There seems to be an unsaid, ongoing debate among competitive
GK players and that is "is a paladin
GK-build a competitive build?" While most agree that purifier
GK's are one of their more competitive builds, I've seen few espouse about paladins in their competitive lists. I myself only use paladins in casual "fun" games. For my competitive army, I normally use a Crowe-purifier build.
My own personal view on paladins is not that they aren't competitive enough, but that they aren't balanced enough. I see them more like a nob biker list or thunderwolf space wolf army. Sure these types of "hammer" or "deathstar" armies are strong against armies without the resources to take them on. Against those armies, they have a good chance to table them. But hammer armies are also more prone to matchup problems against other balanced builds as well. That's why I believe these types of armies haven't been able to achieve success in a tournament environment (at least not in the bigger tournaments). They just don't have the tools to deal with a wider range of armies.
When I say a paladin-
GK army, I don't mean a
GK army with just 1 unit of 5 paladins. I'm talking about a
GK army in which paladins are the main driving force of the army and not just a point-filler to round out the army. The most common "competitive" paladin army is the Draigowing, that is, a
GK army using Draigo, 2 squads of paladins and possibly 2-3 dreadknights or stormravens for support at 2K. This is what I see more of normally. However, my opponent for this game, Bobby, brought what I felt was a very good paladin list. Instead of Draigo, he brought Coteaz and henchmen warbands to balance out the typically low-model count that is a paladin build. If I was to build a paladin army, I would build it more like his army instead.
I think this is going to be a good, competitive matchup.
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My list:
Purifier Grey Knights 2K
Castellan Crowe
Venerable Dread - 2x
TL-Autocannons, Psybolt Ammo
Venerable Dread - 2x
TL-Autocannons, Psybolt Ammo
Vindicare
6x Purifier Squads - 2x Psycannons, 3x Halberds, 1x Warding Stave, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberds, 1x Warding Stave, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberd, 1x
MC-Hammer, Rhino
6x Purifier Squads - 2x Psycannons, 3x Halberd, 1x Hammer, Rhino
5x Grey Knight Strike Squads - Rhino
Dread - 2x
TL-Autocannons, Psybolt Ammo
Dread - 2x
TL-Autocannons, Psybolt Ammo
Paladin Grey Knights 2K
Coteaz
Librarian - Might of Titan, Shrouding, Summoning, Warp Rift
10x Paladins - 4x Psycannons, 1 Brotherhood Banner, All halberds
10x Paladins - 4x Psycannons, All halberds
3x Acolytes w/Boltguns - Chimera w/Warp Stabilization
3x Acolytes w/Boltguns - Chimera w/Warp Stabilization
3x Acolytes w/Boltguns - Chimera w/Warp Stabilization
3x Acolytes w/Boltguns - Chimera w/Warp Stabilization
3x Acolytes w/Boltguns, 3x Crusaders, 2x Mystics - Chimera w/Dozers + Warp Stabilization (Coteaz + librarian here)
Here's a close-up of his chimeras:
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PRE-GAME ANALYSIS:
Purifier Grey Knights:
Paladins are going to be tough for me to take on. Two things I normally struggle against (at least with my shooting) are land raiders and models with 2+ saves. While he doesn't have the former, he has many of the latter. The only way for me to reliably kill his terminators is to assault them with my force weapons and that's a risky proposition at best. Because next turn, his counter-assault should wipe out my guys.
Normally, I would be glad to insta-gib his paladins with my psyfleman dreadnoughts but that's going to really hard to do that here. Most likely he is going to mount his terminators in those chimeras and his librarian is going to shroud those vehicles for a 3+ smoked cover save. No, it won't be easy to take down his chimeras, but that's exactly what I have to do. Kill his mobility and I've got a slight edge. Otherwise, I don't think I will be able to stop his paladins once they get close to my objective.
I'm really starting to dislike Capture and Control missions. One of my weaknesses is my mobility in trying to reach the enemy objective. Then again, my opponent also shares the same dilemma here as he too is playing
GK's without any shunting units or stormravens. Deployment is equal for both of us, though if he decides to deepstrike one of his paladin units into my backfield, that's going to give me some problems.
Overall, I believe the key to a purifier victory is in stopping my opponent's mobility and that is exactly what I'm going to do. Also, I need to kill his librarian. The libbie is a force-multiplier that will make his army much, much harder to deal with. If I can do those, then I've got this game in the bag.
Paladin Grey Knights:
I believe his main struggle will be against my anti-tank shooting, but it won't be game-breaking if he loses his transports. His paladins should be able to survive the trekk towards my objective.
He needs to watch out for 2 things - my vindicare and my dreadnoughts. If he is not careful, I will snipe his librarian. Also, if his paladins wander too close, I will lock them up in combat with my dreads. Without daemonhammers, they may struggle to get out of combat with my dreads, though I've yet to feel the wrath of his librarian's Might of Titans.
He does have 1 huge advantage over me, and that is his librarians LD10 psychic hood (compared to my LD9 purifiers). As long as his librarians lives, it's not a guarantee that I can force weapon his paladins to death in assault. I really need to take out his librarian. His libbie has also got a trick that I need to watch out for and that is the Summoning. If I split my forces, I may find it a big mistake as he can reposition his units with the Summoning and catch me out of position. Against his army, I need to keep my forces together.
Finally, Shrouding is going to be a big pain. It's going to make his vehicles 3x as hard to kill with shooting.
Overall, I feel his chances for a win depends on how long his vehicles with Shrouding will last against my shooting and also how long his librarian will survive.
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Mission: Capture and Control
Deployment: Spearhead
Initiative: Paladin
GK's
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Deployment:
Map of the board.
Paladin deployment. Paladins combat squad. Chimeras are empty. Coteaz, librarian and henchmen are in the actual, non-lego chimera. Paladins will get into the chimeras on their Turn 1.
Paladin deployment - rear perspective. Paladin's objective in the ruins with warrior henchmen (and out of my
LOS).
Purifier deployment. The right-most rhino is empty, with Crowe just right behind it.
My strike squad stays in the back. My objective is right in my corner.
Overview of the board after deployment.
I fail to steal the initiative.
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Paladins 1
Overview of the beginning of Turn 1.
Paladins get in. Chimeras advance at full speed and pop smokes. No shooting/assault.
Purifiers 1
Crowe gets in and his rhino moves full speed ahead. All the purifier rhinos move only at combat speed.
The paladin's librarian casts Shrouding and I am unable to successfully get through his 3+ cover. I do, however, manage to wreck 1 paladin chimera who was just out of Shrouding range.
And shake another within Shrouding range, but that is all.
Paladins 2
Overview of the beginning of Turn 2.
Paladin movement. I believe his librarian disembarks from the chimera and hides behind terrain (and out of
LOS from my vindicare). His librarian then summons the left-rear chimera towards the right. He also summons the banner paladins into terrain.* One of them takes a wound to dangerous terrain. Other chimeras advance and 2 squads of paladins disembark.
* I know that the new FAQ now states that a psyker can only use the same power once, but this game was actually played before that FAQ came out.
Paladin psycannons wreck my left-most rhino and shakes my right one, but that is the extent of his shooting.
Purifiers 2
Purifier movement. 3 squads of purifiers disembark and prepare to wham-bam-thank-you-ma'am his banner paladins. The white dice under my center paladins is just there to prop them up so that they don't fall all over the place. Dreads also advance and Crowe disembarks from his rhino to go after the librarian. Unfortunately, I roll poorly for difficult terrain and thus Crowe won't be able to assault his libbie this turn.
Now I attempt a controversial maneuver. Crowe's rhino tank shocks the middle paladins. Unexpectedly, they fail morale and fall back. However, the closest distance for the fall back move would be to their left. Unfortunately, that also brings them to within 1" of Crowe and because they can't go around him, my argument is that they were trapped and thusly destroyed. However, his argument is that they could fall back to the right instead, even though that isn't the shortest distance to his table edge. I finally suggested we roll off for it, but he just removed his models instead so that the game could continue.
Now after the game, I asked this
tank shock question here at
YMDC, and it appears that I played it wrong and he was right.
So Bobby, if you read this, I apologize for getting that rule incorrect. It was really classy of you to just let it go and I thank you for that.
Anyways, my shooting blows up 3 chimeras. I believe his librarian did cast Shrouding again.
My vendread assaults his paladins and they stay locked in combat. That's fine by me.
Now for the massive assault with my 3 Purifiers and Crowe. His librarian casts Sanctuary, but I beat the odds and lose only 1 psycannon purifier (out of 19 guys) to dangerous terrain. I then wipe out his paladins without losing a single guy (I did put a couple of wounds with stormbolter fire just before the assault). I don't believe I even needed to activate my force weapons. Take note: Psyk-out grenades are nasty against other grey knights. His paladins didn't even get a chance to swing back!
Paladins 3
Paladin movement. His chimera immobilizes itself on terrain. He then re-rolls because of his dozers and he still immobilizes it again. Henchmen then disembark. Librarians moves towards Crowe and joins the paladins. Coteaz splits off by himself.
He is so concerned with my vindicare that his paladins (with librarian) shoot at my vindicare. He does manage to kill my assassin, but now he won't be able to assault my purifiers right in front of him.
Paladins cast hammerhand and then his librarian casts Might of Titan on them. I believe he failed his 1st attempt and succeeded on the 2nd try.** Now my vendread is fighting 5 mini-dreadknights and they easily wreck him with all the pens they caused. Wow, I did not expect that. No wonder he didn't need any daemonhammers.
** Again, this game was actually played before the FAQ came out with regards to using the same psychic power again.
Purifiers 3
Purifier movement. 1 unit of purifiers (top) get into their rhino and I tank shock my way towards his objective. My other unit of purifiers (right) tank shocks his other unit of paladins and then pop smokes. Then 2 units of purifiers and Crowe get ready to deal with his librarian+paladins.
My strike squad goes to claim my objective.
My shooting blows up his last chimera. I believe 1 mystic and 1 warrior dies in the explosion.
My regular dread assaults his paladins and locks them up.
The beginning of the end? I assault his paladins with my 2 units of purifiers. However, his librarian casts Sanctuary and this time, I lose 6-7 guys from dangerous terrain (out of 11 guys)!!! Are you kidding me?!?

1 warding stave unit (with only 2 guys) fails its difficult terrain test and doesn't make it into assault.
Also, Crowe opts to assault the henchmen instead of his paladins.
Despite striking first, my 1 unit of purifiers (maybe with only 3 guys left) whiff and his paladins pulverizes them. I did manage to force weapon 1 paladin to death though.
Crowe decides to parry and cast Cleansing Flame. I make it over his librarian's hood. Unfortunately, it only kills 1 henchmen....but that is enough to win combat. Crowe then sweeps them.
Paladins 4
Overview of Turn 4.
Paladin movement.
Paladins shoot at my left rhino and only shake it. Acolytes rapid-fire Crowe but fail to cause any damage. His paladins then assault my rhino. Coteaz assaults the other rhino.
Librarian casts Might of Titan on paladins engaged with my dreadnought. Combined with hammerhand, they easily wreck him.
Coteaz, despite needing 6's to hit my rhino, manages to pen it 2-3 times and blow it up.
Finally, his other paladins wreck my top rhino. The 2 purifiers in it safely disembarks.
Purifiers 4
Overview of the beginning of Purifiers Turn 4.
Crowe and 2 purifiers go after henchmen. Rhino tank shocks his left paladins (with librarian). My top rhino also zooms towards his objective.
Another perspective of my movement. Rhinos pop smokes.
Right now, my strategy is to ignore all else and go after his scoring units.
I fire at his 2 upper hencmen units. They both go-to-ground and survive. Here, we have a brief debate over whether his middle henchmen unit gets cover from my 4 purifiers slightly obscured by my rhino. Since he gave me the last rules debate (the tank shock), I gave him the cover this time.
After the game, I asked about the
cover question here on
YMDC. It turns out that I was wrong again, but at least this time, we played it correctly. Wow, 0-for-2 on rules issues. I suck.
Purifiers cannot assault because they shot at a henchmen unit that was out of their assault range, so only Crowe is able to assault. He kills 2 henchmen but they pass morale and stay locked in combat. Doh!!!

If I was able to wipe out that squad of 3, I could've probably consolidated behind the ruins and out of
LOS and assault range.
Paladins 5
Overview of the beginning of Turn 5.
It's also crunch time for the paladins. They are totally out of position to contest my objective. They only thing they can do is to stop me from killing their last scoring unit to pull out the draw. Otherwise, I've got this game in the bag.
His librarian summons 1 of the henchmen (who failed morale last turn and was falling back). I'm not sure why he did this. I don't believe his acolyte could regroup.
Right paladins go after my purifiers. Librarian splits off from left paladins, who go after my top rhino. Coteaz then goes after my bottom rhino. Can he wipe out all those units for the draw?
Assault! Everyone but Crowe, that is.
My rhino survives unscathed! That could be game there.
He wipes out my purifers and surround Crowe. Crowe fails to kill the lone acolyte! Doh!
Finally, Coteaz, again needing 6's to hit, hits my rhino once. This time though, he only stuns my rhino.
Purifiers 5
Overview of the beginning of Purifiers Turn 5.
Both rhinos go to contest his objective (I pass my Fortitude on the stunned rhino and he fails to hood it). My purifiers advance.
Left vendread shoots at and instagibs 1 paladin.
Onto assault. Purifiers try to tie up right paladins. Vendread assaults left paladins.
Purifiers force weapon 1 paladin to death. They, in turn, kill 2 purifiers for a tied combat. Crowe kills henchmen and has to consolidate around his librarian. The dread and left paladins do nothing to each other.
We roll to see if the game continues and fortunately for me, it ends.
I've got my own objective.
His objective is contested by my 2 rhinos and probably Crowe as well.
What would have been a Grey Knight Purifier victory instead could have easily resulted in a draw had his tank-shocked paladins still been in play. Thus, I call this game a
No Contest and for a rematch to be in order.
Draw (No Contest)!!!