99
Post by: insaniak
Thought it was time to chuck up another 'Here's what I'm working on at the moment' thread... and just for a change, thought I might even put it in the right forum...
A couple of these have been posted in earlier stages before...
Wazdakka, now with 75% more hand (still needs a thumb):
Added a little more detail on these guys:
And started a new one...
Also working on a couple of commission projects, including this one:
...and this one:
Hopefully, more soon...
9226
Post by: burb1996
I am almost afraid to ask what the scout/termie reverse cod piece wearers are going to be....but what the heck are they?
8666
Post by: Joyous_Oblivion
I am interested to see what becomes of those Termintors with the added...harnesses?
As always your work rules
4095
Post by: proximity
Always such awesome conversions coming out of you mate.
Those big termie backs becoming like rear head guards remind me a lot of the serpent guard Jaffa in Stargate
1503
Post by: Holycrusader
Wazzdaka look too small. But I always like your work, so I will wait for end results...
123
Post by: Alpharius
burb1996 wrote:I am almost afraid to ask what the scout/termie reverse cod piece wearers are going to be....but what the heck are they?
insaniak's site is all kinds of awesome...
Check here for what's going on with the Scout/Terminator work:
http://underthecouch.net/forum/viewtopic.php?t=632
552
Post by: Prometheum5
Very cool stuff as always Ins... those Scout Termies are truly unique Your sculpted Ork looks great as well... I'm always amazed by people who can really work with green stuff... 'Hmm, It'd be a pain to convert an arm to fit this odd angle... I know! I'll just sculpt a new one.'
99
Post by: insaniak
burb1996 wrote:I am almost afraid to ask what the scout/termie reverse cod piece wearers are going to be....but what the heck are they?
They will eventually be counts-as Terminators for a Scout-themed army.
Holycrusader wrote:Wazzdaka look too small. But I always like your work, so I will wait for end results...
He's smaller than a Warboss, as he's modelled off a Nob Torso... but that feels about right to me. He's a Mek, not a Warboss... and that Battle Cannon has to be compensating for something
99
Post by: insaniak
Pew Pew!
173
Post by: Shaman
some good stuff on that page.. Thanx for the link alph. I think the concept of scout termies is awesome. Cant wait to see finished product. The pre hersery dread should be awesome also.
9394
Post by: Malika2
Intruiging stuff you got there man!
99
Post by: insaniak
Legs taking shape...
7899
Post by: The Dreadnote
Ultimate win. That's totally cool.
4746
Post by: Flachzange
I agree, except for the croth belt.
That looks, at least at the moment, a bit awkward.
9813
Post by: LBursley
I think it has pads for the jewels as seen in the right pic... at least I hope so heh. Insaniak.. pretty damn good man! I like how you actually thought out making pistons for leg assist. AWW-SOME could attach some hydraulic lines to em?
9394
Post by: Malika2
Hmm, sort of "Imperial battlesuits"? Are those lascannon likes weapons you made from plasticcard going to be on those suits?
99
Post by: insaniak
Malika2 wrote: Are those lascannon likes weapons you made from plasticcard going to be on those suits?
Nope, the lascannon is for the Dreadnought...
9394
Post by: Malika2
Are you going to scratchbuilt that thing like those cannons?
99
Post by: insaniak
The Dread's based on a standard Dreadnought Chassis, but is otherwise getting a lot of scratchbuilt parts, yes.
Here's a progress shot on the lascannon, with a regular dread lascannon for comparison:
99
Post by: insaniak
Yesterday, the house was ridiculously hot... so today I'm working in the 'air conditioned' office:
Here's the Dreadnought's upper arms taking shape:
The twin autocannon 'hand':
And the twin heavy flamer 'hand':
514
Post by: Orlanth
Baby terminators in nappies?
99
Post by: insaniak
Exo-scouts: Added ends to the inner leg hydraulics, and started adding the padding in the hoods:
And a rough mock-up for the arms:
The scout's hand will be strapped to the inside of the 'elbow' on a rotating pivot to give him full movement. I'm thinking at this point that the 'forearm' is a little too long, making it look a little ungainly and unbalanced. I'll try shortening it up a little, and maybe add another upper arm hydraulic, running along the outside from shoulder to elbow, to aid in sideways lift.
The slide piece on the 'hand' could possibly stand to be a little longer, as well...
8621
Post by: Default
Awesome! Can't wait for more updates!
6200
Post by: manowar2
Amazing stuff! I am loving the look of the terminator scouts. Really remind me of the end of aliens :p And the dread naught pics you put up have my interest. I am looking forward to more updates.
3704
Post by: BDJV
This is some really outstanding work!
7531
Post by: groz
This is the work of a madman. Well done.
9394
Post by: Malika2
Oh that Pre-Heresy dread is going to be totally awesome!
7899
Post by: The Dreadnote
Very nice. I agree the arms need to be much shorter though, they're out of proportion to the bodies.
167
Post by: John
the recoil on that ork bike gun must be terrible.
2776
Post by: Reecius
your stuff always inspires, and thisis definitely up to snuff. Cant wait to see more!
8452
Post by: sphynx
teminator. scouts?. terminator scouts?
...
oxymoron? :รพ your stuff looks great, it seems to make less sense as you progress. i wouldnt have it any other way ^^ keep it up!
306
Post by: Boss Salvage
John wrote:the recoil on that ork bike gun must be terrible.
In the not too distant past Wazzdakka had a battlecannon on his bike and flew backwards when he shot it
I don't think I grasped where the exo-scouts were headed until now Insaniak. And I'm officially impressed, that's some coolness going down. The dread too, look forward to that beast coming together, and wondering just how gangly it'll end up ...
- Salvage
99
Post by: insaniak
The weapons for the Exo-scouts have been giving me a bit of a headache...
My original plan had been to mount the ranged weapon on the right arm, and build a power claw on the left, to keep with the normal Terminator configuration. As the initial arm started coming together, though, that didn't seem quite right.
I really like the idea of these guys as jury-rigged construction or loading rigs, so having both arms with grabby claws seemed to fit better, and serves the added bonus of adequately representing the Terminator's extra base attack on the normally single-attack Scout, by giving them a second CCW.
Mounting the weapons on the forearms behind the claw also didn't work... there's just not enough room for them.
So here's what I came up with instead, also showing the Scout now with both arms, with shortened forearms and enlarged 'hands':
The extra pivot mount on the shoulder mounts the weapon, giving a slightly awkward mount which would probably be a little tricky to aim properly (perhaps they need some cables running up to the weapon and an enhanced targeting system down over one side of the face...) but seems to perfectly fit the jury-rigged image.
Here's the same thing with the assault cannon. The side-on pics have been photoshopped slightly to flip the assault cannon barrel up the right way... I didn't want to go cutting it up until this plan was set in stone...
It's a little top-heavy, so I think I need to extend the feet slightly front and back, possibly with some extendable struts that would clamp to the ground for added stability when firing...
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Post by: Ghost in the Darkness
This thread has just given me a truly great idea for something similar but for IG. Making "Orgyns" that are IG in exo-suits. Not sure how to do it but hey, this was just a random idea that popped into my head. About your stuff it all looks great.
10339
Post by: tallmantim
Love the whole freight loader get up.
Not a big fan of the gun on the head though - could you swap out one of the "hands" or something for the weapon?
May spoil the vision/fluff a little but might look cooler?
99
Post by: insaniak
tallmantim wrote:could you swap out one of the "hands" or something for the weapon?
I could, but as I explained, I would rather not. Although at this point, it's up to the buyer. If he likes it, it stays. Otherwise, I'll come up with something else
99
Post by: insaniak
A little more work in the Dreadnought...
Added a bit more bulk around the waist, to get the body shape a little closer to the artwork's:
Rounded off the upper arms and filled in the shoulder joint:
Still needs a little filling and smoothing.
Some minor work on the weapons:
And started on the final right arm weapon... Assault Cannons came in after the Heresy, which left a couple of options for this guy: Put an AC on him anyway and call it a retrofit, build a more primitive-looking AC and call it an early prototype, or build one of these:
...which will eventually be a twin-linked Reaper Autocannon, intended to count as an Assault Cannon on the table.
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Post by: MagickalMemories
Well, man... as yo know, I'm a definite fan of your work.
I was really feeling these exo-suits... until you added the arms. I just DO NOT like the arms. I like the idea of them being mounted to the suit & the trooper grabbing on at the elbows... from the elbows down, though... they just lose me.
The only things I can definitely put into words:
--The hands are too big. They just don't "feel" right with the rest of the model. they're proportionally oversized. Horribly.
--I just can't get myself to even remotely accept the shoulder mounted guns. They just don't look right. I like the idea of arm-mounting them (instead of the 2nd CCW), too.
I know you've said how you feel... and, in the end, it's the customer's choice... I just wanted to pipe in.
Everything you did on the legs, torso & elbows to shoulders, though... WIN.
Eric
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Post by: insaniak
MagickalMemories wrote:--The hands are too big. They just don't "feel" right with the rest of the model. they're proportionally oversized. Horribly.
They look a little chunky at the moment, granted. I'm thinking that some of that will be absorbed once I've added the rest of the detailing and a bunch of cables. They have to be big enough to be functional, but that does, at the moment at least, kind of draw the eye to them.
--I just can't get myself to even remotely accept the shoulder mounted guns. They just don't look right. I like the idea of arm-mounting them (instead of the 2nd CCW), too.
Yeah, I suspected that the weapon mount wouldn't be universally popular The buyer likes it, though, so it will probably stay. Again, the rest of the detail may help somewhat.
The arm mount would be fine if I could think of some way of doing it without replacing the second claw, but I just can't see that working.
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Post by: Sicarius
Looking pretty good. I personally don't mind the shoulder mounted weapons, but the assault cannon looks a little... too far out. The flamer's kinda simple but nice.
Good work
99
Post by: insaniak
The Autocannon arm with ammo drum in place:
And basic assembly on the Reaper:
5376
Post by: two_heads_talking
wow, that's some cool stuff.
99
Post by: insaniak
So, while trying to come up with a better weapon mount, it occured to me that I could always just change the arms...
So I came up with this (very rough at the moment, but should give the basic idea)
The claw's a little large... I would look at scaling it down a little.
The Assault Cannon I think needs a slightly shorter barrel assembly to make it work. And I'm not entirely sure yet how the heavy flamer will fit on there...
99
Post by: insaniak
Gave the putty on the Dreadnought's torso a bit of a sand down:
And then added the next ring of armour:
Finished off the Heavy Flamer's fuel cannister:
Added some rivets (which are practically invisible in this pic :( ) to the Reaper, along with some little detailing work and there:
...and started prettying them up a little with some putty left over from the torso:
Also widened the groin armour a little, as it was looking a little narrow alongside the torso:
And started work on the power fist:
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Post by: Paul Atreides
You must hear this alot, but your work has never failed to impress me and give me ideas about conversions. Well done!
224
Post by: migsula
Gotta love the scratch built guns. Looking forward to more!
The Exosuit is a nice concept, but using so much visibly space marine parts doesn't do it for me. Generic Imperial/Merc construction would be much cooler IMO.
5182
Post by: SlaveToDorkness
"Get away from her you BITCH!!!"
Had to be done....
Love these things! Although from a fluff perspective they're kinda odd. The modeling though is spot on!
131
Post by: malfred
insaniak wrote:
I know you've got your own website and all, but if posted to Dakka articles how
would you like the pics posted? With the image and a link to underthecouch?
99
Post by: insaniak
malfred wrote:I know you've got your own website and all, but if posted to Dakka articles how
would you like the pics posted? With the image and a link to underthecouch?
Whatever works. So long as there's a link in there somewhere
131
Post by: malfred
Is it done yet? Or still working out the kinks?
99
Post by: insaniak
Sorry, is what done?
The Exosuits and the Dread are still very much WIP
131
Post by: malfred
K, I'll (im)patiently wait for you to finish. Or maybe not.
123
Post by: Alpharius
Awesome!
This is going to look incredible when all together...
Wow!
99
Post by: insaniak
Armour plating in place, and basic assembly of the heavy flamer:
And the reason I love my job... You wind up with a work bench which looks like this:
...which is just too cool for words.
4746
Post by: Flachzange
thats is pretty awesome actually.
you and lemming could rule the world, you know that right?!
9217
Post by: KingCracker
good gravy where to start.
at first i thought your scout termies were gunna be REALLY lame..... but then they started looking like somthing and i was blown away. very nice on those.
now your dred is looking pretty damn cool as well. ALSO youve shown man how to make a huge robo arm from nothing. which is GREAT because this spring i plan on starting my scratch built warboss and i wanted to make both arms robotic. and THATS exactly how i had it in my mind. as far as the look. SO THANKS ON THAT
99
Post by: insaniak
I decided the thighs were looking a little spindly compared to the torso... so I started bulking them out a little:
As a late addition, the Dreadnought will now be getting a Seismic Hammer, so that it can double as an Ironclad.
So far as I'm aware, we haven't yet seen what a Seismic Hammer is supposed to look like... so I came up with this:
The cylinder protruding from the top is the built-in meltagun muzzle. Still some detailing to go, but the general shape is there.
Rrarw!
7632
Post by: Ghost in the Darkness
Nice that thing is so freakin' sweet
8044
Post by: Arctik_Firangi
For some reason that hammer makes me want to invent a cocktail. Let's call it the 'Melta-Slamma'. Nice work
99
Post by: insaniak
Slapped some putty on the legs:
...and then smoothed it out when set, to give new, improved, bulkier thighs.
And added some more small details on the hammer:
Meanwhile...Wazdakka, now with 100% more thumb:
And a little texture on his base:
8506
Post by: Shrike78
where do you people get that white stuff
.... I was talking about the stuff he used to make the giant gun you pervs!!!
god... this is the second time today
8506
Post by: Shrike78
Shrike78 wrote:
god... this is the second time today
Ok... that came out wrong... dam
99
Post by: insaniak
Shrike78 wrote:where do you people get that white stuff
.... I was talking about the stuff he used to make the giant gun you pervs!!!
Most hobby stores have a rack of plasticard and plastic or metal rod and tubing.
123
Post by: Alpharius
I've had great success at TOWER HOBBIES, specifically in their 'plasticard' section:
http://www3.towerhobbies.com/cgi-bin/wti0097p?CATEGORY=RE
What is especially nice is the fact you can see what all the various card types and textures look like...
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Post by: tallmantim
Awesome.
Love the underslung weapons and the dread has a feel of the very first ones released by Citidel (the old Rogue Trader ones).
And thanks for showing the WIP for the dread hands - great to see the techniques for getting such cool results.
695
Post by: Drake_Marcus
Look Insanik, I didn't want to have to do this, but I'm going to say it. *sigh*
You are truly a king amongst men. A king.
That dred is simply amazing. I definitely like the scout termies with their weapons mounted on top. Barring that I'd prefer the gun arm to not include a grabby bit.
9306
Post by: Amen Brick
I sweat in jealousy at your greenstuff (and other) modelling. I'm at the 'filler, wire and rope stage' myself.
Excellent work. Something to aim for.
5845
Post by: Teek
That dread Hammer is entirely too cool for it's own good.
If such a design shows up, painted blue, on any of my future ork conversions, it will be purely, completely, 100% coincidence.
Now to right click....save image as...
Great work Insaniak, keep it up!
10683
Post by: bottbott
everything looks great
one tiny thing i would like to point out- has anyone realised that the exo scouts look like they have nappies on?
just jokin keep up da great work
99
Post by: insaniak
bottbott wrote:one tiny thing i would like to point out- has anyone realised that the exo scouts look like they have nappies on?
Yes... back on page one...
They'll look less nappy-like once they're painted.
99
Post by: insaniak
Finally got the arm/weapon mount set-up for the exo-suits sorted... We're back to the alien-esque claw, as the client prefers that one (which is good, as I did too ), and the weapons will be going on a mount on the edge of the torso hood.
So, I took the heavy weapons guy and mounted a magnet into his torso like this:
(Still needs some putty around it to seal it in and make it look like it belongs there)
...and modified the heavy weapons to suit.
Assault Cannon, shortened to minimize the top-heavy look, and with the barrel assembly flipped:
Heavy Flamer, likewise shortened a little and muzzle flipped:
And modified Cyclone, with the pods joined into one:
Also started work on the other arms:
2510
Post by: ironKing
I've started working with some styrene for conversions - actually going to "borrow" your exo-suit idea for one of my =I=MundaHeim gangers / heavies...
I have trouble cutting it as neatly as you. Any suggestions or little tips?
372
Post by: grey_death
I dig the 'hunchback' style weapon mounts. Big fan of shoulder mounted weapons like that ever since my BTech days.
10942
Post by: !?
Those guys must be loaded to be able to afford all that Termy armour just for a couple of weaky scouts.
God conversions though.
9513
Post by: ALIi B
those scouts remind me of aliens...
amazing work.
99
Post by: insaniak
After a bit of an unscheduled break due to some family stuff that cropped up...
Exoscouts: Bionic Arms coming together:
For the Sergeant, as he doesn't have a powerfist, something slightly different was called for...
Taking a leaf out of the Ork Burna Boyz book, and trying to remain in keeping with the industrial work-suit feel, I thought it would be cool to give him some sort of short-range cutting torches that would count as his powersword attacks.
Group shot with bionics on and scout arms started:
I also started in on the final leg hydraulics:
Another group shot, with left arms done and toe caps (to hold their boots into the 'feet) started.
99
Post by: insaniak
ironKing wrote:I have trouble cutting it as neatly as you. Any suggestions or little tips?
Use a steel ruler as a guide, and either a very sharp hobby knife, or a panel scriber. Don't try to cut right through... score a line, and then just snap it off.
For pipe and rod, I use a mini pipe cutter like this one.
10207
Post by: namegoeshere
I was worried at first that the shoulders where too low - but didn't want to point it out, but I see you've green stuffed it back up
2776
Post by: Reecius
those are really coming along. They look seriously fantastic.
99
Post by: insaniak
A relatively small addition, but one that really cements the overall look:
They'll have a small crosspiece that joins the bottom of the rollcage to the front of the crotch-harness.
9813
Post by: LBursley
insaniak, love everything I see here bro. I've tried looking for the small plastic tubing you use at stores, hobby and hardware stores plumbing sections, and I can never find the stuff. If you can direct me to an online store or local store I can find the stuff it would be much appreciated!
And I agree with the comment about these guys reminding me of the ALIENS movie.
131
Post by: malfred
insaniak wrote:
They'll have a small crosspiece that joins the bottom of the rollcage to the front of the crotch-harness.
The words "rollcage" and "crotch-harness" make me afeared of ever using one of these machines.
8551
Post by: captain.gordino
This is really good stuff. I like it. I just watched Aliens the other night, and these remind me of that. Very neat.
9388
Post by: Stretch
Wow these are turning out pretty sweet can't wait to see more.
3197
Post by: MagickalMemories
insaniak wrote:ironKing wrote:I have trouble cutting it as neatly as you. Any suggestions or little tips?
Use a steel ruler as a guide, and either a very sharp hobby knife, or a panel scriber. Don't try to cut right through... score a line, and then just snap it off.
For pipe and rod, I use a mini pipe cutter like this one.
Do you use the "score & snap" method on plastic pipes, too? I got one of those back in Nov. and played around with it a bit. It wouldn't actually cut the pipe all the way through. It scored it, then just caused it to pucker... but it never punctured it.
Eric
99
Post by: insaniak
Depends on what I'm cutting.
On some of the smaller pipe it won't cut right through, in which case I score it and then finish the cut with a knife.
On some of the larger plastic pipe, the pipe sides tend to bow inwards a little, which makes it harder to cut through. Shove a piece of the next size down inside the piece you're trying to cut (the range is made so that each pipe has a smaller pipe that fits pretty snug inside) to give it a bit of strength.
The only other problem is if you're trying to cut off really thin segments of pipe. In that case, the rollers in the cutter don't always have enough to grab onto, so trying to cut right through tends to get you a bit of a wonky cut. So I use the score and slice method again there... If you want 4 thin slices, score them all with the cutter first, and then slice them all off with the knife.
99
Post by: insaniak
Back at the Dreadnought...
Assembled the hips and upper legs, but realised that the waist joint was too long, so sawed it off and reattached the ball joint directly to the pelvis:
Started basic shaping of the lower legs:
Started on the shoulder pads:
And discovered when I tried dry-fitting the shoulder pads that the shoulders were sitting too low, and were too wide.
So I sawed off the dread's original shoulder joints, and added a plate of plasticard over the resultant hole.
Need to smooth and fill around it, and then the arms can be reattached at a better height.
99
Post by: insaniak
In a bout of upcoming new set-induced frenzy, I reposed some Stormtroopers...
I like a little variety in my models, so while the ordinary troopers have enough different poses to keep things interesting, I had to play around a little with officers and heavy troopers...
Some of these still need a little gap filling and the odd touch-up...
Officers:
Heavies:
A couple of regular Stormtroopers cobbled together from leftovers:
All of which is probably extremely unexciting unless you're familiar with the original models...
Together with a couple of their friends:
8551
Post by: captain.gordino
Cool.
5506
Post by: graypaint
insaniak wrote:
All of which is probably extremely unexciting unless you're familiar with the original models...
You said it
What game system is this for?
99
Post by: insaniak
The Stormtroopers are all from WotC's Star Wars Miniatures game.
99
Post by: insaniak
Finally got back to the exoscouts... I've been doing a lot of little work on them, filling in gaps, finishing off the hydraulics, that sort of thing.
Also added the stormbolters, and touched up the Sergeant's head...
There's a bit of minor touching up still to go in a couple of places, most obviously a couple of divots that need cleaning up on a couple of the Stormbolter magazines.
And, of course, they need their rollcages:
To get these all more or less the same, I built myself a rough and ready jig from a piece of hardwood:
Moving the white peg into the opposing hole does the other side.
4746
Post by: Flachzange
Genius stuff there insaniak. I`m kinda surprised that you replicated them so quickly. I thought you only had one suit atm. They look great in the bunch though, and I like them alot more now that they are close to completion. Still not a fan of the crotch-belt but thats just my personal opinion.
8745
Post by: Llamahead
So that's how they load Vindicators.... I am really impressed by those exosuits, they've grown on me. I especially like what you've done behind the head.
99
Post by: insaniak
Ran into some problems with the rollcages... I fluked the first one, but drilling 1mm holes into 1.5mm rod to attach the crossbeams is a little tricky, and so getting multiple cages assembled without breaking the vertical beams or getting everything misalligned turned out to be practically impossible.
I was also a little concerned that the original rollcage was a little too bulky for the model, but hadn't seen any way of making it smaller without being too flimsy... it was flimsy enough as is.
Then had a bit of a flash: use mesh.
So, I grabbed a bit of 10mm mesh and trimmed it down to an appropriate shape, and wound up with this:
Obviously that's a little rough... still needs brackets holding it onto the top of the torso piece, and the 'beltbuckle' crossbeam to hold the bottom of it... and the finished version would be a little straighter.
881
Post by: axiom
The mesh seems to give a decent option in terms of buildability, although in comparison to the rest of the suit, it looks a little lightweight - is thicker mesh a possibility?
Having seen the side-on view, I think the rollcage is a little square - if you'll excuse my dodgy paint edit, a little angle from the top to the waist would improve the look:
10801
Post by: Aedh11
Whats the commision actually for? Also, what are the rules for the models? They're friggin sweet btw =D
99
Post by: insaniak
axiom wrote:The mesh seems to give a decent option in terms of buildability, although in comparison to the rest of the suit, it looks a little lightweight - is thicker mesh a possibility?
It might be, if I can track some down.
Otherwise, I can possibly just thicken up the verticals, which would help it look a little bulkier.
Having seen the side-on view, I think the rollcage is a little square - if you'll excuse my dodgy paint edit, a little angle from the top to the waist would improve the look:
I like that. I'll have a fiddle and see how it works out.
99
Post by: insaniak
Aedh11 wrote:Whats the commision actually for?
There are two separate commissions going in this thread... the squad of Exo-Scouts and the Pre-Heresy Dreadnought.
And a gaggle of assorted miniatures that I'm working on for other reasons...
Also, what are the rules for the models?
They just count as Terminators, for an all-scout army.
99
Post by: insaniak
Small update on the Ethereal, just using up some excess putty:
Not entirely happy with how the robes are coming out. May be time to trim them down and start again.
99
Post by: insaniak
Also using up extra putty, I finished off Wazdakka's base:
99
Post by: insaniak
Started bulking out the Dreadnought's lower legs:
Gap-filled the shoulder pads and added a gubbin on the back to attach to the shoulders:
Re-pinned the arms in the new, up-higher position:
Should be ready to dry-fit the upper legs and shoulder pads next update
And filled the torso sides where the plasticard was added, and added some extra length to the belly ring, as it was too narrow (still needs sanding down):
99
Post by: insaniak
Reshaped the exo-scout rollcage, thusly:
99
Post by: insaniak
And just for a little bit of randomness, a wip Ork from Renegade Miniatures, painted up at a family craft get-together last weekend...
8551
Post by: captain.gordino
Very cool, as usual. Is there any way you could make your pictures a little bigger though? Anyway, nice work on the suit dudes, and I like that ork better than GW ones. I want to see the suit dudes (I forget what you said they are) fight Necros's alienids.
10339
Post by: tallmantim
The angled rollcage looks perfect. Looked clunky square, but works very well now.
: :
99
Post by: insaniak
This bit's always fun: Dreadnought's all tacked together, to see how he looks standing up...
The shins are too short. I'm looking at removing the feet, and reattaching them slightly lower down. I'll also probably extend the top edge of the shin armour slightly before adding the kneepads on.
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Post by: tallmantim
I love the shape of this guy - he looks awesome!
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Post by: KoreSiege
Nice work! These guys are sweet
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Post by: insaniak
Another painting WIP from this month's craft day...
Converted this guy up as a birthday present for my fiance, and gave it to her unpainted so she could decide whether she wanted to paint him herself or get me to do it. After a bit of deliberation (about 6 months or so ) she decided to let me do it...
Still a bit of work to go, obviously...
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Post by: insaniak
A little more Dreadnought progress:
Smoothed down the new putty on the torso:
Added the rim detail to the first shoulder pad:
And started bulking up the legs:
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Post by: migsula
Excellent work. It's really enjoyable to see such a nice collection of varied WIPs. I like the Old Skool Dread the most, has a real sense of weight in his movement.
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Post by: Goliath
That thing is SCHWEET!!
loving the "Giant space marine" vibe i'm getting.
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Post by: phillpowell
wow, your work is stunning. I love the SM Dreadnought especially. such a simple idea but i have never seen it before. And very well executed!
Phill
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Post by: goffnob deffsmakka
Looks awesome especially the scout terminators.
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Post by: NinjaPenguin
I swear, I've been in love with your work ever since Yakface's Flyrant.
I get the feeling that the Dread's boots need to be beefed up somehow...hydraulic tubes on the sides of the final product, perhaps?
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Post by: insaniak
NinjaPenguin wrote:I get the feeling that the Dread's boots need to be beefed up somehow...hydraulic tubes on the sides of the final product, perhaps?
They'll be getting a little beefing out as I go.
Meanwhile, started tinkering again with a little something I started a while back:
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Post by: insaniak
Started sorting out the Dreadnought's autocannon to take a second ammo cannister:
A little final gap-filling and detail on the powerfist and hammer:
And started the trim on his shins:
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Post by: insaniak
On the Exoscouts, it was pointed out over on the UTC forums that we had overlooked the fact that a model with a Cyclone still has a stormbolter... :(
SO, we had to come up with some way of incorporating a stormbolter that could be removed when either of the other two heavy weapons was fitted.
A few mock-ups later, we wind up with this:
The stormbolter is just sitting in place at this point. It will be magnetised so that it can be removed when the other heavy weapons are fitted... but that's going to have to wait a couple of days while I order some more mini magnets.
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Post by: tallmantim
Looks cool!
I like the look of that figure you're messing around with too - all looks very nice.
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Post by: Ghost in the Darkness
Once again it looks great, I feel like I am going to have to hire you one of these days, but I want a project that is truly up to your level of excellence, but I haven't come up with anything yet.
Back on topic everything looks great, can't wait to see the final touches.
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Post by: goffnob deffsmakka
Looks really good.
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Post by: Mellon
Excellent convertings. If I may leave a suggestion for the cyclon+stormbolter: Rotate the stormbolter 90 degrees clockwise and stick it to the cyclon launcher side. So same position as now, but angled differently. You might have to move the ammo drum to the other side of the bolter. Then it comes on and off together with the cyclon, and no more magneting needed.
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Post by: insaniak
Mellon wrote:Excellent convertings. If I may leave a suggestion for the cyclon+stormbolter: Rotate the stormbolter 90 degrees clockwise and stick it to the cyclon launcher side.
A good idea, but the buyer decided against integrating the two, as it makes them a little clunky.
Meanwhile, my magnets arrived...
Added a magnet into the left side of the hood, puttied over to look a little prettier, and stuck another on the bottom of the bolter.
End result is something like this:
Still a little cleaning up to go.
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Post by: insaniak
Added the Dreadnought's chapter badge to the other shoulder pad:
Did a little more leg work, and added the head.
Not happy with the head. It's a little too small, and the hood sits too low... should extend up to just above his back.
So I'll be cutting it out and doing it over.
I think the right arm could use a slight reposition as well... he's got a bit of a 'gi's a hug then' thing going on. Dropping the elbow to his side a little more, and lifting the arm a little to the front should give him more of a 'charging forward whilst firing, bwahahah' sort of feel.
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Post by: Piousman
Awsome stuff.
On the scouts, if I can make a suggestion:
The sargent seems a little... off with the two torch hands. He could never be able to grab onto anything.
Would it be better with one torch hand a a smaller regular hand (to hold in place the things being ... torched)?
Piousman
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Post by: Ghost in the Darkness
So this is a Dread for Raven Guard then?
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Post by: Boss Salvage
insaniak wrote:
A sort of techpriestess? Even in this pic she looks good, and let me note that my extremely backburnered 'Hi-Tek Not-Space Marines' army has been looking for a nice mistress of the forge to lead them around ... That and chicks in gas-masks are the win.
I don't believe I've said it, but your exo-suit project has been quite fun to watch. The stormbolter is a bit unfortunately tacked-on looking, but like you said it's really just there to fulfill WYSIWYG demands
- Salvage
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Post by: migsula
Lots of promise in the lady!
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Post by: Alpharius
Ghost in the Darkness wrote:So this is a Dread for Raven Guard then?
It sure is!
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Post by: insaniak
We've been playing a bit of Heroquest around here over the last few months, and I finally decided that it was about time we did it properly.
So, over the next ... well, however long it takes, since I don't get a lot of free time to paint these days ... I'll be hopefully turning these:
... into something a little more colourful.
Coming up first: Skeletons!
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Post by: insaniak
Skeletons:
Quick and easy paintjob... White basecoat, then a coat of Rotting Flesh and a good wash with Devlan Mud. Scyth coated in black, a coat of Tin Bitz followed by a light drybrush of Boltgun Metal. Base painted Neutral Grey (Vallejo), drybrushed with Light Grey, and then washed with Black Ink.
I finished off the base edges with Rotting Flesh. This will carry over onto the other Undead, for easy visual identification on the board. Other monsters will have different coloured base edges.
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Post by: Aduro
Heroquest! That brings back memories. Nice work on the skeletons, and I'm loving the power loaders. No so much the Dreadnaught, just looks like something from Warmachine at the moment.
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Post by: He Who Stood
simply amazing man
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Post by: LunaHound
insaniak wrote:Skeletons:
Quick and easy paintjob... White basecoat, then a coat of Rotting Flesh and a good wash with Devlan Mud. Scyth coated in black, a coat of Tin Bitz followed by a light drybrush of Boltgun Metal. Base painted Neutral Grey (Vallejo), drybrushed with Light Grey, and then washed with Black Ink.
I finished off the base edges with Rotting Flesh. This will carry over onto the other Undead, for easy visual identification on the board. Other monsters will have different coloured base edges.
How do you get such a black rib cage with devlan mud?
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Post by: insaniak
Use lots of it...
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Post by: insaniak
Scouts are all approved and getting packed to ship. In the meantime, I have posted the cleaned-up final pics over in the Painting & Modelling forum.
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Post by: Flachzange
Ah, the good old Heroquest days. Very cool stuff.
Concerning the scouts. I have to say they grew on me quite a bit I wasnt sure about them at the beginning of the project but now, I think theyre made of win.
Very good stuff and impressive work.
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Post by: insaniak
Found this guy in a clean up of the workbench, and thought I should dust him off and figure out how to finish him off.
I had originally put him aside because I wasn't happy with the pose, and it seemed like too much bother to fix it.
But, in a fit of convertishness, I hacked him up thusly:
...and pinned him back together like this:
The head position's not quite right, but should sort itself out when I glue it in place properly. I'll have to reshape the chin slightly, and replace some of the detail on the hood that was lost when I glued the head to it originally. And I'll need to find him another base, as the one I had for him appears to have wandered off.
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Post by: insaniak
Dreadnought's new head is in place... The hood's obviously not finished, so it's a little hard to tell how it sits overall, but I'm much happier with the size and shape so far.
Also added a little more detail on the legs and dccw:
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Post by: insaniak
Had a little leftover greenstuff from working on the Dreadnought, so thought I would resculpt Wazzdakka's arm, which I hadn't been completely happy with before.
Still not sure it's quite right, but it's definitely better...
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Post by: insaniak
And, started initial prep-work on a new commission job:
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Post by: Alpharius
Always good to get an Underthecouch update!
Nice looking stuff!
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Post by: insaniak
WIP Zombies:
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Post by: insaniak
A little more work on the Dwarven Pirate... Jacket done.
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Post by: insaniak
Beginning jetbike assembly:
Sliced the ridges off the bottom of the foot plate:
Added a couple of side panels:
And some vent pieces:
And then glued it onto the chassis, added the landspeeder jet and panelled up the bottom:
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Post by: insaniak
A bit of bulking out and evening up on the Dreadnought's hood. Once that's set, I can smooth it down and add the detail layer.
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Post by: insaniak
Another commission project... A power-armoured female inquisitor.
I'm starting with a slightly butchered female blank:
First layer of putty... gave her a corset. Or the front of one, anyway:
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Post by: Llamahead
Out of interest is the guy a Khornate Terminator or an Ork in looted Terminator Armour?
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Post by: captain.gordino
-- Insert one word comment which expresses appreciation of insaniak's work --
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Post by: zerg
--Awesome--
That looks really cool, but as it stands, the dread doesn't look... boxy... enough.
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Post by: Alpharius
Well, Pre-Heresy Dreads were decidedly un-boxy looking...
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Post by: insaniak
zerg wrote:That looks really cool, but as it stands, the dread doesn't look... boxy... enough.
It's not meant to be boxy. It's based on the artwork for preheresy Dreads from the Horus Heresy card game. So the end result is supposed to be something vaguely like this.
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Post by: insaniak
A bit of gap filling on the bike:
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Post by: insaniak
A little more finishing off on the Dreadnought's CCW:
Bulked out the other foot, and added a hinge for the 'toes' to bend:
And extended the 'hood' back over the shoulders.
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Post by: insaniak
Not looking like much yet, but starting to flesh out the basic shape of the Inquisitor's armour:
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Post by: captain.gordino
Keep on rockin' in the free world, oh insane one.
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Post by: insaniak
The Dreadnought's new hood and torso front in place, and the banding started on the other leg:
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Post by: Sicarious85
Hrmm really nice work with the terminators and the old hero quest stuff. . . but i really dont like the dread.. too warmachine for me.. everything else is awesome!
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Post by: insaniak
I built a little box for the front of the jetbike:
Which, when sitting in place, will look something like this:
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Post by: insaniak
Building the second ammo cannister for the Dread's autocannon:
Other than that, at this point it's largely just down to detail work:
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Post by: tallmantim
With the detail coming on there, I'm really starting to like the dread.
For some reason, a little reminiscent of this one:
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Post by: s1gns
I think your dread looks a lot like the picture you were basing it off of. Great stuff. Keep on working insaniak
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Post by: mcfly
Is the picture from Iron Giant, the disney? movie
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Post by: StubbyGB
Extending the hood of the dread back over it shoulders just made an awesome thing 10 times better
I am so impressed with this work.
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Post by: Alpharius
I love that movie...
...and I love that Pre-Heresy Dreadnought!
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Post by: insaniak
Ok, now that the rain has stopped and the house is no longer in danger of being washed down the hill... I found some time to get some more putty on this little lady.
Finished shaping the left shinguard and boot (still needs a sole), added a rim to the top of the thigh armour, and started on the breastplate and collar.
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Post by: lolzman
may i ask what army this fanatastic model is being made for. i presume witch hunter though
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Post by: captain.gordino
Why are your pics so tiny? It looks swell, but I can't see it that well.
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Post by: warhound123
Where did you get the female dolly from?
Very nice work so far!!!
cheers
W
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Post by: Werdes
Nice models! but something about that dreadnought is bothering me... maybe not enough machine on it
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Post by: insaniak
Some more detail work on the dreadnought:
Automatically Appended Next Post:
warhound123 wrote:Where did you get the female dolly from?
They were made by a little australian company that I did some photography for a few years ago... I don't think they ever actually released them, though.
Automatically Appended Next Post:
Also did some more on the jetbike: added the plating on the bottom of the beak, and 'feather' details on the side of the head:
And started on a tail:
At this point, it seemed like a good idea to figure out the wings... There are two options I can see here, and I'm a little undecided as to which looks better...
Wings extended:
Or wings folded:
The first looks to me more 'robot-eagle-y'... which the second looks more 'jetbike with eagle bits'...
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Post by: Flachzange
Woot!
Gotta love the eagle design.
I vote for option 2 though.
Its still suppose to be a jetbike, not a plane. And as far as we know, speeders can do without huge wings, little stubs will do just fine.
The folded design also adds the feeling of speed ... yanno, like an eagle diving for its prey?!
Absolutely great work so far. That dread is coming along nicely!
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Post by: tallmantim
I'll second folding wing.
Looks great - the wide out wing make it look like a silly plane IMO - the folded wing fits with the jetbike feel well.
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Post by: Deff Dread red Edition
I just stumbled on this today, I actually first saw you're work on "Cool mini or not",namely that excellent skaven cover art lord conversion you did.
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Post by: Gundam-Mecha
Excellent work!
Firstly definately wings folded, I agree with others that this looks is a vital part of a jetbike's image.
I really like that Dread, the powerfist arm is particularly impressive great scratch building.
I think this is very close and faithful to the concept artwork from the preheresy Trading card game. Personally I was never a fan of that artwork as it seemed too non-GW to me like others have said it borrowed too much from warmachine. However in terms of reproducing that in mini form you've made the dread look a lot better than the art and actually better than warmachine minis in my opinion.
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Post by: MagickalMemories
tallmantim wrote:I'll second folding wing.
Looks great - the wide out wing make it look like a silly plane IMO - the folded wing fits with the jetbike feel well.
Nail.
Head.
Bang.
Eric
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Post by: insaniak
Added some tread:
A little more torso detailing:
And the autocannon, with second drum in place:
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Post by: captain.gordino
Whoa, sweet! I really like that stuff. How the hell did you sculpt chain at that scale?? Make a tutorial about it!!!
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Post by: inquisitor_lord_slade
I Love the chain, but I think that the thing that bothers me about the dread is the fact that GW dreads have really square shoulders/body that hooks forward, leaving the head recessed into the body, where your head is more protuding... Just my two cents worth.
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Post by: insaniak
inquisitor_lord_slade wrote:I Love the chain, but I think that the thing that bothers me about the dread is the fact that GW dreads have really square shoulders/body that hooks forward, leaving the head recessed into the body, where your head is more protuding... Just my two cents worth.
It's based on the pre-Heresy dreadnought artwork from the Horus Heresy cardgame, not the current style Dreadnought.
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Post by: Deff Dread red Edition
Nice work thus far,I like the banner under his chin.
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Post by: Alpharius
insaniak wrote:inquisitor_lord_slade wrote:I Love the chain, but I think that the thing that bothers me about the dread is the fact that GW dreads have really square shoulders/body that hooks forward, leaving the head recessed into the body, where your head is more protuding... Just my two cents worth.
It's based on the pre-Heresy dreadnought artwork from the Horus Heresy cardgame, not the current style Dreadnought.
That does seem to get missed a lot of the time by a lot of people, doesn't it?
Anyway, fantastic looking dread! I really do like the second ammo drum on the autocannon arm!
Can't wait for completion!
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Post by: perplexiti
That dread is really coming together now, also I vote for the folded wings, to make it look like it's diving for it's prey.
12914
Post by: FoxPhoenix135
Coming along nicely, I see.
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Post by: ironKing
Hi, sent you a PM, but just incase - where do you get your 28mm male & female blanks?
Are the posable or do they come in different poses?
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Post by: Alpharius
insaniak wrote:Let there be cables...
Awesome! It is amazing how much the 'little' details bring to a model.
This Dread is coming together very nicely!
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Post by: Flachzange
Well, Ive said it before, but Ill say it again.
I was pretty sceptical when you started this project. But it certainly turned out bad a$$. Really impressive work insaniak. Love the weapons and I especially like the pose.
Perfect!
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Post by: Deff Dread red Edition
He looks very nice,well done.
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Post by: Alpharius
I can confidently say that the buyer is very, very happy with the finished Dread.
I'm sure he'll be contacting you shortly to say just that!
Awesome stuff, as usual!
14471
Post by: 1xx700007117
i don,t like the dread itself,i have never seen anything like this.When they say 'finished Pre-heresy Dreadnought' then you think like...
http://miniatures.griffingrove.com.au/images/uploads/GW-SpaceMarines/Ultramarine%20-%20Venerable%20Dreadnought%20RSide.jpg
but it is really nice
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Post by: Alpharius
Gah!
Opinions vary, of course, but that hunk of metal put out by GW has got to be one of their worst efforts in recent history.
Plus, on top of that, it is supposed to represent a "Venerable Dreadnought".
This excellent Dreadnought more accurately represents a Pre-Heresy Dreadnought, and matches, almost perfectly, designs of such as seen in the Horus Heresy CCG (and 'artbooks') put out (one way or another) by GW.
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Post by: gameandwatch
Maaaaaaaaaaaa Goooooooddddddddddd. I was also somewhat sceptical of that dread, but with the arms and shoulder pads... sooo good. well done.
1340
Post by: Northen
Good job on the dred. I have some issues with the torso's design. But still great level of detail, especially on all of those weapon options.
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Post by: MagickalMemories
Just don't like the dread.
Don't get me wrong... YOU did an incredible job, as always. Top notch work.
I'm just not caring for the pre-heresy look.
Eric
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Post by: akira5665
As always- awesome.
With the detail additions, truly amazing.
*Bows to Green stuff/modelling
PS The Heroquest stuff brings back memories too, great paintwork!
11
Post by: ph34r
That is not a pre-heresy dreadnought, it is a venerable dreadnought.
Pre heresy dreadnoughts look like what insaniak modeled. I think he did a good job matching the look from the Horus Heresy art book.
11876
Post by: - Human
Definitely the coolest dread conversion. It is an impeccable re-make of the Imperial Fist dread in the artwork.
4003
Post by: Nurglitch
That Dreadnought looks great. So much better than the GW Venerable Dreadnought. Any chance of making casts for a "Battle Droid"?
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Post by: Flachzange
Im all for the last two wing options. Resons are still the same as before. Its a jetbike. It doesnt really need wings.
Folding em up like that looks more like a speedy bike rather than a bird.
514
Post by: Orlanth
insaniak wrote:WIP Zombies:
With this lot you are going to have to convert the Chaos Sorcerer into Michael Jackson.
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Post by: RiTides
Wow! I lost track of this thread while the scouts in exoskeletons were still WIP. Both they and the dreadnought are amazing!
I especially love the weapons on the dreadnought
Great work!
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Post by: insaniak
Nurglitch wrote:That Dreadnought looks great. So much better than the GW Venerable Dreadnought. Any chance of making casts for a "Battle Droid"?
Afraid not. Too much GW design, and a couple of GW parts still in there.
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Post by: insaniak
Back at work on the Inquisitor: Started filling in the back armour, added sleeves, basic shape for shoulder pads, elbow guard on left arm, and started in the framework for the Psychic hood.
4746
Post by: Flachzange
I REALLY like the pose so far!
10193
Post by: Crazy_Carnifex
"..............................Wow."
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Post by: insaniak
I must confess, the Inquisitor's chest was bugging me. The breastplate was a just a little too much like a couple of watermelons strapped to her chest... something which my fiance was quite amused about.
So, egged on by derisive cackling, I took a scalpel and gave her (the inquisitor, not my fiance) a quick masectomy, smoothed down the breastplate, and added new, slightly more reasonable breasts, thusly:
They look a little odd, due to being bright green on a grey background. That should correct itself somewhat as I add the rest of the detailing (vertical stripe like on the SoB armour, Inquisition badge in the centre of the breastplate, respirator at the neckline, and probably some cabling from the psychic hood)
99
Post by: insaniak
Finished sorting out the final pics of the Dreadnought...
You can find all of the prettied up pics in the UTC Gallery here.
967
Post by: slann
The wings on the jet bike folded up like that make it look like a swan boat , like one you would push around with a long stick on a romatic stroll threw a swan filled lake .
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Post by: Hughzle
very nice
15592
Post by: Sugamonster
Hey insaniak i just found your work and wow. This stuff is great, just one thought on the dreadnought i thought that the melta gun was acually in the face of the hammer itself, so when you hit down with it they get the force of the hammer as well as the power of the melta, jst my idea.
great work
4362
Post by: Ozymandias
Love the Dread. Good job bringing the old Dread design up to date.
99
Post by: insaniak
A little more progress on the Inqusitor:
Added the start of an Inquisition symbol on her breastplate, added the first half of her respirator, and the next layer on her psychic hood.
Edit: Now with the right pic!
9375
Post by: typhus
Lol it looks like that symbol is stuck in her boobs
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Post by: insaniak
Another commission project... I'm building a squad of Sternguard marines, in a similar style to my old Alpharius embiggening project, although without all the trimmings. These guys will be a bit more businesslike, with unadorned armour and lots of veteran-y kit and bionics.
So, starting with a whole slew of bits:
I began removing extraneous detail from the legs:
One of the design features requested on this job was lengthened bolters, possibly in the style of the M41A Pulse Rifle from Aliens.
So, I did a quick mock-up, to see if I could make something vaguely pulse-rifle-ish that still says 'bolter'...
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Post by: tallmantim
The bolter looks good like that - very cool.
Starting with terminator legs - hmmm - should be excellent.
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Post by: MagickalMemories
Oh, I like the lengthened bolters VERY MUCH.
All that much more appropriate for Sternguard!
Nice.
Eric
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Post by: Flachzange
The stock part looks a bit weedy. Everything from there looks ace tho
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Post by: insaniak
Flachzange wrote:The stock part looks a bit weedy. Everything from there looks ace tho
It's meant to be weedy... going from the pulse rifle, it's actually a little large. I was considering replacing it with something a little more like the stock on a 2nd edition bolter.
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Post by: Flachzange
Hm, I think you misunderstood. I dont mean the stock itself, but the "connection" to the rest of the bolter. Theres sort of a gap, and that kinda looks awkward (to me).
Please dont use those 2ne Ed bolter stocks. Thosere are horrible Old school maybe, but still horrible.
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Post by: insaniak
Inquisitor gets some hair:
Going for long hair, with a few braids worked through just to be flashy. Still have to do the other side of her head yet.
Automatically Appended Next Post:
Also got the wing options sorted on the jetbike...
So, I started in for real, cutting the basic wing shape out of thick plasticard:
Then cut a feather 'template' out of similarly thick plasticard, and used that to trace out all of the feathers with which to plate the wing panel:
And then started sticking the feathers on, overlapping each slightly over the previous.
Realised at about this point that the front of the wing was the wrong shape, so trimmed it down:
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Post by: Blackbone
A little late to comment on the dread, but it turned out FANTASTIC. The arm options are incredible, especially the proxy quad-autocannon and twin heavy flamer.
- Blackbone
11
Post by: ph34r
Flachzange wrote:Hm, I think you misunderstood. I dont mean the stock itself, but the "connection" to the rest of the bolter. Theres sort of a gap, and that kinda looks awkward (to me).
Please dont use those 2ne Ed bolter stocks. Thosere are horrible Old school maybe, but still horrible.
That appears to be a lasgun stock.
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Post by: Flachzange
Indeed, but he mentioned the intention to replace them with something similar to the 2nd Ed bolter stock
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Post by: insaniak
Started on the Inquisitor's backpack:
Automatically Appended Next Post:
Adding edging on the jetbike wing:
Started building the mounting for the wing to attach to the bike frame:
And, of course, it wouldn't be Imperial if it didn't have rivets:
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Post by: jamunition
Hi, great work but i need to ask you something. What is the material you used on the dreadnought? as i am making a wraithlord and would really appreciate your help. thank you P.s. i mean the clay like stuff
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Post by: metallifan
jamunition wrote:Hi, great work but i need to ask you something.
What is the material you used on the dreadnought? as i am making a wraithlord and would really appreciate your help. thank you
looks like it's just plasticard and/or resin casts
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Post by: Tzarinchilla
Wow, you have some serious modelling skills. I really like the Exo scouts and the Dreadnought, but so far I am really interested in finding out how your female inquisitor comes out.
Keep up the great work!
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Post by: HighLordUlrik
I love the pre heresy work so far, looks amazing! Are you going to do a Grey Knights style Rhino? If you dont know what it means its from the Horus Heresy :Collected Visions. Its a Rhino with Land Speeder style thrusters instead of tracks. It looks amazing!
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Post by: insaniak
A little more work done on M's Dwarf Pirate on the weekend:
jamunition wrote:What is the material you used on the dreadnought? as i am making a wraithlord and would really appreciate your help. thank you
If you mean the grey stuff, it's a modeling putty called ProCreate. Similar to Green Stuff, but sets a little harder and is slightly different to work with... not as sticky, and better for forming hard edges.
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HighLordUlrik wrote:Are you going to do a Grey Knights style Rhino? If you dont know what it means its from the Horus Heresy :Collected Visions. Its a Rhino with Land Speeder style thrusters instead of tracks. It looks amazing!
Sounds interesting. But no, no plans to do anything like that. The Dreadnought was a one-off commission job.
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Re-worked the Inquisitor's storm bolter mount to allow vertical pivot:
And started building her a thunder hammer. The standard Terminator thunder hammer was a little too big for her. Looked awkward. So I'm scaling it down a little.
The head will get a little bulking out and some detail work.
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Did some gapfilling on the bike chassis:
And started on the second wing:
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Finished Zombies, from my ongoing Heroquest project:
Mostly painted in base colours and then hit with a coat of Devlan Mud, with a few bits and pieces picked out afterwards.
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And finally for today: A little more work on the embiggened marines...
Extended the bolter magazine slightly, and added a scope:
And finished cleaning up torso and leg pieces... so here's a group shot. The plastic tubing on the legs of a few of them will be flished out into bionic legs.
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Post by: Flachzange
I am really looking forward to progress on some of these projects. Especially the marines and the inqusitor. The hammer is looking great and the bolter mod is really growing on me.
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Post by: malfred
I'm sorry, but with flattened chest armor like that, she'll never make a proper Black Widow
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Post by: the_Armyman
I'm following the female =][= sculpt with much interest. It's always difficult for me to tell exactly what a greenstuff conversion is going to look like until it has some paint on it, though. Are you at all worried that the SM backpack is a little large on her frame? Maybe it's just the angle, but it looks like it goes from the top of her head almost down to the back of her knee.
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Post by: MagickalMemories
I was worrying about the =I='s bolter and that it would look like she was strafing the ground in front of her. Clad to see you added the pivot.
She's looking good.
Eric
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Post by: insaniak
Another little project in its initial birthing throes...
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Post by: Flachzange
Well, I think most of the people know what you did with Yak's Tyrant, so Im sure you can do this one justice as well
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Post by: insaniak
Mummies!
Painted in various shades of white or tan, and then washed with (surprise, surprise) Devlan Mud.
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Post by: insaniak
Binding the Inquisitor's hammer shaft:
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the_Armyman wrote: Are you at all worried that the SM backpack is a little large on her frame?
A little, yeah. Waiting to see how it looks once I finish bulking out the armour, but I may wind up needing to cut the pack down a little, or sculpt a new one in a similar style, but slightly smaller.
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Started filling in embiggened Marines' leg armour:
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On the jetbike, I filled in the other side of the eagle head, cleaned up the earlier filling, and finished off the detailing on the first side:
Started on the rider's weapon arm:
This was a standard power axe arm, with the axe cut off. I drilled through the centre of the axe handle with a 1mm drill bit, and then with a 1.5mm bit (the handle is only very slightly thicker than that, so using the smaller bit first helps when you want to drill right through without ripping it apart), and inserted a length of aluminium rod.
And nearly finished the 2nd wing:
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Post by: insaniak
The filling continues...
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Post by: tallmantim
Love the eagle bits!
Looking good.
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Post by: insaniak
Filling the gaps under the feathers on the jetbike's wings, to give it a slightly more finished and neater look...
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Starting in on the Flyrant's weapon arms...
Since the wings take up a shoulder socket, the weapons have to be condensed slightly.
So, single-armed Barbed Strangler:
Twin-linked Devourer:
Twin-linked Deathspitter:
No filling or anything yet, obviously. Just initial assembly to check fit and design. There'll be another each of the Devourer and Deathspitter arms, a slightly modified Venom cannon, and of course the Scytals...
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Post by: WarhammerTabletop
Those bolters from the marines remind me of the aliens ones.
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Post by: insaniak
WarhammerTabletop wrote:Those bolters from the marines remind me of the aliens ones.
Excellent! That was the plan...
More putty, going straight to the thighs:
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And a little more on the Inquisitor...
Started the Inquisition badge on her right shinguard, and (it doesn't show up well in these pics, but) added the rivets on her right hip trim.
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Post by: Lukus83
How do you do it? Amazing work with green stuff just generally very cool to see. Keep it coming.
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Post by: insaniak
Got home a little early from my gaming session last night, so decided it was about time to slap some paint on these guys...
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Post by: s1gns
Very cool stuff. All of the things you do inspire me to finish up my army.
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Post by: insaniak
Added some bulk to the Inquisitor's shoulder pads, and a bit more trim on the leg armour.
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And a bit more arm work...
Twin Deathspitters:
Twin Devourers:
Venon Cannon:
Barbed Strangler:
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Post by: poptarticus
I wish I had 1/10 your creativity and skill with bitz and plasticard.
I never would have thought to twin link a venom cannon, that is really cool.
The female inquisitor is really neat. Assuming from the pose she will be wielding the hammer only?
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Post by: Sok
By the looks of things she's holding the hammer and the storm bolter on her back would be her second weapon. An inpired idea, I'd never have thought to do that!
As always Insaniak, the modelling skills shown in this thread have blown my mind. I just wish I had something excellent to unleash you upon!
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Post by: insaniak
A little more on the Inquisitor's hammer...
I've also been tinkering with her leg armour, partly to add detail, and partly to strengthen her shins a little, as they're a little fragile... They're quite thin and the metal is softish, so I'm trying to make sure she's as durable as possible.
Pics shortly...
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Started on a torso for the jetbiker:
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Finished the thigh armour filling on the Marine squad:
Currently filling the ribbing back in the joints, and then I can get started on the torsos.
I've also started 'production-lining' the bolters. Pics shortly...
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Some more filling work on the Flyrant's weapons arms:
And started repositioning the legs for flight:
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Post by: insaniak
A little more paint on the big gunz...
So far, black undercoat, drybrished with boltgun metal for the gunz. The grots have been painted with snot green and then goblin green, with their robes given a light drybrish of codex grey.
Obviously still a way to go...
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Got the Inquisitor's improved shin guards done on both legs:
And a little more work on the hammer head:
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Started on the Flyrant's base layout:
Finished the redetailing on the Devourers and Deathspitter arms:
And started on the twin-Scytal arms:
More coming soon... (hopefully later today)
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Post by: ZeinEizoku
Now that is going to be a Bad tyrant, I am amazed at how fast you are able to get your progress up. I am hooked and I have only seen Page 9 lol
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Post by: insaniak
Fleshing out the jetbiker's torso:
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Bulking out the Sternguards' torsos:
And adding a belt:
New front armour plate next...
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I cut into the lower joint of the tyrant's right leg, so that I could extend the lower leg out a little straighter:
Also did some careful bending on the tail, looping it over on itself so that it twists and extends out behind the tyrant, instead of curling around the legs towards the front:
The end result being a flying lower torso (of doom!):
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Post by: insaniak
Tyrant got a bit of a pain in the neck:
Removed the bottom end of the neck so I could extend it slightly, as the head doesn't tip back far enough in the neck socket.
Took the torso sides and drilled out the arm sockets ready for magnets:
Drilled right through the central torso section, and ran a steel rod through from waist joint to head:
Assembled the torso and glued the magnets in place:
So held together, he looks roughly like this:
Oh, and started in on the sculpting on the Scytal hands:
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Post by: darkkt
So much win!
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Post by: akira5665
Just Guru.
Amazing Skillz.
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Post by: insaniak
Added rims and an aquila on the Inquisitor's shoulder pads:
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Embiggened Marines' chestplate started:
The hole in the middle is just a locator for a vent which will be going in next.
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Eagle head attached properly tot he jetbike, and headlight and bolters added:
And more work on the rider's torso:
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Post by: Slappywag
Wow what a great blog. So much interesting things going on here.
The Tyrant is just immense. Great idea mate.
The jet bike is going to look fantastic! once again, a great idea.
Slappy
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Post by: insaniak
A little more paint on my big gunz...
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And another model that I started painting some time ago... thought it was about time to dust him off and finish the job.
He was originally destined for eBay, as I already have one of these painted up... but he's coming up so much better than the first one that I may just keep him and sell the other one. Or keep them both, and use the first one for gaming. Or something...
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Post by: insaniak
A little tinkering with resin...
Really need a pressure pot, but that's not happening any time soon. Might have to see if I can rig up something bodgy to do the job for now...
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Post by: CrashUSAR
You wouldn't mind if I came and stole your Inquisitor and use it for Dark Heresy would you?
Also, I gotta question for ya, I'll PM it.
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Post by: insaniak
Added a little more definition on the Inquisitor's shin armour, added the start of the Inquisition symbol on her other shoulder pad, and started on a loincloth.
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Post by: insaniak
Added the grill to the Sternguard's chestplate, and started on the helmet. The inset pic sketch (not sure shows the general look I'm aiming for)
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Started artificerising the jetbiker's leg armour:
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A little more tinkering with Callista:
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And the Inquisitor's loincloth is done (barring some sort of trimming to attach it to her waist) and the hammer shaft cut down to a slightly more reasonable length, and a cap added to the end.
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Post by: Savnock
Wow, that Sternguard is looking ace. Love the bulk you're adding.
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Post by: Bascilica
I really like all of these. Thats some amazing putty control and plasticard designs.
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Post by: insaniak
A little more on the Sternguard's helmet. Still missing a little detail on the rebreather, and possibly some structural stuff around the eyes, but enough to give a general idea.
And the bodies all have belts...
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Added some more minor detailing on the Inquisitor: rivets on shoulder pad and leg trim, some cabling on the back of the psychic hood, fixed up a rough spot under the right arm, added the skull to the =][= symbol on her shoulder pad, and pinned the hammer in place to see how the pose will look once she has the rest of her arms...
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Post by: Slappywag
Great work! Im loving the jetbike and the inquisitor with the hammer. Amazing GS work! You have great attention to detail and everything is very creative.
Can't wait to see more.
Slappy
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Post by: Q0rbin
I just love the female inquisitor!
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Post by: insaniak
I needed a Shokk Attack Gun for a game on the weekend. I had one of the original 2nd edition guns in my original ork army, which I sold years ago (and have been regretting it ever since :( ) ... and in a fit of nostalgia, picked up another on eBay a year or so agao which I had never got around to doing anything with.
So, a quick coat of paint later, and he looks like this:
Still a few details to add in... this was a quick job to get him to a table-top standard. I'll finish off the detail work, base him, and maybe add a gaggle of snotlings for good measure, when I get a chance.
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Post by: insaniak
Goblins:
Next up for Devlanmudquest... something a little different.
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Post by: scarab
Very nice GSing skills you've developed there. Great job.
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Post by: insaniak
Due to a bit of a miscommunication early on, it turns out that the pose I was going for with the Hive Tyrant was completely not what the buyer was actually after...
So, the original body went into the 'to be finished later' pile, and I grabbed another Tyrant body and started again.
More of an upright, swooping-in-for-the-kill eagle-style this time:
Tail needed a new curve, so I cut it apart, and pinned it with the end facing the other way. Also pre-drilled and magnet glued in for the implant attack:
And reshaped the hip joints slightly and removed the feet ready for new talons. Also started a framework for the wings:
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Post by: ZeinEizoku
I cannot wait to see this one done, I love this pose
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Post by: Empchild
I just picked up this thread and WOW is all I have to say.
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Post by: insaniak
Starting in on the Inquisitor's hands:
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I picked up a few Iron Giant toys off eBay a while back, thinking they might be fun to add in as a sort of Wraightlord proxy in my 2nd edition-era Necron army.
Started tweaking him up on the weekend to fit in a little better style-wise with the old doombots.
Still needs shoulder pads, a chin, and possibly some bulking out of the cheeks. And then I need to figure out what I'm doing with his arms.
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Started building Flyrant feet:
Took a moment to redo the magnets on the arms, as it turned out the ones that I had used just weren't strong enough. These will be surrounded with putty for extra bonding strength and to disguise them:
A shot with the weapon arms sitting in place, and the first foot with basic structure started in putty:
Pose looks a bit odd without wings...
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Also finished painting the Kannons on the weekend. Pics over on the Painting & Modeling board here.
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Post by: Morgrim
Yes, he looks like he's doing some sort of dance at present...
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Post by: Sicarious85
the 'Hoochey Koo' if i'm not mistaken =]
Everything is looking spectacular btw!
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Post by: insaniak
On the Heroquest front, we're working our way through the Kellar's Keep quests at the moment, and the next quest sees the heroes encounter the skeletons of 4 Dwarven Kings.
Obviously, the rules tell you to just use the regular Skeletons for these guys, as there are no Dwarven Skeletons included in the set.
This is clearly a deplorable state of affairs, so I made these:
Converted from the regular skeletons, with arms and legs shortened, a vertebrae removed from their spines, the scythe cut down, and a shield and axe head added. Oh, and crowns or helmets added with green stuff.
A comparison shot with the original skeleton:
They're still largish Dwarves because the original skeletons are huge, but they're shorter by comparison, which for the sake of a boardgame is close enough for me.
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Post by: Empchild
Im loving the Inquisitor so much your making me want to try my hand at one. The tyrannid is looking awsome as well more to the point I ahve to say te feet are the best part on I I think.
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Post by: Jon E 5
Dude, I've been browsing this site for a while now checking out allthe brilliant models people have made but i just had to make an account thanks to you.
Your models are just AWESOME, you have so much skill its amazing
Kudos to you! Keep up the good work!!
Jon
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Post by: insaniak
Back on the jetbiker, a little de-screaming modification of a standard captain head:
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On the Tyrant,a little more claw:
Finished sealing in the magnets on the weapon arms:
And a little more on the base:
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Post by: Morgrim
The talons are looking good. What's the 'hole' in the base for?
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Post by: Dannijt
Cool Stuff
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Post by: MagickalMemories
Morgrim wrote:The talons are looking good. What's the 'hole' in the base for?
Judging by the size of the "hole," I'm thinking it'll be a diorama base to include an opponent or victim/objective marker.
Eric
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Post by: insaniak
Nearly there...
Added the Inquisitor's bionic arm, gave her digital weapons (the small nodules on the back of the bionic hand), an ammo feed and ejecting cases on the storm bolter, a rear loincloth, hair on the other side of her head, finished the psychic hood, and finished off a little minor detailing.
Apologies if these pics are a bit off... My monitor is playing up, so I'm just guessing at colour balance and brightness.
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Post by: Disjointed Entity
Great!
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Post by: Flachzange
It seems like your skills are getting better and better with each update. The progress youve made with the inquisitor is amazing. I really like the pose you came up with. Alot goin on, while not too busy.
The tyrant is spectacular. Love the feet as well as the pose. Excellent stuff
The iron giants actually look pretty hawt next to the old-school necrons. That should work out pretty well
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Post by: darkkt
Awesome. Those bases look great too - thought about casting some & selling?
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Post by: poptarticus
lovelovelovelovelove the inquisitor. Will a painted pic be forthcoming? Just curious.
Can't wait to see the Tyrant finished. Right now it's very "Danielsan" from "Karate Kid."
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Post by: Empchild
WOW she looks awsome. Can't wait to see her retinue. When are you available for some commissions cause WOW.
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Post by: Piousman
Very impressive. Your attention to detail is extraordinary!
- Piousman
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