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2500 Jy2's Crowe-Purifiers vs Janthkin's Tyranids II - The Official Rematch (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can the Grey Knights avenge their loss to the dreaded Tyranids.
Grey Knights will get a Massacre.
Grey Knights for the Major Victory.
A victory is a victory, even if it's Minor.
Draw.
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Another Major Tyranid Victory.
Grey Knights still have not learned their lesson. Massacre for Nids.

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Made in us
Fixture of Dakka





San Jose, CA

There were 2 things at the Ard Boyz Semi-finals that I wanted to do but didn't get the chance. One was to play against Reece's (Reecius') Bjorn Space Wolves. The other was to play against Kevin's (Janthkin's) Tyranids. Well today, I had a game scheduled against Reece's Semi-finals-winning Space Wolves. Unfortunately, because I had to stay late for work, I had to cancel on him (or rather, reschedule for next week). However, Janthkin, who was going to make the trip with me to play against Reecius and his Zero-Comp teammate, was available and very close by. Thus, I got my much needed "break" from work after all.

Janthkin is a very good tyranid player. No, rather, he is a very good player. Period. He plays a somewhat unconventional tyranid list but is an expert in his army. As a matter of fact, the first time my Crowe-purifiers went up against a variant of his tyranid list, he basically destroyed me (battle report can be found here).

We then both played at the same Ard Boyz Preliminary location. There, I was anticipating facing his nids for 1st place. That didn't happen. I hit a little snag in the form of Gus' Tau and barely managed to beat him, which relegated me to playing on table #2 against Stormraven-Draigowing while Janthkin played on table #1 against a mech-BA army. When all was said and done, Janthkin ended up 1st whereas I got 2nd. My Tau opponent, Gus, also made it to the Semi-finals with a 3rd place finish. Battle reports for my Ard Boyz Prelim's can be found here.

Finally, we meet up again at the Ard Boyz Semi-finals. Janthkin had a rough start, getting only a draw in round #1 while I massacred my 1st opponent. However, I would falter in game #2 while Janthkin fought his way back to finish 4th out of 44 people. I ended up tied for 6th. For those interested, you can read about my Ard Boyz Semi-finals experiences here.

This game is the Ard-Boyz-game-that-could've-been. It is also a rematch of our first battle between my purifiers and Kevin's tyranids, and I am very much looking forwards to it.


-------------------------------------------------------------------


2500 Crowe-Purifiers vs Janthkin's Tyranids II - The Official Rematch


Grey Knights 2500 Crowe-Purifiers (My list)

NOTE - I actually brought the wrong list with me, but I knew my Ard Boyz Semi-finals list almost by heart. I said "almost" because I did make 1 mistake. I was pretty sure all my daemonhammers were master-crafted, but when I started writing this report, I saw that my 2 purifier hammers weren't. So I apologize to Kevin for this little mistake. On the bright side, it didn't really make a difference in the game.


Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo

5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers
10x Strike Squad - 2x Psycannons, Psybolt Ammo, Rhino w/Dozers

5x Interceptors - 1x Psycannon, 1x MC-Hammer

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo



2500 Swarmlord Tyranids

Swarmlord
1x Tyrant Guard - Lash Whips

3x Hive Guards
3x Hive Guards
7x Ymgarls

20x Genestealers - Toxin Sacs
8x Genestealers - Toxin Sacs
Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Toxin Sacs
10x Termagants
Tervigon - Adrenal Glands, Catalyst, Cluster Spines, Toxin Sacs, Scything Talons
20x Termagants - Spinefists

20x Gargoyles - Adrenal Glands + Toxin Sacs

Tyrannofex - Cluster Spines, Dessicator Larvae, Rupture Cannon
Tyrannofex - Cluster Spines, Dessicator Larvae, Rupture Cannon


-------------------------------------------------------------------


Scenario #2 - Kaptur da Flag!

Mission: This is an objectives mission but with only 1 sole objective in the middle. At the end of the game, the army with the most scoring units within 6" of the objective wins. It uses the Pitched Battle deployment.

Massacre = 5 or more scoring units than your opponent. Major Victory = 3-4 more scoring units. Minor Victory = 1-2 more scoring units claiming the objective than your opponent.

Deployment: Pitched Battle

Initiative: Grey Knights


BTW, there was this huge LOS-blocking piece of terrain in the middle of the board.


-------------------------------------------------------------------


Pre-game Analysis to come....


This message was edited 1 time. Last update was at 2011/10/09 17:31:40



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ie
Norn Queen






Dublin, Ireland

Not enough SitW for the Nids I feel and I can see the Swarmlord and retinue getting blasted to pices early.
With one central objective its 6vs6 for scoring units but I feel the GKs have the edge with theirs.
I cant see the stealers being useful in this game with outflank since its a central obj and the GKs should be getting into range quickly.
GK win.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Psychic Prisoner aboard a Black Ship





I'm starting to see a lot more Crowe lists pop up across the forums, I'm interested to see how you combine a novel list with lessons learned against an old foe.
   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Grey Knights:
I see this as a very tough matchup for my purifier knights. While I'm golden against mech lists, I tend to have more trouble with foot lists. Other than rending psycannons, I have no AP1/2 shooting against his monstrous creatures and he should be able to get FNP saves for the majority of his army against my shooting. I don't have nearly the volume-of-fire that I would have liked against this type of army.

Then we have the terrain. We took turns placing terrain, and my opponent places this large, LOS-blocking terrain in the middle of the map. That is just what he needs - some protection against my army while he advances his units. Not only that, but he could potentially infiltrate his genestealers behind it and get a Turn 1 assault. Then his hive guards can just hide behind terrain and shoot undisturbed at my vehicles. The terrain really is an advantage to tyranids this game.

Finally, we have the mission itself. This is what I refer to as the "dog-pile" mission. Basically, just 1 objective in the middle and whomever has the most scoring units within 6" of it takes the game. This mission definitely plays to the strength of the tyranids and IMO is the strongest scenario (of the 3 Ard Boyz Semi-final scenarios) for them. He's got easily 8-12 scoring units thanks to his tervigons while I have up to 8 scoring units after combat-squadding. But worse of all, I have to go towards him - towards his 28 poisoned genestealers, his Swarmlord, his tarpitting gargoyles and termagants and his 4 monstrous creatures....and all with good Shadows coverage!

I'm going to have my hands full this game.


Tyranids:
While the mission and terrain may play to his advantage, my knights are still a very dangerous army that he cannot take lightly. If I can even get Cleansing Flame off once over Shadows, I could do a lot of damage to his hordes...unless, of course, he catalyzes them with FNP. Each purifier unit is a threat to his TMC's (Tyranid monstrous creatures), with my warding staves a threat to tarpit them and my hammers a threat to force weapon them to death. Also, with S5 stormbolters, my shooting has improved over my previous lists. What I lack in quality (low AP shooting), I make up for in quantity. Finally, I will try to lock up his stealers with my dreads. I will even do so to the Swarmlord if I have to in order to keep my scoring units alive.

As both a grey knight and a tyranid player, I have a lot of experience with regards to tyranids. I know them intimately - how much they rely on synergy, how resilient they are, which units I should prioritize, how they use terrain to their advantage and the role of each and every unit in their army. Knowledge-wise, I am well prepared to take on tyranids. The question here is do I have what it takes to take on tyranids under the generalship of an expert tyranid player? We shall see.


-------------------------------------------------------------------




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

Sorry for the double-post, but dakkadakka was down for a brief moment when I tried to post.

This message was edited 1 time. Last update was at 2011/10/07 18:21:49



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Now this is a bat rep I'm looking forward to reading. Can't wait for it. My money is on the nids, but for no particular reason.

Looking for games in Shanghai? Send a PM 
   
Made in eu
Shunting Grey Knight Interceptor





Segmentum Europa

My money is on the 'nids. Tervigons can sit near the middle with a bad case of the runs dropping termagants galore (unless they roll doubles)
   
Made in us
Fixture of Dakka





San Jose, CA

--------------------------------------------------------------


Deployment:


Here we have the objective inside the large LOS-blocking terrain in the center of the map.


Grey Knight deployment. I combat squad both of my strike squads so that I have a total of 8 scoring units. No reserves. Warding stave units start off disembarked. Striker combat squads or Crowe will take their rides - the psybolt razorbacks, or psybacks - on Turn 1.


Another perspective of my deployment. I use my transports and dreads to shield my infantry in case he infiltrates behind the central terrain and attempts a 1st turn assault.


The only thing Janthkin deploys is his small squad of 8 stealers, which he infiltrates inside terrain and out of LOS. He leaves the rest of his army in reserves, where they will come in at +1 on the reserves rolls thanks to the Swarmlord. Last time he used this tactic against me, he had great success with it.

Even though I was very tired in the game (from working 12 hours just prior to it), I was also very wary of his deployment and played very cautiously. Still, I made a number of careless mistakes throughout the game (like forgetting about things).


My opponent doesn't bother to try to seize the initiative and we begin.


--------------------------------------------------------------


Grey Knights 1

My movement. Most of my vehicles move at cruising speed. I decide to play aggressive and take the fight to my opponent. I need to go towards him anyways. Might as well try to take the middle first and defend it instead. Crowe gets into 1 of the psybacks. I take great care in the positioning of my transports and dreads so that they are "touching cover", wasting about 10 minutes of moving when I could've done it in half that time normally. I even went so far as to pop smoke on 1 of my vehicles.

What I totally forget, however, is that his whole entire army (besides the small genestealer squad) is in reserves and won't even come in this turn. Kevin, if you're wondering why I was so careful with my movement, it was because I was thinking Dawn of War deployment and that your entire army would be coming in on Turn 1. LOL.


Tyranids 1

Tyranid movement phase. This is where I find out it isn't Dawn of War. LOL. Genestealers stay still. Well, maybe they were playing house in the ruins. I couldn't tell because I couldn't see.


Grey Knights 2

I continue advancing, taking care to position my vehicles so that I would get cover from his hive guards. 2 more tanks pop smoke.


Crowe's psyback makes it to the ruins where his genestealers lie. Here I make a mistake of moving 1 unit (the interceptors), then moving my dread and then going back to re-adjust my interceptors' position. Kevin politely reminds me that since we were simulating a competitive tournament game, you can't do that, and he is right. They would end up getting assaulted next turn as it turns out they were in his genestealer's threat range.

So far, it's been 2 turns and I have yet to kill a single tyranid.


Tyranids 2

Ymgarls come out of hiding from the rear terrain.


His army comes in and castles to his right. All but his Swarmlord, large genestealer block, small termagant unit and gargoyles. His small unit of genes finally move and get a mighty 6" of movement. Tervigons FNP 1 unit of hive guards and his unit of 20 termagants.


Ymgarls head towards my right flank.


It takes 2 tyrannofexes and 1 unit of hive guards to wreck Crowe's psyback. Genestealers fleet forwards.


His other unit of hive guards weapon destroy and immobilize a striker rhino. I did not get cover to his shooting from that angle.


Ymgarls assault my regular dread. They increase their strength by +1....


....and explode him. 3 ymgarls die in the explosion.


Finally, his stealers multi-assault my interceptors and regular dread. I make a mistake by moving my interceptors into their threat range.


Stealers kill 3 interceptors, including my hammer-sergeant and psycannon, as well as weapon destroy and immobilize my dread. My interceptors fail morale but luckily get away from his stealers. That means they will be able to auto-rally next turn.


So far, Kevin has taken out 2 of my dreads - 1 destroyed and the other tied up in combat - as well as kicked the crap out of my interceptors. I have yet to do anything to his army, though I do have the positional advantage currently. Can I still pull through with a win? Stick around and find out.


--------------------------------------------------------------


Grey Knights 3

My interceptors regroup. Knights advance. Crowe and warding stave purifiers go after his smaller stealer squad.


The rest of my army advances, moving at cruising speed. Striker combat squad disembarks from their immobilized rhino and moves away from his ymgarls. I ignore his ymgarls for now.


In my Shooting Phase, I concentrate my entire army - 3 psyfleman dreads and 2 psycannon purifiers - into his tervigon. Almost all of them hits and wounds and my opponent fails almost half of all his armor saves. His tervigon is reduced to only 1W left.


Crowe and purifiers assault his genestealers. Due to no Shadows, I get both Cleansing Flames off and end up wiping out his unit, losing only 1 psycannon knight in the process.


Tyranids 3

Overview of the bottom of Turn 3.


The rest of his army comes in. Holy sheets! That's a lot of dangerous bugs coming in. I make another mistake here. Because I've been playing so aggressively, I am now within the threat range of his units in reserve, including his Swarmlord! Somehow, I think I might have stepped into a trap....or did I? Let's just say that I have a plan, and at least they will be hitting my transports on 6's.


The rest of his nids move. 1 tervigon spawns 10 termagants without rolling doubles. Tervigons cast FNP on this block of gargoyles and genes.


Spawned gants then go after Crowe.


Hive guards explode 1 rhino, killing 1 striker in the process. They get pinned. His gargoyles then shoots down all but 1 of the strikers. His other unit of hive guards weapon destroys and stuns the middle hammerfier rhino.


Then it's off to assault. Gargoyles wipe out the lone striker. Genestealers and termagants multi-assault the 2 rhinos, trying to surround them so that if he wrecks it, my guys will have no place to disembark. Swarmlord's unit also charges into the battle. Luckily for me, my opponent didn't (or maybe he forgot to) cast Furious Charge on his stealers with his Swarmlord.


Overall, the only thing he manages to do is to shake 1 rhino. This, boys and girls, is why you don't want to rely on assault as a form of AT. It is neither reliable nor efficient, though on the plus side, you do get additional movement by doing so. BTW, his gargoyles consolidate forwards.

Finally, his unit of 10 termagants, instead of assaulting Crowe, just surrounds and screens him out. His ymgarls assault my vendread. They will stay locked for the rest of the game.


Grey Knights 4

My hammerfiers disembark from their stunned and moves away from his units and behind the center terrain. BTW, I make another mistake here and forget to cast Fortitude on my stunned rhino. My purifiers surround his termagants and my central rhino moves at combat speed behind my venerable. The rest of my army repositions itself to get better shooting angles.

-- EDIT --

Actually, Kevin was nice enough to let me still cast Fortitude even though I had already moved my transports. I then fail both attempts due to Shadows.



Rear perspective of my Movement Phase. Right hammerfiers who had just disembarked from their rhino will be going after his gargoyles.


Front rhino tank shocks through his 3 monstrous creatures, who all just move out of the ways. Then it is off to shooting. Notice anything missing in the photo above? That's right....both of his tervigons are missing. I focus the entire shooting of my army at them. I roll well (though I didn't get a single rend on my psycannons) and he rolls poorly for their armor saves. The explosion takes out about 10-12 termagants out of 30 (from the squad of 10 and squad of 20). Ladies and gents, I am back in the game.


Finally, Crowe assaults his smaller unit of gants.


Cleansing Flame without the protection of Shadows and No Retreat wipes out all but 2 gants.


Purifiers assault his gargoyles. Because I moved out of Shadows range, I easily get off Cleansing Flame. However, thanks to FNP last turn, I only kill about 5 with CF. Combat and No Retreat then knocks off a few more gargoyles. In the melee between his ymgarls and my vendread, the ymgarls manage to knock out 1 weapon from my vendread as well as shake it.

-- EDIT --

Actually, I fail to cast Cleansing Flame when I rolled a natural 10 for my psychic test. I still kill 5 gargoyles, but that is after combat and No Retreat saves.



Finally, because I didn't (or rather, couldn't) move my stunned rhino, his stealers still in base contact with it auto-hit and blow it up. The explosion takes out 1 stealer. It would've been 3 if not for FNP.



Coming up next:

The final confrontation - the big fight in the middle - and the conclusion to the game....


--------------------------------------------------------------


Tyranids 4

Death approaches in the form of his Swarmy and a bunch of stealers.


His units surround my rhino.


Shooting by 1 unit of hive guards wreck one of my striker rhinos. His other hive guards manage only to destroy one of my vendread's weapons (after re-rolls, of course).


His genestealers fleet to get ready for a large 4-unit multi-assault. They would then assault into my warding stave purifiers, 2-man interceptor unit, vendread and newly-disembarked striker combat squad, moving through terrain in order to do so. Swarmy casts Preferred Enemy on the stealers.

Swarmlord's unit would assault Crowe. My opponent plays it brilliantly. Only his tyrant guard makes it into base. Swarmlord does not. Thus, I would not be able to use Heroic Sacrifice to take him out if he was to kill me. I opt to parry and cast Cleansing Flame instead but fail because of Shadows. Unfortunately, the Swarmlord hits and wounds Crowe with all 5 of his attacks and insta-kills him.

Then I catch a huge break. In the face of Shadows, my purifiers manage to successfully cast Cleansing Flame against his genestealers! I down 7 before battle even begins and then because his stealers had to charge through cover, I down another 5 stealers with my nemesis force weapons.


When combat is done, I've only lost 3 strikers and 2 purifiers from my warding stave unit. In turn, I wipe out all his genestealers! That just gave me the victory there.

BTW, he fails to wreck/expode/immobilize my hammerfier's rhino with shooting and assault from both t-fexes and 1 squad of termagants. His ymgarls and my vendread continue to stay locked in combat for the rest of the game.


Grey Knights 5

GK movement. I am going after his Swarmlord with everything I've got. I fire almost everything I have at his HQ unit and put 1W on the tyrant guard and 2W on Swarmy himself.

My 2-man interceptor unit fires at and then assaults his unit of 2-termagants, wiping them out.


I then charge my vendread into his Swarmlord to tie it up for a while.


Swarmy hits my dread all 4 times, but only manage to take off its other arm and stun/shake. My vendread survives!

In other combat, my hammerfiers in combat with his gargoyles manage this time to cast Cleansing Flame outside of Shadows range and wipe them out.

Finally, I make another mistake here and totally forget about my other hammerfiers in the rhino surrounded by his t-fex and other units. Because I forget to move my rhino, his t-fex automatically hits it, but somehow, my rhino still survives! His t-fex stuns my rhino and rips off its stormbolter.


Tyranids 5

Overview of the bottom of Turn 5.


His units move towards the objective. All his units are still within the Swarmlord's 18" synapse.


T-fex finally blows up my rhino. 1 purifier die in the explosion. However, I position my guys so that he cannot use his dessicator larvae or cluster spines without the template/blast touching his hive guards as well.


Hive guards shoot down 2 purifiers....


....and 1 striker. I pass morale.


His t-fex then charges my purifiers (only 1 was able to fit in there). My hammer scores a hit (my re-roll for the "non-master-crafted" master-crafted hammer was another miss). I am out of Shadows range, but roll another 10 for my psychic test to try to force weapon his t-fex to death. He kills 3 of my purifiers.

His Swarmlord finally manages to wreck my vendread.



So far, I've got claiming the objective: 2-man warding stave unit, 3-man warding stave unit, 5-man striker combat-squad (with the blue swords), lone surviving striker (with the orange sword), 5-man hammerfier squad (of which 3 is visible and 2 is behind the ruins)....


....and another 5-man striker combat squad behind the terrain for a total of 6 scoring units claiming the center. My opponent has no scoring units within 6" of the objective.


We roll to see if the game continues and the result is a 1. Game ends




Massacre for the Grey Knights!!!


This message was edited 4 times. Last update was at 2011/10/09 17:12:11



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devastating Dark Reaper






Is that new terrain? I guess I haven't been to Game Kastle in a while! This is a battle I'm really interested in reading. Looks exciting so far!

2,000 6th Ed 1-0-0
2,000
1,750 
   
Made in au
Malicious Mandrake





Goooooooooooooooooooooo Tyranids!

*Click*  
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Doesn't look like a great start for GK's but there is still plenty of fight left in them. It's a shame the 2 biggest threats (big stealers and Swarmlord) didn't come in, but that's the price you pay for reserving them. Will suck even more if they don't come in next turn to support the next wave. Stealers numbers look low and they could do with the Preferred enemy or Furious Charge to buff them up.

I'm also surprised at all the firepower directed at Crowes ride. Surely with the castling manoeuvre Crowe isn't too much of a threat. Big Bugs are screened or out of range and SiTW is covering his army. And if Crowe pushed too far forward he's may well be counter-assaulted by the Swarmlord if he comes on next turn...or am I missing something?

Looking for games in Shanghai? Send a PM 
   
Made in us
Fixture of Dakka





San Jose, CA

Gus Indo wrote:Is that new terrain? I guess I haven't been to Game Kastle in a while! This is a battle I'm really interested in reading. Looks exciting so far!

I don't think so, but then again, I've never really played with that terrain.


Lukus83 wrote:Doesn't look like a great start for GK's but there is still plenty of fight left in them. It's a shame the 2 biggest threats (big stealers and Swarmlord) didn't come in, but that's the price you pay for reserving them. Will suck even more if they don't come in next turn to support the next wave. Stealers numbers look low and they could do with the Preferred enemy or Furious Charge to buff them up.

I'm also surprised at all the firepower directed at Crowes ride. Surely with the castling manoeuvre Crowe isn't too much of a threat. Big Bugs are screened or out of range and SiTW is covering his army. And if Crowe pushed too far forward he's may well be counter-assaulted by the Swarmlord if he comes on next turn...or am I missing something?

Just a little bit of a preview, but the rest of his army comes in next turn and it is really intimidating. Because I've been playing so aggressively, they were actually able to assault on the turn they come in, and that includes the slower Swarmlord! Luckily for me, Janthkin forgot to cast Furious Charge on his genestealers.

He directed all that firepower at Crowe's pimpmobile because his first unit of hive guards failed to immobilize/wreck it. Then the tyrannofex failed as well. It took the last t-fex to finally put it out of commission. He just rolled low for his hive guard shooting on the vehicle damage table.

Crowe is a threat that he doesn't want roaming around his deployment zone, especially since his 2 main assault units were not on the table yet. With LD10, I have about a 50% chance of getting Cleansing Flame off and really hurting his gribblies and stealers. With rending on a 4+, I can hurt his TMC's and with Heroic Sacrifice, I can take out his Swarmlord. Of course he can hurt Crowe with shooting....except that his shooting isn't really all that great, and Crowe would probably survive assault from anything but his large stealer block or the Swarmlord. No, he didn't want to take the coin flip chance to see whether he loses a lot of genestealers or his Swarmlord to Crowe.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

I'm really interested to see how this plays out. Subscribed!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Spawn of Chaos




The Eye of Terror, by the will of the Dark Gods

I see this ending bad for the grey knights but lets wait and see...

Beautifully painted armies

-WIP-
Chaos Marines
Tau
Necrons 
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report up to Turn 4 posted.....




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






What do you do for work J? If it's not to forward...

Great looking battle, it was important that you took out the tervigons, I think it was a mistake on his part not to give the fresh one FNP before they were hit with that torrent of fire...

   
Made in ie
Norn Queen






Dublin, Ireland

Boring Jy2,
Too long waiting...... =/

The Trend of the "X vs Y" polll has run its course.

Take the time to post the full batrep or doint bother at all.
It was fun for a few reps, now its just pseudo bumping the BRs. /pat

Better than that right? Sure



Automatically Appended Next Post:
HST, killer Nid scheme and lovely terrain.
GG all

This message was edited 1 time. Last update was at 2011/10/09 06:05:15


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in us
Fixture of Dakka





San Jose, CA


I apologize, but I do not have the time to continue my battle report today. I will finish it up tomorrow. Thanks for your patience.


Red Corsair wrote:What do you do for work J? If it's not to forward...

Great looking battle, it was important that you took out the tervigons, I think it was a mistake on his part not to give the fresh one FNP before they were hit with that torrent of fire...

We just opened up a new retail business - a grocery store. When you start a new business, you just have to put in the time, at least until it stabilizes.

Yeah, the tervigons in this mission were my #1 priorities. I just got a little lucky when he failed so many 3+ saves for them. I think from experience, most people try to take out his genestealers. That is why they are usually his #1 recipient for FNP. Then the gargoyles also need FNP in order for them to tie up units effectively. He also probably didn't expect me to be able to take out his tervies so quickly.


Ratius wrote:Boring Jy2,
Too long waiting...... =/

The Trend of the "X vs Y" polll has run its course.

Take the time to post the full batrep or doint bother at all.
It was fun for a few reps, now its just pseudo bumping the BRs. /pat

Better than that right? Sure



Automatically Appended Next Post:
HST, killer Nid scheme and lovely terrain.
GG all

If you cannot stand the pace of my "story-telling", then either don't read it or wait a few days when it is all done.

I am NOT going to change my style. I will write my reports in the little free time I have at my own pace. Don't like it? Tough cookies.



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Yea I know what you mean, my family opened a restaurant a couple years back and it takes a lot of hours to get things running smooth...

I agree, I guess it is because I am used to playing Nids and know better then to let those Tervies live, they boost the whole army so much...

Janth is a killer Nid player from what I have read, Hyvemind posts on here regularly too, he is a bit of a bug savant also ; ) it's nice to see good Nid players as appose to people who just rush there opponents with out a solid plan, then bitch that they aren't competitive...

   
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It looks like the GK's now have the upper hand. Plenty of Cleansing Flame to go around and they still have plenty of Troops, while the Nids have lost their Tervigons which is a big blow in this mission. Still looks like it could go either way though (which in my mind is only a good thing as 1-sided fights are rarely as fun).

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Fixture of Dakka





San Jose, CA


Battle report completed. Enjoy.


Red Corsair wrote:Yea I know what you mean, my family opened a restaurant a couple years back and it takes a lot of hours to get things running smooth...

I agree, I guess it is because I am used to playing Nids and know better then to let those Tervies live, they boost the whole army so much...

Janth is a killer Nid player from what I have read, Hyvemind posts on here regularly too, he is a bit of a bug savant also ; ) it's nice to see good Nid players as appose to people who just rush there opponents with out a solid plan, then bitch that they aren't competitive...

I'm actually a decent bug player myself, though I have a plethora of armies and am concentrating on mainly my grey knights recently. Daemonhunters were my 1st army, and I am glad they finally got a new book, even if it is a slightly OP one. But I have a little place in my heart for my bugs. Seems like most bug players do.

I may not write much tactica here on dakkadakka, but I posted a few bug batreps a little while back. Even though I lost my last battle with my bugs to the grey knights, I know for a fact that they can still compete, though DE and the new grey knights oftentimes make it a uphill battle.

I also know that the support units, or more specifically, the "force-multiplier units", are oftentimes even worse than the offensive units themselves. Units like nullzone librarians, Eldrad/farseers, tervigons, Fateweaver, KFF Meks, etc. makes the army so much better. Deal with them and the army is beatable. Leave them alone and it becomes 2x or maybe even 3x as hard to fight the army.


Lukus83 wrote:It looks like the GK's now have the upper hand. Plenty of Cleansing Flame to go around and they still have plenty of Troops, while the Nids have lost their Tervigons which is a big blow in this mission. Still looks like it could go either way though (which in my mind is only a good thing as 1-sided fights are rarely as fun).

It started off close, but that huge scrum with his large genestealers and my multiple units was the turning point. What a difference just 1 event can have on a game. Up until then, it was anyone's game.



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Limerick

I'm curious, if his Swarmlord wasn't in B2B with Crowe, how did he attack, as I thought ICs could only attack in CC when in B2B with an enemy and not when without 2" of a fighter?

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Godless-Mimicry wrote:I'm curious, if his Swarmlord wasn't in B2B with Crowe, how did he attack, as I thought ICs could only attack in CC when in B2B with an enemy and not when without 2" of a fighter?


He's not an IC. He can join a unit of Tyrant Guard as if he were an IC. Swarmy can definitely reach out and touch you.

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Limerick

Fair enough. Haven't played against Nids much.

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Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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San Jose, CA

Yeah, it's been FAQ'd that the Hive Tyrant/Swarmlord, once joined to a unit of tyrant guards, becomes a glorified, if somewhat monstrous sergeant.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Limerick

That's handy.

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Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Concord CA

Wow great report! it looked like it could go either way right up till the last turn or so. To bad crowe had to die :/

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The Eye of Terror, by the will of the Dark Gods

Great job annihilating the bugs I like being proven wrong. That SitW can really be a pain when getting those powers off at crucial moments.

Definitely a good fight.

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Haemonculi Flesh Apprentice






I have to say those T-fexes were disappointing as I find they usually are... I love tht creature but he never really has much of an impact on the game it seems like...


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I can't wait to see you take on those Bjorn wolves next, I love those old men.... Wait that sounded wrong ; )

This message was edited 1 time. Last update was at 2011/10/10 00:25:59


   
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Canada

puma713 wrote:
Godless-Mimicry wrote:I'm curious, if his Swarmlord wasn't in B2B with Crowe, how did he attack, as I thought ICs could only attack in CC when in B2B with an enemy and not when without 2" of a fighter?


He's not an IC. He can join a unit of Tyrant Guard as if he were an IC. Swarmy can definitely reach out and touch you.


...oh wow. I was going to ask this too, and now I'm really glad to find this out. I play Nids, and I'm always looking for another way to keep my Tyrant alive a little longer.

   
 
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