3704
Post by: BDJV
First up, the rumors are unvieling at an outstanding rate, it getting hard to keep up!
Shadowphrakt at WS confirmed that he was completely duped with the previous batch of SW rumors. So the no TH/SS rumor was totally false! Forget every SW rumor before these because these SW rumors are the real deal.
The comfirmation of these rumors come from Brimstone, Harry and Hastings on Warseer. That's as reliable as it gets in the world of GW rumors.
Here is the current round up of rumors that we have so far. I will keep this post updted as new info becomes available. New info will be in this color
The Space Wolf codex has an October release date.
LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it.
IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.
Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.
Bjorn the Fellhanded returns to the codex.
All special characters have been resculpted.
Wolf Scouts will remain the same and they also have the option be mounted in a Land Speeder Storm
There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......
Space Wolves gain access to an Assault Cannon Land Raider variant.
The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex.
Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters.
When asked about Pack size, Brimstone says that Space Wolves will be even less Codex Astartes than they were before.
A first look at the new Space Wolf miniatures, thanks to WS!
Here's a better version of the first pic we saw.
GW in their infinite wisdom have decided to officially let the Wolf outta the bag.
Incoming! Space Wolves
The Space Wolves were one of the first Space Marine Chapters founded by the Emperor; fierce and barbaric heroes of legend who charge fangs bared into the teeth of the enemy. In October, this Chapter of ferocious warriors is being re-launched with a brand-new Codex and range of Citadel Miniatures.
As a newsletter subscriber, we thought you should be among the first to catch a glimpse of the all-new Space Wolves.
Space Wolf Grey Hunter
This stunning Grey Hunter has been assembled using the forthcoming multi-part plastic box set; just one of the fantastic new Space Wolf sets coming in October.
13655
Post by: combatmedic
Space Wolf Lighting Claws: Re-roll all successful to-wound rolls.
If this does not happen, the curse has been broken for the sub-chapters.
4875
Post by: His Master's Voice
The claws are apparently called Wolf Claws and you can choose to re-roll either the to hit or to wound rolls.
And Njal is back.
Hastings have been a reliable source in the past, so...
3704
Post by: BDJV
His Master's Voice wrote:The claws are apparently called Wolf Claws and you can choose to re-roll either the to hit or to wound rolls.
And Njal is back.
Hastings have been a reliable source in the past, so...
The floodgates seem to be swinging open!
Just for completeness sake here is what 75hastings69 said:
"LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.
I have heard 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit."
1099
Post by: Railguns
Do you have to choose which reroll you want before you hit anything, or can you choose after rolling to hit to save it for the wound roll if you like your hits? It's most likely the first, but the second would be great.
10600
Post by: a1steaks
Any more word on TH/SS being taken away from the Wolves?
3704
Post by: BDJV
a1steaks wrote:Any more word on TH/SS being taken away from the Wolves?
No word on that one yet.
Hastings gives up a little more:
And beginning of October for release is indeed correct.
There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. I'm not going to say any more on this as it will spoil the surprise.
12030
Post by: Demogerg
Ive been following that thread on B&C,
it makes me happy.
12071
Post by: Master Llyons
wow sounds like its goin to be a good Codex
14074
Post by: Mastiff
Hmmm... I just finished building a new LC-equipped Wolf Guard, I'm just relieved they didn't discontinue LCs altogether!
494
Post by: H.B.M.C.
There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC.
So having a wargear list of cool upgrades is 'new' is it?
What. The. Feth.
The Woofs get an upgrade list ala Vampire Counts and Chaos are stuck with generic weapon lists, no Daemonic Gifts at all (a staple since 1st Ed 40K) and Daemon Princes that can't get Daemonic weapons.
Feth you Jervis.
9389
Post by: lord marcus
a new wolf guard model in collectors section.
12030
Post by: Demogerg
I gotz that wolf guard model, its one of my favorite sculpts so far.
6051
Post by: avantgarde
H.B.M.C. wrote:There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC.
So having a wargear list of cool upgrades is 'new' is it?
What. The. Feth.
The Woofs get an upgrade list ala Vampire Counts and Chaos are stuck with generic weapon lists, no Daemonic Gifts at all (a staple since 1st Ed 40K) and Daemon Princes that can't get Daemonic weapons.
Feth you Jervis.
Don't be so quick to condemn GW, they'll probably have 1 or 2 wargear choices that are obviously better than the rest and that'll be the one that everyone takes in every list.
26
Post by: carmachu
H.B.M.C. wrote:There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC.
So having a wargear list of cool upgrades is 'new' is it?
What. The. Feth.
The Woofs get an upgrade list ala Vampire Counts and Chaos are stuck with generic weapon lists, no Daemonic Gifts at all (a staple since 1st Ed 40K) and Daemon Princes that can't get Daemonic weapons.
Feth you Jervis.
Amen there HBMC. I might just use the space wolves book for my chaos army.
3704
Post by: BDJV
Insane Psychopath on the B&C, confirms that the Landspeeder Storm is an option for Wolf Scouts the new codex.
494
Post by: H.B.M.C.
Well of course it is.
Why cut of revenue avenues by not allowing a new Marine army to use a recently released model kit?
6641
Post by: Typeline
carmachu wrote: I might just use the space wolves book for my chaos army. Been planning to do that for months myself. Sold my other two armies just so I could buy up some Possessed, Zerker, CSM and a few SM kits when the codex hits. These rumors are exciting me quite a bit though. Can't wait to see how I can combine cool looking chaos bits to get dual Wolf Claw marines.
13655
Post by: combatmedic
BDJV wrote:Insane Psychopath on the B&C, confirms that the Landspeeder Storm is an option for Wolf Scouts the new codex.
/wrists
6641
Post by: Typeline
combatmedic wrote:BDJV wrote:Insane Psychopath on the B&C, confirms that the Landspeeder Storm is an option for Wolf Scouts the new codex.
/wrists
I don't get it, why is that bad? Did old space wolves not like Landspeeders? Especially those of the storm variety?
9389
Post by: lord marcus
they don't like flying
10296
Post by: Casper
Typeline wrote:combatmedic wrote:BDJV wrote:Insane Psychopath on the B&C, confirms that the Landspeeder Storm is an option for Wolf Scouts the new codex.
/wrists
I don't get it, why is that bad? Did old space wolves not like Landspeeders? Especially those of the storm variety?
Because the last divergent chapter of SM to get a dex was DA and well they got screwed unless you play DW, RW or Doublewing.
And apparetnly combatmedic has a bunch of DA.
6641
Post by: Typeline
lord marcus wrote:they don't like flying
Oh yeah, I remember now.
They don't have anything with jump packs either right? No DSing either.
That's pretty funny. I hope those Landspeeder stroms end up being a really good choice for them. That way I'll see fluffy space wolves list playing my Chaos Marines counts as wolves that will definitely be flying those things around if they are good.
13655
Post by: combatmedic
Thats exactly why it does not make sense. Again I know I sound like a broken record but the individuality of each chapter is slowly being drained away as they get closer to just releasing the 6th ed codex of SM with the chapter masters from each of the old books and replacing combat tactics with "can take wolves as troops, are stubborn, and paint them gray" special rules.
Little upset that the SW get the cool new toys? Yea, but I can live.
Really more upset at the insane lack of originality each new codex brings to the game.
12030
Post by: Demogerg
Im sorry combatmedic, you are wrong at this point, in 2nd edition space wolves had plenty of jump packs, flyers, drop pods, etc.
It was merely the ad hoc slap together of rules for 3rd edition that they decided to limit the Space Wolf access to the air.
the only limitation that has been consistent is the lack of teleportation, but even then there has been exceptions.
10296
Post by: Casper
I stand corrected on my assumption Combatmedic. However I agree that with each new codex something is lost.
Soon we will have xenos in nice 10 man squads with 2 special wepons just with different stats...
123
Post by: Alpharius
Demogerg wrote:Im sorry combatmedic, you are wrong at this point, in 2nd edition space wolves had plenty of jump packs, flyers, drop pods, etc.
It was merely the ad hoc slap together of rules for 3rd edition that they decided to limit the Space Wolf access to the air.
the only limitation that has been consistent is the lack of teleportation, but even then there has been exceptions.
Consistent?
Can some Wolf Fluff Maniac tell me from 'when' this dates?
3rd edition?
I can't remember!
14
Post by: Ghaz
H.B.M.C. wrote:There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC.
So having a wargear list of cool upgrades is 'new' is it?
What. The. Feth.
The Woofs get an upgrade list ala Vampire Counts and Chaos are stuck with generic weapon lists, no Daemonic Gifts at all (a staple since 1st Ed 40K) and Daemon Princes that can't get Daemonic weapons.
Feth you Jervis.
C'mon. You know the rumors are always better than the final product
13655
Post by: combatmedic
Demogerg wrote:Im sorry combatmedic, you are wrong at this point, in 2nd edition space wolves had plenty of jump packs, flyers, drop pods, etc.
It was merely the ad hoc slap together of rules for 3rd edition that they decided to limit the Space Wolf access to the air.
the only limitation that has been consistent is the lack of teleportation, but even then there has been exceptions.
I wasn't around in 2nd edition, so Iv been raised as it where on 3rd edition, and between then and now is what I have to make my comparisons on, would I have joined the hobby just a year or two earlier Im sure I would have seen something entirely different. I loved the the fact that, even though the Space Wolves where space marines, they had their own special feel. Yea they had speeders and stuff (I remember a really cool diorama with some SW scouts finding a crashed SW landspeeder, freakin beautiful), but they had things that made them unique, like taking wolves, 6 different HQ options including a dreadnought, refused to use an almost critical part of SM technology, and lack of jump troops. These things made the space wolfs interesting. I know their scouts where a big deal as well, but I never played em so Im no expert. But just look at the special rules page of their codex. When was the last time you saw a codex that full of rules? Even if most of them are now USR now.
Id go on about DA and BAs plight but Iv gone on long enough.
13250
Post by: Lord of battles
WHOOOOOOOOOOOOOOOOOOOOOOOOOO
can't wait for the codex!!
10377
Post by: Bikeninja
The last time I checked the idea of a good fluff filled army with some uniqueness to it was up to the player and not all in GW's hands. People want to complain about this, that or the other. If you want something with character and fluff then use the imagination that God gave you and come up with something. I play Wolves and regular Marines. Came up with my won fluff, converted my own figs to stay consistent with my fluff. Every game has certain units that have to played so that it stays true to my fluff and I have tons of fun. If you rely on GW to do it all for you then you are truly missing out on some of the better parts of the game. And you will be sorely disappointed.
3704
Post by: BDJV
According to Hastings the New SW vehicle is a Landraider varient with Assault Cannons.
Then Brimstone had this to say about jump packs!
Brimstone wrote:Chem-Dog wrote:Now I know you been at the crack... A Chapter that all but refuses to us jump packs better than a Chapter that almost hands them out as standard kit?!
The jump pack thing is recent and I wouldn't expect it to stay in its current form.
Woot!
3828
Post by: General Hobbs
For the record, there are no rules limiting the use of flying in the SW book. Landspeeders are allowed with no restrictions, and Blood Claws do use jumpacks....its just an expensive option, and none of the characters had a jump pack option.
Teleportation is what Wolves disliked.
I hope these Wolf Claws are still power weapons.
911
Post by: OOMBATOO O`MALLY
Even the Teleportation thing is fairly new WD had a battle report back in the day very Space Hulkish, the wolves teleported on to a hulk and fought some Stealers.
13250
Post by: Lord of battles
When was this?
3704
Post by: BDJV
Here is the current round up of rumors that we have so far. 7/8
The Space Wolf codex has an October release date.
LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! New from WS; Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it. Its size may have been exaggerated a little it's just a bit bigger than a Juggernaut. IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.
Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.
There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......
Space Wolves gain access to an Assault Cannon Land Raider variant.
The current options for jump packs are going to change.
13655
Post by: combatmedic
Assault Cannon Variant meaning Assault Cannon Spons? This would be incredibly exciting.
If these rumors are true, then Id be very happy for SW players, and only hope the trend continues.
1099
Post by: Railguns
Twin linked assault cannon sponsons, you say(insinuate)? I'm sure we'll see a wave of youg'uns making Landraider Crusaders with the Assault cannon sponsons so they can have a tank with 6x(Six!) gatling guns on it. They may or may not make excessive references to that scene in Predator, if they are old enough. Yeah, you know the one.
15729
Post by: Marshal2Crusaders
Now every chapter is making its own LR!
14074
Post by: Mastiff
BDJV wrote:
The current options for jump packs are going to change.
woot!
I've been very disappointed that jump packs are too expensive for under-skilled cannon fodder. I'm hoping grey hunters will be able to hop into battle again. I think they added the 'no-fly" rule to the previous codex simply to differentiate them from the Blood Angels, the other "charge-the-enemy-and-poke-em-with-a-pointy-stick" army.
6641
Post by: Typeline
BDJV wrote: there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
A month or two ago there were some people talking to GW reps, asking questions about WHFB stuff. Trying to get answers about the 'new' thing they are doing. After his line of questioning to try and support the rumor of Chaos Dwarfs being this 'new' thing he asked a couple of questions about Space Wolves. He asked if the Russ was staying, the rep asked if he'd be upset if it didn't. Then the rep stated if the player would be upset if there were a Predator variant or something similar in place of the Russ.
Maybe they will have their own predator upgrade sprue. Sells a SM kit and an additional sprue, if the vehicle is popular (good) enough they will make a pretty good bit on it. Personally I believe this Predator variant is going to be their new vehicle.
BDJV wrote:There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. I'm not going to say any more on this as it will spoil the surprise."
I can see this being pretty awesome. VC purchase things like flight and terror. Vampire heroes can spend 50 points on this stuff and Vampire Lords can spend 100 points on this stuff. It's hard to explain how this works really, but these things definitely aren't equipment upgrades. I think these things might be representing some specific beneficial wolf-like mutations.
9892
Post by: Flashman
Marshal2Crusaders wrote:Now every chapter is making its own LR! 
I'm waiting for a variant armed with twin-linked laspistols
365
Post by: Abadabadoobaddon
Typeline wrote:I can see this being pretty awesome. VC purchase things like flight and terror. Vampire heroes can spend 50 points on this stuff and Vampire Lords can spend 100 points on this stuff. It's hard to explain how this works really, but these things definitely aren't equipment upgrades. I think these things might be representing some specific beneficial wolf-like mutations.
Wolf-like mutations? Are those anything like Chaos mutations? Well I guess if Chaos gets rules to represent all their daemonic gifts and mutations I see no reason why SW shouldn't, right? Hurr!!
181
Post by: gorgon
I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
11616
Post by: petelee
I'm glad to see truth coming from all those old rumors. My brother flipped when he heard this! About a week ago, he had said, "If the SW aren't redone, I'm selling them and moving on to fantasy."
4477
Post by: skullspliter888
SWEET I'm liking the rumors
6641
Post by: Typeline
Abadabadoobaddon wrote:Typeline wrote:I can see this being pretty awesome. VC purchase things like flight and terror. Vampire heroes can spend 50 points on this stuff and Vampire Lords can spend 100 points on this stuff. It's hard to explain how this works really, but these things definitely aren't equipment upgrades. I think these things might be representing some specific beneficial wolf-like mutations.
Wolf-like mutations? Are those anything like Chaos mutations? Well I guess if Chaos gets rules to represent all their daemonic gifts and mutations I see no reason why SW shouldn't, right? Hurr!!
Chaos doesn't have mutations anymore. And CSM don't get daemonic gifts either, only actual daemons.
It will be pretty specific to SW, I'm sure of it. It also won't be gear based at all.
5394
Post by: reds8n
gorgon wrote:I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
Indeed.
I am sure when the full story comes out people will be happier.
Or not.. this is Dakka after all.
330
Post by: Mahu
Just out of curiosity, what does the VC have that the Space Wolves can emulate?
I don't play Fantasy so an explanation on the VC thing would be nice.
2035
Post by: Khornatedemon
All I know is if that triple assault cannon land raider is true you can sign me up for one.
6641
Post by: Typeline
Mahu wrote:Just out of curiosity, what does the VC have that the Space Wolves can emulate?
I don't play Fantasy so an explanation on the VC thing would be nice.
Vampire heroes can spend 50 points, Lords can spend 100 points on Vampiric Powers.
These powers are all set off into different groups for VC. The Severed (hermits), The Arkayne(magic), The Bestial(monsters), The Martialle(fighty), The Courtly(leadership effects) and The Master(enhancement).
These powers range from stuff like Supernatural Horror (The Severed) makes the Vampire cause terror, to Red Fury (The Martialle) which lets the Vampire have a number of extra attacks as wounds as that vampire just caused.
I'd imagine some of the stuff to be similar
5421
Post by: JohnHwangDD
combatmedic wrote:Assault Cannon Variant meaning Assault Cannon Spons? This would be incredibly exciting.
Well, SW will be losing the Exterminator...
181
Post by: gorgon
reds8n wrote:gorgon wrote:I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
Indeed.
I am sure when the full story comes out people will be happier.
Or not.. this is Dakka after all. 
Sure, given the many similar sagas we've seen on Dakka, is that what you're saying?
6641
Post by: Typeline
Khornatedemon wrote:All I know is if that triple assault cannon land raider is true you can sign me up for one.
If that is true, you can sign me up for three (if it's possible to run three with a single FOC)
3704
Post by: BDJV
BTW Jump Pack marines are called "Skyriders" in SW Codex, according to Hastings at WS.
8723
Post by: wyomingfox
Typeline wrote:Abadabadoobaddon wrote:Typeline wrote:I can see this being pretty awesome. VC purchase things like flight and terror. Vampire heroes can spend 50 points on this stuff and Vampire Lords can spend 100 points on this stuff. It's hard to explain how this works really, but these things definitely aren't equipment upgrades. I think these things might be representing some specific beneficial wolf-like mutations.
Wolf-like mutations? Are those anything like Chaos mutations? Well I guess if Chaos gets rules to represent all their daemonic gifts and mutations I see no reason why SW shouldn't, right? Hurr!!
Chaos doesn't have mutations anymore. And CSM don't get daemonic gifts either, only actual daemons.
It will be pretty specific to SW, I'm sure of it. It also won't be gear based at all.
I am guessing that Aba-da-ba-da...ba...(whatever) is griping about Chaos loss of deamonic gifts and mutations that was present back in 3rd edition.
Aba..., I think you are going to have to pour the sarcasm on a little thicker next time.
5394
Post by: reds8n
gorgon wrote:reds8n wrote:gorgon wrote:I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
Indeed.
I am sure when the full story comes out people will be happier.
Or not.. this is Dakka after all. 
Sure, given the many similar sagas we've seen on Dakka, is that what you're saying?
I've always thought you'd go far.
You've always risen to the challenge so far. So much to gain from doing so.
3704
Post by: BDJV
More from Hastings on upgrading your heroes!
You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......
181
Post by: gorgon
reds8n wrote:gorgon wrote:reds8n wrote:gorgon wrote:I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
Indeed.
I am sure when the full story comes out people will be happier.
Or not.. this is Dakka after all. 
Sure, given the many similar sagas we've seen on Dakka, is that what you're saying?
I've always thought you'd go far.
You've always risen to the challenge so far. So much to gain from doing so.
Darn that Phil K. He's gonna remove my long-standing, deep-rooted annoyance with SW and those that play them. Been on the wrong end of too many five-man Wolf Guard squads with assault cannons during 2nd edition, I suppose.
3081
Post by: chaplaingrabthar
I just want a new Ulrik the Slayer model. If it's October, when willwe see new SW models? End of August?
3704
Post by: BDJV
I've put all the current rumors for the thread in the first post. I'll update it as more comes in that way it's easy to find.
7375
Post by: BrookM
chaplaingrabthar wrote:I just want a new Ulrik the Slayer model. If it's October, when willwe see new SW models? End of August?
September most likely.
8292
Post by: cuscus
reds8n wrote:gorgon wrote:reds8n wrote:gorgon wrote:I would have thought it to be some kind of totemic thing. Although there must be something different about the mechanic if it's such a good new idea.
Indeed.
I am sure when the full story comes out people will be happier.
Or not.. this is Dakka after all. 
Sure, given the many similar sagas we've seen on Dakka, is that what you're saying?
I've always thought you'd go far.
You've always risen to the challenge so far. So much to gain from doing so.
I guess it depends on how quickly requirements are met... Perhaps?
2035
Post by: Khornatedemon
all of that is in the first post on here. And it was mostly taken from warseer and bolter and chainsword
2700
Post by: dietrich
Bell of Lost Souls - summarizing posts on 40k forums since 2006!
I do like that BoLS does summarize things, and sometimes even has their own info to add, but I wish they'd do a better job with their bibliography.
9504
Post by: sonofruss
Special land raider wolf claws new Njal.  any news on Ragnar and Ulric? *doing my happy dance*
14701
Post by: Brother Ramses
I think these are by far the worse rumors I have heard for Space Wolves yet.
The only thing I find good about them is the AC Raider. A SC riding a mech wolf? Sagas? Nothing but crap imo.
16387
Post by: Manchu
A bit off-topic, but it may sooth the nay-sayers about an October release date. Don't forget that BL has the Spess Puppies' Second Omnibus coming out in October.
3704
Post by: BDJV
Manchu wrote: A bit off-topic, but it may sooth the nay-sayers about an October release date. Don't forget that BL has the Spess Puppies' Second Omnibus coming out in October.
Plus there's the SW audio book Thunder from Fenris by Nick Kyme that is to be released at GD UK. Pitting the Wolves against a plague zombie outbreak!
2035
Post by: Khornatedemon
you mean the SW box sets that have been out for what, a good 9-10 years now?
3704
Post by: BDJV
First up, the rumors are unvieling at an outstanding rate, it getting hard to keep up!
Shadowphrakt at WS confirmed that he was completely duped with the previous batch of SW rumors. So the no TH/SS rumor was totally false! Forget every SW rumor before these because these SW rumors are the real deal.
The comfirmation of these rumors come from Brimstone, Harry and Hastings on Warseer. That's as reliable as it gets in the world of GW rumors.
Here is the current round up of rumors that we have so far. I will keep this post updted as new info becomes available. New info will be in this color
The Space Wolf codex has an October release date.
LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it.
IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.
Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.
Bjorn the Fellhanded returns to the codex.
All special characters have been resculpted.
Wolf Scouts will remain the same and they also have the option be mounted in a Land Speeder Storm
There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......
Space Wolves gain access to an Assault Cannon Land Raider variant.
The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex.
Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters.
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Post by: BrookM
Are you going to repost the same every page?
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Post by: UltraPrime
BrookM wrote:Are you going to repost the same every page?
So long as it's updated, no problems. You going to moan every time?
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Post by: BrookM
UltraPrime wrote:BrookM wrote:Are you going to repost the same every page?
So long as it's updated, no problems. You going to moan every time?
Not unless it pleases me in every way possible known to man or woman.
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Post by: BDJV
BrookM wrote:Are you going to repost the same every page?
Only when I update the first post. It's just easier that way.
This was posted in Spanish on BoLS, I'm trying to get this confirmed.
All the army will maintain the rule of countercharge and all but Bloodclaws will get the rule of shooting one-handed "but with something more special."
At first it seemed that they wanted to give full equipment like they did with other Codex (Bolter, Bolt Pistol and Close combat weapon) but at the end it seemed that they might opted because "any miniature with this rule, equipped with a bolter (disregarding Plasma rifles) could Rapid-fire and assault the same turno. So a big no.
Bloodclaws go with Weapons Skill 4 (it seems they keep Ballistic Skill at 3) and change their actual rule for furious charge.
Long fangs might seem pretty good. According to recent comments GW does not sell well nor devastorts nor Long fangs, so it seems logical thaty they would boost them incredibly. In addition of keeping their actual rule (able to divide fire into two units) the leader of the pack will give them, as well, the rule of stubborn. Of all the rumors available this is the one that I believe less
Wolf Guard will also be boosted greatly, but we only have at the moment one page with equipment configurations.
What was commented about a Bjorn of multiple 14 armor values (it is yet unknown if all of its armor will be as this, but the front side, count on it).
It seems that Ragnar will be someone to regard with care. In addition to his neat profile, his inclusion in an army will give it fleet and the unit in which he is joined will be granted with Rending claws and one extra attack. Considering the dates certainly the Codex will be released in October, it will be presented in the English Games Day, which will be available by that time.
Could we get someone who speaks Spanish to check the translation? BoLS
Yeah, it's like being kid at Christmas and it coming early this year!
Boogle at WS summed up the Spanish rumors
From the above I gather:
- All SW except Blood Claws seem to have True Grit as standard (as long as they carry Bolters), and can assault after shooting bolters.
- Blood Claws are WS4 and BS3, the lose the berserker charge and pick up Furious charge.
- Something about Long Fangs being better than they are currently, retaining Split Fire, but also allowing Relentless (Implacables)
- Still unknown if Bjorn is just 14 on his front armour or 14 all round
- Ragnar seems to offer +1A to the unit he joins on the charge
- October release date
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Post by: Flashman
All sounds very intriguing. If only DA had received the same kind of thought and attention (yes, I know DA whinges are getting tired, but still... )
EDIT - More fleet of foot Space Marines? Sigh!
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Post by: dietrich
Good gravy Batman! If half this stuff is true, I expect a lot of Space Wolves at Adepticon in April.
Fire bolters and charge? Wow.
Longfangs with Relentless? Wow.
My guess is Ragnar will be as popular with Space Wolves as Vulkan is with Space Marines (hurr!).
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Post by: BrookM
So this is the Hero Hammer that people are fearing?
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Post by: Typeline
Those rumors are getting me psyched, I might go out and start buying stuff for conversions now. Although I'm still slightly on the fence about Bjorn. AV 14 on the front is still incredible for a dreadnought, but I don't know if I'd still run him over all other options if he didn't have AV 14 all around. There are some pretty mobile multi-meltas these days. Some speeder could swing around behind him and give him a pink slip. I expect him to take an HQ slot as well. Given some of the other options he might not be the most impressive out of even the top three. BrookM wrote:So this is the Hero Hammer that people are fearing? Some armies are just hero hammery. They will all be pretty crazy good, but there won't be more than forty to fifty of these guys on the table at the most in any one game (2000 points).
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Post by: Chaplain Pallantide
Wow this makes me a happy camper as Space wolves were my first army!! Now I think I know what my true scale army will be!!!
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Post by: kill dem stunties
i just hope with the wolf claws you have to choose before rolling to hit whether you're rerolling hits or wounds .... its just seems cheat'y if you can wait to see you rolled 6 1s to call which you are rerolling ... and i would prob not play anyone with spezz puppies with such a dumb cheat wargear lols ...
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Post by: Bikeninja
I have been playing wolves since rogue trader. These sound good it sounds like that did alot work in making them stand out. Hope these are true though. Keep up the good work guys and thanks for the inside skinny on things.
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Post by: Typeline
kill dem stunties wrote:i just hope with the wolf claws you have to choose before rolling to hit whether you're rerolling hits or wounds .... its just seems cheat'y if you can wait to see you rolled 6 1s to call which you are rerolling ... and i would prob not play anyone with spezz puppies with such a dumb cheat wargear lols ...
Knowing GW, it's probably after you see the rolls.
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Post by: BOSS_PIMPALOTZ
Hmmm looks to me to be a return to good old fashion Space Wolves.
I will be having a army of these indeed. But ive heard a silly little old rumour that they will be exempt from having Thunderhammers is it just me or am I going barmy.?
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Post by: BDJV
BOSS_PIMPALOTZ wrote:Hmmm looks to me to be a return to good old fashion Space Wolves.
I will be having a army of these indeed. But ive heard a silly little old rumour that they will be exempt from having Thunderhammers is it just me or am I going barmy.?
Those old rumors have been debunked! So the only real rumors are the ones presented from this point on.
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Post by: Grimhowl
I'm intrigued but withholding my enthusiasm until I see what all these additions actually cost. One of the current issues with Space Wolves is their points cost and I don't expect all of these goodies to come cheap.
I like the direction some of these changes seem to be going in though.
Blood Claws at WS4 BS3 with Furious Charge is good, wonder if they keep their rule that they have to charge at units within 6" if not led by a character. GW design might see that as enough of a weakness to mitigate point costs, but they shouldn't. Units with Furious Charge should be assaulting after all.
Not sure about trying to find away to keep a true grit like rule for the wolves, probably just to cynical to believe that GW can write it in any way that will avoid large amounts of confusion.
With no ability to buy additional squad members Long Fangs are less survivable than regular devastators, and stubborn won't really address that.
Wolf cavalry or wolf units are intriguing, but without new wolf models it's a problem. GW's current wolves are terrible and there aren't many manufacturers that I'm aware of producing wolves at a scale that wouldn't look ridiculous alongside Space Wolves.
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Post by: Typeline
BDJV wrote:Long fangs might seem pretty good. According to recent comments GW does not sell well nor devastorts nor Long fangs, so it seems logical thaty they would boost them incredibly. In addition of keeping their actual rule (able to divide fire into two units) the leader of the pack will give them, as well, the rule of stubborn. Of all the rumors available this is the one that I believe less dietrich wrote:Longfangs with Relentless? Wow. Grimhowl wrote:With no ability to buy additional squad members Long Fangs are less survivable than regular devastators, and stubborn won't really address that. Lets talk Longfangs for a second here. Because I need to know a few thinks and ask a few questions of them. Did Longfangs in the previous codex take a Heavy slot? What squad sizes could they be taken in only? Is it fives or sixes, or something similar? How many points does a Plasma Cannon or Lascannon cost to give to a Longfang in the old codex? I have a feeling the Longfangs might get the treatment SMs got. You can add another man to the squad but you buy a base package first. It would make sense that way. But if for some reason there is a fluff concern I'm not taking into account they probably won't let them be taken in squad sizes outside of that number. Relentless for a heavy weapon touting team will be very good regardless. And if they are really trying to boost sales of Devastator kits the rules could mean something ridiculous like this. Also, Devastator kits come with the bits to make 4 ofs of all the different loadouts a Dev squad can take right? Edit: I also just thought of something. If one could get a squad layout like this: 5x Longfangs, 2x Plasma Cannon, 1x Lascannon (with Squad Leader that can split fire) It would be incredibly effective in this environments metagame. The Plasma cannons can take care of hordes firing together to hit larger squads to get maximum effect or firing on squads that have been stranded from their transports. The Lascannon can be fired at any kind of AV 14 thing on the table, or barring that just try to strand squads from their transports to line up more Plasma Cannon fire. Also Tyranids would have to really fear a couple of squads like this, the Lascannon firing on the TMCs while the Plasma Cannons fire on the assault squads, like genestealers.
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Post by: Durandal
In the current (old 3rd edition) codex, long fangs are 4 marines and a sergeant, and can take 4 heavy weapons. They have acute senses and split fire as long as the 36 pt sarge is alive. They cannot add more men to the squad, weapons cost were similar to codex marines at the time, and they did cost a heavy slot.
For a few more points you could get a 4x heavy bolter Russ Exterminator with BS 4. So they tended to appear more if you needed lascannons. 13 company LF could trade heavy weapons for meltas and plasmaguns.
Anyway, it sounds like the list will be close to what I predicted earlier, with the exception of losing the Russ.
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Post by: Typeline
Durandal wrote:In the current (old 3rd edition) codex, long fangs are 4 marines and a sergeant, and can take 4 heavy weapons. They have acute senses and split fire as long as the 36 pt sarge is alive. They cannot add more men to the squad, weapons cost were similar to codex marines at the time, and they did cost a heavy slot.
Does the sergeant carry the heavy weapon that splits fire or does he simply have to be alive to have any different number of Longfangs split fire in any combo. Like a Plas Cannon, Lascannon, HB, and Multimelta. Sergeant carries one and can split the fire between two targets in any combo?
But still I can see 4x Longfangs, Sergeant w/ Lascannon, 2x Plasma Cannon could be a pretty prevelant combo. Take two squads of those and the new Assault Cannon Land Raider along with Bjorn that's going to be very tough to deal with for both hordes and mech lists.
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Post by: BDJV
According to Hoarmurel on Warseer "The spanish rumours from BoLS comes from my gameclub-hobbystore forum. There I posted rumours that i get from ANOTHER spanish forum, In that forum the rumours were presented as a rumour summary from Warseer... "
Which were taken from the now proven to be false rumors posted by Shadowphrakt.
So disregard the Spanish rumors!
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Post by: Typeline
BDJV wrote:According to Hoarmurel on Warseer "The spanish rumours from BoLS comes from my gameclub-hobbystore forum. There I posted rumours that i get from ANOTHER spanish forum, In that forum the rumours were presented as a rumour summary from Warseer... "
Which were taken from the now proven to be false rumors posted by Shadowphrakt.
So disregard the Spanish rumors! 
lol
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Post by: Durandal
Typeline wrote:
Does the sergeant carry the heavy weapon that splits fire or does he simply have to be alive to have any different number of Longfangs split fire in any combo. Like a Plas Cannon, Lascannon, HB, and Multimelta. Sergeant carries one and can split the fire between two targets in any combo?
But still I can see 4x Longfangs, Sergeant w/ Lascannon, 2x Plasma Cannon could be a pretty prevelant combo. Take two squads of those and the new Assault Cannon Land Raider along with Bjorn that's going to be very tough to deal with for both hordes and mech lists.
They are not Tau suits, the sarge does not carry a heavy weapon. He directs the fire of the other four. You wouldn't be able to fit two LRs and two LFS without some extra heavy support slots or take the LRs as dedicated transports. Besides Space Wolves have always preferred the 12' zone. I suspect you would be better off with some Ultras with the play-style you describe.
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Post by: Typeline
Maybe GW will realize why no one fields Devs. They compete with Land Raiders for heavy support. The fix? Longfangs become elites, or through taking a special character can occupy an elite slot. Sound like it could happen?
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Post by: BeefyG
To quote something to encompasses everything concerning 40K codex releases:
"but with something more special."
All this sounds pretty sucky to me. Nothing to please the players who missed out on options by being tarred with the same brush ( DA, Chaos) and including the parts that broke WHFB ( VC, DoC), but hey sales are up
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Post by: H.B.M.C.
The saga thing for Wolf Lords sounds awesome. Pity our 10,000 year old Horus Heresy veteran Chaos Lords and Sorcerers don't get something similar. All we get to do is whether we want to Lash or whether we want to lose the game. *yawn* [EDIT]: Oh wait... I just remembered, the saga thing sounds like an awesome concept. Just like Doctrines and Traits were awesome concepts, executed horribly. Hmm... if anything it'll be good for stealing ideas for our own rules I 'spose.
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Post by: Cheese Elemental
It IS fairly strange that a 300-something year old Wolf Lord is stronger than a 10,000 year old Chaos Lord.
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Post by: Noisy_Marine
I really miss the demonic strength upgrade. And it's a bit weird that my berzerkers charge and hit at S5 while my khorne lord is S4.
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Post by: Brother SRM
Cheese Elemental wrote:It IS fairly strange that a 300-something year old Wolf Lord is stronger than a 10,000 year old Chaos Lord.
The chosen of Chaos get feeble in their old age.
All in all I'm loving these rumors. My Wolves will finally see the table again!
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Post by: H.B.M.C.
"I am Hrothgar the Invincible! Favoured Warrior of the Wolf Lord Troth. Saviour of the Convent on Nenva V. Liberator of Achmer Prime. Defender of the Kilgos Reaches. Slayer of the Nine Seers or Tanhath!" "Yeah... I feasted on the bodies of dead Whitescars whilst I waited for the rest of my troops to breach the Emperor's palace. I'm also the reason why Bjorn's in a metal sarcophogus." "Ha! But my titles grant me WS8, S6, more attacks than you and I swing first! DIE!" *Chaos Lord dies* fething Jervis...
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Post by: Cheese Elemental
Does Jervis suffer from some kind of selective amnesia? He doesn't seem to remember when Chaos was Chaotic. Nowadays, it seems that the most 'Chaotic' it gets is a random Daemonkin table.
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Post by: BrookM
No, Jervis just has a massive boner for the woofs as they are his favourite army in 40k ever.
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Post by: UltraPrime
H.B.M.C. wrote:"I am Hrothgar the Invincible! Favoured Warrior of the Wolf Lord Troth. Saviour of the Convent on Nenva V. Liberator of Achmer Prime. Defender of the Kilgos Reaches. Slayer of the Nine Seers or Tanhath!"
"Yeah... I feasted on the bodies of dead Whitescars whilst I waited for the rest of my troops to breach the Emperor's palace. I'm also the reason why Bjorn's in a metal sarcophogus."
"Ha! But my titles grant me WS8, S6, more attacks than you and I swing first! DIE!"
*Chaos Lord dies*
fething Jervis...
Loving the nerd-rage
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Post by: General Hobbs
You forget that time flows differently in the Eye. That Black Legion Chaos Lord might have been a loyal Son of Horus captain 2 weeks ago in his time.
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Post by: Alpharius
Get ready for a lot of 'counts as' Space Wolf armies!
(I know I'll probably be building one!)
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Post by: A-P
H.B.M.C. wrote:The saga thing for Wolf Lords sounds awesome.
Pity our 10,000 year old Horus Heresy veteran Chaos Lords and Sorcerers don't get something similar. All we get to do is whether we want to Lash or whether we want to lose the game. *yawn*
[EDIT]: Oh wait... I just remembered, the saga thing sounds like an awesome concept. Just like Doctrines and Traits were awesome concepts, executed horribly. Hmm... if anything it'll be good for stealing ideas for our own rules I 'spose.
Yes, this sounds suspiciously like Traits Mk.2. You know, traits, the thing that everybody lost. The names might have been different ( Doctrine/Trait/Demonic Gift ) but all filled the same function. And now they are bringing the system back ( provided that rumours are accurate )?
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Post by: Mastiff
After re-reading the thread, I noticed the special wolf-riding character got the new 'wolf claws". I'm wondering if wolf claws are a special weapon only available to him, rather than a piece of wargear that can be purchased for any hero or sergeant.
In any case, I should finish painting my army just in time to retire some of the minis made obsolete by the new rules. woot!
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Post by: grimbrandt
Space Wolves were the first army I collected back when I gamed, if some of these rumours are true it might just get me back into the gaming side of the hobby! I know I'll definatly be buying some of the new models regardless!
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Post by: JohnHwangDD
BrookM wrote:No, Jervis just has a massive boner for the woofs as they are his favourite army in 40k ever.
But then why does he only play grey marines (Revilers / Relictors)?
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Post by: BrookM
JohnHwangDD wrote:BrookM wrote:No, Jervis just has a massive boner for the woofs as they are his favourite army in 40k ever.
But then why does he only play grey marines (Revilers / Relictors)?
Maybe he's waiting for the right moment? All I know is that in Standard Bearer and many conventions he always talks about how the woofs are his faves and how he wants to make them the ultimate good guys of the Imperium.
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Post by: A-P
BrookM wrote:Maybe he's waiting for the right moment? All I know is that in Standard Bearer and many conventions he always talks about how the woofs are his faves and how he wants to make them the ultimate good guys of the Imperium.
Why is it that this comment fills me with nameless dread? ( Goes to dark corner to make offerings to Great Bthulhu, so that Jervis doesn´t feth up the SW Codex...)
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Post by: BrookM
A-P wrote:BrookM wrote:Maybe he's waiting for the right moment? All I know is that in Standard Bearer and many conventions he always talks about how the woofs are his faves and how he wants to make them the ultimate good guys of the Imperium.
Why is it that this comment fills me with nameless dread? ( Goes to dark corner to make offerings to Great Bthulhu, so that Jervis doesn´t feth up the SW Codex...)
Phil is writing it for the most part IRC.
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Post by: JohnHwangDD
BrookM wrote:JohnHwangDD wrote:BrookM wrote:No, Jervis just has a massive boner for the woofs as they are his favourite army in 40k ever.
But then why does he only play grey marines (Revilers / Relictors)?
Maybe he's waiting for the right moment? All I know is that in Standard Bearer and many conventions he always talks about how the woofs are his faves and how he wants to make them the ultimate good guys of the Imperium.
Oh, I'd forgotten about that. Yeah, he likes the SW Fluff, how they actually care about humans.
But his army is the Revilers / Relictors stuff. I think he just picks whatever codex he wants to test at the moment.
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Post by: garret
IM likin all the imperium love right know.
Screw xenos ha
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Post by: A-P
BrookM wrote:Phil is writing it for the most part IRC.
That is a relief. But it is the "for the most part"-thing that still worries me.
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Post by: perplexiti
I'm really looking forward to the new codex, I started repainting my Wolves a week or so before these rumours hit so it's given me a wee burst of incentive to finish all of them.
I'm not sold on the idea of Wolf Cav, but I guess I'll wait for the mini and background for them before I jump to any conclusions.
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Post by: JohnHwangDD
A-P wrote:BrookM wrote:Phil is writing it for the most part IRC.
That is a relief. But it is the "for the most part"-thing that still worries me.
Don't worry. Robin Crudace will take care of the rest for you.
Just like he did for IG...
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Post by: BrookM
JohnHwangDD wrote:A-P wrote:BrookM wrote:Phil is writing it for the most part IRC.
That is a relief. But it is the "for the most part"-thing that still worries me.
Don't worry. Robin Crudace will take care of the rest for you.
Just like he did for IG...

Well, Phil did a great job on Planet Strike, so I've got a somewhat good feeling about this one. The sagas sound like a neat idea that adds character to your characters.
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Post by: Durandal
H.B.M.C. wrote:"I am Hrothgar the Invincible! Favoured Warrior of the Wolf Lord Troth. Saviour of the Convent on Nenva V. Liberator of Achmer Prime. Defender of the Kilgos Reaches. Slayer of the Nine Seers or Tanhath!"
"Yeah... I feasted on the bodies of dead Whitescars whilst I waited for the rest of my troops to breach the Emperor's palace. I'm also the reason why Bjorn's in a metal sarcophogus. But I spent the last 5,000 years getting busy with some daemonettes, basking in the adulation of my slaves, and running around screaming for blood, so I'm a little out of practice."
Fixed it for you.
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Post by: Typeline
Durandal wrote:H.B.M.C. wrote:"I am Hrothgar the Invincible! Favoured Warrior of the Wolf Lord Troth. Saviour of the Convent on Nenva V. Liberator of Achmer Prime. Defender of the Kilgos Reaches. Slayer of the Nine Seers or Tanhath!"
"Yeah... I feasted on the bodies of dead Whitescars whilst I waited for the rest of my troops to breach the Emperor's palace. I'm also the reason why Bjorn's in a metal sarcophogus. But I spent the last 5,000 years getting busy with some daemonettes, basking in the adulation of my slaves, and running around screaming for blood, so I'm a little out of practice."
Fixed it for you.
I lol'd
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Post by: BDJV
When asked about Pack/squad size, Brimstone says that Space Wolves will be even less Codex Astartes than they were before.
A first look at the new Space Wolf miniatures, thanks to WS!
Even though the picture is blurry, these new miniatures are looking great! If you look closely the legs on the new miniatures seem to have lost the semi-squatting pose of the standard marine legs!
I am going to go crazy before the new Space Wolves codex is here!
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Post by: JohnHwangDD
That is probably because they're metal models. I shudder to consider the post-increase price...
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Post by: jawz23
ok i havent read this whole thread but i just got an email from GW saying Space wolves October with this pic
dont scream at me if already posted
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Post by: Superscope
Tasty.. now we need a picture of Bjorn the fellhanded!
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Post by: reds8n
JohnHwangDD wrote:That is probably because they're metal models. I shudder to consider the post-increase price...
Plastic actually.
Space Wolf Grey Hunter
This stunning Grey Hunter has been assembled using the forthcoming multi-part plastic box set; just one of the fantastic new Space Wolf sets coming in October!
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Post by: typhus
like the head fits with the theme of my long haired nurgle army
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Post by: BrookM
Oh crap, that model has a pose that makes me want to start a marine force.
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Post by: reds8n
There will be, apparently, more updates --"tomorrow" but I'll believe it when I see it-- in the funky little new what's new today feature/blog that gW have added to the site.
....which I'm sure you all noticed. Way to push the new site features eh !
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Post by: Stygian Mole
At last...
I lol...Winna
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Post by: Alpharius
I guess that's now the biggest hint ever...
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Post by: BrookM
I stumbled upon this "blog" (what is it?!) at the start of the week but it hasn't really been that informative sadly. I did like the glimpse of some of the Studio Valkyries that they've been showing around, I'd love to see more of those.
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Post by: His Master's Voice
If the Wolfguard termies will have that kind of nonsquatting, striding poses I'm going to die from win overdose.
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Post by: Alpharius
Is this GW subtly jumping on the 'truescale' bandwagon, without having to admit that they kind of screwed up the whole thing at the start?
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Post by: jamunition
Spess Wellvs !
yay!
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Post by: Alpharius
I was leaning towards using the CSM Codex to represent my Pre-Heresy force, but now, maybe I'll use the new SW Codex instead!
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Post by: BrassScorpion
From the July 12 GW e-newsletter, here's the full text below. What I don't understand is why some people got this newsletter and some didn't. I got an e-newsletter about Planetstrike Bitz Packs but not the Space Wolves announcement. Someone I know got the Space Wolves newsletter but not the Bitz Pack newsletter. Weird!
Note that I omitted the photo of the new miniature because someone else already posted that above:
Incoming! Space Wolves
The Space Wolves were one of the first Space Marine Chapters founded by the Emperor; fierce and barbaric heroes of legend who charge fangs bared into the teeth of the enemy. In October, this Chapter of ferocious warriors is being re-launched with a brand-new Codex and range of Citadel Miniatures.
As a newsletter subscriber, we thought you should be among the first to catch a glimpse of the all-new Space Wolves.
Space Wolf Grey Hunter
This stunning Grey Hunter has been assembled using the forthcoming multi-part plastic box set; just one of the fantastic new Space Wolf sets coming in October!
Make sure you check out tomorrow's blog and the August issue of White Dwarf for more on the Space Wolves.
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Post by: Typeline
jamunition wrote:Spess Wellvs !
This should be our new cry for the Spess Wellvs!
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Post by: ubermosher
It really shouldn't.
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Post by: Delephont
Those guys at Eavy'-plastic really need to learn how to paint....that miniature looks good, but the paint apps (even though its enlarged) look really amateur!
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Post by: Wayfarer
Like everything else painted up for their official pictures they have to look attainable to the average joe brushlicker.
The studio painters are all actually very very good. (Look up razza on cmon for an example)
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Post by: Schepp himself
Wayfarer wrote:Like everything else painted up for their official pictures they have to look attainable to the average joe brushlicker.
The studio painters are all actually very very good. (Look up razza on cmon for an example)
I wish this would be attainable for me, schepp brushlicker himself.
Yay for non squatting space marines!
Greets
Schepp himself
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Post by: UltraPrime
Typeline wrote:jamunition wrote:Spess Wellvs !
This should be our new cry for the Spess Wellvs!
Or you could, I don't know, not type like a 6 year old?
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Post by: Therion
So there will be a plastic Space Wolf box with non-squatting/longer legs in it? Are the torsos and arms still the old scale?
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Post by: JohnHwangDD
reds8n wrote:JohnHwangDD wrote:That is probably because they're metal models. I shudder to consider the post-increase price...
Plastic actually.
Space Wolf Grey Hunter
This stunning Grey Hunter has been assembled using the forthcoming multi-part plastic box set; just one of the fantastic new Space Wolf sets coming in October!
Plastic? But where are the mold lines, seam gaps, and misaligned parts?
This must not have been assembled by a GW staffer...
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Post by: Alpharius
Snap!
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Post by: Brother SRM
It was great to wake up and see a newsletter from GW with the new Grey Hunter. I must say I'm not a fan of that head at all, but I'm sure there are tons of other heads on that sprue that look much better.
My only problem is that I have 30 Blood claws, 30 Grey Hunters, and god knows how many Wolf Guard painted up, and don't really have much room for a new pack in the army. Unless I plan to go to Apocalypse sized gaming, that is. However, that statement about having "non-codex" pack sizes gives me hope that I can field a whole bunch of my pups.
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Post by: grimbrandt
Ok I've gone from "maybe getting back into gaming side of things" to "I am definatly getting back into gaming!" these new plastics are gunna be so much win!
For the wolftime!
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Post by: Bloodthirster
Here's a truckload more rumours
OctoberLaunch (Confirmed [7/9])
- 2+ New Special Characters (probably Njal and Bjorn again. I think those were the 2 removed) (Bjorn Confirmed.
- 2+ New Units. One is possibly the 13th Company Wulfen Guard as an Elite.
- Long Fang's may get Slow and Purposeful Special Rule
- Full sized Codex (Confirmed)
- Possible removal of True Grit Army Special Rule.
- Possible removal of Leman Russ "Exterminator" (Confirmed)
- Blood Claws lose Berserk Charge (+2 charging attacks instead of +1) but gain Furious Charge (+1 I and S) [1/6/09]
- Rune Priest gains psychic powers but not the same as Librarian [1/6/09] (Apparently they get Storm Caller and Librarian powers)
- Fenris Wolf Packs count as Fast Attack Choice[1/6/09] (Confirmed. Conditions apply)
- Minor reduction to Long Fang points [1/6/09]
- Frost Blade unchanged [1/6/09] {False. According to sources its now the same as the Relic Blade. EDIT: unknown now due that its said Runic Weapons are the Relic Blade equal}
- Iron Priest may get Full-Servo Option [1/6/09]
- Grey Hunters may get Heavy Weapons added to squad [1/26/09]
- Get Ironclad option but Venerable is going to be cheaper like currently [1/26/09]
- Standard Space Marine Wargear: Frag and Krak Nades, Bolt Pistol, Bolter
Standard Chaos Wargear: Bolt Pistol, Bolter, CCW
Standard Space Wolves Wargear: CCW, Bolt Pistol, Frag and Krak Nades [1/26/09]
- Gain Land Raider Crusader and Redeemer but do not get Thunderfire Cannon [2/9/09]
- Removal of Wolf Guard Battle Leader [2/9/09]
- Wulfen Rune Priest may be available but can only have The Gate power. [2/9/09]
- If drop pods are taken, the whole army must take them.[4/29/09]
- Bjorn the Fellhanded has AV14 on all sides, better stats.[4/29/09]
- There is some mad Wulfen Character, who has his own personal drop pod. Can choose who he fights in combat. like a challenge in WFB. No-one else can fight him apart from the person hes attacking, unless said model is killed, in which case his squad can then attack him.[4/29/09]
- All rules for SC have been rebuffed - all of them can take terminator armour for +50 points.[4/29/09]
- All SC models are getting re-done, if not for the actual release then in subsequent releases.[4/29/09]
- Any character can take terminator for 50pts, which includes weapons.[4/29/09]
- Runic weapons believed to function as relic blades, but with something else quite snazzy.[4/29/09]
- Wolf Guard (in terminator armour) with lightning claws rack up 6 attacks on the charge each. A very broken thing to do (think this will be omitted from the final codex) is put them with Ragnar Blackmane, who gives them Fleet of foot and rending, though rending is unknown.[4/29/09]
- Individual wolf guard can replace squad leaders - all should look individual.[4/29/09]
- No model in the SW codex at all has the option to take a thunderhammer and storm shield.[4/29/09]
- Wolf Scouts won't be troops like in the current dex. Will for the most part be the same and have the option for the Land Speeder Storm [4/29/09]{Edit on 7/12/09}
All of the Following were added on 7/12/2009 based on the weekend of that.
- LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
- Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it.
- IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.
- Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.
- All special characters have been resculpted.
- There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
- There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......
- Space Wolves gain access to an Assault Cannon Land Raider variant to replace the Leman Russ Exterminator. Redeemer may not be possible after all.
- The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex.
- Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters.
- All the army will maintain the rule of countercharge and all but Bloodclaws will get the rule of shooting one-handed "but with something more special."
- At first it seemed that they wanted to give full equipment like they did with other Codex (Bolter, Bolt Pistol and Close combat weapon) but at the end it seemed that they might opted because "any miniature with this rule, equipped with a bolter (disregarding Plasma rifles) could Rapid-fire and assault the same turno. So a big no.
- Bloodclaws go with Weapons Skill 4 (it seems they keep Ballistic Skill at 3) and change their actual rule for furious charge.
- Long fangs might seem pretty good. According to recent comments GW does not sell well nor devastorts nor Long fangs, so it seems logical thaty they would boost them incredibly. In addition of keeping their actual rule (able to divide fire into two units) the leader of the pack will give them, as well, the rule of stubborn. Of all the rumors available this is the one that I believe less.
- Wolf Guard will also be boosted greatly, but we only have at the moment one page with equipment configurations.
- It seems that Ragnar will be someone to regard with care. In addition to his neat profile, his inclusion in an army will give it fleet and the unit in which he is joined will be granted with Rending claws and one extra attack. Considering the dates certainly the Codex will be released in October, it will be presented in the English Games Day, which will be available by that time.
Oh and special thanx to the MW Union for bringing us these rumours
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Post by: UltraPrime
Bloodthirster wrote:Here's a truckload more rumours
<snip>
Oh and special thanx to the MW Union for bringing us these rumours 
There are far too many contradictory rumours within that single post...
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Post by: BrookM
Many of those are very old.
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Post by: temprus
JohnHwangDD wrote:reds8n wrote:JohnHwangDD wrote:That is probably because they're metal models. I shudder to consider the post-increase price...
Plastic actually.
Space Wolf Grey Hunter
This stunning Grey Hunter has been assembled using the forthcoming multi-part plastic box set; just one of the fantastic new Space Wolf sets coming in October!
Plastic? But where are the mold lines, seam gaps, and misaligned parts?
This must not have been assembled by a GW staffer...
They finally got someone that is GOOD with Photoshop to deal with those.
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Post by: grimbrandt
temprus wrote:They finally got someone that is GOOD with Photoshop to deal with those.
I lol'd!
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Post by: whitedragon
So Space Wolves are to Space Marines as Ragnar is to Shrike...except better...
Will there be a Space Wolf Character that makes your Meltas and Flamers mastercrafted?
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Post by: blood angel
- It seems that Ragnar will be someone to regard with care. In addition to his neat profile, his inclusion in an army will give it fleet and the unit in which he is joined will be granted with Rending claws and one extra attack. Considering the dates certainly the Codex will be released in October, it will be presented in the English Games Day, which will be available by that time
whoa.
This will be brutal with 15 man squads.
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Post by: General Mayhem
Got an email today with a photo in of new spacewolf. Release in October, details on tomorrows blog and August WD Automatically Appended Next Post: photo to follow Automatically Appended Next Post:
Cool
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Post by: UltraPrime
General Mayhem wrote:Got an email today with a photo in of new spacewolf. Release in October, details on tomorrows blog and August WD
You did read this thread? No? OK...
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Post by: Brother SRM
Very little new in that huge wall of text, save the ideas that they'll boost Long Fangs' effectiveness, and Ragnar's army-wide fleet rule. Thanks for going through the effort of compiling the rumors though!
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Post by: Schepp himself
Fleet as a army wide special rule sounds fishy (not going to scream op or cheese, but you know).
Especially in an already combat orientated army. Maybe the pricetag will prevent this guy to be the leader of all wolf armies everywhere all the time.
Because that's what make games cool, you know, special characters and stuff.
Greets
Schepp himself
P.S. Oh, there was a slight bit of sarcasm hidden in the post, maybe you can find it!
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Post by: Kirasu
Schepp himself wrote:Fleet as a army wide special rule sounds fishy (not going to scream op or cheese, but you know).
Especially in an already combat orientated army. Maybe the pricetag will prevent this guy to be the leader of all wolf armies everywhere all the time.
Because that's what make games cool, you know, special characters and stuff.
Greets
Schepp himself
P.S. Oh, there was a slight bit of sarcasm hidden in the post, maybe you can find it! 
"Maybe the pricetag will prevent this guy to be the leader of all wolf armies everywhere all the time."
That must be the sarcasm because GW prices the worst characters as the most points (phoenix lords, tigurius, calgar) and the better ones for less! :p
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Post by: Brother SRM
I like how the "Incoming! Space Wolves!" article is the same thing we got emailed yesterday. Unless they changed it since I posted this, that is: http://www.games-workshop.com/gws/content/article.jsp?aId=800011a
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Post by: Flashman
The only thing I can see when I look at this new model is the massive sideburns.
If GW maintained a degree of consistency across the years when releasing Codexes for the big four (i.e. Dark Angels, Blood Angels, Space Wolves & Ultramarines/Codex Chapters), I would be mildy interested in what was coming.
However, we know from experience that this Codex will bear absolutely no similarity to the next one. So what's the point?
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Post by: BDJV
I agree it is essentially the same info, I think they were just trying to plug the GW blog.
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Post by: JohnHwangDD
Flashman wrote:However, we know from experience that this Codex will bear absolutely no similarity to the next one.
Not so!
The title will still be "Codex: Space Wolves", and there will still be fighty "Blood Claws", regular "Grey Hunters", veteran "Wolf Guard", and shooty "Long Fangs"...
Beyond that, one cannot say.
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Post by: George Spiggott
JohnHwangDD wrote:Flashman wrote:However, we know from experience that this Codex will bear absolutely no similarity to the next one.
Not so!
The title will still be "Codex: Space Wolves", and there will still be fighty "Blood Claws", regular "Grey Hunters", veteran "Wolf Guard", and shooty "Long Fangs"...
Beyond that, one cannot say.
Oh snap! No wait, maybe not.
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Post by: combatmedic
Could it be that they are loosing preferred enemies? If the latest DA codex is any indication both chapters have turned into a bunch of flower pickin tree huggers who are willing to forgive one another...
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Post by: Typeline
combatmedic wrote:Could it be that they are loosing preferred enemies? If the latest DA codex is any indication both chapters have turned into a bunch of flower pickin tree huggers who are willing to forgive one another...
In the GRIMDARK future of the 41st millenium, there is no forgiveness, ONLY WAR!
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Post by: perplexiti
combatmedic wrote:Could it be that they are loosing preferred enemies? If the latest DA codex is any indication both chapters have turned into a bunch of flower pickin tree huggers who are willing to forgive one another...
It's probably more of a lose the rule and move it to background only. Kind of like what the new Dark Angels codex did with the fallen, losing the rule that could give them VPs and just making it a fluff deal. Automatically Appended Next Post: perplexiti wrote:combatmedic wrote:Could it be that they are loosing preferred enemies? If the latest DA codex is any indication both chapters have turned into a bunch of flower pickin tree huggers who are willing to forgive one another...
It's probably more of a lose the rule and move it to background only. Kind of like what the new Dark Angels codex did with the fallen, losing the rule that could give them VPs and just making it a fluff deal.
The whole disliking each other should still be in the new codex, well I hope it is anyway.
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Post by: Flashman
JohnHwangDD wrote:Flashman wrote:However, we know from experience that this Codex will bear absolutely no similarity to the next one.
Not so!
The title will still be "Codex: Space Wolves", and there will still be fighty "Blood Claws", regular "Grey Hunters", veteran "Wolf Guard", and shooty "Long Fangs"...
Beyond that, one cannot say.
Ah, you misunderstand me.
I meant that Codex Space Wolves will bear no similarity to the next Space Marine Codex, for example, a new Codex Blood Angels. The rules/points values will be sufficiently different to make the last one redundant. There may have even been another edition of 40K between the two.
My argument is that the balance of Space Marine Codexes has been all over the place since 3rd. The following timeline maybe slightly out, so forgive me the odd error:
40K 3rd Edition
Codex Space Marines - 1st in the much maligned series of "thin" Codexes. Very little background material, but quite a lot of options to be fair.
Codex Blood Angels/Codex Dark Angels - Even thinner Codexes, you need Codex Space Marines for the unit profiles and some of the wargear rules. Blood Angels have red thirst and Death Company. Dark Angels get intractable and Hunt the Fallen.
Codex Space Wolves - Slightly thicker Codex and almost standalone, but I think Codex Space Marines is still required for tank profiles.
Eye of Terror - Thin supplement with add on rules for Salamanders and Black Templars. Again Codex Space Marines is needed.
40K 4th Edition - All Codexes released prior to this point remain valid
Codex Space Marines - Respectably thick Codex with chapter traits allowing you to add flavour to your chapter of choice.
Codex Black Templars - Completely different unit organisations and wargear options, so separate codex justified to some extent. BA, DA and SW players begin to sallivate.
Codex Dark Angels - Shock! Dark Angels may get some fancy new models, but lose all of the rules that infer their sinister nature. Worse still, practically all wargear options removed.
Codex Blood Angels - Shock 2! GW think so little of this major chapter, they don't release a proper Codex or new models. This is released via White Dwarf like it was Warhammer Armies - Kislev or something i.e. a fun add on. However, it arguably retains more of the Blood Angel's character (assault squads as troops) then Codex Dark Angels.
40K 5th Edition - All Codexes released prior to this point (unless superseded by new inferior versions) remain valid
Codex Space Marines - Nice thick Codex with tons of options, expanded wargear choices, better characters and cheaper tanks with greater capacities. DA and BA players go "Huh?" SW players give a sigh of relief that their Codex wasn't released in GW's "stupid" period.
In Fantasy, you might get the odd army book that is arguably more powerful, but at least they stick to roughly the same formula for each book. In 40K, they move the goal posts with each Codex.
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Post by: JohnHwangDD
I think we're on the same page, but focusing on different aspects.
For the record, I'm glad to see the SW getting an update and a proper Codex.
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Post by: Flashman
JohnHwangDD wrote:I think we're on the same page, but focusing on different aspects.
For the record, I'm glad to see the SW getting an update and a proper Codex.
Fair enough
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Post by: grimbrandt
I thought salamanders and black templars were in the armageddon supplement? I could be wrong, I just remember a lot of salamnder pics in WD and possibly the supplement. Any who back on topic I've started digging out the space wolves bits I have left ready for a new army. Looking forward to it!
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Post by: SamG123
40K 5th Edition - All Codexes released prior to this point (unless superseded by new inferior versions) remain valid
Codex Space Marines - Nice thick Codex with tons of options, expanded wargear choices, better characters and cheaper tanks with greater capacities. DA and BA players go "Huh?" SW players give a sigh of relief that their Codex wasn't released in GW's "stupid" period.
So true
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Post by: H.B.M.C.
GW's stupid period is over?
You guys have read the Guard Codex right?
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Post by: Flashman
H.B.M.C. wrote:GW's stupid period is over?
You guys have read the Guard Codex right?
I would say GW are having something of an epiphany with regards to making the books more interesting, but have yet to demonstrate that they can maintain a consistent approach for longer than two Codexes. Automatically Appended Next Post: grimbrandt wrote:I thought salamanders and black templars were in the armageddon supplement? I could be wrong, I just remember a lot of salamnder pics in WD and possibly the supplement. Any who back on topic I've started digging out the space wolves bits I have left ready for a new army. Looking forward to it!
You are indeed correct. Eye of Terror saw rules for the SW 13th Company (it's late over here, I'm tired  ) not Salamanders/Templars.
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Post by: grimbrandt
Lol I know I'm in the UK too! should probably ask to get my flag changed... As for being right... that makes a change!
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Post by: JohnHwangDD
Flashman wrote:I would say GW are having something of an epiphany with regards to making the books more interesting,
I've said that GW is applying the lessons of WFB to 40k to de-homogenize armies, but to also reduce overlap between army capabilities.
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Post by: ProtoClone
How dependent is the new SW codex going to be on the SM codex?
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Post by: Lorgar's_Blessed
ProtoClone wrote:How dependent is the new SW codex going to be on the SM codex?
Independent. It's a codex. The most it'll be dependant on is possibly vehicles, but it'll have variants of it in this one. I have a feelign there won't be any dependance on the current SM codex.
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Post by: combatmedic
Flashman wrote:
40K 5th Edition - All Codexes released prior to this point (unless superseded by new inferior versions) remain valid
Codex Space Marines - Nice thick Codex with tons of options, expanded wargear choices, better characters and cheaper tanks with greater capacities. DA and BA players go "Huh?" SW players give a sigh of relief that their Codex wasn't released in GW's "stupid" period.
I can only hope SW dont suffer our same fate. As much as I dislike them, wishing something as bad as what happened to the two angels is not good for the hobby as a whole. I can at least count myself lucky that I started and played through GW's seemingly "smart period" of 3rd Edition.
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Post by: Marshal2Crusaders
Sweet. BT's and BA's next year. 5th Edition will be a good edition.
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Post by: Albatross
I think I might have the new SW transfer decals sheet for vehicles. It came with a Razorback I got the other day. Has this happened to anyone else? Is it just an old one?
Lemme know.
P.S not sure how to add pics to my post (yeah, yeah...) - if someone can help me out I'll post one so you can have a look.
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Post by: Casper
Marshal2Crusaders wrote:Sweet. BT's and BA's next year. 5th Edition will be a good edition.
Wait what?
5th is good rules wise but I must say the upcoming codexs might make me less interested daily (Guard and Wolves needed it, but more SM really?)
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Post by: Burna Stompa
Flashman wrote: Codex Space Marines - Nice thick Codex with tons of options, expanded wargear choices, better characters and cheaper tanks with greater capacities. DA and BA players go "Huh?" SW players give a sigh of relief that their Codex wasn't released in GW's "stupid" period.
And if GW would just listen to what everyone, who doesn't play some sort of oddly colored marine, has been saying for the years since I've been involved in this hobby and just toss all the marines into one book, none of this would be a problem. Instead, 40k has more armies than Fantasy, but not(?), because something like 759 of the 40k books are marines with a different paint job.
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Post by: Marshal2Crusaders
Casper wrote:Marshal2Crusaders wrote:Sweet. BT's and BA's next year. 5th Edition will be a good edition.
Wait what?
5th is good rules wise but I must say the upcoming codexs might make me less interested daily (Guard and Wolves needed it, but more SM really?)
It had been mentioned somewhere, likely not here, that the next three codexes will be Dark Eldar after Wolves, Blood Angels, Templars/Tyranids. Templars/Nids being interchangeable. If 2010 is looking to be another year of recession then Templars will likely come out. It probably wasn't mentioned here though, because of the amount of aneurysms caused by marine hate.
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Post by: Ghaz
Burna Stompa wrote:Instead, 40k has more armies than Fantasy...
Fantasy has fifteen army books. 40k has sixteen codices if you count the Blood Angels PDF. That's a grand total of only one more 'army'.
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Post by: Burna Stompa
And here I thought I had made my sarcasm as obvious as possible...guess not.
But, since you don't get my point, maybe I should toss it out there again, how many of these 40k books could be summed up into a single book? Black Templars, Dark Angels, Blood Angels, Space Wolves, all of those could be tossed into the Space Marine book without much effort and you wouldn't have the complaints of the Dark Angels and Blood Angels players at the current time. Now, hopefully Ghaz will calm down and perhaps find someone else to attempt to belittle without taking enough time to see how obvious someone's sarcasm is.
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Post by: Typeline
Burna Stompa wrote:And here I thought I had made my sarcasm as obvious as possible...guess not.
But, since you don't get my point, maybe I should toss it out there again, how many of these 40k books could be summed up into a single book? Black Templars, Dark Angels, Blood Angels, Space Wolves, all of those could be tossed into the Space Marine book without much effort and you wouldn't have the complaints of the Dark Angels and Blood Angels players at the current time. Now, hopefully Ghaz will calm down and perhaps find someone else to attempt to belittle without taking enough time to see how obvious someone's sarcasm is.
Stop pretending internet sarcasm always has a big red flag on it. Say what you mean.
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Post by: Ghaz
Burna Stompa wrote:But, since you don't get my point, maybe I should toss it out there again, how many of these 40k books could be summed up into a single book? Black Templars, Dark Angels, Blood Angels, Space Wolves, all of those could be tossed into the Space Marine book without much effort and you wouldn't have the complaints of the Dark Angels and Blood Angels players at the current time. Now, hopefully Ghaz will calm down and perhaps find someone else to attempt to belittle without taking enough time to see how obvious someone's sarcasm is.
Maybe you should follow your own advice. It seems to me that you're the one who's getting bent out of shape because someone dared to disagree with you. Perhaps you should learn that before you try flaming somebody again.
Perhaps we should be talking about how many Fantasy books should be rolled into one instead? Do we really need three books covering the Elves? Two for Chaos and two for Humans? Seems to me that GW thinks they need these books, and I'll take their opinions over yours any day.
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Post by: Marshal2Crusaders
Burna Stompa wrote:And here I thought I had made my sarcasm as obvious as possible...guess not.
But, since you don't get my point, maybe I should toss it out there again, how many of these 40k books could be summed up into a single book? Black Templars, Dark Angels, Blood Angels, Space Wolves, all of those could be tossed into the Space Marine book without much effort and you wouldn't have the complaints of the Dark Angels and Blood Angels players at the current time. Now, hopefully Ghaz will calm down and perhaps find someone else to attempt to belittle without taking enough time to see how obvious someone's sarcasm is.
And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too. The color of the armor does not make an army, its the character and background. If more people would realize this there would be less fighting.
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Post by: H.B.M.C.
Marshal2Crusaders wrote:And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too.
Does this apply to Chaos armies as well? Or are they all one kind (the Chaos kind)?
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Post by: whitedragon
H.B.M.C. wrote:Marshal2Crusaders wrote:And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too.
Does this apply to Chaos armies as well? Or are they all one kind (the Chaos kind)?
Did either of you have your red sarcasm flag on?
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Post by: ProtoClone
H.B.M.C. wrote:Marshal2Crusaders wrote:And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too.
Does this apply to Chaos armies as well? Or are they all one kind (the Chaos kind)?
Truth be told, as irritating as it would be to have more books to wait on...yes, they should have individual books. I think Chaos is a prime example of trying to stuff too much in not enough space. They have different looks and stories but basically all play the same (with slight variations). IMO, they should have different play styles like the SM chapters do and get books dedicated to them for this reason. But like I said, more books to wait on and just more hate.
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Post by: Hordini
Maybe I'm going out on a limb here, but I don't think that most players mind so much that so many Space Marine Chapters get their own codex, per se. I think it's more that there are multiple Space Marine Chapters who are getting their own codex before many of the other armies have even received their basic codex.
Maybe some Chapters do deserve their own codex, but none of them deserve their own codex before every other army has at least a new basic codex.
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Post by: Marshal2Crusaders
H.B.M.C. wrote:Marshal2Crusaders wrote:And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too.
Does this apply to Chaos armies as well? Or are they all one kind (the Chaos kind)?
It absolutely does not apply to the Chaos LEGIONS. Chaos Marine Codexes should easily outnumber Loyalists. I am thinking maybe 6 (Chaos Space Marines, World Eaters, Emperor's Children, Death Guard, Thousand Sons, Undivided Legions).
I also believe that Orks should have rules for Clans, Sisters for Convents, and Craftworlds. Call me crazy.
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Post by: DFK!
Marshal2Crusaders wrote:Call me crazy.
You're crazy.
On a (hopefully) reasonable note, I'd just like to point out that you basically have two extremes that have to be followed using the two lines of thinking demonstrated here:
1) Minimal codices.
2) Maximized codices.
The former is the logical extension of the antagonists of the varied Space Marine codices. Basically, those people who don't want multiple chapter-specific codices because they're "all the same" should pretty much also support the condensing of other codices as well, leaving the 40k system with anyplace from 3-8 army books.
The latter is the logical extension of viewpoints such as Marshal2Crusaders that indicates that each subset of a given faction should have their own codex such as Craftworld Eldar and Chaos Legion. This could increase the codex count rather dramatically from the current 16 to probably at least double that.
So our extremes on either end, then are 3 and we'll say 32. I'm pretty sure that absolutely nobody would be happy with either one of those, so instead we get something in-between, a compromise in which some but not all people are unhappy (and most of the unhappiness comes from timing rather than real issues with the discrete number of codices).
In the end, I'll go with compromise, and just wish that GW could learn to hurry the hell up on some of these things because that'd basically reduce the unhappiness to a low drone in the background of the internet, instead of the constant barrage of GW hate I always see in the news areas of the three 40k forums I frequent.
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Post by: Marshal2Crusaders
Well I am not saying a Codex for each Craftwolrd, Klan, and Convent. I am saying that they could easily be given the 'Codex:Space Marines' treatment. They have many different special characters with rules attached for each Klan/Craftworld/Convent. The system would obviously need work.
I can hear your cries now. Why don't they get full Codexes? Well, because they arn't Space Marines, and we all know the unavoidable fact is Marines get more stuff by default. No one faults the Master Chief for getting more attention that the Arbiter, and no one cares that Mario gets all the attention, because they, like Space Marines, are the main characters of the universe.
Lets see if THAT gets some responses.
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Post by: garret
Hey doesnt this mean the end of non stand alone codexes?
105
Post by: Sarigar
IIRC, GW advised this would indeed be the case some time ago. I think once the Space Wolves are released, that would be the last codex that relies on an additional codex in order to play the army.
Wolves were my first army back in 1st edition. I'm really excited to see how this turns out. So far, it's looking promising. I'd anxious to see the new sprue and a new Ragnar model.
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Post by: Tek
That's the new Grey hunter. Looks ok I guess. I'll be honest here; you know what I fething HATE??
TOPKNOTS!! Who's idea was it to incluse topknots in EVERY fething ARMY in 40k?
They looked gak in the 80s when they were invented, why are they now a stupid slowed-looking legacy in the world of 40k?
I seriously hate fething topknots, they are so ri-god-damned-diculous.
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Post by: BrookM
That picture has been posted five times over the last three pages of this thread matey.
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Post by: The_Chaplain
I seriously hate fething topknots, they are so ri-god-damned-diculous.
You can always cut them off and smooth it over with some greenstuff, you aren't required to keep the fugly as sin topknot on the head.
GW makes some poor artistic choices sometimes, and I agree that topknots are the wrong way to go.
Any other pics floating about? or are we gonna debate this mutton chopped motha  until orktober?
123
Post by: Alpharius
Hordini wrote:Maybe I'm going out on a limb here, but I don't think that most players mind so much that so many Space Marine Chapters get their own codex, per se. I think it's more that there are multiple Space Marine Chapters who are getting their own codex before many of the other armies have even received their basic codex.
Maybe some Chapters do deserve their own codex, but none of them deserve their own codex before every other army has at least a new basic codex.
Deserve?
GW is in this to make money, so they are going to release an army book for what they think will sell the most miniatures.
If all of the "Spase Marienz" crowd would buy a lot of Xenos stuff, and then buy some more, well THEN we might see GW do something else.
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Post by: Tek
heh, sorry Brook, I figured it would be posted already, but had to get that off my chest.
Chaplain; I know I can chop them off man, can and do!
It's just a shame that I have literally ten million topknots in my bitzbox.
Hoping the SW will see a new LRBT kit, as per general consensus following the Punisher etc. box.
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Post by: Clay Williams
Topknots were invented in the 80's? =)
16387
Post by: Manchu
What the hell? This thread is so off-topic anyway.
10345
Post by: LunaHound
Have some Space Wolf art to counter gray hunter's ugly head (i didnt draw this ):
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Post by: ChrisAsmadi
Marshal2Crusaders wrote:
And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too. The color of the armor does not make an army, its the character and background. If more people would realize this there would be less fighting.
Eh, Dark Angels and Blood Angels could easily fit in the main codex. It's not like they have much unique to them.
Space Wolves and Black Templars should be separate, though.
As for Space Wolves, it's sounding like it'll be awesome.
15582
Post by: blaktoof
Im kind of sad to see the the third codex for 5th edition be yet another imperial one but honestly if it had to be an imperial one the space wolves needed one.
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Post by: Flashman
EDIT - Ignore this, it was supposed to follow on from Manchu's post, but Blaktoof got in the way.
@ Blaktoof, yes it is annoying that GW are so Imperium focused, but as already pointed out, Imperium stuff sells. Presumably because we buyers identify more with the human models. Thinking about it, most of my armies (incl. fantasy) are human.
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Post by: Demogerg
Lunahound, I saw that pic on 4chan last night, did you post it there or get it from there?
17153
Post by: Kaotik
I don't see why they could not use the same layout that SW currently has in the other army lists to speed things up. By that I mean put hte individual Chapter specific traits/units/fluff in a seperate codex. Use the vanilla codex to store all vehicle stats, as well as units available to all chapters that are not Mech. These are just a few things that GW and consumers would like.
1. Causes people to buy 2 codices off the bat if they want to play a specific chapter, legion, or the like.
2. You would have the option as a player to play your chosen chapter, or a generic list as you would have two books. Which in turn helps to move more models.
3. There would never be a "DA" situation where your codex vehicles/units are worse than what is standard in the current edition. Everyone would be using the same vehicles throught the life of the base codex. They would really only need to make sure they balanced the 3-4 special units for each breakout codex.
This could apply to Imerium, Eldar, Chaos, and pretty much any of the breakout lists you all mentioned. The specific books would take little time to write if you had 60-70% of the units covered in the main book. I know there are holes in this idea, but not near as bad as the current setup. Some people are just not happy unless "their" army is unique and individual with it's own book, and special rules, and pretty fluff. These are sadly the same people usually that think GW is not getting the job done on getting to their codex fast enough.
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Post by: LunaHound
Demogerg wrote:Lunahound, I saw that pic on 4chan last night, did you post it there or get it from there?
neither saw it while googling space wolfs. its done by some chinese artist.
118
Post by: Schepp himself
Kaotik wrote:I don't see why they could not use the same layout that SW currently has in the other army lists to speed things up. By that I mean put hte individual Chapter specific traits/units/fluff in a seperate codex. Use the vanilla codex to store all vehicle stats, as well as units available to all chapters that are not Mech. These are just a few things that GW and consumers would like.
1. Causes people to buy 2 codices off the bat if they want to play a specific chapter, legion, or the like.
2. You would have the option as a player to play your chosen chapter, or a generic list as you would have two books. Which in turn helps to move more models.
3. There would never be a "DA" situation where your codex vehicles/units are worse than what is standard in the current edition. Everyone would be using the same vehicles throught the life of the base codex. They would really only need to make sure they balanced the 3-4 special units for each breakout codex.
This could apply to Imerium, Eldar, Chaos, and pretty much any of the breakout lists you all mentioned. The specific books would take little time to write if you had 60-70% of the units covered in the main book. I know there are holes in this idea, but not near as bad as the current setup. Some people are just not happy unless "their" army is unique and individual with it's own book, and special rules, and pretty fluff. These are sadly the same people usually that think GW is not getting the job done on getting to their codex fast enough.
This!
Imo, gimping the different craftworlds was the best idea for the Eldar ever. Too many subchapters-codeci is annoying for everyone not playing those subchapters. Especially the suggestion for 6 different legion codeci for chaos -> egoistic!
Don't get me wrong, the Choas codex was horrible as was the split in Chaos Marines and daemons. It just took away the possibility to make proper legion chapters (Alpha legion to name one). The Eldar codex is sometimes also pretty restricting in this regard but it is at least possible.
So if GW scrape the Marine chapters together in one Codex, it had to be tested well and be complex enough to satisfy the players who played and love their army. And because we know how hard this is for GW sometimes, its the worst case scenario for most of the SM chapter players out there.
Greets
Schepp himself
171
Post by: Lorek
Please don't let the new Grey Hunter picture become the new Dark Eldar greens pic.
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Post by: Flashman
There's a new Space Wolves pic? Ooh, could somebody post it?
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Post by: Lowinor
Flashman wrote:In Fantasy, you might get the odd army book that is arguably more powerful, but at least they stick to roughly the same formula for each book. In 40K, they move the goal posts with each Codex.
Really, now, is this the case?
I started playing 40k at the end of third edition, using the (then new) Chaos codex.
Since then, every single codex released has been weaker. And I'm of the general opinion that the same applies to the 4th edition Eldar codex (especially if I'm allowed to forget about the designed-for-5e Ork codex's performance in 4e). If anything, there's been a slight downward trend in codex power since late third edition.
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Post by: whitedragon
Iorek wrote:Please don't let the new Grey Hunter picture become the new Dark Eldar greens pic.
o rly?
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Post by: grimbrandt
Iorek wrote:Please don't let the new Grey Hunter picture become the new Dark Eldar greens pic.
What are these 'elusive' pics you refer to?....
regards,
Grim.
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Post by: DFK!
Sarigar wrote:IIRC, GW advised this would indeed be the case some time ago. I think once the Space Wolves are released, that would be the last codex that relies on an additional codex in order to play the army.
Depends upon your definition of "relies on." DH and WH both refer to outside codices.
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Post by: JohnHwangDD
True, but DH and WH can be fielded as standalone armies.
If WH goes back to being a standalone Sisters army without Allies rules, then that leaves just DH / Inquisition as the only Allies army book, further reducing confusion.
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Post by: perplexiti
DFK! wrote:Sarigar wrote:IIRC, GW advised this would indeed be the case some time ago. I think once the Space Wolves are released, that would be the last codex that relies on an additional codex in order to play the army.
Depends upon your definition of "relies on." DH and WH both refer to outside codices.
Yeah, but the DH and WH can make an army out of their book without the need for another one, all of the relevant information is in it.
It's only if you want to add the extras you need the other books. Where as the 3rd ed Wolf book couldn't really be used with out the Marine dex, you needed it not only for vehicles but quite a bit of wargear as well.
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Post by: aka_mythos
Unless GW has again changed their stance, SW will not require the Space Marine Codex. GW has been asked about this sort of cross linking. They don't like it.
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Post by: Mastiff
Sorry, just had to cleanse the pallet after that anime smegma. Nothing better than Adrian Smith to remind people why Space Wolves are the bee's knees. (And that has nothing to do with pre-pubescent girls in a plate-mail bikini)
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Post by: Tyras
ChrisAsmadi wrote:Marshal2Crusaders wrote:
And don't insist Marine factions could fit in one codex. Its stupid and idiotic, and almost insulting. If I told you to share codex space with another completely different army, even if you both wear power armor, you would get upset too. The color of the armor does not make an army, its the character and background. If more people would realize this there would be less fighting.
Eh, Dark Angels and Blood Angels could easily fit in the main codex. It's not like they have much unique to them.
Space Wolves and Black Templars should be separate, though.
As for Space Wolves, it's sounding like it'll be awesome.
Nope, not much at all, except the Deathwing, Ravenwing, and rich lore for the Dark Angels. I know there are alot of unique aspects for the Blood Angels along with thier lore as well, I just don't know what it's called. Both of those chapters along with the Templars and Wolves are worthy of their own codex. Like the quote in there says "The color of the armor does not make an army, its the character and background."
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Post by: JohnHwangDD
Mastiff wrote:Sorry, just had to cleanse the pallet after that anime smegma.
If you've got the taste of smegma on your palate, I think that's TMI for Dakka.
Not that there's anything wrong with what you do as a consenting adult in the privacy of your own home...
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Post by: ChrisAsmadi
Tyras wrote:
Nope, not much at all, except the Deathwing, Ravenwing, and rich lore for the Dark Angels. I know there are alot of unique aspects for the Blood Angels along with thier lore as well, I just don't know what it's called. Both of those chapters along with the Templars and Wolves are worthy of their own codex. Like the quote in there says "The color of the armor does not make an army, its the character and background."
I mean unit wise, not lorewise.
Rules wise, the only major unique things that are not either messing with the type( HQ, Troops, ect) of a unit or a special character are:
Dark Angels:
*Mixed Ravenwing Squadrons
*A few weapon and squad options
Blood Angels:
*Death Company
*Baal Predators
All these things, plus any special characters that are actually unique (because, let's face it, most of them are not unique enough that they really need to stay as special characters) and some generic character options (Captains in Terminator armour make terminators troops, Captains with Jump packs make Assault Marines troops) and you've got both lists covered by the main codex.
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Post by: Typeline
ChrisAsmadi wrote:Tyras wrote:
Nope, not much at all, except the Deathwing, Ravenwing, and rich lore for the Dark Angels. I know there are alot of unique aspects for the Blood Angels along with thier lore as well, I just don't know what it's called. Both of those chapters along with the Templars and Wolves are worthy of their own codex. Like the quote in there says "The color of the armor does not make an army, its the character and background."
I mean unit wise, not lorewise.
Rules wise, the only major unique things that are not either messing with the type( HQ, Troops, ect) of a unit or a special character are:
Dark Angels:
*Mixed Ravenwing Squadrons
*A few weapon and squad options
Blood Angels:
*Death Company
*Baal Predators
All these things, plus any special characters that are actually unique (because, let's face it, most of them are not unique enough that they really need to stay as special characters) and some generic character options (Captains in Terminator armour make terminators troops, Captains with Jump packs make Assault Marines troops) and you've got both lists covered by the main codex.
That is a really good point.
I'd think most marines could be covered by a single codex. Most of the SM codex is fluff now anyway. If you want moar fluff you can go buy a novel and read up on your favorite chapter of marines.
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Post by: ChrisAsmadi
Typeline wrote:
That is a really good point.
I'd think most marines could be covered by a single codex. Most of the SM codex is fluff now anyway. If you want moar fluff you can go buy a novel and read up on your favorite chapter of marines.
One could probably argue that Space Wolves (maybe) and Black Templars (almost certainly) are unique enough to warrant separate codexes, just like Chaos Space Marines or Grey Knights are.
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Post by: Jive Professor
Considering I like 5th and like the new books, as long as they are consistent in terms of quality rules and fluff, I say the more the merrier.
8723
Post by: wyomingfox
How about some actual rumors rather than the endless debates as to whether or not certain armies require a codex...huh?
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Post by: Durandal
Kaotik wrote:I don't see why they could not use the same layout that SW currently has in the other army lists to speed things up. By that I mean put hte individual Chapter specific traits/units/fluff in a seperate codex. Use the vanilla codex to store all vehicle stats, as well as units available to all chapters that are not Mech. These are just a few things that GW and consumers would like.
1. Causes people to buy 2 codices off the bat if they want to play a specific chapter, legion, or the like.
2. You would have the option as a player to play your chosen chapter, or a generic list as you would have two books. Which in turn helps to move more models.
3. There would never be a "DA" situation where your codex vehicles/units are worse than what is standard in the current edition. Everyone would be using the same vehicles throught the life of the base codex. They would really only need to make sure they balanced the 3-4 special units for each breakout codex.
This could apply to Imerium, Eldar, Chaos, and pretty much any of the breakout lists you all mentioned. The specific books would take little time to write if you had 60-70% of the units covered in the main book. I know there are holes in this idea, but not near as bad as the current setup. Some people are just not happy unless "their" army is unique and individual with it's own book, and special rules, and pretty fluff. These are sadly the same people usually that think GW is not getting the job done on getting to their codex fast enough.
This is what they did in 3rd edition, and it did not work. We had to swap between two codexes, or three if you had 13th company or other variant armies, and the rules quickly became moot when a base codex bumped versions. You can see the problem in the SW codex now with SW drop pods and counter charge. Keeping armies all in one book, and giving the book the flexibility to cover the major variants, is a better approach.
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Post by: Typeline
wyomingfox wrote:How about some actual rumors rather than the endless debates as to whether or not certain armies require a codex...huh?
Keeps the thread bumped.
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Post by: wyomingfox
Typeline wrote:Keeps the thread locked.
Fixed your post
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Post by: perplexiti
[quote=ChrisAsmadiI mean unit wise, not lorewise.
Rules wise, the only major unique things that are not either messing with the type(HQ, Troops, ect) of a unit or a special character are:
Blood Angels:
*Death Company
*Baal Predators
All these things, plus any special characters that are actually unique (because, let's face it, most of them are not unique enough that they really need to stay as special characters) and some generic character options (Captains in Terminator armour make terminators troops, Captains with Jump packs make Assault Marines troops) and you've got both lists covered by the main codex.
Blood Angels also have:
Sanguinary Priests
Furioso Dreads
Elite Scouts
Veterans that are assault squads also in the elite slot
And troop choice assault squads as well.
Oh and different psyker powers.
So the difference is more than just two units, while this isn't as big a difference as SW and BT it's still,
IMHO significant.
Back OT, I like the sound of relentless LFs.
It means I could set them up hidden then move them out and shoot something, it would be nice to use them more often.
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Post by: wyomingfox
Even with relentless, I see them being shot to death. I would have prefered an option that allowed Long Fang squads to purchase wolves (much like a HQ could in the old dex, with a minor exception that the wolves DON'T run away when the pack leader is killed).
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Post by: combatmedic
Mastiff wrote:remind people why Space Wolves are the bee's knees.
And thus proving my point that only old people play Wolves.
8723
Post by: wyomingfox
I am 29 years young... damn your young whipper snapper hide!
5872
Post by: ChrisAsmadi
perplexiti wrote:
Blood Angels also have:
Sanguinary Priests
Furioso Dreads
Elite Scouts
Veterans that are assault squads also in the elite slot
And troop choice assault squads as well.
Oh and different psyker powers.
So the difference is more than just two units, while this isn't as big a difference as SW and BT it's still,
IMHO significant.
Back OT, I like the sound of relentless LFs.
It means I could set them up hidden then move them out and shoot something, it would be nice to use them more often.
The only Sanguinary Priest is a Special Character, and I did not include those in my list.
Furioso Dreads are pretty much less armoured Ironclads. Not really unique.
Elite Scouts are no more unique than Troop Assault Marines - they're just something existing moved into a different slot.
Veteran Assault Marines are pretty much Vanguard Veterans in almost every way.
Different Psychic powers could easily be fused into a different codex.
7375
Post by: BrookM
And Adrian Smith still can't draw human beings normally even if his life depended on it.
12030
Post by: Demogerg
ChrisAsmadi wrote:perplexiti wrote:
Blood Angels also have:
Sanguinary Priests
Furioso Dreads
Elite Scouts
Veterans that are assault squads also in the elite slot
And troop choice assault squads as well.
Oh and different psyker powers.
So the difference is more than just two units, while this isn't as big a difference as SW and BT it's still,
IMHO significant.
Back OT, I like the sound of relentless LFs.
It means I could set them up hidden then move them out and shoot something, it would be nice to use them more often.
The only Sanguinary Priest is a Special Character, and I did not include those in my list.
Furioso Dreads are pretty much less armoured Ironclads. Not really unique.
Elite Scouts are no more unique than Troop Assault Marines - they're just something existing moved into a different slot.
Veteran Assault Marines are pretty much Vanguard Veterans in almost every way.
Different Psychic powers could easily be fused into a different codex.
This arguement belongs in a different thread please, thanks, have a nice day.
14074
Post by: Mastiff
wyomingfox wrote:Even with relentless, I see them being shot to death. I would have prefered an option that allowed Long Fang squads to purchase wolves (much like a HQ could in the old dex, with a minor exception that the wolves DON'T run away when the pack leader is killed).
Yep, I agree with you here. The problem with Long Fangs is the lack of ablative armour. Although the new option to move may help get off at least one round of shooting (I hope).
Automatically Appended Next Post:
combatmedic wrote:Mastiff wrote:remind people why Space Wolves are the bee's knees.
And thus proving my point that only old people play Wolves.
...and young people lack a sense of irony.
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Post by: ubermosher
combatmedic wrote:And thus proving my point that only old people play Wolves.
I had an argument against this point, but I forgot it. Now get off my internet you dag-gum punks. I just watered it.
1423
Post by: dienekes96
Old people have more money. Trust me. I can outspend young GW hobbyists. So they should cater to me in tough times.
11141
Post by: perplexiti
Now that would be cool, grizzled old fullas with some howling beasties surrounding them laying down suppressing fire. That's a great idea.
621
Post by: Lowinor
wyomingfox wrote:Even with relentless, I see them being shot to death. I would have prefered an option that allowed Long Fang squads to purchase wolves (much like a HQ could in the old dex, with a minor exception that the wolves DON'T run away when the pack leader is killed).
Relentless heavy weapons squads?
Drop Pods.
While survivability was their main 4e problem, as a SW player who has never had any desire to field them, if they were reasonably costed and had Relentless, I'd use them all the time in a Drop Pod list. I'm already experimenting with Drop Pod Devastators in vanilla SM lists, Relentless Long Fangs would make them a no-brainer.
However, I'd be very surprised if they actually get that rule.
15729
Post by: Marshal2Crusaders
It would fit with the 'all drop pods, all the time' thing that has been rumored for the wolves.
686
Post by: aka_mythos
I hope Leman Russ tanks are still in their list. I know the rumor says otherwise, but that would make the difference for me playing them or not. Its just such a strong part of how I've visualized them.
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Post by: grimbrandt
aka_mythos wrote:I hope Leman Russ tanks are still in their list. I know the rumor says otherwise, but that would make the difference for me playing them or not. Its just such a strong part of how I've visualized them.
Well if not I'm gonna have a go at a counts as somethin' else conversion, maybe a razorback? Just 'cos I had a Leman Russ in my first Space Wolf army and for nostalgia's sake I'm gunna start by building that force again and it wouldn't be the same without some form of Leman Russ chasis!!
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Post by: Mastiff
ubermosher wrote:combatmedic wrote:And thus proving my point that only old people play Wolves.
I had an argument against this point, but I forgot it. Now get off my internet you dag-gum punks. I just watered it.
Heheh
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Post by: Alpharius
dienekes96 wrote:Old people have more money. Trust me. I can outspend young GW hobbyists. So they should cater to me in tough times.
Word.
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Post by: sonofruss
Alpharius wrote:dienekes96 wrote:Old people have more money. Trust me. I can outspend young GW hobbyists. So they should cater to me in tough times.
Word.
+1
Now about this assault cannon landraider is it 3 twin linked or one twin linked and 2 singles if it is the former  if the later
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Post by: Railguns
Man that thing is gonna have assault cannons comin' offa other assault cannons, like, all over. Like, mo than a dozen. Word. Kids be all like, "man I wish rendin' didn't get nerfed, this tank pwns."
But really, it'll probably be 3 sets of twin linked ones. Singles don't seem impressive enough.
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Post by: Vanchet
The hounds are calling!!
Can't wait
I just Pray that GWS seriously works on current models like Ragnar Blackmane and Njal Stormcaller and so forth
15363
Post by: grimbrandt
Railguns wrote:Man that thing is gonna have assault cannons comin' offa other assault cannons, like, all over. Like, mo than a dozen. Word. Kids be all like, "man I wish rendin' didn't get nerfed, this tank pwns."
But really, it'll probably be 3 sets of twin linked ones. Singles don't seem impressive enough.
It's assualt cannons have assault cannons so it can kill you while it kills you!
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Post by: BrookM
I feel a "Yo Dawg, I herd you liek assault cannons" imagine coming up..
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Post by: grimbrandt
BrookM wrote:I feel a "Yo Dawg, I herd you liek assault cannons" imagine coming up..
That's pretty much the image I had floating around in my head... lol!
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Post by: Alpharius
grimbrandt wrote:BrookM wrote:I feel a "Yo Dawg, I herd you liek assault cannons" imagine coming up..
That's pretty much the image I had floating around in my head... lol!
Good call!
I'm actually looking forward to it.
(Why isn't it already here?!?!?)
494
Post by: H.B.M.C.
BrookM wrote:And Adrian Smith still can't draw human beings normally even if his life depended on it.
Which is why they need to kidnap Mark Gibbons and make him start drawing for them again.
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Post by: Stygian Mole
combatmedic wrote:
And thus proving my point that only old people play Wolves.
And heres me disproving it. Seriously though, they cant still be banging on about no THs can they? It makes no sense, Mjolnir was the original TH after all.
It'll be good to have Bjorn and Njal back, not sure about this new guy but hey, the more the wolfier!
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Post by: wyomingfox
BrookM wrote:I feel a "Yo Dawg, I herd you liek assault cannons" imagine coming up..
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Post by: combatmedic
Aaaaah! Hilarity!
4395
Post by: Deadshane1
I'm glad the Space Wolves are getting a reboot here.
I'm happy that it's looking that they'll get some options making them a distinctive flavor.
I'm glad it also appears at first glance that they're getting some options that give them some "power"...possibly making them competetive.
I'm glad that GW will be selling tons of new models with this rehash.
Now lemme tell you why in my opinion, this codex is stupid.
Is ANOTHER LR varient really necessary? THIS soon? ...and an ASSAULT CANNON varient?  I'm sorry but it really just strikes me as not only dumb, but rather redundant with the crusader around (assuming it doesnt just simply make the Crusader obsolete)
So I guess every space marine chapter from here on out is going to get their own Land Raider? (except DA of course) Or every Marine codex gets a new LR varient? Look out Blood Angels, go ahead and be ready to see your Plasma Raider varient...its coming. Two twin linked plasma cannons and a double stacked twin linked plasma gun on the center mount.
I dont like it, but that is the least of the silliness that we will soon call Space Wolves.
My main beef...Fenris Wolves.
First, they were nothing, just extra models to paint up along side ragnar to take into battle. This is as it should've been, I mean, they're dogs, standing next to a marine....I dont think a marine that can throw a volkswagon at you needs some flea-bitten mutt nipping at your heels for "help".
Next, we had the 3e codex, now we give those dogs a statline and special rules that help their master in combat. Well...hmmm...Okay, we'll let that slide.
Then, we had Eye of Terror, now we're starting to get stupid here. We've got packs of trained attack dogs that are as strong, skilled, tough, and as resolute as full blown space marines in combat...just no power armour. Oh yea, and they were faster (and cheaper). I mean, they're "Wolves" right? ( I cannot talk too much more here as I used to use 45 of them in my 1850 army...they were that good )
Now we have a giant space marine who stands 8' tall clad in ceremite armour....RIDING THEM? Can we please stop calling them wolves now...they're not wolves anymore. They're like doghorses or something. WTF do Space Marines need cavalry for anyway when they've got tanks and grav technology.
Dumb.
Have fun with your codex though, glad you got "what you wanted".  /facepalm
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Post by: BrassScorpion
So I guess every space marine chapter from here on out is going to get their own Land Raider? (except DA of course)
Dark Angels and any and every kind of Chaos Marines. Except for the fun of adding cool Chaos themed decor to one's Land Raiders, Chaos Marine players are still playing only with the same basic version rules-wise they've had since Rogue Trader.
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Post by: Deadshane1
I swear if wolf riders are "bloodcrusher" awesome and you can have armies of them somehow....
"shakes head"
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Post by: Railguns
karnaeya wrote:

You forgot the pintle mounted assault cannon. And the assault cannon exhaust stacks. And Assault cannon headlights. Oh yeah, don't forget the coaxial twin-linked assault cannons for the smoke launchers.
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Post by: BDJV
The wolf riding unit is the one rumor, I have the least faith in so far.
I can completely buy a SC riding a Wolf, but a unit of them seems iffy at best. Although I have no doubt that the info was given to Hastings with complete sincerity.
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Post by: Deadshane1
Actually, I take it all back, this is a great friggin idea...I thought about it for a few minutes and heres some of the cool Ideas I thought of....
I've always wanted to do a space marine chapter called the Blue Lobsters...it just sounds cool to me.
What I'm going to do is go to the dollar store, and get some plastic lobster toys, so I can have my space marines riding Lobsters into combat....backed up by assault cannon Land Raiders of course. Thats the theme, Lobsters and assault cannons. Cool Huh?
Then there is always the opportunity to stick with the space wolves, but why stop at a Space Wolf riding a giant wolf? Why not have a Wulfen character riding the giant wolf. I mean, how awesome is that? You could even have a basic space wolf marine riding on the wulfen's shoulders...then you'd have a wolf, riding a wolf.....riding a wolf! Awesome!! Make that Giant Wolf riding a bike and then maybe you can reach that Valkrie in close combat.
Grow up guys.
Automatically Appended Next Post: Oh yea, and I dont wanna hear anymore fluff about how a Space Wolf's rite of passage is killing a Fenris Wolf...it's just not that impressive anymore.
"But they're really ferocious!", you say?
Yea, so ferocious that they can be tamed and ridden as mounts.
Big deal, give me a Rambo Knife and I'm pretty sure I can walk up to a horse and kill it. It might jack me up a bit in defense before it trys to run away, but I'm fairly sure that I'd have a good chance of surviviing the encounter AND killing the horse...and I have a bad back and am a couple pounds chunkier than I'd like.
Do we need any more proof why Wolf-riders are dumb?...or shall I go on?
(hehe, this is fun)
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Post by: warboss
Deadshane1 wrote:Actually, I take it all back, this is a great friggin idea...I thought about it for a few minutes and heres some of the cool Ideas I thought of....
I've always wanted to do a space marine chapter called the Blue Lobsters...it just sounds cool to me.
What I'm going to do is go to the dollar store, and get some plastic lobster toys, so I can have my space marines riding Lobsters into combat....backed up by assault cannon Land Raiders of course. Thats the theme, Lobsters and assault cannons. Cool Huh?
will you be counting the lobster arms as powerfists? if you need some cheap bits, there's a discount chinese buffet by me that does lobster and crab sundays. i'm going there this weekend and could eat the meat from a few claws and sneak them out in a bag to take home for you. obviously, you'll have to reimburse me for shipping.
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Post by: perplexiti
H.B.M.C. wrote:BrookM wrote:And Adrian Smith still can't draw human beings normally even if his life depended on it.
Which is why they need to kidnap Mark Gibbons and make him start drawing for them again.
I agree, all of the art he did out of the 2nd ed Wolves codex is, IMHO alot better than most of the art they've got around now.
But I'm starting to get more interested about the upcoming release, gonna have to save some bucks I think.
And I like the sound of relentless LF's jumpin out of a Drop Pod using it for cover and blassting a couple of tanks or squads....
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Post by: statu
Deadshane1 wrote:Do we need any more proof why Wolf-riders are dumb?...or shall I go on?
(hehe, this is fun)
please go on, this is great stuff
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Post by: Deadshane1
...and then there are all the cool diorama's that wolf riders give to potential Golden Daemon winners.
Giant Wolf humping a carnifex's leg
Sniffing around looking for places to poop (with those snarly faces while 'doing the deed')
Wolves chasing Rhino's (instead of dogs chasing cars)
Then there is the soon-to-be-popular cyber wolf with an assault cannon coming out of his mouth (to go with the land raiders of course)
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Post by: UltraPrime
Deadshane1 wrote:<snip>
Grow up guys.
Funny that the only person I see winging is you...
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Post by: Deadshane1
UltraPrime wrote:Deadshane1 wrote:<snip>
Grow up guys.
Funny that the only person I see winging is you...
Who's winging....heck, I'm not even whining!
I love it.
It's fun to make fun of a codex that is completely ridiculous. Not unbeleivable in a Sci-Fi game, but RIDICULOUS.
Space Wolves used to be cool beer drinking Viking Space Marines. Now they're dog riders with an assault cannon fetish....I.E. Clown Marines. funfunfun. Automatically Appended Next Post: Soon to come in upcoming Space Marine Codex's:
Salamanders-riding cold ones
Blood Angels-riding giant Bats (they ARE Vampires after all)
I hear there is a Space Shark Codex coming out soon too! GUESS WHAT.....!
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Post by: Khornatedemon
seems like a lot of complaining about something thats not even out yet. Your whining a bunch of RUMORS are ridiculous. Yeah, they usually are.
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Post by: cuscus
Deadshane1 wrote:I hear there is a Space Shark Codex coming out soon too! GUESS WHAT.....!
Marines riding sharks with twin-linked multilasers.
Sigh, somebody had to say it....
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Post by: Stygian Mole
"The color of the armor does not make an army, its the character and background."
QFT
Those wolf riders do make me apprehensive, Im simply not gonna use them like that though (doesnt suite the background for GC anyway)
I suggest we hold until the actual 'dex comes out before we slit each others throats with griping ya? After its out then fine but seem to recall this being a thread for letting folks kno what the rumours for the new dex are...?
Just a thought.
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Post by: Deadshane1
cuscus wrote:Deadshane1 wrote:I hear there is a Space Shark Codex coming out soon too! GUESS WHAT.....!
Marines riding sharks with twin-linked multilasers.
Sigh, somebody had to say it....
No thats too stupid.
Its Marines riding sharks with twin-linked Multi Melta's
...to go with the new Melta Land raiders. (twin linked MM in the centre mount with sponson mounts that have the new Magma melta's-two twin linked meltaguns for each sponson for a total of 5 melta shots from the tank, all twin linked!!!!
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Post by: Alpharius
Guys, lets try and keep this thread on topic.
Please take any and all attempts at humor to the appropriate forum sections.
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Post by: BDJV
Remeber when this was a rumor thread?
Can we please move back on topic?
Ninja'd by Alpharious.
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Post by: Grimhowl
as a Space Wolf player I'm not thrilled about a character riding a giant wolf. even if you set aside how silly it is to ride a wolf if you are anything larger than a goblin, think about GW's history of actual wolf models... now please show me one that really looked like a wolf. Now I could be surprised and whatever they've done actually will look like a giant wolf capable of carrying a space marine, but I'm not gonna hold my breath. Even if his rules are awesome(x2) I'm not likely to field such a character. 40k has always been a cartoon, but sometimes designers cross a line and things get a bit weird. This would be an example, Sisters Repentia would be another.
As for the silliness factor, while viking marines are a cool idea the name Space Wolves has always been silly. They are my favorite chapter, but it's a silly name, but so are Ultramarines(not just marines ultra marines), Space Sharks(and their jabberjaw insignia), and others.
Assault cannon Land Raider variant seems like a change just to have one. If I want to pack a Crusader full of blood claws why not just do that, especially if they retain their current unit size? That isn't to say that it won't be in the codex just that I don't see the logic behind it.
Long Fangs with relentless is cool for one round of drop pod surprise fire and if they retain the ability to split fire there's some potential there, I still don't see how 5 marines are going to weather the return fire though so we are still left with a durability issue versus whatever their point cost ends up being.
I crave more details than I fear will be forthcoming anytime soon, unless somehow this codex gets leaked onto the web as others in the past have.
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Post by: generalgrog
When I read that about the wolf riders, I thought the concept sounded wierd myself. Space marines riding robotic wolves? No thanx.
I bet the GW Game design session was something like this.
"Hey we gotta do something special for the wolf special character"
"Yeah lets really think out of the box on this one"
The designers sit down to really start hammering out some ideas....
"Hmm... how bout we make the wolves robotic"
Loud choruses of yeah "Good On ya mate!!"
"Hey if we make them robotic let's make them really big and put them on Blood crusher sized bases!"
more loud choruses of "Good on ya Mate!"
"Oh..Oh...OHH..I've got one....Lets put the commander so that he is actually riding on the large robotic wolf!!"
Silence engulfs the design room.
........
Suddenly they all stand up and cheer with shouts of "Good on ya..... Good on ya!!" "Brilliant!!"
GG
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Post by: UltraPrime
Grimhowl wrote:but it's a silly name, but so are Ultramarines(not just marines ultra marines)
Damn you lol!
Going to think of that every time I see one now.
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Post by: Stygian Mole
So it is agreed.
Marines riding wolves, stupid idea.
Any other rumours? Any news on the damned TH&SS gig?
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Post by: Deadshane1
Alpharius wrote:Guys, lets try and keep this thread on topic.
Please take any and all attempts at humor to the appropriate forum sections.
How is making fun of the new rumours not on topic?....or do we start a whole new thread for "Space Wolf Rumours: This is what's dumb"?
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Post by: Stygian Mole
Deadshane1 wrote: How is making fun of the new rumours not on topic?....or do we start a whole new thread for "Space Wolf Rumours: This is what's dumb"?
Personally I'd like to see more debate on the plausibility of the rumours myself. At the moment you just seem to be filling the role of Cpt. Obvious of the H.M.S. No
(no offence intended)
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Post by: Deadshane1
Stygian Mole wrote:Deadshane1 wrote: How is making fun of the new rumours not on topic?....or do we start a whole new thread for "Space Wolf Rumours: This is what's dumb"?
Personally I'd like to see more debate on the plausibility of the rumours myself. At the moment you just seem to be filling the role of Cpt. Obvious of the H.M.S. No
(no offence intended)
Dont you think after 9 pages if that question hasnt been answered for you...it's probably not going to be anytime soon?
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Post by: Demogerg
Wolf riders = stupid idea, but I am interested to see how it pans out.
Assault cannon land raider = OMGYESPLZ. I already have 3 land raiders, this will make me buy 3 more.
no TH/SS? = I think its just that there is no TH/SS combo option, but we might get individual THs and SSs to purchase
AV14 Bjorn = ZOMGYESPLZ no need to say why this is broken/awesome/lol/cool
Blood claws +1ws+furiouscharge-berzerkcharge = Cool, i like it
Ragnar giving fleet and rending? = LOL with blood claws, 3 attacks each at WS4 S5 I5 rending? roflcoptor.
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Post by: Lord of battles
Grimhowl wrote:
Long Fangs with relentless is cool for one round of drop pod surprise fire and if they retain the ability to split fire there's some potential there, I still don't see how 5 marines are going to weather the return fire though so we are still left with a durability issue versus whatever their point cost ends up being.
Hopefully you will be allowed to buy 5 extra marines for the squad like in the vanilla codex to soak up the enemy fire power.
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Post by: BDJV
The no TH/SS rumor has been dismissed as false.
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Post by: Stygian Mole
Lord of battles wrote:Hopefully you will be allowed to buy 5 extra marines for the squad like in the vanilla codex to soak up the enemy fire power.
Surely that goes against fluff though? The idea of a LF pack being bigger than a BC pack (whilst tactically enticing) doesn't really fit the background. Automatically Appended Next Post: BDJV wrote:The no TH/SS rumor has been dismissed as false.
Good to hear.
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Post by: Lordhat
BDJV wrote:
IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.
Thunder, Thunder, Thunder, Thunder-Woofs hurr!
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Post by: combatmedic
Probably one of the main reasons I never went with Space Wolfs or Ultramarines was the name.
Something about telling people what army I play, "And my armies name is Ultramarines/Space Wolves, they are super humans who are ultra/werewolf"
Now Space Sharks, theres a name that just oozes awesomeness.
Game over man.
I am seriously doubting the assault cannon LR, unless they are releasing an accessory pack for all 4 variations.... or its a FW cast.
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Post by: Frazzled
Personally I'd like to see more debate on the plausibility of the rumours myself. At the moment you just seem to be filling the role of Cpt. Obvious of the H.M.S. No
(no offence intended)
Thats a quality quote right there.
Modquisition on:
This thread has been reported again. One more time lets keep the focus on the rumoprs and not violate Rule #2 territory by going too far off track. We now return you to your regularly scheduled gripe session...
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Post by: wyomingfox
BDJV,
The Preditor Varient rumor was debunked, right? Please, p-l-e-a-s-e tell me it is!
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