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Made in us
Fixture of Dakka





San Jose, CA

Consider the following tank shocking situation:


A = unit 1
B = unit 2
[VVV]
[VVV]
[VVV] = vehicle 2 (belongs to unit 2)
[VVV]


A__[VVV]
___[VVV]
__B[VVV]
__B[VVV]
__BBBBB


Assume to the left of A is impassable terrain (or other enemy models). Also, unit A is less than 2" from unit B's vehicle. Now a vehicle from unit A's side tank shocks unit B. They then fail morale and fall back.

Now according to the rules for falling back, you have to fall back via the shortest distance to your board edge. However, by doing so (falling straight back), unit B would be trapped between unit A and their own vehicle. Thus, they would be destroyed.

Or can unit B fall back by going to the right (and thus around their own vehicle)? If so, how can they do this?


Thanks.



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Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Page 45, trapped. They can fall back by going to the right, maintaining as much as possible the shortest route.

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Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

Don't tank shock, its not worth it in this edition.

For falling back, if they can move a longer way to avoid getting trapped, they must do that. If they get trapped, they get destroyed.

-cgmckenzie


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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The fall back in whatever direction they can legally move (ie: not through other units or impassible), taking the path which gives them the shortest legal route toward their table edge. In some cases it's possible that this will actually be a move which is entirely parallel to or partially away from their edge.

The main rulebook FAQ wrote:Q: If a unit making a fall back move can only move its full distance by moving away from its board edge due to enemy troops and/or impassable terrain does it count as being Trapped! (p45)
A: No, a unit will only be Trapped! if it is completely surrounded and is unable to move its full fall back move in any direction without doubling back on itself.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620222a_40k_Rulebook_version_1_2.pdf


Automatically Appended Next Post:
cgmckenzie wrote:Don't tank shock, its not worth it in this edition.


Heck yeah it is.

This message was edited 1 time. Last update was at 2011/06/11 14:13:58


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Made in gb
Decrepit Dakkanaut




Its very much worth tankshocking. Almost won me a game the last time i was able to (currently vehicle-less GK )
   
Made in ca
Deranged Necron Destroyer




Somewhere Ironic

If you can, and have no other options, why not?

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Organiser of 40k Montreal
There is only war in Montreal

kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The chance of breaking non-Fearless units can be huge. It can be a very useful rule for contesting objectives by driving through units. And of course you can bunch enemies up by doing it, making them more vulnerable to blast and template weapons in your shooting phase.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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