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Who will win in this dogfight?
Grey Knights will have enough firepower to squeak by.
Draw.
IG is still the top dog when it comes to firepower.

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Made in us
Fixture of Dakka





San Jose, CA

Today I fought against Space Wolf Mike (our nickname for him in our gaming group). Now I brought my GK dreadnought-purifier list, thinking he would bring his Space Wolves. I was in for a pleasant surprise when he brought his newly acquired IG army instead. Now Mike may be a little inexperienced with this army, having played just a handful of games with it, but he is a very good player who has beaten me twice before. He also consistently does well in the local tournaments, having taken 1st on numerous occassions.

While some may quake playing against a mechanized guard list with 13 vehicles, I was quite thrilled to find a good challenge for my knights. I felt as if I could have my cake and eat it too - playing against a top-notch army run by a top-notch general. This should be a good one.


My list:

Grey Knights 2K

Castellan Crowe

Venerable Dread - 2x TL-Autocannons, Psybolt Ammo
Venerable Dread - 2x TL-Autocannons, Psybolt Ammo
Venerable Dread - 2x TL-Autocannons, Psybolt Ammo

5x Purifier Squads - 2x Psycannons, 3x Halberds, Rhino
5x Purifier Squads - 2x Psycannons, 3x Halberds, Rhino
5x Purifier Squads - 2x Psycannons, 3x Halberds, Rhino
5x Grey Knight Strike Squads - 1x Psycannon, Rhino - 150
5x Grey Knight Strike Squads - 1x Psycannon, Rhino - 150

Dread - 2x TL-Autocannons, Psybolt Ammo
Dread - 2x TL-Autocannons, Psybolt Ammo
Dread - 2x TL-Autocannons, Psybolt Ammo



Imperial Guards 2K

Company Command Squad - 3x Plasmas, Vox, Master of Ordnance, 2x Bodyguards, Chimera w/Multi-laser + Heavy Bolter

10x Veterans - 3x Plasmas, Vox-caster, Chimera w/Multi-laser + Heavy Bolter
10x Veterans - 3x Plasmas, Vox-caster, Chimera w/Multi-laser + Heavy Bolter
10x Veterans - 3x Meltas, Vox-caster, Chimera w/Multi-laser + Heavy Bolter

Vendetta w/Heavy Bolters
Vendetta w/Heavy Bolters
2x Devil Dogs - Heavy Bolters

2x Leman Russes w/Heavy Bolter sponsoons
2x Medusas - Heavy Bolters
Manticore - Heavy Bolter


-----------------------------------------------------------------------------------------------


Mission: Seize Ground - 4 objectives

Deployment: Dawn of War

Initiative: Imperial Guards


-----------------------------------------------------------------------------------------------


How do you think the Grey Knights will do against one of the top dog armies in 40K currently? BTW, the map we played on had a lot of terrain....maybe as much as 50%!!!

Batrep will be up probably by tomorrow.


This message was edited 3 times. Last update was at 2011/03/29 01:42:21



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in cn
Possessed Khorne Marine Covered in Spikes




Kelowna BC

i think if you can a) get your squads to or close to the objectives before your rhinos get blown up and b) blow up enough tanks and vendettas with your dreads, you'll have this in the bag. if your tank block gets stuck at the word go, you'll be in trouble.

looking forward to the rep.

This message was edited 1 time. Last update was at 2011/03/28 02:30:19


 
   
Made in ca
Been Around the Block




The IG list seems to lack troops and whats on the table can be trivially destroyed if anything looks at them the wrong way. T3 5+ isn't space puppies after all and I just can't see it winning the objectives unless you get pretty much tabled.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





SWPIGWANG wrote:The IG list seems to lack troops and whats on the table can be trivially destroyed if anything looks at them the wrong way. T3 5+ isn't space puppies after all and I just can't see it winning the objectives unless you get pretty much tabled.


I've gotta agree with this.

The entire IG army is going to have to rely on the Leman Russes and Medusas to win this.

Everything else is going to be popped the moment it is in range.

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

My thoughts: a veteran GK player with a new dex will do better than a good player with a new army.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Grey Knights:
At first, I wanted to try out a fun GK footlist, but against guards, I had to bring my future tournament, shooty list as there probably wouldn't be a chance in hell my foot knights would survive (don't worry, I'm taking them tomorrow against Tyranids!). This is not going to be an easy fight for either of us, especially with all the terrain on the board. Almost everything should be able to get cover if they really wanted to. My main concern, however, would be his manticore....up to 3 S10 shots without cover for my vehicles. I need to try to take it out as soon as possible. After that, I need to take out the vendettas, then the medusas, then the devil dogs and then the veterans. I'm going to ignore the leman russes and try to stay out of their LOS with any disembarked infantry if possible.

To my advantage, he has a whole lot of vehicles and not much manuevering space due to all the terrain. My other advantage is that I have 5 scoring units to his 3....but he has a lot of vehicles that could contest though. I actually feel that my ranged AT is a little stronger than his, but then again, he does have first turn.

Overall, I am confident I can hang with IG with my dread list, however, I will be playing a conservative game. One of the strengths of IG is actually their mid-range shooting. If I try to rush his army with my knights, I don't think it will end up well for them. I need to force his troops out of their vehicles (by wrecking those chimeras) before I rush them.



Imperial Guards:
Mike is new to guards, but I'm sure he's played against them many times over. I don't think he will be making too many newbie mistakes. His list isn't really optimized, but then again, he's playing with the models he has. He is experimenting right now, trying out all sorts of different units (medusas, devil dogs, leman russes, master of the ordnance, etc.). In time, after he swaps out the leman russes, medusas and devil dogs for another vendetta, more manticores, a psyker battle squad and more troops, he's going to wreck house IMO.

I feel that he should try to take out my rhinos and the non-venerable dreads first. The vendreads are just too hard to kill and suck up too much firepower. But as someone who has never played against the new Grey Knights yet (which is actually probably 99% of all 40k gamers), I anticipate that he will probably concentrate on my dreads first. That will just buy me time to shoot some more. With only 3 troop choices in an objectives game, he can't play too aggressively with them. Good for me.

Overall, our firepower is very close. In the end, it'll probably come out to whoever makes the most cover saves....and there will be a lot of them.


-----------------------------------------------------------------------------------------------


Deployment:


The river and any patch with trees in it are considered area terrain. The tall tower we played as impassable.



We used the grey knight terminators as our 4 objectives.


IG deploys 1 unit of plasma-vets. I deploy nothing. I know his trick. He will probably use that chimera to searchlight any unit I deploy so that the rest of his army can destroy it when they come in. There will be no reserves on either side.

I didn't try to seize the initiative.


-----------------------------------------------------------------------------------------------


Imperial Guard 1


The entire IG force rolls in and chills. There are a number of proxies. He is proxying the 2 hydras as medusas and the turretless leman russ as his manticore. Also, all hull weapons on his vehicles are heavy bolters.


Grey Knights 1

All my guys come in as well. My front knights decide to stop and take a smoke break. I try to bait my opponent by climbing my vendread onto the building. Even without cover, he should have a decent chance to survive my opponent's fire. He will be my sacrificial goat.

I am proxying the IG sentinels as regular heavy support dreads. Also, all special weapons in my grey knight squads are psycannons.


Some of the dreads run. I do not spot any of the enemy so there is no shooting.


Imperial Guard 2


IG movement. Almost all tanks move into some type of cover. Oh, joy.....


Manticore fires 2 shots at my regular dreads. He rolls well and blows up 1 while stunning the other.


He fires at my vendread outside of cover with his vendetta, medusas and leman russes and only manages to shake it. The devil dogs fire at my purifier rhino and immobilise it.


Grey Knights 2

Grey Knight movement. My right strike squad rhino pops smoke. All my rhinos move at cruising speed to get into cover. My vendread passes his Fortitude test to ignore the shaken result, but my regular dread re-stuns himself when he fails his psychic test with box cars (6,6).


My dreads blow up his left vendetta (from my perspective). I also stun (downgraded to shaken) one of his medusas but don't do much else.


Imperial Guard 3

IG movement....or rather yet, lack of movement as almost every tank stays still.


His manticore scores 2 hits on my vendread, blowing off one of its autocannons and shaking it. His vendetta then wrecks my purifier rhino and my knights spill out onto area terrain. He then focus fires his 3 chimeras, plasma-vets and plasma command squad onto my purifiers. I am forced to go-to-ground and lose 3 knights.


Again, his medusas and leman russes concentrate on my vendreads on the rooftop without cover and manage only to shake one of them (he climbed up there on my last movement phase). He then fires his devil dogs at my purifiers (who disembarked out of the immobilised rhino last turn) and only kill 2.


Grey Knights 3
Not much movement on my part except for a few dreads shifting around. My vendread shakes off his Shaken status.


My dreads fire and blow up his other vendetta. I also immobilise his manticore and blow off one of the medusa cannons as well as shake it. I then fire my psycannons at 2 of his chimera's side armor (with cover), blowing off the multi-laser on one and shaking the other.


Lastly, I blow off one of the chem cannons on his devil dog with my dread.


Imperial Guard 4
Again, the Imperial guards skip their movement phase (except for the devil dogs, which move 12").


Manticore fires at my dread. I don't quite remember if it was 1 shot or 2, but he immobilises my regular dread and stuns my rhino.


This time, his leman russes and medusa manage to shake 1 of my vendreads and immobilise the other out in the open. He also fires at my purifiers in cover again, but bad rolling on his part combined with me going-to-ground again leaves 1 survivor (the psycannon knight).


Grey Knights 4

Grey Knight movement. Crowe (proxied using Ragnar) slowly sneaks through the creek towards his chimeras. My vendread ignores his Shaken result.


My rhino moves 12" and pops smoke. My purifiers then disembark. My other unit of purifiers go after his devil dogs.


In shooting, my dreads blow up 1 medusa and shake the other, weapon-destroyed medusa with 2 successful penetrations. I also immobilise and shake his plasma-vets' chimera with 1 dread and psycannons, and my other psycannon unit stuns the right chimera.


Shooting with 1 dread (with cover) and psycannons (no cover) to the rear of the devil dogs blows off the the chem cannon on the other devil dog.


I then assault the devil dogs with both squads of purifiers, casting Hammerhand for S5 Nemesis force weapons. I make a mistake here and illegaly assault with the unit that had just disembarked from my rhino. We both miss it (I only caught it while writing this report). Luckily, I fail to do any damage at all. Better yet (for the IG player), my guys are now out of cover (area terrain) and vulnerable to his leman russ battle cannons.


Imperial Guard 5

His devil dogs move 12" and tank shock my 3-man purifier unit, blocking my path to his objective. Here's a neat trick for IG players - one of the devil dogs pop smoke (thus, providing cover for both). His chimeras move and disgorges his melta-vets.


I get real, real lucky. After 2 battle cannon pie plates (with no cover!), 18 heavy bolter shots, 3 meltas (also no cover!) and rapid-firing lasguns, I still have 2 knights left standing. Wow.....


On the other side, his manticore blows up another regular dread as well as takes off my rhino's stormbolters. Again, he fails to kill my solo purifier.


Grey Knights 5

My strike squad go to contest the objective, popping smoke in the process. Crowe stealthily moves towards the IG force. Lone purifier decides he doesn't want to be IG target practice dummy anymore. He makes like a banana and splits.


Both of my dreads advance. 2-man purifiers go for payback on the melta-vets.


Rhino then goes to contest the middle objective.


My shooting (I believe it may have been the psycannons) blows up the plasma-vet's chimera, killing 6 in the explosion. Too bad Crowe ran, so he won't be able to assault.


Shooting by 2 dreads and purifier psycannons only manage to take off 1 heavy bolter from the devil dogs. Grrrrrr......... Other purifier unit shoot down 1-2 veterans.


Assault! 3-man purifiers and dread fail to do anything to the devil dogs. 2-man purifier unit casts Cleansing Flame and kill 4-5 veterans. I then kill another vet and sweeps the entire unit (yes, Cleansing Flame counts towards combat resolution).


We make another mistake here. We thought this was only turn 4 and go on to play another turn without rolling.


Imperial Guard 6
This would turn out to be the last turn, as Mike would have to leave after this turn (but he didn't tell me this until after I finished my turn).


Devil dogs move 12" again, this time popping smoke on the other devil dog. Chimera gets out of the way so that leman russes can shoot at my purifiers.


Chimera moves 12" to try to block off the right objective. It then pops smoke. Plasma command squad disembark and other plasma-vets head towards Crowe. His commander issues the order to make Crowe re-roll all successful cover saves.


But Crowe is very, very sneaky and pulls a disappearing act....after he gets pelted by a ton of plasma.


Purifiers don't get lucky 2 times in a row, as the Leman russes blow them away.


Finally, his plasma-vets in chimera shoot the stormbolter off of my rhino.


Grey Knights 6
I didn't know it at the time, but this would turn out to be the very last turn. I also thought it was only turn 5.


My strike squad disembarks and moves towards his command squad. My rhino then goes to contest the right objective. My vendread moves forwards.


Lone purifier moves towards my objective but won't quite make it.


My other purifier squad also moves towards my objective (the justicar was shot down last turn). Dreads advance. Regular dread goes to block the path of his devil dogs.


My strike squad shoots down 3-4 from his command squad.


Charge!!!


Where'd his command squad go? Unfortunately, I fail to destroy his chimera with my shooting, only managing to shake it thanks to smokes. Game ends. This objective is contested.


IG objective is also contested.


No one has troops on this objective.


However, thanks to running, my purifiers are claiming my own objective (I also shot down his chimera by this objective with my vendread).



Aftermath of the battle.



Victory to the Grey Knights!!!



Coming up, Post-Game Analysis.....

This message was edited 4 times. Last update was at 2011/03/29 16:59:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Hooded Inquisitorial Interrogator






I'd say the grey knights win because they have the real advantage of moving and shooting everything. I bet you get the best out of fortitude this game.
   
Made in us
Fixture of Dakka





San Jose, CA

Valhallan42nd wrote:My thoughts: a veteran GK player with a new dex will do better than a good player with a new army.


Love the quote. Gonna include it as a part of my signature (if you don't mind).


Zaephyr wrote:I'd say the grey knights win because they have the real advantage of moving and shooting everything. I bet you get the best out of fortitude this game.


Yeah, though I can only move 6" and shoot, and all my psycannon shots are halved if I do. But his mobility isn't so bad either. His vends and devil dogs can move 12" and still shoot.

Fortitude was great this game, though I did perils once with it....and re-stun myself. Lol.

This message was edited 1 time. Last update was at 2011/03/28 22:50:07



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

IG list has a lot of unneccesary upgrades like HB sponsons on vendetta and russ. Not to mention not enough troops.
Every vehicle should have a Heavy Flamer on Hull instead too.

But I'd still root for IG! GK stinks.

This message was edited 1 time. Last update was at 2011/03/28 19:48:09


 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

jy2 wrote:
Valhallan42nd wrote:My thoughts: a veteran GK player with a new dex will do better than a good player with a new army.


Love the quote. Gonna include it as a part of my signature (if you don't mind).



No problem. I'm just glad the dex officially drops after Adepticon. That way I don't have to learn it before then. I wish you luck with the new dex!



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in ca
Been Around the Block




Man, that is a nice looking table.....
   
Made in us
Fixture of Dakka





San Jose, CA


Battle report completed.


Coming up....Post-Game Analysis.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

in the last turn you charged the command squad after disembarking from the rhino, as a matter of fact that cant be done.
nice battle report, lots of pictures.

This message was edited 1 time. Last update was at 2011/03/29 02:01:18


   
Made in us
Fixture of Dakka





San Jose, CA

Actually, I disembarked first so that my knights could move and assault. Then I moved my rhino afterwards so it's all good.

This message was edited 2 times. Last update was at 2011/03/29 02:05:13



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Nice battle report.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Longtime Dakkanaut






Bay Area

Good game. You took a lot of casualties early and mid, but it was a piece of cake once your Grey Knights came into close contact. Congratulation for close victory.

   
 
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