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Good Knight Bugs! Grey Knights vs Stealershock Tyranids - Rematch vs Janthkin 1850 (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Is Tyranid stealer-shock still viable?
Yeah, they sure shocked the heck out of my Grey Knights.
Draw. They still can't deal with mech reliably.
No. Tyranids are the ones who will be in for a shock.

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Made in us
Fixture of Dakka





San Jose, CA

I had another game against Janthkin. In our first Grey Knights vs Tyranids matchup, Kevin's nids gave my grey knights a good whupping. As a matter of fact, he thumped me so hard that my knights ran crying back to the Ordo, but now they're back and with reinforcements. Little did I know, however, that while my knights were gone, Kevin was cultivating his own little genestealer farm with the local inhabitants. When my knights arrived, BAM! They weren't facing the same splinter fleet as before. Instead, they were up against a full-blown genestealer cult.

This is sort of a rematch, only we didn't use the same armies as before. We were both trying out something different and something new. Janthkin was getting ready for the Bay Area Open (on July 30-31, I believe there are still spots available). He was trying out a new (well, not so new) tyranid build - stealershock! I, too, was trying out something new. This is not my standard list. It is actually a list requested by a fellow online friend (with just a slight modification). His list was originally 2K, so I had to trim it down slightly to get to 1850. I also changed some of the wargear slightly as I wanted to be as WYSIWYG as possible and didn't have all the hammers that was originally on the list. Also, it is my first time using Stormravens. Because I don't have any, I proxied my stormravens with IG vendettas.


------------------------------------------------------------


My list:

Grey Knights 1850



Grandmaster - Incinerator, Rad Grenades
Librarian - Might of Titan, Quicksilver, Sanctuary, Shrouding, Warding Stave

7x Purifier Squads - 2x Psycannons, 3x Halberds, 1x MC-Hammer, 1x Warding Stave
7x Purifier Squads - 2x Psycannons, 3x Halberds, 1x MC-Hammer, 1x Warding Stave

5x Grey Knight Strike Squads - 1x Psycannon, Razorback w/Dozers + Psybolt Ammo
5x Grey Knight Strike Squads - 1x Psycannon, Razorback w/Dozers + Psybolt Ammo

Stormraven - TL-Asscan, TL-Multi-melta
Stormraven - TL-Asscan, TL-Multi-melta

Dread - 2x TL-Autocannons, Psybolt Ammo
Dread - 2x TL-Autocannons, Psybolt Ammo


After recalculating my list, I found that I was 18pts over! What happened was that originally in my list, my strike squads didn't have psycannons. Thus at that point, my list was legal at 1848. Then when pulling out my models, I instinctively pulled out my psycannon model for my strike squad as that is how I always run them normally. I didn't even realize this mistake until writing up the report and double-checking my points totals. Oops! Sorry, Janthkin.


Tyranids 1850



Tervigon - Catalyst, not sure what else

2x Hive Guards
2x Hive Guards
3x Zoanthropes

14x Genestealers - Toxin Sacs
15x Genestealers - Toxin Sacs
15x Genestealers - Toxin Sacs
15x Genestealers - Toxin Sacs
16x Genestealers - Toxin Sacs


-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Grey Knights:
I'm a little concerned about this new list. I've only got 24 guys total (+ 2 dreads). He's got triple that....and that's only the genestealers! While I do have Cleansing Flame, I don't have nearly enough anti-infantry fire to deal with all those stealers. I've only got 1 template from my Grandmaster and 8 small blast mindstrike missiles (though they are only 1-shot each). Honestly, I'm not sure how I'm going to deal with all those stealers. My stormravens can't even tankshock them to contest objectives! I need to play a very, very smart game if I'm going to survive at all.

I think he's definitely got the advantage in objectives-based games, both Seize Ground and Capture and Control. His troops far outnumber mine and he can reach almost anywhere on the board thanks to infiltrating/outflanking stealers. In C&C, all he needs do is to spread out 1 troop unit on his objective and my stormraven won't be able to contest. In annihilation, it's about even. We both have about the same amount of kill points.

I think Dawn of War and Spearhead helps me a little. I can't do anything about his genestealers, but the further away his synapse/shadows is (i.e. his tervigon and zoans), the better. With my stormravens, I should be able to out-maneuver him and stay out of his shooting range. Even if I am in range, big deal. He's going to have to get through my 3+ shrouding flat-out cover.

My great equalizer in assault will be Sanctuary. It should kill 2-3 genestealers on each assault (assuming they are still full strength). More importantly, it will let me strike first. If that is not enough to slow down the genestealer onslaught, then my knights are as good as dead.


Tyranids:
Are you kidding me? 75 poisoned stealers!!! Talk about intimidation. My knights have got their hands full. Janthkin had to borrow about 40 of my genestealers for this army. If I had known about his plans, I'd have probably made up some excuse and told him that my stealers are out on vacation or something. Alas, I might have dug my own grave here. Oh well, there's nothing like a good beating before dinner.

The only thing tyranids really need to watch out for is Sanctuary combined with Cleansing Flame. That spells trouble for his genes. Since he is limited on Shadows units, I may actually be able to get some of my psychic powers off unlike my last game against him. His first priority though would be to take out my stormravens. Without my mobility, he's basically got an easy game against me.


-------------------------------------------------------------------


Mission: Seize Ground - 4 Objectives

Deployment: Dawn of War

Initiative: Grey Knights, but I force tyranids to go first.


-------------------------------------------------------------------


Deployment:


Map of the board.


2 objectives here.


The other 2 objectives are here.

Tyranids deploy nothing on the board. 2 units of genestealers (the 14 and 16 lots) will be infiltrating. 1 squad will be outflanking.


Before deployment, my Grandmaster uses his Grand Strategy to make both purifiers scoring. I then deploy 1 unit of strike squad in area terrain.


My opponent then infiltrates his genes 18"+ away from my strike squad.

I don't bother to steal the initiative and we begin.


-------------------------------------------------------------------


Tyranids 1

Everything (except the outflanking genes) walk in from his board edge. His 2 infiltrating genes advance. The right squad (with 14 genes) has half its genestealers in area terrain for cover. His tervigon then casts FNP on his left squad (with 16).


Tyranids run.


Grey Knights 1

Both stormravens move at cruising and drop off its contents. 1 razorback move 12" and offload my other strike squad.

I've just started and I've already made a major mistake. I should've had my librarian squad disembark from the left stormraven instead of the right. Right now, my leftmost strike squad and razorback would be out of Sanctuary range.


Shooting phase. My guys are about 12"-15" away form his genestealers and then I fail 4 night-fight tests, rolling 1,1's twice. Both strike squads, 1 squad of purifiers and the razorback don't see the genes. So I fire both stormravens, dreads and 1 unit of purifiers at his genes. I kill 4 from the right squad and a couple from the left squad. That is all that my shooting does.


Tyranids 2

His outflanking genestealers come in and on the right board edge. They then run. Uh oh.


The rest of his genes advance. Again, his tervigon FNP's the larger, left unit. Tervigon spawns 9 termagants.


The rest of his army advances and runs. 1 unit of hive guards try to fire at my stormraven but is out of range.


Assault. My librarian casts Sanctuary and 4 genes from his left unit dies to dangerous terrain.


The right stealers lose 2 to DT as well. Well that's 102pts worth of stealers lost due to a 5pt psychic power. Not bad at all.


Both unit of stealers make it into assault.


Outflanking genes multi-charge my strike squad and razorback. Luckily for them, because of my mistake, they are out of Sanctuary range. Only 3 genes attack my knights. The rest attack the razorback. I actually kill 1 gene but don't lose any knights. In turn, the stealers are only about to shake my razorback once so we tie combat.


In the middle combat, I kill 2 genestealers and he kills 2 strike knights for another tied combat. However, with my purifier unit, I cast Cleansing Flame and Hammerhand and wipe out his stealers without losing any of my guys. They then consolidate forwards.


Grey Knights 2

GK movement. My purifiers advance. All vehicles move at combat speed.


My stormravens fire mindstrike missiles at his tervigon and use PotMS to fire at his nearest genes. I wipe out his tervigon, who in turn takes out some of his nearby termagants in the ensuing psychic explosion.


I whittle down another genestealer unit with PotMS assault cannons from my stormravens, both units of purifiers and 1 dread.


One of my dreads charge his blue stealers to help lock them up in combat.


His blue genes wipe out all but 1 knight, who fail morale and break. I believe I only killed 1 stealer. In the other assault, his genestealers kill 1 knight and I kill 1 stealer.


Tyranids 3

Tyranid movement. Genestealers come after my librarian's unit.


The rest of his army advances.


Tyranid shooting. I believe it was his termagants who shot down 1 purifier (with psycannon).

His zoanthropes also try to fire but because of Improved Aegis from my dread, 2 of them failed their LD6 psychic tests. The other one just misses (or maybe he got hooded, not sure). Anyways, they don't do anything.

Finally, his hive guards shoot down 1 stormraven.


Genestealers then assault. While trying to cast Hammerhand, my purifier sergeant perils! I then roll a '1' for his 2++ warding stave save!! Doh!!! At least my librarian successfully casts Hammerhand.


His stealers kill my other psycannon knight. In turn, I wipe them out and consolidate.


In the stealer-strike assault, his genes wipe out my strike squad.

Finally, the dread continues to lock up his blue genestealers.


Grey Knights 3

Luckily, my strike squad only falls back 3". Unfortunately, he's still within 6" of the stealers. Grandmaster's unit get ready to wipe out his 5 stealers unit and razorbacks move at cruising. I make sure to "touch" my top razorback to terrain (so that I get cover from his hive guards).


Stormraven moves flat-out.


In shooting, my GM's unit wipes out his genestealers.


I also kill 1 hive guard with shooting. Because he is out of synapse, he falls back (after failing morale). Damn. Now I can't multi-assault.

I also insta-kill one of his zoans with my dread.


In assault, his genes tear off one of my dread's arms.


Tyranids 4

Tyranid movement. Zoans move back to give synapse coverage to the hive guard that was falling back. It then automatically regroups.


His zoans then fire warp blasts at my librarian's unit. Because I am outside of my dread's Reinforced Aegis, his zoans are testing on LD9 instead of LD6 instead. My librarian casts Shrouding for a 3+ cover from his warp blast. I lose my hammer purifier and my librarian takes 1W.

His hive guards fire at my stormraven but I make my 3+ shrouded flat-out covers.

In assault, his genestealers rip off my dread's other arm and immobilise it as well, but they remain locked.


Grey Knights 4

Overview of the beginning of Grey Knights Turn 4.


Stormraven moves flat-out once again. Both purifiers advance, as does 1 razorback.


My stormraven uses PotMS to fire at his lone hive guard and only put 1W on it. My purifiers fire at his zoans but fail to do any damage.


In assault, my other dread charges his blue genes. His genes then blow up my damaged dread and lose a couple in the explosion. They remain locked with the new dread.


My librarian's unit multi-charges his zoans and hive guards. While trying to cast Hammerhand, my librarian perils and again, I roll a '1' for his 2++ warding stave save. He dies, but I also kill 1 hive guard for a tied combat.


Tyranids 5

Tyranid movement. His genes spread out on 2 objectives so that my stormraven cannot contest.


His termagants then go to screen out my GM's unit.


In combat, I believe I cast Cleansing Flame (on 3D6) but he makes his saves. My purifiers then fail to do any damage and he kills off 1 purifier.


Genestealers continue to struggle against my dread.


Grey Knights 5

Stormraven moves flat-out. I am unable to contest (or so I think). Razorback zooms 12" but is still 1 turn away from contesting.

My purifiers split off from my Grandmaster and embarks onto the razorback to claim an objective (the turtle objective on the hill).

My stormraven fires its asscan and kills a couple of stealers.


In assault, I am slowly losing the battle.

Finally, my Grandmaster incinerates and then assaults the termagants, wiping them out and then consolidating towards the tyranid objective.


End of turn 5. (Actually, this photo was taken prematurely before my GM assaulted the termagants). Right now, I've only got 1 objective (the turtle) while nids have 2. I need for the game to continue or I lose.

We roll to see if the game continues and....


Tyranids 6
....the game continues!


Lone hive guard goes to screen out my GKGM.


Genestealers go to multi-assault both my razorback and stormraven. Needing 6's to hit, they fail to do any damage to either.


However, his blue genes wreck the dread that they were fighting. They are now claiming my objective as well as their 2 own objectives.


Grey Knights 6
Time for some contesting!


But first of all, my purifiers disembark from the razorback and move 6" up the hill to claim an objective.


My razorback then tank shocks 12" to contest my own objective.


Razorback tank shocks to contest the tyranid objective. My stormraven moves flat-out to contest the other tyranid objective.

My GKGM moves around his hive guard. He then assaults it, successfully casting Hammerhand. Needing only 4's to wound the T6 hive guard (thanks to Rad grenades and Hammerhand), my GKGM kills off his hive guard and consolidates towards the tyranid objective. He may be in contesting range.

Finally, my last purifier dies in assault against his hive guard and zoans.


We roll to see if the game continues and it doesn't.



I've got my own objective firmly in hand.


Now 1 razorback is contesting my own objective.


Another is contesting his objective.


Finally, my stormraven is contesting the last tyranid objective. I've got 1-0 objectives.


With that, I declare this game a....





Draw (No Contest)!!!


Why, you may ask? For 2 reasons:

1. My list was 18pts over.

2. On my turn 5, I embarked a 7-man purifier unit into my razorback (oops!).

Janthkin, we're going to have to do this again in the future. Thanks for reading guys (and gals).



This message was edited 5 times. Last update was at 2011/07/04 01:00:10



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Dakka Veteran





Excellent. I always look forward to your reports.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I'm not sold on either list to be honest, however, this is a jy2 battle-report that features nids and is against Janthkin.
I may not be convinced by this one yet, but if its anything like before, it's gonna be immense.
I've gone for Nids for the win.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Fixture of Dakka





San Jose, CA

@Artemo:

Thanks.

@Just Dave:

Yeah, both these lists are a departure from our norms. They are experimental builds. Since Janthkin told me he was going to try out something different this game, I too decided to try something different. If he had brought his usual list, I too would've brought my Crowe-purifier list.

Honestly, I am not a big fan of stormravens, but if this battle turns out well, I might just have to get a couple of the stormraven models for my army.

I definitely think I'm the underdog here, but we'll see.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Oh yeah, you clearly stated in your OP that they're not your usual lists and I can also tell that after reading your previous reports.
I must say, that as an observer and someone who doesn't play GK, your list looks like it's lacking depth, with only 6 targets present. Against a shooty list this could be a serious problem, but I also feel the lack of depth and greater numbers would seriously hamper you against the genestealers who I'd expect to win almost every assault.
Use of the Libby could be key, but SitW could mess him up. The Dreads should be a good counter to his elites I think, whilst the Storm Ravens should be difficult for him to take out. However, despite all this I feel the lack of more bodies could let you down.

Of course, I'm no expert and we will of course see what happens. I can't wait to see.

I'm not a big fan of Stormravens either, but I've heard of people doing well with them, which I can believe, but they're too fragile for the amount of points they carry so I feel they may be best in singles or 2000pts+...

As I said however, I can't wait to see what happens!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Dakka Veteran





I think in this GK list the Grandmaster is a poorish choice for commander (Crowe would be cheaper and make the Purifiers troops which the GM will have to use his strategy to do for either them or the dreadnoughts. Also then there could be more purifiers instead of strikes...).

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Devastating Dark Reaper






I think Tyranids are actually the toughest army for me to face (playing Tau), and its always because of the Genestealers. At least to me, stealershock is viable. Can't wait for more of the report, the match looked like it had some hilarious moments.
   
Made in us
Fixture of Dakka





San Jose, CA

@Just Dave:

Yeah, this list is lacking in depth. It's got very few models and not enough shooting for my taste. I definitely wouldn't take it to a tournament as my first choice.

Yet I'm actually comfortable playing this army. That goes back to my older daemonhunter days where my typical competitive DH army had 15-20 models and 3 land raiders at 1500pts. Despite being always outnumbered and outgunned, I actually did alright with them and had a winning record.

With such a elitist army, it really forces you to play smart and use every available tactic to your advantage. I've already got a plan in mind after seeing my opponents army. Now let's see if I can pull it off.


@Artemo:

Actually, the author of this list originally had Crowe and the librarian. He then later swapped out Crowe for the GM. So be it, the GM it is. At least I've added an incinerator for him...though that's more because my GM model has an incinerator on it and I wanted to keep it WYSIWYG.


@Gus:

Yeah, we had some funny moments. Funny for him and not so funny for me. I have a habit of losing warding stave guys (with 2++ invulns) in close combat while trying to cast hammerhand or other psychic powers.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I reckon stealers will take this one away; they might not get the ravens quickly, but the number of stealers is staggering!

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Made in us
Rough Rider with Boomstick




USA

The key for him is probably set up his stealers to assault your GKs within cataylist range for a good ole massacre.

He may try to lure your guys into the middle as close to the tervigon with his zoanthropes and hive guards. I would sacrifice the zoeys and the guards to draw your attention(while doing as much damage as possible) and outmanuever your forces with the stealers for the win. He should just ignore your dreads in the back field and focus on the GKs and their transports.

This message was edited 1 time. Last update was at 2011/07/02 22:55:19


 
   
Made in us
Fixture of Dakka






Arlington, Texas

jy2 wrote:


Tall socks with shorts. Really.

Worship me. 
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

Is that shop terrain or your own jy2? I'd be really interested in purchasing one of those ruins like was in the upper right corner of the board picture.

PS Pulling for 'nids in this one.

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I'm putting my money on the Nids, depending on whether or not they can use Shadow in the Warp effectively with the limited sources they have.

   
Made in us
Calculating Commissar






Cannerus_The_Unbearable wrote:

Tall socks with shorts. Really.


You assume that man is even wearing pants.

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 Ouze wrote:
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Malicious Mandrake





That Tyranid list is possibly the best thing ever.

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Blackclad Wayfarer





From England. Living in Shanghai

Hmmm, I foresee some issues with getting the zoanthropes to work. Dreads with reinforced aegis AND a librarian with psychic hood should shut them down nicely.

I'm surprised to not see any servo skulls on your HQ's. 2 would seem almost mandatory. Perhaps that's because I'm our local nid resident so I know what infiltrating stealers can do in large numbers. Even without tailoring I think they are a great choice at 5pts a piece.

Normally the mobility of the stormravens would be a great advantage but here I'm not so sure. To move too far would leave you without aegis protection and the zoanthropes would love that. Also infiltrating stealers in such large numbers can pretty much make any flat-out moves you want to make real risky...

As others have said I believe the GK's lack of shooting will be costly. Once the stealers hit cc with SiTW protection I think it's only a matter of time before numbers win out.

Victory for the nids this time.

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Made in gb
Jealous that Horus is Warmaster





London, UK

Woah, looking like an epic game.

'Nids always scare the hell out of my mech SM force and I hate going against them. If I saw that stealer list, I'd be quaking in my power armoured boots.

Not sure the GK's can win this one.

'There are alternatives to fighting....'

'Take off and nuke the entire site from orbit....'
   
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Deadly Dark Eldar Warrior




Pittsburgh Pennsylvania

Cannerus_The_Unbearable wrote:
jy2 wrote:


Tall socks with shorts. Really.


Wargamers are really known for their fashion sensibilities.

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--------13/1/2--------
1st place Legions RTT 6/18/11
1st place Legions 'Ard Boyz 8/13/11
 
   
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Willing Inquisitorial Excruciator





Sarasota, FL

Rinkydink wrote:Woah, looking like an epic game.

'Nids always scare the hell out of my mech SM force and I hate going against them. If I saw that stealer list, I'd be quaking in my power armoured boots.

Not sure the GK's can win this one.

'There are alternatives to fighting....'

'Take off and nuke the entire site from orbit....'


It's the only way to be sure.

Looking forward to this report, I run dual raven gk in a slightly different set-up so I am interested to see how this goes.

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Made in gb
Lord of the Fleet






London

I reckon of you can thin out the Genestealers a bit before you charge/get charge then you definitely have a chance, especially with the Halberds and Cleansing Flame, allowing you to strike at the same time, if not before the 'Stealers, as well as CF being able to do some damage on them beforehand. But your main problem would be getting enough ranged firepower in before they assault on Turn 1 or 2 due to Infiltrate, as well as sneaky outflanker squads hitting you from behind.
   
Made in us
Awesome Autarch






Las Vegas, NV

I'm really looking forward to this report! Jamthkin and I hypothesized this mid list as a counter to gk. I am curious to see how it plays out.

   
Made in us
Dakka Veteran





@Jy2
Interesting Grey Knight list. It just goes against the many small units I been testing.

Grandmaster and Librarian just seem like too many points invested in HQs. While the grand strategy is great and psychic powers are good the expense is not. One of them really should have 3 servo skulls. The anti infiltrate and anti scout move is pretty amazing. I have a hard time fitting that as I take either Crowe or Coteaz as the single HQ. I find it hard to work servo skulls in as I haven't been taking a second hq. Can't wait to see how this combination works for you.

I feel purifiers need a rhino as the ravens have no fire points for them to fire their psycannons. I find Purifiers are a shooty unit first combat unit second despite cleansing flame.

2 Scoring units seems a bit low. I know you have grand strategy but you might want to use the other grand strategy abilities.

I like my storm ravens with las cannon and multimelta and I use them as Gunships first. Grey Knights are lacking the strength 8+ ap1/2 shots. I find storm ravens quite good as gunships in a many small units army. They provide fast moving multi meltas which if you get first turn you can turbo boast and machine spirit fire the multi melta. If you kill the land raider you might even live as the terminators need 6's to hit and you have rear armor 12. They are expensive and vulnerable but if your going second you just reserve them. Its not a huge loss since they are just gunships and you fly on later and mop up any vehicles your psyriflemen didn't kill. Maybe pick up a squad that lost their ride.

How did the assault cannons storm ravens do for you?

That is a pretty interesting tyranid list as well. Go Stealer shock.

Looks like the Tyranids will put up a good fight because no servo skulls or Coteaz with sanctuary and I been waiting for you camping a corner to stop outflanking Stealkers. That is a horde of genestealers.

This message was edited 1 time. Last update was at 2011/07/03 18:39:07


 
   
Made in us
Fixture of Dakka





San Jose, CA

Ok. Battle report updated....


SonsofVulkan wrote:The key for him is probably set up his stealers to assault your GKs within cataylist range for a good ole massacre.

He may try to lure your guys into the middle as close to the tervigon with his zoanthropes and hive guards. I would sacrifice the zoeys and the guards to draw your attention(while doing as much damage as possible) and outmanuever your forces with the stealers for the win. He should just ignore your dreads in the back field and focus on the GKs and their transports.

Lucky for me, he can only catalyze 1 unit at a time....but not for too long. I'm making his tervigon priority #1.

As for baiting me, I'd only go for it if I can wipe out 1 or 2 genestealer units (or have them locked up by my dread). Otherwise, I'm not charging in if there's 60+ genes waiting to counter-charge me.

And the dreads won't be in the backfield. They will always be advancing with the rest of my army to give Reinforced Aegis as well as to protect against genestealers.


Cannerus_The_Unbearable wrote:
jy2 wrote:


Tall socks with shorts. Really.

I don't think that's Janthkin, or is it? Don't really remember what he wore. I was too engrossed in the game. Had to blot out all distractions.


whoadirty wrote:Is that shop terrain or your own jy2? I'd be really interested in purchasing one of those ruins like was in the upper right corner of the board picture.

PS Pulling for 'nids in this one.

That terrain belongs to the store. I really like it as well. If you've read my other batreps, you'd notice that that mayan altar terrain is in a lot of them, usually as a centerpiece.

This message was edited 1 time. Last update was at 2011/07/03 19:16:57



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

Lukus83 wrote:Hmmm, I foresee some issues with getting the zoanthropes to work. Dreads with reinforced aegis AND a librarian with psychic hood should shut them down nicely.

I'm surprised to not see any servo skulls on your HQ's. 2 would seem almost mandatory. Perhaps that's because I'm our local nid resident so I know what infiltrating stealers can do in large numbers. Even without tailoring I think they are a great choice at 5pts a piece.

Right about the zoans. That's why I don't fear them too much. It's also why I don't use them that much.

Will probably try out the servo-skulls in future games.

Normally the mobility of the stormravens would be a great advantage but here I'm not so sure. To move too far would leave you without aegis protection and the zoanthropes would love that. Also infiltrating stealers in such large numbers can pretty much make any flat-out moves you want to make real risky...

As others have said I believe the GK's lack of shooting will be costly. Once the stealers hit cc with SiTW protection I think it's only a matter of time before numbers win out.

Victory for the nids this time.

I'm also not 100% sure how to best utilize the stormravens. Never ran them before (though I have played against them) so I've got somewhat of a learning curve on how to maximize their utility. But one thing I do know, I will try to contest any objective with them should the need arise.

Shooting will only work if he brings his stealers at me in waves. Otherwise, I will have to rely on Sanctuary (or staying in terrain) and Cleansing Flame to deal with his stealers.

Lucky for me, his SitW units are slow. I should have a little time before I'm testing on 3D6.


Valkyrie wrote:I reckon of you can thin out the Genestealers a bit before you charge/get charge then you definitely have a chance, especially with the Halberds and Cleansing Flame, allowing you to strike at the same time, if not before the 'Stealers, as well as CF being able to do some damage on them beforehand. But your main problem would be getting enough ranged firepower in before they assault on Turn 1 or 2 due to Infiltrate, as well as sneaky outflanker squads hitting you from behind.

Nicely summed up in a nutshell.


Reecius wrote:I'm really looking forward to this report! Jamthkin and I hypothesized this mid list as a counter to gk. I am curious to see how it plays out.

Well, Kevin actually played against 2 GK armies that day. First was against mine. Then immediately afterwards, he faced Bobby's paladin knights (whom I played against in my last batrep). I'm sure he's got a lot of good input that day and will be tweaking his list.


Avariel wrote:@Jy2
Interesting Grey Knight list. It just goes against the many small units I been testing.

Grandmaster and Librarian just seem like too many points invested in HQs. While the grand strategy is great and psychic powers are good the expense is not. One of them really should have 3 servo skulls. The anti infiltrate and anti scout move is pretty amazing. I have a hard time fitting that as I take either Crowe or Coteaz as the single HQ. I find it hard to work servo skulls in as I haven't been taking a second hq. Can't wait to see how this combination works for you.

Agreed. Basically, I wouldn't run this dual-HQ combo unless I was playing at the 'Ard Boyz level (2500pts). I am, however, going to try to find a way to add in a librarian to my Crowe-purifier list for the 'Ard Boyz tournament. The libbies' got some sweeeet powers.


I feel purifiers need a rhino as the ravens have no fire points for them to fire their psycannons. I find Purifiers are a shooty unit first combat unit second despite cleansing flame.

2 Scoring units seems a bit low. I know you have grand strategy but you might want to use the other grand strategy abilities.

I like my storm ravens with las cannon and multimelta and I use them as Gunships first. Grey Knights are lacking the strength 8+ ap1/2 shots. I find storm ravens quite good as gunships in a many small units army. They provide fast moving multi meltas which if you get first turn you can turbo boast and machine spirit fire the multi melta. If you kill the land raider you might even live as the terminators need 6's to hit and you have rear armor 12. They are expensive and vulnerable but if your going second you just reserve them. Its not a huge loss since they are just gunships and you fly on later and mop up any vehicles your psyriflemen didn't kill. Maybe pick up a squad that lost their ride.

How did the assault cannons storm ravens do for you?

That is a pretty interesting tyranid list as well. Go Stealer shock.

Looks like the Tyranids will put up a good fight because no servo skulls or Coteaz with sanctuary and I been waiting for you camping a corner to stop outflanking Stealkers. That is a horde of genestealers.

Purifiers are a very good all-around unit, though I believe paladins may work better with stormravens.

I like the assault cannons plus either MM or lascannon on the stormravens. In this case, asscans will hurt hive guards and also do better against the genestealers. My only concern with a stormraven-build is facing MSU armies like long fang-spam, GK psyfleman dread-spam and tyranid hive guard-spam.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Gah I hate these "to be continued!" reports (but in a good way)... I'll have to try them out though on my next battle report, because I can see how they generate comments.

My guess based on how the game is going - you either tie the game last minute or lose it.

   
Made in us
Fixture of Dakka





San Jose, CA



Ok, battle report completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





Interesting outcome.

Question, end of Turn 1, how did you cast hammerhand and cleansing flame? Or did your libby cast Hammerhand?
   
Made in us
Fixture of Dakka





San Jose, CA

Correct. The librarian casted Hammerhand with my purifiers casted Cleansing Flame.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka






San Jose, CA

This was a very interesting game. Those Mindstrike missiles are disproportionately harsh on most Tyranid psykers, who have zero chance to avoid taking wounds (and who are likely to be on VERY LARGE bases, making them easy targets).

I made a couple movement/casualty removal mistakes that I'd like back (one of which allowed the purifiers & libby to slip past the 'gant screen and engage my zoanthropes & hive guard), and jy2 played a very orderly game. I think I actually have too many genestealers - they get in their own way. If I trim the list back to 60 'stealers, I can add a second HQ Tervigon & 1 more Hive Guard, both of which will have very positive effects on the whole list.

We'll try again soon.

This message was edited 1 time. Last update was at 2011/07/04 02:12:29


Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut






Bay Area

Wow. This was a very intense game. Shame for small mistakes. Those dreads did a great job tying up the genestealers in assault. Excellent btrp!

I wish one day I could play against Janthkin's list with my Immy Spam list.

   
 
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