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Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 00:22:13


Post by: wyomingfox


I started playing nids back in 2004 after purchasing an army from Ebay. Since then, I am usually working on some bug project.



Above is a picture of what started it all, a so called pro-painted ebay purchase in 2004 , whose paint standards I wasn't very satisfied with (The pics were low quality and some kinda blurry so the army looked better on the web than in real life). Nevertheless, it was a great paint scheme that I have copied and improved upon over the years. Note that I ended up repainting the HT scything talons, the bony protrusions, and the tail, as well as modeling a third eye. Also note that only 15 of the 30 hormaguants are pictured. The remainder of the army that was purchased was either repainted or is in the process of being repainted. Hopefully some of the regulars at Atlantic Comics will remember this army as it was there that I first show cased it and cut my proverbial teeth.




This was one of the first units I repainted upon aquiring my new nids army. At the time of purchase it was only 15 man strong, was actually equiped as termaguants, and lacked the hive node mutant. Being that spine guants were so cheap, I thought that a 32 man squad would make a great tar pit unit for my 3rd edition gun line nids.






When I originally bought this model, it was painted white and then shaded with some black ink. Didn't match the rest of the army but I kind of liked the idea of having an albino model. So I completely repainted it, working from a base of Cold Grey and working my way up to Wolf Grey then Ghost Grey and finally White using a dry brush technique. Shadow grey was then used for the spotting. Sound familiar...years later, I used the same color scheme for my Grey Knights armour.



After having painted my albino carnifex, I decided that further mutants (this was back in 3rd Edition) would also be albino. This helps break the color scheme while still including the chetah pattern that helps tie them in with the rest of the army.




Soon afterwards, having realized the necessity of having 2 guns on my TMC, I decided to do a little converting using the MC BS and the lowly hormoguants. For this I simply dremeled off the hind legs and replaced them with inverted spine fists; then I added the guns...thus was born the gun totes for my HT and albino carnifex. Also, this was my first real attempt at blending, having painted them in late 2008.












The Tyrant Guards and Carnifex above were actually repainted twice! Once in 2004 and again in 2008. Also, the back of the Carnifex was painted using a wet blend technique. I think the result turned out quite well .

And now for the main event ...........................






My labor of love and by far the best model I have ever painted . Completed in 2007, I had over 200 hrs into this project and I hope it shows . Unfortunately, my less than professional photo taking has left some of the more subtler colors muted...but something is better than nothing right? The plants were made out of green stuff and the scorpion is actually an adrenal gland combined with a toxic sac to represent them as well as implant attack being equiped on the model.

Well I hope you guys enjoyed. I plan on providing updates to this thread as I work on adding additional units to my expanding nids army. Unfortunately, I am a slow painter so my goal is one update every quarter ...Seriously though, it will be a while . So much to paint and so little time to do so!

Oh, by the way...as it is a desert theme, does anyone have any cool ideas for naming my hive fleet. Looking for some kind of mythological desert monster? Hive Fleet Scorpio?




Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 00:31:20


Post by: delfabs


wow i must say that is fantastic
i especially love the albinos


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 02:53:08


Post by: WaaaaghLord


DAYUM!

thats awesome


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 02:55:26


Post by: LunaHound


I like this realistic color approach , alot better than the typical rainbow nids.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 06:33:54


Post by: greenskin lynn


i like the color scheme, it looks good and gives the army a nice feel to my mind.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 09:14:24


Post by: InquisitorMack


Great army!! Do you have any photos of the entire army together?


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 11:16:39


Post by: - Human


I love your tyranids! The scheme works well and when you look close you can tell there's some fine work.

The albino cernifex though.... holy moly that model is sweet. Great job on that guy!


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 13:29:06


Post by: alarmingrick


the coolest thing in Wyoming!
great job all the way around!


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 13:40:27


Post by: NAVARRO


Lovely bugs you have there


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 17:07:18


Post by: MuffinButt358


Hey man, just a quick question for you. I've started painting my 'nids using the dip technique which i'm loving how the bone look turns out. The question is, what colours do you use for the "fleshy" bits to give it that sort of look?


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 17:32:52


Post by: GorFrag


Love the Gunner Gaunts, great job all over!


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 17:44:51


Post by: goffnob deffsmakka


Wow some of those models are ancient, I like.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 18:39:46


Post by: wyomingfox


MuffinButt358 wrote:Hey man, just a quick question for you. I've started painting my 'nids using the dip technique which i'm loving how the bone look turns out. The question is, what colours do you use for the "fleshy" bits to give it that sort of look?


MuffinButt,

...I just can't say that with a straight face ! Anyways, I am assuming that you are asking about the chest, head, and tail areas. If so, the base is Char Brown (Valejo) followed by a Babad Black Wash. I then apply a mix of Dark Flesh and Charred Brown and then build up to Dark Flesh and finally to a mix of Dark Flesh and Terroccota. The area is then washed with GW's Gryphon Sypia.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 18:53:41


Post by: wyomingfox


goffnob deffsmakka wrote:Wow some of those models are ancient, I like.


Yeah, again, the army was started in 3rd. I do have some of the new genestealers (some...like in over 40), tyrant guards, carnifexes, and ravenors...just not painted. While I am a big fan of the majority of new models, I think GW really dropped the ball on the 4rth ed. Hive Tyrant. To me, it looks too much like the hulking brute/bear of the new carnifex. When I think of the Hive Tyrant, I think of an agile, sleek hunter like a tiger or a vilociraptor, which is more in line with the 3rd edition hive tyrant. I was really hoping that when they remade the HT in 4rth that it would be exactly like the Forge World Hive Tyrants (Sleeker and more Detailed). Instead, I was really disappointed . As such, I have recently bought 3 new Hive Tyrant, all of them being 3rd edition...bonus, they are much cheaper too!

@ Everyone else, thanks for the comments !


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 18:56:33


Post by: JD21290


looks great!
i would say paint it all in the albino colour scheme though
dont know what it is about it, but it really looks good.

love the older bio's.
the new ones look like gak, same with the new tyrant guards.

impressive work though, cant wait to see more of it


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 19:10:22


Post by: wyomingfox


JD21290 wrote:looks great!
i would say paint it all in the albino colour scheme though
dont know what it is about it, but it really looks good.

love the older bio's.
the new ones look like gak, same with the new tyrant guards.

impressive work though, cant wait to see more of it


Oh there will be more albinos for sure! Though such models will be sparse so as to pop out from the army rather than dominate it. I am planning on painting my red terror and the brood lord in that color scheme as well as one of my future Hive tyrants. If I ever purchase a death leaper, it will likely be painted albino as well.

There is just something kind of funny about an albino trying to sneak up on its prey .


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 19:12:15


Post by: JD21290


yea, i think a white lictor creeping through the grass doesent blend too well
i may have to steal that colour scheme for the albino's

thinking about starting a new swarm once i finish up my orks.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/15 19:24:09


Post by: wyomingfox


InquisitorMack wrote:Great army!! Do you have any photos of the entire army together?


Nope but it is on my too do list... along with painting: *100 Genestealers*4 Carnifexes*Trygon*3 Hive Tyrants*Brood Lord*10 Ripper Swarms*96 Guants*4 Tyrant Guard*3 Zoanthropes*21 Warriors*Red Terror*20 spore mines...and not to even mention my other 3 armies !

Still I will try to get one in a month or so.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/16 03:08:36


Post by: MuffinButt358


wyomingfox wrote:
MuffinButt358 wrote:Hey man, just a quick question for you. I've started painting my 'nids using the dip technique which i'm loving how the bone look turns out. The question is, what colours do you use for the "fleshy" bits to give it that sort of look?


MuffinButt,

...I just can't say that with a straight face ! Anyways, I am assuming that you are asking about the chest, head, and tail areas. If so, the base is Char Brown (Valejo) followed by a Babad Black Wash. I then apply a mix of Dark Flesh and Charred Brown and then build up to Dark Flesh and finally to a mix of Dark Flesh and Terroccota. The area is then washed with GW's Gryphon Sypia.


The irony with the nickname is the fact that i'm military personel that's 250lbs and plays rugby. Meh, I figure that the nickname fits for a reason.

Anyway, thanks a ton for the tip. Basically, light brown faded up with a wash and ink on top. i'll do the brown and then do my varathane dip instead of an ink wash.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/16 04:05:58


Post by: StubbyGB


I need to stop reading this forum ! Now I want to go and play a 'nid army !!

That is a truly beautiful army, Id love to see some photo's of it deployed in the field as it were.

I think that albino scheme would be great for a snow themed 'nid army. It reminds me of snow leopards fur patterning.



Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/16 17:36:58


Post by: Corndoggy


These Nids are amazing!

I love the more naturalistic scheme on the old figs, not really a fan of the old tyrant guard models but youve made them look great.

The gaunts are great too, i like the off-color of the head and tail, really different approach that works really well with your scheme. The Carnies and FW tyrant are sweet, cant wait to see more of your fleet, Keep it up!

Also, a question: why the spinefist arms on the hormagaunt body? It looks great, but is there any specific reason for this beyond 'it looks cool?' the conversion just piqued my curiosity.

again, inspiring work.



Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/03/16 19:01:25


Post by: wyomingfox


Corndoggy wrote:Also, a question: why the spinefist arms on the hormagaunt body? It looks great, but is there any specific reason for this beyond 'it looks cool?' the conversion just piqued my curiosity.


I had a few hormies to spare...and it looked cool and broke up the look of the squad, making them look more mobile and in motion. Bonus in 5th, my leaping spine guants can now ensure that the entire squad always gets shot, even though my opponent might only see 3 heads .


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/10/04 06:04:49


Post by: wyomingfox


Well with the new wound modification for Tyranid Warriors, I decided to add some lash whips to my Death Spitter Warriors. Currently, the warriors are all armed with 2 sets of Death spitters, so to make this a little simple, I simply took one arm of each nid and replaced it with 1 scything talon which I then proceeded to convert into a Lash Whip. (This way I can either play them as TL DS or as DS and LW).

So anyways, I started off with a Tyranid Warriors Scything Talon (the medium sized ones).


I then whittled the talon with a exacto knife to about 1/2 its thickness.


At this point, I simply bent the sything talon into an S shape


I then twisted a thick rope of GS around the talon and drew the green stuff down the length of the talon and beyond. Oil and sculpting tools were used to further refine the shape and smooth the newly formed lash whip. I then laft the model over night.




The next day, I took a dremmel tool with a cylinder shaped sander and sanded the the lash whips down to remove and bulges and imperfections. Dremmel sanders are actually quite effective at sanding down GS.


Lastly, I added a webb of veins to the base of the talon with Green Stuff.


Well pretty simple conversion


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/10/04 17:39:12


Post by: Flachzange


Good lord, do I love your color scheme.
Concerning the lash ... I think you couldve gone with a bit more ... curvature. Now, it kinda looks like the scythes melted and got slightly repositioned. Thats just me though.


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/10/04 17:54:34


Post by: albinoork


You can never have to many albinos

Looking good so far.


What do you use to differentiate units?


take care


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2009/10/05 02:15:24


Post by: wyomingfox


Flachzange wrote:Good lord, do I love your color scheme.
Concerning the lash ... I think you couldve gone with a bit more ... curvature. Now, it kinda looks like the scythes melted and got slightly repositioned. Thats just me though.


Really...hmmm....well now that you pointed it out I kinda agree . Actually, that is kinda the limmiting factor of working with the talons as even thinned down, they have limmited motion. I think I will try simply using a thick wire for the base next time.


Automatically Appended Next Post:
albinoork wrote:What do you use to differentiate units?


Either biomorphs (in the case of my 2 painted hormie squads) or different base colors (various browns)


Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/05/26 04:16:19


Post by: wyomingfox


So...been a year or more BUT...a recent campaign league has given me the opus to start working on revamping my nids for 5th edition. Unfortunately, 5th edition and the recent codex pretty much raped my previous army which revolved around wariors, gun fexes, and sniper rants. So I have had to go back to the drawing board in building a competitive force of up to 2000 points.

So to start off, I began by building my first Tervigon....OK, its just a carnifex on a large oval base...but it will work till we get the real Tervigon model in a few months. Of course, I wasn't about to let my $60 Carnifex model become outdated in less than a year when the next edition comes out...so I decided to magnitize all the options from the head to the tail.



Most of the magnets used are Neodymium Magnets from K&J Magnetics with the following dimensions
  • Head: 1/8" diameter x 1/32" thick

  • Body (Arm attachments): Radio Shack Rare Earth Magnets which are roughly 1/4"x1/16"

  • Body (Head attachment): 1/8" x 1/16"

  • Body (Top Carapace attachment): 1/8" x 1/16"

  • Body (Tail attachments [2]): 1/16" x 1/16" and 1/16"x1/32"

  • Top Carapace (Body attachment): 1/8" x 1/16"

  • Top Carapace (Adrenal attachment): 1/16" x 1/32"

  • Adrenal Gland: 1/16" x 1/8"

  • Tail [2]: 1/16" x 1/16"

  • Arms (Body attachment): 1/8" x 1/8"

  • Arms (Toxic attachments): 1/16" x 1/8"

  • Toxic Sac: 1/16" x 1/32"


  • Well as you can see I pretty much butchered my bits in order to fit the magnets in more dynamic poses. So next the greenstuff, which once cured was followed with a throrough sanding with artist sand paper. If not sanded, the boundaries of the green stuff tends to show up after priming.



    After the end product was assembled, I was quite happy with the result...not only was it magnitized, but the pose was very dynamic and fluid:



    Automatically Appended Next Post:
    And a bit of a pic of my work station...actually just showing off the Basing Stick, which is just 2 sales signs (the wooden stakes) duck taped together and then taped in a reverse manner sticky side up. Allows me to spray paint 10+ models at a time. It is a good idea to leave about 4-5" space between the models or else if they are too bunched up then the models will block off the paint flow from one another.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/01 03:17:21


    Post by: wyomingfox


    So just here is my assembled and based FW Trygon: Only the adrenal sac (not shown) has been magnitized.





    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/01 03:56:11


    Post by: gretar



    wyomingfox wrote:





    A bit late on saying this, but the back of it reminds me of those shark thing from Fallout 3. Looks amazing!

    Very well done, love the color scheme!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/01 04:09:29


    Post by: ph34r


    I love the idea of mutants being albino to stand out. Very nice paint scheme.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/01 16:51:27


    Post by: wyomingfox


    Thanks gretar and ph34r: The new nid codex actually offers up alot of opportunites for albino mutants: Tyranid Primes, Trygon Alphas, Swarm Lord, Ymargls, Parasite, ect. So there will be more albinos in the future.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/02 13:39:54


    Post by: wyomingfox


    OK, so a bit of a discussion and how to guide for easily pinning Hive Guard (for those of us with metal Hive Guard still unassembled ).

    Basically, the traditional method of pinning which revolves around drilling holes in each of metal parts separately, glueing a pin, and then trying to allign the two parts doesn't work to well with the complex beast that is the Hive Guard - Largely due to the poor fit of the joins coupled with the multiple attachment points. Fortunately, there is not alot of detail (as in none) on the shoulder areas, which lends itself well to another simpler method.


    Step 1: Get your tools. a) Super Glue b) bent needle nose pliers c) clippers d) router and drill bit for which I used a 3/64" drill bit e) pinning material for which I used 18 gauge aluminum wire you can readily pick up at a True value Store (in the US) f) pin vise and a 1/16" drill bit f) File.

    Step 2: Assemble your model with superglue. Don't worry about pinning at this point, just make sure that the parts are lined up as best as you can.

    Step 3: Start by using the pin vise to put a small hole (1/64" deep or so) on the shoulder to be pinned to mark the point of entry. Next get the router and drill a hole about 1/2" deep. You will be penetrating through the arm and into the body. Trying to drill a 1/2" hole through metal with a normal pin vise sucks. I find it usefull when using a router to work the drill bit in and out of the hole to avoid lockups/jams as well as to both widen the hole and remove the metal filings. I should warn readers, that after pinning 4 Hive Guard Models, the 3/64" drill bit was toast.

    Step 4: Cut a length of wire about 3/4". One end should be cut at an angle to facilitate entry into the hole you made with the router.

    Step 5: Place a drop of glue (non-gel if possible) into the hole. Place the pin into the hole and allow the glue to set The pin should stick out of the hole a 1/4" or so.

    Step 6: Snip the protruding pin material while still allowing 1/64" to stick out.

    Step 7: File the pin down. Due to the softness of aluminum, the extra metal will fill in the edges of the hole, filling in the seams perfectly so that no further work will be needed.





    2 of my 6 Hive Guard. In thier case, I was cutting the pins too short and thus had to fill the holes with green stuff, which after curing, I sanded down to a smooth surface. This can be avoided as long as you keep the hole only slightly larger than the pin and allow a bit of the pin to stick out of the hole after clipping.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/02 15:13:24


    Post by: Dark_Gear


    The mottling... Just... Wow! Truly stunning work. The paint scheme, while muted, really makes the models stand out from the usual mess of colours people like to slather onto their models. I can only hope my painting can come to half of that once I start painting my conversion heavy swarm.

    And then to top all off you end up sharing a very cool pinning trick that eliminates one of the biggest pains of pinning — alignment.

    As I'd been considering mottling in my paint scheme, I'm just curious as to how much time it takes per model, on average, to get the effect just right.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/02 15:31:49


    Post by: wyomingfox


    By mottling, I assume you are refering to the leopard spots that are on the body. They are only one color: Shadow Grey for the albinos and Black for the normal figs. It has been a year or so, but I think it took roughly 10 minutes per model which included some time needed for touchups around the spots to get the interlocking pattern just right. :arger models might have taken up to 30 minutes. I use a 000 sized brush when painting the leopard spots.

    The pinning trick posted above is very usefull when you have a non-detailed surface to drill into. Do note, that after pinning 4 Hive Guard Models, the 3/64" drill bit was toast.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/03 03:56:39


    Post by: wyomingfox


    Uploaded pics of my assembled Tyranid Prime which comes equiped with dual bone-swords and a deathspitter as well as magnitized options for toxic sacs and adrenal glands.



    Also pictures of my second fully magnitized and assembled Carnifex. This one is currently loaded out with Devourers.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/04 16:39:49


    Post by: Dark_Gear


    Great use of bitz on the Prime. Also love the fact that this is the first slithering Prime I ever see. The Paulson Swords really suit that model well. Did you magntise them or do you solely plan on running him with dual swords rather than sword/lash?

    Thanks for the inspiration on the Dakkafexes. Your upright stance gives them much more presence and is exactly what I needed to realise to push my design forward. I'd originally built mine in the standard hunched pose and was never quite sold on them. They just seemed so short and low to the ground. Plus it was the first time I built up a carnifex kit without any conversion work and it just felt lazy to rush them. Ripped the two of them apart on Friday for a total rebuild.

    In regards to pinning, I prefer to use 16gauge steel wire on the bigger models for exactly what you said about the drill bits being burnt out after a few uses. A 1/16 HSS drill bit last a lot longer and the larger diameter wire makes a better anchor. The chief downside though it that it can't be smoothed out as per your technique, which I'll definitely have to try one of these days.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/05 00:32:55


    Post by: meatman33


    Just wondering... did you go as far as to give your army a "name"?
    Ex. Hive Fleet Exterminate... etc.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/05 01:52:42


    Post by: wyomingfox


    @meatman33: well after 5th edition I kiddingly started calling it Hive Fleet Mascocist...because 5th edition put the screws to the old codex. But I never have found a good desert themed legendary monster to name them. Most of the fleets are named after monsters of legend and my nids are suppose to be desert themed.


    Automatically Appended Next Post:
    Dark_Gear wrote:Great use of bitz on the Prime. Also love the fact that this is the first slithering Prime I ever see. The Paulson Swords really suit that model well. Did you magntise them or do you solely plan on running him with dual swords rather than sword/lash?


    Thanks for the kind comments, I wanted something to help differentiate him without resorting to massive ammounts of plasticard (Aduro I am looking at you ). It's no where near the mind-blowing conversions that some other posters (still looking at you Aduro) have come up with, but I think it gets the job done. While I did magnitize the toxic and adrenal glands, I did not magnitize the weapon options. I was thinking about it...but I was short on time, having a league game that next morning.

    Thanks for the inspiration on the Dakkafexes. Your upright stance gives them much more presence and is exactly what I needed to realise to push my design forward. I'd originally built mine in the standard hunched pose and was never quite sold on them. They just seemed so short and low to the ground. Plus it was the first time I built up a carnifex kit without any conversion work and it just felt lazy to rush them. Ripped the two of them apart on Friday for a total rebuild.


    Great minds think alike . My first carnifexes were also built hunched over and the poses were much less dynamic as everything was pretty much assembled along a single axis. Very boring. While I did magnitize those carnifexes as well (though in the later cases it was just the head and weapon options), the magnets were weaker and as a result suffered from droopy arm syndrome. Like you, I ended up throwing these models in a bath of simple green, breaking them down into thier separate components. I then reassembled them into the models you see above.

    In regards to pinning, I prefer to use 16gauge steel wire on the bigger models for exactly what you said about the drill bits being burnt out after a few uses. A 1/16 HSS drill bit last a lot longer and the larger diameter wire makes a better anchor. The chief downside though it that it can't be smoothed out as per your technique, which I'll definitely have to try one of these days.


    What...is this...HSS drill bits...you speak of? [/shatnerese]


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/05 07:35:27


    Post by: Dark_Gear


    HSS = High Speed Steel = standard steel drill bits that you buy at any hardware store. It's not so much that they last longer because of the material they're made out of it's more that due to their larger size the bits don't get dull as fast (if at all) when you're just drilling soft metal.

    Speaking of Carnifexes, finished the rebuilds today. Poses are now more upright and the first pair of arms has been tweaked a bit by making them longer. Used a pair of large ScyTal arms chopped at the wrist. The weapons were cut off from the "stubby arms" close to the wrist as well, filed neatly and then blended into the ScyTal arms with copious amounts of extra thin cement. I should have the pics up sometime tomorrow in the Spawning Vats(tm).

    Regarding naming your fleet, Masochist is a great choice as I can definitely relate to your feelings about the 5th ed dex.

    At first it looked really good on paper yet my army kept on getting beaten...badly. Lately though, the tides have been turning. Once I realised that "quantity is a quality all it's own" I also realised that Nids have the ability to apply this truism not just to "boots on the ground" but also to armour saves through shooting. Not many can claim this but as it stands my nids currently outshoot Tau. Very seldom do I actually have to get into combat with my gribblies as most armies are just killed before I even get there. Thank you Biovores.

    By saying the above I'm not at all trying to gloat at my recent successes, on the contrary, what I'm saying is that, yes, the latest Nid Dex is for masochistic players. You really have to love to learn the hard way, through trial and error, because figuring out the synergistic combos of this army takes a while. Until you figure out how to coordinate: army selection, terrain selection at the start of the game, objective placement, deployment, coordinated movement of multiple units, synapse, synchronisation of multiple psychic powers, assault, feints, outflanking, running through cover and target priority; your games will always be masochistic ordeals for you. Once you do figure out how to work all of these components with the Nids, it might be time to change your name to Hive Fleet Sadist because very few armies will really mess you up and you'll be the one bringing the pain. I'm not a WAAC player by any stretch of the imagination but I just love a good challenge and as far as fun challenges that help me relax on weekends, very few equal the satisfaction of mastering this Dex.

    To give you an idea of my line of thought regarding the Nid's "strenght by torrent of fire" ask yourself: If 3 Dakkafexes cost the same as 1 tervigon and 40 devourer gaunts, Why spend points on 18 t6 wounds with 36 shots when you could have 40 wounds and 120 shots (and many other benefits)? Yes you lose some anti-transport shots but this dex has other ways of dealing with tin cans but few ways to deal with disembarked infantry that are as cheap as devilgaunts.

    Pardon the rambling but i figured you'd enjoy the thoughts since, just like me, you're converting dakkafexes even though cheaper options exist in the Dex.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/06 15:18:57


    Post by: wyomingfox


    Dark_Gear wrote:Regarding naming your fleet, Masochist is a great choice as I can definitely relate to your feelings about the 5th ed dex.


    I think you misunderstood . I was refering to the 5th edition main rulebook putting the screws to the 4th edition nid codex.

    Pardon the rambling but i figured you'd enjoy the thoughts since, just like me, you're converting dakkafexes even though cheaper options exist in the Dex.


    Actually, 2 of the three carnifexes are standins for Tervigons as GW hasn't released those models yet. My current list was largely inspired by tactic and BR reviews writtin by Jankinth, Hulk Smash, and Shep and currently consists of:

  • Tyranid Prime w/ Dual BS, DS, Toxic Sacs

  • Hive Tyrant w/ BS & LW, Set of TL Devours, Paroysm and Leech Essense, Adrenal Glands, and either Hive Commander or Ancient Advisary depending on the mission

  • 2x 14 man genestealers

  • 2x Tervigons with Cluster Spines, Catalyst, Adrenal Glands, and Toxic Sacs

  • 2x 10 man Guants with Spinefists (Meh...they are painted from 4th )

  • 2x 2 man Hive Guard

  • Carnifex with 2x TL Devourers

  • 7 man ymargls


  • Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 05:02:30


    Post by: wyomingfox


    So next up is my Samurai Hive Tyrant, Heihachi, displaying his supreme wood chopping skills!



    As you can guess Heihachi is magnitized with the following options so far:

  • Lash Whip: 1/8" x 1/8" magnet

  • Bone Sword: 1/8" x 1/8" magnet

  • Body (Arm Sockets): 1/8" x 1/8" magnet

  • Body (Chest/Adrenal Gland): 1/16" x 1/16" magnet

  • Adrenal Gland: 1/16" x 1/8" magnet

  • Toxic Sacs: 1/16" x 1/32" magnet

  • Devourers (Toxic Sacs): 1/16" x 1/32" magnet

  • Devourers (Arm Sockets): 1/8" x 1/8" magnet




  • The compiled picture above shows where I placed the magnets in the devourer arms to hold the toxic sacs in place. It also displays some of the conversions. I orginally bought the metal Hive Tyrant on Ebay. The body's carapace was already extended, increasing the length of the abdnomen. This part was not done by me. I then hired a Dakka member to magnitize the tyrant model...but that fell through and all he did was drill some holes in the Tyrant's body. So the rest of the drilling and magnitizing was done hesitantly by yours truely...But I got it done and have grown quite adapt at magnitizing because of these latest efforts. The holes by the way were drilled using a 1/8" drill bit via a router . Moving the bit in and out of the hole widened it enough to fit the magnet in snuggly. Finally, the lash whip and bone sword looked too spindly for the 3rd edition body, so I added carapace plates to the shoulders and sculpted the transitionary flesh out of green stuff for a pretty nice result if I say so myself. Unfortunately, the weight of the metal arms was too much for the magnets alone so I needed pins to help hold them up (as shown above). The pins are blended, using green stuff, into the flesh of the shoulder carapace with the protusion fitting into small holes drilled into the body adjacent to the arm sockets (where the magnets are located). Lastly, the lash whip was missing a barb at the end. Fortunately, a small arm talon off of junk hormaguant happened to be perfect tip with only a little green stuff to help blend it in!

    Oh, and lastly, a compiled picture of my three magnitized carnifexes. It was around the time of basing my last carnifex that my back went out and a week later I found that I had two bulging disks :(. I guess several weeks of all nighters spent hunched over modeling took its toll.



    Oh and a few tips on magnetizing to share:

    Magnitizing isn't so bad if you have a dremel to drill out the holes. I usually make the hole a wee bit wider (by jiggling the drill bit around) and deeper so as to green stuff over the hole (creating a softer surface for the two bits to rub against as metal on metal tends to quickly scrape paint).

    Making sure the magnets are all facing the right way when glued into the model can be made real easy by stacking all the magnets together and painting the end of the stack that will remian exposed a differnet color than the magnets. When inserting the magnets into the model you place some glue (gel works well) on the unpainted end and stick the stack into the hole. Using your thumbnail, you separate the glued magnet from the rest of the stack and with your other hand pull away at an angle, using your thumbnail to keep the magnet in the hole.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 06:01:58


    Post by: DarkStarSabre


    Loving the angle on that Tyrant. Great. Now you make me want to convert my 3rd ed. fellow into a similar sort of dynamic.

    (I have 2 but one is clearly going to be a Doom.)


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 06:10:02


    Post by: Dark_Gear


    gakky about your back. I hope you have a better chair now so you can keep up the great work hehehe

    wyomingfox wrote:I think you misunderstood . I was refering to the 5th edition main rulebook putting the screws to the 4th edition nid codex.


    Yup I totally missed that you were talking about the 4th ed Nid Dex. I actually thought the 4th ed. dex was fine at the start of 5th ed, what with the fact we had flesh hooks, grenades and cheap Carnies back then. With time I've grown to prefer 5th ed nids by far.

    wyomingfox wrote:Actually, 2 of the three carnifexes are standins for Tervigons as GW hasn't released those models yet. My current list was largely inspired by tactic and BR reviews writtin by Jankinth, Hulk Smash, and Shep and currently consists of:

  • Tyranid Prime w/ Dual BS, DS, Toxic Sacs

  • Hive Tyrant w/ BS & LW, Set of TL Devours, Paroysm and Leech Essense, Adrenal Glands, and either Hive Commander or Ancient Advisary depending on the mission

  • 2x 14 man genestealers

  • 2x Tervigons with Cluster Spines, Catalyst, Adrenal Glands, and Toxic Sacs

  • 2x 10 man Guants with Spinefists (Meh...they are painted from 4th )

  • 2x 2 man Hive Guard

  • Carnifex with 2x TL Devourers

  • 7 man ymargls


  • Interesting list. I'll have to try it sometime just to throw my opponents a curve ball. It's play style seems so utterly alien to me as I run a very "shootie" list.

  • Hive Tyrant w/ BS & LW, Set of TL Devours, Paroysm and Leech Essense, Adrenal Glands, and either Hive Commander and Ancient Advisary

  • 2 x 3 Hive Guard

  • 2 x Venomthropes

  • 6 x Warriors Whip Sword, Deathspitter, Barbed Strangler, Adrenals (outflanking)

  • 1 x Tervigon Adrenal, Sacs, Catalyst

  • 6 x Biovores

  • 2 x Carnifex with 2x TL Devourers, Adrenal (for initiative 4 on the charge)


  • Great use of bits on the prime, even more so using a router for drilling. One thing I really appreciate with your pics is that you showed the underside of the old Tyrant's head plates and I'd always wondered what it looked like. I'll put that to good use on the tervigon I'm working on, once I get to sculpting the head.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 13:38:14


    Post by: wyomingfox


    @Darkstarsabre: I look forward to seeing your "Doom"rant. Oh, and I have 4 3rd Ed Tyrants and a Forge World Flyrant.

    @Dark_Gear: I understand what you mean by an alien play style. I ran shooty nids throughout 3rd and 4th edition. In fact, I remember getting all these dirty looks back in the days of third edition from my fellow gamers at Alantic Comics because my lists were unfluffy...they prefered nid players to emphasize CC and run head long into thier gunlines and rhino rushes. I prefered to smack thier armies at range with my only CC units being hormies whose only role was to tie thier deathstars up in CC till the end of the game .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 13:57:13


    Post by: DarkStarSabre


    wyomingfox wrote:@Darkstarsabre: I look forward to seeing your "Doom"rant. Oh, and I have 4 3rd Ed Tyrants and a Forge World Flyrant.


    Indeed. Soon as he's stripped and ready - and probably once I've bought more green stuff for it.

    My own collection? 2 FW Flyrants, 2 3rd Ed. Hive Tyrants (1 normal, 1 Doom), 2 4th ed Hive Tyrants (1 normal, 1 Swarmlord). And 4 2nd ed. Hive Tyrants (2 Tyrant Guard, 2 Hive Guard!)

    Curious question. What's the base on the head plates?



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 14:21:16


    Post by: wyomingfox


    OK...you win . As for the colors, the Tyrant has Shadow Grey and the Carnies have a 1:1 mix of bestial brown and dead flesh (Vallejo Colors)


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 14:36:32


    Post by: DarkStarSabre


    Ah. So actual paint bases. I thought it was something odd.

    And so not a competition.

    Also - curse you Dakka! CURSE YOU! You now have me wanting to paint 'bids again....

    *Whimper*

    I already have Dark Elves and Exinction Angels to paint...and the Sisters of Battle I've been doing for a friend for the past few years....and my Imperial Paladins...and my Lizards....and my Death Guard...and finishing Typhus off and starting Harry the Hammer for Golden Demon....


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 14:56:09


    Post by: wyomingfox


    Oh, wait...are you talking about the Oval and 60mm Bases the models are mounted on?...I thought you were refering to the head carapace.

    The bases were painted with the same base colors as the models via spray paint.

    For the carnies it was Rustoleums Camouflage Dark Brown (this is not a primer!). Also make sure you shake this well and test on some models you really don't like as the first spray caused a rough finish on one of my carnies, forcing me to throw it into the Simple Green Vat .

    The Tyrant was painted with Krylon's Rust Tough Grey Primer.

    For the past several months, I have been assembling a 2000 point army for our area's local league. Because they only require a base three colors (and since I am a slow painter) I have stuck to priming the models, washing the flesh with Babad Black, and painting the head carapace a different color.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 15:00:49


    Post by: DarkStarSabre


    Oh no - definately the paint, not the bases

    And that explains - I take it you will be going back and torturing yourself with that beautiful detail. Clever plan too as it lets you play while you paint.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 15:18:58


    Post by: wyomingfox


    Of course...but until then I shall refer to them as Hive Fleet Dennis Rodman.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 19:33:30


    Post by: Dark_Gear


    wyomingfox wrote: In fact, I remember getting all these dirty looks back in the days of third edition from my fellow gamers at Alantic Comics because my lists were unfluffy...they prefered nid players to emphasize CC and run head long into thier gunlines and rhino rushes. I prefered to smack thier armies at range with my only CC units being hormies whose only role was to tie thier deathstars up in CC till the end of the game .


    Funny thing you should mention that. Last weekend after eeking out a tie against a fully meched up IG player (12 or 13 tanks in a 2k point game) I had 3 players trying to convince that my list was unfluffy because it had so much shooting and very little CC. I just shook my head and laughed. I guess a lot of players have swallowed the internet misconception that Nids are a lower tier list that can't deal with Mech at all in 5th ed. Either that or they can't stand having to think in a skirmish. <shrug>. I usually redress their concerns about not being swarmy enough by showing up with a 38 winged model Deathstar. <cue: evil grin>

    So how's the Doom coming along?





    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/07 19:52:44


    Post by: wyomingfox


    Doom? I think DarkStarSabre is working on that for his bug list. I have no plans on building a Doom as I can't see putting him in any of my lists.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/08 07:53:01


    Post by: DarkStarSabre


    Yep. I think we've confused folks with this talk of Dooms (and I'm largely making him due to the sheer size of my swarm - it'd be an insult not to have things like him for Apoc games).

    And Hive Fleet Dennis Rodman?

    As long as it doesn't try to consume itself....


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/08 22:16:41


    Post by: Dark_Gear


    Not confused one bit, I just figured that since you've got some conversion skills, why don't we all just have a "Doom Build-Off" (TM)?

    Yeah, seriously, we have enough 'Nid artists here for such an event don't you think?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/09 00:50:53


    Post by: kevlar'o


    Oh man that make me cry, they are beautiful


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/09 13:47:54


    Post by: wyomingfox


    Thanks for the praise Kevlar'o


    Automatically Appended Next Post:
    Dark_Gear wrote:I just figured that since you've got some conversion skills, why don't we all just have a "Doom Build-Off" (TM)?

    Yeah, seriously, we have enough 'Nid artists here for such an event don't you think?


    My conversion skills are pretty limmited. You my friend have conversion skills . Mad skills. What I do have is painting skills (and budding magnitizing skills) but it is aganizingly slow. Though I have to agree, Dakka does have its fair share of very talented nid artists and a "Doom Build-Off" (TM) would be very entertaining...especially if each participant posted his work in progress as tutorials on a compiled thread .

    It has been a few months since I painted (beyond simple base colors). Think next week, I will start back on my space wolves and get those bikes and longfangs finally finished - wow, I have been working on them for over 6 months .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/21 12:45:24


    Post by: BoA.Raccoon


    Officially my favorite 'nid scheme.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/21 13:32:28


    Post by: wyomingfox


    Thanks Raccoon and welcome to the thread


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/06/21 15:50:27


    Post by: BoA.Raccoon


    I'll def readup on the previous pages.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/07/29 20:54:35


    Post by: wyomingfox


    So...after seeing the upcoming releases for August and noticing yet more DE models on thier way, I decided to email GW customer service with a formal complaint, requesting they expedite the rollout of the plastic Tervigon.

    This was thier response:

    GW Public Relations wrote:Dear Tyranid Force Owner,

    On Behalf of the company we would like to apologize for the vagrant neglect and open hostility that you been exposed to over the past several years. Be rest assured, that those responsible for these actions have been identified and punished for their heinous deeds. For instance, the design staff responsible for 5th edition has been shipped off to Ethiopia, where upon arrival they will be summarily fed to a litter of starving kittens. Phil Kelly, the originator of JOWW and Codex: DE has been locked in the basement closet where he is currently being co-molested by the Teletubies. Matt Ward, for his efforts in designing Codex: GK has had all his orifices stuffed with pineapples. Lastly, Robin Cruddace, the writer of Codex: IG, Codex: Tyranids, and, yes, the related FAQ, has been relocated to…Kansas. We offer up our heartfelt condolence for your past suffering. As compensation, please accept this Lollipop as well as a personal message from Jervis Johnson: He would like you to know that he had it shoved up his butt for the past three days; he humbly requests that you…

    SUCK IT!

    Sincerely,

    GW Public Relations



    Well not a WIP progress post but a little comedic relief. Anyways, this evening, I should have posted pics of my WIP on the genestealers and ymargls up.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 13:51:08


    Post by: DarkStarSabre


    That amused me greatly. I think GW are getting annoyed of my every comment on their Facebook 'coming Soon - Marine/DE/etc' posts being 'So....Tyranids?'


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 14:18:21


    Post by: Dark_Gear


    Probably not half as annoyed as all the Nid players who were left out in the cold with no second wave.

    My guess is GW cancelled the 2nd wave once they realised how much more money they were making by selling:
    -Arachnorok combined with Carnifex kits for Tervigon conversions.
    -Straight Carnifex kits for anything but Carnifexes in general.
    -Balrog wings and Trigon Kits for Harpy conversions.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 15:37:26


    Post by: wyomingfox


    Yes, we nid players are a victim of our own adaptability


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 15:42:45


    Post by: Gitsplitta


    Working off some stress are we?

    I figured with your trouncing of Hive Fleet Pepto over the weekend (not to mention the BBQ ribs) you'd be in a pretty good mood.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 18:50:33


    Post by: wyomingfox


    Ha! That post was from Friday...Friday wasn't such a hot day for me. Hanging out with you and your family, on the other hand, put me in a great mood ...up until I went back to work on Monday


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 19:00:11


    Post by: Gitsplitta


    The kids were really excited (obviously) about your visit. Thanks for being so generous with them chattering at you.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/02 19:06:40


    Post by: wyomingfox


    No problem, having been an uncle since I was eight, I can say that I am quite a fan of the wee ones.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/08 03:23:17


    Post by: wyomingfox


    Up for review is my assembled squad of Ymgarl Genestealers. I like my stealers to have poses that suggest that they are carefully stalking through the enemies camp, picking off sentries who might otherwise set off an alarm. Therefore, several are posed with thier arms held shielding thier eyes, as if they are peering off into the distance, while others are pearched as if reaching out to grab some unexpectant victim. There are even a few who are carefully climbing over the remains of thier enemies. Currently, I only have the base coat painted; in this case, grey, as I plan on them being albino mutants.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/08 13:22:44


    Post by: Gitsplitta


    Excellent poses. Really "creepy" which is just the effect you were looking for. Nice use of Tau bits too. Are you actually going to PAINT them or is this the best we can expect??

    *poke* *poke*


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/08 16:09:12


    Post by: Lord Kaesar II


    Ooo, now those are some nice ymgarls. Of course, including the drones means you'll now need to antagonize a Tau sept. So, who's it gonna be?

    Like the use of drones, Kaesar II


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/08/08 22:04:47


    Post by: wyomingfox


    @Lord Kaesar II: Welcome to the blogg Lord Kaesar II! I can't think of them off the top of my head, but I believe it is the red and tan ones as I figured that would go well with the current color/base scheme.

    As stated, the reason for all the recent re-building of my nid force was due to a spring campaign league that was run in Madison. It involved 6 separate missions with 4 teams representing Choas, Imperium, Creepy (Nids and Crons) and Farries. The name of the campaign was called "Road to Babad" and of course it has highly modified to allow choas, creepy, and faries into the mix. Though it all, I succeded in winning 5 out of six missions with my list, though I was blown out of the water by a DE Mechanized list in the final game. During this time, we were encouraged to post up narrative battle reports that reflected the games we played. Saddly, I only managed to write up one such narrative.

    Therefore, I thought I would post the following Narative Battle Rep from Mission 5, which was against Chaos Marines:

    The Warmaster Abaddon stared silently into the viewing port of containment cell as dark techno savants dissected the remains of what had once been a genestealer broodlord.

    His thoughts brought a snear to his face, twisting his already scared features. Years earlier, he had secured several broods of the advanced bio organism from a drifting space hulk within the warp and placed them into stasis fields for such an occasion as the Babad War was providing. He was quite aware of the psychic signature that drew their kin closer to prey worlds and was using this to his own dark purpose. While the imperium was drawn into yet another rebellion, he had carefully seeded these organisms amongst those worlds where the fighting was harshest in hopes of maximizing the damage upon the imperium. His strategy had been quite successful…too successful perhaps. In fact, not one but two large splinter fleets from separate systems had been drawn into the Eastern fringes of the Babad system and had swiftly grown as its bioships fed upon the carnages of war, cutting off much of the sector... and was even threatening to cut off his own means of escape…only a small corridor existed and the noose was rapidly tightening. He himself had already halted an advance on a nearby moon that threatened to close off this corridor and had only recently returned. Still, his present location on this lifeless asteroid should not come under scrutiny, giving him a few more days to tie off some loose ends.

    His musings were eventually interrupted by one of his champions who entered the room with a sense of urgency, the sounds of alarms growing in the distant corridors. He was to learn that several spores had, against all odds, landed 3 miles from his present location under the protection of a meteor storm and, as impossible as it sounded, that a living carpet of Tyranid organisms was making a bee line right towards his fortifications! With a curse, he ventured down into the depths of the compound to alert his second-in-command, warlord Lucius, of the unexpected threat. Upon reaching the lowest landing and advancing into a large training cell, he was greeted by a scene that instantly filled his soul with rage. Lying upon the grounds, the bodies eviscerated, was the corpses of not one but three brood lords…and hovering above this carnage was Lucius, his face twisted in ecstasy. Within a heartbeat, the Warmaster crossed the room with but a few bounding leaps and smote the warlord, flinging Lucius’s now unconscious form nearly 10 feet. For long moments, Abaddon stood over Lucius’s form, struggling with the overwhelming desire for murder, before finally withdrawing from the room. Such desires were useless and in fact fatal when faced with the particular "gifts" of Lucius. No, he would leave the fool and his fellow “Children” to the fate they thier commander had earned. After ascertaining a private channel to his subordinants, he coldly stated, “Have the "Children" abbandon the outer defenses and secure the grounds around the main compound..." He trailed off as another thought quickly asserted itself, "There is a squad of Slaanesh’s Chosen aboard my cruiser; have them ready themselves and then teleport them into... an inconvenient position south of main command post. Once complete, jam all signals in the surrounding system and have the savants destroy the compound’s teleporter. Finally, have my transporter ready to launch within the next 10 minutes with the techno savants and my Chosen aboard, scuttle the remainder.” The Warmaster had decided that now was as good as any to leave.

    Lucius awoke long after the Warmaster had fled the asteroid and listened in bitter silence as he was made aware of his present position by a subordinate. His Children had been stranded upon the asteroid, the facility's teleporter had been destroyed, the communications signals within the complex were being blocked by outside interference, and a swarm of Tyranids was rapidly advancing on their position. Their only option remaining was to secure one of the two Vox Caster towers that lay both North and West of the compound and hope that the stronger signal strength could be used to send a boosted distress call to one of his Raiders out patrolling the sector. Unfortunately, the posts had already been abandoned, thanks to the Warmaster’s last orders, and were already overrun by the Tyranids. Never-the-less, Lucius wasted no time in formulating a plan and within the half-an-hour, he had organized his remaining marines into three strike forces. A squad of “Children” aboard a rhino would advance to the North with his sole defiler as escort. The second squad consisting of a cell of Obliterators led by his Champion, A Demon Prince of Slaanesh, would storm the bunker to the west, which housed the second Vox Tower. Finally, he himself would lead a second squad of Children aboard his personal Landraider in order to disrupt the advance of the main Tyranid force and buy his units additional time.

    He was initially met with some measure of success, as the strike force led by the Daemon Prince was able to clear the bunker to the East of a large brood of Genestealers that had advanced ahead of the main swarm. Though his Champion had died in the process, the Obliterators were able to barricade themselves within the compound and were making thier way towards the the signal room. However, that was to be the limit of his advance. To the North, the defiler and rhino quickly found themselves torn to pieces by massed impalor cannon shards shot from two broods of Hive Guard. The stranded occupants were quickly torn to shreds as they came under assault from several waves of guants being ushered onwards by the massive psychic bulk of a Tervigon Brood Mother. The Landraider barreled into the front lines of the Tyranid host to disgorge Lucius and his squad, the swarms hive tyrant their quarry. Their advance was quickly blocked by two broods of guants that reflexively threw themselves into Lucius path. But that was only a distraction; detaching themselves from their hidden alcoves within the ruins of nearby research facility, a lethal brood of Ymarls threw themselves upon the unexpecting “Children”. As his fellow marines died around him, their heads and armored limbs torn from their bodies, Lucius himself was fatally hit by a salvo of flesh borer beetles that were able to work their way into his armor and devourer him from the inside. Through the ecstasy of death, he was just fleetingly aware of his Landraider, barreling through the swarm, the Hive Tyrant and its brood of Tyrant Guard in surprisingly swift pursuit.

    What seemed like ages later, Lucius found himself far to the north, gazing at the corpses of his most devout marines, their terminator armor rended and torn by what could only have been the claws of genestealers. Thinking back...he had lost count of the number of times he had died upon the desolate battle ground to the south only to take possession of the monstrosity that had last slain him. The hive mind had unfortunately and to his great frustration learned not to send its synapse beasts into the fray once he had taken possession of a Brood Mother, sending scores of guants into synaptic death. Instead, he had had to endure death after meaningless death at the hands of nothing more than slave minded guants. Eventually, the Hive Mind must have realized his immortal nature as it had sent the last cursed beast into the wilderness, away from the swarm. He counted himself fortunate, as even his unfathomable bloodlust was starting to reach its limit under the tedious, repetitive exercise in boredom and futility. Upon assuming form, he had at once made his way to the western most Vox Caster, only to find the premises ruined, the bunkers fortified door ripped from its hinges…though what had become of the squad of Obliterators was a mystery as he was unable to find any bodies. Having found the signal equipment destroyed, he then moved on to the North, where he found himself presently. Hardening his heart and swearing and oath of revenge against the Warmaster, he trudged on, the silhouette of the Northern Vox tower growing in the distance.
    -------------------------------------------------------------------------------------------

    Objectives: Nid’s victory 2-0

    END OF LINE: Nid’s Success; Chaos Fail

    Line of Retreat Bonus Campaign Points: Both Nids and Chaos scored +3 Campaign points for having a unit/units in the enemy deployment zone for the last 3 full game turns. Andy earned this one with pizazz as his Land Raider managed to hold off numerous impaller cannon shots and an angry hive tyrant that repeatedly assaulted him four times during his mad dash through my deployment zone, while suffering only 4 weapon destroyed results 8-) .

    SECURE THE VOX AMPS: Draw. Chaos had its second remaining unit within 3” of a Vox Caster. Nids had units within 3” of each Vox Amp.

    Secure the Vox Amps Bonus Campaign Points: Nids scored +1 CBP for having units within 3” of each Vox Amp.

    BOOST THE SIGNAL: Nid’s Success; Chaos Fail. Nids had an HQ unit within 3” of a Vox Amp.

    Total Score: Creepy +8 CP (Death or Glory added in); Chaos +3 CP

    Once again, my opponent was waylaid by horrendous bad luck :( . But Andy laughed through it all. Very classy .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/28 22:06:08


    Post by: wyomingfox


    I thought I would post this little tactic up for any budding nid players out there:

    How to assault units partially in cover in order to deny them the benefit of cover:



    Where yellow Triangles are the opponent's models with the green pentagon showing the boundaries of the area terrain. Red Crosses are the genestealers with a single lead genestealer being 4-6" away from the closest enemy model not in terrain. The remaining genestealers are grouped together roughly 2" behind the leader to ensure that they will not be able to get in B2B with models wholly in area terrain.

    And just for clarification, it is not whether a unit is in cover or not, but whether the assaulting unit has to enter into cover that is the determining factor. If one of the greyknights was even a fraction outside of the bounds of the area terrain, this method would still work.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/28 23:09:30


    Post by: Gitsplitta


    That's actually quite helpful wyfox, thanks!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/28 23:21:30


    Post by: Depraved


    Some great models you have here. I really like the light grayish paint jobs on page one.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/29 13:37:29


    Post by: wyomingfox


    Depraved wrote:I really like the light grayish paint jobs on page one.


    Those are my albinos. They were painted up in third edition to represent tyranid mutants such as "Hivenodes" that you were allowed to take at the time. It allowed you to give a certain number of models in a unit such mutations as lashwhips, rending claws, leadership 10, or increase their strength and thoughness for an added cost. The next generation of albinos will represent special units like Tyranid Primes and one-off characters. After I get my SW bike done (pretty soon), I will start work on my ymargls, which will be painted in the albino color scheme.

    @Gits: Thanks, I was thinking of posting up other diagrams of nid tips as I come across them.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/29 14:01:11


    Post by: Gitsplitta


    I think it's a god idea.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/29 18:18:37


    Post by: Ragsta



    This is a really good log here, wyomingfox - I like the discussions re. different codex editions and your use of units.

    I loved your 'Gaunt gunners' on page 1, they remind me of a macro version of the Tyranid Warrior that sprouted out of the Epic Dominatrix spine!

    Paint scheme is very cool. Where are you getting those green plastic plants for your bases from?

    I would like to see more battle reports - I wanna see all this Tyranid dakka in action if possible


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2011/09/29 18:44:58


    Post by: wyomingfox


    Welcome Jihad_Ragsta

    I loved your 'Gaunt gunners' on page 1, they remind me of a macro version of the Tyranid Warrior that sprouted out of the Epic Dominatrix spine!


    Well, now that you mention it, yeah they kinda do



    Where are you getting those green plastic plants for your bases from?


    They are actually hobby scenery from Pegusus Hobbies. You can see thier line of products here.

    I would like to see more battle reports - I wanna see all this Tyranid dakka in action if possible


    Oh, it's in the works. I have a couple friends who I've recently met who live in the area. One is dakka's own Gitsplitta. I wouldn't expect much in October, however, as I am taking some time off to travel on the weekends and enjoy the lovely Fall scenery.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/20 22:16:56


    Post by: wyomingfox


    OK, so I thought I would give a few very small but very divergent updates:

    First up a view of my gaming table complete with lots of Pre-painted terrain! I just love it when someone does the work for me. Terrain comes from ESLO, Warmill, and some other companies. This represents about 60% of my in house terrain. I have two boards, a 5.5'x8' (pictured) and a 4' x 6' board that each fold up for storage.



    Next up my Tau army as prepared for the GBU Tournement. This is an army that I had commissioned a painter to build, magnitize, green stuff, and paint for 250 dollars. The color scheme followed my design and direction. Overall, the paint job is a rough table top and the greenstuffing and oversized magnetics was pretty bad. Still, it was definately worth what I paid for it. Not expecting to do well, but my Tau is the only army which I had largely painted up.



    The two crisis suit teams were repainted by yours truely 6 years ago...otherwise they looked like the broadsides being almost all ivory with some black. I didn't bother to correct the greenstuff, rough priming, or rough gs job...just simply repainted over the models. Also it is a base color + 1 highlight + 1 lined in shading. Not my best work, but I got it done in a couple weekends.





    Currently, I am working on my comander which I built and magnitized on my own 3 or so years ago. Just the base colors. Personally, not happy with how the central band of electic blue is clashing with the darker blue. Think I might repaint it ivory.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/20 22:28:47


    Post by: Flachzange


    wyomingfox wrote:

    Currently, I am working on my comander which I built and magnitized on my own 3 or so years ago. Just the base colors. Personally, not happy with how the central band of electic blue is clashing with the darker blue. Think I might repaint it ivory.



    Agreed! The scheme works really well without the darker blue to be honest!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/20 23:07:38


    Post by: wyomingfox


    Oh... I meant I was going to repaint the electric blue area (in the center) to ivory. The darker blue helps to visually offset the comander from the rest of the crisis suits.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/20 23:29:11


    Post by: Gutsnagga


    wyomingfox wrote:Oh... I meant I was going to repaint the electric blue area (in the center) to ivory. The darker blue helps to visually offset the comander from the rest of the crisis suits.


    Yeah, I agree, I think the dark blue is a lot better. The electric blue gives it just too many colours, and it really doesn't fit in with the rest of the scheme.
    Also, could use some shading/highlighting, considering he's your commander and all.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/20 23:40:05


    Post by: wyomingfox


    Of course, I was just getting the base colors blocked out. I will work him up to the same quality as my most recent space wolves.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/21 02:12:21


    Post by: Gitsplitta


    Take a trick from the marines and differentiate your commanders by removing their helmets!




    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/21 03:48:03


    Post by: wyomingfox


    Gitsplitta wrote:Take a trick from the marines and differentiate your commanders by removing their helmets!




    Ummm...



    No!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/21 03:54:53


    Post by: Ogryn


    Interesting 'Nids. I see a lot of washes.

    -Ogryn


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/01/21 04:37:57


    Post by: wyomingfox


    Hi Ogryn!

    Actually the most commmon was watered down Chestnut ink which was applied more as a glaze. Most of my nids were painted prior to GW amazing series of washes. So I was forced to work up from a a much darker base. For my nids, Chestnut was my primary go to and was usually applied towards the end to help tie the various layers together. The brown ink around talons, conversly, was simply painted on direct from the pot. Blank ink, however, which was used on the albinos, was applied more like a traditional wash to the darker fleshy carapace prior to highlighting. Then you have the wet blending on the carnifex; where I had to quickly add a layer and blend it into the bottom layers while the paints were still wet.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/02/13 02:18:28


    Post by: wyomingfox


    OK so, after going 1-1-1 at the GBU, I decided to ditch the stealth suits for a third team of crisis suits as well as see if I could add some outflanking kroot to the picture.

    So here is the progress on that goal so far. Three fully magnitized crisi suits posed to llok as if they are just touching down while veering to avoid some enemy fire. Also 18 Kroot led by a ghostly shaper . Metal and flash don't mix well.



    Also a pic of my smaller 4x6 gaming table with some different premade terrain (featuring a tau outpost I bought several years ago off ebay).



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/02/13 04:30:22


    Post by: Gitsplitta


    All looking good WyFox.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/02/26 08:36:17


    Post by: slice'n'dice


    Just found this blog - very nice pics

    Looking forward to seeing those Ymgarls painted up - though your use of posing has given me some ideas for my own when I get around to doing them


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/02/29 23:42:04


    Post by: wyomingfox


    Thanks slicendice glad I could provide some inspiration


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/06 22:26:09


    Post by: wyomingfox


    So after playing some 15 games with the new nids, I have been a bit perplexed by the poor results from my Dakkafex+Warrior Prime combo. Specifically focusing in on Mr. Fex. I've played them against SW, Vanilla SM of all flavors, DE, more SW, Tau, Sisters, Chaos, more SW, Deamons, Orcs, Nids, and GK. While I do quite well, the carnie doesn't seam to be throwing his weight around. Each time, the shooting nets me little in rewards...and in assaults...Mr. Carnie kills 2 on a good day thanks to WS 3. Nor is his unit a enemy fire magnet as the focus is usually on the horde stealers, tervies, or the Hive Tyrant.

    Several people sing gospel by them, including Hulksmash. I'm just not seeing it.

    I ran some numbers and they don't seem to promising either.

    (Termies = Terminators)


    So based on theory hammer and my personal results on the table. I think I will be giving this bad boy a rest. Maybe exchanging him for some ravenors or a Trygon.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/07 05:31:50


    Post by: Dark_Gear


    Sadly, I fear you're quite right to retire the twin Brainleech Dakka Fex. Over the past year I've been experimenting with them as well and in roughly 20 games, I can only recall 3 times where they actually did what I wanted them to achieve. Once was against Imperial Guard. Only 1 of the 2 survived but they managed to take down 2 Chimera chassis and their contents . Their shining moment happened 2 weeks ago while fighting Chaos Marines. For this game the 2 Carnies had their weapon loadout changed from pure Dakka to Brainleech and Heavy Venom Cannon. Working in concert with Hive Guard, who'd exploded a rhino just moments before, the Carnies unleashed the small blast on the clumped up squad of 10 Berzerkers. Not only did both blasts not scatter but the squad was also within range of the Brainleech guns. The Berzerkers were vaporised right there on the spot.

    As those instances of brilliance and efficiency are so few and far between, I've come to the conclusion that the points are better spent on another Tervigon and 20 more Devilgants.

    For a company that claims they are first and foremost a model company, it really boggles my mind why GW would make the rules for such a beautiful (and expensive) kit so horrible...

    Raveners, in spite of now having 3 wounds and new plastic kit, are just not worth it compared to Shrikes. Both units die just as easily but the Shrikes move faster, are synapse and thanks to their whips and swords, whatever unit they get to usually just vanishes. Contrary to Carnifexes, I've lost count how often Shrikes have exceeded expectations, both mine and my opponents'. The funniest such occasion was when my opponent, who didn't know how lash whips or bone swords worked, lashed a squad of 4 Warriors closer to him and charged them with only 3 Chaos Marines at his side. Things didn't end well...

    Barring the use of Shrikes, a Trigon Prime would definitely be your best bet.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/07 14:48:47


    Post by: wyomingfox


    Yeah, I figured you would be in strong agreement; you weren't really keen on the Dakkafex in the beginning. I was highly thinking about adding another Tervie and some guants. Probably be the best bang for the buck. The only issue is that their is already a crap load of models (with 28 stealers, 2 tervies + 60-90 guant horde) on the field as is and I am already slow playing the hell out of matches.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/07 15:47:57


    Post by: Dark_Gear


    Don't get me wrong I love the model, which is why I built 2 of them, but they're sadly not what they used to be. There is a use for them that I haven't tested yet and that is the role of bodyguards for a Hive Tyrant. Deploying 2 Dakkafexes, 2 Venomthropes and 3 Hive Guard alondside a Tyrant with Old Adversary would make for a very tenacious and shooty Death Star, especially if you give all Monstrous Creatures in the group Heavy Venom Cannons. Give the group a bubble-wrap of Hormies or Devilgants and you something that is both very hard to eliminate and too dangerous to ignore. Old Adversary would help the Fexes in CC thanks to the re-rolls so you could depend on them actually hitting something once they get in close.

    As for your army, I see your point. If you already have 2 Tervies and a scittering horde there's no real point in adding another Tervie/Gant group.

    As I run a very shooty Nids, what I typically sub in for the Dakkafexes is one of the 3 options.

  • 6 Hive Guard, 2 Biovores

  • 3 Hive Guard, 1 Trigon Prime with Adrenal Glands

  • 6 Biovores, 2 Venomthropes
  • (20 points leftover for more Gants)

    The second option tends to be my favourite as I get 8 more T6 wounds, an extra 6 shots at 24 with a higher strength as well as an extra source of Synapse.

    Are there any options you've been pondering to replace the Dakkafexes or to try and make them more effective?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/07 20:15:26


    Post by: wyomingfox


    Well, I never went the two Dakkfex route. I always kept it to 1 dakkafex with attached Alpha Warrior. The alpha warrior which can jump in and out of squads seems to hold his own, so I could keep him and attach him to either the Hive Tyrant squad or HG unit and from there he can jump into guant spam squads if nessessary.

    Otherwise, if I ditch both, that leaves me with 300 points.

    I am going to change up my elites which are currently 2-2 man hive guard squads and 7 man Ygmarls. The Dakkafex represented a much needed shooty unit (its just that it sucks at the job IMHO). Therefore, I will be replacing the Ygmarls with a third 2 man HG unit. That nets me 68 points to spend elsewhere. I love ygmarls, but I need some more anti-mech dakka...that ignores cover.

    So I've replaced one shooty unit with a better, cheaper shooty unit. But I am out a fast CC unit as Ymargls pop up usually on turns 2 thanks to Hive Commander...and in the back field (and a synapse if I don't keep the Alpha Warrior). So I have 268 points (or over 368 points if I shunt the Alpha), no open elite slots, 3 open heavies, and 3 open fast attacks. I need a fast CC unit to prop up the stealer swarm in the first wave...(and a synapse if I dump the Alpha Warrior).


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/09 20:09:22


    Post by: wyomingfox


    Oh, have any of you guys assembled the new Tervie? If so, do you think you can magnitize all the parts to convert between the T-Fex and Tervie? Going to have to buy two of those to replace my carnifex stand-ins, and I like to magnitize models so as to help save time on painting.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/10 17:10:30


    Post by: Dark_Gear


    humm, 268 points eh? Do you already have a Trigon Prime? It's fast (initiative wise), it's durable, has synapse and is more effective than Genestealers for popping Dreadnoughts in the backfield due to it's Strength.

    As for the new Tervie kit, looking at the sprues on GW's website, it appears as though the kit could easily be magnetised to allow for all options. The Gant sacs look as though they just slot over the belly of the beast. As long as you don't mind seams showing up you should be fine.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/26 02:26:35


    Post by: alabamaheretic


    hey wyoming just saw your blog on gits' blog and thought i would pop on in and say hello and great job cant wait to see waht your nids are doing next i got a buddy starting nids he has already 1000 points of stuff. i was wondering if you had any more tips that i could pass on to him


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/26 14:19:10


    Post by: wyomingfox


    @Alabama: Welcome to the mini blogg . Well, my next project will be building 2 Tervies and another Trygon.

    As to advice: I think knowing your list inside and out is about as important as creating a good list. Our codex has alot of rules and synergies which makes it a bit harder to play than the simple point and shoot armies of IG and SW. Also being able to correctly guess 12" and 6" distances is critical as most of your best synergistic abilities are at this range (Catalyst, SITW, Paradox, and Synapse are all 12", where as the tervies guant buffs and the HT prefered enemy bubble are 6".

    For list building some of the more desirable units in the codex are: Tyrant w/a Guard (Paradox, Preferred Enemy Bubble, and/or Bonuses to Reserves are great synergies), Hive Guard (your only reliable anti-tank ranged weapon), Ygmarls (combined with Tyrant's Hive Commander, makes a good backfield hitter early on), Genestealers (strong cc unit), Trygon (strong cc unit), Tervigons (Catalyst, scoring, creates scoring units, and guant buff are great synergies), Parasite (hinders opponents outflankers and is a great leader for a swarm of gargoyles), Gargoyles w/ adrenals and toxic sacs(economical cc unit), guants (to make your Tervie a troop choice). In building a list, these units should form the majority of the points used.

    I tend to stay very minimalistic when it comes to upgrades as I prefer a larger number of bodies. This is because tyranids are very much a "in your opponent's face" type of army and therefore sustain horrendous casualties crossing the board. So I avoid giving my Tervies anything beyond Catalyst, Adrenals, and Sacs. Genestealers and guants run naked (guants get buffs from the tervies instead). Gargoyles would be the only exception as thier TS and Adrenal upgrades are cheap and they can't get these benefits from an outside source.

    @Dark Gear: I ended up cuting some point here and there and ended up taking 2 Trygons. At this point, I am going to see how the army plays with three synapse (the Tyrant Brood and the two Tervies).


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/26 19:47:32


    Post by: Dark_Gear


    For list building some of the more desirable units in the codex are: Tyrant w/a Guard (Paradox, Preferred Enemy Bubble, and/or Bonuses to Reserves are great synergies), Hive Guard (your only reliable anti-tank ranged weapon), Ygmarls (combined with Tyrant's Hive Commander, makes a good backfield hitter early on), Genestealers (strong cc unit), Trygon (strong cc unit), Tervigons (Catalyst, scoring, creates scoring units, and guant buff are great synergies), Parasite (hinders opponents outflankers and is a great leader for a swarm of gargoyles), Gargoyles w/ adrenals and toxic sacs(economical cc unit), guants (to make your Tervie a troop choice). In building a list, these units should form the majority of the points used


    That's a very sound bit of advice and very similar to what I already espouse. The key difference between our approaches is that I privilege shooting over CC as I'm loathe to run headlong into an army while doing no damage during the encroachment phase. This means that Hormogaunts and Genestealers rarely, if ever, have a place in my list.

    Keep in mind I'm not saying that Genestealers or Hormogaunts aren't good, I'm just saying that to use them well you need to build your list to support them and that such a list is not my play style.

    Trigons are definitely a great choice in the Heavy Support slot. By fielding 2 of them you'll find that you'll almost always have one pop up on a turn 2, leading to a convenient turn 3 charge. They make a great outflanker or counter outflanker. The one thing I don't quite like about them is that tunnel is about as effective as a Webway Portal, i.e., not at all. On boards with a lot of tall terrain, and thus grant cover to the Trigon, the models can be very hard to eliminate, which means your opponent will invariably have to divert a lot of resources to clear whatever is being chewed up.

    Can't wait to hear more about your testing.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/26 20:08:27


    Post by: wyomingfox


    Yeah, the tunnel is about as effective as the lictor's support abilities (scatter mitigation and reserve bonus)...as in not effective .

    Not sure how they thought a reserve bonus that only occurs after the unit arrives from reserve was a good thing.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/26 23:52:49


    Post by: Dark_Gear


    Or why you can't just deploy Lictors on the table.

    Just to flog a dead horse—If GW were serious about being first and foremost a model company, not a game company, one would think they would do their best to have terrific rules for all of their models... Lictors, Carnies, Pyrovores, Raveners, Mandrakes and Talos in particular come to mind.

    Heck, even Hive Guard or Zooanthropes could benefit from having larger squad size.

    The best piece of gear for tampering with Reserves belongs to the Tau IMHO. If Lictors could force a single unit out of reserves per tun, while forfeiting any other reserve rolls that turn, I'm thinking many Nid players would have bought the model. As it stands Lictors are merely cool bitz of scenery on my dusty shelves.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/27 00:15:36


    Post by: Casey's Law


    Cool blog dude!

    The paint scheme for your 'Nids is sweet, very natural looking. I might just have to absorb some of your biomass utilise your ideas for my 'Nids!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/27 00:52:48


    Post by: alabamaheretic


    fox and gear,

    thanks for the advice ill be sure to pass it along to him right now he lacks any sort of heavy support. like i said when i first posted its only a thousand points but it will get bigger

    yea i agree with the webway portal thing ( i play the deldar)


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/03/27 13:35:51


    Post by: wyomingfox


    LostSoulCasey'sLaw wrote:Cool blog dude!

    The paint scheme for your 'Nids is sweet, very natural looking. I might just have to absorb some of your biomass utilise your ideas for my 'Nids!


    Welcome to the mini-blogg. Glad you like.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/25 06:47:46


    Post by: wyomingfox


    OK so...started painting again after 2 months of playing SWTOR and decided to return to painting some albino nids. The work so far: the skin is complete but for some shadow grey cammo spots near the base of his limbs. Otherwise, all that is left is to work on the upper carapace (spacewolf grey fade to white), the feeder tenticles (purple) and the claws/talons (ivory).



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/25 10:23:06


    Post by: Gitsplitta


    I like him wyfox... it's a good scheme. Are you going to color the splits in the skin any differently? I'd always imagined they were exposing some kind of inner tissue that might have a different color?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/25 18:50:20


    Post by: wyomingfox


    I assume you are talking about the gills on the legs and arms. No. If you look at my other nids you will notice they are simply shaded and the ridges highlighted so that all in all the areas become darker. Toxic sacs, adrenal glands, tenticles and various other sacs get a fleshy purple color.


    Automatically Appended Next Post:
    I also noticed that some areas of the skin have a yellow cast. That is the spot lights from my new photo light box. Pic was also taken with my new camera. The skin is various shades of nuetral grey.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/28 21:23:54


    Post by: alabamaheretic


    looks good man! you guys depress me with my paintbrush thats all im gonna say
    seriously great work man good to have you back from the empire


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 13:50:12


    Post by: wyomingfox


    Hi Alabama.

    Good to be back and thanks for the compliments. It really all comes down to practice and learning to thin your paints to a milk like consistancy (2%).

    I've been painting since I was 16 (now nearing 32) and these were some of my earliest models:



    So cheer up, things only get better with time...except back issues


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 16:59:38


    Post by: alabamaheretic


    i already have back issues thanks to the army. man those guys still look better than mine im jealous eh ill get there one day. now off the mmo and get your paintbrush good sir and show some awesome off.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 20:42:46


    Post by: Squigsquasher


    Just a thought, but what Carnie needs is Bio-Plasma. It's a 12" Plasma Cannon that doesn't get hot. Excellent against MEQs.


    Automatically Appended Next Post:
    Also, here's a name: Hive Fleet Stygian.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 21:08:51


    Post by: wyomingfox


    Heah Squigs,

    Bio-Plasma would be nice if it wasn't a 20 point upgrade on a model that is horribly overcosted as is. For now, I have simply shelved my carnies. If 6th edition makes them worth thier weight in points, then adding a bio-plasma head would be easy sinch the current ones are magnitized .

    Hmmm Stygian. What does that name refer to?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 21:21:05


    Post by: Squigsquasher


    I don't actually know. I know it means something biblical, but I actually got the name from Darksiders, to be specific, a gigantic ashworm called The Stygian.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 21:24:58


    Post by: Gitsplitta


    "The word Stygian as an adjective, usually refers to the River Styx of the underworld Hades." (from Wikipedia)

    Stygia was also one of the kingdoms in the world inhabited by Conan the Barbarian.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 21:43:39


    Post by: wyomingfox


    LOL guys, I actually kind of like the sound of it "Hive Fleet Stygian"


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 21:51:52


    Post by: Squigsquasher


    Glad to be of service! However, I may steal the albino idea, just to break up the monotony on my models. After all, imitation is the greatest form of flattery.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 22:03:30


    Post by: wyomingfox


    Go right ahead Squigs


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 22:09:14


    Post by: Squigsquasher


    Thank you! I shall test it out tommorow, if I get round to it.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/05/29 22:11:23


    Post by: wyomingfox


    No problem, just remember to post the results on DakkaDakka and post a note pointing me to them


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 03:41:21


    Post by: wyomingfox


    So a shot of what I have been up to this past week. Basically assembling and magnitizing a Tervigon I purchased over 6 weeks ago.



    All of the magnets used are Neodymium Magnets from K&J Magnetics with the following dimensions

  • Body (Arm attachments): 1/8" x 1/8"

  • Adrenal Gland: 1/8" x 1/16" and I left 1/32" or 1/2 of the magnet exposed

  • Arms (Body attachment): 1/8" x 1/8"

  • Arms (Toxic attachments): 1/16" x 1/8"

  • Toxic Sac: 1/16" x 1/32"

  • Legs (Adrenal attachments): 1/16" x 1/8"


  • The adrenal glands fit quite well on the top carapace of the back legs' thighs; the adrenal gland fitbest with the "tail" pointing down along the length of the thigh. The 3-sac toxic sac fits best on the lower inside of the scything talon arm's forearm.

    As of tonight, I have just finished greenstuffing the model to cover up the damage I did in magnitizing the model. I ended up rotating the head slightly and cocking it to the side. As a result, I had to greenstuff some tendons to cover up the large gap that was created.

    Otherwise, the Tervigon was an amazingly well designed and executed model, with little in the way of flash or moldlines and all-in-all the parts fit together very well (especially when compared to the carifex, which always had an issue with lining up the vents). There was only a few minor gaps that needed to be green stuffed over where the parts didn't fit perfectly together.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 10:34:11


    Post by: Gitsplitta


    Nice job wyfox. Looking forward to seeing it painted!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 12:20:15


    Post by: Squigsquasher


    Awesome!

    As for my first attempt at an albino gaunt...it failed.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 13:29:32


    Post by: wyomingfox


    Thanks guys . So Squigs, what happened? What made it a failure?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 14:24:41


    Post by: Squigsquasher


    Well basically it looked nothing like an albino. I tried painting it to look like it had translucent skin with visible veins, and, well...it didn't work very well. The wash and the glaze went a bit wrong...


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 14:51:33


    Post by: wyomingfox


    Ah, any pictures?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 15:01:40


    Post by: Gitsplitta


    Interesting... I'm heading in that direction (albino) for the Hordes "Pureblood" wolf I'm working on. I too would be interested in seeing the pics of your attempt... would probably teach me a lot.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/04 18:20:55


    Post by: Squigsquasher


    I will try and get a picture, no can do today though. Going to see Prometheus, so I will be occupied for the rest of the day.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 05:22:08


    Post by: wyomingfox


    So what ever happened to that picture squigs

    Well, a small update that I am ashamed to say took all of 2 hours to procure.



    It is the start of the buildup on the carapace. Basically it is the base coat (wolf grey) + shade (nuln oil) + reapplication of the basecoat. However, I ended up redoing this stage 3 times as I just didn't like the effect. I kept getting these jaring transitions in the recesses as well a tendency to have the base color (which was heavily deluted) flow into the shaded areas. Finally just painted over the entire back with wolf grey, applied a wash of nuln oil, built up the ridges with wolf grey, and then applied a few thin layers of wolf grey over the entire model. Tidied up a few transitions and called it a night.

    From here I will build up the ridges from wolf grey to ghost grey and finally to white, hopefully in significantly less time.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 11:09:34


    Post by: Squigsquasher


    Ah. Sorry. Completely forgot. Whoops!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 11:35:08


    Post by: Gitsplitta


    The nuln oil (whatever the heck that is) doesn't do much for shading does it? I think you'd be better off with a dark grey base coat and building it up from there without the wash.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 13:40:15


    Post by: wyomingfox


    Gitsplitta wrote:The nuln oil (whatever the heck that is) doesn't do much for shading does it? I think you'd be better off with a dark grey base coat and building it up from there without the wash.



    Nuln Oil is the new Shade equivalent of GW's old Babad Black Wash. It pretty much performs the same. It actually does shade. It is just that I couldn't make the transition work as the base paint used to highlight the ridges kept flowing into the deep crevaces. So after building up the ridges of the carapace, I went back over the entire model with very thinned out wolf grey. So the shading is barely there but the transition is smooth.

    Prior to that I tried starting with a dark base coat twice and transitioning to wolf grey and was repeatedly let down with the results. The thinned paints tend to flow into the deep resesses making a complete wreck of the shading. Pissed the hell out of me.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 14:17:25


    Post by: Gitsplitta


    Did you try putting the figure upside-down for drying? I do that all the time for Thing 2's nids.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/19 15:04:40


    Post by: wyomingfox


    No...you do that when you are re-applying the base coat to a shaded area?

    For me, the paint was running into the resesses when I was applying it?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 04:38:54


    Post by: wyomingfox


    OK...so went back and adding a wee bit of cold grey to wolf grey, applied it into the crevices. So the recesses are a bit darker now. Then worked the carapace up to Ghost Grey and finally White. So Carapace is done.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 05:07:18


    Post by: Gitsplitta


    Much better, nicely done wyfox.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 13:44:59


    Post by: wyomingfox


    So Gits, about hanging models upside down to dry, do you do that for washes, glazes or...? Seems like the wash would travel out of the recesses that way?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 19:13:58


    Post by: Gitsplitta


    I haven't used an glazes yet... not even sure what they are.

    I brace the model so that the wash concentrates in the cracks of the carapace... whatever orientation that happens to be. Nose down, backwards, upside-down, etc. If I'm doing a wet blend (which is essentially a lighter wash), I may do the exact opposite so the pigment concentrates on the highest areas.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 19:17:53


    Post by: wyomingfox


    Ah, thanks for the explanation . By the way, when are we having fish dinner this weeked


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 19:30:15


    Post by: Gitsplitta


    Saturday. Say 6 PM?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/20 19:43:28


    Post by: wyomingfox


    Sold


    Automatically Appended Next Post:
    Ah crap...actually I just saw that I am going to be down in Madison for a Financial Planning Seminar. So I won't be available Saturday :(


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/21 02:10:10


    Post by: Gitsplitta


    Hmmm... I'll check on Sunday.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 03:48:47


    Post by: wyomingfox


    Well I am off to South Korea and won't be back in the states till July 8. I wish you all a wonderful time in experiencing the new 6th edition


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 10:12:40


    Post by: DarkStarSabre


    Hopefully by then I'll have my new computer up and running and will have spammed my own thread with photos of me hugging it. Considering I get to order it on Friday.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 11:31:37


    Post by: Gitsplitta


    Have fun wyfox!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 13:59:33


    Post by: wyomingfox


    Thanks. I'm currently at OHare airport waiting for my plane to take off at noon. Had a late night getting stuff wrapped up at work and got home at 9pm. A bit tired and hoping I can get some sleep on the plane.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 14:12:36


    Post by: Gitsplitta


    How long is the flight?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 14:27:22


    Post by: alabamaheretic


    16 plus hours if i remember correctly gits


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 14:33:02


    Post by: Gitsplitta


    Oh man... I don't envy you!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 14:39:20


    Post by: alabamaheretic


    i did that flight several times when i was in the army


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/27 14:41:03


    Post by: wyomingfox


    17 hours to busan...but I have a connecting flight in Seoul. The plain ride is around 12 hours. Hopefully I can sleep through most of it.


    Automatically Appended Next Post:
    The flight attendants are super cute by the way.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/28 09:58:32


    Post by: DarkStarSabre


    I demand pictures!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/30 16:07:10


    Post by: wyomingfox


    Actually the women of South Korea are super cute in general and tend to show off there legs like American women emphasize their chest.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/06/30 16:34:49


    Post by: Gitsplitta


    Gotta like that!

    What time is it over there?? Should be late PM?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/08 17:37:44


    Post by: wyomingfox


    It was a 13 hour difference or so ahead. Just got back to Chicago btw.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/08 18:35:29


    Post by: Gitsplitta


    Glad to have you back wyfox... quite an adventure I'm guessing.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/08 20:52:07


    Post by: alabamaheretic


    hooray for making it back home in one piece


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/09 02:25:25


    Post by: wyomingfox


    Thanks guys

    So a bit of the rundown on my Trip:

    Friday

    Just got back from the historical seat of the Silla Empire. Visited a palace, the Bulgusa and Sakutam budist temples, several royal tombs which are really massive massive burial mounds, and a 1000+ year old observatory.


    Saturday

    Visited the Busan Korean War memorial and cemetery, the balmosa temple, the ocean temple, and the history museum. Then had a great barbeque meal of duck and beef.


    Sunday

    Took a speed train to Seoul yesterday. They go up to 180 mph! Visited Deoksugong Palace in Seoul. Ate at the Cheonggyecheon River District and visited the Myeongdong Shopping District. Koreans tend to stay out and shop till midnight or later drinking and such as well.


    Monday

    So yesterday we hiked in Bukhansan Mountain National Park. We climbed to Beakundae Peak which is the highest peak in Seaoul. After washing up we met Heath's friend Su who was Miss Busan in the 1990s and was also the 9pm anchor women for the news. We went to the Namsan Tower.


    Tuesday

    So yesterday me and Heath Horner visited Suwon and spent the day touring the Korean Folk Village that is similar in presentation to Old World Wisconsin in that it is a collection of old period buildings (from the 19th century) that have been moved to the park...including temples, mansions, pheasant hovels, ect. We saw the people perfoirm the Farmers Dance while we were there. That afternoon, we hiked along the Hwaseong Fortress, a massive 3 mile circular wall that encompasses several city blocks.


    Wednesday

    Today we hung around Seoul. We visited the Sejeong Museum...a tribute to King Sejeong, the most popular king of the Josean Dynasty who invented the Korean Alphabet. We passed through Gwanghamun Gate into Gyeongbokgung Palace, the grandest of the Josean Palaces where we saw the Changing of the Palace Guard. We ran through the Korean Folk Museum before making out way to Changdeokgung Palace and Biwon Gardens. Lastly, we spent the evening touring the Insadong Traditional Market.


    Thursday

    So Thursday we went to the DMZ and visited Paju where we saw the Freedom Bridge, the oldest train in Korea, the third infiltration tunnel in Imjinkak, Tongil Unification Observatory, and the last train station before North Korea that was meant to connect to the trancontinental railroad. We finished the day by visiting Seoul's National History Museum.


    Friday

    On Friday, we traveled by bus to Sokcho, located on the North East Coast, where we stayed at an old "James Bond"-esque era hotel called Seorak Park Hotel. We took a taxi over to Seoraksan National Park where we hiked up to Biryong Waterfalls, then took a cable car to Gwongeumsong Peak, visited a massive seated bronze budda constructed in 1997 located near Sinheungsa Temple. We then traveled 10 minutes south to Naksansa Temple located on the cliffs overlooking the coast, which was originally founded during the Silla Period but has been destroyed 4-5 times, the lastest being 2005 during a forest fire. There you can see a 12 meter white buddavista known as HaesuGwaneumsang. Afterwards we had a local dish of squid sundae -- sliced squid stuffed with noodles, tofu, and spices and then fried in eggs.


    Saturday

    Today, we traveled to Andong and visited the Hahoe Village, a village dating back 600 years old with many buildings built in the 1500s and the birthplace of Ryu Sengryong, the Korean strategist and war hereo who drove the Jaqpanese out of Korea during the first invasion, Imjinwaeran. These period buildings are still lived in by the respective descendants! There we saw a 1 hour Korean Mask Dance. We then made our way back to Buson where we enjoyed a local treat called Honey Bread...pretty much really thick texas toast, drenched in honey, toasted and then topped with whipped cream and caramel sauce. To our suprise, our hotel ended up being a "love hotel". You can probably imagine what the normal patrons are... though budget families and backpackers stay at them as well as they are normally pretty luxourous and quite cheap.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/09 02:32:09


    Post by: alabamaheretic


    sounds like you had a very good time. well take it easy jet lag and all that and hopefully work wont suck too much for you tomorrow


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/09 02:40:53


    Post by: Gitsplitta


    What a trip! Going to be a real let down to get back to a normal life after all that excitement.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/09 15:05:29


    Post by: wyomingfox


    Thanks guys. Believe it or not, I don't get jet lag. Never have. I think it is because I can't sleep on planes. So when I get to my destination, I stay up till nightfall and then crash for 8-9 hours. When I wake up in the morning, I am rejuvinated and ready to go.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/26 04:19:05


    Post by: wyomingfox


    So just completed my second magnitized tervigon and have ordered some basing materials that are in the mail, including some cork board and winter grass clumps. In the mean time, I will be working on some born sword conversions for my Magnitized Hive Tyrant...go go Swarmlord!



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/26 04:28:36


    Post by: Gitsplitta


    Those are pretty large mounds of plastic! Looking forward to seeing them get painted.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/26 04:30:08


    Post by: wyomingfox


    Hardy Har Har. I'm looking forward to you painting them as well ;P"


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/26 11:49:54


    Post by: Gitsplitta


    Not bloody likely!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/28 17:19:32


    Post by: wyomingfox


    Spent the morning working on a set of bone sabres for my magnitized tyrant. For the upper arms, I used a old 3rd edition set of scything talons. I did this as the older version of MC arms have larger spaces between the arm sections allowing me to easily separate them for a more extended swing. For the lower limbs, I used a newer 4th edition set of lower MC scything talons from the carni set. The blades are from Paulson Games and have been slightly modified.

    The first pic on the left shows the components unaltered. The photo on the right shows the bits cut up and sanded ready for assembly as well as a hint of the poses. I was hoping to take a pic of the parts put to gether with putty...but the Uhu tac I have doesn't cut it by any means...not sticky or sturdy enough so the parts just fell off.



    Do modelers use some other type of tac? I started to use some "green stuff" (just the blue component), but I saw that it leaves a residue befind and the tyrant is already base coated.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/28 17:23:48


    Post by: Gitsplitta


    Looks very promising wyfox. Nice job cutting and pasting those arm parts!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/28 17:31:16


    Post by: wyomingfox


    No pasting yet. The bent arm comes like that.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/07/30 06:03:12


    Post by: wyomingfox


    So got some Duck putty from Menards and was finally able to pose the arms on my Tyrant:



    Gives you an idea what I am going for.

    Anyways got my first game in against a local opponent at the lab, a dark eldar player. Army Buidler was down and he got tired of doing math, so he estimated that he gave me a 100 point handicap. Still, its dark eldar vs Tyranids (traditionally our worst matchup) and this is my first 6th edition game, so I am still expecting to be tabled by turn 3.

    Edit: When I built his list using Army Builder, it actually came to around 1900 points. I probably have some upgrades off as I am going from memory but the minimum should have been at least 1834, so much closer than we thought.

    Spoiler:
    Armies:

    Nids: 1850

  • 15 Stealers

  • Tervigon w/ standard load out (Troops)

  • 10 Spine Guants

  • 20 poisoned hormies

  • Swarm Lord (Warlord)

  • Tervigon w/ standard load out (HQ)

  • Dakka Fex

  • Dakka Fex with Frag

  • 2 Hive Guard

  • 2 Hive Guard

  • 7 Ygmarls


  • DE: 1830-1900?

  • Venom w/ Dual Splinter Cannons, 4 dudes with Blasters and souped up Arcon (Warlord) Note: I think he would have been better served having the arcon in with a wych unit

  • Venom w/ Dual Splinter Cannons, 4 dudes with Blasters Note: It's 6th edition and blasters are good at killing termies/pallidins...but, I think sticking with splinter cannons plays to the venoms natural advantage in massive wounds at long range. If he had gone that route, he wouldn't have felt the need to drive his fragile venoms closer to my Hive Guard

  • 6 jet bikes with 2 having caltrops upgrades

  • 10 Wytches with 2 guantlets, haywire, tooled up squad leader, and a blaster in a disintegrator armed raider

  • 10 Wytches with 2 guantlets, haywire, tooled up squad leader, and a blaster in a disintegrator armed raider

  • Duke + 9 Warriors + leader in a disintegrator armed raider

  • 3 Ravagers armed with 2 DL and a disintegrator

  • Everything had flicker fields...he was trying to remember his last tourie list and was trying not to make a tailored list against my nids...thus the haywire grenades and lower ammount of splinter cannons


  • Mission: The Scouring

    Table: Dawn of War and we roll crap for terrain allocation.

  • Nids Table Half: Far Left (my) has a forest in the corner and 3 hedge rows near the center, Middle a mountain ridge that blocks line of sight roughly 16" from board edge, Far Right has a ruins 12" from either board edge

  • DE Table Half: Far Left (my) has a 3 hedge rows near the center, Middle a mountain ridge that blocks line of sight roughly 16" from board edge, Far Right has a two forests side by side near the corner

  • Objectives: He places one between his in his farthest right forest, I place one in dead center, next goes on the other end of the pair of forests, I place one infront of the ruins, he sees that they are all getting grouped on one half of the board and places the next in my forest to the farthest left, last one goes in between the ruins and forest. So, I am pretty well set to march up just one half of the board...still, there is a huge killing field between my ruins and his 2 forests Note: by not keeping his objectives spread out and instead allowing all of them to get clumped on one table half, he was forgoing his advantage in mobilty and allowing me to focus on one general area


  • Warlord Traits: I get an extra dice for running and he gets auto night fight.

    Psychic Power: Only Swarmie elects to change and I get Halucination, Dominate, Terror, and Puppet Master Note: he is completely meched up...why am I taking Telepathy over biomancy again? They are mostly maledictions... and can't effect guys in boats.

    Deployment: I win and choose to deploy first.

  • Nids: Tervigon HQ, spine guants, and a Hive Guard unit go up to the 12" deployment line behind the mountain ridge that is near the middle of my deployment zone. Spine Guants are spread out a bit to extend past the mountain towards the ruins. Ruins are occupied by Hormies Behind is the Swarmie. Between the ruins and mountain ridge is a Dakkafex, Tervigon, and last Dakkafex. Ygmarls secretly deploy in his mountain ridge. Genestealers outflank due to lack of terrain.

  • DE: Venoms go in the left side of his board. 3 Ravagers go behind his mountain in the middle. 3 Raiders (wyche, Duke+warriors, wyche) go into the forests. Bikes go into reserve. Note: None of his vehicles are hugging the back edge, which allowed my HG to get 1st turn shots. He fails to steal initiative


  • Turn 1:

    Nids: In the center, tervigon HQ, spine guants, and Hive Guard advance up to the mountain ridge, spine guants moving and running up and left. HQ Tervie casts catalyst on itself. The Hive Guard are in range of a ravager and explode it, giving me first blood. Hive Guard don't need LOS to target units. But, per the BRB, you need LOS to allocate wounds/hits for non-vehicle units and vehicle squadrons . However, for solo vehicles there is no allocation step...once you roll to galnce/pen the vehicle immediately loses HP and/or rolls on the damage table ... so no easter egg for my opponents there . Near the ruins, the objective is revealed to give +1 cover to a scoring unit. My other objective is sabotaged but failes to explode the entire game. Everything near moves up and to the right. Hive Guard are in range of one raider and put a HP on the left most wyche raider. Troop tervie casts catalyst on hormies. Everything else runs forward but remains touching or in the ruins with the Hormies out but slightly on the front edge, claiming the 3+ cover. I forget to pump out guants and to put PE from Swarmie on a HG unit.

    DE: 2 remaining ravagers move right to get out from behind the mountain ridge and both fire on the nearest fex, putting only a single wound on him. Objective near them is revealed to be nothing special. His far right woods is revealed to be the grenade denying forest while the left forest is revealed to be 3+ cover. 3 Raiders on my right move slightly up, slinters and disingrators fire into my FNP 3+ cover hormies...3 or 4 die. On the far left, the two venoms move up and open fire on my tervigon whose back can be seen looming above the mountain, putting 3 wounds on my MC. Note: My opponents forests only have 3 trees each and the raiders are positioned so that thier fronts are completly exposed. Also, not sure why he didn't move his vehicles back as only the Duke's raider needed to be within 24" range...maybe he was getting those blaster shots from the wyches?" .

    Turn 2:

    Nids: Ymarls show up and advance on the two ravagers. Stealers show up on right side and advance into my oponent's forest next to his witches raider. In the middle, the spine guants move/run towards the venoms forming conga line to HQ tervie. Hive Guard fire into the nearest venom and wreck it. HQ Tervigon spawns 16 guants rolling doubles. Guant blob moves and advances towards the cover of the hedges. Tervie then moves towards hormies and casts catalyst on them. Swarmie fails to cast puppet master on a ravager. Swarmie puts FC on Hormies and moves to be just touching the ruins. Troop Tervie pumps out 14 guants, advance to edge of ruins and fails to cast catalyst. Guant Blob puts a HP on the far left wyche raider. Hive Guard move to second story of ruins and put a 2 HP on nearest ravager. Hormies move out of the ruins and run towards the wyches. Dakka Fexes move up so each is just touching the edge of the ruins. One explodes Dukes raider amazingly scoring 10 wounds on the transportees...all get saved by the Duke. Second fex wrecks the far left wyche raider. Ygmarls take +1 attack biomorch to counter not getting a charge bonus for multi-assaulting the ravagers. Both explode (it is SO much easier killing vehicles in assault now) killing a ygmarl in the process....I have 4 units now threatening his blob of troops next turn (5 Ygmarls, 15 Stealers, 14 Guants, and Hormies)

    DE: Bikes don't show. Left wych squad starts to move out of the forest and fire into the hormaguants killing 4, they later roll double 2 and box-cars for charging and fail to assault the hormies. His dice must hate him. Right wych raider moves backwards and away from the stealers. Dukes unit moves slightly away from stealers but still in double tap range. Wyches, thier raider, and Duke's unit fire into the stealers. I go to ground for 4+ save and 6 die. On the left side of the table, venom and blasters fires into spine guants, killing all but 2.

    Turn 3:

    Nids: Remaining, spine guants move right towards the +1 over objective over by the ruins (they stay thier for the rest of the game). Hive Guard move right hugging the mountain ridge. HQ Tervigon moves left hugging the mountain ridge (basically swapping places). Guant blob moves out of the hedges and shoots the Arcon's Venom wrecking it and pinning the unit. Swarmie casts halucination on dukes unit scoring "you're the enemy"...duke saves all 5 wounds. Swarmie then puts FC on Hormies and moves out of the ruins towards the Duke. Troop Tervie moves up out of ruins and casts catalyst on hormies. Guant Blob fires into the left wych squad , killing the front 4-5 not in cover. Hive Guard move down and out of ruins, firing into the last wyche raider, scoring 2 HP. Hormies and Ygmarls assault the wyches. I lose 3 hormies and wipe his unit. Both Dakka Fexes move up and fire into the Dukes unit killing all but the Duke and 2 warriors. Ymarls advance and assult into the wyches along with the hormies. Ygmarls take +1 attack biomorph to counter not getting a charge bonus for multi-assaulting the ravagers. Both explode killing a ygmarl in the process.

    DE: Bikes show up in the left side of the board and turbo boost into the gaunt blob that had just downed the arcon's ride...between the bike's ride by attack and blasters (second squad not pinned), only 4 gaunts remain and, failing morale, they flee towards the board edge. Remaining wyche squad on the right side of the board disembarks, shoots (along with Duke's unit), and assualts the genestealers, wiping them out.

    Turn 4:

    Nids: On the left side of the board. Guants continue to flee off the board edge. Tervie moves towards the bikes, casting catalyst on itself and throws a pie plate that misses. Hive Guard open fire on bikes and kill 3. On right side of board, guants fire at Duke's unit and kill the remianing warriors. Swarmie charges the Duke and kills him in CC, losing a wound in the process (after making some 25 saves throught the game, he finally rolls a 1). Troop Tervie moves up out of ruins and fires a blast template at the wyches but misses. Hive Guard wrecks his last raider. Both Dakka Fexes fire into the wyches killing them all.

    DE: Bikes and blasters (second squad not pinned) kill my HQ Tervigon.

    Turn 5:

    Nids: Hive Guard kill off his bikes and we call the game.

    Can't call it a victory as I was forgetting stuff right and left and my opponent was kind enough to allow me to go back and complete the action (such as moving my Tervigon back, spawning guants in Turn 2) but it was a good learning experience with me fumbling through my turns trying to get the hang of nids again after a long haitus. I really need to play a lot more games


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/04 18:54:07


    Post by: wyomingfox


    OK so here is the progress so far!



    Step 1 Select Parts: For the upper arms, I used a old 3rd edition set of scything talons. I did this as the older version of MC arms have larger spaces between the arm sections allowing me to easily separate them for a more extended swing. For the lower limbs, I used a newer 4th edition set of lower MC scything talons from the carni set. The blades are from Paulson Games.

    Step 2 Modify Parts: For the upper arms, I removed the scything blades and the flesh parts between the arm segments. For the lower limbs, I removed the scything blades only. For the upper bone swords, I removed the bone protusion from the back of the hilt. For the lower bone swords, I removed the pike on the tip of the blade.

    Step 3 Position: Using Duck Putty (a type of blue tack) I positioned the various arm segments into the pose I desired.

    Step 4 Mark: While the parts were adhered to the model in thier target poses, I took a couple different colored markers and ran straight lines down the legth of the arms to help allign them during assembly. Also, while holding the arms firm and in the selected position, I used a dremel with a very small drill bit to drill a hole through the shoulder into the arm socket. This way, when I was later drilling out the hole for the magnet to go in I would have aan easy reference for the angle and position to drill out the hole.

    Step 5 Magnet and Pinning the Upper Arm: I simply positioned the shoulder part so that the arm socket was facing up and I could look straight down the hole I had made in the previous step. I then dry fitted the magnet in. I actually didn't glue the magnet untill all the parts were assembled, properly alligned and test fitted on the model. I then drilled a deep hole with a thin pin vise drill that ran down the center of thh arm in parallel. Then glued a piece of wire in.I used a thinner wire and I wanted it to bend a bit for adjustments.

    Step 6 Pinning the Forearm and Bone Sabres: I simply positioned the shoulder part so that the arm socket was facing up and I could look straight down the hole I had made in the previous step. I then dry fitted the magnet in. I actually didn't glue the magnet untill all the parts were assembled, properly alligned and test fitted on the model. I then drilled a deep hole (over a 1/4") into the upper arm section with a thin pin vise drill that ran down the center of the arm in parallel. Then glued a piece of wire in -- I used a thinner 22 guage wire as I wanted it to bend a bit for adjustments. I then drilled a deep hole down the center of the forearm and dryfitting the wire, I kept cutting it down until only a narrow gap remained at the elbow. Before glueing, I used the markings that ran down the side of the arms to help allign the sections. I repeated this step for the hand mounted bone swords: first drilling a hole into the forearm, then inserting drilling into the center of the wrists. While dryfitting the blade, I had to bend the wire downwards at an angle as shown.

    Step 7 Final Adjustments: With the parts all lined up and glued to the wires, I then positioned the assembled arm to the model for some last second bending and positioning. I then glued the magnet into place. Note: the hole I left allowed the glue to escape through the back of the arm rather than the socket...a real nice feature as it was easy to wipe the excess glue away.

    Note: for the right arm swinging backwards I had such an ackward angle that part of the original arm socket was sticking out, forcing me to dremmel the plastic down to form a new shoulder. You can see the scrape marks where the original socket was. As pictured in the photo, the magnet which was protruding out of the hole, then became the new socket socket with some green stuff work of course.

    Step 8 Lower Arms: I simply repeated step 5 and step 7 above (skipping Step 6 as I never separated the Upper arm from the Forearm). The blades were positioned downwards in a guard pose.

    Step 9 Coming Together: All swords assembled, magnitized and in position.

    Step 10 Smile: Look at how happy he is






    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/04 22:53:53


    Post by: Gitsplitta


    Cool beans!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 02:19:47


    Post by: wyomingfox


    Some pictures of the progress I have made over the past few weeks:

    First up a pic of my Parasite of Mortrex, a Kit Bash Conversion using: a Chapterhouse Alien Head, Tyranid Warrior Head, Tyranid Warrior Flesh Hooks, Ravenor Torso, Ravenor Tail and Ravenor Rending Claws, 3rd Edition Ravenor Scything Talons, FW Tyranid Warrior Wings, and greenstuff.



    Second is my assembled base for my 2nd Tervigon, featuring a magnetized ripper to represent ability to produce babies (intelectual property properly stolen from Gits)



    Lastly, the majority of my 40 assembled bases (some are currently being used in an ongoing game) for... well, I will let you guys guess . Anyways, this was my first experience with corkboard in simulating rock outcroppings and I have to say that I am now hooked on the stuff.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 09:17:42


    Post by: Gitsplitta


    Don't think the last pic is what you wanted (it's a duplicate of the second pic). Nice work on those bases though.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 13:37:50


    Post by: wyomingfox


    Fixed and thanks


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 13:42:13


    Post by: Squigsquasher


    Looking good!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 13:46:03


    Post by: wyomingfox


    Thanks Squigsquasher. I want to tie up some loose ends this week. Finish painting my Ygmarl test piece and complete the swarm lord conversion. Oh, and I've officailly changed my fleet's name to Stygian . Thanks!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 13:48:23


    Post by: Gitsplitta


    I assume those bases are for the little flying gaunt things?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 13:57:44


    Post by: wyomingfox


     Gitsplitta wrote:
    I assume those bases are for the little flying gaunt things?


    Getting warm...but they aren't gaunts . Though in 3rd edition there was a unit called NightGaunts. The 3rd edition codex was significantly more mutable than either of its descendants. For example, you could give termigaunts wings...which the codex refered to as nightgaunts and was a fast attack choice.

    Also, harpies were a species of winged warriors in the 3rd edition codex.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 14:11:37


    Post by: Gitsplitta


    Well let's see... small things that could fly... you can give rippers a kind of wings can't you? But they'd need to be on 40mm bases to be correct. Gargoyles?? Is that the word for the smaller flying critters?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 14:14:09


    Post by: wyomingfox


    Yep! Gargoyles!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 14:19:04


    Post by: Gitsplitta


    Ah.... and the Tyranid air force is born! You going to make those flying warrior guys too?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 14:22:08


    Post by: Squigsquasher


    Shrikes?


    Automatically Appended Next Post:
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    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/27 14:34:15


    Post by: wyomingfox


    Gitsplitta wrote:Ah.... and the Tyranid air force is born! You going to make those flying warrior guys too?


    Squigsquasher wrote:Shrikes?


    Though I have enough wings to assemble 5 shrikes (what 5th edition calls warriors with wings), I really don't think they are very competitive given thier 5+ armour save and high point cost. For now, my warriors are gathering table dust.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 04:06:57


    Post by: wyomingfox


    OK. Completed the Swarm Lord Conversion!

    Following up on my assembly guide:



  • Step 11: On the upper arms, filled in the rough shape of the elbow and sculpted the wrist with green stuff.


  • Step 12: On the lower arms, sculpted the wrist with greenstuff.


  • Step 13: Sculpted the shoulder and shoulder socket as well as expanded the carapace of the forearms around the elbow


  • Step 14: Sculpted the fleshy folds at the joint above the elbow (after the previous steps have cured) and glued elbow spikes into place (small spikes come from the tervigon/T-fex kit that run along the stoumach)


  • Step 15: Green stuffed the gaps around the elbow spikes, further enlarged and sculpted the wrists, and glued 2 overlapping carapace pieces from the Tyranid Warrior frame onto the shoulder and greenstuffed some connecting issues.


  • The finished product is pictured below.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 11:52:49


    Post by: Squigsquasher


    Looks great!

    May I ask, why is the Tyrant plastic? I thought the 3rd Edition Hive Tyrant was metal?

    Anyway, long live Stygian!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 12:43:21


    Post by: Gitsplitta


    I thougt the Swarm Lord had wings... or am mistaken?

    Looks fantastic though!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 13:27:02


    Post by: wyomingfox


     Squigsquasher wrote:
    Looks great!

    May I ask, why is the Tyrant plastic? I thought the 3rd Edition Hive Tyrant was metal?

    Anyway, long live Stygian!


    Thanks Squigs . To answer your question: the 3rd edition Hive Tyrant was a combi kit that included a metal body and plastic biomorphs and plastic arms with weapons. The body of my Hive Tyrant is indeed metal (though the torso was extended by the model's previous owner); it is just that the body has been painted with a grey primer followed by a black wash. The grey primer is probably throwing you off.


    Automatically Appended Next Post:
     Gitsplitta wrote:
    I thougt the Swarm Lord had wings... or am mistaken?

    Looks fantastic though!


    Nope the Swarm Lord is flightless and is armed with 4 bone sabres. Thanks for looking !


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 13:35:03


    Post by: Gitsplitta


    My pleasure, always fun to see you work on your nids!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 20:40:24


    Post by: wyomingfox


    It was a fun project, I haven't had an extensive experience in green stuffing, so this was a significant trial for me. Still, it is mostly a kit-bash -- though one that required alot of cutting, filing and gap filling. I am also really happy about the pose. If I remember correctly, the idea of reversing the holding stance of the lower limbs was yours .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 21:39:59


    Post by: Squigsquasher


    Ah, That makes sense. Thank you!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/08/31 22:08:22


    Post by: wyomingfox


     Squigsquasher wrote:
    Ah, That makes sense. Thank you!


    No problem. I am pretty much in denial that thier even exists a plastic hive tyrant due to what I see as a grossly bulbous design more akin to a ponderous carnifex than a sleek agile preditor that the hive tyrant is suppose to be. Fortunately, I own 4 metal HT and a FW flying one.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/07 20:56:11


    Post by: wyomingfox


    So a bit of fluff on my Tyranid Fleet in preparation of Dakka's worldwide 40K campaign!

    Splinter Fleet Stygian was first encountered in 744 M41 upon the Desert World of Masali in the Ultima Segmentum during the First Tyrannic War. The organisms that assaulted the Agri World proved to be extremely adaptive, camouflaging their chitinous plates to blend into the surroundings and readapting their organs to withstand the hot arid environment within hours of making landfall. Unlike the fleet core that assaulted Ultramar, the organisms of Stygian did not launch a war of attrition. To evade the debilitating day time temperatures and artillery bombardments, the tyranids burrowed into the desert surface, emerging from underneath the Hab-Dome settlements to attack at night. Such hyper adaptability is likely due to a second Swarm Lord operating in the system that was labeled the Moor Stalker by the local Masali population it terrorized.

    After the annihilation of Behemoth at the hands of the Dominus Astra, the splinter fleet fled its occupation of Masali and escaped into the empty regions of the Ultima Segmentum. In doing so, it narrowly avoided the wrath of the surviving ships of the Tempustus Imperial Fleet that otherwise cleansed the worlds surrounding Ultramar of any remaining xenos threat.

    Having lost all contact with its host fleet Behemoth over a quarter of a century ago, the splinter fleet has since wandered from the Ultima Segmentum, preying upon isolated agri worlds in route. Uncannily, it has been without exception that Stygian’ s prey worlds have been left poorly defended whether due to environmental disasters, viral outbreaks, or warfare in other parts of the sector that have drawn its defender’s away. In this way, Stygian has been able to steadily grow with little expenditures of resources or biomass, evidence that the Moor Stalker of Masali is very much alive and an ever growing threat to the galaxy.

    To date, rogue traders whisper of a looming threat that gathers on the outskirts of the Ventis Majoris subsector -- for the ravaging wars of the 13th Black Crusade and the resulting devastation have drawn the attention of the opportunistic predations of Splinter Fleet Stygian.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/07 21:14:37


    Post by: Gitsplitta


    Nice wyfox. Sneaky nids... just what the galaxy needs...


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/07 21:58:39


    Post by: cthulhuchewtoy


    Regarding Shrikes, I never take a list without them. Deep Striking synapse on demand is awesome. just give a squad of 5 death spitters and watch the carnage begin. 5+ is kinda bad, but they have 3 wounds each and a fearsome assault line. If nothing else, its great for attention. The trygon on the other side of the table isnt as scary when there are 15 ws5 s4 attacks suddenly coming from right next to you. AND they get to reroll 1's


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/07 23:29:00


    Post by: Dark_Gear


    I fully agree about Shrikes being an awesome but I usually run them with Whips and Boneswords, whatever they pounce on typically does not survive too long. And you said 15 wounds is not too easy to put down either.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 04:08:51


    Post by: wyomingfox


    So finally completed painting the test Ygmarl




    Photo Shoot #2



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 13:22:35


    Post by: Gitsplitta


    That's looking really good wyfox! Nicely done.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 14:51:28


    Post by: wyomingfox


    Yeah, I am having a hard time with my current lightbox.

    I think it is just way to large to get enough light on the model.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 14:52:53


    Post by: Gitsplitta


    Well, you need to have lights that match the box... true.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 16:28:42


    Post by: Dark_Gear


    I think it is just way to large to get enough light on the model.


    If your camera is on a tripod, you will always have enough light as long as it's even light. The trick is to lower your shutter speed until it's low enough to get enough light for the shot, say, 1/50th or even a whole second if your len's aperture is stopped down to something like f16 so you can a really wide depth of field.

    Also, if you have the option on your camera, you might try bracketing the shot so you can then combine 3 photos in photoshop to get good highlights and shadows.

    Barring the above options, you might also consider getting stronger bulbs for your softbox.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 16:33:00


    Post by: wyomingfox


    That is some great advise Dark Gear!

    Actually I don't have a Tri-pod. Guess I can put that on the wish list .

    And shutter speed over apiture plays a larger role?

    What do you mean by bracketing?

    Otherwise, what type of bulbs would you suggest?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 18:51:19


    Post by: Dark_Gear


    You're welcome.

    If you don't have a tripod, try setting up some kind of platform for the camera so it remains steady when you're shooting.

    Shutter speed doesn't necessarily play a larger role than aperture, they work together to control how much light comes into the camera.

    [technical session warning]

    While shutter speed only controls 1 facet of photographic exposure, time, aperture controls 2 facets, amount of light and depth of field, a.k.a. how much of an image will be in sharp focus.

    To get as much of a model in focus as possible you need a wide depth of field which means that you should close the aperture down to a higher number, such as from f2.8 to f11.

    While this reduces the amount of light coming in through the lens, it also reduces the amount of light that will bounce around inside the camera, meaning you get a sharper image.

    Each full stop of aperture either doubles or halves the amount of light going through the lens depending on whether you open or close the aperture, respectively. This relates directly to your exposure time because you would have to double or half your shutter speed to maintain the same exposure, depending on how you change your aperture.

    How does bracketing fit in all this? Bracketing is a technique whereby you'll take the same shot 3 times but with 3 different aperture setting, one being your base and the other 2 shots being 1 stop higher and lower. This basically gives you a wider range of light values that you can then combine in photoshop by blending the layers together. In the days of film cameras it was a way to increase the chances of getting a successful shot when you weren't sure of the exposure, whereas nowadays, thanks to software, you can easily combine all the shots into a high dynamic range image, more commonly known as an HDR image.

    [/technical session warning]

    So in plain english, this means that if you're not getting enough light for your photos, you can either use a smaller aperture number (opening up the lens and reducing your depth of field) or decrease your shutter speed so you get a longer exposure, thus maintaining full depth of field. The reason you need a tripod for a longer is that unless you have really steady hands, holding an exposure of 1/100th sec with a macro lens, or 1/30th sec with a 50mm lens is not easy. Camera shake equals blurry photo.

    So before I can give you solutions, I have 2 questions:

    1. How is your lightbox setup? Please take a picture and post it here or to my email: darkgearphoto@gmail.com.
    2. What's your camera?

    From there i'll be able to see how we can tweak you setup. It might as easy as pushing it further on the desk, and putting a stack of books for your camera to rest on so you can take longer exposures and not have to worry about camera shake.

    Don't worry, we'll have you taking crazy good shots in no time.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 19:01:10


    Post by: wyomingfox


    Dark Gear that is amazing and actually easy to understand. Thanks. I will get the info to you tonight when I am back home. Thanks again!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 19:03:08


    Post by: Dark_Gear


    Looking forward to it.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 19:29:23


    Post by: Gitsplitta


     Dark_Gear wrote:

    How does bracketing fit in all this? Bracketing is a technique whereby you'll take the same shot 3 times but with 3 different aperture setting, one being your base and the other 2 shots being 1 stop higher and lower. This basically gives you a wider range of light values that you can then combine in photoshop by blending the layers together. In the days of film cameras it was a way to increase the chances of getting a successful shot when you weren't sure of the exposure, whereas nowadays, thanks to software, you can easily combine all the shots into a high dynamic range image, more commonly known as an HDR image.

    How on earth do you "blend" shots in photoshop?? Inquiring minds want to know. (Well, one inquiring mind anyway...)


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 20:04:41


    Post by: Dark_Gear


    That's a really good question. Due to the amount of steps involved, I have a feeling I should do a step-by-step tutorial with images.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 20:13:25


    Post by: wyomingfox


    I'll exalt that idea .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 20:14:59


    Post by: Gitsplitta


    Ditto.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 20:45:16


    Post by: Dark_Gear


    Then gentlemen, tie your hats down with duct tape, you're getting yourselves a tut!

    p.s.: Might take a few days to produce but I'll post the link in here when it's up.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 20:57:01


    Post by: Gitsplitta


    I'm sure it'll be well worth the wait DG... thank you.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/25 22:00:21


    Post by: wyomingfox


    That will be awesome! Thanks Dark Gear!...now I just need to buy Photoshop.


    Automatically Appended Next Post:
    So a pic of my work station



    My Camera is a Nikon D3000 with a AF-S Nikkor 18-55mm Lens


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/26 02:05:20


    Post by: Gitsplitta


    I don't think putting those two lamps behind your subject is doing you any favors. Move those in front (on the sides) and your problem may be solved.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/09/29 15:28:23


    Post by: Dark_Gear


    Pardon the lag on the response, I received my birthday present: a cavernous Battlefoam 720, and I've been plucking foam feverishly since. So now, on to the pictures and a few tweaks you can easily make.

    For one, that is a really big soft box! What material is it made of?

    Light has to travel a long way to get to your models. Bring the lamps closer to the model if you can.

    The two side lamps look like they're fluorescent so you could possibly press them right up against the side as they don't really get warm and thus won't burn anything.

    Your top lamp also looks like it too far but, more importantly, it's practically right over top of the model.

    To light the model properly you would want at least one light source to be coming in at about 45-60 degrees in front of the model, so that more light bounces off the model and into your camera. Remember your high school physics classes, light always bounces off an object at the same angle it arrived. To minimise blooming highlights when you take a picture, never place your camera in the direct path of reflected light. Incidentally, that's what soft boxes are designed to do, increase the size of imminent light source so you have less chances of getting super sharp specular highlights.

    Now that we've talked about how light bounces around, that gives us a solution to getting lamps closer. Put the lamps inside the soft box! Sounds crazy right?

    One technique for softening light if you don't have a soft box is to bounce the light off another surface, say, the ceiling above you or the wall behind you. In your case, since you have a soft box, you could use this technique the same way but bring the scale down. You basically have a miniature room to bounce light in. Bring the lamp inside the box, point them up and to the sides so the light bounce all around inside the box.

    You might also consider putting a piece of white paper in front of the model in order to bounce light that's escaping the soft box back onto your model. Many product photographers actually build themselves a cardboard cutout with a hole just big enough to allow the lens through so they through their "front reflector".

    So in summary here's what you could start doing:

    1. push model a bit further into the box.
    2. bring lights inside the box, pointed away from model so light bounces on interior surfaces before hitting model. Doing this might also reduce your required amount of lamps.
    3. use a front reflector to bounce escaping light back in towards the model.
    4. use blue-tac and some boxes to jury-rig a stable platform for shooting.

    Start with this and see how it goes. If your images are still too dark, then we'll discuss camera settings.

    Hope this helps.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/10/01 01:03:00


    Post by: wyomingfox


    Very cool. I am currently in the apostle islands until Wednesday so it will be a bit before I can try out you suggestions.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2012/12/12 21:31:33


    Post by: wyomingfox


    I posted up my experiences at Foy Con in Eau Claire back in October in the DCM forum and decided to post them here as well for those who may be interested in how to lose expediantly against Dark Eldar .

    Armies at Fires of Battle GT

    Spoiler:
    Dark Eldar x2
    Necrons x3
    Tyranids x4
    Grey Knights x1
    Chaos Space Marine x2
    Imperial Guard x 1
    Chaos Daemons x1

    That is right...no cheddar fangs and 4...count it... 4 nid players . One of whom (not me obviously) scored 2nd Overall after losing to Hulksmash...


    My List:

    Spoiler:
    Swarm Lord
    Dakka Tyrant w/ OA, EC and Toxic Sacs (War Lord)
    Tervigon w/ 3 powers, Crushing Claws, TS, and AG
    Tervigon w/ 3 powers, Crushing Claws, TS, and AG
    10 Spine Gaunts
    10 Spine Gaunts
    20 Gargs w/ TS and AG
    20 Gargs w/ TS and AG
    2 Hive Guard
    2 Hive Guard
    3 Zoes


    Foy Con Game One:
    Spoiler:
    My opponent, JJ, is running:

    Cryptek Orakon
    Immotech
    3 Crypteks (One with a chronometer and two with tremor staves)
    2 x 3 Spiders (no gloom prisms)
    2 small units of warriors
    C'tan with Writhing Worldscape
    2 x 5 man Wraith units w/ Whips
    10 man scarabs

    Powers: 2 enfeebles, 3 Iron Arms, 1 Dome, 2 Endurances
    Warlord Trait: The one that allows me to reroll 1's to hit in a limmited capacity...and I already have OA

    Scenario is 2 Objectives worth 3 VP each; you also get 3 Bonus Points for having more units in the center than your opponent. Deployment is Dawn of War. He places his first in the upper right corner next to some rocky area terrain. I Place mine 13” away near the center of the board and next to area terrain. This way I can focus my army towards his table quarter without worrying about hanging back to guard objectives.

    I deploy first. In the center is a gargoyle brood spread out in area terrain. Behind them from left to right is a spine gaunt brood, Tervigon, Swarm Lord, all 4 hive guard, Dakka Tyrant, Tervigon. To the right of this and across from his objective is a second Gargoyle Brood with Gaunt Screen in Front.

    He then deploys in the upper left corner of the board as far from my army as possible. C’Tan and 10 wraiths make up the left flank and 10 scarabs in front of spiders make up the right flank. He fails to seize.

    Turn 1 Nids: I ask if he has any veil techs. Nadda. I endurance both gargoyle units and cast dome on the right gargoyle unit. Left flank spine guants and Tervie move up. Hive Guard and Dakka Tyrant move up and left, running in my movement phase to the left. Gargoyles in the center jump out and after kindly advising me that to jump into another section of terrain would require two dangerous terrain checks I graciously position my gargs around the second terrain piece and run into it. My second squad jumps towards his objective followed by the right flanks gaunts and tervie. All told I lose 8 gargoyles to dangerous terrain checks.

    Turn 1 Necrons: Wraiths and CTan move along the far left board edge. 6 Scarabs are spawned and placed in concentric arcs in front of the original scarab base. Nothing else moves. During the shooting phase, tremor staves hit my central garg unit killing 2. Lightning kills off my Zoes earning him first blood.

    Turn 2 Nids: I think I ask again if he has some units in reserve and my opponent patiently says no. I endurance both gargoyles. On my left flank, Tervie spawns guants who along with my spine gaunts start to form a screen around the tervie and swarm lord. My central gargoyles stays put. My second gargoyle squad jumps left and to the right of my central gargoyle squad. Hive Guard and Dakka Tyrant move up and left. Right Tervie moves and runs straight left. Right Spine Gaunts move and run towards his objective.

    Turn 2 Necrons: Wraiths and CTan continue moving along the far left board edge. 6 Scarabs are spawned and placed in concentric arcs in front of the previous rings. Nothing else moves. During the shooting phase, he forgets his tremor staves. Lightning kills off 5 gargoyles from the right gargoyle unit.

    Turn 3 Nids: I endurance both gargoyles. I enfeeble the wraiths. I continue repositioning my force to block off the center. Most of my MC are now clustered around the center of the table. I have about 25 remaining gargoyles that are forming a wall that extends down towards his deployment edge and facing towards his growing tide of scarabs. I spawn 2 more units of gaunts to increase my lower screen that extends to my table edge. I have some 40+ gaunts. Hive guard fire into Ctan and put a wound on him.

    Turn 3 Necrons: Wraiths and CTan move towards my gaunts. 6 Scarabs are spawned and placed in concentric arcs in front of the previous rings. Scarabs move towards my gargoyles. Spyders move up. Lightning kills 5 gaunts on his objective but they roll a 2 and a 1 for morale and stay. Ctan needs a 9” charge, Scarabs need 8”, Wraiths need 7-9”. All fail to charge even after I remind him to reroll his charge ranges for being jump infantry.

    Turn 4 Nids: I endurance both gargoyles. I enfeeble the scarabs twice. Guants fire into and assault the wraiths, killing 3. Hive Guard fire into Ctan killing him. Gargoyles move out and surround the scarabs. Gargoyles and Dakka Tyrant fire into scarabs and then gargoyles assault survivors…whiping all but 4 of the bases. He calls the game as this is the last turn and he doesn’t see any way of reaching either of the objectives. I have both objectives. We each have line breaker. He has first blood. I have the bonus for controlling the center. Nids win 7-2 and score 18.

    Got to say, he was my favorite opponent and he joked and made pleasant remarks during the whole game. His big mistake was deploying in the corner opposite of his objective. While it did throw me off and took several turns for me to reposition my forces so as to block his late game advance, it gave me uncontested control of his objective.


    Foy Con Game 2

    Spoiler:
    I am suppose to be playing a fellow nid player whose name also happens to be Brandon. Unfortunately, we have to make a switch as the table next to us played each other in the last round. My new opponent is Curtis whom I had previously met in January at The Good, The Bad, and The Ugly Tournie, which is held annually in Milwaukee

    Curtis is running:

    Farseer w/ RoW, Doom and a Ghost Helm
    Rangers
    Wraithlord with missle launcher
    Talos
    Bomber
    Lord w/ Incubi Retinue
    3 Venoms w/ Dual Splinter Cannons + Stuff
    Ravager w/ DL
    3 Raiders w/ DL (1 of which was for the Lord and Incubi)
    All of his vehicles have 5++ and the wargear that reduces your range by 6" (well except for the bomber)

    Powers: Gate, Dome, Mechanicum, 3 Iron Arms, 2 Enfeebles, 2 Endurances, 1 Warp Speed
    Warlord Trait: Roll 2d6 and pick highest for run.

    Scenario is KP; you get 3 bonus points for scoring Line Breaker. Vanguard Deployment.

    He deploys first with most of his units on the line with Talos and Eldar Units back a bit and in cover.

    I then deploy my gargoyles far forward one unit in cover and one unit with two intermixed gaunt screens in front. Behind them and in cover are my big bugs and hive guard. There is plenty of cover in the center of the board for me to jump into but sadly none of it is LOS blocking. I fail to seize.

    Turn 1 DE: It is night fight but he doesn't care. He shuffles his army a bit and proceeds to kill 5 or so gargoyles, wipes out both hive guard units, puts two wounds on a tervie and attempts to wipe out my Zoes...Zoes pass all thier saves. He has first blood.

    Turn 1 Nids: I power up...and fail all but 1 (Iron Arm). I also Peril 4 times thanks to Ghost Helm. Gargoyles each jump and run into terrain, readying for a turn 2 charge. Tervies move up and pump out gaunts for cover...both spawn out (one spawns only 3). Everything else moves up and runs forward.

    Turn 2 DE: He moves back a bit into his corner. Bomber comes in. He wipes one gargoyle squad down to 10 men and out of charge range. Swarmlord dies. Two guant squads are wiped. Both Tervigons recieve wounds.

    Turn 2 Nids: I power up, peril twice, and only get one endurance on the 15 man gargoyle squad. Gargoyles jump forward. Zoes move back trying to get behind LOS blocking terrain but roll 1 for run. Dakka Tyrant is still out of range. 10 man garg squad is out of charge range but in cover. I try and combi assult into the lord raider and the talos with the second garg squad. I only get the raider and get 2 HP.

    Turn 3 DE: He disembarks his lord and retinue to assualt the 15 man gargs. He wipes the 10 man gargaoyle squad, my Zoes, and my Dakka Tyrant earning him warlord. I concede the game as all I have left is 3 gaunt squads and two tervies at 1/2 wounds. He scores 18-5.

    Take away: Really? I guess the only thing I could have done differently was sit in my far corner behind some LOS blocking hill and then try and get the Zoes to Gate to his deployment zone on Turn 5. Only problem is that my Tervies weather spines are too damn high to hide and would have drawn Dark Lightning all game. Oh well, there is only 2 DE players out of the 14 participants so what are the odds I will face them again.

    I go over and heckle Hulk Smash who is having a hard go against a 5th Edition IG Leaf Blower list. Got to say, it was cool meeting Hulk for the first time.


    Foy Con Game 3

    Spoiler:
    I am paired up with Tyler...the other Dark Eldar Player . This is another guy who participated in January at The Good, The Bad, and The Ugly and is a close friend of Curtis. He also had the most beautifully painted army there with significant freehand and a large converted squad of beasts.

    Tyler is running:

    Talos
    Bomber
    5 DE JetBikes
    Great big Beast Master Pack w/ 3 leaders, bunch of Razor Wings and Khymerae
    The Duke w/ Incubi Retinue
    3 Venoms w/ Dual Splinter Cannons + Minimal Warrior Squads
    Ravager w/ 3xDL
    2 Raiders w/ DL (1 of which was for the Duke and Incubi)
    All of his vehicles have 5++ and the wargear that reduces your range by 6" (well except for the bomber)

    What?!?...no Farseer! That's right. Tyler hates Matt Ward, hates 6th edition, and hates allies...so no Farseer! I want to hug this guy . Well, I can cast powers and therefore have a chance as long as I don't make dumb mistakes...oh, gak! Did I just jinx myself?

    Powers: 3 x Gate, Mechanicum, 3 Iron Arms, 1 Enfeeble, 3 Endurances, 2 Warp Speed. Mistake #1: Really stupid to roll on Telekensis given the large ammount of area terrain on the field. I could have used more enfeebles and endurances to offset his firepower and deathstar.

    Warlord Trait: Enemy units within 12" of Warlord use lowest leadership. I really need to remember FEAR.

    Scenario is 5 Objectives all worth 3 VP, Heavy Units Score; you get 3 bonus points for scoring Slay the Warlord. Dawn of War. There is one objective in the upper right corner of the board in his deployment next to some ruins. There is a second objective in the lower right corner in my deployment next to some ruins. 18" left of second objective is a 3rd objective in some hills. 12+" forward is 4th objective and center of the table in a wrecked Titan is the last objective. Overall, I did a pretty good job in placing my three objectives together and given that he has no farseer, I feel I have a chance.

    He deploys first putting the Duke's Raider and the Ravager right of center and behind his deployment line. To the left of this unit is his beast pack and Talos. A venom goes in the far right corner next to his objective. Remainder of the army is in his left corner behind his deployment line.

    I then deploy my army in the right half of my deployment zone. Left to Right: Gargoyle Brood w/ spine gaunt screen in front, Swarm Lord, Tervigon, both hive guard units (facing his ravager), Gargoyle Brood, Dakka Tyrant (Warlord), and Tervigon with Guant Screen in front of my corner objective. My deployment was a huge mistake. My Dakka Tyrant was way out of position to threaten the one unit he could actually hurt (the beast pack). In general, my army should have been centered with only a few gaunt squads in the corner. I fail to seize.

    Turn 1 DE: It is not night fight. He moves his Talos and Beast Pack onto the wrecked Titan. Bikes Turbo Boost down the left side of the board. The remaining left flank (2 venoms and a raider) shuffles right. His firepower wipes the left most screening guant squad, kills a few gargoyles, puts a wound on the left Tervie and wipes out both hive guard units. He has first blood.

    Turn 1 Nids: I power up...enfeebling the beast pack, endurancing both gargoyle squads and the left most Tervie. Dakka Tyrant casts Iron Arm. Zoes with nothing better to do gate over to the upper right hand corner to pick a fight with his lone venom. I make another big mistake and forget to use the other zoes to shoot at the venom (assail and crush). One gargoyle unit jumps forward and runs into the forest where an objective lies; I lose a few to dangerous terrain. The second unit (followed by the Left Tervigon and Swarmie) moves left through the hills towards his beast pack. Dakka Tyrant and Right Tervies move and run up and left. Right Guants move forward and run towards the far right corner objective. Left Tervie throws a pie plate at the beast pack and kills one base thanks to enfeeble. Left tervie regenerates a wound.

    Turn 2 DE: Talos moves and runs in front of beast pack. Bikes zip right, towards my gargoyle squad in the hills. Bomber comes in. He wipes the gargoyle squad in the ruins down to 10 men and out of charge range for next turn. He kills one Zoe (the one with Assail). He puts 2 wounds on the Swarm Lord and 1 wound on the left Tervie.

    Turn 2 Nids: I power up...enfeebling the beast pack, endurancing the larger gargoyle squad in the hills, left most Tervie, and Swarm Lord. Mechanicum strips a wound off the venom. Left Tervie moves towards bikes and spawns 5 guants before spawning out. Too small to assualt with so I leave them as an assault screen infront of the Tervie. Large Garg squad jumps out of the the hills infront of the Talos, losing a few to difficult terrain. Right Tervie Spawns 7 Guants who move to back to my corner objective and he taps out as well. Remaining 10 man garg squad moves and runs forward into the forest followed by the Dakka Tyrant and right Tervie. Venom 5++ cock blocks my penetrating crush. I try and combi assault into the beast pack and the Talos with my large garg squad but roll low and end up only assaulting the Talos who kills several of my guants without recieving a wound in return. Left tervie regenerates a wound.

    Turn 3 DE: He moves his raider 6" and disembarks the Duke and retinue to assualt the remaining gargoyles in combat with Talos. He kills off all the gargoyles in assault. He drops the 10 man gargoyle squad in the forest down to 4, wipes the guant squad screening the left Tervie, puts a wound on a Zoe, kills the Swarm Lord, and puts 1 wounds on a right tervie.

    Turn 3 Nids: I power up...Dakka Tyrant cast warpspeed increasing intiative to 7; Warlord gets endurance. Left Tervigon casts Warp Speed Increasing Initiative to 3. Venom's 5++ blocks both Mechanicum and a Pentrating Crush. My two remaining gaunt squads (in the far right side of the table) rush back to secure my corner objective. Left Tervie assaults the Talos slaying it but recieving 2 wounds in return and consolidates back onto the objective in the hills. Right Tervie, 4 Gargoyles and Dakka Tyrant assault into the Duke and Retinue, wiping them out. I get Warlord. They all consolidate back into the forest to claim that objective. Currently I have 3 Objectives and I am contesting his upper right objective with the Zoes.

    Turn 4 DE: 15 minute warning and last turn of the game. The venom is his far right upper corner finaly wipes out the zoes contesting his objective and the passengers disembark to claim it. A venom moves 6" up onto the Titan wreck and disembarks a small unit of warrior to claim that objective. His remaining raider with wariors flat out to contest the objective in the forest (yeah I forgot vehicles and embarked units can't contest...another mistake). Bomber zooms onto my corner objective, contesting it. I had left a big enough hole for his plane to fit in (largely because one of the gaunts squads --the spawned one-- had spent the past two turns running between the two corner objectives...SQUIREL!)...yet another mistake. His shooting wipes my Warlord...but it took everything left in his army to bring the dakka tyrant down . His beast pack and bikes positioned themselves to assualt my Tervie. I go ahead and call it. We both scored slay the warlord. Tyler wins 18-8.

    Take away: I made a lot of mistakes. However, my poor positioning really put me on the wrong foot. Unlike my last matchup, I could have pulled out a win, especially with how the objectives were fairly well packed... if I had just centered my army better and brought more of my force to bear Turn 2.


    Foy Con Game 4

    Spoiler:
    I am paired up with Pat, yet another bloke I hade previously met at The Good, The Bad, and The Ugly, though he has switched from playing Orcs to Deamons.
    Pat is running:

    Scarbrand
    Lord of Change with Master of Sorcery and We Are Legion
    Soul Grinder w/ Phlem
    6 Blood Crushers of Khorn with Instrument and Icon
    7 Flamers
    14 Deamonettes w/ Chaos Icon
    11 Horrors w/ Changeling, Bolt, and Icon
    10 Bloodletters

    Powers: 3 Iron Arms, 4 Enfeebles, 1 Endurance, 4 Warp Speeds
    Warlord Trait: Roll an extra d6 when running and choose the highest.

    Scenario is 6 Objectives worth random points (1-4, 1-1, 2-3, and 2-2); you get 3 bonus points for controlling 2 or more quadrants. Hammer and Anvil.
    He places the first objective (1 point) in the center of the board within a giant chaos temple hill that counts as Area Terrain. I place my three objectives (4 points, 3 points, 2 points)in my board half fanned out and 12” from the center . He places the other two objectives (3 points, 2 points) in back in his deployment zone. We then reveal the point values.

    He chooses to go second and I deploy. I deploy at the line my army centered infront of the chaos hill with one squad of gargoyles fanned out across the left flank and one squad of gargoyles fanned out across the right flank. Mixed into each gargoyles squad is a unit of Hive Guard. In the center are both Tyrants and Tervigons. Behind them is my Zoes and in the back field is both spine guant units. We then reveal the point values. He chooses not to seize.

    Turn 1 Nids: I power up casting iron arms and endurancing a unit of gargoyles. The Gargoyles Jump and run up into the Chaos hill, fanning out on the infront and to both sides. I lose only a few to dangerous terrain. I spawn a unit of guants to fill my backfield and don’t tap out. My Tervies and Tyrants move and run into the back of the chaos hill. Zoes and Hive Guard move to fill the vacancies left by the MC.

    Turn 1 Deamons: My backfield is blocked off and my gargoyles are spread out and pushed far enough forward that he can’t land close to my Nids. He can only land infront of my griblies. The Bird drops 8” front and center of my army. Blood Crushers drop 12” infront of my right flank. Horrors drop 6” behind the bird. Soul Grinder drops in back of the Horrors into some ruins and is immobilized. Shooting kills a few gargoyles and puts a wound on the Right Tervie.

    Turn 2 Nids: I power up...enfeebling the Bird twice, the crushers once , and endurancing my right gargoyle squad. Right Gargoyle Squad moves out of from the hill and prepares to charge the crushers. I spawn 15 guants to fill their place. I then fire into his Bird with my Dakka Tyrant and Hive Guard, wiping the MC. Gargoyles fire and assault into the crushers, killing three crushers and losing 5 gargoyles in return.

    Turn 2 Deamons: My backfield is still walled off. He gets only Scar Brand who drops back by the Crushers…accidently giving my gargoyles the ability to reroll misses to hit. He fires into my 4 MC scoring a wound on Swarmie and wounding my Left Tervie. Left Gargoyles lose several to the horrors. Ongoing Assault kills more garges and another crusher.

    Turn 3 Nids: I power up...enfeebling the horrors twice (failed a psychic power as I was hoping to wipe the sqaud via T0), endurance the left gargoyle squad. Combined firepower kills the changling and all but 3 horrors. Ongoing Assault wipes the garges and another crusher.

    Turn 3 Deamons: My Backfield is still walled off. He gets his bloodletters and flamers. Bloodletters land 12” front and center of my army. Flamers land on my left flank and reduce my gargs down to a 10 man squad. Remaining shooting puts a wound on the Left Tervie and kills a hive guard. 15 minute warning and He calls the game as he can’t get to my backfield and the 9 points held there. Each of us controls only one quadrant. I win 15-5.


    Foy Con Game 5:

    Spoiler:
    For the sake of completeness. My opponent was Brandon, the nid player I was originally going to play in round 2.

    He has:

    Dakka Flyrant w/ OA (He traded but I can't recall what powers he got)
    2 Tervigons each with Catalyst and Onslaught (He doesn't trade the powers)
    40+ Devourer Gaunts
    2 units of 3 Hive Guard
    3 Zoes (He trades the powers and get an enfeeble and some shooting attacks)
    Trygon (in reserve)

    My warlord trait gives all units move through cover within 12"...finally! I also scored a few warspeeds, one enfeeble, and a few endurances.

    Dawn of War. The Table features a massive valcano in the center which approprately has Fire Blood rivers running down it. 5 objectives 2 are in my deployment and 3 are in his. You get 3 bonus points for maving more KP.

    Turn 1: I go first having centered my army behind the volcano. His army is pretty much grouped up on the left side of the table. I move and then run up into the valcano casting endurance on both gargoyle broods. I leave my two spine gaunt squads, Zoes, and swarmlord behind to guard my objectives.

    During his turn, his dakkagaunts advance and shoot into my gargoyles slaying roughly half of them (he onslaughted his central gaunt squad and catalysed the left one). He spawns two medium sized gaunt squads and taps out both times. They go to secure his objectives.

    Turn 2: On my second turn, my Tervigons and Dakkarant fire into his dakkagaunts. My hive Guard fire into one of his Hive Guard units slaying 2. A gargoyle brood and warpspead dakkarant assualt one dakka guant squad near the center and a unit of spawned gaunts assault into his other dakkagaunts in his left corner.

    During his turn, his flyrant swoops up along the left side and into my backfield, wiping out my spine gaunts on my left objective and granting him first blood. The assaults continue as his tervigon and a unit of spawned gaunts join in the fray on the left and wipe out my spawned gaunts. In the center, my dakkarant and gargoyles finish off the other dakka gaunt squad and consolidates towards his center backfield.

    Turn 3: On my third turn, gargoyles and dakka tyrant assault into his Tervigon and spawned gaunts holding his center back objective. One Tervigon spawns gaunts, which charges into his surviving dakka gaunts in the left back corner. My second tervigon spawns gaunts and both units head towards his Flyrant in my left backfield.

    During his turn, the Trygon shows up in my left backfield and shoots into the gaunt squad screening my second Tervigon. His Flyrant glides and fires into my advancing Tervigon scoring a couple wounds...the Flyrant then fails to charge. In his center backfield, my Dakka Tyrant finishes off his Tervigon and the psychic back lash wipes out the remaining gaunts. His remaining Tervigon and termigaunts assault into the melee in his left corner. I finish off the last of his dakka gaunts.

    Turn 4: On my fourth turn, the dakka tyrant and 2 remaining gargoyles head towards his corner left objective. My Tervigon tries to assault his Zoes in his left corner to get within contesting range of the objective and fails. Also in his left hand corner, his termigaunts plus his Tervigon finally finish off my spawned gaunt squad. In my backfield, my second Tervigon and remaining gaunts assault his Flyrant and slay his warlord. They then consolidate around my objective. The Swarmlord (which has been babysitting my right objective) moves and runs towards his Trygon.

    During his turn, Zoes enfeeble my nearby Tervigon. His Tervigon and remaining gaunts charge into my enfeebled Tervigon. He forgets to smash and my Tervigon survives with a single wound. His Trygon shoots and assults into the termigaunts fencing off my objective. 2 survive which keeps him from consolidating to within 3" of my objective. We are out of time. I hold 2 objectives and he holds only the left corner objective. He has first blood, I have slay the warlord, and we both have line breaker. I have more KP and thus score the bonus points. I win 18-5.

    Thoughts: Tight game. In the end he had 4 Hive Guard, 3 Zoes, a badly wounded Tervigon, a Trygon and a few gaunts. I had a squad of spine gaunts, a couple termigants, 2 badly wounded Tervies, 3 Zoes, 3 Hive Guard, Swarmie, Dakka Tyrant and 2 gargoyles.




    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/01/14 02:05:58


    Post by: wyomingfox


     Dark_Gear wrote:
    Pardon the lag on the response, I received my birthday present: a cavernous Battlefoam 720, and I've been plucking foam feverishly since. So now, on to the pictures and a few tweaks you can easily make.

    For one, that is a really big soft box! What material is it made of?

    Light has to travel a long way to get to your models. Bring the lamps closer to the model if you can.

    The two side lamps look like they're fluorescent so you could possibly press them right up against the side as they don't really get warm and thus won't burn anything.

    Your top lamp also looks like it too far but, more importantly, it's practically right over top of the model.

    To light the model properly you would want at least one light source to be coming in at about 45-60 degrees in front of the model, so that more light bounces off the model and into your camera. Remember your high school physics classes, light always bounces off an object at the same angle it arrived. To minimise blooming highlights when you take a picture, never place your camera in the direct path of reflected light. Incidentally, that's what soft boxes are designed to do, increase the size of imminent light source so you have less chances of getting super sharp specular highlights.

    Now that we've talked about how light bounces around, that gives us a solution to getting lamps closer. Put the lamps inside the soft box! Sounds crazy right?

    One technique for softening light if you don't have a soft box is to bounce the light off another surface, say, the ceiling above you or the wall behind you. In your case, since you have a soft box, you could use this technique the same way but bring the scale down. You basically have a miniature room to bounce light in. Bring the lamp inside the box, point them up and to the sides so the light bounce all around inside the box.

    You might also consider putting a piece of white paper in front of the model in order to bounce light that's escaping the soft box back onto your model. Many product photographers actually build themselves a cardboard cutout with a hole just big enough to allow the lens through so they through their "front reflector".

    So in summary here's what you could start doing:

    1. push model a bit further into the box.
    2. bring lights inside the box, pointed away from model so light bounces on interior surfaces before hitting model. Doing this might also reduce your required amount of lamps.
    3. use a front reflector to bounce escaping light back in towards the model.
    4. use blue-tac and some boxes to jury-rig a stable platform for shooting.

    Start with this and see how it goes. If your images are still too dark, then we'll discuss camera settings.

    Hope this helps.


    Thanks Dark Gear. I finally got around to painting another model and took a picture with your suggestions of moving the lights inside (actually used 4 smaller ones) and using a, recently gifted, tripod. Results can be found here:

    http://www.dakkadakka.com/dakkaforum/posts/list/90/240350.page#5172368


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/04/13 22:40:57


    Post by: wyomingfox


    Well, been a while. Wanted to post up some progress pictures of my two Flyrants. These are 2-3rd edition Flyrants that have been converted with the new plastic hive tyrant wings. I had to position the wings farther back so that I could keep all 4 arm locations, which have been magnitized. The wing sockets were hollowed out, filled with green stuff and pinned into the carapace. Green stuff was then used to fill in the gaps.

    Flyrant #1: WIP shot shows the green stuff work and location of the pins.


    Flyrant #2:


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/04/14 00:30:29


    Post by: Gitsplitta


    Looking great wyfox. Seriously imposing figures.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/04/14 11:59:18


    Post by: Squigsquasher


    Looking amazing. I love the use of the plastic wings on the 3rd edition Tyrant, it works really well!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/04/15 18:27:45


    Post by: wyomingfox


    Thanks guys, I was pretty happy with how they turned out. The fun part is that my Flyrants actually have 4 arm slots...not two like the FW model or current plastic kit. Originally, I had purchased the first set of wings for $20 to be used with my magnitized walking, metal tyrants, in that I would swap out the upper arms for the wings. Then, upon arrival, I realized that they were too heavy to be magnitized.

    So I popped the magnets out of the arm socket in the wings and kind of played around with the location. In doing so, I found that the wings fit into the crevice under the top carapace plate in the back. Just needed to keep the wings far enough back that they didn't obstruct the locations for the 4 weapon arms.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/05/02 14:51:34


    Post by: wyomingfox


    Swarm Lord WIP #6:



    Armor Plates and Flesh built up. Just need to paint the base, legs and do the detailing around the mouth and add the spots.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2013/05/02 15:54:22


    Post by: Gitsplitta


    Nice to see you making some progress Wyfox. He's looking really good. Will really come into focus when you get those leg plates done.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/02/08 05:37:09


    Post by: wyomingfox


    So have the base figure all painted...just need to finish the arms.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/02/08 13:28:38


    Post by: Gitsplitta


    Nice Wyfox. Love the blue and grey together. Subtle but a really great look.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/02/08 16:03:39


    Post by: wyomingfox


    Thanks Gits


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/02/10 18:48:01


    Post by: wyomingfox


    Also, this was my first experiment with rust effects that are featured on the steel drum.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/02/10 19:18:52


    Post by: Gitsplitta


    Excellent. Very natural looking.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/18 07:47:10


    Post by: Lord monochrome


    Looks like a mirelurk


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/18 15:19:17


    Post by: wyomingfox


    Hmmm...well the crabifex conversion certainly resembles those



    However my swarm lord is far closer in appearance to the Alien's franchise, which they soooo....did not borrow from



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/18 15:28:18


    Post by: Lord monochrome


    Ooh love a bit of giger ! Fair point though have you seen blue table paintings tyranid Aliens


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/18 15:30:38


    Post by: wyomingfox


    I have not!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/21 16:27:52


    Post by: Solar_lion


    Glad to see you start posting again..

    What's your take on the new Nid models? Did they help with improving the changes the new dex nerfed?



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2014/11/21 17:36:13


    Post by: wyomingfox


    Model wise, the only thing of interest to me is the Spore Pods and Mucaloids. Spore Pods allow me to run some old 5th edition units like Devil Gants in a pod or DaKKafex in a pod. Also the FW Dino can now go in a pod and deep strike somewhere on the board.

    Mucaloids offer some supper cheap troop slots to open up second CADS or just save points on troops in general. You can force your opponent's 100-200 pt unit to shoot at one so as to not get pie plated in assault and they don't give up any victory points/first blood.

    They reprinted Skyblight in paper, which is nice as I don't own an Ipad or Cheapreader. The Flyrant Gargoyle Bodyguard is interesting.

    The new org chart opens up 3 Flyrants and allows you to reroll the IB result; which to me sounds like it will mesh with Skyblight quite well...4 Flyrants. Unfortunately you give up a fortifications so no venom or mal in a box to help against 1st turn alpha strikes.

    Anyways, much greater minds than my own are hashing out the win/fail of the new releases here:

    http://www.dakkadakka.com/dakkaforum/posts/list/5760/572843.page


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/02/27 15:19:16


    Post by: wyomingfox


    Well, small update. Just finished a few custom bases for an upcoming Apocalypse event held down in Madison every few months .



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/02/27 15:38:23


    Post by: Solar_lion


    Nice to see your back posting.. take some Pics of the Apoc game.. you know for 'Historical' purposes only. Yeah.. historical


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/02/27 17:32:44


    Post by: wyomingfox


    Will do! Gitsplitta and one of his "Things" will be attending as well .


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/02/27 19:38:23


    Post by: Gitsplitta


    Nice work on the bases wyfox. Good to hear from you again.

    Yep, have my own little side projects for the game. And I do mean "little".


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/02/27 20:38:05


    Post by: evildrcheese


    Funky bases!

    EDC


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/03/06 16:42:36


    Post by: wyomingfox


    Pictures from the Apocolypse event this past Saturday.

    Mission: Valedor: The Mirrored Shield

    Scenario: Eldar Deploy in the middle and Tyranids are split up into two armies that deploy on either short edge. 4 Game Turns.

    Special Rules: Eldar models get Hit & Run & Furious Charge all game long plus Shrouded 1st Turn. Super Heavies and Gargantuan Creatures use the 6th Edition Apocalypse D Table. The two Tyranid sides treat each other as desperate allies. Eldar side deploys second and gets 1st Turn, no seizing.

    Victory Conditions: Their are 6 objectives that give up 1 Strategic Victory Point and are scored at the end of the 2nd and 4th round. Tyranids get 1 Strategic Victory Point for each Tyranid (not GSC) unit that is in the opposite deployment by the end of the 4th round. If no tyranids make it to the opposite deployment then eldar score 1d3+2 Strategic Victory Points. Each SH or GC destroyed gives up a Strategic Victory point. Slaying the general's Warlord gives up a strategic Victory Point.

    Nids:
    Wyomingfox: Tyranids 3365 and 3360 SH/GC
    John S: Tyranids 7000 & 2300 SH/GC
    Player: Tyranids 3000 & 1200 SH/GC
    Thing 2: Tyranids 3800 & 1200 SH/GC
    Player: Tyranids & GSC 4000
    Player: GSC 2500 & 535SH, Cornbread
    Player: Tyranids and GSC: 4000 & 2700SH/GC
    Total=27,665pts, 11,295 SH/GC

    Eldar
    Gitsplitta: Mechanicum and IK 2800 & 1200SH
    Player: Eldar 1500 & 900SH
    Player: Eldar 3500 & 1600 SH/GC
    Player: Eldar 2000 & 650 SH
    Player: Space Marines and IK 5000 & 1305 SH
    Player: Mechanicum ???
    Total=14,800pts, 5655 SH + ?? Mechanicum

    Nids won 17-14.







    More photos can be found here: https://www.facebook.com/pg/ApocLuck/photos/?tab=album&album_id=1453246621414961



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/03/06 18:35:18


    Post by: Solar_lion


    you know what's missing.. A Reaver titan!

    Seriously awesome pics. Must of took hrs to play a turn.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/03/06 21:27:56


    Post by: wyomingfox


    Well, you will just have to grace us with your Reavers presence one of these times . Actually it goes quite fast comparatively as we are limited to 40 minutes per player turn. This means that sometime you run out of time and have to forgo some assaults.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/03/06 22:20:45


    Post by: Gitsplitta


    Yeah, unfortunately WyFox would have handed me my butt earlier in the game but time ran out before he could do his assault, so while we were in assault on the next turn, he didn't get any of his charge bonuses.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/14 14:38:00


    Post by: wyomingfox


    A figurine I painted for my friends pathfinder campaign where I play a lovable and mischievous child. I'll be adopting this color scheme in regards to the cloths and garments for my Genestealer Cult.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/14 15:32:57


    Post by: Yorkright


    Looks good Wyoming, but probably needs a 3rd arm. That way I can do a better assessment of how your cult will look. I am picturing a group of young orphans on the street covered in orange rags. When the fight starts they throw them back to reveal their lovely chitinous parts and start slashing the horrified locals.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/14 20:43:02


    Post by: wyomingfox


    Yorkright wrote:
    Looks good Wyoming, but probably needs a 3rd arm. That way I can do a better assessment of how your cult will look. I am picturing a group of young orphans on the street covered in orange rags. When the fight starts they throw them back to reveal their lovely chitinous parts and start slashing the horrified locals.


    The Cult of the Artful Dodger


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 04:04:54


    Post by: Gitsplitta


    Wonderful work on that figure wyfox. Really nice!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 05:53:12


    Post by: evildrcheese


    Looking good!

    EDC


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 06:30:10


    Post by: Aetare


    Looks great!


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 13:31:07


    Post by: wyomingfox


    Thanks guys, it was fun painting a non-GW model and the D&D mini has a lot of character.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 16:01:31


    Post by: Solar_lion


    Looks great.. but what is child out adventuring!

    I'd be interested in your take on your Nids and Tau in the 8th Edition since these are your main armies.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/15 16:43:19


    Post by: wyomingfox


    I think I will get a game in with my Tau this Saturday.

    Oh, Damion Knight is the 9th in line to inherit in the Knight merchant house. He has inherited his Mother's ancestral side's cursed magical blood, which his father looks down upon with skepticism and apprehension and his older brothers often pick on him. So he has no real future at the household...nor is he interested in his fathers business. Growing up he often would avoid his educational lessons and choirs in favor of scampering around with the cities street urchins. As he has gotten older his magical talents have manifested further as has his wilder tendencies, causing his mother to put him into the care of her older brother, a wondering bard and rogue who has agreed to train him in the use of magic as well as life lessons in living in the world at large.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/19 20:21:58


    Post by: wyomingfox


    So got my first game of 8th in on Saturday. Tau vs Tau 2000 point mirror match. We rolled up missions scouring with 12" opposing deployments.

    My opponent list: Dylan

    Stormsurge w/ Pulse Driver Cannon & -1 rend & Move and Shoot w/out penalty (later he realized the redundancy as storm surges can due this naturally). He should have taken a 4++ shield.
    Riptide with Ion Accelerator & Smart Missiles & -1 rend, & Move and Shoot w/out penalty + 2 marker drones
    3 crisis suits w/ dual Burst Cannons & -1 rend + 2 marker drones
    3 crisis suits w/ ? & Missile Launchers & -1 rend + 2 marker drones
    3 crisis suits w/ melta gun and plasma & -1 rend + 2 marker drones
    5 Fire Warrior Strikes + 2 marker drones
    5 Fire Warrior Strikes + 2 marker drones
    5 Fire Warrior Strikes + 2 marker drones
    Ethereal
    Fire Blade
    Farsight

    +4 CP

    My list:

    10 Fire warrior strikes
    10 Fire warrior strikes
    10 Fire warrior strikes
    9 Breachers + Devil Fish
    10 Kroot
    6 Gun Drones
    6 Gun Drones
    2 Broadsides w/ HYMP & EWO + 4 Marker Drones
    Commander w/ 4 Fusions Guns + 2 Gun Drones
    Commander w/ 4 Fusions Guns + 2 Gun Drones
    Commander w/ 3 Missile Pods & Drone Controller + 2 Marker Drones
    3 crisis suits w/ dual Fusion Guns & 1 with Drone Controller & 2 with re-roll 1's + 2 marker drones
    Ethereal w Hover Drone
    5 pathfinder plus pulse acceleration drone + 6 " for pulse weaponry.

    + 6 CP

    He has 3 objectives scattered across his deployment, I have two in mine. Last objective is in the center.

    Deployment: We take turns deploying.

    Dylan: Farsight and Crisis Suits are Manta Striking (Deep striking basically). Each of his 5 man warriors get placed on an objective. Ethereal behind the center Fire Warrior squad. Fire Blade behind the right flank Fire Warriors. Storm surge centered. Riptide on left flank. Everything but the Stormsurge is in cover providing terrain.

    Mine: Commanders and Crisis Suits are Manta Striking. Kroot is on my right flank. Left Center is a unit of fire warriors, pathfinders + drone , and gun drone squad. Dead Center is my Ethereal and Gun Drones. Right Center is broadsides + Drones and 2 fire warrior squads. Right Center is the devil fish + breachers. Everything but my Ethereal is in cover providing terrain.

    Dylan finishes deployment first and I fail to seize.

    Turn One: Dylan moves his army forward and drops Farsight (his Warlord) on my far left flank but not into terrain. He also drops his burst cannon suits about 13+ inches from my front line in cover providing terrain. Shooting, his marker light drones fail to hit as he doesn't have a drone controller nearby and he can't roll above a 4. He then fires his small arms fire into several of my Fire Warrior Squads and the Kroot, Killing 10 or so Firewarriors from 3 different Squads and 3 Kroot. The big guns go after my Broadsides but end up killing nearby drones instead (savior protocals). He fails to assault Farsight into a nearby Fire Warrior Squad even after re rolling one of the charge dice and takes 2 wounds from overwatch. Ethereal is within 6" off most of my army and his leadership 9 helps me pass all my morale tests except for the lonely Kroot who only lose 1.

    Note EWO only has a 12" range now and since you will likely be screening your broadsides, it is likely that your opponent can deploy an assault troop win the 10" range of one of your units and outside of the EWO threat range. So I don't see this being very useful now unless you are fielding an un-screened stormsurge.

    My turn: Ethereal takes the re roll 1 ability for Stationary Battlesuits & Infantry and moves up. 1 squad of gun drones moves towards Farsight while my second depleted squad moves towards the crisis suits. Breachers get out of the devilfish and advance towards the crisis suits but are outside of 5" range :(. Devil fish advanced forward. Kroot advance up slightly and I forget to shoot with them. Crisis Suits + Fusion Commanders and drones deploy in a pocket right of the storm surge and into cover providing terrain; half of the marker drones however have to be placed out of cover. Note: Finding pockets in the backfield that are more than 9" away from all enemy units is going to be tricky. Missile Commander + Drones drops down by my Ethereal. I start with my marker lights, having my drone assisted 2 man marker drones (near the missile commander) fire first on the storm surge so as to get the reroll 1's for my next volley. In the end, my marker lights place 5 hits on the storm surge and 4 on the Bust cannon suits. It takes the combined fire of all three melta-squads and the missile commander to take the stormsurge out. I use a CP to reroll a melta damage roll from a 1 to a 5. Breachers, Broadsides, 1 Gun Drone Squad, and two Fire Warrior Squads fires into the Burst Cannon Crisis Squad for 1 wound. Second Gun Drone Squad and 3rd Fire Warrior Squad take 2 more wounds off of Farsight.

    Note: I couldn't utilize MONTKA when I dropped so having the +1 to hit from 5 Markerlights was critical for my melta squad...otherwise I would have failed several to hit rolls and not killed the Storm Surge.

    Turn 2: Dylan back peddles his entire army towards my 3 melta squads. His marker lights continue to fail and he only gets 1 hit on the marker drone squad and 1 hit on the crisis suit squad. Really wishing he had some drone controllers now. He uses his small arms fire to remove most of my marker and gun drones, however, I manage to keep 3 alive. Then his riptide fires into my Crisis Suits (Closest Unit) and I pass them off, slaying two more drones. Farsight shoots and slays two pathfinders and dies to over watch when he charges in.

    My turn: Ethereal takes the re roll 1 ability for Stationary Battlesuits and Infantry and moves up while still staying within 6" of the pathfinder and broadside unit. Units in my backfield move up except the broadsides and the pathfinders. My melta suits stay still and one of the melta commanders calls Maunta (re roll shooting hits for units that don't move this turn). Marker-light shooting scores 4 hits on Dylan's Melta/Plasma Crisis Squad and 1 hit on his Missile Crisis Squad. Gun Drones shooting the nearest units is pretty fruitless as it ends up bouncing off his Burst Cannon Squad with a 2+ saves due to cover. Dylan uses a CP to re roll a 2+ save. I then proceed to fire all my small arms and wipe out half of his marker drones, particularly the ones near the melta suites and burst cannon suits. Fusion commanders and the 2 remaining fusion suits wipe his missile and melta suites. I use a CP to re roll a melta damage result. Missile Commander and Broadsides wipe his Burst Cannon Suites. We go ahead and call the game as my firepower can wipe all his fire-warriors next turn, leaving him with just two characters and a riptide.

    Take away:

    I don't see myself going 1st against a whole lot of armies and thanks to drones splitting, I'm going to have a lot of easy kill points for first blood...thankfully the maelstrom cards have a small number of VP for slaying units.

    Pathfinders: Seam OK for a cheap source of marker-lights and can also fire over watch. Plus you can get a pulse accelerator drone for 8 points, which is small enough that you should be able to hide it first turn and then move it to support your advancing gun drones or stationary fire base with 6" of additional range.

    Ethereal: Real value is in the leadership 9 6" bubble which makes it easy for me to pass or limit morale test damage on either advancing gun drones or strike teams. Hover-board allows gives him FLY and 8" Movement, allowing him to keep up with gun drones and more easily get away from combats that consolidate into him. He does gain Battle-Suite Keyword and thus can't be taken in a Devilfish. Being able to reroll 1's was an added benefit, though redundant with Markerlights. I like him. Dylan who spread his fire warriors out and was always moving had much less benefit from his.

    Devil Fish: Lackluster in this game, 12 Str 5 shots at BS 4 and no rend -- that I already had plenty of from far cheaper platforms. Basically provides protection. Can't fire the breachers out of it. You can consolidate drops by combining I'll usually be going second to large number of drops so if the ethereal is not on the table, then I'll be losing morale tests to my opponents alpha strike. Seams like you would be better served with a unit that has more firepower for the points.

    Breachers: Lackluster in this game...really hard trying to get in that 5" goodness range as Devilfish sadly is not open-topped and you have to disembark before the Devil Fish Moves so you only have a 14" threat range with the much desired -2 rend unless you advance and take the -1 to hit .

    Firewarriors: Seam OK. Cheap, good range and synergized with my ethereal + Pulse Accelerator Drone.

    Broadsides: Lackluster in this game...due to lack of rends on Smart Missiles and HYMP combined with poor rolling. Would have benefited more from Advanced Targeting System to boost my rends rather than EWO. As it stayed still, it can synergized with the Ethereal or Montka. Very, very expensive now.

    Markerlights: Did well and I didn't feel like I had an excess. Drone controller was key. Was able to get cover reduction and re-roll ones constantly on units I wanted dead. Helps to support my deep-striking units. Also provides soaks wounds for battlesuits in a pinch. Having a unit of Marker drones drop with Battlesuits can keep them from being alpha struck off the table.

    Gun Drones: Did well with the drone controller and soaks wounds for battle suits. Fast moving and can be deepstriked if accompanying crisis suits and commanders.

    Commanders: Worked well for me. The fusion was better, but having a missile commander in the backfield with the advancing drones was also good. BS 2+ is very good. Being able to call Montka was amazing...but probably situational...how often will you be able to afford standing still with your army? Definitely jealous of armies that have characters that allows re rolls every turn.

    Crisis Suits: Dual fusion worked well for me and you can have 6 drones accompany them on the drop. Burst Cannons on Crisis platforms are expensive and it didn't seam worth the investment as you can get that from gun drones.

    Farsight: Lackluster. Not really great at close combat, not really great at shooting. Being able to call MONTKA twice in a game is a benifit but seams very situational as the units can't move. He made a mistake by dropping him unsupported. I'll pass.

    Riptide: Lackluster this game. I just ignored during the game and passed his best firepower onto my nearby drones. Very expensive platform for little damage output but extremely resilient with a 2+/3++. He suffered 3 wounds this game due to overheating and nova charges.

    Stormsurge: Lackluster this game as he died right away to my Beta Strike. Dylan missed out on the 4++ save. Always take that. Better firepower to cost ratio than the riptide and would have survived my alpha if he had had a 4++ save.

    Fireblade: Lackluster this game. Dylan's firewarriors were too spread out and too MSU to benefit from this cheap HQ. Also harder to keep up with gun drones as he lacks Fly and only has a 6" move.


    On the other table was two opposing necron players. When I left they had only lost a handful of models each by turn 4 due to Ghost Arcs allowing a second reanimation roll and Technmancers generating +1 to reanimation.











    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/21 14:47:26


    Post by: wyomingfox


    I guess another note is that we were playing by the basic cover save rules.

    If we would have played by the Advanced Cover Save Rules, then the Battlesuits and Drones would have needed to be 50% obscured + be wholly within a woods or ruins to receive cover (AKA, less likely to happen as wargaming area terrain is designed to be able to move through/stand in, not impede LOS). With the advanced rules, only infantry get automatic cover for being in terrain pieces.



    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/22 12:57:28


    Post by: Gitsplitta


    How do you feel about a 2 turn game? Games of 3 turns or less seem more common than not under the new system.


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/22 14:40:21


    Post by: Solar_lion


    I was reading last night that match play was saying max 4 detachments.

    How will you be changing your list after your first game?


    Splinter Fleet Stygian WIP Blogg [Damion Knight 6-14-17] @ 2017/06/22 19:00:16


    Post by: wyomingfox


    At Gits: I've had 2-3 turn games in 5-7th due to bad matchups. My list was a bit more optimized as his list spammed too many battle suits. Sure he got 1st turn, but he had far less durability in his units. Also there was wargear he was sorely missing combined with some poor deployment choices. So it ended up being a one sided matchup. So I couldn't comment at this point due to lack of experience.

    Well I only had 2 detachments, to be honest. TOs that allow more than 2 detachments are asking for troubling spam lists given how crazy flexible the detachments are.

    Also depends on how cover works. If it advanced rules, only infantry get cover for just being in area terrain...otherwise you need to be 50% obscured. That means suits and drones will have a much harder time getting cover.

    I was looking at replacing the broadsides perhaps for a 3 man missile suite unit w/ controller. Changing up the missile commander to a fusion commander w/ controller and gun drones. Dropping the fish, breachers and kroot for more gun drones and something else to be determined.

    Another list I wanted to try was a 4 detachment: two Stormsurges, 2 ethereals, 2 missile commanders w/ controllers & marker drones, 3 farsight marksmen, and the rest gun drones.