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2000pts Draigowing vs the New Old Necrons (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How strong are the new Necrons?
Very strong? They can and will beat the Grey Knights.
Strong. They managed to get a draw against Draigowing...in annihilation!
Balanced, but they still lose to the Grey Knights.
Not very strong. They will get massacred by the Grey Knights.
This is a trick question. I refuse to vote because the Necron list isn't optimized.

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Fixture of Dakka





San Jose, CA

After reading through the new Necron codex, I have to give Matt Ward a for his latest work. It's actually pretty decent IMO. Not as OP as the Grey Knights or nerfed like Battle Sisters, it's right up there with his Blood Angels. There are some strong elements to the codex, but they are balanced out by the higher costs just like the Blood Angels. And while some people may not like the direction the author is taking with the fluff just because it is so different from the previous edition, I actually find it refreshing and like it. Best of all, while I find the older Necrons kind of boring with very few decent builds, this new book has a lot of flexibility in terms of army design. You can play wraithwing. You can play mechcron (or is it crondar?). There's immortal-spam, combat-crons, cronzilla, etc. Looks like it could be a lot of fun.

But this thread isn't a review of Matt Ward's work, so I'm going to stop right here with the reviews. Instead, I finally got a taste of the new Necrons. And I have a hunch - that the new necrons are good, but they're not quite up there with the Grey Knights. So I brought my Grey Knights against them. What's more, I brought a GK build which I suspect that they will have trouble against - Draigowing! My opponent for this match is Gus. Gus beat me once before with his Tau (battle report here). I then returned the favor at the Ard Boyz preliminaries (battle report here). Because he didn't really want to proxy, he basically brought an updated version of his 4th ed. necron army. He also brought a foot-list against my foot-list.

So do you think Necrons have a chance against Draigowing? BTW, for the mission, we rolled and got Annihilation. I offered to re-roll it but Gus, being the brave necron general that he is, politely declined. He relished the challenge....of just trying to stay alive.


-------------------------------------------------------------------


2000 Draigowing Grey Knights vs Necrons


2K Grey Knights

Lord Kaldor Draigo
Librarian - Might of Titans, Sanctuary, Shrouding, Warp Rift

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo

10x Paladins - 4x Psycannons, Psybolt Ammo, 1x MC-Hammer, Warding Stave, Brotherhood Banner, Apothecary
5x Paladins - 2x Psycannons, Warding Stave
1x Paladin - Hammer


Large, isn't it?


2K Necrons

I don't have Gus' list but this is approximately what it consists of (that I can remember):

Imotekh the Stormlord
1x Cryptek - Lance, Solar Pulse
Nemesor Zahndrekh
Vargard Obyron
1x Cryptek - Lance, Solar Pulse

C'tan Shard - Transdimensional Thunderbolt (24" lascannon), Writhing Worldscape (dangerous terrain)
5x Lychguards - Warscythes

10x Necron Immortals
10x Necron Warriors
10x Necron Warriors

10x Canoptek Scarabs
5x Destroyers - 3x Heavy Destroyers


-------------------------------------------------------------------


Mission: Annihilation

Deployment: Dawn of War

Initiative: Necrons


-------------------------------------------------------------------


Deployment:

Map of the terrain:




Gus deploys a unit of warriors and immortals at his 24" line to push my troops back. He almost makes the mistake of letting me deploy first and then trying to seize the initiative (on a 4+). Nemesor attaches to the warriors.

Everyone else will be coming in on his Turn 1. No reserves.


My deployment. Draigo (using Lysander as a proxy) attaches to the large paladin block. I leave my soladin in reserves.

BTW, I use Grand Strategy to let me re-roll all 1's to wound for 3 different units - deathstar, 5-man squad and 1 vendread.


I fail to steal the initiative.


-------------------------------------------------------------------


Necrons 1


Necrons come in.


A close-up of his mini-deathstar, with Immotekh to the left and Darth Obyron to the right.


Necron movement. Nemesor joins the immortals.


Finally, necrons run.

The Stormlord's lightning storm fails to do anything, but that's because I only have 2 units on the board so far.


Grey Knights 1

Grey knights come in. Libbie joins the paladin deathstar.


My paladin deathstar sees his warriors and fire at them, dropping 6. I would have wiped them out had they not gone-to-ground (he rolled 6-7 3's for his cover saves).


2 warriors then get back up. Right on the average.


Necrons 2

Necrons continue their advance. Night-fight continues.


Lightning storm fails to do anything once again. Destroyers see my 5-man pally squad and drops 1 of them with a heavy destroyer lascannon.


Necrons then run.


Grey Knights 2

Despite using Psychic Communion for -1 on the reserves roll, my soladin still comes in. He stays out of LOS behind the tower.


Knights advance. 4-man unit moves behind hill for cover.


Again my deathstar passes their Night-fight test. They then take his c'tan and drop him like he's not.

His explosion then takes out 6 immortals as well as put 1W on Nemesor.

Moral of the story? Keep your enemies far but your friends even farther.

GK: 1, Necrons: 0


My other pallies and 1 vendread see his destroyers and proceed to take down 3 (2 normal and 1 heavy).


1 normal destroyer gets back up....


....as well as 3 immortals thanks to Nemesor's Resurrection Orb.


Necrons 3
Night-fight continues once again.


Warriors back up and away from my deathstar's threat range.


As does the rest of his army.


Lightning strikes, smiting down 1 almighty paladin.


The thunderstorm then rages and pens my vendread 4 times! It takes out both his arms, his legs and then just to make sure he can't so much as even spit, stuns him.


Destroyers spot my small paladin squad and drops another 1 paladin. Scarabs fleet towards them.


Necrons run and spread out.


The swarm then ignores my paladins and go after my vendread. BTW, Nemesor gives them Furious Charge


The vendread stomps on 1 and crushes it to death. Scarabs in return hit my vendread 6 times and lowers its armor by 3 to 9/9/7.

Here we pause for a brief rules debate. There are basically 2 ways to play this.

1) The armor reduction from Entropic Strike happens before the roll for armor penetration (on a 4+).

2) The armor reduction from Entropic Strike happens simultaneously with the roll for armor penetration (on a 1-3).

Without going through YMDC, my opinion is that the correct way to play it is #2. However, we roll for it and for this game, it turns out that I am wrong. So in addition to reducing my vendreads armor, he also stuns it with 1 glance.


The swarm then takes 1W from No Retreat saves and piles in.


Grey Knights 3

Paladins continue their advance.


My other pallies go to help out the vendread.


My paladins can see real well in the dark. They down another 6 warriors plus the Cryptek, despite the warriors going to ground again for 3+ cover.


As expected, 2 warriors get back up but not the cryptek.


Pallies then charge into the scarab-dread melee.


Paladins force-weapon 5 bases to death and the dread kills another 1 scarab. In turn, scarabs reduce the vendread's armor by another 3 to 6/6/4, pen it a few times and then blow it up. The resultant blast and No Retreat saves wipe out the rest of the swarm. Paladins consolidate.

GK: 2, Necrons: 1

So far, Gus has played very conservatively. As a result, it's been a very tight and close game.


Necrons 4

Overview of the top of Turn 4. For the 4th turn straight, it is Night-fighting.


Obyron uses his Ghostwalk Mantle to teleport away from my paladins. They try to land near my 3-man paladin unit but scatter 11" directly away from them.


They do the necron shuffle.


Nemesor gives his destroyers Tank Hunter. They then proceed to take out my vendread by wrecking him.

GK: 2, Necrons: 2


Warriors then run to screen out his destroyers.


Grey Knights 4

Deathstar gets closer to their enemies. Draigo suffered 1W previously from Necron shooting.


My other paladins advance as well but makes sure to be in cover against his destroyers.


My paladins wipe out his warriors.

GK: 3, Necrons: 2


3-man pally squad sees his HQ unit and lets loose some psycannon rounds into them. I put 1W on each of his HQ and down 2 lychguards....


....though 1 of them would get back up.


Necrons 5

His HQ unit actually moves towards me for once.


The rest of his necrons back away.


Heavy destroyers shoot at my deathstar, puts another 1W on Draigo and downs another paladin.

Imotekh uses his Staff of the Destroyer but fails to do any damage to my paladins (he only hits 1 and I believe I made my invuln).


Grey Knights 5
Necrons use their Solar Pulse this turn.


My paladins move towards his HQ. Assault is inevitable. Resistance is futile.


Paladins are moving on up. To the necron's side. They'll finally get a taste of my psycannon pie.


I surprise Gus by focusing both paladins on his HQ unit (my paladins haven't failed a Night-fight test all game!), wiping out his lychguards and then putting another 1W on both HQ's.

GK: 4, Necrons: 2


I then assault his HQ's. I opt to cast Hammerhand....but fail! I then fail to successfully wound them (couldn't wound Obyron and failed to penetrate Immotekh's 3+ Invuln). Because I missed 3 times and because Nemesor gave this unit Counter-attack on his turn, Obyron was fighting with 7 S7 attacks. He then hits and wounds all 7 times! Immotekh also hits and wounds with all 4 of his attacks.

So I allocate 4 power weapon attacks on the warding stave. He fails 1. I allocate 3 power weapon and 1 normal wounds on the sword and he dies. Finally I allocate 3 normal attacks on the halberd who takes 1W. Wow, what an amazing combat. Both his HQ's with 1 wound left survived 9 force weapon attacks and then I survive 7 power weapon attacks in return. I then take morale at -4....and pass!

Right now I am winning 4-2 in kill points. We roll to see if the game continues and it does.


Necrons 6

Necrons continue to move away from my deathstar. Warriors climb up the ruins.


Obyron then teleports his unit out of combat. He almost scatters into the tower (impassable).

Gus had a very ingenuous plan to try to get the draw. What he wanted to do was:

1. Rapid-fire my 2-man paladin unit to death since they were both down to 1W only.

2. Kill my soladin.


The combined fire of his warriors and destroyers take out my 2-man paladin unit.

GK: 4, Necrons: 3

Unfortunately, because of the scatter, Immotekh cannot shoot at my soladin because he did not have LOS.


Grey Knights 6

I see dead necrons....


Only 4 can see from my deathstar unit (of which only 1 was a psycannon). That is enough to bring down Obyron. Then my soladin fires stormbolter. Needing 5's to wound and with a 2+ save, I manage to successfully kill Immotekh as well!


Immotekh would then get back up, consolidating 3" towards my soladin and daring me to assault him.

GK: 5, Necrons: 3

At this point in the game, we both thought I was only up 1KP. I could play it safe and not assault him, thus ensuring the win, or....


F k it. For the glory of the Emperor....

He fails to hurt me. I then hit him twice, and roll to wound.....



We roll to see if the game continues and it doesn't.



My dead pile: 2 vendreads, 5-man paladin unit = 3KP's


His dead pile: scarabs, C'tan, lychguard, 1 warriors, Obyron = 5KP's



Victory to the Grey Knights!!!




This message was edited 6 times. Last update was at 2011/11/13 02:49:07



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Very promising
   
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Ahhh jy, you raise my hopes because I love reading your batreps, yet I always forget that they come in stages...good luck the grey knights

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I think the Necron player has WAY too many points tied up in HQ. The Lychguard with Warscythes will also likely crumble very quickly against the Paladins in combat, since they don't have an invul save.

I think the Grey Knights are going to win this pretty easily.

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Louisiana

Subscribed! I want to see how this battle turns out!

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London

I agree with Sasori, the Necrons have wayyy too many HQ's and there's nothing really there that could stand up to the Paladins in CC.
   
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on the forum. Obviously

Ai. Should have gone for shields. Or at least a mindshackle to disrupt their attacks.

What I have
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A small foot list that can't spam AP 1/2 against an army of Pallies?

I'm going to call this a D-Wing victory.

About the only hope the Cron player is going to have is concentrating overwhelming fire, even then, I think GKs have this one.

"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

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It says 2500 [points] in big cyan letters at the top of your post, just FYI.

Go Necrons!

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on the forum. Obviously

Hold on...you are fighting D Wing...and you dont have a D Ark?

...Yeah, crons are screwed.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Louisiana

I think the only hope the necrons will have is getting good shots off with their AP-2 shooters (which will be the D wing's primary targets) and hope for instant-deathing the pallies one by one, then a blanket of firepower to force saves on the rest. If the paladins reach the necron lines in any sort of combat capable remainder then it will be a cakewalk for them in CC.

Eager to see the results!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in fr
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on the forum. Obviously

Scarabs go against Dreads (or paladins if you really want to get rid of their 2+ save. Not advisable though)

C'tan takes pot shots and charges Paladins.

H Destroyers takes pot shots at Paladins (and maybe dreads)

?????

Profit!

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

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Jacksonville, NC

mmm.... imma say GK this one; the Necron list seems very experimental

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San Jose, CA


Battle report should be out a little later today.


Sasori wrote:I think the Necron player has WAY too many points tied up in HQ. The Lychguard with Warscythes will also likely crumble very quickly against the Paladins in combat, since they don't have an invul save.

I think the Grey Knights are going to win this pretty easily.

Valkyrie wrote:I agree with Sasori, the Necrons have wayyy too many HQ's and there's nothing really there that could stand up to the Paladins in CC.

Agreed. I believe he wanted to experiment with the various different HQ's to try out different combos and such. He was also limited by his models, and he didn't have any of the newer necron vehicles.

He was actually thinking about bringing a necron deathstar with tricked-out lords and crypteks but then decided not to. Though I was looking forwards to fighting his deathstar with mine, I'm glad he didn't take them....for his sake.


CthuluIsSpy wrote:Ai. Should have gone for shields. Or at least a mindshackle to disrupt their attacks.

I would've seen 5 each of those if he had brought his Necron deathstar. Alas, he didn't (which was probably a good thing for him). I wouldn't fall for such parlor tricks.


BeefCakeSoup wrote:A small foot list that can't spam AP 1/2 against an army of Pallies?

I'm going to call this a D-Wing victory.

About the only hope the Cron player is going to have is concentrating overwhelming fire, even then, I think GKs have this one.

Yeah, he has a lot of disadvantages against my army. Now let's see how much of it his generalship can overcome.


Lt. Coldfire wrote:It says 2500 [points] in big cyan letters at the top of your post, just FYI.

Go Necrons!

Oops! Fixed and thanks.


CthuluIsSpy wrote:Hold on...you are fighting D Wing...and you dont have a D Ark?

...Yeah, crons are screwed.

I think that will come in time. For now, he doesn't have any necron vehicles and didn't want to proxy.


tetrisphreak wrote:I think the only hope the necrons will have is getting good shots off with their AP-2 shooters (which will be the D wing's primary targets) and hope for instant-deathing the pallies one by one, then a blanket of firepower to force saves on the rest. If the paladins reach the necron lines in any sort of combat capable remainder then it will be a cakewalk for them in CC.

Eager to see the results!

Actually, he had a very good strategy....ignore my deathstar and go for the easier kill points, using Night-Fight to make it harder for me. Did it work? You'll find out soon enough.



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I can see a few possible lighting strikes insta gibbing some paladins and possibly messing with the side armor of the dreads.

 
   
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eh the lightning is AP 5, and only happens on a 6.

I'm putting together a doomsday atm, its a very large complicated kit that suggests you don't glue it together until its fully painted.

My 2k army has 2 of them

The GK list is fairly optimal, the necron less so. The destroyers in this particular scenario are an expensive points sink.

He also would have been better going a 20 warrior squad, and sticking the stormlord in there for relentless shenanigans.

Interested in reading the full thing to see the fallout.

   
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Nihilistic Necron Lord




The best State-Texas

darkslife wrote:eh the lightning is AP 5, and only happens on a 6.

I'm putting together a doomsday atm, its a very large complicated kit that suggests you don't glue it together until its fully painted.

My 2k army has 2 of them

The GK list is fairly optimal, the necron less so. The destroyers in this particular scenario are an expensive points sink.

He also would have been better going a 20 warrior squad, and sticking the stormlord in there for relentless shenanigans.

Interested in reading the full thing to see the fallout.



20 man warrior squads have too much risk of getting swept, I'd never do more than 10 in a single squad.

This message was edited 2 times. Last update was at 2011/11/12 23:31:21


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Sorry to kinda get off-tracked, but what do you mean when you say "new old necrons."
   
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I'd imagine it's due to (probably) using old models.

Edit: With the new Codex, of course.

This message was edited 1 time. Last update was at 2011/11/13 00:35:30


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I'm giving it to GK, they've just got a much tougher list to crack, and the Necrons don't seem to have the firepower to do that...

   
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Battle report completed. Post-game review to come.


The Unforgiven Saint wrote:I can see a few possible lighting strikes insta gibbing some paladins and possibly messing with the side armor of the dreads.

He did end up insta-killing 1 paladin with Immotekh's lightning storm. The storm also reduced my vendread to an useless box (though still alive). His power would've been better against any build besides paladins. There's just not that many units in a Draigowing army.


darkslife wrote:eh the lightning is AP 5, and only happens on a 6.

I'm putting together a doomsday atm, its a very large complicated kit that suggests you don't glue it together until its fully painted.

My 2k army has 2 of them

The GK list is fairly optimal, the necron less so. The destroyers in this particular scenario are an expensive points sink.

He also would have been better going a 20 warrior squad, and sticking the stormlord in there for relentless shenanigans.

Interested in reading the full thing to see the fallout.


I like the doomsday ark, but if I were to run necrons, I'd most likely go for either 2 annihilation barges and 3 spyders or go for the full monte...9 spyders!


Sasori wrote:20 man warrior squads have too much risk of getting swept, I'd never do more than 10 in a single squad.

Agreed. Moreover, I probably wouldn't get more than 2 10-man squads in my necron army. Everything else would be 5-man units.


Remulus wrote: Sorry to kinda get off-tracked, but what do you mean when you say "new old necrons."

Due to the lack of new models (and especially the new vehicles), he is basically taking his 4th edition necron list and updating it to 5th edition, adding just the new HQ's and 1 unit of lychguards along the way. Basically, this list plays somewhat like the older 4th edition necrons rather than some of the newer 5th edition power builds.


Just Dave wrote:I'd imagine it's due to (probably) using old models.

Edit: With the new Codex, of course.

Correct. Old models. Old play-style. Old list with just a couple of new units to modernize it. And I must commend him for playing it very well.


Andilus Greatsword wrote:I'm giving it to GK, they've just got a much tougher list to crack, and the Necrons don't seem to have the firepower to do that...

Yup. Wound allocation + FNP makes my deathstar virtually immune to small-arms fire. But my opponent played it well by ignoring that unit.



This message was edited 1 time. Last update was at 2011/11/13 02:45:54



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Well, after seeing the report I'd say that Gus had way too much into HQ, though I'm sure he just did it for fun. Not to mention the C'tan didn't do diddly squat. How much was his HQ? Like 450 + 200 for lychguard? Ouch.

Still a pretty sweet game though.

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jy2 wrote:
Andilus Greatsword wrote:I'm giving it to GK, they've just got a much tougher list to crack, and the Necrons don't seem to have the firepower to do that...

Yup. Wound allocation + FNP makes my deathstar virtually immune to small-arms fire. But my opponent played it well by ignoring that unit.


Well it was a lot closer than expected, but Gus played it extraordinarily well. I would imagine things would be different if he had some new Necron hardware though, like a Doomsday Ark.

   
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I just find it funny that he didn't want to represent models when he was playing a draigowing with no draigo!!! But kidding aside, I really don't know why he didn't spam Heavy destoyers or DD arks or the spyders, hell even wraiths, their whip coild and 3++ make them ideal for counter attacking close paladins... Oh well, kinda like watching a man approach a sleeping baby seal with a mallet but I guess now we know what happens when you bring a bad list to play a cheap one ha ha....

I think I can speak for most people that, solar pulse + DD ark= dead draigo wing or at least thats been the theory, you should try to sneek one of these builds in for a match to see what happens...

Also I just realised you can make a stronger list from the 3rd addition book based on what he brought LOL

This message was edited 2 times. Last update was at 2011/11/13 04:11:08


   
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All this talk about the Doomsday ark has me thinking I should get one regardless of my first impressions on paper. I've thought the limitations on movement would hurt it but it seems that everyone who's used one so far has been able to set up pretty decent fields of fire for the ark to shoot in.

Tough deal about the 'crons vs GKs here, though. Maybe next time!

As to when entropic strikes resolve, the codex says immediately after hits, so i don't believe there's as much ambiguity as Jy2 put forth in his battle report. Given that so much GK shooting is s6+, taking out scarabs should be a first priority but an attainable goal.

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That was a pretty predictable ending sadly :(

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Made in be
Deranged Necron Destroyer






tbh, the necrons list is a bit on the crappy side, considering:

the lychguards, if you take em, shields on them...
the c'tan i think is in need of stealth
i dont like a immothek one bit, i think using 2 pulses to give your opponent 2 turns of night fighting would be much better whille punishing those pallies with S8 ap2 shots from the harbringers you should take along.
Destroyers for now are not worth their points.

Necron Deathstar, is possible and i will kill draigo and his uberpallies, but i tend to cost even more than them...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in fr
Helpful Sophotect






Hat off to the necron player even though he was defeated.
This is a good and interesting battle report.

Draigowing seems pretty hard to deal with, despite the fact they are so few... I dunno why my GK opponent never used it.
   
 
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