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Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:30:26


Post by: pretre


Re: ShumaGorath's assertion in this thread
ShumaGorath wrote:He's also in the most overpowered book GW has put out in a decade.


ShumaGorath wrote:
pretre wrote:Also, see IG Armoured Company. Not really a book though. I also think the GK hysteria is uncalled for. If GK was as OP as everyone on the internet puts it out to be we'd probably have some different results in the competitive community.


Gray knights being half or more of the top tables in every major tourney since the book was released isn't good enough?



ShumaGorath wrote:
1 Rick Puig 19 23 23 65 Imperial Guard
2 Mark Billings 12 24 22 58 Grey Knights
4 Bill Hennessey 22 9 22 53 Dark Angels
3 Charles Peters 11 23 16 50 Grey Knights
5 Mattew Bennett 15 16 19 50 Grey Knights
3 Aaron Aleong 21 14 9 44 Grey Knights


In the ard boyz all four of those GK players were in the top six.

In the DaBoyz GT the grey knights scored consistently above curve in the actual gameplay section of the scoring criteria. They get nailed on soft scores as they're seen as a cheap army to play. If it were not a soft scored tourney they would have been the overall winners according to the results.

I can't see what the BFS players were playing on that link.

In the bugeater there was one GK player in the entire tourney.

So yeah.. Where's this GK domination?


Half of what you just posted was GK dominated. One of the other two was pre codex it seems and the other doesn't show armies played.


ShumaGorath wrote:
So at one 'AB location there was >50% GK on the top 6.


http://www.baldandscreaming.com/news/2011-ard-boyz-semi-finals-nationwide-results/


Umm. I hate PDFs and I'm not going to go through the effort to retype that, so I'll let this go. Still isn't 50% at the top tables that you were claiming.


Actually, it was. But this is a soft scored tourney so actual victories don't directly imply high placement.

Look at the top gold brackets. Mike played Guard, Ragnar played Chaos. That's 50% non-gk right there. Also, the bugeater proves my point.


You cherry picked four tourneys and were literally wrong on half of them. You're point is hardly "proven" if this is the best you had.



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ShumaGorath wrote:B&S's graph

You're going back to Prelims and Semis. Also, if you remember they were the majority of the armies so were disproportionately represented.

Actually, it was. But this is a soft scored tourney so actual victories don't directly imply high placement.

I scanned it and I don't buy your assumption, but whatever.

You cherry picked four tourneys and were literally wrong on half of them. You're point is hardly "proven" if this is the best you had.

Woah woah woah chief. Slow down with the negative implications. I picked 4 tournaments since April that I had ready links to from BoK. I tried doing a quick search of Tournament Discussions but didn't see a lot of results threads.

So far, you have provided 'Ard Boyz. Where's your other tournaments where GK's are sweeping the top tables?

Also, we're now on topic!




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:34:08


Post by: ShumaGorath


I'm at work, I'll do this if I have time later. I was not expecting this to mysteriously become it's own thread.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:35:08


Post by: daedalus


For feth's sake, are you guy's really doing this?

Find the numbers for tournaments just after Blood Angels, Space Wolves and IG each came out.

Then we'll talk.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:36:11


Post by: pretre


ShumaGorath wrote:I'm at work, I'll do this if I have time later. I was not expecting this to mysteriously become it's own thread.
Better than continuing to drag the SoB FAQ thread into OT land.


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daedalus wrote:For feth's sake, are you guy's really doing this?

Find the numbers for tournaments just after Blood Angels, Space Wolves and IG each came out.

Then we'll talk.

That's my point largely. I'm just trying to keep this out of the other thread.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:36:46


Post by: ShumaGorath


pretre wrote:
ShumaGorath wrote:I'm at work, I'll do this if I have time later. I was not expecting this to mysteriously become it's own thread.
Better than continuing to drag the SoB FAQ thread into OT land.


That thread was in the ground the moment SoBs became it's focus.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:37:17


Post by: Hulksmash


I find it entertaining. Granted I also don't believe GK's are broken. I find they slot in nicely to 5th edition.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:39:23


Post by: pretre


Hulksmash wrote:I find it entertaining. Granted I also don't believe GK's are broken. I find they slot in nicely to 5th edition.


Agreed. I have actually had little to no problem with GKs so far in 5th edition. Granted I only do one tournament a month, but I have lost to exactly one GK player and it was damn close (Amusingly enough, Celestine not getting back up lost me the game.) I think it was about 4 games with my SW at 2500 and 6-8 with Sisters and Orks at 1500-2000.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:44:38


Post by: DarknessEternal


Meh, they're great, but not obviously the best.

They're new, which always boosts numbers. They are also a small investment of money to have a competitive army. That's pretty significant. That's also tied to a small number of models, obviously.

I can get the 30 models for a Grey Knight assembled and painted in no time compared to other armies, and it's much cheaper on the wallet.

So we have a competitive, cheap, timely, new army. It all adds up to a lot of them appearing.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:46:03


Post by: pretre


DarknessEternal wrote: They are also a small investment of money to have a competitive army. That's pretty significant. That's also tied to a small number of models, obviously.

I can get the 30 models for a Grey Knight assembled and painted in no time compared to other armies, and it's much cheaper on the wallet.

I think this is really big part of their appeal and the appeal of Draigowing overall. 30 Infantry models are nothing when it comes to preparation.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:46:09


Post by: ShumaGorath


DarknessEternal wrote:Meh, they're great, but not obviously the best.

They're new, which always boosts numbers. They are also a small investment of money to have a competitive army. That's pretty significant. That's also tied to a small number of models, obviously.

I can get the 30 models for a Grey Knight assembled and painted in no time compared to other armies, and it's much cheaper on the wallet.


Being new didn't immediately put Dark Eldar, Blood Andgels, or tyranids on top tables. It probably doesn't help that GKs are the primary foil to two out of the three of those armies though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:46:58


Post by: pretre


ShumaGorath wrote:Being new didn't immediately put Dark Eldar, Blood Andgels, or tyranids on top tables. It probably doesn't help that GKs are the primary foil to two out of the three of those armies though.

DE's point is that you couldn't field BA,DE or Tyranids by opening 3 or 4 boxes of GK Terms and assembling them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:47:31


Post by: ShumaGorath


pretre wrote:
DarknessEternal wrote: They are also a small investment of money to have a competitive army. That's pretty significant. That's also tied to a small number of models, obviously.

I can get the 30 models for a Grey Knight assembled and painted in no time compared to other armies, and it's much cheaper on the wallet.

I think this is really big part of their appeal and the appeal of Draigowing overall. 30 Infantry models are nothing when it comes to preparation.


I'll agree that draigowings popularity and low model count +ease of painting helps their numbers. Keep in mind though, you can do similarly costed death star builds with Orks BAs and SWs and those armies don't place well currently. Draigowing does. Draigowing also isn't the best GK build but still manages to do exceptionally well.


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pretre wrote:
ShumaGorath wrote:Being new didn't immediately put Dark Eldar, Blood Andgels, or tyranids on top tables. It probably doesn't help that GKs are the primary foil to two out of the three of those armies though.

DE's point is that you couldn't field BA,DE or Tyranids by opening 3 or 4 boxes of GK Terms and assembling them.


It would be weird if you could open 4 boxes of GK terms and start a tyranid army .


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:50:37


Post by: pretre


ShumaGorath wrote:I'll agree that draigowings popularity helps their numbers. Keep in mind though, you can do similarly costed death star builds with Orks BAs and SWs and those armies don't place well currently. Draigowing wins.

You can do similar cost to Draigowing in Orks, BAs and SW?

Blackmoor's Draigowing at Nova was 12 Terms (like 150), 10 Strikes (like 60) and 3 Dreads (like 120) and that's assuming no conversions or cheap alternatives.

Also, who says that BA, Orks and SWs don't place?


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ShumaGorath wrote:It would be weird if you could open 4 boxes of GK terms and start a tyranid army .

I lol'd. That was good.

Basically $200 for a 2000+ point army is what I'm saying.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:54:41


Post by: ShumaGorath


You can do similar cost to Draigowing in Orks, BAs and SW?


Nob bikers, honor guard drop, Loganwing.

Blackmoor's Draigowing at Nova was 12 Terms (like 150), 10 Strikes (like 60) and 3 Dreads (like 120) and that's assuming no conversions or cheap alternatives.

Also, who says that BA, Orks and SWs don't place?


It's not set in stone that they can't, but the armies I just mentioned don't with any regularity.

Basically $200 for a 2000+ point army is what I'm saying.


I really don't think thats as big a barrier as you make it seem. When IG was dominating top tables it had representation in tournies similar to what we're seeing with GKs. IG mech is not a cheap army to play.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 17:58:54


Post by: pretre


ShumaGorath wrote:Nob bikers, honor guard drop, Loganwing.

Fair enough on Nob bikers. The other ones are a bit spendier, iirc.


Also, who says that BA, Orks and SWs don't place?

It's not set in stone that they can't, but the armies I just mentioned don't with any regularity.

Yeah... I'm gonna let this slide but I think it is just wrong. SW has continued to be a strong codex since it came out.

I really don't think thats as big a barrier as you make it seem. When IG was dominating top tables it had representation in tournies similar to what we're seeing with GKs. IG mech is not a cheap army to play.

The point isn't that it is a barrier that some armies are expensive. The point is that low price is an incentive.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:04:01


Post by: ShumaGorath


Fair enough on Nob bikers. The other ones are a bit spendier, iirc.


Nob bikers is the most expensive of the ones we're talking about.

Yeah... I'm gonna let this slide but I think it is just wrong. SW has continued to be a strong codex since it came out.


Loganwing hasn't been the army that has been making them strong. Please stop misquoting me.

The point isn't that it is a barrier that some armies are expensive. The point is that low price is an incentive.


It's not a very good point whatever it is because you're supposing a cause and effect without supporting evidence and with evidence to the contrary.


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Anyway, I'm going to lunch. This thread is bad and you should all feel bad.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:08:00


Post by: pretre


ShumaGorath wrote:
Fair enough on Nob bikers. The other ones are a bit spendier, iirc.


Nob bikers is the most expensive of the ones we're talking about.

Really? 5xWarbikers Box, 2xNobs Box.

It's not a very good point whatever it is because you're supposing a cause and effect without evidence and with evidence to the contrary

Funny, that's what we were saying about your point.

Anyways, let's get back to your first point.

Show me where GK are dominating the Tournament Scene.


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ShumaGorath wrote:Anyway, I'm going to lunch. This thread is bad and you should all feel bad.

This thread is a direct result of your crazy assertion. You can only blame yourself.


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calypso2ts wrote:
ShumaGorath wrote:
In the DaBoyz GT the grey knights scored consistently above curve in the actual gameplay section of the scoring criteria. They get nailed on soft scores as they're seen as a cheap army to play. If it were not a soft scored tourney they would have been the overall winners according to the results.


Did you actually look at the scores for the 'soft scores' in this tournament and related them to GK? This statement is patently false. The top battle point armies were, actually, not GK. The top GK army scored 172 Battle Points, the next army scored 149. There was 1 GK army in the top 10 overall. In Battle Points the best GK player was 3rd in Battle Points. There was nothing dinstinctive about GK at Da Boyz and it had NOTHING to do with soft scores.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:14:12


Post by: pretre


BFS wrote:Battle for Salvation GT 2011 Results
click here for spreadsheet

The Winners

Renaissance Man – Mike Brandt (Imperial Guard)
Gold Bracket Champion – Neil Gilstrap (Grey Knights)
Silver Bracket Champion – Shaun Kemp (?)
Bronze Bracket Champion – Robert Roda (Dark Eldar)
Best Appearance – Chris Dubuque (Blood Angels)
Best Sportsman – Robert Roda (Dark Eldar)
Tournament Ace – Ryan Holiday (Grey Knights)
Tournament Ace – Michael Somerville (Imperial Guard)
Tournament Ace- Ragnar Arneson (Chaos Space Marines)

2 of 10. Wow. They really did dominate there. Heck 2 of 6 for Champion / Ace.


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http://www.baldandscreaming.com/army-lists/nova-open-invitational-winner-nick-nanavati-grey-knights/
Top table was SW vs GK. So 50% there from that link.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:16:03


Post by: ShumaGorath


pretre wrote:
BFS wrote:Battle for Salvation GT 2011 Results
click here for spreadsheet

The Winners

Renaissance Man – Mike Brandt (Imperial Guard)
Gold Bracket Champion – Neil Gilstrap (Grey Knights)
Silver Bracket Champion – Shaun Kemp (?)
Bronze Bracket Champion – Robert Roda (Dark Eldar)
Best Appearance – Chris Dubuque (Blood Angels)
Best Sportsman – Robert Roda (Dark Eldar)
Tournament Ace – Ryan Holiday (Grey Knights)
Tournament Ace – Michael Somerville (Imperial Guard)
Tournament Ace- Ragnar Arneson (Chaos Space Marines)

2 of 10. Wow. They really did dominate there. Heck 2 of 6 for Champion / Ace.


Those are categories that include soft scoring.
The winner of the tourney was GKs. The first tourney ace was gray knights.

I didn't say that they dominated paint scoring or sportsmanship did I? Is that something I said? Is that in the codex? Does a grandmaster give +10 paint score?

No. This conversation is dumb. You clearly lack perspective with which to review these results. This is the third time you've failed to understand what you were reading when reviewing results. I'm done.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:17:51


Post by: pretre


ShumaGorath wrote:No. This conversation is dumb. You clearly lack perspective with which to review these results. This is the third time you've failed to understand what you were reading when reviewing results. I'm done.

NO YOU! edit: Smiley here since this is a joke.

You said "Gray knights being half or more of the top tables in every major tourney since the book was released isn't good enough?"

I'm simply showing that they are not half or more of the top tables in most major tourneys.

But feel free to run off.

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Also, note that I said 2 of 6 for Champion / Ace. That would be 1/3, btw, of battle categories.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:34:24


Post by: mortetvie


To be fair, and possibly to poke fun, GK didn't place in the 'Ard Boyz finals where I played, I think it was DE, Eldar and IG =).

But yeah, I do see a lot of GK players all over the place. I think it is for the following reasons (as have been touched on):

-Low model count, east to put together and paint
-Very forgiving and powerful unit choices
-Easy to play/win with as the tools in the codex are so strong and straight forward to use compared to more complex armies like Dark Eldar/Eldar and so on.

Basically, it is easier to win with GK than other armies I think.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:40:37


Post by: Frothmog


I think the biggest factor to the Grey Knights success is the ability to have seriously broken troops and STR 8 TL Auto cannon Dreads.

Paladins and Terminators are nice but not really under priced power houses like the dreads and purifiers. Taking them costs a ton of points so it kind of balances out.

Purifiers on the other hand are 120 points for 5 guys in power armor with force weapons, stormbolters, 2 base attacks, their two psychic powers, fearless and whatever other abilities that help them against daemons and psychics.

To get them you only need what? A 150 point HQ choice?

I am not sure how everyone else reads the purifying flame ability but I have seen people playing it as if two squads assault one other unit then they both get their flame attacks and do 20 hits to 10 guys... Perhaps that is not how it should be played but even without it they are totally broken.

To add on to that 120 points the upgrades are as cheap as 2 points per halberd and 5 points for a Hammer!? 10 points for up to 4 heavy weapons in a 10 man squad? So their troops are basically heavy-elites. And all 6 slots of troops can be that? At least in orks its only one squad of Nobs per warboss...

Compare the cost to any other troops choice in any other codex. For the same point cost of a unit of Purifiers can you see the other codex's being near as broken?

Space marine Troops - 90 points, 5 guys in power armor, 4 have only 1 base attack, and all with only a boltgun and bolt pistol, 1 guy can be upgraded... to what.. at 120 points a 5 man space marine squad has one guy with a power weapon and plasma pistol? Or fist and ... 5 extra points? Oh yea.. that is fair...

Ork troops - Base cost 10 boyz 60 points, Nob with Klaw, Big Shoota, and Bosspole = 45, so at 105 we have 15 points left. Woo hoo 2 more boyz and 3 extra points!

Or you could have 6 base nobz...Dying to the force weapons...

Oh and yea.. the dreadnought is the same as the space marine except for a couple points more and then with a 5 point upgrade has incredibly better weapons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:49:16


Post by: Augustus


mortetvie wrote: more complex armies like Dark Eldar/Eldar and so on.

Dark Eldar? Complex? That's laughable, take 6-9 venoms and 3 Ravagers and just start rolling to hit, that army plays itself. The only complex thing about playing Eldar is deciding what is the least of the terrible units to pair with Eldraad...
mortetvie wrote:Basically, it is easier to win with GK than other armies I think.

Yes, which is a pretty loose definition that essentially means OP.

GK and DE are both pretty similar armies bone headedly easy to play, set up, move up (maybe not even move up), and roll your buckets of egregious dice, the GK for psybolt amo and the DE for poison.

Between GK and DE 40k 5th isn't very diverse anymore, at least the space wolves had a variety of nasty builds. 2 armies that do it all, shoot a ton, have great vehicles, have great antitank, and have great melee as well. Why play anything else?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:51:06


Post by: DK


IMO Matt Ward is balancing out the codexs, might take a few years but what i hear about the TAU coming out it sounds like they will be OP too. just comes to how you play, GK are too new to have the "age old way" of beating them yet.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 18:59:38


Post by: Artemo


If you think GK are a 'forgiving' army to play then I suggest you try playing a double header where you play the same mission/deployment but swap armies with your opponent in the second game.

Perhaps surprisingly it generally turns out that GK aren't 'forgiving' or 'broken' once people have played a couple of such matches.

What seems to me to be most often the case is that people don't like the fact that they have to rethink their tactics (and possibly what makes a good all-comers list) when faced with GK.

I'm pretty confident the same bleating will be heard about Necrons in due course (and probably from GK players too).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:07:52


Post by: Draigo


Gk=Op? Is that why csm, orks, sw and ig are continually placing or winning more often? The numbers as mentioned are skewed due to the volume playing the new books. BUT sw, orkz, IG etc have all been out for quite awhile and still have a ton of players and placing high.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:12:14


Post by: mortetvie


@Agustus:
***
mortetvie wrote: more complex armies like Dark Eldar/Eldar and so on.

Dark Eldar? Complex? That's laughable, take 6-9 venoms and 3 Ravagers and just start rolling to hit, that army plays itself. The only complex thing about playing Eldar is deciding what is the least of the terrible units to pair with Eldraad...
mortetvie wrote:Basically, it is easier to win with GK than other armies I think.

Yes, which is a pretty loose definition that essentially means OP.
***

I don't run Eldrad that often, though he is pretty nice. I usually run Wraithguard, some Fire Dragons, some Wraithlords and other mech elements and do fairly well. Anyway, to address what you said, DE are not GK nor are they as easy to win with as GK. That venom army (my friend plays it pretty well) does OK against some armies but it can get thrashed pretty easily against any decent shooting or anyone that can make a cover save or take that kind of shooting (there are some armies out there) from their tanks (he takes 3X4 blaster truborn, 5 blaster warriors in venoms-though he is liking wyches better-and 3 ravagers).

I kind of feel miffed in that you are knocking the skill it takes to play Eldar and Dark Eldar vs GK... I mean are you really trying to say the Eldar armies are on par with GK as far as cost effectiveness and "op-ness" and skill required to play? I've played against GK (and have not lost with my Eldar mind you) and AS GK (I have a thousand sons army counts as GK atm). GK are like easy mode compared to any Eldar equivalent.

@ Artemo, I do think GK are forgiving, especially coming from an Eldar player's background/perspective. When I play as GK, its point and click (for the most part), when I play as Eldar, it is like Sun Tzu art of war. I think knowing how to play as and against GK takes some time to learn but the learning curve is a lot easier than with some of the more difficult armies to win with. Case in point, my GK Draigo and friends list has a lot easier time with a lot of different armies vs my Eldar but ironically enough, my Eldar beat Draigo and friends pretty easily (I was surprised how wraithlords can lay the smackdown on Paladins lol...)



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:24:42


Post by: Dok


This is a silly thread. No army is an auto-win button unless you're playing against a robot. Time has passed and people have devised tactics to beat GK. Just as they devised tactics to beat SW, just as they devised tactics to beat IG, etc, etc.

Also, Complaining about purifiers when there are Grey hunters out there seems like a silly waste of time. You can take more than 2:1 grey hunters to purifiers when you factor in crowe. I'm sure all the SW players are like "woo hoo! I mean... uh... yeah, those purifiers are crazy OP!!!". And anyways what does complaining about them get done? Do you think GW is gonna come down from on high and ban something? When was the last time that happened... oh, right. Never.

TLR Work on beating lists, not bitching about them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:27:36


Post by: pretre


Dok wrote:This is a silly thread. ... TLR Work on beating lists, not bitching about them.

/slowclap

That was my point, so thanks!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:29:36


Post by: Phazael


There is no question that they are in the top three armies of the game and I would not take anyone who said otherwise seriously. But, really, they did not rack up the dominating string of generalship wins that the SW or even IG did in their first year of play.

The worst thing about them is that they kind of break the metagame for the sub par armies in various ways, mostly due to the Vindicare assasin and Cleansing Flame. Put them head to head against a competitive SW list spamming Grey Hunters and Long Wangs, and well those psyflemen die pretty damn fast. They are not exactly lighting it up against Guard, either. Honestly, delete cleansing flame and the Vindi Assasin, make henchmen units minimum 5 man, then price up the psy ammo upgrade and crusaders. Tada balanced book. Of course, SW and IG would still be OPed in various ways.

What I do find amusing is that the most vocal bitching I hear about GKs when I play them comes from bandwagoning Space Wolf Counts As players, who do not like altering their army to account for what GKs bring to the table. I went through this in Fantasy, with people who thought they were geniouses because they could ram six Brett Busses down people's throats and win every game suddenly getting beat because the metagame changed. Aside from losing, people hate adapting their armies more than anything.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:33:10


Post by: daedalus


Frothmog wrote:I think the biggest factor to the Grey Knights success is the ability to have seriously broken troops and STR 8 TL Auto cannon Dreads.

Paladins and Terminators are nice but not really under priced power houses like the dreads and purifiers. Taking them costs a ton of points so it kind of balances out.

Purifiers on the other hand are 120 points for 5 guys in power armor with force weapons, stormbolters, 2 base attacks, their two psychic powers, fearless and whatever other abilities that help them against daemons and psychics.

Yes... They're still a 3+ save. Die just like any other marines.


To get them you only need what? A 150 point HQ choice?


Who is really underwhelming and hard to use in comparison with their other choices. He's almost guaranteed to give up a kill point.


I am not sure how everyone else reads the purifying flame ability but I have seen people playing it as if two squads assault one other unit then they both get their flame attacks and do 20 hits to 10 guys... Perhaps that is not how it should be played but even without it they are totally broken.

To add on to that 120 points the upgrades are as cheap as 2 points per halberd and 5 points for a Hammer!? 10 points for up to 4 heavy weapons in a 10 man squad? So their troops are basically heavy-elites. And all 6 slots of troops can be that? At least in orks its only one squad of Nobs per warboss...

Your interpretation of the power is not quite the same as mine. I think you'd have to fully resolve one of the powers before you could cast the other. I really don't feel like hammers are that amazing. Seriously. GK are still very much so a shooty army. They just don't have the numbers to hold up in melee, especially when they go last. I think the Storm Shield part of the TH/SS combo is really the big deal, which is something they can't get for any point value. Also, note that you're comparing a late 4th edition codex to a late 5th edition codex.

Compare the cost to any other troops choice in any other codex. For the same point cost of a unit of Purifiers can you see the other codex's being near as broken?

Well, there's IG Vets with plasma in a chimera. That's pretty comparable, and could shoot the purifiers to pieces. Deathwing Termies are really strong right now. They're a bit more expensive than 5 Purifiers, but I bet they could probably handle 10 of them, including cyclone missile launcher shots.

Space marine Troops - 90 points, 5 guys in power armor, 4 have only 1 base attack, and all with only a boltgun and bolt pistol, 1 guy can be upgraded... to what.. at 120 points a 5 man space marine squad has one guy with a power weapon and plasma pistol? Or fist and ... 5 extra points? Oh yea.. that is fair...

I do not think you understand opportunity cost. Also, explain to me then how fair it is that fire dragons are only 10 points, while an evenly equipped IG vet would be 20? My belief has always been that if all the armies had the same capabilities for the same costs, it would be a boring game indeed.

Ork troops - Base cost 10 boyz 60 points, Nob with Klaw, Big Shoota, and Bosspole = 45, so at 105 we have 15 points left. Woo hoo 2 more boyz and 3 extra points!

Or you could have 6 base nobz...Dying to the force weapons...

Oh and yea.. the dreadnought is the same as the space marine except for a couple points more and then with a 5 point upgrade has incredibly better weapons.


GK Dreadnoughts are comparable to longfangs. I'd go into the reasons why, but if I type them out too much more, my posts might be construed as spam because of how repetitive I sound. Search for the last one of these threads from about two weeks ago if you wish to be enlightened, rather than just angry.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:37:21


Post by: pretre


Phazael wrote:There is no question that they are in the top three armies of the game and I would not take anyone who said otherwise seriously. But, really, they did not rack up the dominating string of generalship wins that the SW or even IG did in their first year of play.

Agreed.

Long Wangs,

Not sure if intentional, but still hilarious.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:39:25


Post by: daedalus


Phazael wrote:The worst thing about them is that they kind of break the metagame for the sub par armies in various ways


I think you just hit the nail on the head right here. People are angry that the game changed with the introduction of a new army. Shooty Orks are now the way to go to avoid Purifier spam, Nids need to go to horde tactics rather than MC spam, Blood Angels actually need to consider for a moment before assaulting.

This is a 'good thing.'


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:50:30


Post by: Sasori


The only thing I really dislike about GK is the fortitude on Dreads. The TL STR 8, I can deal with, but the Fortitude is just too much.


And Daedalus, Dark Eldar Massed Poison killed TMC, before GK could beat the Dead horse with Force weaponry. That being said, I still love my Trygons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 19:54:08


Post by: Kingsley


GK aren't OP. Neither are SW or IG. However, the factor that SW and GK have in common that gets them misidentified as OP so often is that both are comparatively easy to use thanks to their extreme flexibility. Compare these armies to an army like Eldar that relies on the interplay of specialist units in order to win and the difference becomes readily apparent. GK take this to the next level with the Fortitude ability allowing the army to recover easily from what could otherwise be very harsh shooting phases, making it harder for GK to be caught out by mistakes in the same way that other armies can.

To use an example from my own experience, I once played a tournament game against a mechanized Blood Angels player who fielded many Razorbacks. At one point, he had his Razorbacks squeezing through terrain in a column formation, and I concentrated my fire on the front Razorback, stunning it and forcing the other vehicles to use lengthy paths and move through difficult terrain to circumvent the block. In doing so, his forces were not only delayed in reaching me but the terrain immobilized other Razorbacks, hurting the army further. GK are much less vulnerable to this sort of tactic, which means they have less to lose from sloppy or imprecise movement.

Overall, I think Codex: GK is in line with the rest of the 5e Codices-- they're all at about the same level in the hands of a good player.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:05:43


Post by: ceorron


What you should be looking at are ratios. The ratio of number of people using that army in a particular tournament to the number appearing in say the top ten of that tournament.

That will demonstrate the armies hitting above their weight. At the moment i'm looking favourably on SW tbh.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:29:27


Post by: pretre


Hulk just wrote a nice article about Codex Creep on his blog which is pretty applicable, especially considering Frothmog's post earlier.

http://hulksmash-homeplace.blogspot.com/2011/12/codex-creep-myth-and-legend-2-unit.html


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:36:51


Post by: Hulksmash


Jesus Christo that was fast Petre I just posted that like 10 minutes ago even if I have been working on it since this morning.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:39:07


Post by: pretre


Hulksmash wrote:Jesus Christo that was fast Petre I just posted that like 10 minutes ago even if I have been working on it since this morning.


Google Reader and tabbed browsing is your friend. Little (1) pops up and I go find out what all my stalkees are saying today.


Automatically Appended Next Post:
Also, I noticed that Shuma de-friended me. :(


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:48:06


Post by: Phazael


Sasori wrote:The only thing I really dislike about GK is the fortitude on Dreads. The TL STR 8, I can deal with, but the Fortitude is just too much.


And Daedalus, Dark Eldar Massed Poison killed TMC, before GK could beat the Dead horse with Force weaponry. That being said, I still love my Trygons.


Cruddace broke the Nidzilla list with his ludicrously overpriced Harpies, Canifexes, and Hive Tyrants. The whole Tervigon Poop Factory craze was just a minor death spasm before DE came along and beat them with a shovel.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 20:59:43


Post by: Augustus


mortetvie wrote:I kind of feel miffed in that you are knocking the skill it takes to play Eldar and Dark Eldar vs GK...
Sorry, don't be miffed. Eldar != Dark Eldar. Getting something out of Eldar's overspecialized units is hard, and needs a plan, playing a field of Venoms that fire 12 - 24 poison shots a piece is easy.

mortetvie wrote:I mean are you really trying to say the Eldar armies are on par with GK as far as cost effectiveness and "op-ness" and skill required to play?
No, I think Eldar (just Eldar, not Dark Eldar) are completely out dated, underpowered and have to be fine tuned to be good at all. Strangely though, runes of Warding are great vs GKs.
Dark Eldar, however, completely different.

mortetvie wrote:I've played against GK (and have not lost with my Eldar mind you) and AS GK (I have a thousand sons army counts as GK atm). GK are like easy mode compared to any Eldar equivalent.
Yes, like easy mode compared to Eldar.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:12:21


Post by: daedalus


Hulksmash wrote:Jesus Christo that was fast Petre I just posted that like 10 minutes ago even if I have been working on it since this morning.


pretre wrote:Hulk just wrote a nice article about Codex Creep on his blog which is pretty applicable, especially considering Frothmog's post earlier.

http://hulksmash-homeplace.blogspot.com/2011/12/codex-creep-myth-and-legend-2-unit.html



It's very well stated, Hulk.

I've noticed a long running issue with the way people look at supposedly "OP" units is the same way they assume GW does playtesting: A vacuum.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:18:12


Post by: Augustus


Fetterkey wrote:Overall, I think Codex: GK is in line with the rest of the 5e Codices--...
I completely disagree, Grey Knights have no disadvantages, thats why it's a bad codex and OP. It's an army that reads and plays as if it was designed by juveniles with a "let's make everything awesome" mentality. Great in Melee, great at shooting, all power weapons, all move and fire, 24 inch plus ranges, great psychic offense great psychic defense, most resilient vehicles in the game, mobility and heavy armor, dreadnoughts, monstrous creatures, mega characters, specialist units, 'build your own' army changing characters, scoring unit army manipulation.

It's one thing to have an army with cool new powers, and another to make an army that just does everything, and well. It's creatively, thematically, and practically simple minded: just make it all do everything!


Furthermore it is filled with as much or more game breaking precedent than anything ever published:

Mindstrike missiles break the targeting rules
Scoring vehicles
Vehicles with psychic powers
Units with collective psychic powers
Egregious cover manipulation
Changing the stat lines of other models
Immunity to deep strike
Teleporting for movement
...

Playing vs Grey Knights is like playing a different game.

Also:
pretre wrote:
Long Wangs,

Not sure if intentional, but still hilarious.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:26:44


Post by: archont


as an Eldarplayer I have this to say:

so what, GK happened:



.

Just because GK happens the world didn't end. In most tournaments BA will be just as succesfull as they were before, and even though I play with a fething handicap (Eldar!), I have no problems in staying on the toptables and/or keeping up with the best players around.

Just fething deal with it and suck it up.

.

Srsly, 40k needs something like Warmachines page5


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:31:12


Post by: pretre


Augustus wrote:Furthermore it is filled with as much or more game breaking precedent than anything ever published:

You are so far off that it is hilarious. All but one were in other codexes.

Mindstrike missiles break the targeting rules

C:SW, Jaws
Scoring vehicles

C: DA, Ravenwing
Vehicles with psychic powers

C: BA, Librarian Dread
Units with collective psychic powers

C: IG, PBS
Egregious cover manipulation

Not sure what you're getting at... Stealth? Try every codex.
Changing the stat lines of other models

C: Tyranids (Lash Whips).
Immunity to deep strike

I'll give you this one.
Teleporting for movement

C: SM, Gate. Heck, 3rd Edition Necrons, Veil.




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:31:46


Post by: daedalus


Sorry, I just can't let this one go by.

Augustus wrote:
Mindstrike missiles break the targeting rules

JoTWW, Blood Lance. JoTWW got faqed, but I am still not sure how Blood Lance works. This is not the place to have that conversation.

Scoring vehicles

I thought there was one other, but I agree, scoring Dreads is stupid.

Vehicles with psychic powers

Librarian Dreadnoughts?

Units with collective psychic powers

Sanctioned Psykers?

Egregious cover manipulation

Not sure what you mean here... we'll go with Tyrant Guard/Hive Tyrant as a counter though. Depending on what you meant, there might have been others.

Changing the stat lines of other models

Weaken Resolve, Lash Whip, Commander Dante, hell, depending on how loosely you define 'changing stat lines', we could include thunder hammers.

Immunity to deep strike

I assume you mean Warp Quake? Yes, it is definitely a stupid power. No arguments here.

Teleporting for movement
...
Okay... did you complain when bikes could first turboboost, or when fast skimmers became able to move flat out?

Playing vs Grey Knights is like playing a different game.

It's like playing a 5th edition game, apparently.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:32:46


Post by: pretre


/highfive daedalus


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:34:16


Post by: daedalus


Indeed. Skillful ninja job there sir.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:38:07


Post by: Frothmog


daedalus wrote:
GK Dreadnoughts are comparable to longfangs. I'd go into the reasons why, but if I type them out too much more, my posts might be construed as spam because of how repetitive I sound. Search for the last one of these threads from about two weeks ago if you wish to be enlightened, rather than just angry.


I was trying to be more sarcastic than angry, it may not have come out well because before I could review my own post someone suggested going to lunch and I just clicked Submit quick to go.

I admit I have not played against Grey Knights much. I played one at the second round of 'Ard Boyz who I think could have had a better list.

He only had two of the auto cannon dreads, 6 full 10 man squads of purifiers with max psycannons, 5 halberds, combat squad-ed with Psybacks, Crowe, and a inquisitor with one of the nasty hit yourself grenades.

But playing him did point out how effective those two units are. I think one of the things to point out is that yes they are still just 3+ save marines, it isn't only about how easy they die but also how good they kill.

I would honestly not play more than 4 full 10 man squads. It would give room for more Dreads which I think would have given him more high str long range fire power.

Before I ever played anyone I was starting to build my own army and I just recently got a few games in with it. I have only played 3 games with them and won each one. First three games with a new army and I beat people who have been playing the armies they had for much longer.

One was close. Dice are always a factor too. I am not even playing the purifier list though. I do have two AC dreads but the rest of the army is Draigo, paladins, terminators and occasionally I drop a Termi squad for a Dread knight.

The way that Grey Knights messes with the force organization chart by putting what are normally heavy-elites in troops and letting you take walkers in heavy and elite is a great to be honest. I wish more codices were that flexible. Which may be where they are headed. Perhaps Orks will eventually let All troops be Nobz with Ghaz


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:53:00


Post by: Augustus


pretre wrote:
Augustus wrote:Furthermore it is filled with as much or more game breaking precedent than anything ever published:

You are so far off that it is hilarious. All but one were in other codexes.

You're so defending the codex (and wrong too) it's hilarious, congrats I dub thee defender of the cheese. Allow me to take your rose colored glasses off with some additional details.

pretre wrote:
Mindstrike missiles break the targeting rules

C:SW, Jaws

NEW: For killing Psykers, it's a completely new problem, it also has absurd range, much worse than jaws, and different. Everyone knows JOTWW is broken, why would continuing THAT trend make a good rule? It doesn't.

pretre wrote:
Scoring vehicles

C: DA, Ravenwing

NEW: Scoring vehicles that you can define on the fly during a setup

pretre wrote:
Vehicles with psychic powers

C: BA, Librarian Dread

NEW ALL Vehicles with psychic powers

pretre wrote:
Units with collective psychic powers

C: IG, PBS

Sorry, right,... how about Whole armies of scoring troop Units with collective psychic powers

pretre wrote:
Egregious cover manipulation

Not sure what you're getting at... Stealth? Try every codex.

NEW: Shroud hides tanks. +1 cover for vehicles

pretre wrote:
Changing the stat lines of other models

C: Tyranids (Lash Whips).

Changing the Toughness stat lines of other models

pretre wrote:
Immunity to deep strike

I'll give you this one.
Yes you will, because even the biggest advocates can't explain that.

pretre wrote:
Teleporting for movement

C: SM, Gate. Heck, 3rd Edition Necrons, Veil.

NEW: Teleporting for movement turbo boosting jump packs and monstrous creatures.

and just for fun

Everything hunter: Tank Hunter but for... EVERYTHING (Psybolt amo)




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:54:43


Post by: Artemo


Mindstrike missiles break the targeting rules

So deploy your IC psyker in such a way that the raven won't get decent los (or stick him in a vehicle).

Scoring vehicles

Actually scoring Dreadnoughts (but saying 'vehicles' makes it sound much worse doesn't it). So that means that maybe those dreadnoughts need taken out in 2/3 of games. but of course they weren't going to be a high priority target for you anyway, were they? And only if you have a GM, which the most popular GK builds don't.

Vehicles with psychic powers

With one psychic power. And admittedly a good one. Bit like having ubiquitous S8 weapons that make all AV13+ into AV12 wouldn't you say? Like Evil Space Fairies have?

Units with collective psychic powers

Yeah, disgusting. Bit like having 'Preferred Enemy - Everyone' (Templars) or near-universal Fleet (Evil Space Fairies) on assault units that also have the potential for stacking FNP and other special rules.

Egregious cover manipulation

If the GK have an expensive psyker, and not so egregious if the enemy have a hood or those silly rune thingies.

Changing the stat lines of other models

Not sure about what you mean by this but both Evil Space Fairies and the Silly Vampire Marines have characters who casn adjust the stat line of their own and/or enemy models.

Immunity to deep strike

Another exaggeration unless you are looking at armies with a lot of strike or interceptor squads (to which most of your other complaints wound not then apply). yes, if you play demons against a strike/interceptor army then you're not going to have a good time and I agree that's a bit poor really.

Teleporting for movement

which adds over well 50% to the basic cost of the unit for dreadknights and 30% for interceptors. That's quite a hefty premium for a one-shot ability that denies assaulting opportunity in the turn its performed.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 21:59:06


Post by: pretre



Augustus wrote:You're so defending the codex (and wrong too) it's hilarious, congrats I dub thee defender of the cheese. Allow me to take your rose colored glasses off with some additional details.

I'm not defending the codex, I'm defending sanity. You're that far off.

NEW: For killing Psykers, it's a completely new problem, it also has absurd range, much worse than jaws, and different. Everyone knows JOTWW is broken, why would continuing THAT trend make a good rule? It doesn't.

Eversor assassins. 3rd edition.

NEW: Scoring vehicles that you can define on the fly during a setup

Moving the goalpost, I see. Okay, so what. Scoring vehicles are something we already had. IG has squad sizes they can define on the fly during setup. That's a pretty big deal for scoring, in fact I would say bigger than scoring vehicles.

NEW ALL Vehicles with psychic powers

Wrong. Not all their vehicles have psychic powers. Chimera. I think you meant 'lots'. So yawn.

Sorry, right,... how about Whole armies of scoring troop Units with collective psychic powers

Yawn, still wrong.

NEW: Shroud hides tanks. +1 cover for vehicles

4+ cover for all vehicles. C: Orks.

Changing the Toughness stat lines of other models

Zogwort. /double Yawn.

NEW: Teleporting for movement turbo boosting jump packs and monstrous creatures.

It's not turbo-boosting. It is a 30 inch move. Geeze. Get your complaints right and stop moving the goal posts. Yawn.

Everything hunter: Tank Hunter but for... EVERYTHING (Psybolt amo)

So weapons with bigger strength? For more points? Oh noes. I'll give you +1 Strength.

So so far, you've got Psybolt and Warp Quake. 2 new mechanics.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:11:02


Post by: daedalus


Augustus, I see what you wrote, but all I actually get from the message is "I am unhappy that the each codex released has anything in it beyond the same stat lines, weapon profiles, and USRs that the previous one had."

Hommunculi have pain tokens you can distribute during setup, right? It's not scoring, I know, but it's similar.

Inquisitorial Chimera don't have Fortitude.

What does the fact that they're scoring have to do with the fact that they have collective psychic powers? I mean, I can specify complaints, and then continue to narrow the constraints of what I'm complaining about until it becomes valid set of constraints, but then the complaint loses its impact.

Concerning Shrouding, see KFF.

You didn't mention Toughness before hand. Again, does it matter that there's been no precedent for THAT SPECIFIC STATISTIC? Did it make you mad that they created a unit called the "Strike Squad", simply because there was no precedent for a unit with that name existing?

I don't really know what else to say at this point. I mean, if you don't want the game to change, which it really seems like is the underlying problem here, then go play 4th edition. Pretend none of the 5th edition stuff ever came out. You'll probably be happier, and I'm sure there are quite a few people who would be up for that.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:13:16


Post by: pretre


OMG Daedalus, Did you hear that Tyranids have a model that make more models???? That has never been done before!!!!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:16:05


Post by: Dok


So you're mad because a new codex has stuff that other codexes don't have?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:16:48


Post by: Ozymandias


Old Necron Tomb Spiders. :p

Still. I have to partially agree with Augustus. IG are strong. SW are strong. GK are just stupid. Like fanfic, over the top stupid. That's what bothers me (and I'm sure a lot of other people too).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:20:10


Post by: DarknessEternal


Ozymandias wrote: IG are strong. SW are strong. GK are just stupid.

Results say otherwise.

Specifically they say all 3 are in the same ballpark.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:24:07


Post by: Samus_aran115


Yeah, I guess they are. Oh well.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:24:47


Post by: daedalus


pretre wrote:OMG Daedalus, Did you hear that Tyranids have a model that make more models???? That has never been done before!!!!


Egad! You offered me such a start my monocle nearly popped off in utter shock! T'was merely through sheer providence I was able to maintain control upon it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:26:01


Post by: Frothmog


The topic of this is Grey Knights are the most overpowered book GW has put out in a decade.

I think by Augustus pointing out all the things that they can do and then others following up with basically - oh yea? well this army has this one thing that is like one of those, and this army has this one thing that is like one of the other things you pointed out - kind of makes the point of this topic true given that Grey Knights don't have just one or two of those things.... they have all of them... no other codex has all of them.

After seeing the Necron codex come out I was expecting the trend of Codex creep to continue but I don't see it. Necrons are far better than they were, and got some cool stuff, but they did not get all the cool stuff like Grey Knights did.

Sure, they don't get Waaagh!, Mob Rule, the necron resurrection protocol thingy, fleet on everyone, Calgar's we only fail morale when we want to rule, or whatever special rule some other army gets, but I think it is fair to say the combination of what rules they do get is > those that other codices get.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:26:03


Post by: pretre


Ozymandias wrote:Old Necron Tomb Spiders. :p

Lol. Nice.

GK are just stupid. Like fanfic, over the top stupid. That's what bothers me (and I'm sure a lot of other people too).

Okay, so we're back to the beginning of the thread.

Show us where GK are beating everyone handily at tournaments and maybe we'll take you seriously. So far we have seen that they are competing with everyone else but haven't seen any of this OMG BORKEN that everyone seems to indicate should be occuring.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:26:28


Post by: Ozymandias


The difference is that you need half a brain to win with IG and SW. A friend of mine made a GK list and took second at a tournament never having played the list before then. That's my point. The GK codex reads like it was designed by a 12 year old who just wanted all the best toys in one list. There are things in there that should never have made it through playtesting.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:27:38


Post by: pretre


Frothmog wrote: Grey Knights don't have just one or two of those things.... they have all of them... no other codex has all of them.

I'm going to let you in on a secret, Frothmog.

No other codex has all the stuff of another codex. SHOCKING

We could make a list from every codex and guarantee there's going to be a big list of stuff that that codex gets to do and no other codex will have that exact same list. OH NOES

Does this mean they are all the borkenz?


Automatically Appended Next Post:
Ozymandias wrote: A friend of mine made a GK list and took second at a tournament never having played the list before then.

A friend of mind just made a sisters list and took Best General at a tournament never having played the list before then.

Seriously.

http://www.ordofanaticus.com/forum/viewtopic.php?p=125505#p125505

OMG, Sisters are broken now!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:41:48


Post by: Frothmog


pretre wrote:
Frothmog wrote: Grey Knights don't have just one or two of those things.... they have all of them... no other codex has all of them.

I'm going to let you in on a secret, Frothmog.

No other codex has all the stuff of another codex. SHOCKING

We could make a list from every codex and guarantee there's going to be a big list of stuff that that codex gets to do and no other codex will have that exact same list. OH NOES

Does this mean they are all the borkenz?


Automatically Appended Next Post:
Ozymandias wrote: A friend of mine made a GK list and took second at a tournament never having played the list before then.

A friend of mind just made a sisters list and took Best General at a tournament never having played the list before then.

Seriously.

http://www.ordofanaticus.com/forum/viewtopic.php?p=125505#p125505

OMG, Sisters are broken now!


When I said that they had all of them I was referring to the comparisons you said that other armies had. You were posting things that other armies had that matched (although Zogwort's ability to possibly change the stats of one guy per turn and only ICs is hardly as awesome as Rad grenades ability to always lower the toughness of an entire squad).

So in that case, yes they have all the ones you yourself said were similar to the ones you grabbed from several codices in an attempt to say other armies have those too.

I then later in my post pointed out that I know they do not have all of them, but that I believe they have a greater number of the better ones than any other codex.

Perhaps reading all of a post would help you understand other peoples point of view. I should have put this at the beginning of this post too...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:44:36


Post by: pretre


Frothmog wrote:When I said that they had all of them I was referring to the comparisons you said that other armies had. You were posting things that other armies had that matched (although Zogwort's ability to possibly change the stats of one guy per turn and only ICs is hardly as awesome as Rad grenades ability to always lower the toughness of an entire squad).

Oh, I got it. Hence my reply to what you posted.

So in that case, yes they have all the ones you yourself said were similar to the ones you grabbed from several codices in an attempt to say other armies have those too.

Oh, I got it. Hence my reply to what you posted.

I then later in my post pointed out that I know they do not have all of them, but that I believe they have a greater number of the better ones than any other codex.

Oh, I got it. Hence my reply to what you posted.

Perhaps reading all of a post would help you understand other peoples point of view. I should have put this at the beginning of this post too...

Oh, I got it. Hence my reply to what you posted.

Go back and read what I posted. Maybe out loud. Wait, I'll summarize.

We could do the same thing that he did with ANY codex. Every codex has unique things that no other codex has. A lot of them. I bet we could come up with TONS of things, just like he did. And there would be no duplication of the entire list, just like his list.

So yeah... That same thing.



Automatically Appended Next Post:
Oops, my quotey thing looks to be broken.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:56:10


Post by: Frothmog


pretre wrote:
Frothmog wrote:When I said that they had all of them I was referring to the comparisons you said that other armies had. You were posting things that other armies had that matched (although Zogwort's ability to possibly change the stats of one guy per turn and only ICs is hardly as awesome as Rad grenades ability to always lower the toughness of an entire squad).

Oh, I got it. Hence my reply to what you posted.

So in that case, yes they have all the ones you yourself said were similar to the ones you grabbed from several codices in an attempt to say other armies have those too.

Oh, I got it. Hence my reply to what you posted.

I then later in my post pointed out that I know they do not have all of them, but that I believe they have a greater number of the better ones than any other codex.

Oh, I got it. Hence my reply to what you posted.

Perhaps reading all of a post would help you understand other peoples point of view. I should have put this at the beginning of this post too...

Oh, I got it. Hence my reply to what you posted.

Go back and read what I posted. Maybe out loud. Wait, I'll summarize.

We could do the same thing that he did with ANY codex. Every codex has unique things that no other codex has. A lot of them. I bet we could come up with TONS of things, just like he did. And there would be no duplication of the entire list, just like his list.

So yeah... That same thing.



Automatically Appended Next Post:
Oops, my quotey thing looks to be broken.


Except that any list of rules you collect from any codex is not going to have near the number of broken abilities that the Grey Knight codex has.

Sure there may be different, or possibly a greater number of special rules but they won't be as effectively broken in game play when combined with other parts of the army.

I would agree that many of the things in his list are not game breaking, but there are a greater number of powerful abilities in the Grey Knight codex that work well enough together that make the Grey knights an easy to win army.

I think the best way to put it is that Grey Knights have the best collection of good stuff without having to take the parts that are generally weaknesses in other codices.

They tend to have a greater number of units that can take advantage of the good abilities too.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 22:57:47


Post by: Augustus


Frothmog wrote:...pointing out all the things that they can do and then others following up with basically - oh yea? well this army has this one thing that is like one of those, and this army has this one thing that is like one of the other things you pointed out - kind of makes the point of this topic true given that Grey Knights don't have just one or two of those things.... they have all of them... no other codex has all of them...
More elegantly stated than I did, but yes, precisely.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 23:08:36


Post by: DarknessEternal


pretre wrote:
We could do the same thing that he did with ANY codex. Every codex has unique things that no other codex has. A lot of them. I bet we could come up with TONS of things, just like

For example, Eldar have substantially more special rules than most codexes. It doesn't stop them from being garbage water.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 23:14:40


Post by: Prodigalson


Grey Knights > Dark Eldar > Tyranids > Imperial Guard > Necrons > Chaos Demons > Space Wolves > Blood Angels > Chaos Space Marines > Tau > Grey Knights...

It's Rock Paper etc.. folks.

When addressing the meta, don't play something that sucks against what 50% of the enemy is bringing.... and always assume your enemy is a marine, and you will ever only be wrong half the time.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/15 23:52:01


Post by: infinite_array


Prodigalson wrote:
When addressing the meta, don't play something that sucks against what 50% of the enemy is bringing.... and always assume your enemy is a marine, and you will ever only be wrong half the time.]


Eh, the only problem there will be what kind of Marine you're playing - the kind that likes to stay back and shoot (Blue and Green), the ones that can stand back and then assault (Silver and Grey), or the ones that'll want to get right stuck in (Black and Red).

Did I miss any colors?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 00:11:30


Post by: Phazael


Ozymandias wrote:The difference is that you need half a brain to win with IG and SW. A friend of mine made a GK list and took second at a tournament never having played the list before then. That's my point. The GK codex reads like it was designed by a 12 year old who just wanted all the best toys in one list. There are things in there that should never have made it through playtesting.



LOL Really? How much brain power does it take to split fire 18 missile launchers a turn and rhino rush a bunch of grey hunters at someone? How hard is it to bubble wrap three manticores in a chimera parking lot? I mean, yeah we get it that you are butthurt about a third power army being introduced into the metagame, but there is nothing more mindlessly easy than IG and SW Netlists. GK actually have to leave their deployment zone to win.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 00:51:46


Post by: Ozymandias


I said that IG and SW need half a brain to win (reading comprehension is your friend). GK needs no brain.




Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 01:10:27


Post by: Samus_aran115


Guess we should just complain to GW and make them remove the book from existence, right? Because there's totally something we can do about it.

Get over yourselves. If you hate GKs so much, don't play them. Complaining about them on the internet is like screaming at a brick wall.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 01:20:38


Post by: lazarian


Samus_aran115 wrote:Guess we should just complain to GW and make them remove the book from existence, right? Because there's totally something we can do about it.

Get over yourselves. If you hate GKs so much, don't play them. Complaining about them on the internet is like screaming at a brick wall.


Im undecided, though tend towards GK's having too many good rules. However the comment that you can simply ignore them isn't possible in a tournament situation...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 01:21:35


Post by: DPBellathrom


I'm starting to get sick of all this OP crap. no army is over powered. all that happens is that when a new dex comes along people gack themselves as they have to think up a new tactic to beat an old army.

"oh no, now GK's have STR8 autocannons and I cant just sit back and fire lasbacks at them. they must be broken herp derp"

"oh no, necrons have a harp that can blow up a tank each turn, whats my all mek army going to do now?!? they must be broken"

you see where this is going.... -_-'



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 01:29:22


Post by: Samus_aran115


lazarian wrote:
Samus_aran115 wrote:Guess we should just complain to GW and make them remove the book from existence, right? Because there's totally something we can do about it.

Get over yourselves. If you hate GKs so much, don't play them. Complaining about them on the internet is like screaming at a brick wall.


Im undecided, though tend towards GK's having too many good rules. However the comment that you can simply ignore them isn't possible in a tournament situation...


That's true. I guess in a tournament situation you can just suck up your hatred and play your hardest. If you win, great! If you lose... well it's GK


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 02:07:42


Post by: iproxtaco


Ozymandias wrote:I said that IG and SW need half a brain to win (reading comprehension is your friend). GK needs no brain.



I have a feeling he understood exactly what you meant. Half a brain, no brain, whatever fraction of brainy organ, you apparently need some to play Space Wolves, whereas you can have a head as empty as a coconut and still face-roll games with Grey Knights.

Semantics, because you can't defend your point any other way, isn't that a surprise?

Aside, no army in 5th is over-powered. I'm sure you could make a compelling case as to how good the Grey Knights are, with all their powerful units and delicious special rules, but I always prefer balanced essays to persuasive ones.

How about their weaknesses? They die like every other marine army, and providing someone isn't spamming henchmen ( and thus taking away any sort of advantage given by playing psychic space marines ) the model count is always going to be low.

Why? Because points, that's why. All Grey Knight units are pretty expensive for what they do, even before you plonk them with half a dozen tasty toppings.

So yeah, you and your little hater gang are wrong.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 02:51:02


Post by: whitedragon


iproxtaco wrote:
Ozymandias wrote:I said that IG and SW need half a brain to win (reading comprehension is your friend). GK needs no brain.



I have a feeling he understood exactly what you meant. Half a brain, no brain, whatever fraction of brainy organ, you apparently need some to play Space Wolves, whereas you can have a head as empty as a coconut and still face-roll games with Grey Knights.

Semantics, because you can't defend your point any other way, isn't that a surprise?


Half a brain is decidedly more than no brain at all I would think. In the land of the empty headed folks, the man with half a brain is king as the saying goes. So it seems to me that they are different and not merely semantics.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:00:15


Post by: Inquisitor Odwulf


there are a few things that i ( as a GK player) find a bit op... but not overly so... oin that note,, i doint find them vary cheep to play at all.. of corse i dont have one gk in my gk army..lol , never the less, new codex= new army intrest=higher raitings due to a majority of intrest. look at the new cron codex, just as "op"


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:05:49


Post by: ShumaGorath


Dok wrote:This is a silly thread. No army is an auto-win button unless you're playing against a robot. Time has passed and people have devised tactics to beat GK. Just as they devised tactics to beat SW, just as they devised tactics to beat IG, etc, etc.

Also, Complaining about purifiers when there are Grey hunters out there seems like a silly waste of time. You can take more than 2:1 grey hunters to purifiers when you factor in crowe. I'm sure all the SW players are like "woo hoo! I mean... uh... yeah, those purifiers are crazy OP!!!". And anyways what does complaining about them get done? Do you think GW is gonna come down from on high and ban something? When was the last time that happened... oh, right. Never.

TLR Work on beating lists, not bitching about them.


I'm real sure those space wolves are going to do well when a librarian might of titan+hammerhands a unit of DCAs and they cause (on average) 25 power weapon wounds at initiative six to your gray hunters while being less expensive. I'm sure you'll work all the way through beating the assaulting purifiers which kill gray hunters at a rate of one per three attacks. Gray hunters kill purifiers at a rate of one per twelve. Purifiers do not cost four times what gray hunters do and a squad of 10 purifiers vs a squad of 10 gray hunters in an even fight will result in 6 dead GHs and .66 dead purifiers when you factor in I6 and the fact that kills deny attacks. That's not even counting cleansing flame or the storm bolters.

TLR people whine about others not bootstrapping because they don't want to believe that their game could possibly be unbalanced.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:13:24


Post by: pretre


Yay. Shuma's back. Where's our list of tournaments swept by GKs?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:16:44


Post by: ShumaGorath


pretre wrote:Yay. Shuma's back. Where's our list of tournaments swept by GKs?


I gave you one already. Both Nova Opens and the Ard boyz prelims. One is a major tourney with like 100 people. One is a national Tourney with thousands. One is an international invitational with some of the worlds best players. As I said previously, it doesn't appear that you're reading results correctly or you're simply not reading them at all.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:19:00


Post by: Target


ShumaGorath wrote:
Dok wrote:This is a silly thread. No army is an auto-win button unless you're playing against a robot. Time has passed and people have devised tactics to beat GK. Just as they devised tactics to beat SW, just as they devised tactics to beat IG, etc, etc.

Also, Complaining about purifiers when there are Grey hunters out there seems like a silly waste of time. You can take more than 2:1 grey hunters to purifiers when you factor in crowe. I'm sure all the SW players are like "woo hoo! I mean... uh... yeah, those purifiers are crazy OP!!!". And anyways what does complaining about them get done? Do you think GW is gonna come down from on high and ban something? When was the last time that happened... oh, right. Never.

TLR Work on beating lists, not bitching about them.


I'm real sure those space wolves are going to do well when a librarian might of titan+hammerhands a unit of DCAs and they cause (on average) 25 power weapon wounds at initiative six to your gray hunters while being less expensive. I'm sure you'll work all the way through beating the assaulting purifiers which kill gray hunters at a rate of one per three attacks. Gray hunters kill purifiers at a rate of one per twelve. Purifiers do not cost four times what gray hunters do and a squad of 10 purifiers vs a squad of 10 gray hunters in an even fight will result in 6 dead GHs and .66 dead purifiers when you factor in I6 and the fact that kills deny attacks. That's not even counting cleansing flame or the storm bolters.

TLR people whine about others not bootstrapping because they don't want to believe that their game could possibly be unbalanced.


That was quite possibly one of the worst examples I have ever seen, ever.

A few reality checks:

1) If you're going to compare units, compare things people actually take. Almost no one puts halberds on their purifiers.
2) You're not factoring in the cost of crowe, a relatively useless character (almost a liability since he can't even join a unit and enemies get bonuses against him)
3) A librarian (165 is the typical cost) + unit of dcas (you're causing 25 power weapon wounds somehow, so I'll guess, hitting on 3's, that you have roughly a full 12 charging) (180 points), and there isn't a rune priest around to stop said hammerhand, who, unlike the rarely taken librarian, is taken in every SW army, period? Yea, that grey hunter unit getting killed by a unit twice it's points, who luckily avoided hooding on both of it's powers, who luckily got the charge even though there isn't a transport to carry them on a unit that would have a transport, and didn't have to charge through cover which would make them I1 (no grenades), and didn't get shot up on it's way TO charging. Man, those grey hunters did have it rough I guess.

"Purifiers do not cost four times what gray hunters do and a squad of 10 purifiers vs a squad of 10 gray hunters in an even fight will result in 6 dead GHs and .66 dead purifiers when you factor in I6 and the fact that kills deny attacks. That's not even counting cleansing flame or the storm bolters."

1) A typical 10 man purifier unit runs 285, without transport, that's without your halberds, that no one takes. That's 10, with 1 hammer, and 4 psycannons. 10 Grey Hunters costs under 200 points. How is this an "even fight"?
2) If you count cleansing flame, you couldn't count your "broken" hammerhanding which I'm sure you included in the wounding necessary to kill 6 GH's
3) You didnt count the grey hunters shooting, why count the storm bolters?

That fight actually looks like this, and I'll even give you the halberds no one takes, now the purifiers are 300 points without a transport, yippee!

Purifiers charge

-Halberds, 5 guys, 15 attacks, 7.5 hits, if you get hammerhand off, 5 dead, if you don't, 3.75
-Guys with psycannons/special weapons at I4: 12 attacks, 6 hits, 4 wounds with hammerhand, 1.33 dead, or 3 wounds and 1 dead without

5 GH swing back if they had hammer hand: 15 attacks, 7.5 hits, 3.75 wounds, 1.25 dead purifiers
6 GH swing back if they didn't have hammer hand: 18 attacks, 9 hits, 4.5 wounds, 1.5 dead purifiers

hammers and wolfguard with fist go simul, a couple more guys drop.

Without the charge (GH will always get a charge attack with counter attack)

Halberds: 10 -> 5 -> (3/2.5)
7 ish Gh swing back...you see where this is going

Without halberds, the combat is basically a wash. And thats with a specialized elite slot unit versus a troop unit that costs 1/3 less.

GK's are fine, get over it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:24:41


Post by: pretre


ShumaGorath wrote:
pretre wrote:Yay. Shuma's back. Where's our list of tournaments swept by GKs?


I gave you one already. Both Nova Opens and the Ard boyz prelims. One is a major tourney with like 100 people. One is a national Tourney with thousands. One is an international invitational with some of the worlds best players. As I said previously, it doesn't appear that you're reading results correctly or you're simply not reading them at all.


You said more than 50% of the top tables.

Okay, what were the top tables at Nova?
I gave you 'Ard Boyz Prelims and one Final already, although I think that is a function of how many GK armies showed up and we have no way to know that. FWIW, the West coast final was not won by GK, but we don't have top table info except for the one final you provided. We certainly don't have top table info for prelims. FWIW, my prelims was DE vs IG on the top table.

So far, BFS (less than 1/2 of the top tables) and Da Boyz (less than 1/2 of the top 10, even counting just Battle Points) both proved you wrong, as was determined in the other thread.


Automatically Appended Next Post:
So basically, provide me with examples of >50% of the top tables being GK.

I accept that Blackmoor is a superb general with a good army, but I don't accept that that's the only reason he won.

If you show me that it is an across the board >50% of top tables thing, as you originally contended, than I will accept your premise.


Automatically Appended Next Post:
And just as a reminder, here's what you said:
ShumaGorath wrote:
pretre wrote:If GK was as OP as everyone on the internet puts it out to be we'd probably have some different results in the competitive community.

Gray knights being half or more of the top tables in every major tourney since the book was released isn't good enough?


Prove it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:30:03


Post by: ShumaGorath


DPBellathrom wrote:I'm starting to get sick of all this OP crap. no army is over powered. all that happens is that when a new dex comes along people gack themselves as they have to think up a new tactic to beat an old army.

"oh no, now GK's have STR8 autocannons and I cant just sit back and fire lasbacks at them. they must be broken herp derp"

"oh no, necrons have a harp that can blow up a tank each turn, whats my all mek army going to do now?!? they must be broken"

you see where this is going.... -_-'



Oh no, gray knights have psycanons which are identical to assault canons except they have one strength higher and are ten points less! Oh no! A venerable psyback is the same cost as a venerable rifleman with armor but has str8 shots and can be made scoring and given supercover! Oh no, a grey knight palladin with a psycanon costs the same as a terminator with an assault canon but his gun is better, his weapon is better, his WS is better, he has psychic powers, and he has more wounds! Oh no, a death cult assassin costs less than a genestealer but has more attacks, a power weapon, has access to two different kinds of assault vehicles and benefits from numerous stacking psychic powers! Oh no! A techmarine can take psychotrope grenades and in an assault will automatically win because you're unit will become WS1, will attack itself, or wont attack at all! Oh no! An unupgraded dreadknights costs less and is better then an upgraded demon prince and hands almost every MC in the game its own ass while being sometimes half the points (and it's considered a weak unit in the book)!

Herp derp durp de derp. Everything is balanced, nothing is wrong in the game of 40k. A game laughed at as being woefully unbalanced at times.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:30:33


Post by: iproxtaco


whitedragon wrote:
iproxtaco wrote:
Ozymandias wrote:I said that IG and SW need half a brain to win (reading comprehension is your friend). GK needs no brain.



I have a feeling he understood exactly what you meant. Half a brain, no brain, whatever fraction of brainy organ, you apparently need some to play Space Wolves, whereas you can have a head as empty as a coconut and still face-roll games with Grey Knights.

Semantics, because you can't defend your point any other way, isn't that a surprise?


Half a brain is decidedly more than no brain at all I would think. In the land of the empty headed folks, the man with half a brain is king as the saying goes. So it seems to me that they are different and not merely semantics.


Okee. I understand that in reality, there's a difference, but in the context stating exactly how much brain you need to play Space Wolves effectively when the other side of the conversation understands what you mean, is semantics.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:34:13


Post by: ShumaGorath


pretre wrote:
ShumaGorath wrote:
pretre wrote:Yay. Shuma's back. Where's our list of tournaments swept by GKs?


I gave you one already. Both Nova Opens and the Ard boyz prelims. One is a major tourney with like 100 people. One is a national Tourney with thousands. One is an international invitational with some of the worlds best players. As I said previously, it doesn't appear that you're reading results correctly or you're simply not reading them at all.


You said more than 50% of the top tables.

Okay, what were the top tables at Nova?
I gave you 'Ard Boyz Prelims and one Final already, although I think that is a function of how many GK armies showed up and we have no way to know that. FWIW, the West coast final was not won by GK, but we don't have top table info except for the one final you provided. We certainly don't have top table info for prelims. FWIW, my prelims was DE vs IG on the top table.

So far, BFS (less than 1/2 of the top tables) and Da Boyz (less than 1/2 of the top 10, even counting just Battle Points) both proved you wrong, as was determined in the other thread.


This is a bs argument. If it's the top two then they have been in the top of every one. If it's the top five then they all have at least two in there, in one of them it was four. If it's the top 10 then that number skews down. If it's the top 20 then it skews further. The more inclusive the "top tables' are then the closer you are going to get to parity with the statistical weight of the entrys of the GKs in those tournies. This whole argument is a waste of time. "Top tables" is not a quantitative measurement with a built in definition and yours has been shifting consistently. I was being hyperbolic in the first place and you called me out on it, but guess what we established? That they've won almost every major tournament since their release. Were they 5 of the top 10 in every one? Nope. Did they win everything? Nope.

But I guess that's why I didn't say "They have won everything" or "they have been five out of the top ten in everything".


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:42:46


Post by: pretre


That they've won almost every major tournament since their release.

Prove it.

BFS, Da Boyz and 'Ard Boyz Finals - West were all won by non GK. Your move.


Automatically Appended Next Post:
Heck not even 50% of preliminary and semis were Gk, I bet.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:49:13


Post by: ShumaGorath


pretre wrote:
That they've won almost every major tournament since their release.

Prove it.

BFS, Da Boyz and 'Ard Boyz Finals - West were all won by non GK. Your move.


It looks like the GKs won ard boyz to me, but I can't find a very official report on the winners. Just this one website that specifies that it was regional (which doesn't make sense to me).

Da Boyz is an outlier as it wasn't a strictly competitive event and was heavily influenced by comp and army comp scores. These are not reflected in the codex or it's power level.

And it looks like they did win the battle for salvation. They won the gold bracket which I assume is the top bracket after the other two were settled in the first couple of rounds.

I also noted that they won the nova open and invitational, so it looks like they won four out of the five tournies we are currently talking about.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:49:43


Post by: pretre


Feel free to keep making declarative statements until you hit a true one though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:52:37


Post by: Draigo


This is kinda funny actually. One thing too thats already been said but.. even if everyone thought they were op. What would it change and why arent they winning every tourney? If they were that easy to play why on youtube are they getting tabled by Eldar? Ill say some things like cleansing flames are kinda silly but theyre sm in rhinos. If you can kill that then maybe smurfs are too much for you too.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:52:53


Post by: pretre


There were three ard boyz. West, central and east.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:53:52


Post by: ShumaGorath


pretre wrote:There were three ard boyz. West, central and east.


Ahh, they won the Seattle one then.


Automatically Appended Next Post:
pretre wrote:Feel free to keep making declarative statements until you hit a true one though.


Feel free to keep misreading tournament reports and presenting false information.


Automatically Appended Next Post:
Draigo wrote:This is kinda funny actually. One thing too thats already been said but.. even if everyone thought they were op. What would it change and why arent they winning every tourney? If they were that easy to play why on youtube are they getting tabled by Eldar? Ill say some things like cleansing flames are kinda silly but theyre sm in rhinos. If you can kill that then maybe smurfs are too much for you too.


ITT you people have no idea what you're talking about and do not attend largescale tournaments.


Automatically Appended Next Post:
Wait a minute, I quit this thread already. What am I still doing here? Imma go play Skryim, you all win.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 03:57:37


Post by: Hulksmash


Central Ard Boyz Final was won by Chaos. Local Semi's by DE. Bugeater was won by Chaos. Nova Invitational was won by GK's but the Nova Open was won by Space Wolves. I want to say of the top 16 at the Nova Open (1st day 4-0's) at least 4 were GK's but I could be slightly off. Mike would have to confirm for me.

We'll see what happens at this years events but as yet they haven't been taking #1 at even a quarter of the major events since their release.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 04:03:38


Post by: Draigo


ShumaGorath wrote:
pretre wrote:There were three ard boyz. West, central and east.


Ahh, they won the Seattle one then.


Automatically Appended Next Post:
pretre wrote:Feel free to keep making declarative statements until you hit a true one though.


Feel free to keep misreading tournament reports and presenting false information.


Automatically Appended Next Post:
Draigo wrote:This is kinda funny actually. One thing too thats already been said but.. even if everyone thought they were op. What would it change and why arent they winning every tourney? If they were that easy to play why on youtube are they getting tabled by Eldar? Ill say some things like cleansing flames are kinda silly but theyre sm in rhinos. If you can kill that then maybe smurfs are too much for you too.


ITT you people have no idea what you're talking about and do not attend largescale tournaments.


Automatically Appended Next Post:
Wait a minute, I quit this thread already. What am I still doing here? Imma go play Skryim, you all win.


The portion about attendence is kinda silly because you can't actually make theat claim seriously. Unless you follow everyone around anyway. Plus internet posts results for those that we can't attend and theyre disproving you.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 05:32:40


Post by: Dok


ShumaGorath wrote:
Dok wrote:This is a silly thread. No army is an auto-win button unless you're playing against a robot. Time has passed and people have devised tactics to beat GK. Just as they devised tactics to beat SW, just as they devised tactics to beat IG, etc, etc.

Also, Complaining about purifiers when there are Grey hunters out there seems like a silly waste of time. You can take more than 2:1 grey hunters to purifiers when you factor in crowe. I'm sure all the SW players are like "woo hoo! I mean... uh... yeah, those purifiers are crazy OP!!!". And anyways what does complaining about them get done? Do you think GW is gonna come down from on high and ban something? When was the last time that happened... oh, right. Never.

TLR Work on beating lists, not bitching about them.


I'm real sure those space wolves are going to do well when a librarian might of titan+hammerhands a unit of DCAs and they cause (on average) 25 power weapon wounds at initiative six to your gray hunters while being less expensive. I'm sure you'll work all the way through beating the assaulting purifiers which kill gray hunters at a rate of one per three attacks. Gray hunters kill purifiers at a rate of one per twelve. Purifiers do not cost four times what gray hunters do and a squad of 10 purifiers vs a squad of 10 gray hunters in an even fight will result in 6 dead GHs and .66 dead purifiers when you factor in I6 and the fact that kills deny attacks. That's not even counting cleansing flame or the storm bolters.

TLR people whine about others not bootstrapping because they don't want to believe that their game could possibly be unbalanced.



So what you're saying is if you take a 325 point unit and charge a 200 point unit in the open, that you will probably kill it?

Let's pretend the SW player isn't just standing in the open. That they are in terrain. Now if you charge that unit, you will just lose horribly due to DCAs not having grenades. Now how did that DCA unit and librarian get to those grey hunters? Did they walk? Probably not. They probably took a land raider or a stormraven. And what about getting the ability to even take DCAs? That's at least another inquisitor who's using your other hq slot. So in reality, you paid upwards of 600 points to potentially kill a unit in the open. Good job! You must win a lot!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 07:45:38


Post by: Blackmoor


Alright, time for me to jump in here.

Grey Knights are not dominating tournaments. They are well represented, so naturally they are placing well. As stated, the ‘Ard Boys and most other tournaments are not being won by them.

To add a few more tournaments not being won by Grey Knights:
Feast of Blades –BT
Wargames Con –DE
Bay Area Open-IG
Da Grand Waaagh-SW overall/IG Best General
I could go on, be there has not been the type of tournament domination that you think there is.

And as for as a no brainer list? Now I have heard it all!

I started my Grey Knight army at the Slaughter in Space in LA in June and I finished in the middle of the pack. I then took them to Wargames Con in Texas in July and on day #1 I went 2-2 and did not make it even into the top 32 players in the championship bracket. Next up was The Bay Area Open in August where I went 5-0-2 and I took 3rd place. The last stop on my tour is The Nova Open in Virginia in Sept, and I have to report that Grey Knights did not win the tournament, but in fact, (and I have firsthand knowledge) that they finished in second.

The problem is that you see a Grey Knight army on the top table and assume that the player does not know anything, and it is nothing but easy wins and sunshine. The fact is that I am no stranger to doing well at major tournaments, and even then it took a lot of losses and a long time to hone my army to get it to where I can win consistently.

If you want to see a comparison I would like to point you to the Ork Codex when it first came out. Now that was codex that dominated the tournament scene the way that Grey Knights can only hope to! If you want to talk about a no-brainer army that you can win without even thinking about, I refer you to Scott Simpson who took the Orks to the Chicago GT in 2008 that he borrowed from a friend, and played the army for the first time. With his lack of familiarity he ended up getting second place. Now remember, this was back when GWs GTs were huge, and they were the only game in town.

I refer you to this post that was made during the time and here is my comment there:
http://www.dakkadakka.com/dakkaforum/posts/list/219645.page

Blackmoor wrote:Is it me, or does it seem like this is the year of the Green Tide?

Fresh off of their win in the LVGT, they take the top spot at Chicago.

Not only did they win, but they were 3 of the top 7, and 5 out of the top 15.


The past few months I have been playing my Chaos Space Marines who a lot of people think is one of the weaker codexes out there, and I am 2-1 against Grey Knights, and my only loss was because my dice refused to roll above a 4 to damage vehicles.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 08:33:13


Post by: DarkStarSabre


pretre wrote:
ShumaGorath wrote:Being new didn't immediately put Dark Eldar, Blood Andgels, or tyranids on top tables. It probably doesn't help that GKs are the primary foil to two out of the three of those armies though.

DE's point is that you couldn't field BA,DE or Tyranids by opening 3 or 4 boxes of GK Terms and assembling them.


Except, of course, that I can field a 2,000 point BA army with but 4 units in it.

Four.

Yes. That is right.

I blame the Death Company and Vanguard for that.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 09:01:30


Post by: Blackmoor


]Alright, now I am getting warmed up!

Next up is 10 Purifiers vs. 10 Grey Hunters? Come on, how many points is that?

It has been said before but:
Purifiers do not get their force/power weapons on the heavy weapon models.
Rune Priests have a 50% chance of blocking psychic powers, and even then you are testing on LD9, and if you eat a perils of the warp goodbye squad leader.
Grey Hunters get Counter-Attack
Grey Hunters have a banner were they can re-roll all of the “1”s that they roll.
I could go on, but in a point-for point comparison, grey hunters stack up well to purifiers.

And Death Cult Assassins? Come on…are you serious? I have played against many of these and they have never done anything. Do you know why? Because how are you going to get them into assault? The only way is in an expensive Stormraven which gets blown out of the sky, or a land raider which adds over 250 points to the cost, and now has to be in melta range to get the payload into assault. Otherwise you can’t get DCA into assault because you just move away from rhinos and chimeras, or just stand in cover and they can’t hurt you. This is why you can't take units in a vacuum and compare them.

Frothmog wrote:
The topic of this is Grey Knights are the most overpowered book GW has put out in a decade.

I think by Augustus pointing out all the things that they can do and then others following up with basically - oh yea? well this army has this one thing that is like one of those, and this army has this one thing that is like one of the other things you pointed out - kind of makes the point of this topic true given that Grey Knights don't have just one or two of those things.... they have all of them... no other codex has all of them.

Challenge excepted!

Again, those with short memories I take you back to 2008 when the Ork Codex first came out when you want to talk about overpowered books.

Now on to the one-on-one comparisons: Grey Knights vs. Eldar! Now remember, this is an illustration, and the Eldar can’t do everything that they Grey Knights can do, but they break a lot of the laws that you hold so dear.

Augustus wrote:Furthermore it is filled with as much or more game breaking precedent than anything ever published:
Mindstrike missiles break the targeting rules
Explained as: NEW: For killing Psykers, it's a completely new problem, it also has absurd range, much worse than jaws, and different. Everyone knows JOTWW is broken, why would continuing THAT trend make a good rule? It doesn't.


Mindstrikes, meet Mindwar. You get to pick any model within 18” and roll off on a leadership check. Not only is it good for killing Psychers, but everything else as well. Note: Back in 3rd edition it had a 36” range. Also Runes of Warding not only kills psychers easily, but unlike anything else in the game.

Augustus wrote:Scoring vehicles
Defined as: NEW: Scoring vehicles that you can define on the fly during a setup


You got me there. And it is before setup, not during. Of course you forgot to point out that you have to pay for a 175+ point IC to get them.
Augustus wrote:Vehicles with psychic powers
Defined as: NEW ALL Vehicles with psychic powers


As said not all of their vehicles have it, and the ones that do only have one power that can be nullified by psychic hoods and Runes of Warding. Second, although the Eldar do not have fortitude I will say that they do have the unique ability of holo-fields that fulfill the same role (increase the vehicles durability/effectiveness) and it can’t be blocked.
Augustus wrote:Units with collective psychic powers’
Defined as: Sorry, right,... how about Whole armies of scoring troop Units with collective psychic powers


You mean like Warlock powers, or like Seer Councils? The Eldar have psychic powers that effect whole units like Doom, Guide and Fortune, but I do not see what casting powers as a collective has to do with anything.
Augustus wrote:Egregious cover manipulation.
Defined as: NEW: Shroud hides tanks. +1 cover for vehicles


Like Pathfinders 2+ cover saves? Or the fact that Fortune let’s you re-roll your cover saves(or any other save) on any unit or vehicle (sounds much better than only a +1 cover save). In Mathammer terms with a 4+cover save 33.3% of the shots will go through Shrouding, 25% through Fortune.
Augustus wrote:Changing the stat lines of other models.
Defined as: Changing the Toughness stat lines of other models


You mean like a Banshee’s War Shout taking you down to WS1? Although I do not really see the difference between Rad Grenades -1 to Toughness and Doom’s re-roll wounds. They are both modifiers to units so they do more wounds; it is just that the mechanics are different. Of course Doom is good in both shooting and the assault phase...and not just in the first round of combat.
Augustus wrote:Immunity to deep strike


Eldar do not have anything like this. (Even though we are talking about Eldar here, there are things that modify deep strike like Land Speeder Storms, and Demonhunter’s Mystics). Oh, and Immunity to Deep Strike? Hardly. You have to take the right units (which suck) and then you have to cast it. So if you go second, deep striking armies will land on turn #1 before you get it off, and it can be blocked by Hoods and Runes of Warding. Add to this that they are casting it on a Leadership of 9, so if you have any kind of psychic defense, you are in great shape.

Augustus wrote:Teleporting for movement.
Defined as: NEW: Teleporting for movement turbo boosting jump packs and monstrous creatures.


Is it the word “Teleporting” that you don’t like or just a movement type that is different than the norm? Because if it is the latter Let’s see, Warp Spiders can do a jump move and can end up moving 24” in a turn. Vehicles have star engines where they move an additional 12” for a total move of 36”. Eldar Jetbikes have a 6” assault move. Swooping Hawks can jump back into reserve.

Playing vs Grey Knights is like playing a different game.

Not really. It is just that we are use to Eldar and what they can do for several editions so their rules do not seem different. It is when you have a new codex with totally new rules they seem to be broken, but they are just new.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 09:07:49


Post by: MakeH


Grey Knights are the flavor of the month which makes finding the truth a bit tougher. But they are extremely good... I wont call them op since it makes very little difference to me if they are op or borderline op, its a thin red line in any case. If someones claiming they are not above the curve, I think they are misguided but whats the difference. They are what they are and they are dominating the Finnish tournament scene, but im not stating that as the singular truth.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 09:14:12


Post by: Blackmoor



And to sum it up...yes, they are a powerful codex like IG and SW. A lot of it though is that you are unfamiliar with Grey Knights and you do not know there weaknesses yet.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 11:32:36


Post by: Target


ShumaGorath wrote:
pretre wrote:There were three ard boyz. West, central and east.


Ahh, they won the Seattle one then.


Automatically Appended Next Post:
pretre wrote:Feel free to keep making declarative statements until you hit a true one though.


Feel free to keep misreading tournament reports and presenting false information.


Automatically Appended Next Post:
Draigo wrote:This is kinda funny actually. One thing too thats already been said but.. even if everyone thought they were op. What would it change and why arent they winning every tourney? If they were that easy to play why on youtube are they getting tabled by Eldar? Ill say some things like cleansing flames are kinda silly but theyre sm in rhinos. If you can kill that then maybe smurfs are too much for you too.


ITT you people have no idea what you're talking about and do not attend largescale tournaments.


Automatically Appended Next Post:
Wait a minute, I quit this thread already. What am I still doing here? Imma go play Skryim, you all win.


I enjoy how you basically ignored my post about how your "purifiers vs grey hunters" example was a total croc, keep on making statements and ignoring the information. Blackmoor covered his as well in his recent post.

Also, to the "you people don't attend large tournaments"

-I attend 4-5 GT's a year, and was part of the Invitational (one of the events you are citing, yes?) and the NOVA Open
I believe I also saw, at the very least, blackmoor and hulksmash posting in disagreement...two other players who attend a slew of large tournaments every year, including the invitational and ard boyz


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 12:20:12


Post by: Inquisitor_Dunn


Didn't Darkwyn win the last two Gts? I know he won Feast but was their one before that? I guess BT are broken.....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 13:56:45


Post by: daedalus


Good points Blackmoor.

Honestly, I wonder if all this rage is going to be present when the next marine book comes out.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 14:39:32


Post by: pretre


Blackmoor wrote:
And to sum it up...yes, they are a powerful codex like IG and SW. A lot of it though is that you are unfamiliar with Grey Knights and you do not know there weaknesses yet.


Thanks Blackmoor, appreciate all of your points, especially since you're experienced with the army itself and the high-end tourney scene.

In other news, I think Shuma has fled due to lack of proof.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 15:01:07


Post by: DarkStarSabre


daedalus wrote:Good points Blackmoor.

Honestly, I wonder if all this rage is going to be present when the next marine book comes out.


I heard the Chaos Codex was going to coincide with the apocalypse.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 15:41:18


Post by: sirisaacnuton


daedalus wrote:Honestly, I wonder if all this rage is going to be present when the next marine book comes out.


Of course, because there are two directions it can go...

If it's weaker than GK, the people who play that army will feel shafted and be unhappy about it.

If it's stronger than GK, the people who think GK are OP will be that much more up in arms about the new one.

Unless the next marine book is CSM, in which case replace the first reaction with "more proof that GW hates non-Imperial armies."


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 16:52:46


Post by: ShumaGorath


pretre wrote:
Blackmoor wrote:
And to sum it up...yes, they are a powerful codex like IG and SW. A lot of it though is that you are unfamiliar with Grey Knights and you do not know there weaknesses yet.


Thanks Blackmoor, appreciate all of your points, especially since you're experienced with the army itself and the high-end tourney scene.

In other news, I think Shuma has fled due to lack of proof.


No, I was playing skyrim and I have a job. I'll get back to this in a bit I guess, though I won't be responding to you.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 16:55:33


Post by: mattyrm


I prefer to scrap GK than SW with my vanilla SM....

I don't play or own any GK, but its fething daft.

They are well represented because they are new. Simple yes?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 16:56:57


Post by: Inquisitor Ehrenstein


I hear that a lot of new armies are overpowered. If all armies are overpowered, than none of them are overpowered. I think most armies have that illusion because they're more powerful than they were.

Also, a lot of "overpowered" units are actually paper units. The Leman Russ variants are good examples. Most of them are actually bad/not good or are extremely situation specific, such as the Punisher.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 16:59:41


Post by: ShumaGorath


Dok wrote:
ShumaGorath wrote:
Dok wrote:This is a silly thread. No army is an auto-win button unless you're playing against a robot. Time has passed and people have devised tactics to beat GK. Just as they devised tactics to beat SW, just as they devised tactics to beat IG, etc, etc.

Also, Complaining about purifiers when there are Grey hunters out there seems like a silly waste of time. You can take more than 2:1 grey hunters to purifiers when you factor in crowe. I'm sure all the SW players are like "woo hoo! I mean... uh... yeah, those purifiers are crazy OP!!!". And anyways what does complaining about them get done? Do you think GW is gonna come down from on high and ban something? When was the last time that happened... oh, right. Never.

TLR Work on beating lists, not bitching about them.


I'm real sure those space wolves are going to do well when a librarian might of titan+hammerhands a unit of DCAs and they cause (on average) 25 power weapon wounds at initiative six to your gray hunters while being less expensive. I'm sure you'll work all the way through beating the assaulting purifiers which kill gray hunters at a rate of one per three attacks. Gray hunters kill purifiers at a rate of one per twelve. Purifiers do not cost four times what gray hunters do and a squad of 10 purifiers vs a squad of 10 gray hunters in an even fight will result in 6 dead GHs and .66 dead purifiers when you factor in I6 and the fact that kills deny attacks. That's not even counting cleansing flame or the storm bolters.

TLR people whine about others not bootstrapping because they don't want to believe that their game could possibly be unbalanced.



So what you're saying is if you take a 325 point unit and charge a 200 point unit in the open, that you will probably kill it?

Let's pretend the SW player isn't just standing in the open. That they are in terrain. Now if you charge that unit, you will just lose horribly due to DCAs not having grenades. Now how did that DCA unit and librarian get to those grey hunters? Did they walk? Probably not. They probably took a land raider or a stormraven. And what about getting the ability to even take DCAs? That's at least another inquisitor who's using your other hq slot. So in reality, you paid upwards of 600 points to potentially kill a unit in the open. Good job! You must win a lot!


The DCAs will have grenades if they're assaulting from a crusader, in which case they will likely either be acting in a standoff role and countercharging you (since the army will win in a shooting fight) or they'll be multicharging and killing on average 2-3 entire grey hunter squads at the same time before the grey hunters strike back with average rolls. If they are using a raven then they're probably either reserving in or jetting towards a target of opportunity. The threat range is enormous and it's not particularly difficult to chose a target or numerous targets that aren't in cover. This includes vehicles due to Might of Titan giving the MC ability. The inquisitor himself is excellent for the points, gives your army utility, and allows the taking of intensely cheap scoring melta units.

The DCA squad is going to hover around 450 points with vehicle and librarian. Including the inquisitor in that is a red herring as he acts independently from that unit and pretending that the vehicle itself adds nothing is foolish.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 17:13:16


Post by: Phazael


We cannot objectively evaluate individual player skill with any degree of accuracy, so the only objective measuring tool we have to judge armies are their battle point (not including soft scores) and win/loss results in tournaments. Thus far, GKs have won essentially 1-2 GTs since their release. DE have actuallly done better and niether have gotten within sniffing distance of SW and IG totals. Both the Ork and SW books dominated the scene in their initial year of release, incidentally as Blackmoore highlighted.

So either every person playing GKs at the tournament level are vastly inferior generals compared to the players who won those events with supposedly inferior armies..... or GKs are not as OP as people are claiming. Given the people whom we know have taken these armies to high level events (Blackmoore and Hulksmash, among several others) I think its pretty clear that its the latter. How could any rational person possibly argue otherwise?

In reality, the GKs are actually on the same level as BA, by every objective metric. They place high, but rarely win top general.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 17:21:15


Post by: Dok


A libro with no powers or wargear and a LRC is 405 points. Adding in the dcas, powers and a warding stave to keep that lib alive pushes it to 640. That's a pretty large chunk of your army to devote to getting one charge off unhindered.
A smart opponent with melta will offer up a sacrificial unit with a melta gun and get the rest of his army in range to blow the dca off the board once they wipe the sacrificial unit. DCA are not that hard to play against. They only do one thing and they don't even do it that well. If they had grenades on the other hand, then they would be awesome.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 17:25:19


Post by: ShumaGorath


Dok wrote:A libro with no powers or wargear and a LRC is 405 points. Adding in the dcas, powers and a warding stave to keep that lib alive pushes it to 640. That's a pretty large chunk of your army to devote to getting one charge off unhindered.
A smart opponent with melta will offer up a sacrificial unit with a melta gun and get the rest of his army in range to blow the dca off the board once they wipe the sacrificial unit. DCA are not that hard to play against. They only do one thing and they don't even do it that well. If they had grenades on the other hand, then they would be awesome.


This is the part where I reference where I said that crusader or other LR DCAs are used more in a counter assault and late game role, while conversely the raven DCAs are the attacking unit (and will often have a techmarine with grenades instead of the libby). A large portion of any death star unit is knowing when to keep it back and what situations to keep it away from.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 17:39:41


Post by: Ozymandias


iproxtaco wrote:

Okee. I understand that in reality, there's a difference, but in the context stating exactly how much brain you need to play Space Wolves effectively when the other side of the conversation understands what you mean, is semantics.


A pedant walks into a bar. Well it's a restaurant with a bar attached. Technically it's a brewpub since it has an onsite microbrewery.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 17:40:50


Post by: pretre


ShumaGorath wrote:No, I was playing skyrim and I have a job. I'll get back to this in a bit I guess, though I won't be responding to you.
Aww. I'm hurt.

Will you respond to the huge list of tourneys I listed where GK didn't win? What about Hulk and Blackmoor's list?


Automatically Appended Next Post:
Phazael wrote:...DE have actuallly done better...
...snippy...
In reality, the GKs are actually on the same level as BA, by every objective metric. They place high, but rarely win top general.

DE ARE OP!!!! Phazael said it.

Seriously though, I agree with this assessment. They are good, same level as BA is a decent place to be, but not OP.


Automatically Appended Next Post:
Ozymandias wrote:A pedant walks into a bar. Well it's a restaurant with a bar attached. Technically it's a brewpub since it has an onsite microbrewery.


Nice.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 18:18:16


Post by: Kingsley


Inquisitor_Dunn wrote:Didn't Darkwyn win the last two Gts? I know he won Feast but was their one before that? I guess BT are broken.....


The funny part is that BT probably are broken at present, but very few people really play them regardless.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 18:19:44


Post by: daedalus


sirisaacnuton wrote:If it's weaker than GK, the people who play that army will feel shafted and be unhappy about it.

I see your point, but I think there are a lot of us who would disagree. A lot of GK players grew up on DH. We're used to being shafted.

ShumaGorath wrote:

The DCAs will have grenades if they're assaulting from a crusader, in which case they will likely either be acting in a standoff role and countercharging you (since the army will win in a shooting fight) or they'll be multicharging and killing on average 2-3 entire grey hunter squads at the same time before the grey hunters strike back with average rolls. If they are using a raven then they're probably either reserving in or jetting towards a target of opportunity. The threat range is enormous and it's not particularly difficult to chose a target or numerous targets that aren't in cover. This includes vehicles due to Might of Titan giving the MC ability. The inquisitor himself is excellent for the points, gives your army utility, and allows the taking of intensely cheap scoring melta units.



How many DCA are you talking here? How many Grey Hunters? At one point, I calculated each DCA as being 1.5 MEQ wounds on the round they charge. That's a lot, admittedly, but I don't think that's "multicharging and killing on average 2-3 entire grey hunter squads" If you have 12 DCA, it's possible that you could multicharge and kill both squads to a man before they get to attack back, averaging 18 kills. Assuming that you were able to divide the DCA evenly amongst the two GH squads. A question to ask at this point is WTF were you doing positioning yourself where you could get multiassaulted? Do you feel cheated when you have your models bunched up and your opponent has large blast weapons? You have to play your army while keeping in mind your opponents strengths. For example, you don't let Nids or Orks multiassault you, right?


The DCA squad is going to hover around 450 points with vehicle and librarian. Including the inquisitor in that is a red herring as he acts independently from that unit and pretending that the vehicle itself adds nothing is foolish.

Ah. That explains a lot. I now understand why Purifiers and Paladins are so amazing to you.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 19:12:46


Post by: ShumaGorath


How many DCA are you talking here? How many Grey Hunters? At one point, I calculated each DCA as being 1.5 MEQ wounds on the round they charge. That's a lot, admittedly, but I don't think that's "multicharging and killing on average 2-3 entire grey hunter squads" If you have 12 DCA, it's possible that you could multicharge and kill both squads to a man before they get to attack back, averaging 18 kills. Assuming that you were able to divide the DCA evenly amongst the two GH squads


4 attacks on the charge, 2.66 hits, 1.77 wounds. A squad of ten with a librarian is killing on average about 19.5 Gray hunters with an average set of rolls. With good rolls they can bring the last ten down, but two squads is the "reasonable limit".

Assuming that you were able to divide the DCA evenly amongst the two GH squads. A question to ask at this point is WTF were you doing positioning yourself where you could get multiassaulted?


I don't play space wolves? In my experience GKs are exceptionally good at popping rhino chassis and most marine efforts in land raider killing involve a melta drop of some sort which necessitates proximity to the unit itself. You could certainly hold up in ruins and forests, but at that point it's a shooting game and Gks excel in standing firefights. That's part of why the DCA unit is used in a counter assault role, they're better off being reactive against most MEQ forces while the rest of the GK force pummels them at 24 inches.

Do you feel cheated when you have your models bunched up and your opponent has large blast weapons? You have to play your army while keeping in mind your opponents strengths. For example, you don't let Nids or Orks multiassault you, right?


Let them? I find it hard to avoid "letting" ghazgull and snikrot get a multi assault on my backfield when I have over 200 orks walking up the front. Are you some sort of untouchable golden idle who has never been assaulted and has never rolled an 11 for leadership?

Ah. That explains a lot. I now understand why Purifiers and Paladins are so amazing to you.


I never said they were amazing (though they are). I said that they beat Gray hunters soundly in close combat. Which they do. Consistently and in almost every possible situation. I was posting in response to someone that stated that their numerical inferiority made them duly inferior despite killing MEQs in combat at an almost 5-1 ratio as GHs while having twice as many shots at range with a higher strength weapon and access to psycanons and force weapons. This is ignoring their ability to kill entire ork squads before combat with clever combat squadding or placement.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 19:30:05


Post by: Defeatmyarmy


Broken as the GK are, the players themselves usually are respectful enough. Almost never got into rules arguements, just laughed everytime I failed a save. The Gk are heavily unbalanced and only leafblower style armies seem to take them out. Tahts how the IG player won the BA open from what Ive heard. They had no idea how the other army played, resulting in the GK player losing. IG may be one of the least played armies currently, but they always end up top tier if its an experienced player. Im working on a necron list to specifically counter the GKs.....not doing much but epic fail currently.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 19:57:30


Post by: Hulksmash


@Defeatmyarmy

No offense but I don't think you play enough. GK's aren't broken. The next year will really tell but I doubt we'll see the kind of domination that SW's and before them Orks managed.

And IG are not one of the least played codexes. By far....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 20:22:28


Post by: Blackmoor


Defeatmyarmy wrote:Broken as the GK are, the players themselves usually are respectful enough. Almost never got into rules arguements, just laughed everytime I failed a save. The Gk are heavily unbalanced and only leafblower style armies seem to take them out. Tahts how the IG player won the BA open from what Ive heard. They had no idea how the other army played, resulting in the GK player losing. IG may be one of the least played armies currently, but they always end up top tier if its an experienced player. Im working on a necron list to specifically counter the GKs.....not doing much but epic fail currently.


If the leafblower armies are taking out broken GK armies, doesn't that mean that they are the broken armies and not GKs?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 20:59:05


Post by: pretre


Blackmoor wrote:
Defeatmyarmy wrote:Broken as the GK are, the players themselves usually are respectful enough. Almost never got into rules arguements, just laughed everytime I failed a save. The Gk are heavily unbalanced and only leafblower style armies seem to take them out. Tahts how the IG player won the BA open from what Ive heard. They had no idea how the other army played, resulting in the GK player losing. IG may be one of the least played armies currently, but they always end up top tier if its an experienced player. Im working on a necron list to specifically counter the GKs.....not doing much but epic fail currently.


If the leafblower armies are taking out broken GK armies, doesn't that mean that they are the broken armies and not GKs?


Is it 2009 again and I missed it? DFA is saying leafblower is the new boogieman?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:06:31


Post by: daedalus


ShumaGorath wrote:

4 attacks on the charge, 2.66 hits, 1.77 wounds. A squad of ten with a librarian is killing on average about 19.5 Gray hunters with an average set of rolls. With good rolls they can bring the last ten down, but two squads is the "reasonable limit".

Ah. I think I forgot to calculate the WS5 in my initial mathhammering.

I don't play space wolves? In my experience GKs are exceptionally good at popping rhino chassis and most marine efforts in land raider killing involve a melta drop of some sort which necessitates proximity to the unit itself. You could certainly hold up in ruins and forests, but at that point it's a shooting game and Gks excel in standing firefights. That's part of why the DCA unit is used in a counter assault role, they're better off being reactive against most MEQ forces while the rest of the GK force pummels them at 24 inches.

Okay, but it's a situation where, be they in a Stormraven or a Land Raider, it can still be popped first turn. You don't think that the fact that you've got 350-500 points wrapped up in a Land Raider wasting time waiting to be reactive or a Storm Raven getting ready to rush in with "Kill me. First." written on the front of it is significant? If they didn't exist in that form, that'd just be another Dreadnought, Purifier squad, or more Paladins to cram down your throat. In a lot of situations, that would be even more effective.



Let them? I find it hard to avoid "letting" ghazgull and snikrot get a multi assault on my backfield when I have over 200 orks walking up the front. Are you some sort of untouchable golden idle who has never been assaulted and has never rolled an 11 for leadership?

I'm hardly perfect. In fact, from the way people complain about GK so relentlessly, I'm starting to think I'm in the bottom 10% of 40k players, skillwise.

Depending upon your army, there are things you can do to keep from getting multiassaulted, even by hordes of Orks. They still have to maintain coherency, after all. bubblewrapped squads or just spacing them far enough apart works wonders, but I do IG power blobs, so I'm usually running my squads rather far apart from each other anyway.


I never said they were amazing (though they are). I said that they beat Gray hunters soundly in close combat. Which they do. Consistently and in almost every possible situation.

They SHOULD beat Grey Hunters every time though. Really, a lot of stuff should beat grey hunters in melee. Genestealers, Incubi, Terminators, Orks, powerblobs....

. I was posting in response to someone that stated that their numerical inferiority made them duly inferior despite killing MEQs in combat at an almost 5-1 ratio as GHs while having twice as many shots at range with a higher strength weapon and access to psycanons and force weapons. This is ignoring their ability to kill entire ork squads before combat with clever combat squadding or placement.

Wait, were we talking about DCA, purifiers, or GK in general?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:09:04


Post by: DevianID


I have also been to a lot of tourneys, some that Blackmoor attended, and the issue with GK that I think has been glossed over is HOW they break the game, not so much how powerful they are in tourneys (though I do contend that GK are clearly the strongest army in the game, that is not the point I want to make currently).

For example, GK armies can literally table Daemons without incident, without shooting and without assault. No army should be able to win without playing, while sacrificing NOTHING versus other armies. I mean, sure infiltrating 100+ kroot may cover the table such that Daemons can not deploy, but this requires a major rewrite of a tau list. GK can do this as a side effect, BY DESIGN.

The last time we had a situation like this was, IMHO, siren in the old Chaos book. No shooting or assaulting allowed on 2 models could win games without firing a shot, especially in the era with even less psychic defense in it.

If the metagame has shifted such that you can not bring Daemons as an army, because Grey Knights invalidate their existance AND Grey Knights are well represented as FotM, then that means Grey Knights, as an army, are Broken. If your opponent can not play the game because of the army you brought, something is wrong.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:16:01


Post by: pretre


You have to tailor GKs to do that. You have to bring enough Interceptors + Strikes to cover the board (doesn't require a ton) and you're probably going to need to shunt them. Most competitive GK lists do not have that many. You can't just incidentally table Daemons with most GK lists.

So yes, GK can tailor to completely screw Daemons, but screw themselves in the process. Tell me how that works out for you.

Also, how many actual times has this happened:
GK armies can literally table Daemons without incident, without shooting and without assault.

Like actual, documented times at an event. I haven't heard of any yet.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:39:25


Post by: Blackmoor


Again, the reality is most GK armies have little or no units that have Warp Quake. Strikes suck, and Interceptors are over-priced. That is why you see henchman armies and purifier spam.

I played my GKs at the ‘Ard Boyz semi-finals and there was a Chaos Demon player at it that I did not want to play. Do you know why? Because like every other GK player I did not have Warp Quake, but he had a lot of Collars of Khorne that gives him a 2+ save against force weapons.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:43:09


Post by: Sasori


I'm curious what peoples view on the GK would be, without any FOC swapping.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:46:02


Post by: pretre


Sasori wrote:I'm curious what peoples view on the GK would be, without any FOC swapping.

I don't think FOC swapping is even close to people's main problem with the codex.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:48:19


Post by: Draigo


pretre wrote:
Sasori wrote:I'm curious what peoples view on the GK would be, without any FOC swapping.

I don't think FOC swapping is even close to people's main problem with the codex.


No? I hear boo on elites as troops more then the standard troops.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:55:26


Post by: Tzeentchling9


pretre wrote:
Sasori wrote:I'm curious what peoples view on the GK would be, without any FOC swapping.

I don't think FOC swapping is even close to people's main problem with the codex.

Paladins, Purifiers, and Henchmen sticking to the Elites slot would go a long way in balancing the codex.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:56:54


Post by: Sasori


pretre wrote:
Sasori wrote:I'm curious what peoples view on the GK would be, without any FOC swapping.

I don't think FOC swapping is even close to people's main problem with the codex.


Really? It seems like a lot of people are of the opinion that Strike Squads aren't very good, and generally take one of the FoC swapping HQ's to change out his troops to Either Purifiers and Draigowing.

So, I'm curious that if people were stuck with GK Terminators and Strike squads as their only Troop Choices, if people would lessen their complaints. Not being able to take Purifiers/Paladins as troops would likely change the entire Dynamic of the GK codex, and peoples viewpoint with it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 21:59:04


Post by: MightyGodzilla


Subject: Grey Knights are the most overpowered book GW has put out in a decade. Alert a mod to a rule-breaking
post - reason:




Someone's gotta be the most powerful faction. Might as well be the GK. Nyah.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 22:01:31


Post by: pretre


MightyGodzilla wrote:Someone's gotta be the most powerful faction. Might as well be the GK. Nyah.

Thanks for your earthshaking insight!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 22:05:53


Post by: MightyGodzilla


You're welcome. In 4 months and 8 months and 12 months, etc, etc someone will be making the same points about a different faction, so I thought I'd just state the obvious. And it's a valid point. Someone's always gonna be on top. So why not GK. What the thread should derail into is which army deserves to be on top...cuz there's no equality. That's just an ideal.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/16 22:55:59


Post by: ShumaGorath


Sasori wrote:I'm curious what peoples view on the GK would be, without any FOC swapping.


They wouldn't be nearly as potent composition wise though their undercosting on key units and some of the over the top rules (lookin' at you fortitude) would still put them slightly over the top against the average of codexes in 40k.


Automatically Appended Next Post:
MightyGodzilla wrote:You're welcome. In 4 months and 8 months and 12 months, etc, etc someone will be making the same points about a different faction, so I thought I'd just state the obvious. And it's a valid point. Someone's always gonna be on top. So why not GK. What the thread should derail into is which army deserves to be on top...cuz there's no equality. That's just an ideal.


So long as the power trend is curving upwards then there will always be a "most powerful codex ever produced". DE and BA got skipped and the power baton has gone from orks to IG to Space Wolves to GKs. Without the presence of mech guard to tamp down tourney pairings it's likely GKs would be the kind of dominant that was implied at the start of this thread. IGvGK is a very tough matchup for GKs in a lot of situations. It looks like necrons are having the power baton passed over their head as well as they don't slot particularly well into the current meta.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/17 04:08:34


Post by: Target


Shuma, you are rediculous.

Why in god's name would a space wolves player leave 30 grey hunters waiting to be charged.

The reality of that situation is this:

LR + 10 DCA + Libby = 600 ish points

They will charge and absolutely mangle (if they get to charge and the land raider isn't destroyed first) one marine squad, lets say it's a 10 man to make you feel better, even though most people run 5 mans, which are cheap and disposable.

You kill 150-200 points.

You're now in the open, with models that are t3 with a 5+ invul. You get shot to absolute bits, and your landraider which brought you in for the charge, gets melta'd into oblivion.

Congratulations. You just traded 600+ points for 200.

You can't view these units in a void where you say things like "DCA's kill 1.77 marines per thats 5 times what a GH does". They're two completely different units, with different roles, and different strengths and weaknesses. DCA are just an assault based glass cannon, that type of unit has existed before (howling banshees, for example).

I've played and won multiple GT's, and I'll say this: I'm currently playing my GK for a change of pace and because I'm enjoying painting them, but hands down, my IG is a better army. And I don't run leafblower/stationary IG either. With my GK, I walk into tourneys knowing I have many weaknesses my IG didnt, which were very well rounded and strong against pretty much everything (imo). I know that if I run into a good wolves, IG, BA player, I'm in at best an even match. And I cringe when I see land raiders.

The thing is, if grey knights are built to rock/paper/scissor a certain army or build, they leave themselves very open to others. My list is "well rounded", or as much as it can be imo, and I have two big holes: deepstrikers, land raiders, and mass-jump BA with devs. Every army has weaknesses, and GK are no exception to that. In fact in my experience, they're even more susceptible to it.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/17 05:22:52


Post by: Sidstyler


targetawg wrote:Shuma, you are rediculous.


This whole thread is fething ridiculous. I can't even pick a side since everyone in here has done something in some way to annoy the gak out of me, lol. Especially you Augustus and your gak-talking about Dark Eldar earlier...you've made a powerful enemy this day!

I think Shuma is right and you all should feel bad. Even Shuma! I already do feel bad having read every page of this bitchfest so I'm exempt.


Also, I still can't figure out why an expensive unit being able to kill a substantially cheaper unit is a bad thing or indicative of horrible game balance.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/17 07:50:52


Post by: OverwatchCNC


In the last decade there have been far more Overpowered books than Grey knights. 3.5 CSMs, Orks circa 2008, Eldar circa 05-07 you know, the unbeatable 4th ed Mechdar? GK are not Mechdar or the Nob Biker Orks of yesteryear and they come no where near the unbalanced game play of the 3.5 CSM or 2nd ed Tyranids.

A decade is ten years, a decade is not the span of 5th edition. Even then I would have to say IG/SW were the most unbalancing books in 5th ed, but still not the last DECADE.

That's it, the thread is completely out of control at this point so I will leave it be now.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/17 08:02:28


Post by: Grimnarsmate


Grey Knights are not overpowered, I play them regularly with my space wolves and the only army that has beaten me was cotaez's death cult assasin spam.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/18 04:29:05


Post by: nkelsch


OverwatchCNC wrote:In the last decade there have been far more Overpowered books than Grey knights. 3.5 CSMs, Orks circa 2008, Eldar circa 05-07 you know, the unbeatable 4th ed Mechdar? GK are not Mechdar or the Nob Biker Orks of yesteryear and they come no where near the unbalanced game play of the 3.5 CSM or 2nd ed Tyranids.

A decade is ten years, a decade is not the span of 5th edition. Even then I would have to say IG/SW were the most unbalancing books in 5th ed, but still not the last DECADE.

That's it, the thread is completely out of control at this point so I will leave it be now.


Yeah, this thread is garbage... OverwatchCNC is on the money. A decade is a long time and 3rd edition was pretty broken and had some massive imbalances and some crazy overpowered armies.

Now a case can be made for 5th edition which is basically 2-3 years, but with 6th edition around the corner less than 12 months out it sounds and pretty much these being 6th edition codexes, this doesn't strike me as a 'OMFGOVERPOWERED' because I suspect we will see some core rule changes which will 'change' things. And even now, it isn't that bad.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/18 05:56:31


Post by: DevianID


targetawg--Andrew? You think your IG are better than your GK? I remember something different lol.

A LR, Coteaz, and 10 Deathcult is not a prohibitive investment. Landraiders have a vaild place in the metagame, as you even have said, without considering the transported unit. Coteaz is an unbelievably good HQ for the points, as in completely worthwhile without needing to make henchmen troops. 10 Deathcult is only 150 points, and given the opportunity to assault 30 greyhunters, they gladly will.

The way I see it, you have a landraider (great metagame unit) coteaz (great HQ, great metagame unit) and deathcult (best opportunity assault unit in the game).

Whats the issue again?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/18 06:04:37


Post by: Adam LongWalker


My answer is quite simple. Are the GK overpowered? To me, I'll have to say yes in this case. Am I afraid of all of the most common of the power lists?

Nope and the reason is that within all Codex's there are inherent weaknesses that can be exploited by those pros that have been at this game for so long. I know their weaknesses and I can exploit them.

Anyone can play an "uber" list, but not everyone can play it correctly.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/18 14:44:29


Post by: Target


DevianID wrote:targetawg--Andrew? You think your IG are better than your GK? I remember something different lol.

A LR, Coteaz, and 10 Deathcult is not a prohibitive investment. Landraiders have a vaild place in the metagame, as you even have said, without considering the transported unit. Coteaz is an unbelievably good HQ for the points, as in completely worthwhile without needing to make henchmen troops. 10 Deathcult is only 150 points, and given the opportunity to assault 30 greyhunters, they gladly will.

The way I see it, you have a landraider (great metagame unit) coteaz (great HQ, great metagame unit) and deathcult (best opportunity assault unit in the game).

Whats the issue again?


Heya!

Talking strictly "ability to win games" and yea, I'm settled at this point on my IG being better. While the GK bring some lovely tricks to the table and can be stronger in particular matchups, my IG were much more well rounded. I didn't have matchups that I just loathed, like I do with GK's. The other part of that is that it's prohibitively expensive to put "tricks" into the GK army, and the only source is basically the grandmaster. By tricks i mean outflank and similar abilities that affect how you can deploy/react/etc.

And although 10 DCA will gladly assault 30 GH, that situation will never arise unless your opponent is pretty terrible. The reality is more that you'll assault one unit, and be left out to be shot to bits. I'm not saying at all that GK are bad, just that they arent omgzorz broken op'd like the thread states. I don't even think they're the strongest book atm, they're just top 3. YMMV of course, but thats my opinion on em.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/18 17:38:55


Post by: frgsinwntr


Overwatch CNC has it right... GK may be the best put out in 5th ed currently... but they are far from the best EVER in 10 years...

BUT... i disagree with you Andrew.. It just so happens you're a great IG player!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 00:08:22


Post by: Target


frgsinwntr wrote:Overwatch CNC has it right... GK may be the best put out in 5th ed currently... but they are far from the best EVER in 10 years...

BUT... i disagree with you Andrew.. It just so happens you're a great IG player!


Blah, maybe I'm just a truly mediocre GK player. More and more I consider going back to my IG. Currently if I had to "rank" the top books purely based on the "best" list they can produce, my order would be:

Space Wolves
GK (I don't think they're much worse, but I do think SW edge them out)
IG/BA
DE

Necrons I think have the potential to shake up the top spots, but I just haven't seen enough of them yet.

And yea, in the last 10 years:

-4th Edition was ruled by Nidzilla with a side of tri-holo falcon eldar
-Chaos Lash was re-donculous in it's hayday


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 00:39:45


Post by: BeefCakeSoup


GKs are not the most OP dex out right now.

I think that title firmly belongs to the IG. A tank for every problem, an order for every situation.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 01:05:05


Post by: Stormtrooper520


Some people don't understand that strong recently updated armies like Grey Knights are beatable like an other army..I play Black Templars and they are 4th edition. I have never lost a single game to a Grey Knights player. I spend time making army lists that counter other armies. I also play guard and I've never lost to draigowing. You have to analyze the units that you face and find a counter to it. Find its weaknesses. For example: Storm Raven Gunship full of paladins were coming at me and I have two hydra flak tanks shooting right at it ignoring its cover save for being a skimmer. Shot the thing down on turn 2. Then I shot a medusa shot on the pallies. Direct hit and I waved goodbye to pallies as they were pulled off the board.

I believe that all codexes have their pros and cons, their strong units and their bad units. Grey Knights have great units and have an amazing codex. So people shouldn't hate on the army when their army is perfectly capable of facing and beating them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 02:10:52


Post by: Sephyr


Stormtrooper520 wrote:Some people don't understand that strong recently updated armies like Grey Knights are beatable like an other army..I play Black Templars and they are 4th edition. I have never lost a single game to a Grey Knights player. I spend time making army lists that counter other armies. I also play guard and I've never lost to draigowing. You have to analyze the units that you face and find a counter to it. Find its weaknesses. For example: Storm Raven Gunship full of paladins were coming at me and I have two hydra flak tanks shooting right at it ignoring its cover save for being a skimmer. Shot the thing down on turn 2. Then I shot a medusa shot on the pallies. Direct hit and I waved goodbye to pallies as they were pulled off the board.


Overpowered and unbalanced doesn't mean "unbeatable". It means they are only countered by things not readily avilable to most other armies, or have more efficiente versions of powerful tools. Not everyone has hydras to -reliably- pop skimmers and transports from range. In fact, the opposite is true.

I don't think GK are hideaouslt overpowered, but i do believe their basics are one degree higher than other codices, even recent ones, and that can cause them to lean on the weaknesses of other factions with greater force that doesn't necessarily comes from skill. It's in the game, but it can still grate on ya.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 04:12:34


Post by: Absolutionis


Just because you've never lost to Grey Knights with the folks over at your gaming club doesn't mean anything.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 04:16:05


Post by: elrodogg


Grey Knights are without a doubt the strongest codex going right now. I don't think it's necessarily a problem with what they do, but rather their point costs aren't what they should be.

1- Cheap hq that yields amazing core troops that are undercosted for both the firepower they dish out and their fighting ability (looking at you purifiers).
2- Incredibly accurate anti-tank weaponry that's also heavily undercosted coupled with the ability to basically ignore shaken/stunned shouldn't be overlooked either, that yields them alot of mobility and firepower that isn't properly costed (looking at you dreads)

Take those two factors together and you have a recipe for a really strong list, especially when coupled with a great hammer unit that can score like termies.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 07:22:07


Post by: Sc077y


GK are ridiculoulsy op right now and anyone saying they arent is just fooling yourself.

Sorry, hate to sound like a butthead, but really?
Really?

your 20 point basic grey knight comes with a storm bolter, a power weapon (and a force weapon at that) and has marine stats to boot.

my basic marine is 16 points per model.

i get a bolter. Additionally, you can add stuff to your squads if they number less than ten models. I can only upgrade my Sergeant model if the squad is less than ten models. oddly enough, your weapons, on the whole are just better than mine, and you get them for dirt cheap too.

don't even get me started on purifiers...having to take crow doesn't hurt your army at all, as it actually gives you a Cheaper HQ unit, and purifiers, decked out, are just a few more points than strike squads, because of the HUGE disparity in the cost of upgrades.

i wont get into the whole terminator thing, or the rest of that codex, i guess really that it doesn't do any good to talk about it.

the codex is stupid powerful. if you think so you will agree with what i said, if you dont, then you will bring up grey hunters or blood angels razorback spam and say their the best. i guess its all in what you like...

i will say this though....someone earlier stated that we should try switching armies to play the GK army, that way we get a taste of what they dont do well.

i did that...actually...i am painting my friends GK army and i play it. its actually pretty scary. i have a tough time winning and more often than not loose with my vanilla marines. i play his GK, and i haven't lost with them yet, and i have played only a few games with them.

for me, to not loose, just by switching the army, thats really saying something, because i suck at warhammer,
but that army is so powerful that it completely made up for any mistakes i made and just tore my opponent up with just vastly superior troops that break the power curve so badly that it makes humpty dumpty look like he has it together.

so yeah, sorry, the whole switching the army thing doesn't work for me. i did that. it sent in the opposite direction that you wanted it too.

they are broken as hell. that's life. we will have to deal with grey knights for a long time from now, until they re-balance. they arent unbeatable, they are just stupid powerful.

but its ok, b/c grey knights are just so much more expensive right?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 13:57:44


Post by: gendoikari87


your 20 point basic grey knight comes with a storm bolter, a power weapon (and a force weapon at that) and has marine stats to boot.

my basic marine is 16 points per model.


which is a fair cost. That's a 25% increase. See point cost calculator below.

Additionally, you can add stuff to your squads if they number less than ten models.


And everything we have is short ranged.


I can only upgrade my Sergeant model if the squad is less than ten models


That's just an outright lie!

oddly enough, your weapons, on the whole are just better than mine, and you get them for dirt cheap too.


Another outright lie, See point cost calculator. if every Grey knight model was A 2 then yeah, you'd have a point but they aren't. They're expensive and their equipment shows it.

don't even get me started on purifiers...having to take crow doesn't hurt your army at all, as it actually gives you a Cheaper HQ unit, and purifiers, decked out, are just a few more points than strike squads, because of the HUGE disparity in the cost of upgrades.


Boldface lie. The typical strike squad with rhino comes out to around 300, the typical purifier squad is about 250 for a half squad or 350 for a full squad in rhino. 5 points extra PER MODEL, which ironically enough, guess what, that's how much they are.

for me, to not loose, just by switching the army, thats really saying something, because i suck at warhammer,


or maybe they're just more to your style? Ever think about that?

if anything makes Grey Knights OP it's psycannons and psydreads, and psycannons are short range. Terminators, maybe but everyone can do that now and their weapons are just different not better.

They might be a little OP but they are not ridiculously OP, Learn to deal, every new army takes a learning curve, stay out of CC with them and out of the range of the psycannons.







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Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 15:03:45


Post by: DarkStarSabre


Stormtrooper520 wrote:Some people don't understand that strong recently updated armies like Grey Knights are beatable like an other army..I play Black Templars and they are 4th edition. I have never lost a single game to a Grey Knights player. I spend time making army lists that counter other armies.


Way to invalidate your own point.
Any codex out there can make a list to specifically counter any other codex. It's not that difficult. But competitive environments such as tournaments don't usually allow for people to do so between games so we have to compare balance based on all-comers lists, which, to be honest GKs happen to have a very strong selection which holds off very well in this.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 15:05:10


Post by: daedalus


Sc077y wrote:GK are ridiculoulsy op right now and anyone saying they arent is just fooling yourself.

"Ridiculously", "aren't", and no, they're not, but we'll continue with your analysis.

your 20 point basic grey knight comes with a storm bolter, a power weapon (and a force weapon at that) and has marine stats to boot.

my basic marine is 16 points per model.

i get a bolter. Additionally, you can add stuff to your squads if they number less than ten models. I can only upgrade my Sergeant model if the squad is less than ten models. oddly enough, your weapons, on the whole are just better than mine, and you get them for dirt cheap too.

See "opportunity cost". They can't take those things off, even if they wanted to. Without special character voodoo, there's no individual troop model cheaper than 20 points. Comparing to standard marines isn't really an even assessment, because Tacs (which everyone universally already admits are lackluster) get access to reduced cost plasma/melta AND reduced cost long range firing. GK get psycannons. The lack of AP1/2 is the balancing factor. Even force weapons aren't all that amazing when you only have one attack per model and the same weapon skill as anything that you would really need the force weapons to affect. Again, you require special character voodoo to fill a void in the army.

don't even get me started on purifiers...having to take crow doesn't hurt your army at all, as it actually gives you a Cheaper HQ unit, and purifiers, decked out, are just a few more points than strike squads, because of the HUGE disparity in the cost of upgrades.

His name is Crowe. As far as your argument, well, I must admit I don't really understand where you're coming from. He's really not that good, and he uses up an HQ slot. Having a cheaper HQ unit that can't do anything is not a good thing. As far as purifiers being cheaper, they still don't have relentless psycannons, and they are 20% more expensive than ordinary strikes, and their roles are confused between being more shooty, but being better at assault (despite making them more shooty worsening their melee capabilities). You're paying as much as you would for Sternguard, if not more, and you get no AP 1/2/3, and you have to take a bad HQ.


i wont get into the whole terminator thing, or the rest of that codex, i guess really that it doesn't do any good to talk about it.

Why not? Compare these terminators (even paladins) to Deathwing. I think Deathwing wins out most times because they can get storm shields and CMLs.

the codex is stupid powerful. if you think so you will agree with what i said, if you dont, then you will bring up grey hunters or blood angels razorback spam and say their the best. i guess its all in what you like...

Those aren't the best either. The best is what you're so comfortable with that you can bring the hardest game you know how to play. This is why Dash wins with Xenos armies people complain about as being underpowered. This is why Stelek still uses his puppies. The army is not as important as the player. In the case of GK, you've got players who had been previously WINNING in 5th edition with DH, of all the things. GK play very similarly. As someone (I think it was Grey Templar) said, a good DH player will be an amazing GK player now that the new codex is out.

i will say this though....someone earlier stated that we should try switching armies to play the GK army, that way we get a taste of what they dont do well.

i did that...actually...i am painting my friends GK army and i play it. its actually pretty scary. i have a tough time winning and more often than not loose with my vanilla marines. i play his GK, and i haven't lost with them yet, and i have played only a few games with them.

for me, to not loose, just by switching the army, thats really saying something, because i suck at warhammer,
but that army is so powerful that it completely made up for any mistakes i made and just tore my opponent up with just vastly superior troops that break the power curve so badly that it makes humpty dumpty look like he has it together.

"Lose", not "loose". Your pants are "loose". Your army is not. I had my roommate who was concerned about GK power levels play with them a few times against other people (and myself). He now sees things from my point of view. Further, another friend (who's played against me since when I was still playing DH) was flipping out about GK. He's a good player. I let him use my army, warned him I was going to play 'Nids, and then proceeded to slaughter him with them. Of course, now he thinks that Nids are overpowered, but that's a different story altogether. At the end of the day, I beat someone of my same approximate skill level who was using the "best" codex when I was using the "worst".

At any rate, the plural of anecdote is not data, so both your story and my story are rather meaningless at this point.

so yeah, sorry, the whole switching the army thing doesn't work for me. i did that. it sent in the opposite direction that you wanted it too.

they are broken as hell. that's life. we will have to deal with grey knights for a long time from now, until they re-balance. they arent unbeatable, they are just stupid powerful.

but its ok, b/c grey knights are just so much more expensive right?


See, you almost had the right attitude going on there. Griping and moaning isn't going to make them go away, developing a counter to them is. It's what everyone did when IG, SW, and BA came out. It's what I'll do when I start seeing Necrons. It's what we'll all do when the next army comes out.


Automatically Appended Next Post:
DarkStarSabre wrote:
Stormtrooper520 wrote:Some people don't understand that strong recently updated armies like Grey Knights are beatable like an other army..I play Black Templars and they are 4th edition. I have never lost a single game to a Grey Knights player. I spend time making army lists that counter other armies.


Way to invalidate your own point.
Any codex out there can make a list to specifically counter any other codex. It's not that difficult. But competitive environments such as tournaments don't usually allow for people to do so between games so we have to compare balance based on all-comers lists, which, to be honest GKs happen to have a very strong selection which holds off very well in this.


To be fair, most people do that. Do you bring a considerable amount of AP3? Congratulations, you just brought a list designed to counter MEQ. Do you also include a lot of melta? Congratulations, you also built a list to counter vehicle spam.

I mean, tailoring to counter one specific list isn't viable against unknown opponents and is generally a disservice to both, yourself and your opponent, but everyone "tailors to the meta."

(I cringed a bit when I typed that, but it's true.)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 15:45:03


Post by: Commissar41.0


I HATE INQUISTITION they just sit around and shoot psycannons every where and when that doesn't work they whine and destroy the planet justifying by saying they didn't let us win...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 15:46:24


Post by: daedalus


That is a solid read. Does a much better job of saying the things I was trying to.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 16:51:02


Post by: Augustus


Sc077y wrote:GK are ridiculoulsy op right now and anyone saying they arent is just fooling yourself...
your 20 point basic grey knight comes with a storm bolter, a power weapon (and a force weapon at that) and has marine stats to boot....
the codex is stupid powerful. if you think so you will agree with what i said, if you dont, then you will bring up grey hunters or blood angels razorback spam and say their the best. i guess its all in what you like......
they are broken as hell. that's life. we will have to deal with grey knights for a long time from now, until they re-balance. they aren't unbeatable, they are just stupid powerful.
Best statements of the thread, that's truth right there, well said!

I'd like to see someone who claims that their "disadvantages" just haven't been found yet and people will figure it out, please tell us....

What are the Grey Knight Disadvantages?

(because I don't know any)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:14:16


Post by: DarkStarSabre


Augustus wrote:
What are the Grey Knight Disadvantages?

(because I don't know any)


Apparantly, small numbers.

But if you read the 3++ post it blatantly points out they are by far the best all-rounders out there.
And to be honest, their numerical disadvantage really doesn't compare when my CSMs have a similar numerical disadvantage and none of the actual advantages....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:20:17


Post by: pretre


Lack of AP2/3?

I don't mind GK because they are just MEQ/TEQ that cost more. They die just the same as marines and each one that dies hurts so much more for my opponent.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:20:49


Post by: Artemo


There are two people I play quite regularly (of about my standard of play) who have very different opinions on my Paladin list. One plays the rather unfancied Chaos Marines. He hasn't adjusted his list to beat me, just adapted his tactics. We now tend to run very close in games won:lost against each other. The other plays Mechanised Imperial Guard and has an excellent track record with them in competitions. He has tweaked his list several times (not tailoring exactly, he still makes an all-comers list) but hasn't altered his tactics. He's never beaten me.

Whine less and up your game.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:24:11


Post by: daedalus


DarkStarSabre wrote:
Augustus wrote:
What are the Grey Knight Disadvantages?

(because I don't know any)


Apparantly, small numbers.

But if you read the 3++ post it blatantly points out they are by far the best all-rounders out there.
And to be honest, their numerical disadvantage really doesn't compare when my CSMs have a similar numerical disadvantage and none of the actual advantages....


- Mostly medium range shooting.
- No AP 1/2/3 unless you take particular HQs.
- More expensive basic guys.
- 'Confused' (generalist) units.

Comparing CSM to GK would be like comparing DH to BA. Anyone in their right mind would say, "Well, yes, you're comparing in incredibly out of date codex to the really shiny one that just came out. It's not in line with the current edition's rules and meta".


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:30:07


Post by: DarkStarSabre


Very valid point.

For the record though Rending falls into the AP 1/2/3 category. Sure, it's not reliably but GKs can get a fair amount of rending thrown in.

Plus the fact every bugger has a power weapon by default (a force weapon even!) helps that flaw considerably.

Medium range shooting seems to be the same territory as Necrons and SoBs, however your generalist nature definately shines.

And in the competitive scene where fixed lists are required? A solid general all-rounder list is diamonds.

I'm now on a Cold One.

(We need sarcasm smilies.)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:33:07


Post by: Artemo


The other thing is that different GK lists have different disadvantages, which tends to confuse the issue somewhat.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:36:12


Post by: Draigo


The force weapons are a boon and burden because 1 you can perils and kill your own guys or have eldar/hood shut those down all game long. In competitive play those are more common and even more so since people are anticipating gk showing up. I honestly think the armies popularity is its own downfall. Those storm raven perils missies are horrid to have hit your small squad of gk. Psyk out grenades can make your entire squad go last and get shredded regardless of halberds and quicksilver. Those are a few things anyway that cause me to think that right now their own popularity is their biggest weakness. Plus stuff like Draigo gets misplayed a lot because new players don't remember stuff like brotherhood of psykers, psyk out, how wound allocation works, daemonbane, that in most squads cn use hh OR nfw not both, etc.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:45:53


Post by: Vaktathi


Rock hard assault troops of just about every stripe capable of engaging hordes and elite troops with roughly equal ease and decent shooting to boot? Check.

Excellent firepower at all ranges via enhanced stormbolters, powerful flame weapons, psycannons, riflemen dreads, razorbacks, etc? Check.

Supposedly low numbers disadvantage countered by incredibly flexible and min/maxable henchmen squads? Check.

ability to spam lots of medium vehicles? Check.

Incredible psychic powers and psychic defense? Check.

Best deathstar unit in the game? Check.

Incredible mobility? Check.

Nigh unshakeable/unstunnable vehicles? Check.

Weaknesses?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 17:52:57


Post by: Artemo


Vaktathi wrote:Rock hard assault troops of just about every stripe capable of engaging hordes and elite troops with roughly equal ease and decent shooting to boot? Check.

Excellent firepower at all ranges via enhanced stormbolters, powerful flame weapons, psycannons, riflemen dreads, razorbacks, etc? Check.

Supposedly low numbers disadvantage countered by incredibly flexible and min/maxable henchmen squads? Check.

ability to spam lots of medium vehicles? Check.

Incredible psychic powers and psychic defense? Check.

Best deathstar unit in the game? Check.

Incredible mobility? Check.

Nigh unshakeable/unstunnable vehicles? Check.

Weaknesses?


Build me a list with all these things in it please.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 18:00:16


Post by: Vaktathi


Artemo wrote:
Vaktathi wrote:Rock hard assault troops of just about every stripe capable of engaging hordes and elite troops with roughly equal ease and decent shooting to boot? Check.

Excellent firepower at all ranges via enhanced stormbolters, powerful flame weapons, psycannons, riflemen dreads, razorbacks, etc? Check.

Supposedly low numbers disadvantage countered by incredibly flexible and min/maxable henchmen squads? Check.

ability to spam lots of medium vehicles? Check.

Incredible psychic powers and psychic defense? Check.

Best deathstar unit in the game? Check.

Incredible mobility? Check.

Nigh unshakeable/unstunnable vehicles? Check.

Weaknesses?


Build me a list with all these things in it please.
You don't need all of it to make a ridiculous list.

That said, you can fit in 6 squads of tri-melta coteaz henchemen in chimeras and 3 psyrifleman dreads along with 2 squads of purifiers in razorbacks and a 5man wound allocation gimmicked paladin squad in a stormraven in a 2000pt list.

Lots of firepower, a dozen medium AV tanks, a deathstar unit, excellent CC troops, min/max'd scoring spam units, some solid psychic powers and psychic defense, highly mobile, and half the vehicles are nigh immune to shaken/stunned results.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 18:05:49


Post by: Draigo


Thta doesnt have more firepower then tournament ig lists or sw lists..


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 18:08:34


Post by: pretre


Vaktathi wrote:That said, you can fit in 6 squads of tri-melta coteaz henchemen in chimeras and 3 psyrifleman dreads along with 2 squads of purifiers in razorbacks and a 5man wound allocation gimmicked paladin squad in a stormraven in a 2000pt list.

Lots of firepower, a dozen medium AV tanks, a deathstar unit, excellent CC troops, min/max'd scoring spam units, some solid psychic powers and psychic defense, highly mobile, and half the vehicles are nigh immune to shaken/stunned results.


That list doesn't sound very terrifying. You have very fragile troops in Chimeras, 3 Psyflemen for your long range and 2 Squads of Purifiers for Mid/CC. I don't really see the Gimmicky Paladin squad getting near anything, but that's nasty. Seems like a 2k SW or guard list would be a lot nastier.


Automatically Appended Next Post:
And there's the problem. You can do all those things in one GK list, but as with many things you sacrifice the ability to do somethings very well with the ability to do many things halfway decent.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 19:02:00


Post by: Vaktathi


It was basically a list I came up with off the top of my head between calls when asked to include everything in a list.

However, as stated, you don't need all of it, the fact that it's all accessible is the issue. Armies that can literally do everything, do some of it better than anyone else, are poor examples of game balance. And that's the thing with GK's, there's no style of play or avenue of attack that is denied them, they can do it all. They can gunline tankspam, they can mechanized assault, they can deathstar, they psychic-powerbomb, etc and often do all or most of it at the same time.

SW's have many of the same issues, albeit in some different ways.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 19:45:10


Post by: gendoikari87


What are the Grey Knight Disadvantages?

Generally short range, Low model count, still just 3+ T 4.

Stay away from combat and blast them You'll find that casualties hurt them worse than marines. Take care of the psy dreds first, Rinse repeat.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 19:49:37


Post by: pretre


gendoikari87 wrote:
What are the Grey Knight Disadvantages?

Generally short range, Low model count, still just 3+ T 4.

Stay away from combat and blast them You'll find that casualties hurt them worse than marines. Take care of the psy dreds first, Rinse repeat.


This is a really good summary and has worked well for me in the past. Especially hilarious when you're playing something like orks. My biker orks just sit at 16-17" and dakkadakka.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 20:20:26


Post by: daedalus


Vaktathi wrote:It was basically a list I came up with off the top of my head between calls when asked to include everything in a list.

However, as stated, you don't need all of it, the fact that it's all accessible is the issue. Armies that can literally do everything, do some of it better than anyone else, are poor examples of game balance. And that's the thing with GK's, there's no style of play or avenue of attack that is denied them, they can do it all. They can gunline tankspam, they can mechanized assault, they can deathstar, they psychic-powerbomb, etc and often do all or most of it at the same time.

SW's have many of the same issues, albeit in some different ways.


I just built your list. I must have assumed upgrades differently, because I didn't have enough points to psyammo the razorbacks, and the purifiers lack daemonhammers.

So, in this list, we have:

1 Support HQ. Coteaz is basically just a utility knife you keep around afterwards to make a bubble of scariness. He's bad to take into melee, and he's lackluster in shooting attacks.

2 Shooty Elites. Without a hammer, the purifiers can easily get munched by a walker/MC. With SotW, even TMC have a decent chance of not getting gibbed by the force weapons. Genestealers would still eat them anyway, if only you could get the can open first.

1 Deathstar. Well, it's a deathstar that has a 5+ invul to instakill by shooting. Over 500 points with its ride.If they leave the bird while the opponent's heavy guns are still up, then they need to stay in melee each round otherwise they're going to get cut to pieces. Honestly, I might still be more afraid of SS/TH Termies. Or Deathwing.

6 Meltavet squads. At 2/3 the price. Did we mention that they're only BS3, have ZERO ablative wounds, and are only Ld7?

1 Fast Skimmer Transport. Weapons are less insane than the BA variant, but you'll have a harder time stopping it for a round. Probably priority number one.

3 Overhyped Long Fangs squads.

In other words:

Outflank protection bubble
Assault protection bubble
12 force weapons
6 psycannons
9 storm bolters
8 heavy bolters (2 are twin-linked)
18 (BS3) meltas
6 twinlinked S8 autocannons
Twin linked multimelta and lascannon

I'm still not very scared, to be honest.

Look at this:

CCS - 4 plasmas, plasma pistol, melta bombs, carapace armor, astropath, chimera

Storm Troopers - 2 plasmaguns

Meltavets - chimera
Meltavets - chimera
Meltavets - chimera
Meltavets - chimera
Meltavets - chimera

Vendetta
Vendetta
Vendetta

Demolisher
Demolisher
Manticore

For a total of

6 plasmaguns
15 (BS4) meltaguns
9 (twin-linked) lascannons
2 S10 large blasts
9 heavy bolters
Manticore missile launcher

This is actually a pretty standard 'all corners' list for me, except I might take a couple powerblobs and HWS, because I'm not hyper-competitive when I don't have to be. I think this list would wipe the floor with the aforementioned GK list. You can't outshoot it, and you can't get close to it. If you don't get first turn as the GK player, you're in serious trouble. Granted, you could say something similar about the IG list, but it at least has other options for entry. The GK list you mentioned starts at your end of the board and ends when one of the two of us is wiped out.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 20:55:56


Post by: Phazael


Once again, lost in all of the butthurt internet hyperbole, is the simple fact that GKs have not won nearly as many events (or more importantly best general awards) as either IG or SW. Hell, using win/loss as a metric they fall short of DE, despite more people playing them. So a full year after the end of the world known as the GK release, SW and IG are still dominating... but GK are the most OP book ever? Derp.

Also, don't compare strike squads to tacticals. Compare them to GKs or BA assault squads. Oh boy, ten GK Strike Squad guys are better than 10 SM Tacs. Well, duh, they cost a lot more and do not even bring melta to the table. Straw mans all around on that one. No one thinks Tactical Marines are competitive compared to the other SM books, so thats not a worthwhile comparison at all.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 20:58:14


Post by: pretre


Any day now, the OPness that is GK will rock the tournament scene and then you'll see... YOU'LL ALL SEE!!! hahahahahaha

Yeah...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 21:01:48


Post by: akira5665


A friend of mine has just started playing a GK army, and another has had his for years.

The Newbie - Bought all the new Models,. Dreadknight, Chibihawk, Corteaz etc. Thinks that a full army of Grey Knight Termies is the way to go. I stomp him.

The Vet - Has about 60 PAGK. Fields the 100 Point hero guy(I don't have the Codex @ work sorry). so thats basically 1300 points in just troops with 1 HQ, and no Fluff (U/grades etc). We fight down to the wire usually.

If you basically field them as Vanilla marines - they are nice. Force weapons have thier hazards though. Hard to beat - yes - impossible to beat - no frakking way.

And I play Vanilla Marines.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 21:03:39


Post by: KplKeegan


GK's do have a weakness of small numbers and (to the Xeno players) over-hyped Marine toughness. Hammerhand and Force Weapons aren't that impressive when Hormagaunts, Genestealers, and Boyz slam into them head first. Even Tau armies are rather unfased by them, considering they can Marker away cover saves and increase their BS. Heck, I've never held such high regards for Stealth Suits until I killed an entire Grey Knight squad in a round of shooting. And Crisis Suits? Hah! We already gets insta-gibbed by strength 8 and come in shoals of three, your Force Weapons mean nothing to us!

But I digress. Grey Knights are only scary to other Space Marine players (which is about 50-60% of the players anyway), so I really don't see the big issue here (aside from me being a Xenos).

Its all a matter of perspective. Grey Knights seem overpowered because you let them bother you.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 21:06:27


Post by: gendoikari87


Any day now, the OPness that is GK will rock the tournament scene and then you'll see... YOU'LL ALL SEE!!! hahahahahaha

Yeah...


Wait for it..... Waiit for it... waiiiiiiiiiiit foooooor iiiiiiiitt.... Wait.... almost there... Wait for it...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/19 23:57:27


Post by: Augustus


Augustus wrote:I'd like to see someone who claims that their "disadvantages" just haven't been found yet and people will figure it out, please tell us....

What are the Grey Knight Disadvantages?

(because I don't know any)


daedalus wrote:- Mostly medium range shooting.
Psyflmen, end of discussion
daedalus wrote:- No AP 1/2/3 unless you take particular HQs.
How about psychic gunships and machine spirit? or... rending, power weapons, volume of fire, irrelevant
daedalus wrote:- More expensive basic guys.
4 points over a regular marine gets you a S5 storm bolter, psychic powers, and a force weapon? and that's a disad?
daedalus wrote:- 'Confused' (generalist) units.
What?

Vaktathi wrote:Rock hard assault troops of just about every stripe capable of engaging hordes and elite troops with roughly equal ease and decent shooting to boot? Check.

Excellent firepower at all ranges via enhanced stormbolters, powerful flame weapons, psycannons, riflemen dreads, razorbacks, etc? Check.

Supposedly low numbers disadvantage countered by incredibly flexible and min/maxable henchmen squads? Check.

ability to spam lots of medium vehicles? Check.

Incredible psychic powers and psychic defense? Check.

Best deathstar unit in the game? Check.

Incredible mobility? Check.

Nigh unshakeable/unstunnable vehicles? Check.

Weaknesses?
Still waiting.
(They have nothing. Especially Petre.)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 00:05:59


Post by: Draigo


Uh to get str 5 storm bolters you have to pay 20 pts. Thats not a standard storm bolter.

Psyfleman are cheap for their cost but not that good compared to sw, ig, tau etc ranged fire.

Psychic doesnt mean much when there is gloom prism, eldar anti psyker, hoods, shadow in the warp etc.

At least as far as tournaments since everyone expects psykers from many of the top tier armies etc.

As fas as the confused pt its because things like purifiers have cleansing flame but arent ideal for cc since they are typically 5-7 squads in power armor.

You can't treat them like an assault squad. You have to treat them like vanimlla guys and wait for their moment on a weaken squad etc.

Why do you compare them to a regualr marine? There is no regular. You can't even compare a tac marine to gh or ba assault guys who ARE the same cost.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 00:36:02


Post by: Vaktathi


Draigo wrote:

Psyfleman are cheap for their cost but not that good compared to sw, ig, tau etc ranged fire.
In an anti-light/medium AT role? They're superior to the much (deservedly) maligned Vendettas and Long Fangs in terms of engaging AV11/12 tanks, they can move and fire to full effect, you can't stop them from shooting short of killing them or blowing off guns, and they provide solid psychic defense.

What was that about not that good?


Psychic doesnt mean much when there is gloom prism, eldar anti psyker, hoods, shadow in the warp etc.
Many of those are highly situational (lol SitW). Additionally, many armies in the game lack such wargear/special rules entirely or almost so (IG, Tau, DE, Orks, Daemons, Chaos Space Marines, Sisters of Battle, Necrons, etc). So for the most part, it's other Marine armies, Eldar, and sometimes Tyranids.



As fas as the confused pt its because things like purifiers have cleansing flame but arent ideal for cc since they are typically 5-7 squads in power armor.
2 attacks each with force weapons and an ability that hits every opposing model before blows are struck isn't good in CC? Yeah, their model count may be low, but 7 dudes blasting away with stormbolters at a full 30 strong ork mob and following it with a charge+cleansing flame will utterly annihilate it with enough dudes left over to go at it again and functionally break another mob.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 00:41:41


Post by: Xca|iber


So after reading several pages of this thread, I have to ask (sorta rhetorically) "What's the point of this discussion?"

Since nobody is preventing players from refusing a regular pick-up game, and this thread is in the Tournament Discussions forum, I have to assume that the point here is to get Grey Knights banned from tournaments. However, unless I'm mistaken, I don't see anyone really arguing that TO's need to ban Grey Knights. (I don't stop by Tourney Discussions very often, so if you're all TOs then by all means, continue debating).

If the Grey Knight detractors aren't here to get Grey Knights banned, then this entire topic is just a bunch of empty whining. GW isn't going to show up and change things arbitrarily, especially since Grey Knights are a really good source of cash-flow for them.

It's all well and good to debate whether the army is actually too powerful, but the argument has been going in circles for awhile now (even outside this thread). It doesn't look like there's a single new piece of evidence being introduced here. It's the same old points being rehashed over and over by both sides.

If you really think the army is so broken that seeing them across the table ruins your fun, then refuse to play against them. Nobody is stopping you in casual play. If your problem is facing them in tourneys, work with TO's to get them banned or learn to beat them. Otherwise, this entire thread is pointless.

/2cents


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 00:44:13


Post by: Draigo


You kill a dread with one shot.. vs 3 5 man lf squads you have to hit more then with one good las shot.

Well then wouldnt that point out a flaw that others need psychic defense? I mean isnt that the same issue when JoTWW and blood lance came out as well?

Assuming a full squad gets to close combat sure but thats a best case scenario. I mean armies seem capable to blow up rhinos and then proceed to shoot them just like any other marine.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 04:57:04


Post by: Vaktathi


Draigo wrote:You kill a dread with one shot.. vs 3 5 man lf squads you have to hit more then with one good las shot.
How is that different from *any* vehicle? At the same time, the Rifleman isn't going to care much about scatterlasers, heavy bolters, splinter weapons, etc thrown it's way where the long fangs will. The long fangs are a bit hardier on the whole and can split fire but more static, the rifleman dread is a bit more effective against a single target and more mobile while providing psychic defense. They're both silly, and to try and pass the psyrifleman off as patently worse is even sillier.


Well then wouldnt that point out a flaw that others need psychic defense? I mean isnt that the same issue when JoTWW and blood lance came out as well?
It really has never been a major issue until the newest marine codecies started in on some rather ridiculous psychic powers.


Assuming a full squad gets to close combat sure but thats a best case scenario. I mean armies seem capable to blow up rhinos and then proceed to shoot them just like any other marine.
Yes, that's true, that doesn't mean they can't be abusive however, especially considering the fact that all you need is a single purifier to make it into contact with a big squad of orks or gaunts or what have you to kill damn near half the unit without even needing to swing.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 05:17:36


Post by: Draigo


No whats silly is a guard player saying other vehicles are silly.. IG has been the kings of silly cheap vehicles and had no rival till possibly the furioso dread. Vendettas are just as corny and sport more firepower.

No? You don't think Eldar powers or Lash never were an issue? Really?

Well it's hard to defend cleansing flame since I am not a fan of it from the perspective that I think it's silly and out of place on a weaker cc ish unit. I liked the puriifiers more for the psycannon spam.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 05:26:54


Post by: daedalus


Xca|iber wrote:
It's all well and good to debate whether the army is actually too powerful, but the argument has been going in circles for awhile now (even outside this thread). It doesn't look like there's a single new piece of evidence being introduced here. It's the same old points being rehashed over and over by both sides.


Yeah, I was kind of feeling that with my reply earlier. I'm through at this point, at least until this topic rolls a 4+ to reincarnate yet again 14 days from now.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 05:52:52


Post by: Vaktathi


Draigo wrote:No whats silly is a guard player saying other vehicles are silly.
I have playable armies of IG, Chaos Space Marines, Sisters of Battle, Grey Knights, Tyranids, Eldar and Tau, what of it?

If the only refutation of my argument is "well you play IG!", well, I think my point's been made.

IG has been the kings of silly cheap vehicles and had no rival till possibly the furioso dread.
That's sorta their thing. Notice the almost total lack of CC capability, especially elite CC shock troops, psychic defense, or ridiculously crazy psychic powers (one might make a case for the PBS morale ability, but you've got to not only be able to get the power off but then also hit the enemy hard enough cause a morale test so the reduced Ld means something, and given how many Fearless things are in the game...)

Vendettas are just as corny and sport more firepower.
I do seem to remember having mentioned the Vendetta just a few posts above...

however they're in an army that pretty much just does heavy weapon shooting spam, not an army that can pack in a bunch of elite CC troops, crazy henchmen units, assault transports, vehicle psychic powers that make shake/stun results almost entirely ignorable for basically 5pts, and combat walkers on top of their heavy weapon spam.


No? You don't think Eldar powers or Lash never were an issue? Really?
Eldar? Not really. The 4E skimmer rules and Holofields? A thousand times yes, but their psychic powers being a humongous balance issue? not really, especially considering how much the army relies on them to function with T3 4+sv units that cost as much as Space Marines. Lash, sure if you're not playing a mechanized list, but that army also can't muster the same sort of power in other areas that the newer marine books can on top of that psychic power.


Well it's hard to defend cleansing flame since I am not a fan of it from the perspective that I think it's silly and out of place on a weaker cc ish unit. I liked the puriifiers more for the psycannon spam.
which isn't much better, up to 8 BS4 S7 AP4 Rending shots for 20pts is also a wee bit silly.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 14:48:34


Post by: pretre


Augustus wrote:(They have nothing. Especially Petre.)

2 things.
1.) PRETRE. There's an R in there.
2.) I haven't even posted anything in days other than a link to 3++. What's your major malfunction?




Automatically Appended Next Post:
Secondly, I'll come back to the point that has been made again and again and no one has refuted.

You are all giving us reasons why GK are broken IN THEORY. So IN PRACTICE why are they not dominating the tournament scene? Oh yeah, because they aren't broken.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 16:13:14


Post by: Phazael


Holy crap there are some seriously butthurt people in this thread. A four shot S8 AV12 platform is really that game breaking? How did you people ever survive long fangs and hydras?

Seriously, though some of you guys (particularly Augustus) come off sounding like frothing at the mouth tinfoil hat wearing loonies. I mean, I don't like army imbalance either, but the ALL of the non-anecdotal evidence still points towards SK and IG being the top dogs. I know I am far more fearful of facing Wolves that I ever am taking on GKs, personally.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 16:30:37


Post by: Redbeard


No one ever said SW weren't over-powered, just that GK also are. Long Fangs are still ridiculously stupid for their points. Hydras, however, are only S7.

Just do a base comparison between tac marines and either GKSS (or Grey Hunters), and it's not hard to see that tac marines get the short end of the stick. A stormbolter and power weapon, plus hammerhand, for 4 points is nuts.

Compare GK termies with Marine termies. The Gks get a better selection of CC weapons, psychic power, cheaper and/or better heavy weapons. A psycannon is cheaper than an assault cannon for SM terminators? An incernator, at +1s, is the same price as a heavy flamer?

In a game that's basic design calls for two armies of equal points to be a fair match, it's clear that GK are simply better than their equivalent space marines. But, it's GW, so par for the course really.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 16:36:53


Post by: pretre


Redbeard wrote:
In a game that's basic design calls for two armies of equal points to be a fair match, it's clear that GK are simply better than their equivalent space marines. But, it's GW, so par for the course really.

You can't compare choices between codexes unless you compare the whole codex. C: SM has longer range and better LR firepower, along with different choices (and a ton of melta).

Not saying that 40k is super balanced, but comparing choices between codexes just isn't going to work.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 17:11:00


Post by: Da Boss


It's a decent starting point for discussion though.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 17:19:47


Post by: pretre


Da Boss wrote:It's a decent starting point for discussion though.

/shrug Sure... Part of the balancing act of codexes is the whole picture of the codex.

Most SM codexes were designed with this idea that they give something up in order to get something else. Whether what they gave up is worth what they got is often the point of contention. Because of this design philosophy, it is difficult to compare codexes unless you compare everything they have to everything that the other codex has. C: SM has reliable prolific melta; C: GK doesn't. C: SM can do a highly mobile, highly durable biker army. C: GK cannot do highly mobile unless they go mech. Etc.

So theoretically... GK get cheaper close range fire power, NFW, etc because they are shafted in the melta, long range and mobility departments along with higher points costs and lower model counts. Whether that balances or not is the subject of debate.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 17:26:25


Post by: DAaddict


The only "problem" with the GK is it is powerful and relatively cheap to build an all-comers list. That is leading to its popularity. You can build competitive lists with other armies but you are going to be spending significantly more to build them.

As far as GK dominating in Hard Boys as far as popularity, it stands to reason. They are hard pressed at 1500 to get resiliency and numbers. It is going to get easy to get flexibility and numbers out there for 2500.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 17:33:52


Post by: pretre


DAaddict wrote:As far as GK dominating in Hard Boys as far as popularity, it stands to reason. They are hard pressed at 1500 to get resiliency and numbers. It is going to get easy to get flexibility and numbers out there for 2500.


Too bad they didn't dominate in finals.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:01:40


Post by: Vaktathi


Phazael wrote:Holy crap there are some seriously butthurt people in this thread. A four shot S8 AV12 platform is really that game breaking?
A mobile platform with that sort of firepower for its cost, plus its ability to ignore stunned/shaken results, plus excellent anti-psyker defense, and ability to be taken en-masse at almost any points level, yeah, it's a wee bit silly.

How did you people ever survive long fangs and hydras?
You'll notice that Long Fangs get just as many complaints. Hydras are BS3 and S7 and can't move and fire very effectively.


C: SM has longer range and better LR firepower, along with different choices (and a ton of melta).
GK's don't exactly lack for melta weaponry, they've got Dreads, stormravens, henchmen, Land Raiders, karamazov, etc. they can't take it in every single unit, but they've got plenty of options to take it if they want it. As for long range firepower, again, they aren't lacking for it too much between the above units plus razorbacks/chimeras.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:03:27


Post by: Redbeard


pretre wrote:
You can't compare choices between codexes unless you compare the whole codex.


Yes you can. I just did.


C: SM has longer range and better LR firepower, along with different choices (and a ton of melta).


If the SM player took longer-range choices.


Not saying that 40k is super balanced, but comparing choices between codexes just isn't going to work.


This is what GW designers want you to think. This is what they believe will excuse their shoddy design work. And it's untrue. You most definitely can compare choices between codexes. In fact, it's a good idea.

The basic tenet of the game is that if we both spend the same number of points, we'll have a fair game. That's right there in the rulebook, in the roman number pages. It doesn't say, you'll have a fair game if you take choices with longer range, it says if you take the same number of points.

This is a legal 500 point space marine army:

1 captain w/ power sword (115)
10 tacticals, Sgt w/ powerfist, man with flamer, man with heavy bolter. (195)
10 Tactical, sgt w/ power weapon, man w/ melta, man w/ missile. (190)

This is a legal 500 point GK army:
Brotherhood Champion (100)
10 GKSS (200)
10 GKSS (200)

Why can't I compare these? And, do you think that, given the deployments in the book missions, that the one missile and one heavy bolter are going to have more of an effect than the GKs getting twice the shots at the 24" range?

The GKs outshoot the tacticals at the ranges that matter. They also out-fight the tacticals. They also out-maneuver the tacticals, as the tacs need to remain still to bring their guns to bear, while the knights can keep moving wherever they need to, whether that's towards an objective, towards, or away, from their opponent, or simply to get cover.

The idea that you should not, or cannot, compare choices between codexes is ludicrous, and it is a poor excuse for bad design. You say 'well, your army can make up its deficiencies in other slots' - well, what if I don't take the other slots. Or, perhaps worse, what if those other slots get such an advantage that I don't even take the units to be compared. Ever wonder why some choices in every codex end up as trash and others are spammed? It's due to poor design. It's due to GW designers not taking the time to make these comparisons themselves.

In terms of troops, the comparisons between codexes are even more relevant. They're not something you can avoid. And the codexes with poor troop options are often consigned to the designation of 'bad army', or 'uncompetitive'. Troops need to be able to do certain things. They need to not roll over in a stiff breeze. They need to be able to get to objectives when it matters. They need to be generalists, ideally with some anti-mech as well as some anti-infantry. They often need to be able to affect the game while simultaneously holding objectives.

Comparing the troops from one codex to the troops from another is one of the first steps a competitive player will take when evaluating whether they want to play the army. You have to have them. Which ones are good, which ones are crap. Which ones can you avoid entirely with tricky force-org manipulation. And, when you look at which codexes are still considered top, or even mid tier, it's those with quality troops that can do all of the above. The codexes that cannot do this suffer.

You know that there's something wrong with a codex when competitive players say their basic troops (strikes) suck, and yet it's easy to demonstrate that their basic troop is still better than those found in other codexes. If that's not a sign that a book is overpowered, I don't know what is.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:07:17


Post by: pretre


Vaktathi wrote:Hydras are BS3 and S7 and can't move and fire very effectively.

Hydras don't need to move.


GK's don't exactly lack for melta weaponry, they've got Dreads, stormravens, henchmen, Land Raiders, karamazov, etc. they can't take it in every single unit, but they've got plenty of options to take it if they want it. As for long range firepower, again, they aren't lacking for it too much between the above units plus razorbacks/chimeras.

Dreads? But I thought OMG Psyflemen!!!
Stormravens? 200+ points for twin-linked multimelta. Check.
Henchmen? BS3 and LD7 is not reliable. Notice I said reliable. Also requires a special character.
Land Raiders? 200+ points for twin-linked multimelta. Check.
Karamazov? Lol.

Long range firepower?
Psyflemen. Check.
Heavy bolter backs. Kinda check. S6 is okay.
Multilasers (requires Inquisitor). Again with the strength six. Check
Lascannon Type Razorbacks. Check.

Now compare that to an army with missile launchers in Fast, Troops, Heavy and Elites that can also get the Lascannon Razorbacks, plus other long range nastiness. GK have less long range firepower and less reliable, more expensive and less available melta.



Automatically Appended Next Post:
Redbeard wrote:This is a legal 500 point space marine army:

1 captain w/ power sword (115)
10 tacticals, Sgt w/ powerfist, man with flamer, man with heavy bolter. (195)
10 Tactical, sgt w/ power weapon, man w/ melta, man w/ missile. (190)

This is a legal 500 point GK army:
Brotherhood Champion (100)
10 GKSS (200)
10 GKSS (200)

That is a bad 500 point SM army. Granted it is also a bad GK army though. Yeah, the GK will probably win that one. How about making two lists that don't stink though? (and 500 points is a horrible point value for balance). At 500, I'd probably go scouts, libby and land speeders or somesuch rather than tacs. As for GK, I'd go SS and Razorbacks with Brochamp.


And I disagree with your basic premise of comparing just the entries. Comparing lists is much better.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:18:08


Post by: Vaktathi


pretre wrote:
Hydras don't need to move.
Ever ever? Wish my Hydras knew that. Nothing ever sits where they don't have LoS or gets into a position to threaten the hydras and necessitates their movement, or plays Dawn of War, or anything like that, that of course never happens.



Dreads? But I thought OMG Psyflemen!!!
O_o yes...psyrifleman, zomg you can also give them various forms of melta weaponry if you feel you need it.


Stormravens? 200+ points for twin-linked multimelta. Check.
It's there, it's a fairly often utilized unit, yes it's very much an option.


Henchmen? BS3 and LD7 is not reliable. Notice I said reliable. Also requires a special character.
BS3 but you can take 3 of them, that's plenty reliable, moreso in fact than the much desired BA/CSM double-melta. Nobody cares about Ld7 when you're sitting in a Chimera and can take higher Ld models in the unit. The SC is only required to make them spammable troops, and is a steal of an SC.


Land Raiders? 200+ points for twin-linked multimelta. Check.
See Stormraven.


Karamazov? Lol.
Again, he's there.


Melta is there if you want/need it, often on units that are already being taken.


Long range firepower?
Psyflemen. Check.
Heavy bolter backs. Kinda check. S6 is okay.
Multilasers (requires Inquisitor). Again with the strength six. Check
Lascannon Type Razorbacks. Check.

Now compare that to an army with missile launchers in Fast, Troops, Heavy and Elites that can also get the Lascannon Razorbacks, plus other long range nastiness. GK have less long range firepower and less reliable, more expensive and less available melta.
heavy weapons in C:SM troops units are relatively rarely utilized and the units make for rather expensive HW platforms, most would gladly swap for double-special. GK's can take razorbacks in tons of units. The big thing is not having spammable missile platforms in FA.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:18:46


Post by: pretre


And again. If the codex is so broken, where are the results of this brokenness?


Automatically Appended Next Post:
Vaktathi wrote:Melta is there if you want/need it, often on units that are already being taken.

You're missing the point. I didn't say it wasn't there. I said C:SM gets it cheaper, easier and more reliably.

heavy weapons in C:SM troops units are relatively rarely utilized and the units make for rather expensive HW platforms, most would gladly swap for double-special. GK's can take razorbacks in tons of units. The big thing is not having spammable missile platforms in FA.

Again, you're missing the point. C:SM gets it cheaper, easier, in more FOC slots and more reliably than GK does.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:21:09


Post by: Roadkill Zombie


This thread has inspired me to break out my old Squat models and use them as Grey Knights. After all, they are using Squat technology in their armies anyway so I might as well.

But considering I've never lost to a Grey Knight army and I play Eldar, I don't see where the "Grey Knights are overpowered!" nonsense is coming from.

If they were so overpowered, wouldn't they be able to kill my Eldar army easily considering I'm using an old 4th edition codex? I mean seriously...they should be stomping on all the older codexes and they arent. That tells me it's just an over reaction by some players.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:22:58


Post by: pretre


Roadkill Zombie wrote: I mean seriously...they should be stomping on all the older codexes and they arent. That tells me it's just an over reaction by some players.


This has been brought up repeatedly and no one has been able to show any evidence that GK are Op other than comparing what they have available to other codexes. Empirical evidence has been pretty thin.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:28:19


Post by: Roadkill Zombie


I find that line of reasoning funny. If someone doesn't like that their codex doesn't have the shiny new toys of a different codex, then change to the one that has the shiny new toys and quit complaining about it.

But don't expect every army to have the same toys, that would be a pretty boring game.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:30:55


Post by: Phazael


I don't even see this all comers argument, honestly. A Wolf player can drop some Long Wangs and a Runepriest and plop down a bunch of cookie cutter Grey Hunters and this list can tackle literally everything out there with large numbers of guys. Guard can bubble wrap three manticores with meltavets and win most of their games on autopilot. Even Dark Angels can spam troop terms with a mix of Hamminators and Whilwinds, backed by some speeders, and bring more stability and flexibility to the table than GKs. Hell, the Vulanator SM list is a rougher fight for nearly all of my armies than any GK list I have faced so far.

GKs have a belwildering array of choices and special rules (as do Wolves), but very few of them are especially efficient, other than the highly situational Psyflemen, the (admitedly too good for the points) Halberd Purifiers, and Crusader Henchmen. In fact, you are really talking about three main builds that are radically different with the GKs and each have their flaws.

Draigowing-
Blackmoore took this one the furthest of any GK tourney list and even then he was unable to overcome the raw efficiency of Grey Hunter spam. I cannot see a low model count foot sloggy list consistantly doing well in a metagame with tons of melta and other S8 floating around, either, though Alan obviously made it work for him.

Purifier Spam-
People complain about this list, but the shooty purifiers are a generalist unit that gets two S7 24" shots when its on the move, meaning they get outranged by every army out there that is not Tyranids. Cleansing Flame is the biggest problem here, but that really only cripples Orks and other Xenos armies which GW (and most of the community) seem to not give a crap about. I have yet to see this varient get very far in any tournament, so its mostly internet hyperbole at this point, because at the end of the day they are 25 point marines that have to ride in a rhino body to get into the fight, and no army worth its salt should have an issue killing rhinos.

Henchmen Spam-
This is the list I run and I think its problematic for other Razorspam armies due to Fortitude and the cheaper Psybacks. It still has limited range, outside of the Psyflemen. It also lacks any sort of CC threat outside of one henchmen unit (if people bring it) that is mostly T3 and requires an expensive transport to get in. It also fails mightily to infantry heavy lists, though those are a rare sight these days.

So the common weaknesses here would be:
1) Lack of ability to kill AV13-14 at range-
Outside of three man meltaderps in the henchmen list, you are relying on thunderhammers and rending to get the job done against Land Raiders. The complete lack of drop pods furthe diminishes any effort to kill mech targets early. Psyflemen do not do much of anything to AV13-14 targets. So I guess people need to run more Land Raiders, Vindicators, and Russes in local metas with lots of GKs.

2) Low body count in non-henchment armies-
In the purifier list, you are (with Crow Tax) essentially paying 30 points per man, if you field 30ish guys. Thats 900 points of your army for 30 men that are still huffing it on foot. Draigowing is even more restrictive, especially if you tool up the unit to fully abuse wound allocation. This leaves the henchmen army as the only high model count army and that list revolves around 3-5 man guardsmen unit in av11 hulls, which every army serious about competing in the current game should be able to contend with. Even fully spamming, at 2k points, my list (with 8 razors) only ends up with 35 infantry and most of those are guardsmen in flak armor. Even the most basic of vanilla marine armies starts with a higher model count than that, just in troops alone. People are simply not bringing enough basic guys to the table and GKs will definately punish that behavior. More boots on the gound will, coincidentally, also help loads against Guard and Wolves too.

3) Dependance on Psychic powers to get full value-
While especially true of the henchmen list, any other build really leans on its psychic tests. Tossing a hood will cut the efficiency way way down. Runes of Warding hoses the entire army. Most armies can get descent psy defense for 100ish points, often with other applications to the army at hand. The Xenos armies, once again, are screwed on this front, but hey no one seems to care about them, anyhow so they can just take it in the pooper like a boss I guess.

So, in sumation, more AV14, more guys, and adding a hood are all good methods for capitolizing on the weak spots of the army. Conicidentally, nearly every imperial army has easy access to all three of those solutions.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 18:54:12


Post by: pretre


Here's some actual battle results:

jy2 runs a lot of GK matches


http://www.dakkadakka.com/dakkaforum/posts/list/415949.page
GK vs C:SM. C:SM Won. 1000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/410322.page
GK vs New Old Necrons. GK won. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/404033.page
GK vs BA. Draw. 2500 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/402410.page
GK vs Tyranids. Gk won. 2500 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/386276.page
GK vs Tau. GK won. 2000 pts
http://www.dakkadakka.com/dakkaforum/posts/list/381530.page
GK vs Tau. Tau Won. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/384680.page
Gk vs Nids. GK won. 2500 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/380265.page
Gk vs Nids. Draw. 1850 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/378310.page
Gk vs GK. Draw (lol). 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/369911.page
Gk vs SW. GK win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/365434.page
GK vs Nids. Nids win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/362979.page
Gk vs BW Orks. Gk win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/364017.page
Gk vs Tau. Draw. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/354103.page
Gk vs C:WH. WH Win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/361358.page
GK vs Orks. Orks win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/361358.page
GK vs Daemons. Daemons win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/359443.page
GK vs IG. GK win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/356817.page
GK vs Nids. GK win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/356527.page
GK vs IG. GK win. 2000 pts.
http://www.dakkadakka.com/dakkaforum/posts/list/355881.page
GK vs Eldar. GK Win. 2000 pts.

That's back to March.


Automatically Appended Next Post:
So doing the math:
GK wins: 10
GK Losses: 6 (including one against Daemons)
Draws: 4

That's not 'OMG OP'. From what I have seen, jy2 is a good general too. Keep in mind that these arelosses against Tyranids, Daemons, Tau and Orks in there too and he actually didn't lose to any MEQ other than C:SM at 1000 points.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 19:00:40


Post by: daedalus


Well, OBVAIOUSLY, jy2 is actually part of some super secret cabal trying to secretly delude the world, as we know it, in to accepting that Grey Knights are actually well balanced in comparison with other 5th edition armies. You're probably actually the ringleader of said organization, Pretre! I'm on to you!

The only question left is, why?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 19:00:58


Post by: pretre


It also bears mentioning that he has used all the different basic types of GK armies in these reports.


Automatically Appended Next Post:
daedalus wrote:Well, OBVAIOUSLY, jy2 is actually part of some super secret cabal trying to secretly delude the world, as we know it, in to accepting that Grey Knights are actually well balanced in comparison with other 5th edition armies. You're probably actually the ringleader of said organization, Pretre! I'm on to you!

The only question left is, why?


I would have gotten away with it too, if it wasn't for you, daedalus, and your're stupid dog!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 19:22:27


Post by: Redbeard


pretre wrote:
And I disagree with your basic premise of comparing just the entries. Comparing lists is much better.


I see you have backed up this opinion with some well-reasoned thoughts.

I'm an engineer. And in engineering, which is not all that different from game design (both follow principles of costs and interactions within systems), there is the widespread application of unit tests. You don't just throw components together and hope that the sum of those components works, you test the components individually, in addition to testing the whole. Note, I'm not saying there is no merit in comparing lists. But, there is also value in comparing entries, and unfortunately, this is something GW just fails to do.

Realistically, in terms of how they are applied, what are the differences between long fangs, blood angel devastators, space marine devastators, and chaos marine havoks? There is absolutely no reason that you cannot compare those units. You can say, well, the blood angels might get furious charge. Or that the devastators can add an ablative wound. The havoks can take autocannons. And the long fangs can split fire. And, once you've done that, you can analyze which of those impact the role that the unit serves on the field. Ablative wounds are nice - yet you do pay for them. Splitting fire is very nice. Having night vision is also nice on a sit-back-and-shoot unit. Once you've done this, then you can modify the costs of the units, maintaining balance. This isn't that hard. And, spending even a little time doing it would avoid the situation where the equivalent unit with the most advantages for its role also costs the least. It's no surprise that you see Long Fangs in almost every competitive space wolf list, but I've never seen havoks in a competitive chaos marine list (if there even is such a thing anymore).

A good design team would do this. A good design team would realize that havoks aren't as good as long fangs, and then they're adjust the cost of the unit appropriately. Maybe it's one point less per man. Or five points less per weapon. But a good designer wouldn't just throw a bunch of units into the codex and hope that a workable list falls out, anymore than a well-designed car doesn't just haphazardly throw components together and hope to get good MPG.

Compare this to other games, both tabletop and computerized. M:tG has a defined pricing model. You don't get certain effects for less than so many mana. WoW has the idea of Damage-per-second. There may be different routes to get there, but at some point, there's a defined model for how much damage a character can put out. These companies aren't just hoping to get it right, they're testing. And, they're comparing their new designs with established baselines.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 19:29:21


Post by: DAaddict


Going to your 500 pt comparison:

SM Chaplain (100) or a generic librarian for his hood
5 Marines w combimelta
Razorback w Las/Plas
5 Marines w combimelta
Razorback w Las/Plas
2 Landspeeders with dual heavybolters.

You can have your 4 psicannons with their 24" range. I get 4 heavy bolters and 2 lascannons at range.

Agreed the GK will own me if I get out of my vehicles but I don't intend to. I should kill about 4 GK each turn without cover or 2+ with. Without cover I will kill the GK in 5 turns. To meet or match my mobility the GK is going to have to run and that means he is not going to be shooting at me for at least one turn.

Go to 1000 pts and probably I am going to add two rhinos and two autocannon dreads to the GK. The marine, why not add 2 more razorbacks and 4 more dual HB land speeders or convert the 6 speeders into 3 typhoons.
If the marine can keep it at long range, it is 8 S8 autocannon shots versus 4 S9 lascannon shots and 4 S8 missile shots (or 36 S5 heavy bolter shots). Go to 1500 and the GK is almost forced into taking another troop choice, the marine can comfortably add two more troops in las/plas razorbacks and now can look at diversifying with heavy slot choices, more speeders or elite slot choices.

To me, it is advantage SM all the way.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 19:34:59


Post by: Draigo


I would not bring up WoW or MtG for ideas of balance. Are were you not there for their balance problems? People constantly gave blizzard a hard time for needing to "nerf" damage by dual weapon fighters, beastform druids, deathknights in general with extra emphasis on unholy. Magic has had more woes then anyone can care to count trying to find a balance. Its why during tournaments for the longest time they restricted only the newest 3 editions for tournament but still failed because they allowed the "core" sets to be used which reprinted some of the games most problematic cards such as birds of paradise.

So no it isnt that easy. There has never been a mass game that makes everyone happy or suits everyone. Those games even had sets and things done at the same time and failed to achieve the zen you all think the gk broke so severely.

Instead of hating the newer codexes which clearly outshine the old why not question why going into 6th there still are 4th edition codexes or whether the new edition will do anything or add new issues since there are so many yet resolved in 5th.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 20:04:21


Post by: daedalus


Redbeard wrote:
Realistically, in terms of how they are applied, what are the differences between long fangs, blood angel devastators, space marine devastators, and chaos marine havoks? There is absolutely no reason that you cannot compare those units. You can say, well, the blood angels might get furious charge. Or that the devastators can add an ablative wound. The havoks can take autocannons. And the long fangs can split fire. And, once you've done that, you can analyze which of those impact the role that the unit serves on the field. Ablative wounds are nice - yet you do pay for them. Splitting fire is very nice. Having night vision is also nice on a sit-back-and-shoot unit. Once you've done this, then you can modify the costs of the units, maintaining balance. This isn't that hard. And, spending even a little time doing it would avoid the situation where the equivalent unit with the most advantages for its role also costs the least. It's no surprise that you see Long Fangs in almost every competitive space wolf list, but I've never seen havoks in a competitive chaos marine list (if there even is such a thing anymore).
How much of that is bad game design, and how much of it is old codex syndrome? I'm docking points if you say they're the same thing.
A good design team would do this. A good design team would realize that havoks aren't as good as long fangs, and then they're adjust the cost of the unit appropriately. Maybe it's one point less per man. Or five points less per weapon. But a good designer wouldn't just throw a bunch of units into the codex and hope that a workable list falls out, anymore than a well-designed car doesn't just haphazardly throw components together and hope to get good MPG.

The thing about MtG is that the rules for it are fairly static. Beyond additional keywords like phasing (shows you when I stopped playing the game) there's not really been any major rules changes since early on. Warhammer changes meaningfully every few years, and we're on the cusp of it happening again. Your comparison is between one of the first 5th edition codices, and what could well be the first codex designed with 6th edition changes in consideration. A similar comparison might be between Tau and Orks. I'm not saying that I expect that every tac marine to get a power weapon in 6th edition, but I wouldn't be surprised if the playing field gets leveled when time comes.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 20:36:11


Post by: pretre


Redbeard wrote:
pretre wrote:
And I disagree with your basic premise of comparing just the entries. Comparing lists is much better.


I see you have backed up this opinion with some well-reasoned thoughts.

TBH, I had started to write a whole treatise with two different lists and thought differently of it. Looks like I didn't choose poorly after all.


Automatically Appended Next Post:
And I second Draigo's points on WOW/MTG. I've played both extensively (although not at the competitive level) and balance is something constantly strived for and never found.

There's a reason that MTG only allows recent editions (codex creep) and that WoW has pages of patch updates every patch (moving target syndrome). It is because they are constantly trying to balance their games and failing (although they do try harder and get a more balanced product than GW).

And again, if GK are so OP where's the actual evidence. Still no proof there.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:17:17


Post by: Redbeard


Draigo wrote:I would not bring up WoW or MtG for ideas of balance. Are were you not there for their balance problems? People constantly gave blizzard a hard time for needing to "nerf" damage by dual weapon fighters, beastform druids, deathknights in general with extra emphasis on unholy.


A general rule of game design is that people complain far more if you ever reduce anything than if you boost things. People will always complain about nerfing. You'll hear far less complaints about over-boosting - even in this thread there are plenty of people arguing that GK are not overpowered, or, at least not overly over powered. At least Blizzard did the right thing and made that nerf.


Magic has had more woes then anyone can care to count trying to find a balance. Its why during tournaments for the longest time they restricted only the newest 3 editions for tournament but still failed because they allowed the "core" sets to be used which reprinted some of the games most problematic cards such as birds of paradise.


I disagree with your analysis. MtG has restricted tournaments to latest sets to keep the game revolving, not because they're failing to balance it. Furthermore, when a card does slip past their playtest process, they take steps to restrict and/or ban it from competitive play.


Instead of hating the newer codexes which clearly outshine the old why not question why going into 6th there still are 4th edition codexes or whether the new edition will do anything or add new issues since there are so many yet resolved in 5th.


I don't hate newer codexes. I hate their lackluster approach to game design (or, perhaps their sales-centric approach). It is indeed a good question why the rules cycle is shorter than the codex revamp cycle. It's also a good question why they believe that they can redo all the rules without redoing all the costs at the same time. They do this version after version, basically ensuring that at any snapshot point in time, at least three armies are seriously outdated. It's a very good question, and the only answer that I can come up with is that they don't care. They make rules to sell models, not to make a good game. They pay lip service to the idea that equal points means balanced game, but in reality, that's not their goal, their goal is to drive sales of the most recent models. And in this, at least, they succeed.

daedalus wrote:
The thing about MtG is that the rules for it are fairly static. Beyond additional keywords like phasing (shows you when I stopped playing the game) there's not really been any major rules changes since early on. Warhammer changes meaningfully every few years, and we're on the cusp of it happening again.


Yes. The thing about cars is that the design for them is fairly static as well. MtG's main rules are well-written and allow for them to run a cycle every year. Warhammer (either version)'s rules are poorly written and require a full rewrite every four or five years. The codexes cycles through even slower than that.


Your comparison is between one of the first 5th edition codices, and what could well be the first codex designed with 6th edition changes in consideration....


But because of their design structure, this is always an issue. Some codexes are always very dated. Some codexes are always from a version ago. (Sometimes, some are at risk of being two version ago). This is only good for driving sales of newer models. It's a horrible way to design a game.




pretre wrote:
And I second Draigo's points on WOW/MTG. I've played both extensively (although not at the competitive level) and balance is something constantly strived for and never found.


As opposed to GWs games, where balance is never striven for in the first place.


And again, if GK are so OP where's the actual evidence. Still no proof there.


Well, define "so". GK are more powerful than Space Marines. The proof is found in comparing like units. GK terminators are outright better than SM Terminators. GKSS are given far more than four points of advantages over Tac Marines. GK vehicles are significantly harder to suppress than Space Marines vehicles for a marginal cost boost (fortitude costs less than SM extra armour).

Do these things make then "so" over-powered? I don't know, what's the criteria based on. Maybe GK are not overpowered, and SM are underpowered. I don't have much of an opinion in terms of this. What I do know is that, if GK are the baseline, then lots of other codexes are underpowered, and if Space Marines are the baseline, the GK are overpowered - but so are some other codexes.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:19:33


Post by: Dok


Speaking of Space Marines, one of the hardest games I've played was against a C:SM Vulkan army. The only reason I won was because he was scared of bringing his LRC full of terms into LoS of my vindicaire. But if he would've brought them in to party, I certainly would've lost.

That list still has plenty of life and will hold it's own against any of the flavors of GK presented in this thread.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:28:19


Post by: pretre


Redbeard wrote:I disagree with your analysis. MtG has restricted tournaments to latest sets to keep the game revolving, not because they're failing to balance it. Furthermore, when a card does slip past their playtest process, they take steps to restrict and/or ban it from competitive play.

Look at what you get for one and one black now and what you got for it 2-5-10 years ago. There's definitely creep.

As opposed to GWs games, where balance is never striven for in the first place.

You're being flip, but yeah, GW has always focused on the hobby first. It is one of the greatest points of annoyance for competitive players.

Well, define "so". GK are more powerful than Space Marines. The proof is found in comparing like units. GK terminators are outright better than SM Terminators. GKSS are given far more than four points of advantages over Tac Marines. GK vehicles are significantly harder to suppress than Space Marines vehicles for a marginal cost boost (fortitude costs less than SM extra armour).

Do these things make then "so" over-powered? I don't know, what's the criteria based on. Maybe GK are not overpowered, and SM are underpowered. I don't have much of an opinion in terms of this. What I do know is that, if GK are the baseline, then lots of other codexes are underpowered, and if Space Marines are the baseline, the GK are overpowered - but so are some other codexes.

I give you that a GK SS is more powerful than a tactical marine. No one disputes that. What we dispute is that this makes them 'OMG OP' and unbalanced. The empirical data shows that although a GK is more powerful they are still balanced by points costs and available options in the codex in the competitive scene.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:28:56


Post by: daedalus


So then the interesting question is, if when comparing SS to Tacs, does the fact that they're more powerful impact the game? Does the one argument of SS/Tac imbalance prove out some fundamental imbalance throughout the entire codex? I think that's what Pretre is getting at. Maybe I'm wrong.

The only place we have that we can collect reliable information from concerning that is in the tournament scene, because anything else we obtain is going to be of players of disparate or suspect levels of skill, and still no one has shown that they've been doing disproportionately better than any of the other power armies. The battle reports jy2 puts out are good, but it would seem one person's experiences with them, however well chronicled, probably shouldn't count as evidence.

That tells me that one of the following is occurring: The best players stick with the codex they're most comfortable with; the dice rolling has more significance than army composition; or that the power imbalance present is superficial.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:32:23


Post by: AlmightyWalrus


Redbeard wrote:
Well, define "so". GK are more powerful than Space Marines. The proof is found in comparing like units. GK terminators are outright better than SM Terminators.


TH/SS Terminators say "whut?".


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 21:32:58


Post by: OverwatchCNC


Dok wrote:Speaking of Space Marines, one of the hardest games I've played was against a C:SM Vulkan army. The only reason I won was because he was scared of bringing his LRC full of terms into LoS of my vindicaire. But if he would've brought them in to party, I certainly would've lost.

That list still has plenty of life and will hold it's own against any of the flavors of GK presented in this thread.


QFT

I used my Salamanders against GK a number of times before selling them off. I won8 of 10 games against GK with my Salamanders. GK are not overpowered or unbalanced.

Chaos 3.5? Now that was the most overpowered 40k book GW has put out in a decade. Perhaps we need to reassess how long a decade is and what books were put out in that time frame.

Also, since you only said "book GW has put out..." and not 40k book GW has put out. I would like to state that Fantasy Daemons under 7th edition Fantasy would clearly take the prize as "most overpowered book GW has put out in a decade." It isn't even questionable.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 22:32:37


Post by: frenrik


Orks is the most ovepowered book GW put out in the last decade. They are still strong, but with 4th rules/missions they were just brutal.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 22:40:11


Post by: pretre


daedalus wrote:That tells me that one of the following is occurring: The best players stick with the codex they're most comfortable with; the dice rolling has more significance than army composition; or that the power imbalance present is superficial.


Well said.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 22:51:59


Post by: mortetvie


Some armies just can't handle some GK builds, I think that is more of a problem with the actual armies rather than GK, though GK are definitely a very solid army.

Hasn't this always been the case in 40k though? There have always been certain armies/units that people took/spammed and steamrolled certain other armies while getting steamrolled themselves by the right build.

The internet seems to go in circles/cycles where something new comes out or some combo is publicized and people go "OP OP!" as perhaps a knee jerk reaction. I think AT BEST we can say GK are OP compared to certain armies (sadly, nids) but in general, they are fairly balanced.

I REALLY wish GW would emphasize army balance and streamline their codex/army/rules designs, compared to GW, Privateer press is OP =(.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 22:54:14


Post by: pretre


mortetvie wrote:Some armies just can't handle some GK builds, I think that is more of a problem with the actual armies rather than GK, though GK are definitely a very solid army.

Hasn't this always been the case in 40k though? There have always been certain armies/units that people took/spammed and steamrolled certain other armies while getting steamrolled themselves by the right build.

This has always been the way of things. Build an unbalanced list and you will get steamrolled.

I REALLY wish GW would emphasize army balance and streamline their codex/army/rules designs, compared to GW, Privateer press is OP =(.

Isn't PP the one where you bring two army lists just in case you're playing against the guy who has the counter to your 'my caster/jack/crazy combo wins the game in one turn' list?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 23:00:57


Post by: mortetvie


Lol, yes in some tournaments you can bring 2 lists but I've usually only played with 1.

And I tend to go for an ultra balanced list, especially with my Eldar (Try to have something for everything) and it works out really well...

I think it takes a certain intuition and vision to build a genuinely competitive and balanced list. I've found, for example, the GK lists I've run that had a little mix of things do a lot better than focused spam lists.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/20 23:03:02


Post by: pretre


mortetvie wrote:Lol, yes in some tournaments you can bring 2 lists but I've usually only played with 1.

And I tend to go for an ultra balanced list, especially with my Eldar (Try to have something for everything) and it works out really well...

I think it takes a certain intuition and vision to build a genuinely competitive and balanced list. I've found, for example, the GK lists I've run that had a little mix of things do a lot better than focused spam lists.


Yep. TAC lists have always fared better in the long run than tailored or FOTM lists. I think once people get over the statblock shock for GK, they will realize that.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 10:30:38


Post by: akira5665


Funnily enough - after reading Post to Post...I have a few things I would like to venture an opinion on...

1.Augustus has the casual fun gamer opinion down Pat, they are OP'd no doubt.

2. Redbeard is an absolute Guru - Engineers know best.

3.Mortevie is one astute cookie.

4. When Vanilla Marine Codex V6 comes out - this thread will seem tame.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 13:17:51


Post by: mercer


I am loving this eight page geek internet arguement fest, all over which toy soliders are the most powerful. FYI it is not Grey Knights


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 13:45:26


Post by: Sidstyler


If your signature is at all accurate you have at least $10,000 in miniature toymans. You sir do not have the right to be calling anyone "geek".


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 13:48:47


Post by: mercer


collecting toy soliders isn't geeky, ok I'll give you playing with them is geeky, however arguing about them (when things are plainly clear) is uber geek. It's just a fight over the internet between two no names, when I say that I mean both are just people on the other side of the PC who they will probably (or never want to) meet.

Oh, three of those armies are gone. Perhaps call it $6,000 maybe?


Automatically Appended Next Post:
Btw, love that sig. Robo-Chicken from the old Sonic cartoon.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 14:20:25


Post by: daedalus


mercer wrote:when I say that I mean both are just people on the other side of the PC who they will probably (or never want to) meet.


This is a valid observation, but I don't argue my point against "the other side" for the sake of trying to convince them. It became clear enough by page 2 that attempting to change their minds wasn't possible. I keep beating my head against the wall for the lurker's sake. I'm trying to limit and counter hyperbole, which is something you might have noticed tends to be rampant around here.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 14:24:45


Post by: quickfuze


I just have one question.....for the LOVE of GOD why is this thread not dead yet....it is always back up....and I dont even care about GK.....however you got me thinking....how much DO i have in mini's....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 14:42:04


Post by: DevianID


I have mentioned this before but my biggest issue with gk is that they can beat daemons without the daemons placing a model. Imagine if the next eldar codex has altioc rules that go "Due to there experience fighting necrons on a 4+ each necron unit taken counts as destroyed instead of being deployed as the rangers attacked them when slumbering."


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 14:48:22


Post by: daedalus


DevianID wrote:I have mentioned this before but my biggest issue with gk is that they can beat daemons without the daemons placing a model. Imagine if the next eldar codex has altioc rules that go "Due to there experience fighting necrons on a 4+ each necron unit taken counts as destroyed instead of being deployed as the rangers attacked them when slumbering."


And that's a legitimate complaint. I've completely agreed through the entire thread, Warp Quake is stupid. Incredibly stupid. It should be a 4+ to suffer a mishap, or be a (mildly expensive) upgrade, or something like that.

About the only condolences I can offer on that subject is that at least in order to cover the board with it on turn 1/2, you'd have to build a rather lackluster list.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 14:53:10


Post by: DoctorZombie


Why do people post threads like this? In history, armies have been considered unbeatable (German Wehrmacht, Napoleon's armies) then someone figured out a way to beat them, and it wasn't such a big deal. There are weak points in the GK codex, players just have identify them or come up with strategies to defeat them.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:40:43


Post by: Vaktathi


DoctorZombie wrote:Why do people post threads like this? In history, armies have been considered unbeatable (German Wehrmacht, Napoleon's armies) then someone figured out a way to beat them, and it wasn't such a big deal.
In most cases, it was effectively by playing with what would be, in a 40k sense, significantly more points (case in point, it was hard for the Wehrmacht to win when for every tank they have in the field they'd have to face 10-15 or more between the Soviets, Americans and Brits)

Not really an option in most 40k games. (and yeah, they definitely were kinda big deals )


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:51:29


Post by: OverwatchCNC


Vaktathi wrote:
DoctorZombie wrote:Why do people post threads like this? In history, armies have been considered unbeatable (German Wehrmacht, Napoleon's armies) then someone figured out a way to beat them, and it wasn't such a big deal.
In most cases, it was effectively by playing with what would be, in a 40k sense, significantly more points (case in point, it was hard for the Wehrmacht to win when for every tank they have in the field they'd have to face 10-15 or more between the Soviets, Americans and Brits)

Not really an option in most 40k games. (and yeah, they definitely were kinda big deals )


Last time I checked IG can still take a significantly larger number of tanks than GK. IG is also one of the worst matchups for GK, so... I think your own example proves the previous point. Find a way to beat it and quit whining about it, or wait until the next codex comes out because this thread will be reborn over and over. "Black Templars are the most overpowered book GW has put out in a decade." "Chaos Legions are the most overpowered book GW has put out in a decade." "Tau are the most overpowered book GW has put out in a decade." "Eldar are the most overpowered book GW has put out in a decade." "Daemons are the most overpowered book GW has put out in a decade." blah blah blah.

Again, this point is made entirely moot by the fact that in 40k Chaos 3.5 and Orks were clearly more OP than GK are now. They were both released in the last decade. And if this thread is about GW books as the title suggests and not just 40k GW books than Daemons in Fantasy during 7th edition is clearly the most OP book in the last decade and I would argue EVER.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:52:21


Post by: pretre


DoctorZombie wrote: it wasn't such a big deal.

I lol'd

Going OT here, but I'm sure some folks would consider WWII a big deal, not to mention Napoleon and Europe, etc. Just saying... Either way, that has nothing to do with our sport of man-dollies.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:53:10


Post by: Redbeard


DoctorZombie wrote:Why do people post threads like this? In history, armies have been considered unbeatable (German Wehrmacht, Napoleon's armies) then someone figured out a way to beat them, and it wasn't such a big deal. There are weak points in the GK codex, players just have identify them or come up with strategies to defeat them.


People post in threads like this in the hopes that the powers that be may one day address imbalances.

Yes, they are beatable, and yes, there are strategies that take advantage of their weaknesses, primarily mid-short range shooting and paying to be generalists. Just because they're beatable doesn't mean that we cannot hope for more stringent playtesting, and more consistent pricing models between various codexes.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:57:18


Post by: OverwatchCNC


Redbeard wrote:
DoctorZombie wrote:Why do people post threads like this? In history, armies have been considered unbeatable (German Wehrmacht, Napoleon's armies) then someone figured out a way to beat them, and it wasn't such a big deal. There are weak points in the GK codex, players just have identify them or come up with strategies to defeat them.


People post in threads like this in the hopes that the powers that be may one day address imbalances.

Yes, they are beatable, and yes, there are strategies that take advantage of their weaknesses, primarily mid-short range shooting and paying to be generalists. Just because they're beatable doesn't mean that we cannot hope for more stringent playtesting, and more consistent pricing models between various codexes.



There is nothing wrong with the points costs in the GK book. Paladins and Purifiers (the two best units) are well costed for what they do. Psyfleman Dreads while cheap are far from game breaking when in order to take them in large numbers you have to take much less in terms of troops which matter more. Henchmen are cheap but are also super easy KPs to get. DCA are shredded like paper dolls and aren't that inexpensive. The only issue I have with the entire dex is that you don't have to pay for Fortitude on the vehicles.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:58:21


Post by: JB_Man


I don't understand how people can defend Grey Knights as a balanced codex. The book is vastly superior to most other 5th edition books. The units are cheaper and more powerful than their counterparts in other armies, and they have extremely powerful rules (psychic pilot has me tearing out my hair every game...). This isn't to say that GK are unbeatable, only that, all other things being equal, GK would win against the majority of the armies out there.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 15:59:05


Post by: pretre


Redbeard wrote:People post in threads like this in the hopes that the powers that be may one day address imbalances.

Okay, his post was funny, but your post was hilarious. I thought we posted in these because we were bored and wanted to argue on the internet. I didn't ever think that we were posting for a better tomorrow.

Yes, they are beatable, and yes, there are strategies that take advantage of their weaknesses, primarily mid-short range shooting and paying to be generalists. Just because they're beatable doesn't mean that we cannot hope for more stringent playtesting, and more consistent pricing models between various codexes.

I agree with this in reference to every single book. Every codex out there is beatable and there are strategies to take advantage of their weaknesses. But, just because every codex is beatable doesn't mean we cannot hope for more stringent playtesting, and more consistent pricing models between various codexes.

/cheer Redbeard


Automatically Appended Next Post:
JB_Man wrote:I don't understand how people can defend Grey Knights as a balanced codex. The book is vastly superior to most other 5th edition books. The units are cheaper and more powerful than their counterparts in other armies, and they have extremely powerful rules (psychic pilot has me tearing out my hair every game...). This isn't to say that GK are unbeatable, only that, all other things being equal, GK would win against the majority of the armies out there.

Proof please. As we have brought up again and again, if GK are going to win 'all things being equal', why aren't they sweeping the tournament scene? That's kind of the definition of 'all things being equal'.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:01:28


Post by: Redbeard


pretre wrote:
I thought we posted in these because we were bored and wanted to argue on the internet.


SShhhh, don't give away the secret. (wonder if my code is compiled yet).


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:02:11


Post by: Polonius


I'd argue that the great strides GW made in producing better balanced armies in 5th edition is what makes the GKs so notably OP.

Some of the costs and meta shaking rules harken back to the bad old days. Five point psy-bolts on dreads? Cleansing flame for free on (essentially) a troop unit? Five point near immunity to shaken/stunned?

These are easily articulatable, and very obvious, shortcomings that really disappoint those of us that thought GW had turned a corner.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:05:24


Post by: OverwatchCNC


JB_Man wrote:I don't understand how people can defend Grey Knights as a balanced codex. The book is vastly superior to most other 5th edition books. The units are cheaper and more powerful than their counterparts in other armies, and they have extremely powerful rules (psychic pilot has me tearing out my hair every game...). This isn't to say that GK are unbeatable, only that, all other things being equal, GK would win against the majority of the armies out there.


First off the same thing has been said about EVERY 5th ed codex when it came out with the exception of Tyranids. But even in the Tyranids case, prior to the FAQ of idiocy, people said Tyranids were the most OP codex. It is natural in a game that has a progressive power band like 40k to have each subsequent book be more powerful than it's predecessors.

How are their units cheaper? SS and Terminators, their basic troops, are more expensive than their equivalents in the other Marine codices. Paladins and Purifiers are super expensive points wise, and are not cheaper than their equivalents. Psyfleman dreads are not cheaper than 4 Long Fangs with Missile Launchers. The Named Characters are either more expensive or on par with their equivalents in other codices, Draigo may be slightly under costed in comparison to Logan Grimnar. And I agree the idea that the vehicles get their abilities for free is pretty ludicrous.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:11:40


Post by: Polonius


pretre wrote:
JB_Man wrote:I don't understand how people can defend Grey Knights as a balanced codex. The book is vastly superior to most other 5th edition books. The units are cheaper and more powerful than their counterparts in other armies, and they have extremely powerful rules (psychic pilot has me tearing out my hair every game...). This isn't to say that GK are unbeatable, only that, all other things being equal, GK would win against the majority of the armies out there.

Proof please. As we have brought up again and again, if GK are going to win 'all things being equal', why aren't they sweeping the tournament scene? That's kind of the definition of 'all things being equal'.


Honestly? I think the problem isn't that GK are winning so much. I think that GK are just stupidly better at the new default tournament build: MSU with firepower transports. Purifiers in Resolute Razorbacks are better than any other razorspam. The problem is that all good tournament players know how to beat that army.

There are enough tricks, gimmicks, and bits of broken in the book to make it killer at mid level though. Take a skilled, knowledgable tournament player. The kind that goes 2-1 consistently, but rarely wins. That guy loves the GK book due to a deep bench of awesome. There are also wacky builds that flummox players that don't know the secret.

Now, take those same bits of broken, and give them to an elite tournament player, that also knows all the tricks. He's going to do very well with that book. But not all players are going to switch over. Hardly any "OP army of the year" won every event (except may Iron Warriors in their prime ), simply due to the fact that really good tournament players know that skill and experience with an army matter more than codex strength. So, GK, just like Wolves, or leafblower, or Nob Bikers, or VP denial eldar, or Nidzilla, or Assault Cannon Spam, or Iron Warriors, or rhino rush, etc., might be the best book yet, but still not win every event.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:11:42


Post by: Vaktathi


OverwatchCNC wrote:
Last time I checked IG can still take a significantly larger number of tanks than GK.
Within a normal points game? A few more, but I routinely see GK armies with double digits of armored units, not an entire order of magnitude more as I was discussing above.

IG is also one of the worst matchups for GK, so... I think your own example proves the previous point.
No, unless all you took away from my post was "moretanks=winrar!".

The point was that those powerful armies were defeated by bringing armies and pressures of far greater magnitude to bear with roughly similarly equipped troops even if not as well led. In 40k terms this would basically be like matching one army by fielding 5-20x as many points against it (e.g. matching a 2000pt army with an Apocalypse force), which is essentially what happened with Napoleon and the Wehrmacht.


Again, this point is made entirely moot by the fact that in 40k Chaos 3.5 and Orks were clearly more OP than GK are now.
chaos 3.5 maybe, Orks? Only if you were playing min/max las/plas SM armies in 4E without a speck of anti-horde firepower.


But even in the Tyranids case, prior to the FAQ of idiocy, people said Tyranids were the most OP codex.
O_o there were some issues with the Doom of Malantai, but certainly it wasn't making waves like other armies. I don't recall any of the butthurt we see over books like GK and SW's with the DE release. As much as people have issues with IG you don't see threads like this about them, though you do quite often with GK's and SW's.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:17:57


Post by: Polonius


In general, space marine books recieve more complaints for being OP than non-space marine, due to the ease of building the armies.

A purifier/razorback heavy GK army is one of the cheaper armies to build (TL-AC arms for dreadnoughts aside), and is also quick to paint due to low model count and simple paint scheme.

Compare that to a mech-vet IG force, which requires a large investment of both money and time.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:23:11


Post by: Vaktathi


Polonius wrote:In general, space marine books recieve more complaints for being OP than non-space marine, due to the ease of building the armies.

A purifier/razorback heavy GK army is one of the cheaper armies to build (TL-AC arms for dreadnoughts aside), and is also quick to paint due to low model count and simple paint scheme.

Compare that to a mech-vet IG force, which requires a large investment of both money and time.
This is a big reason no doubt, though the very focused nature of IG (practically pure shooting with one phase routinely essentially being an auto-loss phase) and lack of action hero factor also plays a role I'm sure

EDIT: I also just realized I have about 1700pts of generic loyalist Space Marine models of which I have no idea how I've accumulated and didn't realize I had until I did a mental inventory...


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:26:16


Post by: pretre


Vaktathi wrote:focused nature of IG (practically pure shooting with one phase routinely essentially being an auto-loss phase)

Vaktathi, Strakenguard. Strakenguard, Vaktathi. Looks like you guys haven't met previously.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:26:36


Post by: DarkStarSabre


OverwatchCNC wrote:First off the same thing has been said about EVERY 5th ed codex when it came out with the exception of Tyranids. But even in the Tyranids case, prior to the FAQ of idiocy, people said Tyranids were the most OP codex. It is natural in a game that has a progressive power band like 40k to have each subsequent book be more powerful than it's predecessors.


Sad thing is?

There has been a progressive power creep in the game. I think the moment it went SM, SW, BA, GKs....well, that there is creep in action which each more 'recent' SM codex being significantly stronger than its predecessors. We can expect Chaos Legions to be so WTFbroken that you instawin games (because it's technically a SM codex of sorts) or gimped to all hell worse than the current CSM codex (because it's Chaos).

But thank you for making me chuckle. Tyranids....never considered OP. Ever. You can do silly, silly things with Tyranids if you try. But it pales in the face of the sillier things.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:31:05


Post by: Vaktathi


pretre wrote:
Vaktathi wrote:focused nature of IG (practically pure shooting with one phase routinely essentially being an auto-loss phase)

Vaktathi, Strakenguard. Strakenguard, Vaktathi. Looks like you guys haven't met previously.
A *very* niche build that often necessitates leaving out many of the more popular/powerful options in the book, and is neutered by killing a single command squad. You're generally talking about nearly 900pts between two blobs and your HQ after PW's and sufficient squads and commissars before adding any guns or other upgrades.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:33:46


Post by: pretre


Vaktathi wrote:A *very* niche build that often necessitates leaving out many of the more popular/powerful options in the book, and is neutered by killing a single command squad.

Umm. I don't know that you are familiar with Strakenguard at all, or foot guard in general, but that's kind of OT for this post, so I'll let it be.


Automatically Appended Next Post:
DarkStarSabre wrote:There has been a progressive power creep in the game. I think the moment it went SM, SW, BA, GKs....well, that there is creep in action which each more 'recent' SM codex being significantly stronger than its predecessors. We can expect Chaos Legions to be so WTFbroken that you instawin games (because it's technically a SM codex of sorts) or gimped to all hell worse than the current CSM codex (because it's Chaos).

I'm not sure if you're serious or not.

BA was less powerful than SW and we're finding out so is GK. More toys/wacky stuff, yes. More powerful, no. Codex Creep is a half OMG NEW STUFF syndrome and half actual increase in powers between editions.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:37:27


Post by: DoctorZombie


pretre wrote:
DoctorZombie wrote: it wasn't such a big deal.

I lol'd

Going OT here, but I'm sure some folks would consider WWII a big deal, not to mention Napoleon and Europe, etc. Just saying... Either way, that has nothing to do with our sport of man-dollies.


I'm just saying though, when the Whermacht was defaeted at Stalingrad, it showed the the Germans could be defeated. Same thing with the Grey Knights or any "overpowered" codex. Any codex is defeatable, you just have find out the best way.
And I realize my word choice wasn't the best, I didn't mean deconstruct Napoleon or WWII.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:41:36


Post by: DarkStarSabre


pretre wrote:Automatically Appended Next Post:
DarkStarSabre wrote:There has been a progressive power creep in the game. I think the moment it went SM, SW, BA, GKs....well, that there is creep in action which each more 'recent' SM codex being significantly stronger than its predecessors. We can expect Chaos Legions to be so WTFbroken that you instawin games (because it's technically a SM codex of sorts) or gimped to all hell worse than the current CSM codex (because it's Chaos).

I'm not sure if you're serious or not.

BA was less powerful than SW and we're finding out so is GK. More toys/wacky stuff, yes. More powerful, no. Codex Creep is a half OMG NEW STUFF syndrome and half actual increase in powers between editions.


It's not proper unless you include the relevant meme related picture.

And some parts are considerably more broken than other parts, the newer the codex gets. Mind you, so do the naming conventions.

I'll never forgive them for Wolf Wolfborn, riding his giant wolf with the saga of the wolf and his wolf claws and wolf tail talisman while serving the space wolves, wolf wolf wolf wolf.....


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 16:43:31


Post by: Vaktathi


DoctorZombie wrote:
I'm just saying though, when the Whermacht was defaeted at Stalingrad, it showed the the Germans could be defeated.
yes, through astronomically insane/stupid strategic orders (not allowed to conduct maneuver warfare, not allowed to break out, etc), incorrect information given to ground commanders, and massive numerical and materiel advantage on the part of the soviets.

In 40k terms, it'd be like taking a Mechvets IG army that wasn't allowed to redeploy units or maneuver around the table or dash for objectives, forcing it to dismount and fight close combats against a platoons IG army with three times the number of points in a City Fight table. War is inherently unbalanced, we are talking a tabletop wargame where balanced forces are key, and when armies aren't, the recourse that real life would take isn't available.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 20:27:20


Post by: Leenus


@Redbeard

I think it is completely unreasonable to think similar units should be costed similarly between codexes *IF* you understand that GW's mission is to make money and sell models, not to produce the most balanced game possible.

If similar units had similar costs across codexes, then armies would largely look the same. If havocs were priced cheap enough to balance them compared to long fangs, now every chaos army would have 3x havocs. From a consumer stand point, people don't often want to play armies that play almost identically. Why would I want to play chaos if the army functions very, very similarly to my space wolves?

Then why include havocs/other devs? These units are included for a sense of completeness in terms of fluff and because, even while overcosted to other options in their respective books, they give people additional options (more purchasing opportunities, if someone hates tanks for example) via a unit that likely has low incremental investment costs.

I'd ask you this. Why is it bad if long fangs are cheaper than havocs? From a design perspective it makes sense as it stops armies from becoming carbon copies. From a production perspective it makes sense, because it gives people more buying options at low marginal investment. From a fluff perspective it (probably) makes sense as it reflects the differing abilities the respective units (assume GW is reflecting the difference in training/equipment/whatever).


In short, you have to recognize there are very, very practical reasons to not balance individual units across books. I think when you look at GW from a business that *MUST* create a game that is changing and not intended to iterate until it achieves perfection, you'll start to see some (definitely not all) of their decisions actually make a lot of sense.


EDIT: @All Posters. Unless you can show, via tournament data and not personal anecdote, that GKs have more top finishes (in terms of battle scores) at GTs than other armies, you're pretty much just spouting off baseless nonsense.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 20:36:42


Post by: OverwatchCNC


Leenus wrote:@Redbeard

I think it is completely unreasonable to think similar units should be costed similarly between codexes *IF* you understand that GW's mission is to make money and sell models, not to produce the most balanced game possible.

If similar units had similar costs across codexes, then armies would largely look the same. If havocs were priced cheap enough to balance them compared to long fangs, now every chaos army would have 3x havocs. From a consumer stand point, people don't often want to play armies that play almost identically. Why would I want to play chaos if the army functions very, very similarly to my space wolves?

Then why include havocs/other devs? These units are included for a sense of completeness in terms of fluff and because, even while overcosted to other options in their respective books, they give people additional options (more purchasing opportunities, if someone hates tanks for example) via a unit that likely has low incremental investment costs.

I'd ask you this. Why is it bad if long fangs are cheaper than havocs? From a design perspective it makes sense as it stops armies from becoming carbon copies. From a production perspective it makes sense, because it gives people more buying options at low marginal investment. From a fluff perspective it (probably) makes sense as it reflects the differing abilities the respective units (assume GW is reflecting the difference in training/equipment/whatever).


In short, you have to recognize there are very, very practical reasons to not balance individual units across books. I think when you look at GW from a business that *MUST* create a game that is changing and not intended to iterate until it achieves perfection, you'll start to see some (definitely not all) of their decisions actually make a lot of sense.


EDIT: @All Posters. Unless you can show, via tournament data and not personal anecdote, that GKs have more top finishes (in terms of battle scores) at GTs than other armies, you're pretty much just spouting off baseless nonsense.


QFT Couldn't have said it better myself!

Your edit is Quoted For Absolute Truth QFAT.

Balancing the books by balancing every unit in every codex to equivalent units in the other codices would make for a very boring game. If you want a game where each side is perfectly balanced in terms of units, play chess.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:00:51


Post by: Vaktathi


Leenus wrote:
I'd ask you this. Why is it bad if long fangs are cheaper than havocs? From a design perspective it makes sense as it stops armies from becoming carbon copies.
At the expense of balance, that's bad game design.

From a fluff perspective it (probably) makes sense as it reflects the differing abilities the respective units (assume GW is reflecting the difference in training/equipment/whatever).
A more capable unit with supposedly greater experience is reflected by being cheaper?



EDIT: @All Posters. Unless you can show, via tournament data and not personal anecdote, that GKs have more top finishes (in terms of battle scores) at GTs than other armies, you're pretty much just spouting off baseless nonsense.
Tournament data is not universally available, and the results are not universally comparable depending on attendance, unit/army allowances, points level, comp, and matching. There is no set tournament standard for any of these things. For instance if first round pairings are determined by judges estimation of army strength rather than being randomly determined, a lot of power lists end up mutually knocking each other out, so you often get a lot of "uncompetitive" armies winning such events because the power lists were all matched turn 1 and got lots of draws and minors with relatively few major/massacre results. Likewise, you may see lots of "Codex: X marines" at an event even though most of the armies using that book are counts-as and people may think an event was flooded with X Marines where in reality they're just generic marine armies using whatever list is the best at the time.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:03:13


Post by: Polonius


Leenus wrote:
EDIT: @All Posters. Unless you can show, via tournament data and not personal anecdote, that GKs have more top finishes (in terms of battle scores) at GTs than other armies, you're pretty much just spouting off baseless nonsense.


So, if you compile statistics that are not available, and you agree with the rigor of the collection (as well as what tournaments to include), only then are we not spouting baseless nonesense?

Let me teach you something about proving a point. Something is "baseless" if there is no evidence to support it. To demand one specific type of evidence might make sense when trying to set a higher burden of proof, but that's not the same thing as being "baseless."

You also are ignoring the distinction between "overpowered" and "winning the most tournaments." An overpowered codex may not win as many tournaments as another army, but only because the base of players is lower due to external reasons.

That said, didn't somebody post a graph showing the armies that qualified for hard boys semis? IIRC GK were the top dog there.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:05:37


Post by: pretre


Vaktathi wrote:Tournament data is not universally available,

No, but we have a great deal of it available on the intertubes.
and the results are not universally comparable depending on attendance, unit/army allowances, points level, comp, and matching.

Sure. But again, 40k isn't a universally comparable game, units aren't universally comparable outside of armies, etc.
There is no set tournament standard for any of these things. For instance if first round pairings are determined by judges estimation of army strength rather than being randomly determined, a lot of power lists end up mutually knocking each other out, so you often get a lot of "uncompetitive" armies winning such events because the power lists were all matched turn 1 and got lots of draws and minors with relatively few major/massacre results.

This is a rare tournament setup that someone would do comp this way, but I suppose it could happen. Most tournaments use random pairings.

Likewise, you may see lots of "Codex: X marines" at an event even though most of the armies using that book are counts-as and people may think an event was flooded with X Marines where in reality they're just generic marine armies using whatever list is the best at the time.

I don't even know what you are saying here. Are you saying the organizers would report results that are inconsistent because the army is painted a different color?

Seriously, if the claim is that X is overpowered, the only way to evaluate that is to look at tournament results. I guess we could have a massive poll of everyone's pickup games, but that would just be silly. At least tournament results are competitive and publicly available. Heck, throw out the comp events if you want, there is still no evidence of GK sweeping the nation.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:16:42


Post by: Redbeard


Leenus wrote:
I think it is completely unreasonable to think similar units should be costed similarly between codexes *IF* you understand that GW's mission is to make money and sell models, not to produce the most balanced game possible.


This has been my assertion throughout the thread, I believe I do understand that this is GWs mission. I also believe that the best way to sell more models, overall, is to avoid losing players who get burnt out because they never win due to choosing the 'wrong' book or unit.


If similar units had similar costs across codexes, then armies would largely look the same. If havocs were priced cheap enough to balance them compared to long fangs, now every chaos army would have 3x havocs.


I disagree with you here. The reason that SW players take 3x Long Fangs, rather than Predators, Whirlwinds, Vindicators or Land Raiders is that Long Fangs are priced poorly in comparison to those other choices.

Good design calls for comparing units to similar units in other codexes, as well as other competing units in the same codex.

What's more, other codexes have different options. Space Marines can field a Thunderfire cannon, Chaos can run Obliterators, and Blood Angels can run Storm Ravens.

There are two tools available to designers when it comes to designing army lists. One is Cost, and the other is Availability. But, Cost is also a factor in balance, whereas availability plays a much smaller role in whether something is balanced.



From a consumer stand point, people don't often want to play armies that play almost identically. Why would I want to play chaos if the army functions very, very similarly to my space wolves?

Then why include havocs/other devs? These units are included for a sense of completeness in terms of fluff and because, even while overcosted to other options in their respective books, they give people additional options (more purchasing opportunities, if someone hates tanks for example) via a unit that likely has low incremental investment costs.


But, at some level, all space marine armies, including Chaos ones, do play similarly, because they're all MEQ. That's their single-largest defining attribute.

I think your logic is flawed, because you're ignoring the premise that it's a game, and the primary concept in points-based game design is that equal points should equate to a fair fight. If GW wants to make armies different, they should focus on tweaking availability, but pricing it correctly, as opposed to making sub-optimal units for the reason of padding a book that doesn't need them, which is what you're arguing in favour of.

If you include havoks, but make them sub-optimal, the real-world effect on game play is no different from not including them. People will learn, either from experience or from forums, that they're not good, whereas the other armies equivalent units are. People who have bought them will feel ripped off, and perhaps GW is immune from bad feelings, but I think not - and people do stop playing when they consistently cannot win with the models they've bought.


I'd ask you this. Why is it bad if long fangs are cheaper than havocs? From a design perspective it makes sense as it stops armies from becoming carbon copies. From a production perspective it makes sense, because it gives people more buying options at low marginal investment. From a fluff perspective it (probably) makes sense as it reflects the differing abilities the respective units (assume GW is reflecting the difference in training/equipment/whatever).


It's bad because it violates the primary rule of balance, that two functionally equivalent armies should be priced equivalently. Look, you can argue that Chaos doesn't rely on long-range weapons, and base this assertion on the fact that havoks are overpriced. But that's an excuse for poor design. If chaos doesn't rely on long-range shooting, this shouldn't be an option for me, or it should be a restricted (0-1) option. The fact that I'm allowed to take three units of havoks and you're allowed to take three units of Long Fangs means that if we both do, we should have a fair game, your unit shouldn't be so much cheaper (and more effective) that you get an extra squad as well.

There is a better way to make the armies different than to make them unbalanced. You want to reflect the difference in training and equipment and 'whatever' - okay, what if Chaos Havoks can only take 2 heavy weapons, as their armouries aren't equipped for more. What if Chaos Havoks are only BS3, to represent less training at long-range fire (but, get a points reduction as well). There's no fluff explanation you can offer that cannot be better represented by changing something besides the cost of the unit.


In short, you have to recognize there are very, very practical reasons to not balance individual units across books. I think when you look at GW from a business that *MUST* create a game that is changing and not intended to iterate until it achieves perfection, you'll start to see some (definitely not all) of their decisions actually make a lot of sense.


But, I believe that if you look at success over time, games that are balanced are more successful than those that are not. If I'm a new player, and I walk into GW, I don't know what the newest army is, I just know which one catches my eye. Woe be me if it's Tau or Chaos today. I plunk down the hundreds of dollars required to play this game, and I lose. And I lose again. I give up. Or maybe I don't. Maybe I go on the internet and ask why aren't I winning, and I get told, sorry, you bought the wrong army, they suck. And I get disillusioned and I walk away, and that's that. Try telling someone who just dropped a grand on an army that they need to drop another grand before they can win a game and see if they want to remain your customer.

You want to super-power the newest shiniest thing to drive sales of the newest stuff - that's a business decision, and it's one that works if you're interested in a short term burn&churn operation. It isn't a good one if you want to build goodwill among your customers and hope to build a long-term customer base. But looking at falling sales and rising prices and it seems that the short-term is what's on GWs mind.

And GW doesn't have to create a game that is constantly changing, because the game isn't their primary sales goal, the miniatures are. Sexy miniatures will sell, unless they have really crap rules (see: Possessed Marines). Sexy rules will sell sub-par miniatures, but they rarely make a miniature that needs super powers to sell. What's more, balanced rules will see more even sales.

Let's consider Dark Eldar. What do we see in all the lists people post. Venoms. Ravagers. Maybe some Raiders. Min sized troops. What don't we see a lot of: Incubi, Grotesques, Mandrakes, Reaver bikers, Taloses. Someone had to sculpt the talos. The reaver bikers need a mold just like the venoms do. Why don't we see those? Is GW, being run as a business, not wanting to sell those models too? We don't see them because their rules pale in comparison to OMG!!! 12 poison shots on a venom. It's an example of where lack of balance is actually hurting the sales of models. If the DE codex were balanced, I could pick the models that I thought were coolest (definitely including those bikers) and still play an even game.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:26:30


Post by: daedalus


I changed my mind. GK must be overpowered. But so are all marine armies. I'm deeply disturbed that Marines have a better shooting attack than Genestealers at only a couple points difference. Where IS the balance?

(I might be being satirical, but I've noticed that there is a lack of comparison of Marine/Xenos armies when these threads come up, as if we consider 'game balance' to mean all marine books are meant to be identical.)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:27:32


Post by: Vaktathi


pretre wrote:]
No, but we have a great deal of it available on the intertubes.
Again, inconsistent and lacking a unifying common structure for each event.



Sure. But again, 40k isn't a universally comparable game, units aren't universally comparable outside of armies, etc.
To some extent, but given that in 40k we have multiple armies that share 80-90% or more of their statlines/wargear/vehicles/rules with most of their differences being minor wargear swaps, they are in many cases easier than comparing events as their are literally direct copy/paste equivalents or very nearly so. An event playing with a composition component at 1500pts with 4 rounds that's a relatively local event will have a much different result in most cases than a non-comp'd event at 2500pts with 3 rounds at a national level.



This is a rare tournament setup that someone would do comp this way, but I suppose it could happen. Most tournaments use random pairings.
It's not universal, but it's not super uncommon, I know there is a big LA event that does that (forgot the name off the top of my head) another PacNW one that does, and lots of regional events that do that sort of thing, matching what the organizers see as like powered armies against each other.


I don't even know what you are saying here. Are you saying the organizers would report results that are inconsistent because the army is painted a different color?
I'm saying that you get a false impression of the size of the actual playerbase for an army and that yes, mis-reporting does occur (I remember playing in a league a couple years ago where the "BT" player that won the event used C:SM with Vulkan all the way through the league with his templar painted models and was recorded as a "Black Templars" army as opposed to a "C:Space Marines" army in rankings)


Seriously, if the claim is that X is overpowered, the only way to evaluate that is to look at tournament results.
It's a component yes, but it's by no means the *only* thing, especially given the wide range of events at national/regional/local levels and varying data available and low sample sets for most events it cannot be taken as the sole arbiter. It can be part of the argument but not the entire argument since they aren't by any means carried out in a consistent manner with consistently available data.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:34:10


Post by: Dok


If you wanna see true codex imbalance, then let's compare the kabalite warrior to the eldar guardian. For one point more per model you get +1ws, +1BS, +1I, pfp, night vision, and a gun that shoots twice as far.

Ban Dark Eldar! They are the most OP codex in the last ten years!


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 21:44:50


Post by: pretre


Vaktathi wrote: It's a component yes, but it's by no means the *only* thing, especially given the wide range of events at national/regional/local levels and varying data available and low sample sets for most events it cannot be taken as the sole arbiter. It can be part of the argument but not the entire argument since they aren't by any means carried out in a consistent manner with consistently available data.

I simply disagree. If it was overpowered and didn't show up in competitive tournament results, it wouldn't matter that it was overpowered since it would then only be overpowered in theory but not in practice.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 22:50:36


Post by: hemingway


Redbeard wrote:[
A general rule of game design is that people complain far more if you ever reduce anything than if you boost things. People will always complain about nerfing. You'll hear far less complaints about over-boosting - even in this thread there are plenty of people arguing that GK are not overpowered, or, at least not overly over powered. At least Blizzard did the right thing and made that nerf.


The only comment of yours i disagree with. Every game i've ever played, people complain far more about things they perceive as overpowered (usually because they get killed by them) than people complain about nurfs, and that seems to be true across the board or game system. Black Vice, the AWP, noob tubes, shamans, dks, RMP arena builds, resto druids, grey knights, long fangs, whatever.

After shamans got their nurf back in the golden age of wow, nobody really complained about it until they all got stuck healing poorly in MC, but that was a gearing issue. There's a time for things to get their nurf and usually by the time that nurf happens the guys who've enjoyed being OP kind of know that their gak was OP so it's not as big a deal. The fact is, as a CSM player, I'm going to play the army I like regardless of whether its winning. Sure, I'd like it if a squad of LC havocs that sit fallow on my shelf were made viable and cost effective, but if it never is, it never is. I have a habit of picking underdog armies (like my wraith eldar) so I suppose I don't complain about it being underpowered. I have plagues and zerkers and demon princes and kharns. I can win with those.

There's an interesting phenomenon that even when something gets a huge nurf (such as the noob tube did in mw3) , people who complained about them in mw2 still complain about them even though it's much harder to get kills with them now. This is reflected in the fact that people hate dying in games. You could run around with a knife in mw2, and it took skill and cunning to get kills at close range against guys who could kill you at any range, yet you still got called an NJF when you got tac knife kills. For some reason, they nurfed knifing too (but made akimbo better??)

I guess there's a strong case to be made for saying something that might not be as OP as someone thinks it is, also, usually by the person using it because in any unbalanced game system, there will be a rock paper scissors phenomenon to a greater or lesser degree. If you want a game with balanced armies, play chess, where the only disadvantage you have is going second. Armies can be made more homogenous over time, but if you want units with different rules, there will always be imbalances.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 22:59:17


Post by: Pony_law


Ok Grey knights are overpowered for the simple reason that they are too cheap for what you get. Take a 5 mand strike squad for 10 more points than a space marine tactical squad you get 5 storm bolters, 5 force weapons and 4 extra attacks. Now throw in that they will likely be strength 5 in assault for free. That is rediculous. This unit should cost about 50-75 points more. Of course this happens all over the codex and not just in the troop choice section.

Are they unbeatble? of course not they are a low count army so they can be out stratagied by better generals especially in objective based games. Also 40k is a dice game and anyone can roll bad for a game or two. They don't sweep tournaments because the best generals don't nessicarily switch to grey knights because they are the most powerful, some people play the army they do for reasons like fluff or whatever. What GK do do is take mediocer players and make them tournament winning or placeing players.

Hopefully with 6th Edition GW will realize their mistakes and make GK cost what they should. I don't think they should buff other codexs like SM but a shrike squad should have a base price of at least 150, and their upgrades should cost an appropriate amount. Do this throughout the codex so GK field about 3/5ths the amount of modles as SM do (as a default and not just when they spam terminators or palidins)and they will be about right


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:00:05


Post by: pretre


Pony_law wrote:Ok Grey knights are overpowered for the simple reason that they are too cheap for what you get. Take a 5 mand strike squad for 10 more points than a space marine tactical squad you get 5 storm bolters, 5 force weapons and 4 extra attacks. Now throw in that they will likely be strength 5 in assault for free. That is rediculous. This unit should cost about 50-75 points more. Of course this happens all over the codex and not just in the troop choice section.

Are they unbeatble? of course not they are a low count army so they can be out stratagied by better generals especially in objective based games. Also 40k is a dice game and anyone can roll bad for a game or two. They don't sweep tournaments because the best generals don't nessicarily switch to grey knights because they are the most powerful, some people play the army they do for reasons like fluff or whatever. What GK do do is take mediocer players and make them tournament winning or placeing players.

Hopefully with 6th Edition GW will realize their mistakes and make GK cost what they should. I don't think they should buff other codexs like SM but a shrike squad should have a base price of at least 150, and their upgrades should cost an appropriate amount. Do this throughout the codex so GK field about 3/5ths the amount of modles as SM do (as a default and not just when they spam terminators or palidins)and they will be about right


This is why we can't have nice things.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:09:46


Post by: Kingsley


Grey Knights aren't OP or even that meta-shaking-- they're harsh against Drop Pod and DoA lists, but those are largely dead already. I think the new Codex: Necrons will have a much bigger impact on people's lists.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:14:44


Post by: Draigo


IG are op, SW are op, BA are op, and anything that has come out since orkz. They cleary have more bang for the buck point wise compared to Tau, CSM, etc. It is not fair that gh, ba assault marines are cheaper then 1k sons and do more. Its not fair to eldar that guardians are garbage and not 6 pts like a vastly superior ork boy. Bloodletters are broken cause theyre dirt cheap and carry power weapons with an invuln. Barely more expensive then DCA. Using MtG, WoW etc for balance and most these examples are superficial and flawed since MtG etc are full of balance issues and most the new codexes are can field similar power for the same low costs mean that they are op. The entire game of 40k is busted and broken so lets all complain. I mean it worked s well before when people complained. You telling me orkz and IG are broken when as 4th edition theyre more powerful then some 5th edition stuff? Wheres the creep? Looks like they were so vastly powerful that they still are constantly winning shows you how busted they were.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:26:33


Post by: Leenus


@Redbeard

You are arguing way beyond the scope of my response. I was responding solely against your idea that units should be balanced against similar units in other codexes.

I believe the best design decision, where possible, is to make most units within a codex viable options (with the knowledge that some choices will be included for the reasons I mentioned before re: why havocs are included but suck). I acknowledge that GW has definitely screwed this up in the past. However, none of these points disprove the idea that you should NOT balance units across codexes.

I do recognize your point that = points = a fair fight. I don't disagree with that general assumption works on a theoretical level. Once I start thinking about the game on a business level and when you factor in the fact that the fluff is hard to completely rewrite to fit design decisions lest the nerds rage, you realize there are certain tradeoffs that need to be made. You could easily make Havocs worth taking, but then you'd run into the problem of overly similar forces I was referring to before. I agree that we already tread a dangerous line of MEQ armies playing similarly, but you're fooling yourself if you really believe BA DOA plays the same as Tony Kopach space wolves plays the same as BT Termie spam, etc. etc. etc. Those armies would play A LOT more similar if all the armies had appropriately-costed tank hunting termies with 2 cyclones per 5 and cheap long fangs.

Again, I totally agree that GW screwed up the points costs of many dark eldar units invalidating many choices and hurting sales of those units. However, your point only proves that internal balance WITHIN codexes is important. We were originally discussing balancing units ACROSS codexes which is completely different.

I'd say we largely agree on the within codex idea with the caveat that some choices are included as sub-par options for fluff / completeness or economic reasons, but units should never be balanced across codexes.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:35:34


Post by: gendoikari87


OMG 10 pages, people, GK are out, they are here, deal with it or quit.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:38:51


Post by: OverwatchCNC


gendoikari87 wrote:OMG 10 pages, people, GK are out, they are here, deal with it or quit.




Pretty sure that violates forum rules but still... Truth.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:44:22


Post by: gendoikari87


OverwatchCNC wrote:
gendoikari87 wrote:OMG 10 pages, people, GK are out, they are here, deal with it or quit.




Pretty sure that violates forum rules but still... Truth.

It's just people whining because their army isn't new anymore.

People, FACT: Grey knight strike squads are not highly undercosted, at most they are a point or two cheaper than they should be because they lack any serious long ranged anti-tank firepower.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:46:04


Post by: BeefCakeSoup


Fetterkey wrote:Grey Knights aren't OP or even that meta-shaking-- they're harsh against Drop Pod and DoA lists, but those are largely dead already. I think the new Codex: Necrons will have a much bigger impact on people's lists.


^ This is the correct answer.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/21 23:55:44


Post by: Vaktathi


gendoikari87 wrote:
OverwatchCNC wrote:
gendoikari87 wrote:OMG 10 pages, people, GK are out, they are here, deal with it or quit.




Pretty sure that violates forum rules but still... Truth.

It's just people whining because their army isn't new anymore.

People, FACT: Grey knight strike squads are not highly undercosted, at most they are a point or two cheaper than they should be because they lack any serious long ranged anti-tank firepower.
So, the army doesn't have any long range AT guns on dreads, land raiders, razorbacks, stormravens, henchmen, vindicare assassins, conversion beamers, etc? And that's why they need undercosted troops? Many other (most) armies have troops units without long range AT options or with rather poor long range AT options, since when has that been the role of such units and a justification for undercosting their capabilities?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:05:11


Post by: Redbeard


Leenus wrote:
I believe the best design decision, where possible, is to make most units within a codex viable options (with the knowledge that some choices will be included for the reasons I mentioned before re: why havocs are included but suck). I acknowledge that GW has definitely screwed this up in the past. However, none of these points disprove the idea that you should NOT balance units across codexes.


Okay, so codex one is internally balanced, and has two good heavy support options, let's call them Chaos Predators and Havoks. (Chaos Predator == Havoks)

Codex two is also internally balanced, and has two good heavy support choices, let's say, Long Fangs and Predators. (Long Fangs == Predator)

Now, if Long Fangs are better than Havoks, (Long Fangs > Havoks), it doesn't take a whole lot of math to prove that every heavy support option in codex two is better than every heavy support option in codex one.

There's your proof for why you should balance units across codexes. Because if you don't, and you achieve internal balance, then the entire weaker codex, by simple logic, is weaker than the entire stronger one. And there's no way that leads to a balanced game.


I do recognize your point that = points = a fair fight. I don't disagree with that general assumption works on a theoretical level. Once I start thinking about the game on a business level and when you factor in the fact that the fluff is hard to completely rewrite to fit design decisions lest the nerds rage, you realize there are certain tradeoffs that need to be made. You could easily make Havocs worth taking, but then you'd run into the problem of overly similar forces I was referring to before.


I disagree. You're hand-waving away the concept of restricting what is available, as well as the fact that people will simply gravitate to what models and themes they like.

Consider the Chaos 3.5 codex. It had the standard list, as well as eight variant lists representing the differences between the legions. Each one had different restrictions, different strengths, different weaknesses, but, as they came from the same parent codex, you could imagine them as nine different codexes that had ideal unit-to-unit comparisons between them.

Did people play them the same? Not at all. Centurian99 played Night Lords. Kenny from the Wrecking Crew (unsure of his handle here) had a nasty Death Guard army. Blackmoor ran 1000 Sons. Tony Grippando played World Eaters. Inquisitor_Malice ran Word Bearers. I played Emperor's Children. Each of these forces had significantly different play styles, in spite of being balanced against each other.

People still picked their armies to go with a play style they liked, the difference was, they were all viable and balanced (well, at least if you banned the minor psychic powers tables, which most events did). Creating balance does not lead to everyone playing the same, because people don't do that. Creating balance leads to more variety, because there are more viable options. You don't have to rule out all the under-powered stuff right off the bat.


I agree that we already tread a dangerous line of MEQ armies playing similarly, but you're fooling yourself if you really believe BA DOA plays the same as Tony Kopach space wolves plays the same as BT Termie spam, etc. etc. etc. Those armies would play A LOT more similar if all the armies had appropriately-costed tank hunting termies with 2 cyclones per 5 and cheap long fangs.


Again, you're neglecting availability. Space Wolves play differently than DOA Blood Angels because Space Wolves don't have Descent of Angels. DOA will always play differently, whether you cost it appropriately or not, because Space Wolves don't have access to it. Mech Blood Angels plays differently than Mech Space Wolves, not because of the points, but because Mech Blood Angels have scouting transports and fast, mid-ranged options, and Mech Space Wolves do not. These two forces won't play the same, even if you price them appropriately.

Creating game imbalances to achieve variation is poor design. And you can try and justify it as a business decision, but at the end of the day, it's still poor game design.


I'd say we largely agree on the within codex idea with the caveat that some choices are included as sub-par options for fluff / completeness or economic reasons, but units should never be balanced across codexes.


That's such a large caveat that I cannot endorse any part of that statement. The only way to achieve variety is to balance units both within and between codexes. There is zero reason why a predator in one MEQ codex should ever cost more or less than the same predator in another. (Note: Blood Angel predators are fast, and as such, a slight point increase there is expected)


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:06:15


Post by: gendoikari87


On their basic squads? no. They don't. They don't have access to things like long fangs or devastator squads, or predators with triple lascannons. And again, they aren't undercosted by much. A point or two at most. So yes it is a fair trade off.

Many other (most) armies have troops units without long range AT options or with rather poor long range AT options


name one that isn't ork boyz or Grey hunters. And Grey hunters at least get melta and boyz get rockets.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:06:43


Post by: Leenus


@ Polonius

A few things. First, sure, "baseless" is a bit over the top. I know you understand my point though, so let's not derail based on that word. Someone posting in this thread and saying "I beat my friend who plays GK" or "I never beat my friend who plays GK" doesn't really help determine if GK are overpowered.

Tournaments are an excellent *indicator* if a book is overpowered. It gives us the best look at GK played in a competitive setting against other competitive lists where people, on average, play to win. It's not perfect. There will be outliers. That's why it's necessary to use a lot of tournaments. But I think showing that GK win an abnormal amount of tournaments (in battle points) is a far, far, far, far, far more persuasive than any personal anecdote or unit by unit analysis. Do you really believe otherwise? Are you telling me that if GK won every tournament, you would say "they're not overpowered" ?????? I 100% doubt it.

I will point out that in 7th edition fantasy, people cried out that Daemons were overpowered. Whines? Truth? Who knows. What I do know is that people did some reviews of tourney results and you'd see that daemons were a hugely disproportionate number of the top spots. That evidence helps convince me that there was something to the complaints. Other supporting evidence would be that ETC gave them ~200 points less and they STILL did excellent in battle points. There are a lot of variables in that data, but it still helps tease out some interesting things.

Now, a lot of this comes down to your definition of overpowered. To me, overpowered means that an army is miles stronger than the competition (e.g. 7th daemons at release). The game will never be truly balanced. GK might be slightly stronger than the competition, but certainly not over the top. I believe that if they were really over the top, the results would start to reflect in tournaments as it did with 7th daemons.


@Everyone else. You *cannot* analyze units in vacuum. Saying a 6 point guardian is a ripoff compared to a 6 point ork when it comes to stats / weapons, only shows me you do not understand the concept of unit interactions within a codex. To use an extreme example to a highlight the point: If the ork codex's strongest gun was str 4, the 6 point boy certainly would not be imbalanced. The strength of the core boy would balance against the lack of AT (similar to the current situation). Again, extreme example, but I hope you get the point. Likewise, the 6 point guardian is actually far more powerful than the common ork boy if the eldar book suddenly has a farseer that can cast a power of 2+ invulnerable save or what have you. However, that eldar army is not necessarily imbalanced compared to the orks, if the farseer costs 800 points.

You *must* look at units in context to the entire army. No battle is fought 1 unit vs 1 unit. Additionally, it's far wiser to debate list versus list to really see if there's any imbalance. Far too often people spout off how GK can get a scoring dreads, storm ravens with crazy pysker killing missiles, unkillable paladins, crazy shrouding psykers. Far too often, those people forget to mention that you can only fit half of that stuff in a list, because of points. So while many books have "answers to everything" (IG is an amazing example), you can't fit in an answer to everything when you actually build the list.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:31:51


Post by: Draigo


@Leenus Your at everyone point has been stated over and over but has fallenon deaf ears. The gk are op crowd wont hear that so your wasting your breath. Look at every thread that says gk re op and pt cost is their main arguement because nothing else even remorely does their arguement any justice.

As far as victory pts, you also arent mentioning the large volume of players playing the new codex so they have more oppurtunity for pts. 1 tau player shows up and 5 gk show up.. not accurate assumptions til both have closer number of tau-gk players. This book is way too new to even use its "new" status be an arguement for them winning alot. They have a higher probability with more players.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:34:24


Post by: Redbeard


Leenus wrote:
Tournaments are an excellent *indicator* if a book is overpowered.


Not always. What if one unit is a book is seriously overpowered, and the rest of the book is underpowered. Tournament players would spam that one unit, and probably win a lot of games. Non-tournament players would wonder why they lost so much.


@Everyone else. You *cannot* analyze units in vacuum.


You're right. But, you can analyze units in the role they're designed for. You cannot compare Howling Banshees to Long Fangs. It's easier to compare Dark Reapers to Long Fangs. It's downright trivial to compare Devastators to Long Fangs.


Saying a 6 point guardian is a ripoff compared to a 6 point ork when it comes to stats / weapons, only shows me you do not understand the concept of unit interactions within a codex.


To say that a 6 point guardian is not a ripoff compared to a 6 point ork and blame it on unit interactions shows me that you don't understand how to appropriately price things.

The ork codex actually illustrates this concept fairly well. An ork boy is 6 points. He gets shot, he falls down. A Big Mek is 35 points. He can fix your vehicle. A Big Mek can take a piece of wargear that gives a 5+ save to all those ork boyz. That piece of wargear is more expensive that the mek. Good players will attempt to maximize the return on the investment in the mek by getting multiple units under the shield. That's tactics. But, appropriate costing doesn't say the ork should be 8 points because he might get a cover save. The cost of the apothecaries in the Blood Angel codex is another good example. You might argue that they're too cheap for what they provide, but the cost is put on the force multiplier, not applied to the whole force because it might get multiplied.

Comparing a guardian to an ork boy is absolutely a reasonable comparison to make. Both have few special rules. Both are the core troops for their force, and are therefore required to hold objectives. Both are generalist units that excel at nothing. Any escalators that exist within the scope of the army should not be accounted for in their base price, they should be accounted for by the escalator. If the Eldar don't have a farseer, they get no benefit from psychic powers. If they have no avatar, they are not fearless. If the orks have no mek, they do not get a cover save. Why should these potential escalators be a consideration in the cost of the unit? Why isn't a warboss versus an autarch worth consideration?



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 00:45:18


Post by: Leenus


@ Redbeard

Except here's where your "proof" falls apart. Because the codexes are aimed to be balanced across the codex as a whole, ideally a FA, T, HQ or E slot will be better in the Chaos codex than the equivalent in the SW codex.

GW doesn't always do the best job at balancing the codexes with each other, but, again, it's the army as a WHOLE that matters, not the individual units. I guess you're right that "they fail to compare units across codexes" but I'd argue that they "fail" because the comparison is completely unnecessary.


Automatically Appended Next Post:
You're telling me I don't understand how to appropriately price things, but you're telling me to ignore the effects units will have on each other when used in unison? You have to be trolling me at this point.

So there's no confusion, I think a 6 pt guardian *IS* a ripoff compared to an ork boy. However, it's not because the ork is better than the guardian. It's because of how all the other units interact with the individual units.

I began to type a bunch of examples, but if you truly believe that army wide interactions don't matter, I think we're done debating.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 01:09:39


Post by: Redbeard


Leenus wrote:
You're telling me I don't understand how to appropriately price things, but you're telling me to ignore the effects units will have on each other when used in unison? You have to be trolling me at this point.


Not at all. I think I laid out examples of how to account for things working together. A unit should have a fair price. If something else in the codex makes it worth more, then that something should be priced in accordance with the advantage it brings.

You should not be penalized with a high base-price on a unit because of the potential that something else will make it more valuable. That only reduces variety as it forces you to take the multiplier effect in order to get your fair value.

You appear to be saying that you believe an ork should cost more because he will have a mek to give him a cover save. I'm saying he shouldn't, because I'm not required to take the mek, and the price on the forcefield is where the adjustment should be made, not the price of the boy. We may end up at the same price for mek + forcefield + boyz, but my boyz are still useful without the mek, whereas your boyz would be overpriced without him.


Automatically Appended Next Post:
Leenus wrote:I began to type a bunch of examples, but if you truly believe that army wide interactions don't matter, I think we're done debating.


No please, share your examples. I do think that army-interactions matter. I simply believe that the cost for the interactions needs to be paid in the least restrictive place.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 01:13:57


Post by: gendoikari87


People I have done the math.

GREY KNIGHTS ARE NOT UNDERCOSTED if you want the proof I have the calculator.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 01:17:40


Post by: Draigo


@redbeard Thats speaking with a lot of hind sight and seein the effects. Thats years of viewing a codex. There is no way you can be that accurate unless you did live demos for years. In a controlled setting you can balance things but once released it wil have a lot of different new variables added. So then what band units in certain pt values? Limit the use of vehicles? Yea Idk how well thatll work with the current price of models and trying to bring in new players. Card games can do that do the the lower prices but this would be a hard sell.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 01:37:02


Post by: Scipio Africanus


Grey knights aren't OP... we just don't know how to counter them yet.

I wish people would stop complaining about every new book. Everyone was gak scared when the Blood angels codex came out, the space wolves codex.. yet I can pull an easy win against anything either throws at me, because I know how to counter them

give it time, GK will not seem so OP anymore.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 01:56:26


Post by: Leenus


@Draigo

I'd say the power of the book has a direct influence on the number of people that play that book. Tau aren't played as much, because they clearly suck. There's variance for "new" army and viability of different builds, but are you really telling me an overpowered army that warrants this much screaming is remotely likely to be heavily underrepresented at a tournament? Absolutely not.

@ Redbeard

Ok, so the boys aren't costed in relation to the mek. However, you're flat out saying the Mek is costed in relation to the effect it has on the boys. That sounds like to me that units are costed relative to the effect they have on the rest of the army (proving my point... see above).

We might then realize that guardians are overcosted compared to orks, because the guardians' "synergy cost" is included in their cost (not the farseer), whereas the orks' "synergy cost" is included in the mek. So what? They got the individual unit costs wrong, but they got the aggregate army cost right. That only further proves that we should evaluate ARMY versus ARMY, which, if you read above, is my exact point. If they got the Army cost wrong, then we have located an overpowered army, which is the point of this thread.

If you want to prove me wrong, attack the core argument.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 02:34:10


Post by: Draigo


@Leenus Ig, sw, ba and orkz even now still have a strong following. thats more telling then an army less than a yr old. its also helped that draigo armies have low cost so it is always suggested.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:03:20


Post by: Redbeard


Leenus wrote:
We might then realize that guardians are overcosted compared to orks, because the guardians' "synergy cost" is included in their cost (not the farseer), whereas the orks' "synergy cost" is included in the mek. So what?


So what? This is clearly a limiting factor on the codex. If I pay a fraction of the cost of a farseer, even when I don't take one, whenever I use guardians, then guardians are priced incorrectly. I am forced to use a unit that I may not want to use, if I want to get full value from my guardians. The mek provides synergy for any other unit in the codex, as such, his upgrade cost is correctly charged when you take him. The farseer can also provide synergy for any unit in the codex, yet this synergy cost is only tacked onto the price of guardians? You cannot see how this is flawed? Or you just think it's okay to be flawed, provided that occasionally we get a workable list?


They got the individual unit costs wrong, but they got the aggregate army cost right. That only further proves that we should evaluate ARMY versus ARMY, which, if you read above, is my exact point. If they got the Army cost wrong, then we have located an overpowered army,


I thought your "exact" point was that you cannot compare units from different codexes. In fact, I believe your exact words, at some point, were you should NOT balance units across codexes. Your "exact" point seems to keep changing. It's hard to hit a moving target. My point is that you can, and you should, if you want a balanced game.


which is the point of this thread.


Heh. This thread is like a winding river. I don't think the thread can be said to have a point.


If you want to prove me wrong, attack the core argument.


I'm not attacking anything, nor do I care whether you think you're right or wrong. You are defending a design methodology that can be proven to be flawed based on the idea that if you take some specific units, you end up with a workable whole. The fact that every once in a while a blind squirrel finds a nut does not mean we should all strive to be blind squirrels.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:13:38


Post by: pretre


gendoikari87 wrote:People I have done the math.

GREY KNIGHTS ARE NOT UNDERCOSTED if you want the proof I have the calculator.


lol. Nice.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:15:40


Post by: gendoikari87



I'm not attacking anything, nor do I care whether you think you're right or wrong. You are defending a design methodology that can be proven to be flawed based on the idea that if you take some specific units, you end up with a workable whole. The fact that every once in a while a blind squirrel finds a nut does not mean we should all strive to be blind squirrels.


Prove? on what methodology, where is your evidence, because I can prove via my point cost calculator that they are in fact, costed very close to what they should be.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:30:39


Post by: -666-


I think GK is one of the best designed codices in fifth edition. The codex covers all it's bases - any inherent weakness can be negated in one way or another... much like eldar back in the days of third edition. There are lots of good builds - you aren't restricted to one specific type of list to field a competitive army. Other codices, especially most of the xenos races, we're not as well designed or apprently to the same degree of effort... take Tyranids as the classic example how not to design a codex. It seems GK have the ability to easily beat certain armies without much effort. If all codices were designed to same degree as GK I don't think there wouldn't be this discussion.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:30:52


Post by: pretre


gendoikari87 wrote:Prove? on what methodology, where is your evidence, because I can prove via my point cost calculator that they are in fact, costed very close to what they should be.

Wait, you were serious?


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:32:16


Post by: Vaktathi


gendoikari87 wrote:On their basic squads? no. They don't. They don't have access to things like long fangs or devastator squads, or predators with triple lascannons. And again, they aren't undercosted by much. A point or two at most. So yes it is a fair trade off.
That's not really how game balance is supposed to work. If you're really really good at one thing and a support option would make you ridiculous, undercosting the already really good options you do have isn't a way to do that.

And as is, they're already able to pack in more fearsome long range AT power than several other armies that don't get the super cool CC shock troops to boot either.




name one that isn't ork boyz or Grey hunters.
Really?

Sisters of Battle (nothing long ranged but Heavy Bolters, unless you want to count Multi-Melta's as long range AT guns which I don't think most do)

Eldar (oh sweet, single BS3 heavy weapon in Guardian squads!)

Necrons (they have Gauss, but that's not long range AT nor particularly good AT)

Chaos Daemons (didn't see that one?)

Tyranids (again, didn't see that one?)

Tau Empire (pulse rifles and kroot...no organic AT weaponry at all much less long ranged AT guns)

Even most of the SM books aren't by any means gifted with long range AT guns in Troops units. Hooray we get a single heavy weapon that necessitates 4-9 other dudes being paid for and doing nothing when it's used! The same applies to Chaos Space Marines only moreso because they don't even get the option to combat squad. I can't recall the last time I saw heavy weapons in basic CSM squads, IIRC it was back in 4E.


Only two armies can pack lots of potential long range AT capability into troops units. The Imperial Guard because, well, it's what they do, and...Grey Knights utilizing Henchmen and Jokaero.

And Grey hunters at least get melta and boyz get rockets.
And 24" S7 AP4 Rending 2-4 shot Psycannons somehow don't count at all here...? Also, lets not forget Henchmen and their 3 melta ability and Jokaero

People I have done the math.
Uh, sweet...what on earth did you base everything on?


GREY KNIGHTS ARE NOT UNDERCOSTED if you want the proof I have the calculator.
Nice of you to tell us so forcefully, show us the math then and the likely highly subjective valuation given to wargear/rule upgrades.


Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:45:03


Post by: DarthDiggler


Guardians are 8 points and not 6.

The GK codex came out this Spring. Before many serious tournament players had a chance to make the army for the 2011 tournament season. To use tourney results from this past year to "prove" anything is insincere at the least.

I know a lot of top players nationwide and almost none of them used GK this past season. In fact there is only one.

Why are so few top players using GK? Some players just finished a new army and want to play that. Others feel that playing the GK will dimish their wins in the eyes of their peers. There are a host of reasons not to play them last season.

Right after a codex comes out the majority of people using that codex are not top tourney players but people who want to gain an edge as fast as possible. I can go to a 24 person tourney where there will be 8 GK players, but maybe 1 of those players has won an overall before. That's what you see at tourneys right now.

Starting with Adepticon, I predict you will see the full force of the GK codex. It is to tempting to abuse the Adepticon TT HQ rules with GK's. I suspect there will be mostly two types of team lists. Grek Knights and those designed to beat Grey Knights (if there is such a thing).

From the 1000 point Adepticon Team Tournament armies the 1850-2000pt tournament armies for 2012 will grow out of those and next year will showcase Grek Knights.

That's my prediction.



Grey Knights are the most overpowered book GW has put out in a decade.  @ 2011/12/22 03:47:33


Post by: gendoikari87


pretre wrote:
gendoikari87 wrote:Prove? on what methodology, where is your evidence, because I can prove via my point cost calculator that they are in fact, costed very close to what they should be.

Wait, you were serious?


Yes. It's not perfect but it gets very very close to the 5th edition stuff. Things like grey hunters have to be adjusted for after the fact due to codex's not being developed in a vaccume though.

Nice of you to tell us so forcefully, show us the math then and the likely highly subjective valuation given to wargear/rule upgrades.


I already did, look back by about a page, and for the second point see above.