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2000pts The Greater Knights vs the Greater Good Part II (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
The new versus the old - can Tau compete against the new Grey Knights?
Yes. Grey Knights are just like any other MEQ army. Focus-fire and they die.
Draw.
No. The new Grey Knights have got just too many toys and will take this battle.

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Made in us
Fixture of Dakka





San Jose, CA

The last time I played against Tau, we both brought unusual, experimental lists. I brought my shunt-punch alpha-strike Grey Knights (back before the FAQ's disallowed Scout shunting) and my friend brought his kroot-heavy Tau with 100 kroots! (Battle report here for those interested.) This time, my opponent brought a more traditional Tau army (BTW, it is a different opponent than in my first game against Tau). Knowing how good Tau can be when commandeered by someone who knows how to run them, I decided to take my more competitive Crowe-Purifier GK list. I'm not taking any chances on Tau.

At the time, I did not know this, but my opponent, Gus, had not lost to Grey Knights yet. Actually, his army does very well against MEQ armies. The only army that gave his Tau trouble were Janthkin's tyranids (an army he had yet to beat, I believe). Will my purifiers give him just as much trouble? Or I am just another MEQ army to him? We shall see....


------------------------------------------------------------


My list:

Grey Knights 2K



Castellan Crowe

Venerable Dread - 2x TL-Autocannons, Psybolt Ammo
Venerable Dread - 2x TL-Autocannons, Psybolt Ammo
Vindicare

6x Purifier Squads - 2x Psycannons, 3x Halberds, 1x Warding Stave, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberds, 1x Warding Stave, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberd, 1x MC-Hammer, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberd, 1x Hammer, Rhino
5x Grey Knight Strike Squads - Rhino

Dread - 2x TL-Autocannons, Psybolt Ammo
Dread - 2x TL-Autocannons, Psybolt Ammo


Tau 2K

Shas'el - Airbursting Fragmentation Projector, Missile Pod, Stimulant Injector (feel no pain), 2x Gun Drones

3x Battlesuits - (Fireknives) Plasma Rifle/Missile Pod/multi-tracker
3x Battlesuits - (Deathrains) Twin-linked Missile Pods/Flamer, 2x Gun Drones
3x Battlesuits - (Deathrains) Twin-linked Missile Pods/Flamer, 2x Gun Drones

12x Firewarriors - Shas'ui
12x Firewarriors - Shas'ui
12x Kroot + 5x Hounds
12x Kroot + 5x Hounds

8x Pathfinders - Devilfish w/Disruption Pod
Piranha - Fusion Blaster (melta) and Targeting Array
Piranha - Fusion Blaster (melta) and Targeting Array

Hammerhead - Railgun, Burst Cannons, Multi-Tracker, Disruption Pod
2x Broadsides - Advanced Stabilization System (Slow and Purposeful), 1 Team-Leader with Target Lock and 2x Shield Drones
2x Broadsides - Advanced Stabilization System (Slow and Purposeful), 1 Team-Leader with Target Lock and 2x Shield Drones


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Grey Knights:
I respect Tau. They are a very good army when run by a capable general. He's got good shooting with a way to take away my cover and he's got enough rapid-firing guns to deal with my MSU troops after he pops my vehicles. While this will be my first time playing against Gus, I know he's a good player. After all, he's been playing consistently at our LGS and against top-notch opponents as well. He's played against Janthkin, Reecius and other good players there. I can't take him lightly.

At the same time, I've traditionally done very well against Tau. My win record against them is probably at around 80% or so. I've only ever lost twice against Tau, and both those games were when my opponent had 500pts more than me (they brought 2K of Tau against 1.5K of my older daemonhunters). What's more, most of my wins came when I was running my older daemonhunters in land raiders against their railguns.

If I'm going to win, I've got to prioritize my shooting. I'm going to destroy any of his threatening or blocking vehicles first (piranhas, railhead). Then I'm going to take out his suits (especially his fireknives) with my insta-killing dreads. Focus fire on them and they should go down. If his pathfinders prove too annoying with their cover-negating markerlights, then I'll focus on them. Meanwhile, my knights will be heading aggressively towards his front lines. I can't reliably take out his broadsides with anything but assault, so I'm just going to ignore them at first.

As the more aggressive player, I think I'm going to have the advantage in mission-based objectives. In annihilation, it could be anyone's game. I'll have 4 easy kill points with his vehicles, but I also see that he can easily get 5KP's when he takes out my rhinos. As far as deployment is concerned, shooty armies like Tau prefer deployment where they can maximize their shooting. Thus, he's going to want Dawn of War or Spearhead, while I'm going to want Pitched Battle. As far as who goes first, I'm going to want the initiative. It wouldn't be too good if he takes out my transports in my own deployment zone.


Tau:
He's got 18 S7 36" shots, of which 12 of them are twin-linked. He's got 5 S10 AP1 railguns, all of which can target a different unit. And he's got a way to take away my cover save. To my rhinos, he's got some scary firepower. I can take out 1 railgun reliably (his railhead), but I won't be able to do much against his other shooting, at least not until I get closer. And while his anti-infantry shooting isn't spectacular, it's enough to take out 5-6 men marine squads. His greatest chance lies in taking out my mobility. If he can do that and force me to footslog, then he's got a good chance of winning. Otherwise, I do.

As with usual Tau tactics, I can assume that he won't be playing for the objectives, at least not initially. It's going to be focus-fire and blocking out my units. Well, I'm going to make sure I take out his blocking vehicles (and thusly, his mobility as well). The key is going to be how well I can survive his focus-fire.


-------------------------------------------------------------------


Mission: Annihilation

Deployment: Pitched Battle

Initiative: Grey Knights


-------------------------------------------------------------------


Deployment:


Grey Knight deployment. I've got 2 dreads and a vendread in the ruins to the right and a vendread behind cover to the left.


Tau deployment. Half of his army, including his pathfinders and his HQ+fireknives, castles to the right.


The other half, including his piranhas and devilfish, castles to the left.


Overview of Tau deployment.

I then infiltrate my vindicare in the middle forest. He then infiltrates his kroots in his own deployment zone to act as screens.

He fails to steal the initiative and awaaayyyyy we go!


-------------------------------------------------------------------


Grey Knights 1

I move all my vehicles towards his left flank. My plan was to sweep one of his flanks and avoid some of his firepower from the opposite flank. I especially wanted to move out of the range of his markerlights. Hence, I wouldn't have to worry about them, at least not initially. Lead rhino pops smokes and Crowe runs.


Shooting by my right vendread stuns, immobilises and destroys the railgun from his hammerhand, despite cover from his disruption pods (it might have been the work of 2 dreads).


On the left flank and despite cover, I blow up both of his piranhas with my dreads.

My vindicare tries to snipe his left broadside but he makes his cover.

Not too bad for my shooting. Now let's see what Tau can do without 75% of his blocking vehicles.


GK: 2, Tau: 0


Tau 1

Tau movement to the right....


....and to the left.


He markerlights my lead rhino with his pathfinders and proceed to blow it up. Then explosion and focus-fire single-shot from his kroots (or maybe it was his fire warriors) kill 4 purifiers. With the lead rhino gone, his deathrains open up on my 2nd rhino without cover and stun + immobilise it.

Finally, his fire warriors (or maybe it was his kroots) fire at my vindicare. He rolls well and I am forced to go-to-ground for the 2+ cover. I still take 1W.

Wow...it's only turn 1 and I've already got 2 incapacitated rhinos. Not good.


GK: 2, Tau: 1


Grey Knights 2

At this point, for some reason, I decided to deviate from my original plan and split up. Uh...not sure what I was thinking here. Vehicles move at cruising.


My rhino (with the strike squad) pops smokes and my knights run.


My dreads focuses on his left deathrains but only kill his 2 drones. I form a new plan, which is to kill just enough to force morale. His suits pass their morale.


Then I decided that his pathfinders were enough of a nuisance to warrant some firepower. I kill off about half the squad. Again he passes morale.


GK: 2, Tau: 1


Tau 2
Not much movement. Jumping beans jump around.


Even with only a few markerlights left, he hits my lead rhino going towards his right flank and reduces its cover by 2. The result? A wrecked rhino. He also manages to shake the rhino behind.


On the left flank, he blows up my strike rhino, pinning my strikers in the process. Doh! He then kills off the 2-purifier unit and whittles down the larger purifier unit. Also, despite going-to-ground, he shoots down my vindicare with mass pulse rifles (he's been rolling extremely well on his shooting so far).


Finally, his broadsides take aim at my dreads. He blows up one of my regular dreads. (My vendread on the right actually got immobilised Turn 1 by his broadsides....they didn't miss much all game.)

Nasty turn of shooting for Tau. Tau's shooting was on fire. Afterwards, GK rhinos were on fire as well.


GK: 2, Tau: 6


Grey Knights 3

Last mobile GK rhino cruises forwards and pops smokes. Purifiers run along, using it for cover.


Crowe and purifiers move forwards.


Here, I make a crucial mistake. My purifiers were planning on assaulting his kroot. However, they also fire on the kroot just before. With just 3 guys, unfortunately I roll well for their shooting and kill just enough kroots to force morale. Kroots then fail their morale and fall back, taking them out of my assault range. Doh!! When I want them to fail morale, they don't. When I don't want them to, they do. Well, my plans not going so well.

My dreads fire but don't do enough damage. I believe I focus all of them on his HQ + fireknives. I kill all the drones....but his suits make every single one of their saves!


GK: 2, Tau: 6


Tau 3

Devilfish moves to block out my knights. Fortunately for me, he immobilises himself on terrain. Unfortunately for me, his kroots pass morale and regroup.


Tau shift around on the right flank.


His shooting takes out my 3-purifier unit.


On the right, his pathfinders reduces my rhino's cover and his deathrains then blow it up. Between the explosion and double-tap rapid-fire, the purifiers inside is reduced to just 1 man. Also, he shoots down 2 purifiers....with the burst cannons on his immobilised hammerhead. WTF!?!


GK: 2, Tau: 8


Grey Knights 4

Finally, it looks like I'm going to make it into combat.


Strikers and Crowe advance as well.

I focus all my dreads on his fireknives. Again, I can't get a wound pass any of their armor saves.


Assault!


Strikers win and causes his kroots to fall back. They are below half strength and cannot regroup. Crowe fails to damage the immobilised devilfish. I mainly assaulted it to get extra movement.


On the right, between Cleansing Flame and force weapons, I wipe out his kroots (I believe I swept them).


GK: 4, Tau: 8


Tau 4

Kroots run off the board. Deathrains jump on top of the hill. 1 suit takes a wound to dangerous terrain. Firewarriors get ready to pulse-rifle my strikers to death.


Jumping beans keep on jumping on the right.


With the help of markerlights, he wipes out both units of purifiers.


Firewarriors execute my strikers. Broadsides blow Crowe to smithereens.

He has now killed all of my knights. At this point, it is just a formality.


GK: 4, Tau: 12


Grey Knights 5

Haha...I've still got 1 rhino alive!


Finally, my dreads kill some suits, taking out 2 from his fireknives. That is all the offense I could muster.


GK: 4, Tau: 12


Tau 5

HQ breaks off from the fireknives and joins his firewarriors because he is a coward.


He doesn't do much to my dreads, but he did kill my last rhino.

With that, we end it here.


GK: 4, Tau: 13


It feels weird to say this, but it's.....




Total Domination by Tau!!!


Good job, Gus. Will be seeing you in the rematch.


This message was edited 3 times. Last update was at 2011/07/09 17:07:10



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Made in us
Rough Rider with Boomstick




USA

Due to the lack of AP2 weaponry, GK might struggle a bit trying to take out those Broadsides with shield drones. Tau is still the underdog army, he needs to block and screen effectively with those piranha and kroots. Meanwhile taking out as many purifier rhinos and dreads as possible. With that many AP7+, it shouldnt be much of an problem.
   
Made in us
Longtime Dakkanaut






Bay Area

While the Tau list has plenty of anti-mech range shooting, lack of Plasma Rifles puts them at a disadvantage. The Tau player needs to disable your transports ASAP and pick off your Purifiers and Grey Knights with volume of fire.

I look forward to reading the results. The Tau player's list looks somewhat similar to a Tau player I played agains with my Immy Spam long time ago at Game Kastle.

   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

Wow, thats really not a lot of models for a 2000pt list, i guess i've underestimated GK unit costs.

also

1x MC hammer made me chuckle far more than it should have.

Looking forward to the Battle report itself.

]
 
   
Made in us
Longtime Dakkanaut





I was just talking with frgsinwntr last night about how tau are pretty good vs msu vehicle spam with the broadsides popping rhinos like popcorn.

Have to vote for the underdog Tau on this one.

First turn really matters quite a bit in this one.

1 x MC hammer made me chuckle too. Can't Touch This. LOL

Wouldn't you want to put the Daemon hammer on a regular purifier instead of the knight of the flame so not to lose it if you perils?
   
Made in gb
Lord of the Fleet






London

I'm predicting a Tau victory here. Those Broardsides are just going to shred your transports before you can get close enough. Granted, you'll murder them if you can get there, but it's simply getting across the board that would be the main problem.
   
Made in us
Regular Dakkanaut




As a daemon player gotta root for the tau even if they don't believe we exist.
   
Made in us
Devastating Dark Reaper






I'm the Tau player from this battle report, but I won't give any analysis until after the report is posted.

SabrX wrote:While the Tau list has plenty of anti-mech range shooting, lack of Plasma Rifles puts them at a disadvantage. The Tau player needs to disable your transports ASAP and pick off your Purifiers and Grey Knights with volume of fire.

I look forward to reading the results. The Tau player's list looks somewhat similar to a Tau player I played agains with my Immy Spam long time ago at Game Kastle.


I haven't seen any other Game Kastle players who have a list quite like mine, though I have played immy spam a few times. I took a look at your army though, and it's not the one I faced.

txscotch12 wrote:As a daemon player gotta root for the tau even if they don't believe we exist.


My friend has this theory that Tau are all daemon possessed, explaining both their doubt of Daemon existence and lack of connection to the warp. Then again, he's a Grey Knights player as well, and might just want to kill some Tau.
   
Made in us
Neophyte undergoing Ritual of Detestation





I've played my Tau army against a GK list similar to yours. If he takes out your rhinos you've lost all mobility leaving you open to shooting. You do not want that to happen.

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Ive gone for the GK this time (went for the Tau last time); don't think the Tau has the same depth they had last game so the Grey Knights low numbers should be OK whilst the Dreads can provide fairly significant covering fire and threats to the Tau vehicles. As ever, can't wait for the report.

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Made in us
Member of the Malleus





Hutto, TX

hey you guys are locals! interesting! I'd like to come watch one of these one day! always interested in picking the rbains of other GK players!




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Made in ca
Stalwart Veteran Guard Sergeant





Vancouver, BC, Canada

dude tau is going to pwn. The rail guns will shred the rhino's unless the board has some cover to stay in I think that Tau will win.

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Starting Rolanders 2nd Rifles

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Made in fi
Longtime Dakkanaut




Hmmm...I'd say that best bet for GK is to shoot few drones off the suits (particularly Broadsides) and hope that some fail morale and run. If all those suits get to shoot at GK vehicles, it might get very ugly...

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Devastating Dark Reaper






I think it will be really fun to see the results. So far the poll is about 50/50 Tau and GK.
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

Hu it looks like it would be a close game but i think the lack of plasma will hurt the tau, so I think grey knights will take this one

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Made in us
Rough Rider with Boomstick




USA

It shouldnt be a close game, GK losing to Tau is like DE losing to Necron. It will be a shaming if GK loses, especiailly one that is cutthroat like that Purifier spam list.

This message was edited 1 time. Last update was at 2011/07/09 00:45:08


 
   
Made in us
Neophyte undergoing Ritual of Detestation





SonsofVulkan wrote:It shouldnt be a close game, GK losing to Tau is like DE losing to Necron. It will be a shaming if GK loses, especiailly one that is cutthroat like that Purifier spam list.


Still, if those rhinos go down, the purifiers are sitting ducks.

   
Made in us
Rough Rider with Boomstick




USA

carbonpillow wrote:
SonsofVulkan wrote:It shouldnt be a close game, GK losing to Tau is like DE losing to Necron. It will be a shaming if GK loses, especiailly one that is cutthroat like that Purifier spam list.


Still, if those rhinos go down, the purifiers are sitting ducks.


True and with effective blocking and screening with piranhas and kroots, it'll be like shooting fishes in a bucket. And I am ruling for Tau, and hope they shame GK, thus proving GK is not a tier 1 codex.
   
Made in us
Fixture of Dakka





San Jose, CA

Sorry, but still working on battle report. Didn't have time yesterday and today but working on it tonight.


SonsofVulkan wrote:Due to the lack of AP2 weaponry, GK might struggle a bit trying to take out those Broadsides with shield drones. Tau is still the underdog army, he needs to block and screen effectively with those piranha and kroots. Meanwhile taking out as many purifier rhinos and dreads as possible. With that many AP7+, it shouldnt be much of an problem.

Hence I will ignore his broadsides initially. Go for the easier kills and hope that I survive his missile pods.


SabrX wrote:While the Tau list has plenty of anti-mech range shooting, lack of Plasma Rifles puts them at a disadvantage. The Tau player needs to disable your transports ASAP and pick off your Purifiers and Grey Knights with volume of fire.

I look forward to reading the results. The Tau player's list looks somewhat similar to a Tau player I played agains with my Immy Spam long time ago at Game Kastle.

I'm hoping that by taking out his fireknives early, my knights may survive to reach combat.

Gus is a young guy, probably in his mid-teens. He's the one with the camouflaged vehicles. You'll see soon enough whether you recognize his army or not.


Lord Harrab wrote:Wow, thats really not a lot of models for a 2000pt list, i guess i've underestimated GK unit costs.

also

1x MC hammer made me chuckle far more than it should have.

Looking forward to the Battle report itself.

Each of those 6-man purifier squads are about 220-235pts so my troops are kind of expensive. Then the support units - the dreads and vindicare - along with Crowe takes up half the army already. GK's are still an elite army, and low-model count is often an element of their army (unless you're playing a Coteaz-henchmen GK build or all footsloggin strike squads).


Kirika wrote:I was just talking with frgsinwntr last night about how tau are pretty good vs msu vehicle spam with the broadsides popping rhinos like popcorn.

Have to vote for the underdog Tau on this one.

First turn really matters quite a bit in this one.

1 x MC hammer made me chuckle too. Can't Touch This. LOL

Wouldn't you want to put the Daemon hammer on a regular purifier instead of the knight of the flame so not to lose it if you perils?

The thing is, I don't really consider my GK's a pure MSU army. Otherwise, I'd probably have 9 vehicles and 3 dreads (or 6 vehicles and 6 dreads) and only 5-man units minus all those upgrades like warding staves. I don't really play pure MSU. Then again, that makes my army even more vulnerable to shooty tau.

Normally I put my daemonhammer on my sergeant because he has more attacks, but in the case of purifiers where they all have 2 attacks and LD9, you make a good point. I hadn't really even considered that as I don't use hammers too often (none have periled so far....but ironically, my warding stave perils all the time). Yes, in the future, I will declare the hammer to be on a regular joe instead, at least for my purifiers.


Valkyrie wrote:I'm predicting a Tau victory here. Those Broardsides are just going to shred your transports before you can get close enough. Granted, you'll murder them if you can get there, but it's simply getting across the board that would be the main problem.

Yes, that is the challenge. If I make it, I win. If not, Tau'll probably win.


txscotch12 wrote:As a daemon player gotta root for the tau even if they don't believe we exist.

You daemon players are just jealous because we'll warp quake the crap out of you and dark excommunite your warped a$$es. (j.k., I'm a daemon player myself.)


Gus Indo wrote:I'm the Tau player from this battle report, but I won't give any analysis until after the report is posted.

Cool. I look forward to your analysis after the report is up.


carbonpillow wrote:I've played my Tau army against a GK list similar to yours. If he takes out your rhinos you've lost all mobility leaving you open to shooting. You do not want that to happen.

Yeah, I do not look forward to footslogging against his army.

Against his list, my 6-dread list would probably do better. 24 S8 TL shots is no joke. It'll maybe even take down 2 broadsides a turn (that is, after all the shield drones are gone). Well, though my vindicare will probably die a horrible pulse-rifled death, here's hoping that he takes down 1 or 2 broadsides with him.


Just Dave wrote:Ive gone for the GK this time (went for the Tau last time); don't think the Tau has the same depth they had last game so the Grey Knights low numbers should be OK whilst the Dreads can provide fairly significant covering fire and threats to the Tau vehicles. As ever, can't wait for the report.

I think his Tau army is pretty solid. The only thing he is lacking is the mobility to cover multiple objectives. Then again, the same can be said of my knights.



Automatically Appended Next Post:
Rimmy wrote:hey you guys are locals! interesting! I'd like to come watch one of these one day! always interested in picking the rbains of other GK players!

We usually play at Game Kastle in Santa Clara Thursday nights from 5-10pm. Come along! There's usually 2 regular GK players - Bobby and me - though I play several different armies. Just PM me if you want some practice.


Backfire wrote:Hmmm...I'd say that best bet for GK is to shoot few drones off the suits (particularly Broadsides) and hope that some fail morale and run. If all those suits get to shoot at GK vehicles, it might get very ugly...

Actually, that was one of my plans. I wasn't really looking to wipe out some of his squads...just to cause enough casualties to force morale. Then I moved onto the next target. Did my plan succeed? You'll find out soon enough.


SonsofVulkan wrote:It shouldnt be a close game, GK losing to Tau is like DE losing to Necron. It will be a shaming if GK loses, especiailly one that is cutthroat like that Purifier spam list.

Why do I all of a sudden feel a lot of pressure. Lol.

This message was edited 2 times. Last update was at 2011/07/09 05:31:22


 
   
Made in us
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Jacksonville, NC

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SonsofVulkan wrote:It shouldnt be a close game, GK losing to Tau is like DE losing to Necron. It will be a shaming if GK loses, especiailly one that is cutthroat like that Purifier spam list.


Vehicle spam DE losing to triple monolith Necron list? Perfectly possible!

   
Made in gb
Monstrously Massive Big Mutant






SonsofVulkan- It isn't that simple. No army is good against all armies. One type of army will be good against one army and bad against another. While the tau player appears to have a good idea of how to play his army Tau vs GK isn't as one sided as it looks. Tau's strength is to get a large number of high strength low AP weapons however unlike most shooting armies their low strength shooting is quite bad. This makes they suffer against horde armies because they can't get enough good BS shots to kill them before they get into CC. Against Elite armies Tau do reasonably well. They can pack in enough plasma to remove most saves and with S6+ you will be wounding easily. Even the toughest tanks will die if you hit them with a Railgun. Forcing the GKs to walk, then forcing them to rely in invulnrables will result in a lot of dead GKs.



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Made in us
Longtime Dakkanaut




St. Louis, Missouri

As much as I want Tau to win, I see GK running away with this one. There's not enough plasma in the Tau list and I wouldn't have put the AFP on the HQ either...We'll just have to wait and see what happens!!!

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Made in us
Devastating Dark Reaper






First, I apologize for some of the strange looking models in the Tau army. I'm still in need of one broadside suit, and I really would rather not buy any more of those models. Expensive and ugly! I'm getting around to painting too, and the army should be done in a few weeks for an apoc game coming up.

Like jy2 said, I am only in my mid-teens, but tend not to play people my age often. Most gamers my age don't appear to have a well constructed army, or enough of the right models to field more than 1,000 pts.

As for the discussion on amounts of plasma, this specific list is kitted out more for hordes than MEQ or elite armies. This is because I have the most trouble against Tyranids. (still have to play Janthkin again!) It seems a lot of the diccussion is going on about "generic tau list" versus "generic elite army". The army lists posted, show I have a grand total of 3 plasma guns at BS 3. I prefer the autocannon equivalent missile pod.
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I play grey knights very successfully now and I must say tau are the only army with a winning record against me.

The only thing I've found that can actually stand up to tau is actully getting out early and shooting, strange as that may be. Move into midfield with your transports, deploy into cover, and shoot the suits. Once they're gone the army folds. Tau are much easier to kill with shooting than combat since you actually get to combat.
   
Made in us
Fixture of Dakka





San Jose, CA

4M2A wrote:SonsofVulkan- It isn't that simple. No army is good against all armies. One type of army will be good against one army and bad against another. While the tau player appears to have a good idea of how to play his army Tau vs GK isn't as one sided as it looks. Tau's strength is to get a large number of high strength low AP weapons however unlike most shooting armies their low strength shooting is quite bad. This makes they suffer against horde armies because they can't get enough good BS shots to kill them before they get into CC. Against Elite armies Tau do reasonably well. They can pack in enough plasma to remove most saves and with S6+ you will be wounding easily. Even the toughest tanks will die if you hit them with a Railgun. Forcing the GKs to walk, then forcing them to rely in invulnrables will result in a lot of dead GKs.

Well said. Exactly what happened, despite the lack of low-AP weaponry (plasmas).


Gus Indo wrote:First, I apologize for some of the strange looking models in the Tau army. I'm still in need of one broadside suit, and I really would rather not buy any more of those models. Expensive and ugly! I'm getting around to painting too, and the army should be done in a few weeks for an apoc game coming up.

Like jy2 said, I am only in my mid-teens, but tend not to play people my age often. Most gamers my age don't appear to have a well constructed army, or enough of the right models to field more than 1,000 pts.

As for the discussion on amounts of plasma, this specific list is kitted out more for hordes than MEQ or elite armies. This is because I have the most trouble against Tyranids. (still have to play Janthkin again!) It seems a lot of the diccussion is going on about "generic tau list" versus "generic elite army". The army lists posted, show I have a grand total of 3 plasma guns at BS 3. I prefer the autocannon equivalent missile pod.

They're looking good. It's ok if they're not done. Most people's army is a work-in-progress. Take your time.

And you play like a veteran. Without actually meeting you, most people would probably never guess how young you are from the way you play.

Next time we meet, it may be against my shooty nids!

Also, feel free to offer your analysis of the game. I will do my Post-game Analysis this time, only a little later.


yermom wrote:I play grey knights very successfully now and I must say tau are the only army with a winning record against me.

The only thing I've found that can actually stand up to tau is actully getting out early and shooting, strange as that may be. Move into midfield with your transports, deploy into cover, and shoot the suits. Once they're gone the army folds. Tau are much easier to kill with shooting than combat since you actually get to combat.

Very good insight from another youngster. I actually played against the strength of my army, which is mid-range shooting. Next time, I'll probably give your tactics a try even though I do not have nearly as much mid-range shooting as your grey knights.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Dakka Veteran





Great report as always. If I may be so bold as to offer a little criticism, I think when your initial plan went a bit pear-shaped on turn one, you seemed to lose focus entirely, shifting between targets and generally havering. Mind you, it's easy to be wise after the event and uninvolved...

The Tau player, on the other hand, seemed to prioritise targets well and appeared to make no poor decisions (mind you, every decision was good when you win).

This message was edited 1 time. Last update was at 2011/07/09 17:36:07


Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Fixture of Dakka





San Jose, CA

Artemo wrote:Great report as always. If I may be so bold as to offer a little criticism, I think when your initial plan went a bit pear-shaped on turn one, you seemed to lose focus entirely, shifting between targets and generally havering. Mind you, it's easy to be wise after the event and uninvolved...

You are quite right. Originally, I wanted to take out his mobility and disable his railhead. Well, I did that, popping both piranhas and disabling his railhead. Then I decided to try to force LD tests on his units, which was why I was targeting different units until I killed enough to force morale.

In hindsight, I should've stuck to my 2 original tactics, which was 1) to concentrate on 1 flank instead of splitting up and 2) focus on 1 unit at a time.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Longtime Dakkanaut




Whoa, I thought Tau had some advantage here but didn't expect such a pwnage. In fairness it seems that your opponent was also outrolling you (OTOH, if he had won the initiative, it might have been even uglier...). I think that the initial plan was bad one: his vehicles were much less of a threat for you than the suits. edit. You also probably should have killed the Pathfinders by Turn 2 at the earliest...

This message was edited 1 time. Last update was at 2011/07/09 17:44:25


Mr Vetock, give back my Multi-tracker! 
   
 
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