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![[Post New]](/s/i/i.gif) 2014/10/23 01:12:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Here are the lists that I currently run:
1850 Skyblight
It's very similar to luke's list, only I throw in the Comms Relay over the extra Biovore.
1850 Dimachaerons
I've been struck by the shiny-new-model syndrome. They may not be the most effective units, but dimachaerons are just too cool not to include in my semi-competitive list.
1850 Dual-CAD's
I don't normally run dual- CAD's in my meta because it is not allowed in tournament play, but if I did, it would go something like this:
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This message was edited 3 times. Last update was at 2014/10/23 01:19:56
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![[Post New]](/s/i/i.gif) 2014/10/23 01:32:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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Jim did you convert a second Dimachaeron like your first one? I do enjoy the visual spectacle of seeing a half-Mawloc-half toy story beast meander up the table. I can only imagine it gets better with two of them
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![[Post New]](/s/i/i.gif) 2014/10/23 01:34:04
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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The 2nd dima is the actual Forgeworld model.
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![[Post New]](/s/i/i.gif) 2014/10/23 01:43:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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Well won't he look silly next to the original conversion
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![[Post New]](/s/i/i.gif) 2014/10/23 02:38:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I don't think jy2 cares too much about consistency looking at his army lol. Lot of different colours shapes and sizes in there, its like a kaleidoscope Anyway, as far as lists go, I'll share with you guys my 3 most used ways of playing and having fun in 40k. Here's my competitive list: 1850 pts: Between 6 rolls for Onslaught and 1/3 chance roughly of MoA, there is a high chance of those close ranged beasts moving ahead much faster than they should, however even assuming no luck there, the list is built to be a solid allrounder that pushes up across the board with no glaring holes to its composition. I use Mawloc alike some peoples Gargs, he makes a great tarpit but just has a lot of versatility in general and is depedant on what the match calls for. In my opinion, this is the strongest possible list I can think of for Nids, and is my build for competitive, tournament or tournament style play. If I'm playing competitive, this is what I bring, I've never feel the need to play anything else if it's a serious match. However, here's something very similar to my main list from 6th, that got objectively and cripplingly worse in every way in 7th making it my friendlier fun list: 1500 points: This was a hyper aggressive list that used no points on Synapse, but models that will all pretty much be on their side of the board turn 2 to benefit from Dominion Flyrants, and all of whom pretty much work fine outside of Synapse anyway. 1 Venomthrope and 15 Gargs to give a cover save to the flyers turn 1 to stop alpha strike before they get airborne. This style of list was a lot better back in 6th when Crones had an amazing Vektor Strike, could assault, and Mawlocs could Smash. As it stands it's a very in your face Nidzilla build. Last one: 1500 pts: This is a lot of fun. I'm not saying that it's terrible and I'm not going to argue that it's brilliant, but it's fun as hell and can win games, although that's not why I play as it's generally my friendly list. Some synergy between Mawlocs and Lictors. Especially since only 4 MCs make for easy transport. Plus, when your opponents are setting up assault terminators with storm shields, thunderwolf cavalry, and Khymerae blobs, and you are setting up the 15 Lictors, you automatically become the manliest MF'er in the room, this is a pretty undeniable fact. Your opponent then proceeds to ask you what models in your army have Synapse this game, and you proceed to answer "none whatsoever", there is a very high possibility that he will immediately pack up and concede due to the overbearing masculinity being exuded by your list.
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This message was edited 8 times. Last update was at 2014/11/01 07:48:31
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/23 02:50:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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luke1705 wrote:tag8833 wrote:
I generally run 1 of 3 TAC lists, but I only have a few opponents that can deal with them so most of my games are much less powerful lists.
TAC list #1 < LAN
TAC list #2 < Barbie
TAC list #3 < Ally
I see you like your void shield generators lol...I'm more of a bastion man myself but I definitely see the merit. I really like your list #2, but I'm curious to know why you run the second Malanthrope. You don't find it redundant?
I own a Void Shield Generator, and an Aegis Line, but no bastion. Personally, I think the VSG is a great fit for the Barbed heirodule.
List 2 does have an extra malanthrope. I've been playing around with it quite a bit. I think I'm dropping a malan and 2 Gants for a Zoey (Warp charge battery for flyrants), and another squad of rippers. The other option is to drop the ally detachment and go with this:
Or even add in a LAN. I haven't settled completely yet.
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![[Post New]](/s/i/i.gif) 2014/10/23 03:53:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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That's pretty cool that you have the actual model...I really should convert one up. I bet those Tyranid Spore Chimneys (or whatever they are) would work great as a starting point. I wonder, though, about the tradeoffs of those void shields. Shame that they have to be inside the deployment zone now. But even so, you have some great durability (which will probably regenerate over the course of the battle a little). Less single target protection than a Malanthrope but much more AOE protection. I think I might give that a go one of these days (as it is exactly the same points as the bastion - how convenient GW!)
Tag would it be too huge a favor to ask for some measurements on the building? I would just like to know the 3 dimensions as best as I can if I make a conversion (which the more I think about it, the more I want to)
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![[Post New]](/s/i/i.gif) 2014/10/23 03:57:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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It's all good. They're like 2 peas in a pod.
SHUPPET wrote:I don't think jy2 cares too much about consistency looking at his army lol. Lot of different colours shapes and sizes in there, its like a kaleidoscope
To be fair, I bought way more stuff from Ebay than I have time to work on. Besides Tyranids, I have about 6-7 other armies that I jump back and forth on from time to time.
And BTW, about 70% of that army is mine and the rest is my friends.
Last one:
1500 pts:
[spoiler]
Deathleaper
3x Lictor
3x Lictor
3x Lictor
5x Lictor (Lictor Forest Brood)
10x Termagant
10x Termagant
Crone
Crone
Mawloc
Mawloc
What really impresses me with the list is not the fact that you dare run it, but that you actually went out and got yourself 14 lictors.
Automatically Appended Next Post: luke1705 wrote:That's pretty cool that you have the actual model...I really should convert one up. I bet those Tyranid Spore Chimneys (or whatever they are) would work great as a starting point. I wonder, though, about the tradeoffs of those void shields. Shame that they have to be inside the deployment zone now. But even so, you have some great durability (which will probably regenerate over the course of the battle a little). Less single target protection than a Malanthrope but much more AOE protection. I think I might give that a go one of these days (as it is exactly the same points as the bastion - how convenient GW!)
Tag would it be too huge a favor to ask for some measurements on the building? I would just like to know the 3 dimensions as best as I can if I make a conversion (which the more I think about it, the more I want to)
You can get the best of both worlds. The bastion from the Stronghold Assault supplement allows you to get 1 Void Shield for your bastion.
BTW, here's a model that InControl uses as his VSG. It used to be his spore pod back when spore pods were still spore pods.
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This message was edited 2 times. Last update was at 2014/10/23 04:04:15
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![[Post New]](/s/i/i.gif) 2014/10/23 04:53:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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luke1705 wrote:That's pretty cool that you have the actual model...I really should convert one up. I bet those Tyranid Spore Chimneys (or whatever they are) would work great as a starting point. I wonder, though, about the tradeoffs of those void shields. Shame that they have to be inside the deployment zone now. But even so, you have some great durability (which will probably regenerate over the course of the battle a little). Less single target protection than a Malanthrope but much more AOE protection. I think I might give that a go one of these days (as it is exactly the same points as the bastion - how convenient GW!)
Tag would it be too huge a favor to ask for some measurements on the building? I would just like to know the 3 dimensions as best as I can if I make a conversion (which the more I think about it, the more I want to)
I sent it to be painted right now, and there are a few commissions before mine, so I won't have it back for a month or two. I'll post the measurements when I get it. It is a tad taller than the bastion but not quite as bulky. Before mine arrived I was proxying with a friend's bastion. I got mine from a recaster and I can PM you the link if you are interested. It was $75.
Here is a picture next to a knight:
Most of what I know about VSG is pure theory hammer. I've proxied it a handful of times (and twice I forgot all about the Void Shields). But the key differences between a VSG and a Bastion with a Void Shield is:
-You can occupy the Bastion
-The Bastion has battlements
-For the same price you get 3 Void Shields instead of 1.
-It gives you good protection from Thunderfire Cannons.
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![[Post New]](/s/i/i.gif) 2014/10/23 10:39:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Since we are sharing lists, this will be my next competitive list after this weekend and I go back to self allies.
Flyrant w/Electro
Flyrant w/Electro
Malanthrope
3xRippers DS
3xRippers DS
30x Gargoyles
30x Gargoyles
Mawloc
Mawloc
Exocrine (or tfex)
Flyrant w/Electro
3Rippers w/DS
2x Biovore
Part of me wants to put a crone in there. I think this will be an interesting, aggressive list to play.
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![[Post New]](/s/i/i.gif) 2014/10/23 13:19:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Raging Ravener
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This is the list I am curently in the process of building (done with the flyrants and a crone, attacking the next 3 crones atm
CAD:
2 flyrant with electroshock
4 ripper swarms with ds
3 crone
2 mawloc
Allied:
Flyrant with electroshock
1 ripper swarm with ds
1 crone
total 1845
The concept is for the entire army to be mobile since this is the way to go in 7th edition.
The offense part of this list comes in the form of overwhelming str 6 attacks (36 tl direct shots, 4 templates and 2 large blasts.) There is also a massive ammount of haywire attacks (3e grub templates and 16 tentaclid missiles).
The defensive part comes in the form of needing skyfire to attack most part of the army and redundancy.
The ob sec rippers get where they need to be with ds.
The element of risk and randomness in the army comes from the 2 mawlocs and rippers with scattering and instinctive behavior rolls, but given the theme, I think they fit in well.
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![[Post New]](/s/i/i.gif) 2014/10/23 14:10:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Sneaky Lictor
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Thanks for that Tag!
tag8833 wrote:roxor08 wrote:Sorry to throw this in, but I was wondering if anyone has done the math comparison between T-fex and Dakkafexen?
Here is the math you requested, but I submit that it isn't all that meaningful because usually tyranid MC's are taking cover saves against low AP weapons, and your number for the models hit by the templates are exceptionally high in my opinion. If I can pull that many hits off in an entire game with a Tfex it is an accomplishment. I think 2.25 and 0.75 would be a more representative number of hits.
# Of wounds caused against selected toughness values
I understand that EG probably won't get 4 hits, but you don't think that AS will? I mean being a torrent flamer gives you TONS of flexibility. I would imagine that only against MSU is where you'll struggle to get that many hits. Maybe I have too high of expectations. Although it does illustrate what I'm looking for. For the points equivalent investment on 2 Dakkafex, a T-fex (using 5 AS his, 4 EG hits) will do 10.8/7.95/5.7/3.45/2.25/1.2 W to each respective target T. Contrast this with the 2 Dakkafex: 15/12/9/6/3/3/0.
Not only do Dakkafex have a longer range, but they do more damage.
# Of hits of various Strength and AP to kill
Here's the ratio spread between the above survivability:
1.125 / 1.6875 / 1.35 / 1.125 / 1.75 / 1.05 / 1.05 / 1.25 / 1.375
So I guess the point is that you'll sacrifice damage output, but you'll gain a minor boost in survivability....
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This message was edited 2 times. Last update was at 2014/10/23 17:53:34
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![[Post New]](/s/i/i.gif) 2014/10/23 14:22:54
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Implacable Black Templar Initiate
Central Illinois
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Here is my current list at 1500 but I am struggling with the last 100 or so points to fill it out. Any suggestions would be great.
HQ
Flyrant - Egrubs 2x TLD
Flyrant - Egrubs 2x TLD
Elite
Mope
Troops
Rippers - DS
Rippers - DS
Heavy
2 x dakkafex
2 x dakkafex
Mawloc
So thinking any of the following...
2 zopes
1 zope and some screening gaunts/gargs
2 units screeners
Warriors
I plan to expand to a LAN for 1850 so the warriors might be the best bet but I feel like I need a zope or two to for chance at onslaught on the fexen. Maybe I need to drop a fexen for more two zopes and screening units or a Void Shield generator.
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This message was edited 1 time. Last update was at 2014/10/23 14:24:15
Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL" |
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![[Post New]](/s/i/i.gif) 2014/10/23 15:19:16
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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We need to have a unit in our army like a dimathrope. He'd be an auto-take for me cuz then my army would be so dope.
NightWrench wrote:Here is my current list at 1500 but I am struggling with the last 100 or so points to fill it out. Any suggestions would be great.
So thinking any of the following...
2 zopes
1 zope and some screening gaunts/gargs
2 units screeners
Warriors
I plan to expand to a LAN for 1850 so the warriors might be the best bet but I feel like I need a zope or two to for chance at onslaught on the fexen. Maybe I need to drop a fexen for more two zopes and screening units or a Void Shield generator.
I'd go with 1 zope and some screening gargoyles. Gargoyles are an excellent fast and cheap utility unit that can benefit almost any army, especially ones with a primarily ground force. They are also fast enough that if you do cast Onslaught on your fexes, they won't be impeded by their screening unit.
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This message was edited 3 times. Last update was at 2014/10/23 15:23:54
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![[Post New]](/s/i/i.gif) 2014/10/23 16:02:42
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Implacable Black Templar Initiate
Central Illinois
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jy2 wrote:
We need to have a unit in our army like a dimathrope. He'd be an auto-take for me cuz then my army would be so dope.
NightWrench wrote:Here is my current list at 1500 but I am struggling with the last 100 or so points to fill it out. Any suggestions would be great.
So thinking any of the following...
2 zopes
1 zope and some screening gaunts/gargs
2 units screeners
Warriors
I plan to expand to a LAN for 1850 so the warriors might be the best bet but I feel like I need a zope or two to for chance at onslaught on the fexen. Maybe I need to drop a fexen for more two zopes and screening units or a Void Shield generator.
I'd go with 1 zope and some screening gargoyles. Gargoyles are an excellent fast and cheap utility unit that can benefit almost any army, especially ones with a primarily ground force. They are also fast enough that if you do cast Onslaught on your fexes, they won't be impeded by their screening unit.
Thank you
I was leaning towards gargs and Zope. The move to 1750 and 1850 is where I need to evaluate.
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Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL" |
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![[Post New]](/s/i/i.gif) 2014/10/23 16:53:24
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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jy2 wrote: SHUPPET wrote:I don't think jy2 cares too much about consistency looking at his army lol. Lot of different colours shapes and sizes in there, its like a kaleidoscope
To be fair, I bought way more stuff from Ebay than I have time to work on. Besides Tyranids, I have about 6-7 other armies that I jump back and forth on from time to time.
Haha yeah, I wasn't ragging on it btw, just saying that to the owner of that army, having 2 different models for one unit probably doesn't hold too much relevance lol. Nothing wrong with it, everyone can make their army as unison as they like, all the models still do the same thing on the table jy2 wrote:What really impresses me with the list is not the fact that you dare run it, but that you actually went out and got yourself 14 lictors.
I converted mine cheaply (but cool-ly!). I'm not that brave ! that's good, it actually took me a second to get that, I was about to post, "Yeah and we'd have to call it a-" then I realised. On that note, considering no other army has the setback of Synapse, and actually all have BENEFICIAL army wide rules, it would be nice to see a new MC or unit that didn't pay so much for Synapse. Mopes aside (as their Synapse is kinda free) but is also kinda unlikely to ever be relevant lol since most games it should be the first thing going down, and taking that Synapse with it, so doesn't seem like a reliable choice. Flyrants, Zopes, and Warriors all seem to playably priced Synapse coverage, but that's about where it ends. Tervigon, Trygon Prime, Tyranid Prime, Swarmy & Shrikes, are mostly unplayable to niche at best (Tervigon and Shrikes) and thats being generous. Would be nice to see just a well priced troop choice, who gives Synapse, doesn't heavily punish your list for doing so (like the current Tervigon), and is playable on it's own merits (like last years Tervigon). This is just wishlisting obviously, but still, definitely an area that I would look at if it was me writing the next codex. Automatically Appended Next Post: I wish we did write the codex, I swear the way this forum discusses Nid tactica we would do a better job of ironing out the kinks than GWs development team in it's prime, and for free as well
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This message was edited 5 times. Last update was at 2014/10/23 17:17:19
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/23 18:00:01
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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I'm a Tyradactyl player so I currently run Skyblight
Flyrant w/ 2x Devs, EGrubs
Flyrant w/ 2x Devs, EGrubs
Ripper x3 DS
Ripper x3 DS
Malanthrope
Flyrant w/ 2x Devs, EGrubs
Gargoyles x10
Gargoyles x10
Gargoyles x10
Harpy w/ Barbed Strangler
Harpy w/ Barbed Strangler
Hive Crone
1500 on the dot
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/10/23 18:44:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Rampaging Carnifex
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Pshh, 14 lictors... One of my favorite joke lists to date: at 1850: HQ Deathleaper 130 Troops x3 rippers, deep strike 45 x3 rippers, deep strike 45 x4 rippers, deep strike 60 x4 rippers, deep strike 60 Formation Lictor Forest Brood: x5 lictors 250 Lictor Forest Brood: x5 lictors 250 Lictor Forest Brood: x5 lictors 250 Lictor Forest Brood: x5 lictors 250 Lictor Forest Brood: x5 lictors 250 Lictor Forest Brood: x5 lictors 250 opponent goes first: You say to opponent, "deploy everthing you have" you go first: You say to opponent, "deploy everything you have" hahahahaha
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This message was edited 3 times. Last update was at 2014/10/23 18:47:38
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2014/10/23 18:56:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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gameandwatch wrote:Pshh, 14 lictors...
One of my favorite joke lists to date: at 1850:
HQ
Deathleaper 130
Troops
x3 rippers, deep strike 45
x3 rippers, deep strike 45
x4 rippers, deep strike 60
x4 rippers, deep strike 60
Formation
Lictor Forest Brood: x5 lictors 250
Lictor Forest Brood: x5 lictors 250
Lictor Forest Brood: x5 lictors 250
Lictor Forest Brood: x5 lictors 250
Lictor Forest Brood: x5 lictors 250
Lictor Forest Brood: x5 lictors 250
opponent goes first: You say to opponent, "deploy everthing you have"
you go first: You say to opponent, "deploy everything you have"
hahahahaha
You know what? I don't think you have quite enough lictors in there....
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![[Post New]](/s/i/i.gif) 2014/10/23 19:22:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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I play mostly Nidzilla with Tyradactyl support. This is my usual core I always try to work around. I like to keep a single CAD and no formations because of the difference in what FLGS around me allow things. Not to say I wouldn't be open to them, but as simple as possible should preemptively keep any griping down.
HQ- Flyrant(Egrubs, 2x Devourers)
HQ- Flyrant(Egrubs, 2x Devourers)
ET- Hive Guard(3)
ET- Hive Guard(3)
ET- Malanthrope
HS- Carnifex(2) Double Devourers
HS- Biovores(2)
Comes to 1275. Currently I'm considering a Hive Crone and a Bastion(MopeBox and platform for my Biovores to attack from with built-in babysitter). Troops I'm lost on. Don't know if I want to go rippers, warrior/shrikes, or a Tervigon to wander up with the Carnifex and Guards to make sure they shoot what I want them to.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/10/23 20:36:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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pretre wrote:Here it is:
Lords of War Gaming There will be a campaign book that is released early November. Necrons are not for a while I know of two armies that are next and another codex that will shock people next year.
Lords of War Gaming I been told that there will be a box like storm claw. BA for sure but I don't know it its Nids or Necrons. If I was to guess I would say Necrons following the Storm Claw model.
Ross Mason What time are we talking for the Nid Release?
Lords of War Gaming The should release soon, within 6-7 weeks.
just as a share really for fellow nidders - sounds like Nids are going to be apart of the next campaign book.
so, new formations as well as the new Nid monster that has been rumoured.
also, the shocking and unexpected codex... Dare I say it? I'm 90% keen for something new in Q1 of 2015.
( 10% nervous for my Flyrants)
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![[Post New]](/s/i/i.gif) 2014/10/23 21:39:22
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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I saw that rumor and am very excited about whatever the new dude is (especially because the last time we got a release, the rumors were that we would get something that could stand toe-to-toe with a wraithknight and we got....the Haruspex. Fail) I had heard that there would be two models (so most likely a dual kit) and that it would be pretty soon. Remember tha 7 weeks from now is early-mid December. Sounds like Christmas will be merry. Although TBH, all I want is for Forgeworld to release a letter that says,
Dear Tyranid players,
We realize that we were very wrong and having a Monstrous Creature with no guns only move 6" (in the Fast Attack slot no less) is very silly. As a result, the rules PDF has been updated and the Dimachaeron now has a 12" move.
Thank you for your support,
Forge World
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![[Post New]](/s/i/i.gif) 2014/10/23 21:56:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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luke1705 wrote:I saw that rumor and am very excited about whatever the new dude is (especially because the last time we got a release, the rumors were that we would get something that could stand toe-to-toe with a wraithknight and we got....the Haruspex. Fail) I had heard that there would be two models (so most likely a dual kit) and that it would be pretty soon. Remember tha 7 weeks from now is early-mid December. Sounds like Christmas will be merry. Although TBH, all I want is for Forgeworld to release a letter that says,
Dear Tyranid players,
We realize that we were very wrong and having a Monstrous Creature with no guns only move 6" (in the Fast Attack slot no less) is very silly. As a result, the rules PDF has been updated and the Dimachaeron now has a 12" move.
Thank you for your support,
Forge World
Add;
And to show you how sorry we are, please find attached flesh hooks, fearless and GMC status at no extra cost.
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![[Post New]](/s/i/i.gif) 2014/10/23 22:37:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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luke1705 wrote:I saw that rumor and am very excited about whatever the new dude is (especially because the last time we got a release, the rumors were that we would get something that could stand toe-to-toe with a wraithknight and we got....the Haruspex. Fail) I had heard that there would be two models (so most likely a dual kit) and that it would be pretty soon. Remember tha 7 weeks from now is early-mid December. Sounds like Christmas will be merry. Although TBH, all I want is for Forgeworld to release a letter that says,
Dear Tyranid players,
We realize that we were very wrong and having a Monstrous Creature with no guns only move 6" (in the Fast Attack slot no less) is very silly. As a result, the rules PDF has been updated and the Dimachaeron now has a 12" move.
Thank you for your support,
Forge World
Would it be safe to say that that would propel Dima to a top 3 most played model in the codex? I mean, you'd still need numbers but 3 Dimas would be very playable and the only other real option to Dakkafexes and Flyrants
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/23 23:13:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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luke1705 wrote:
Dear Tyranid players,
We realize that we were very wrong and having a Monstrous Creature with no guns only move 6" (in the Fast Attack slot no less) is very silly. As a result, the rules PDF has been updated and the Dimachaeron now has a 12" move.
Thank you for your support,
Forge World
I think I just peed in my pants a little.
Wilson wrote:
Add;
And to show you how sorry we are, please find attached flesh hooks, fearless and GMC status at no extra cost.
No wait....it's soaking wet.
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![[Post New]](/s/i/i.gif) 2014/10/24 00:55:27
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Rampaging Carnifex
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Omg, if dima and haruspex got 12 inch moves...erh mer geeeeerrrhd
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2014/10/24 01:25:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
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Scary how simple they'd be to fix, isn't it?
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![[Post New]](/s/i/i.gif) 2014/10/24 02:21:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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TBH I don't know if I would take the Haruspex even if it moved 12". I mean for friendly games sure. But it just looks so mediocre even when it gets there. It can chew through troops but if you throw anything MEANT to be in assault, it underperforms pretty handsomely. That being said, if you got MOA and ran Dakkafexes (or just had a regular game with Flyrants) you could (in this 12" theoretical fantasy world) have NINE TMC CHARGING ON TURN 2. Now THAT would be a list I could run all day long.
Fantasy list:
1 Flyrant w/Devs - 230
Haruspex - 160
Haruspex - 160
Haruspex - 160
3 Rippers w/Deep Strike - 45
3 Rippers w/Deep Strike - 45
Dimachaeron - 200
Dimachaeron - 200
Dimachaeron - 200
Carnifex w/TL Devs - 150
Carnifex w/TL Devs - 150
Carnifex w/TL Devs - 150
And THAT, ladies and gentlemen, is how you make an 1850 that will never see the light of day
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![[Post New]](/s/i/i.gif) 2014/10/24 02:54:45
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I think if Haruspex was the only MC we had with a 12" move he'd definitely be considerable, getting a couple of T6 tanks into CC turn 2 is at the very least, going to deny a bunch of shooting, even if they can't wreck tanks like Fexes can
I don't think it's fair to say that the Dima would be "fixed" with a 12" move speed, just because we'd all play him.....it's possible he'd still be unbalanced, just on the other end of the spectrum... He would definitely be our Wraithknight, and I know it's only CC damage projection but he would still be crazy strong... I think to fix him, he just needs a wings upgrade (Flymachaeron), with a 35 pt cost increase for that 12" move speed, I think he'd be balanced and also deserving of that FA slot.
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This message was edited 1 time. Last update was at 2014/10/24 02:55:30
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/10/24 03:03:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Simple, easy, and obvious. I'm not thinking that is GW's style. I'm thinking it would be better if we had to roll a dice and then consult a chart to determine how far they get to move.
All of the fixes are simple. Eternal Warrior fixes Warriors, Shrikes, and Raveners, and Assault 3 fixes Heavy Venom Cannon and the Harpy. Torrent might not fix Pyrovores, but it makes them better. Haywire fixes Trygons. Beast unit type and grenades fixes genestealers.
The problems are obvious and fixes are easy. But I wouldn't expect fixes anytime soon. Automatically Appended Next Post: SHUPPET wrote:I think if Haruspex was the only MC we had with a 12" move he'd definitely be considerable, getting a couple of T6 tanks into CC turn 2 is at the very least, going to deny a bunch of shooting, even if they can't wreck tanks like Fexes can
Haruspex has S7 armorbane. He can deal with vehicles fairly well.
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This message was edited 1 time. Last update was at 2014/10/24 03:05:15
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