex", since while compared to other troop choices they're pretty good, they are overshadowed by everything else in that book

I wouldn't even say that they are the worst in the codex. If you want to go S5 stormbolter-spam, then strike squads are the best in the codex.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 10:07:45


Post by: Surtur


Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.


I don't quite see how. They can just stay in a rhino/chimera until they need to come out. Is it just a matter of points?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 11:32:37


Post by: AlmightyWalrus


Tomb King wrote:
Table Quarters: GK > Nids
Victory Points: GK > Nids
Capture and Hold: GK > Nids
Kill Points: GK > Nids
Objective Games: GK <= Nids

I miss anything there? Maybe one scenario where I could see draigowing having an issue beating any nid build.


So Nids have the advantage in two of the three rulebook missions? Sounds pretty decent. Grey Knights aren't balanced around the rest because they're not meant to be, that's TOs coming up with missions of their own that is beneficial to different types of armies. In my own experience, for example, objectives are commonly 5 by default, making MSU armies better than they already are.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 13:20:16


Post by: Target


Hulksmash wrote:
Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?


Most certainly I've managed to hold myself back from overly commenting after I stated my position at the beginning. Minds aren't being changed here. It's just silly arguments

@TK

I have no idea. I haven't even decided what army I'm going to be running. I'll figure it out the week of


But it's kept me entertained...whenever I've run out of Dakka threads to look at, I just resubscribe to this! It's beautifully neverending!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 15:22:40


Post by: pretre


Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?

Are you calling me a troll? /hug

Seriously though, I think that some good discussion has come out of this thread. Plus, TK and I are buddies now and people are getting games together for Adepticon.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 15:23:22


Post by: ShumaGorath


pretre wrote:
Chumbalaya wrote:You guys do realize that you've been trolled for almost 50 pages, right?

Are you calling me a troll? /hug

Seriously though, I think that some good discussion has come out of this thread. Plus, TK and I are buddies now and people are getting games together for Adepticon.



I wish i lived in a place closer to civilization so I could attend such events. I'm jealous.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 15:27:45


Post by: Kingsley


Surtur wrote:
Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.


I don't quite see how. They can just stay in a rhino/chimera until they need to come out. Is it just a matter of points?


Every turn that a Grey Knight Strike Squad stays in a Rhino or Chimera is a turn where they're wasting their storm bolters, which are a significant upgrade from standard bolters-- especially if given psybolt ammunition. Storm bolters will usually start being in range around turn 2. I would consider taking a Rhino-- it does have some situational utility and can always be used to block, screen, or Tank Shock-- but I wouldn't consider it a priority and overall consider GKSS to be a unit served best while on foot.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 17:54:38


Post by: Monster Rain


Didn't Hulksmash just go 5-0 at a GT with a whole bunch of strikes?

http://hulksmash-homeplace.blogspot.com/2012/02/dark-star-list.html

Just throwing that out there.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 18:07:11


Post by: Target


Monster Rain wrote:Didn't Hulksmash just go 5-0 at a GT with a whole bunch of strikes?

http://hulksmash-homeplace.blogspot.com/2012/02/dark-star-list.html

Just throwing that out there.


Yup, all on foot/sans transport as fetter was mentioning. Outside of tossing in 5 strikes into a landraider/etc as deepstrike insurance, on foot en masse seems to be "the way to go" when running them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 18:11:56


Post by: pretre


And he mentioned this thread when he originally posted the list. Which makes it funnier.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 18:34:42


Post by: ShumaGorath


pretre wrote:And he mentioned this thread when he originally posted the list. Which makes it funnier.


And people continued to argue their non viability for like 30 more pages. <trolling redacted --Janthkin>


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/16 21:27:29


Post by: Surtur


Fetterkey wrote:
Surtur wrote:
Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.


I don't quite see how. They can just stay in a rhino/chimera until they need to come out. Is it just a matter of points?


Every turn that a Grey Knight Strike Squad stays in a Rhino or Chimera is a turn where they're wasting their storm bolters, which are a significant upgrade from standard bolters-- especially if given psybolt ammunition. Storm bolters will usually start being in range around turn 2. I would consider taking a Rhino-- it does have some situational utility and can always be used to block, screen, or Tank Shock-- but I wouldn't consider it a priority and overall consider GKSS to be a unit served best while on foot.


Fair enough. I figured it would give them a turn to use their psycannons to pop other transports then unload the next to engage infantry. Give them a turn or two of protection while the heavy guns are being silenced.

And as for hulksmash's results. Yeah, that kinda confirms what I thought about Strike Squads, just slightly different. No rhino.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 02:25:19


Post by: Cladmir


ShumaGorath wrote:
pretre wrote:And he mentioned this thread when he originally posted the list. Which makes it funnier.


And people continued to argue their non viability for like 30 more pages. <trolling redacted --Janthkin>


Hulksmash is a pretty good player and generally place well with armies he bring. Does that imply that hulk is OP rather than the army?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 03:26:06


Post by: ShumaGorath


Cladmir wrote:
ShumaGorath wrote:
pretre wrote:And he mentioned this thread when he originally posted the list. Which makes it funnier.


And people continued to argue their non viability for like 30 more pages. <trolling redacted --Janthkin>


Hulksmash is a pretty good player and generally place well with armies he bring. Does that imply that hulk is OP rather than the army?


The armies volume output of fire at 2000 points was downright impressive. I'd say a good player made a good list. I'd like to have seen his matchups, but at face value what he was fielding would appear to be quite capable against many popular builds.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 03:33:31


Post by: Kingsley


Cladmir wrote:
ShumaGorath wrote:
pretre wrote:And he mentioned this thread when he originally posted the list. Which makes it funnier.


And people continued to argue their non viability for like 30 more pages. <trolling redacted --Janthkin>


Hulksmash is a pretty good player and generally place well with armies he bring. Does that imply that hulk is OP rather than the army?


I'm not sure. I've had the pleasure of playing against Hulksmash before and he's probably one of the best players I've met. That said, I don't think the army is necessarily OP, just strong (and unexpected, which can be almost as good). I'll be interested in seeing Hulk's battle reports from this event so I can see how the list plays against different matchups.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 03:39:30


Post by: Tomb King


Fetterkey wrote:
Cladmir wrote:
ShumaGorath wrote:
pretre wrote:And he mentioned this thread when he originally posted the list. Which makes it funnier.


And people continued to argue their non viability for like 30 more pages. <trolling redacted --Janthkin>


Hulksmash is a pretty good player and generally place well with armies he bring. Does that imply that hulk is OP rather than the army?


I'm not sure. I've had the pleasure of playing against Hulksmash before and he's probably one of the best players I've met. That said, I don't think the army is necessarily OP, just strong (and unexpected, which can be almost as good). I'll be interested in seeing Hulk's battle reports from this event so I can see how the list plays against different matchups.


Likewise here Hulk played as close to a flawless game as I have ever seen and the game came painfully down to the wire. Im looking forward to a potential rematch in INDY. I would like to see the match-ups as well because behind every winning army regardless of its build or player tournaments do come down to match-ups some favorable while others leave you in the dungeon with nothing but a toothpick to dig your way out with.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 15:46:58


Post by: pretre


Tomb King wrote:Likewise here Hulk played as close to a flawless game as I have ever seen and the game came painfully down to the wire. Im looking forward to a potential rematch in INDY. I would like to see the match-ups as well because behind every winning army regardless of its build or player tournaments do come down to match-ups some favorable while others leave you in the dungeon with nothing but a toothpick to dig your way out with.

Although I've never met him, I've read what he wrote and his BR's and would say that Hulksmash may be the most overpowered player GW has put out in a decade.

Seriously though, I like his style. He plays cool armies that aren't just the best netlist and does really well without having 'internet celebrity ego'. The only thing I don't agree on was the daemon counts-as and I can see his perspective.

Anyways though, I think that the success of his list is largely due to his skill rather than the OP-ness of Strikes, an Inq and 2 DKs. Are they good? Yeah. Is that an OP list? Not really.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:02:40


Post by: iflywhirlybirds


Surtur wrote:
Fetterkey wrote:One quick clarification before I'm done with this thread-- earlier, I said that Grey Knight Strike Squads were one of the worst Troops units in the game. This is only the case if you intend to use them with transports, which greatly constrain many of their advantages-- on foot, they become much stronger, especially in 10-man squads with Psybolt ammunition.

This is sort of an unusual role in the modern 40k game, so it won't necessarily fit into every army, but the GKSS unit definitely has its strengths and isn't overall as bad as I had earlier claimed.


I don't quite see how. They can just stay in a rhino/chimera until they need to come out. Is it just a matter of points?


That is EXACTLY right, and since GK rhinos are fast, at least thats what Ive been told. This means they can claim objectives if in a pinch but can also use the Rhinos fire ports essentially making it a 2x razorback if it doesnt move.

I started a gunline Krieg army just to pulvarise GK players and from what ive seen it works very very well


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:03:51


Post by: pretre


iflywhirlybirds wrote:That is EXACTLY right, and since GK rhinos are fast, at least thats what Ive been told. This means they can claim objectives if in a pinch but can also use the Rhinos fire ports essentially making it a 2x razorback if it doesnt move.

You were told wrong, if you mean that GK rhinos have the 'Fast' type. They don't.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:06:42


Post by: Monster Rain


One of the problems I have with these discussions is peoples' posting an opinion on a subject, for example the strength of the Grey Knights, without ever having played against them or even apparently peeking inside the codex.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:25:22


Post by: iflywhirlybirds


If youre reffering to me Ive done more then peak, Ive ranted and foamed at the mouth of the freakin book since it came out. I know GK rules pretty well but some little things like that just escape me. Personally I feel that GK are over powered, but that might because everyone Ive played against with them is a very good player. I have seen some bad GK players. I really think its pointless to agrue about it cuz its not gonna change anything. My main problem with the GK is their ability to essentially nix the enemies army, the plasma siphon is a perfect example. I played in a "friendly" where my opponent knew hed be fighting we people of fish (tau) so he took it. I cant think of a better screw-you then that. I honestly dont care that its only got a 12 inch range or whatever, that stuff shouldnt exist.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:27:47


Post by: odorofdeath


Honestly the more I peek, the more overwhelmed I get. So many options, nearly all of them viable. It makes a Chaos and Tyranid player weep.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 16:56:34


Post by: pretre


iflywhirlybirds wrote:My main problem with the GK is their ability to essentially nix the enemies army, the plasma siphon is a perfect example. I played in a "friendly" where my opponent knew hed be fighting we people of fish (tau) so he took it. I cant think of a better screw-you then that. I honestly dont care that its only got a 12 inch range or whatever, that stuff shouldnt exist.

I've said it before and I'll say it again: If your opponent is tailoring his list to fight you, regardless of the codex, than that is going to skew your perceptions. Also, if your opponent is tailoring to your list, you might want to find an opponent that is less of a dick.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 17:06:38


Post by: Dok


iflywhirlybirds wrote:If youre reffering to me Ive done more then peak, Ive ranted and foamed at the mouth of the freakin book since it came out. I know GK rules pretty well but some little things like that just escape me. Personally I feel that GK are over powered, but that might because everyone Ive played against with them is a very good player. I have seen some bad GK players. I really think its pointless to agrue about it cuz its not gonna change anything. My main problem with the GK is their ability to essentially nix the enemies army, the plasma siphon is a perfect example. I played in a "friendly" where my opponent knew hed be fighting we people of fish (tau) so he took it. I cant think of a better screw-you then that. I honestly dont care that its only got a 12 inch range or whatever, that stuff shouldnt exist.


Just out of curiosity, what was his list and what was your list in this game? And did you win?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 17:22:07


Post by: Cladmir


odorofdeath wrote:Honestly the more I peek, the more overwhelmed I get. So many options, nearly all of them viable. It makes a Chaos and Tyranid player weep.


Are you talking about GK or SW or DE?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2012/02/17 18:00:07


Post by: ShumaGorath


Cladmir wrote:
odorofdeath wrote:Honestly the more I peek, the more overwhelmed I get. So many options, nearly all of them viable. It makes a Chaos and Tyranid player weep.


Are you talking about GK or SW or DE?


How did DE get in there?