I've decided to give my Crowe-Purifiers a rest. They have one more game against Reece's army before they take a long vacation. For now, I want to try different armies or different
GK builds. I've decided to hop along the Draigowing bandwagon...at least for a few games...to see how competitive they actually are. This is not really their debut. I've actually played Draigowing a few times before, though at the time, they were just a part of my army and not the main focus. Then for my Ard Boyz Semi-finals practice games (battle reports
here), I actually played 3 games with them. In those practice games, they beat space wolves and tyranids but lost to my Crowe-Purifiers Ard Boyz army.
Today I played against SabrX's new Blood Angels. Basically, he runs an all assault marine army at 2K. For this battle, he borrowed 19 of my
TH/
SS assault termies to get up to 2500pts. I think this is going to be a good matchup. Deathstar versus deathstar. Jump infantry with force weapons and S5 stormbolters versus
FNP jump infantry. Footsloggers versus footsloggers. Ultra-killy versus ultra-resiliency. I'm very much looking forwards to this match.
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2500 Draigowing Grey Knights vs FNP Blood Angels
2500 Grey Knights (My list)
There are a couple of proxies here. I didn't finish building Draigo in time so I am using Lysander to sub for him. I am also missing 1 warding stave so will be using my Grandmaster in his place. Finally, I was short a couple of psycannons so used incinerators as psycannons.
Lord Kaldor Draigo
Librarian - Warding Stave, Might of Titans, Sanctuary, Shrouding, Warp Rift
10x Paladins - 4x Psycannons, Psybolt Ammo, 1x Hammer, Warding Stave (Draigo here)
10x Paladins - 4x Psycannons, Psybolt Ammo, 1x Hammer, Warding Stave, Brotherhood Banner (Librarian here)
1x Paladin - Halberd
10x Interceptors - 2x Psycannons, Psybolt Ammo
10x Interceptors - 2x Psycannons, Psybolt Ammo
2500 Blood Angels
You can differentiate his assault squads by the color of their bases.
Librarian - Shield of Sanguinius, Unleash Rage
5x Honour Guards - 2x Meltas
10x
TH/
SS Assault Terminators
9x
TH/
SS Assault Terminators
2x Sanguinary Priests - 1x Jump Pack, 1x Terminator Armor
10x Assault Marines - 2x Meltas, Power Fist
10x Assault Marines - 2x Meltas, Power Fist
10x Assault Marines - 2x Meltas, Power Fist
10x Assault Marines - 2x Meltas, Power Fist
10x Assault Marines - 2x Meltas, Power Fist
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Mission: Capture and Control
Deployment: Spearhead
Initiative: Grey Knights
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Coming up, the Pre-game Analysis.
Automatically Appended Next Post:
PRE-GAME ANALYSIS:
Grey Knights:
I think this is going to be a tough matchup for me. While shooting is my forte, he's got a ton of guys, all with
FNP. 19 2+ saves and 3++ invuln's and 57 3+ saves...and then 4+
FNP on top of that? Yeesh. I won't be able to shoot them down fast enough. I need to wipe out his terminators through assault. If I can combo-charge 1 unit of terminators at a time with both squads of paladins, I think I can wipe them out. If I go 1-on-1, I'm not so sure. I definitely don't want his terminators to get the charge off. That could be devastating. And I definitely don't want him to get the combo-charge...he will wipe me out by doing so.
Then there's the 55 assault marines I have to contend with. Normal marines I could probably handle.
FNP marines? Stormbolters, even S5 ones, starts to look small in comparison. Should've brought 30 interceptors. But right now, my fast guys are way out-numbered. I don't expect them to survive. If my opponent has any sense, he will definitely try to take them out first and keep my paladins busy with his
FNP terminators. While I think that I can wipe out 1 squad of assault marines if I shoot and charge them, what concerns me the most is his counter-attack. I don't think I will survive furiously charging assault marines, especially if they team up against me. In addition, he's got 12 meltas, and they could be deadly if he aims them all at my paladins...after he finishes off my interceptors.
In both objectives games, I think blood angels have the advantage. While I could potentially have 9 scoring units after Grand Strategy and combat squadding, he could potentially have 10 scoring units. And while I can shunt, he's actually got better mobility just by the mere fact that his jump guys outnumber me 55 to 20 and his scoring units are much more resilient than mine.
Although both our armies are very limited tactically, I think we both really have to play very strategic games. That is because whoever gets the assault will have the upper hand. And that's what it's going to boil down to. Whoever can get the charges off may well win this game.
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Deployment:
My deployment. I use Grand Strategy to make both of my interceptor units scoring. I don't combat squad.
My deployment from my opponent's perspective.
My soladin (single-unit paladin) guards my turtle, er, objective.
SabrX's deployment. He positions his
FNP guys so that all of his units are protected.
He only combat squads 1 unit and leaves one of the combat squads guarding his objective in the very far corner. He learned his objective-placing shenanigans at the Jy2 School of Objective-placing Shenanigans. Did I mention that he graduated with honors?
He then tries to steal the initiative and for the first time in a long time, he gets to go first against me. Lucky for me, he has no alpha strike capability and this is an objectives-base game. [Cues evil laugh] Muhahahahaha.... [Ok, stop it]
Uh oh. Better save before something crashes again.
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Blood Angels 1
Angels advance, making sure that everyone is in
FNP range.
Wider-angle shot of my opponent's movement. Assault terminators don't run. He is weary of my paladins' threat range. Assault marines, on the other hand, do.
Grey Knights 1
I decide to play defensive. I don't want to take him on head-on, at least not before a couple of turns of shooting. My paladins scoot back just a little.
My interceptors move back slightly as well. I move my orange squad (with the orange swords) such that they are screening out my blue squad (with, of course, the blue swords) and behind the ruins for cover.
In my Shooting phase, both interceptors combine to shoot down 5 assault marines. They pass morale. I then focus both units of paladins onto his right terminator squad....and only kill 1! I rend 5-6 times, but he makes every single invulnerable save!
Blood Angels 2
Assault marines continue their advance. They may even be in range to assault this turn!
Assault termies move and then run. Left squad runs a mighty 6"! Uh oh...things are not looking too good.
Overview of
BA movement. Boy, what wouldn't I give for triple-vindicators now....
Bolt pistols and a couple of meltas take out 3 interceptors, including both of my psycannons. However, I also remove my closest guy to him, thus taking away his charge.
He's too close. I need to make a decision now.
Grey Knights 2
And my decision is to shunt my interceptors towards his objective. I will most likely lose my interceptors, but I need to draw his assault marines away. If I keep retreating, most likely we will be playing for a
BA victory or a draw. I advance and we still may be playing for a draw, but at least it'll be harder for him to win.
Paladins scoot back a little further. I'm trying to stay out of his terminators' threat range yet still be within shooting range of most of his units.
His librarian casts Shield of Sanguinius and perils on snake-eyes (1,1).
My shooting surprises my opponent. Instead of focusing on his deathstars, I focus on his assault squads with
IC's attached. 1 unit of paladins open fire on his right, grey squad. I kill his Sanguinary Priest as well as 4 regular assault marines. My other paladins shoot at his left, green squad and kill 4. I fail to take out his librarian.
BTW, did I mention that I killed all 4 of his melta-gunners in those 2 squads? Well, I did.
Both of my interceptor squads then fire at his librarian's unit, and I don't believe I killed a single soul.

I fail to rend, and my opponent passes all of his
FNP saves.
Blood Angels 3
Terminators advance. Both of them move 6" through difficult terrain. It's going to be close whether his left squad (with Sang. Priest) can get the charge off or not.
Yellow squad advances.
The rest of his jumpers go after my interceptors.
Orange squad goes-to-ground because of meltas (they're going to get charged anyways). He shoots down 3 from orange squad and 2 from blue.
Then it's furious charge time!
I make a huge mistake here. In my nubness, I forget to cast Sanctuary! His assault terminators just barely, and I mean barely, make it into assault. Then my halberd paladin barely, and I mean barely

, make it into base with his Sanguinary Priest.
I guess this is as good a stopping point as any for me to take a dinner break. Will continue the report when I get back.
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BA librarian casts Unleash Rage. He then hoods both of my attempts at Hammerhand. We both roll poorly in assault, but I roll just a little poorer. I lose combat and he catches both in a sweeping advance. After No Retreat saves I am down to just 1 guy left after having lost about 11 guys in that melee. I think SabrX only lost 1 assault marine.
In the paladin-terminator melee, Draigo fails to cast Hammerhand but the squad does. I kill off 5 terminators and his Sanguinary Priest. In return, he insta-gibs 2 of my nemesis force swords. Yes, 27 S9 attacks on the charge and he only kills 2 of my guys. His terminators would then pass all their no retreat saves.
Grey Knights 3
My librarian's unit goes after his other hamminators.
He casts Warp Rift and 3 hamminators fall into the chasm that opens up beneath them....oh wait, wrong power. Rewind. He casts Warp Rift and 3 hamminators gets sucked into the warp. The rest of my paladin shooting takes out another 2 terminators. Note - he could still allocate shots onto the guys that were removed via Warp Rift.
I would then charge his survivors and kill them to a man.
Draigo's unit wipes out their targets and consolidate.
Finally, he wipes out my last interceptor.
So now I've killed all but 1 terminator and he's killed all my interceptors. I have no way of getting to his objective in time. If 19
FNP terminators can only manage to kill 2 paladins before getting wiped out, I'll be damned if his assault marines can do anything to my paladins, especially considering that I've already killed half of his melta guys. Looks like we're well on our way to a draw.
Blood Angels 4
SabrX moves his blue squad back to his objective....
....and advances the rest of his army. He's pretty much guaranteed the draw. Now he's going to try for the win by contesting my objective. His meltagunner from his yellow squad dies to dangerous terrain when they jump onto the ruins.
Only 2 of his squads are in range to shoot. They fail to even cause a dent in my armor.
In combat, I wipe out his last hamminator and consolidate forwards (but keeping off of terrain).
Grey Knights 4
I advance. Both
IC's break off from their squads in order to go after 4 different squads. I don't think my opponent was prepared for that. Here, Driago goes after his yellow squad in the ruins....
....and my librarian goes after his red squad.
1 squad of paladins shoot down 2 of his honour guards (luckily for him, not a single rend) and the other shoots down 4 assault marines from his back, green squad.
My librarian Warp Rifts 2 assault marines to hell (or rather, the Warp).
He would then whiff really badly in combat and do nothing.
Meanwhile, Draigo fails to climb the ruins.
Blood Angels 5
Now my opponent knows that there's just no way in heck he's going to make it to my objective to contest, so he opts to go for the glory....DRAIGGOOOOO!!!!
Shooting does jack. He then furiously charge Draigo....
....only to get routed. He does manage to put 1W on Draigo, but Draigo kills all but 1 and sends 2 squads of assault marines running.
Last but not least, my librarian continues to remain useless in combat. He misses like mad, and the few times he does hit, he fails to wound. I actually make another mistake here. I've been casting Hammerhand, but I forget that I could also cast Might of Titan as well. Anyways, they would stay locked in combat for the rest of the game.
Grey Knights 5
I opt not to wipe out his 2 fleeing units and instead, I advance my paladins. I'm just going to let his assault marines keep on running.
My other paladins assault his assault marines.
Both Draigo and my paladins wipe out their opponents and consolidate.
The game goes on for another turn.
Blood Angels 6
Assault marines continue fleeing.
His guys cower back on his objective. I've never seen marines so scared for their lives before.

j.k.
For some reason, we get mixed up with the turns and roll on the top of 6 to see if the game ends. It does.
He's got his objective.
Ashes to ashes. Dust to dust. Turtle to turtle.
Draw!!!
Aftermath of the battle.